Citizen
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Cost
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Effect
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Required ability / tech / ideology
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Promotions
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Leader
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Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.
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N/A
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6% to any ability in Govern screen
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Interstellar Governance
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N/A
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General
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Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.
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N/A
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5 legions
Government: 3% to planetary resistance
Colony: 30% + 1% per level to resistance
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Xeno Combat Techniques
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Supreme General
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Supreme General
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One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.
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10 Promethion
1 Helios Ore
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5 legions
Government: 3% to planetary resistance
Colony: 30% + 1% per level to resistance
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N/A
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N/A
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Administrator
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Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.
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N/A
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Gives 5 administration points
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N/A
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Minister
Mobster
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Minister
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A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.
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10 Promethion
1 Epimetheus Pollen
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Gives 5 administration points
Citizen retires
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N/A
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N/A
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Mobster
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It's amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.
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10 Promethion
1 Artocarpus Viriles
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Eliminates colony maintenance on assigment
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Malevolent
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N/A
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Commander
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Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.
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N/A
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Government: 3% boost to ship hit points
Ship:
50% to hit points of ships in fleet
100% to move points of ships in fleet
25% to fleet logistics
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War College
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Admiral
Exterminator
Invader
Navigator
Privateer
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Admiral
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After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.
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10 Promethion
1 Xanthium Deposit
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Ship: Flagship
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N/A
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N/A
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Exterminator
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A heartless genius, but aren't they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.
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10 Promethion
1 Artocarpus Viriles
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Ship: Exterminator
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Malevolant
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N/A
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Invader
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The survivor of countless battles, and an expert on all forms of combat, the Invader hasn't met an alien yet that he can't subdue. Upgrades to a powerful Transport for invasions.
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10 Promethion
1 Xanthium Deposit
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Ship: Transport
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Malevolant
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N/A
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Navigator
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No-one sees the folds of space better or can cut the corners of reality quite like a Navigator. Upgrades to Star Surfer, a powerful long-range survey ship.
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10 Promethion
1 Precursor Nanite
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Ship: Navigator
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N/A
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N/A
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Privateer
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A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.
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10 Promethion
1 Snuggler Colony
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Ship: Best available ship, depends on Technology.
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N/A
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N/A
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Spy
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Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.
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N/A
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Government: 0.1 to security level
Foreign colony: disables improvement
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Espionage
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Infiltrator
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Infiltrator
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You could stare right at them and not know what they look like, the Infiltrator's only defining feature being their incredibly sticky fingers.
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10 Promethion
1 Ultra Spice
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Steals random tech
Citizen Dies
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N/A
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N/A
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Worker
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Workers can boost your Civilization's social construction by 3% or you can settle them on a colony and boost social production by 30% instead.
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N/A
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Government: 3% to social construction
Colony: 30% + 1% per level to social construction
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N/A
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Crunch Time
Recall
Forced Labor
Overtime
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