Major Civilizations: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
m (Changed look.)
mNo edit summary
Line 106: Line 106:
''Main article: [[Terran_Resistance|Terran Resistance]]''
''Main article: [[Terran_Resistance|Terran Resistance]]''


''Requires: [[DLC#Crusade|Crusade expansion]]''
''Requires: [[Crusade|Crusade expansion]]''


The Terran Resistance are the portion of humanity that wasn't trapped on Earth behind the Precursor Shield. Years on the run has made them resourceful but hard, and formed a schism with the rest of humanity which might take some time to heal.
The Terran Resistance are the portion of humanity that wasn't trapped on Earth behind the Precursor Shield. Years on the run has made them resourceful but hard, and formed a schism with the rest of humanity which might take some time to heal.
Line 207: Line 207:
''Main article: [[Onyx_Hive|Onyx Hive]]''
''Main article: [[Onyx_Hive|Onyx Hive]]''


''Requires: [[DLC#Crusade|Crusade expansion]]''
''Requires: [[Crusade|Crusade expansion]]''


The Onyx Hive are a technologically sophisticated worm-like species that originated around the volcanic vents of their homeworld. Their society thrives on backstabbing and intrigue. They are natural spies.
The Onyx Hive are a technologically sophisticated worm-like species that originated around the volcanic vents of their homeworld. Their society thrives on backstabbing and intrigue. They are natural spies.
Line 306: Line 306:
''Main article: [[Slyne|Slyne]]''
''Main article: [[Slyne|Slyne]]''


''Requires: [[DLC#Crusade|Crusade expansion]]''
''Requires: [[Crusade|Crusade expansion]]''


The Slyne are gelatinous beings capable with a natural understanding of technology, who  use a variety of cybernetic limbs and enhancements to project their will. Fickle and hard to kill, it's probably best to stay on their good side.
The Slyne are gelatinous beings capable with a natural understanding of technology, who  use a variety of cybernetic limbs and enhancements to project their will. Fickle and hard to kill, it's probably best to stay on their good side.
Line 373: Line 373:
''Main article: [[Torian_Regime|Torian Regime]]''
''Main article: [[Torian_Regime|Torian Regime]]''


''Requires: [[DLC#Mercenaries|Mercenaries expansion]]''
''Requires: [[Mercenaries|Mercenaries expansion]]''


Twice made slaves of the Drengin Empire. The Torians now strive to rebuild their once great civilization. Though still untrusting of other species, they are willing to work with even the most undesirable forces to secure their future.
Twice made slaves of the Drengin Empire. The Torians now strive to rebuild their once great civilization. Though still untrusting of other species, they are willing to work with even the most undesirable forces to secure their future.
Line 407: Line 407:
''Main article: [[Arcean_Empire|Arcean Empire]]''
''Main article: [[Arcean_Empire|Arcean Empire]]''


''Requires: [[DLC#Mercenaries|Mercenaries expansion]]''
''Requires: [[Mercenaries|Mercenaries expansion]]''


The Acrean Empire is a noble species with a rich history of neutrality. Liberated by the Terran Alliance, they now strive to rebuild their Empire. Vowing to never be subjugated again, they now honor their warriors above all others.
The Acrean Empire is a noble species with a rich history of neutrality. Liberated by the Terran Alliance, they now strive to rebuild their Empire. Vowing to never be subjugated again, they now honor their warriors above all others.
Line 445: Line 445:
''Main article: [[Scryve|Scryve]]''
''Main article: [[Scryve|Scryve]]''


''Requires: [[DLC#Villains_of_Star_Control:_Origins|Villains of Star Control: Origins DLC]]''
''Requires: [[Villains of Star Control: Origins|Villains of Star Control: Origins DLC]]''


Centaur-like bureaucrats hell-bent on keeping order in the galaxy even if it means genocide.
Centaur-like bureaucrats hell-bent on keeping order in the galaxy even if it means genocide.
Line 479: Line 479:
''Main article: [[Drath_Legion|Drath Legion]]''
''Main article: [[Drath_Legion|Drath Legion]]''


''Requires: [[DLC#Retribution|Retribution expansion]]''
''Requires: [[Retribution|Retribution expansion]]''


