Getting Started: Difference between revisions
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Starting Tips </h1> | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Starting Tips </h1> | ||
<strong>How do I know what to research first?</strong><br/> | <strong>How do I know what to research first?</strong><br /> | ||
It depends on what you are wanting to do in the end game. Consider your various types of victories (Ideaologic, Warfare, Diplomatic, etc.) and try to spec toward that. In order to communicate with other species you encounter, we suggest researching Universal Translator first. | It depends on what you are wanting to do in the end game. Consider your various types of victories (Ideaologic, Warfare, Diplomatic, etc.) and try to spec toward that. In order to communicate with other species you encounter, we suggest researching Universal Translator first. | ||
<strong>What do I build first?</strong><br/> | <strong>What do I build first?</strong><br /> | ||
Some planets have special hexes or attributes that give bonuses to certain types of buildings. Keep an eye out for those as you start to settle on your planet. Building structures of the same type adjacent to one another will also yield a lot of bonuses. | Some planets have special hexes or attributes that give bonuses to certain types of buildings. Keep an eye out for those as you start to settle on your planet. Building structures of the same type adjacent to one another will also yield a lot of bonuses. | ||
<strong>What kind of ships do I start with?</strong><br/> | <strong>What kind of ships do I start with?</strong><br /> | ||
You start with a colony ship, a survey ship (this ship has weapons and should probably hang around near your colony ship as you explore!), a scout ship, and a shipyard (where you can build more ships!). Each race has different names for their ships, but their types are all the same. | You start with a colony ship, a survey ship (this ship has weapons and should probably hang around near your colony ship as you explore!), a scout ship, and a shipyard (where you can build more ships!). Each race has different names for their ships, but their types are all the same. | ||
<strong>What is Ideology?</strong><br/> | <strong>What is Ideology?</strong><br /> | ||
There are certain types of ruling styles that can give you bonuses and new options as you play through a game. You can be a Benevolent, Pragmatic, or Malevolent ruler. Each style has its own advantages and disadvantages. As you make choices based on these leadership styles, new bonuses will become available to you on your Ideology tree. | There are certain types of ruling styles that can give you bonuses and new options as you play through a game. You can be a Benevolent, Pragmatic, or Malevolent ruler. Each style has its own advantages and disadvantages. As you make choices based on these leadership styles, new bonuses will become available to you on your Ideology tree. | ||
<strong>How do I mine?</strong><br/> | <strong>How do I mine?</strong><br /> | ||
In order to mine resources (Durantium, Thulium, Promethean, Iridium, etc.), you must build a starbase using a Constructor type ship that is capable of building starbases. Once a Starbase is built, there are several options for specialization “rings” -- choose “Mining Ring” in order to mine resources within a certain radius of your starbase. | In order to mine resources (Durantium, Thulium, Promethean, Iridium, etc.), you must build a starbase using a Constructor type ship that is capable of building starbases. Once a Starbase is built, there are several options for specialization “rings” -- choose “Mining Ring” in order to mine resources within a certain radius of your starbase. | ||
<strong>What else can a Starbase do?</strong><br/> | <strong>What else can a Starbase do?</strong><br /> | ||
Starbases have several other uses. They can expand your range, bolster your defenses, or improve your offenses. Your tech tree can unlock more Starbase options. | Starbases have several other uses. They can expand your range, bolster your defenses, or improve your offenses. Your tech tree can unlock more Starbase options. | ||
<strong>What is an anomaly and why do I care?</strong><br/> | <strong>What is an anomaly and why do I care?</strong><br /> | ||
Anomalies can have lots of great secrets locked away. Sometimes it comes in the form of extra money (and who doesn’t need more money?) or certain new options for Ideology or Research. Point is, take your survey ships and check them out when you find them! | Anomalies can have lots of great secrets locked away. Sometimes it comes in the form of extra money (and who doesn’t need more money?) or certain new options for Ideology or Research. Point is, take your survey ships and check them out when you find them! | ||
<strong>What does a planet’s class mean?</strong><br/> | <strong>What does a planet’s class mean?</strong><br /> | ||
Planets range from Class 1 all the way through Class 20. Class 20 planets are the best, while Class 1 planets are not as good for colonizing. You can increase a planet's class by researching terraforming technologies and building terraforming improvements, each of which adds a buildable tile to the planet. A planet's class is also a limit to the population that can live there. For example, a class 16 planet has a maximum population of 16. | Planets range from Class 1 all the way through Class 20. Class 20 planets are the best, while Class 1 planets are not as good for colonizing. You can increase a planet's class by researching terraforming technologies and building terraforming improvements, each of which adds a buildable tile to the planet. A planet's class is also a limit to the population that can live there. For example, a class 16 planet has a maximum population of 16. | ||
<strong>What is raw production?</strong><br/> | <strong>What is raw production?</strong><br /> | ||
