V1.81: Difference between revisions

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*Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.  
*Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.  


=== Other Resources ===
== Other Resources ==


[https://forums.galciv3.com/478793/page/1 V1.81 Forum Post]
[https://forums.galciv3.com/478793/page/1 V1.81 Forum Post]
[[Category:Updates]]

Revision as of 17:44, 21 April 2020

V 1.81 Update

Overview

Increased AI Aggression 
Ai is more likely to engage you multiple times in a single turn.  

New notification UI
We've updated notification system to make it more useful and informative.  Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.

Better load times  
Starting a new game is significantly faster.  

Changelog

  • Improved level loading time
  • Updated notification system.  Notifications now appear on the left-hand side of the screen rather than the tab on the right.  Notifications can be filtered based on priority or turned off in the game options menu.
  • Ai is more likely to engage you multiple times in a single turn.  
  • Fixed occasionally blank battle prediction text on the Battle Preview window.
  • Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
  • Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
  • Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees. 
  • Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
  • Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
  • Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign.  This will allow us to add more campaigns in the future.
  • Built units now start with full movement points.
  • Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
  • The rebellion status of a planet is now properly cleared upon successful invasion
  • Fixed a save crash in multiplayer.  
  • Fixed several bugs that would make the audio stop playing in mid-game.
  • Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power. 
  • Fixed an infinite tooltip loop.  
  • Custom maps now properly randomize anomalies if the option is checked.
  • Added "Planets Annexed" to match reports
  • "Random" opponents can be assigned to teams.  
  • Ship descriptions now remove multiple spaces 
  • The email address entry field now gets keyboard focus when the Registration dialog is opened.
  • Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
  • Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.

Other Resources

V1.81 Forum Post