Mysterious creatures who love to move in the shadows, the Drath are masters of subterfuge and manipulation. Rumored to be behind every major conflict in the galaxy, though it's just as likely they spread those rumors themselves.
Mysterious creatures who love to move in the shadows, the Drath are masters of subterfuge and manipulation. Rumored to be behind every major conflict in the galaxy, though it's just as likely they spread those rumors themselves.
Line 512: Line 512:
''Main article: [[Tywom|Tywom]]''
''Main article: [[Tywom|Tywom]]''


''Requires: [[DLC#Heroes_of_Star_Control:_Origins|Heroes of Star Control: Origins DLC]]''
''Requires: [[Heroes of Star Control: Origins|Heroes of Star Control: Origins DLC]]''


A friendly, maybe too-friendly species of intelligent slugs. Damp, sticky, and up for anything.
A friendly, maybe too-friendly species of intelligent slugs. Damp, sticky, and up for anything.
Line 550: Line 550:
''Main article: [[Mu'Kay|Mu'Kay]]''
''Main article: [[Mu'Kay|Mu'Kay]]''


''Requires: [[DLC#Heroes_of_Star_Control:_Origins|Heroes of Star Control: Origins DLC]]''
''Requires: [[Heroes of Star Control: Origins|Heroes of Star Control: Origins DLC]]''


A species of intelligent cephalopods. Friendly, benevolent, and a little bit condescending, they are the founders of the Federation of Allied Species.
A species of intelligent cephalopods. Friendly, benevolent, and a little bit condescending, they are the founders of the Federation of Allied Species.
Line 587: Line 587:
''Main article: [[Phamysht|Phamysht]]''
''Main article: [[Phamysht|Phamysht]]''


''Requires: [[DLC#Villains_of_Star_Control:_Origins|Villains of Star Control: Origins DLC]]''
''Requires: [[Villains of Star Control: Origins|Villains of Star Control: Origins DLC]]''


Heavily muscled creatures that dangle from ceilings. They take great delight in art, culture, and devouring other sapient lifeforms.
Heavily muscled creatures that dangle from ceilings. They take great delight in art, culture, and devouring other sapient lifeforms.
Line 622: Line 622:
''Main article: [[United_Earth|United Earth]]''
''Main article: [[United_Earth|United Earth]]''


''Requires: [[DLC#Rise_of_the_Terranss|Rise of the Terrans DLC]]''
''Requires: [[Rise of the Terrans|Rise of the Terrans DLC]]''


The United Earth government, the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force to be respected, with their innovative spirit and willingness to do what must be done to survive.
The United Earth government, the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force to be respected, with their innovative spirit and willingness to do what must be done to survive.
Line 656: Line 656:
''Main article: [[Snathi_Revenge|Snathi Revenge]]''
''Main article: [[Snathi_Revenge|Snathi Revenge]]''


''Requires: [[DLC#Revenge_of_the_Snathi|Revenge of the Snathi DLC]]''
''Requires: [[Revenge of the Snathi|Revenge of the Snathi DLC]]''


The most evil sect of an already evil species, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will show the galaxy the true face of evil.
The most evil sect of an already evil species, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will show the galaxy the true face of evil.
Line 695: Line 695:
''Main article: [[The_Measured|The Measured]]''
''Main article: [[The_Measured|The Measured]]''


''Requires: [[DLC#Villains_of_Star_Control:_Origins|Villains of Star Control: Origins DLC]]''
''Requires: [[Villains of Star Control: Origins|Villains of Star Control: Origins DLC]]''


Sapient coral, and the nearest thing to a living computer. Extremely capable when it comes to organization, coordination, regulation, and, of course, repetition.
Sapient coral, and the nearest thing to a living computer. Extremely capable when it comes to organization, coordination, regulation, and, of course, repetition.
Line 731: Line 731:
''Main article: [[Mowlings|Mowlings]]''
''Main article: [[Mowlings|Mowlings]]''


''Requires: [[DLC#Heroes_of_Star_Control:_Origins|Heroes of Star Control: Origins DLC]]''
''Requires: [[Heroes of Star Control: Origins|Heroes of Star Control: Origins DLC]]''