Raw production is the base for your planet's production. Each unit of raw production yields +1 social production, +1 ship production, +1 research, and +1 gross income. You can see these listed on the planet window in the tooltips for each production area as "Base Value" for social and ship production, "Base Research" for research, and "Income" for income. The largest contributor to raw production is normally population, because each unit of population adds one to raw production. Other sources of raw production are asteroid mines (which yield +1 if close by, less if further away), improvements such as the Central Mine, colony capitals, certain technologies (like Enhanced Production), and precursor anomalies. In addition, technologies like Interstellar Governance (and its follow on techs) and high approval add percentage multipliers to raw production. The Wealthy ability also adds +1 to raw production. | Raw production is the base for your planet's production. Each unit of raw production yields +1 social production, +1 ship production, +1 research, and +1 gross income. You can see these listed on the planet window in the tooltips for each production area as "Base Value" for social and ship production, "Base Research" for research, and "Income" for income. The largest contributor to raw production is normally population, because each unit of population adds one to raw production. Other sources of raw production are asteroid mines (which yield +1 if close by (+0.5 if on GC3 4.0 or later), less if further away), improvements such as the Central Mine, colony capitals, certain technologies (like Enhanced Production), and precursor anomalies. In addition, technologies like Interstellar Governance (and its follow on techs) and high approval add percentage multipliers to raw production. The Wealthy ability also adds +1 to raw production. | ||
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Things to Watch Out For </h1> | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Things to Watch Out For </h1> | ||
<strong>Where are my resources going?</strong><br/> | <strong>Where are my resources going?</strong><br /> | ||
Despite having established a number of mining star bases and having a steady income of durantium, promethion, etc, you might suddenly find yourself running out of those resources for no apparent reason. Indeed, some players have reported on the Stardock forums that they have gone from positive to negative totals in a single turn. The most common cause of this is having "Auto-Upgrade Improvements" (in the planet Govern window) turned on for all of your planets. Higher level upgrades of factories, for example, require durantium to build. Thus researching a tech that enables such an upgrade can cause all factories on all your planets to queue an upgrade, draining durantium for each one. If you don't mind the extra micro-management, it's a good idea to turn off Auto-Upgrade Improvements on every planet you colonize or conquer. If you don't want to do that, at least be aware of the problem. | Despite having established a number of mining star bases and having a steady income of durantium, promethion, etc, you might suddenly find yourself running out of those resources for no apparent reason. Indeed, some players have reported on the Stardock forums that they have gone from positive to negative totals in a single turn. The most common cause of this is having "Auto-Upgrade Improvements" (in the planet Govern window) turned on for all of your planets. Higher level upgrades of factories, for example, require durantium to build. Thus researching a tech that enables such an upgrade can cause all factories on all your planets to queue an upgrade, draining durantium for each one. If you don't mind the extra micro-management, it's a good idea to turn off Auto-Upgrade Improvements on every planet you colonize or conquer. If you don't want to do that, at least be aware of the problem. | ||
<strong>Why is my defeated opponent still there?</strong><br/> | <strong>Why is my defeated opponent still there?</strong><br /> | ||
Normally when you successfully invade an opponent's last planet, you get a pop-up window telling you that the civilization has "been destroyed". Sometimes that doesn't happen though. What that means is that you either overlooked some other planet that your enemy had colonized or invaded, or that they still have one or more colony ships or transports flying around somewhere in the galaxy. In the latter cases it is still theoretically possible for the enemy to re-establish themselves on a new colony or invaded planet, so to completely defeat them you have to hunt down those ships and destroy them. | Normally when you successfully invade an opponent's last planet, you get a pop-up window telling you that the civilization has "been destroyed". Sometimes that doesn't happen though. What that means is that you either overlooked some other planet that your enemy had colonized or invaded, or that they still have one or more colony ships or transports flying around somewhere in the galaxy. In the latter cases it is still theoretically possible for the enemy to re-establish themselves on a new colony or invaded planet, so to completely defeat them you have to hunt down those ships and destroy them. | ||
<strong>Why are my Steam factions not showing up?</strong><br/> | <strong>Why are my Steam factions not showing up?</strong><br /> | ||
Some people have reported that when they subscribe to factions or ship sets in Steam, they don't show up in the game. If this happens to you, make sure to turn on the Steam overlay for GC3 and restart the game. That should cause your subscriptions to resync. | Some people have reported that when they subscribe to factions or ship sets in Steam, they don't show up in the game. If this happens to you, make sure to turn on the Steam overlay for GC3 and restart the game. That should cause your subscriptions to resync. | ||
<strong>Is production wasted?</strong><br/> | <strong>Is production wasted?</strong><br /> | ||
Planetary and ship yard production points not used in completing the current project are not wasted, they are carried over to the next turn and applied to the next improvement/project or ship/mission. This can cause your improvement or ship to be completed more quickly, but it is not possible to complete more than one improvement or ship in one turn. | Planetary and ship yard production points not used in completing the current project are not wasted, they are carried over to the next turn and applied to the next improvement/project or ship/mission. This can cause your improvement or ship to be completed more quickly, but it is not possible to complete more than one improvement or ship in one turn. | ||