A species of small, accident-prone, and fervently religious weasel-like creatures. Maybe ferret-like. Vole-like? Their religion centers on the worship of an enormously powerful alien. His name is Jeff.
A species of small, accident-prone, and fervently religious weasel-like creatures. Maybe ferret-like. Vole-like? Their religion centers on the worship of an enormously powerful alien. His name is Jeff.
Line 768: Line 768:
''Main article: [[Korath_Clan|Korath Clan]]''
''Main article: [[Korath_Clan|Korath Clan]]''


''Requires: [[DLC#Retribution|Retribution expansion]]''
''Requires: [[Retribution|Retribution expansion]]''


The Korath Clan is made up from formerly elite Drengin warriors, who differentiated themselves from their brethren by both the ferocity of their desire to wipe out non-Drengin species and their ability to actually do so.
The Korath Clan is made up from formerly elite Drengin warriors, who differentiated themselves from their brethren by both the ferocity of their desire to wipe out non-Drengin species and their ability to actually do so.
Line 804: Line 804:
''Main article: [[Xraki|Xraki]]''
''Main article: [[Xraki|Xraki]]''


''Requires: [[DLC#Villains_of_Star_Control:_Origins|Villains of Star Control: Origins DLC]]''
''Requires: [[Villains of Star Control: Origins|Villains of Star Control: Origins DLC]]''


Creatures from another dimension, they seem to serve no purpose. Pure servants of anarchy. If it can be killed, they will kill it. Or they might not. Hard to tell with these guys.
Creatures from another dimension, they seem to serve no purpose. Pure servants of anarchy. If it can be killed, they will kill it. Or they might not. Hard to tell with these guys.
Line 840: Line 840:
''Main article: [[Free_Trandals|Free Trandals]]''
''Main article: [[Free_Trandals|Free Trandals]]''


''Requires: [[DLC#Heroes_of_Star_Control:_Origins|Heroes of Star Control: Origins DLC]]''
''Requires: [[Heroes of Star Control: Origins|Heroes of Star Control: Origins DLC]]''


The free remnants of a species of powerful warriors, whose brethren remain controlled by a malevolent AI. The Free Trandals struggle to hold on to their freedom while rebuilding their culture from scratch.
The free remnants of a species of powerful warriors, whose brethren remain controlled by a malevolent AI. The Free Trandals struggle to hold on to their freedom while rebuilding their culture from scratch.

Revision as of 12:08, 16 July 2020


Terran Alliance icon Terran Alliance

Main article: Terran Alliance

Terrans are the inventors of the hyperdrive engine and one of the youngest species on the galactic stage. Although committed diplomats, Terrans have a militaristic streak that has taken many by surprise.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Earth DL Bradley
  • Survey starting ship
  • Diplomatic
  • Hopeful
  • Carbon based life
  • Productive (+1)
  • Adventuresome (+1)
  • Likeable (+1)
  • Fast (+1)
  • Organized (+1)
  • Pragmatic
  • Expansionist
  • Diplomatic

Drengin Empire icon Drengin Empire

Main article: Drengin Empire

The Drengin are a profoundly evil and warlike civilization. Exceedingly clever and vicious, there are few beings capable of meeting a Drengin and not becoming its next meal.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Drengi Lord Kona
  • Survey starting ship
  • Slavers
  • Conquerors
  • Carbon based life
  • Productive (+1)
  • Economical (+1)
  • Discontent (-1)
  • Militant (+2)
  • Poor Traders (-2)
  • Brutal (+2)
  • Tough (+2)
  • Malevolent
  • Aggressive
  • Cruel
  • Expansionist

Altarian Resistance icon Altarian Resistance

Main article: Altarian Resistance

Altarians are a deeply religious species that are kind in their interaction with others, although a bit self-righteous. For unknown reasons, they are very similar in appearance to the Terrans.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Altaria Akari Malara
  • Survey starting ship
  • Ancient
  • Certain
  • Carbon based life
  • Clever (+2)
  • Influential (+1)
  • Content (+2)
  • Fragile (-2)
  • Fast (+1)
  • Organized (+1)
  • Benevolent
  • Spiritual
  • Peaceful

Terran Resistance icon Terran Resistance

Main article: Terran Resistance

Requires: Crusade expansion

The Terran Resistance are the portion of humanity that wasn't trapped on Earth behind the Precursor Shield. Years on the run has made them resourceful but hard, and formed a schism with the rest of humanity which might take some time to heal.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Refuge Jenna Casey
  • Survey starting ship
  • Heroic
  • Determined
  • Carbon based life
  • Militant (+1)
  • Handy (+1)
  • Courageous (+1)
  • Organized (+1)
  • Tough (+1)
  • Pragmatic
  • Opportunistic
  • Scientific

Iridium Corporation icon Iridium Corporation

Main article: Iridium Corporation

The Iridium are an ultra capitalistic civilization, ruled by a number of multi-planet corporations. Firm believers in the power of free markets, they specialize in economic and cultural growth.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Iridia Harondin Gaul
  • Survey starting ship
  • Traders
  • Wealthy
  • Carbon based life
  • Productive (+1)
  • Economical (+2)
  • Infertile (-2)
  • Handy (+1)
  • Traders (+2)
  • Adventuresome (+1)
  • Pragmatic
  • Greedy
  • Trader

Krynn Syndicate icon Krynn Syndicate

Main article: Krynn Syndicate

The Krynn are a coalition of species deeply united by a shared religion. In recent years a secretive arm of their faith has taken control of their government, and its Shadow Network now spans the galaxy.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Kryseth Ynrhed Eidden
  • Survey starting ship
  • Devout
  • Bureaucrats
  • Carbon based life
  • Productive (+1)
  • Influential (+1)
  • Content (+1)
  • Militant (+1)
  • Farmers (+1)
  • Adventuresome (+1)
  • Unlikeable (-1)
  • Malevolent
  • Expansionist
  • Spiritual

Onyx Hive icon Onyx Hive

Main article: Onyx Hive

Requires: Crusade expansion

The Onyx Hive are a technologically sophisticated worm-like species that originated around the volcanic vents of their homeworld. Their society thrives on backstabbing and intrigue. They are natural spies.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Onix Prime Slymwr P'tosor
  • Survey starting ship
  • Resourceful
  • Sneaky
  • Silicon based life
  • Productive (+2)
  • Traders (+1)
  • Adventuresome (+1)
  • Organized (+1)
  • Pragmatic
  • Opportunistic
  • Diplomatic
  • Trader

Yor Singularity icon Yor Singularity

Main article: Yor Singularity

The Yor are a species of sapient artificial beings. They have no need for crude means of reproduction and consumption, and can instead build citizens to inhabit their worlds.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Iconia N-1
  • Survey starting ship
  • Cybernetic
  • Adaptable
  • Synthetic
  • Productive (+2)
  • Clever (+2)
  • Economical (+2)
  • Dense (+1)
  • Poor traders (-2)
  • Malevolent
  • Expansionist
  • Scientific

Iconian Refuge icon Iconian Refuge

Main article: Iconian Refuge

Servants of the Precursors and one of the first species to reach the stars, the Iconians are now locked in a bitter struggle with their own creations, the Yor.

Homeworld Leader Civilization Abilities Civilization Traits Personality
New Iconia Iso the Wise
  • Survey starting ship
  • Xenophobic
  • Paranoid
  • Carbon based life
  • Fertile (+1)
  • Handy (+1)
  • Farmers (+1)
  • Craven (-1)
  • Accurate (+2)
  • Organized (+1)
  • Benevolent
  • Peaceful
  • Cultural

Slyne icon Slyne

Main article: Slyne

Requires: Crusade expansion

The Slyne are gelatinous beings capable with a natural understanding of technology, who use a variety of cybernetic limbs and enhancements to project their will. Fickle and hard to kill, it's probably best to stay on their good side.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Slyne Omega Raz-Spon Erg
  • Survey starting ship
  • Inventive
  • Engineers
  • Silicon based life
  • Brutal (+1)
  • Tought (+2)
  • Clever (+1)
  • Resilient (+1)
  • Pragmatic
  • Expansionist
  • Scientific