The situation with research is not the same. Research points not used researching the current technology are carried over to the next tech, but if you know how (and you are generating enough research points) you can research multiple technologies per turn. First, if you have enough research points to completely research a technology, the game will immediately complete it and prompt you for a new one. Second, if you don't have enough points, but you are generating so many that you will have enough for your current and next technology on the same turn, you can go into the technology tree window and select a tech further down the tree. If you have enough research you can complete a whole line in the tech tree this way. Be aware, though, that if any of the techs in that line are specialization techs, the game will research the top choice unless you manually select it. | The situation with research is not the same. Research points not used researching the current technology are carried over to the next tech, but if you know how (and you are generating enough research points) you can research multiple technologies per turn. First, if you have enough research points to completely research a technology, the game will immediately complete it and prompt you for a new one. Second, if you don't have enough points, but you are generating so many that you will have enough for your current and next technology on the same turn, you can go into the technology tree window and select a tech further down the tree. If you have enough research you can complete a whole line in the tech tree this way. Be aware, though, that if any of the techs in that line are specialization techs, the game will research the top choice unless you manually select it. |
Revision as of 23:35, 13 July 2020
Civilization SelectionThe “Choose Civilization” screen begins your choice-making process. Each race has its own unique traits and abilities and can affect how you build your civilizations and interact with other races. To create your own custom race, select the button and head to the Customize Civilization screen. To customize your own race, you will have to create a Leader. You can choose from a gallery of available images for your race or upload graphics of your own. The Race Overview section allows you to enter your race’s name, ship call signs, Homeworld name, beginning star system, a racial description, and logo. In the “traits and abilities” section, you can choose how to continue to specialize your race. You begin with five available points to spend on traits. If you spend points on lessening traits, you will be able to reserve additional points to add to other traits available to you. For racial abilities, you will have your choice of any two from a large list. These abilities don’t really have a built-in “downside” and can be very powerful. The “Appearance” section offers an assortment of options to customize the “look” of your race; things like ship styles, colors and textures, and race colors and themes for the interface can all be changed in this section. Lastly, the “Personality” section allows you to select your tech tree and modify how your race will behave when controlled by the game’s AI. This includes ideology, character traits, goals, and priorities. Galaxy TypeWhen you start a new game, you will have several options for customizing your galaxy. There are options for size, victory conditions, and allies/enemies. Depending on how long you want your game to last, you may want to start with some of the smaller galaxy sizes before moving onto the bigger ones. The Galaxy Options section allows you to fully customize the contents of your galaxy. Star Systems determine how frequently stars and planets will be generated on the map. When determining your Star Systems, you have several different options to consider.
Resources include the various types of bonuses and advancements that can be discovered. Each of these include their own drop-down menus that will set how often they appear.
There are some interactions between these settings to be aware of. Reducing black hole frequency will reduce the number of available antimatter resources, reducing nebula frequency will reduce elerium availability, reducing asteroid frequency will reduce durantium, and reducing planet frequency will reduce promethion and thulium. Game SettingsIn this section, you have several options to select so that you can create the kind of map that you’d most enjoy. The menu options here are:
OpponentsYou can choose a pre-set race or a custom saved race to play against. You may also choose as many opponents as you want and set the difficulty levels for each enemy individually. Please note that if you are playing on a smaller map, you may not want to fill it to the brim with a bunch of hostile opponents! They’ll be all up in your neighborhood before you know it. Playing a GameNow that your galaxy is set up the way you like it, you can begin your game. At first glance, if you’re unfamiliar with these types of games, it seems very intimidating and overwhelming. The next section will cover some of the other basic things you need to know as you start your adventure across the Galaxy. Game Menu BarGovernA handy repository of information, this button contains several tabs on different aspects of your empire.
TechnologyThis button is dedicated to all things Research; your available technology projects, descriptions of what benefits and unlocks they provide, what you're currently researching, and the complete tech tree for your perusal. IdeologyThrough the course of the game, random events will present you with choices to shape the ideology of your civilization. Based on your choices, you will be awarded points in one of three categories: Benevolent, Pragmatic, or Malevolent. These points can be spent on Ideological Traits in this tab. DiplomacyKeep track of alliances, relationships and wars between races. Establish treaties with your allies or participate in galactic politics through the governing body of the United Planets. There is a lot to learning this game and others like it, but I find the best method is just to explore! Below are some tips and some frequently asked questions from beginners (including myself!) to help get you started. Starting TipsHow do I know what to research first? What do I build first? What kind of ships do I start with? What is Ideology? How do I mine? What else can a Starbase do? What is an anomaly and why do I care? What does a planet’s class mean? What is raw production? Things to Watch Out ForWhere are my resources going? Why is my defeated opponent still there? Why are my Steam factions not showing up? Is production wasted? The situation with research is not the same. Research points not used researching the current technology are carried over to the next tech, but if you know how (and you are generating enough research points) you can research multiple technologies per turn. First, if you have enough research points to completely research a technology, the game will immediately complete it and prompt you for a new one. Second, if you don't have enough points, but you are generating so many that you will have enough for your current and next technology on the same turn, you can go into the technology tree window and select a tech further down the tree. If you have enough research you can complete a whole line in the tech tree this way. Be aware, though, that if any of the techs in that line are specialization techs, the game will research the top choice unless you manually select it. |