Thalan Contingency icon Thalan Contingency

Main article: Thalan Contingency

The Thalan Contingency have come from another universe, in the hopes of stopping what they call The Terran Crusade. Which they believe will lead to the destruction of the universe if left unchecked.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Thala Hithesius
  • Survey starting ship
  • Time Travelers
  • Knowledgeable
  • Carbon based life
  • Productive (+2)
  • Infertile (-2)
  • Militant (+1)
  • Agile (+2)
  • Resilient (+1)
  • Unlikeable (-1)
  • Organized (+2)
  • Pragmatic
  • Scientific
  • Xenophobic

Torian Regime icon Torian Regime

Main article: Torian Regime

Requires: Mercenaries expansion

Twice made slaves of the Drengin Empire. The Torians now strive to rebuild their once great civilization. Though still untrusting of other species, they are willing to work with even the most undesirable forces to secure their future.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Toria Tlas Kzientha
  • Survey starting ship
  • Prolific
  • Unwavering
  • Aquatic
  • Clever (+2)
  • Content (+1)
  • Fertile (+2)
  • Farmers (+1)
  • Brittle (-1)
  • Benevolent
  • Peaceful
  • Xenophobic

Arcean Empire icon Arcean Empire

Main article: Arcean Empire

Requires: Mercenaries expansion

The Acrean Empire is a noble species with a rich history of neutrality. Liberated by the Terran Alliance, they now strive to rebuild their Empire. Vowing to never be subjugated again, they now honor their warriors above all others.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Arcea Lord Verga
  • Survey starting ship
  • Warriors
  • Vigilant
  • Carbon based life
  • Discontent (-1)
  • Brutal (+1)
  • Tough (+2)
  • Resilient (+1)
  • Observant (+1)
  • Organized (+1)
  • Pragmatic
  • Expansionist
  • Opportunistic
  • Diplomatic
  • Trader


Scryve icon Scryve

Main article: Scryve

Requires: Villains of Star Control: Origins DLC

Centaur-like bureaucrats hell-bent on keeping order in the galaxy even if it means genocide.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Scryveno Seat Scryve Legate Graffid
  • Survey starting ship
  • Imperial
  • Conquerors
  • Carbon based life
  • Influential (+1)
  • Militant (+2)
  • Brutal (+2)
  • Tough (+1)
  • Unlikeable (-1)
  • Malevolent
  • Aggressive
  • Expansionist

Drath Legion icon Drath Legion

Main article: Drath Legion

Requires: Retribution expansion

Mysterious creatures who love to move in the shadows, the Drath are masters of subterfuge and manipulation. Rumored to be behind every major conflict in the galaxy, though it's just as likely they spread those rumors themselves.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Dratha Embryes Draken
  • Survey starting ship
  • War Profiteers
  • Ancient
  • Carbon based life
  • Influential (+2)
  • Content (+2)
  • Fast (+2)
  • Infertile (-1)
  • Benevolent
  • Expansionist
  • Diplomatic

Tywon icon Tywom

Main article: Tywom

Requires: Heroes of Star Control: Origins DLC

A friendly, maybe too-friendly species of intelligent slugs. Damp, sticky, and up for anything.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Tywomia His Moist Eminence Splum
  • Survey starting ship
  • Needy
  • Hopeful
  • Carbon based life
  • Forgettable (-2)
  • Handy (+2)
  • Popular (+1)
  • Traders (+2)
  • Adventuresome (+2)
  • Likeable (+1)
  • Fast (+2)
  • Foolish (-1)
  • Craven (-2)
  • Benevolent
  • Diplomatic
  • Trader

Mu'Kay icon Mu'Kay

Main article: Mu'Kay

Requires: Heroes of Star Control: Origins DLC

A species of intelligent cephalopods. Friendly, benevolent, and a little bit condescending, they are the founders of the Federation of Allied Species.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Mu'Kayaan Abyssal Echoer Varua
  • Survey starting ship
  • Federation
  • Intuitive
  • Aquatic
  • Clever (+1)
  • Content (+1)
  • Popular (+2)
  • Traders (+1)
  • Likeable (+1)
  • Observant (+2)
  • Infertile (-2)
  • Fragile (-1)
  • Benevolent
  • Peaceful
  • Cultural

Phamysht icon Phamysht

Main article: Phamysht

Requires: Villains of Star Control: Origins DLC

Heavily muscled creatures that dangle from ceilings. They take great delight in art, culture, and devouring other sapient lifeforms.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Ela Rise Devourer Al
  • Survey starting ship
  • Ravenous
  • Certain
  • Carbon based life
  • Clever (+2)
  • Poor Farmers (-1)
  • Tough (+1)
  • Resilient (+1)
  • Fast (+2)
  • Malevolent
  • Aggressive
  • Diplomatic
  • Cultural

United Earth icon United Earth

Main article: United Earth

Requires: Rise of the Terrans DLC

The United Earth government, the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force to be respected, with their innovative spirit and willingness to do what must be done to survive.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Earth Gregory Mathews
  • Survey starting ship
  • Engineers
  • Experienced
  • Carbon based life
  • Productive (+1)
  • Clever (+2)
  • Handy (+1)
  • Likeable (+1)
  • Pragmatic
  • Expansionist
  • Opportunistic
  • Scientific

Snathi Revenge icon Snathi Revenge

Main article: Snathi Revenge

Requires: Revenge of the Snathi DLC

The most evil sect of an already evil species, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will show the galaxy the true face of evil.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Snathi Prime Lord Snarky
  • Survey starting ship
  • Scavengers
  • Slavers
  • Carbon based life
  • Productive (+2)
  • Handy (+2)
  • Dense (+2)
  • Militant (+2)
  • Fragile (-2)
  • Resilient (+1)
  • Unlikeable (-2)
  • Malevolent
  • Aggressive
  • Cruel
  • Expansionist
  • Opportunistic
  • Xenophobic

The Measured icon The Measured

Main article: The Measured

Requires: Villains of Star Control: Origins DLC

Sapient coral, and the nearest thing to a living computer. Extremely capable when it comes to organization, coordination, regulation, and, of course, repetition.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Delta Domos II Measured ID: G012770
  • Survey starting ship
  • Mitosis
  • Bureaucrats
  • Aquatic
  • Productive (+1)
  • Clever (+1)
  • Content (+1)
  • Unpopular (-1)
  • Traders (+1)
  • Observant (+2)
  • Malevolent
  • Aggressive
  • Opportunistic
  • Trader

Mowlings icon Mowlings

Main article: Mowlings

Requires: Heroes of Star Control: Origins DLC

A species of small, accident-prone, and fervently religious weasel-like creatures. Maybe ferret-like. Vole-like? Their religion centers on the worship of an enormously powerful alien. His name is Jeff.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Moop Primarch Moofles
  • Survey starting ship
  • Divine Guardian
  • Prolific
  • Carbon based life
  • Foolish (-1)
  • Content (+2)
  • Craven (-2)
  • Fragile (-2)
  • Adventuresome (+2)
  • Likeable (+2)
  • Productive (+2)
  • Popular (+2)
  • Benevolent
  • Cultural
  • Spiritual

Korath Clan icon Korath Clan

Main article: Korath Clan

Requires: Retribution expansion

The Korath Clan is made up from formerly elite Drengin warriors, who differentiated themselves from their brethren by both the ferocity of their desire to wipe out non-Drengin species and their ability to actually do so.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Kora Kindar A'Aghohl
  • Survey starting ship
  • Exterminators
  • Conquerors
  • Carbon based life
  • Content (+2)
  • Infertile (-1)
  • Unpopular (-2)
  • Dense (+2)
  • Brutal (+2)

+Organized (+1)

  • Fast (+1)
  • Malevolent
  • Aggressive
  • Cruel

Xraki icon Xraki

Main article: Xraki

Requires: Villains of Star Control: Origins DLC

Creatures from another dimension, they seem to serve no purpose. Pure servants of anarchy. If it can be killed, they will kill it. Or they might not. Hard to tell with these guys.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Alpha Satori A II Chaos Commander Xelran
  • Survey starting ship
  • Chaotic
  • Angry
  • Carbon based life
  • Forgettable (-1)
  • Militant (+2)
  • Brutal (+2)
  • Tough (+2)
  • Unlikeable (-2)
  • Organized (+2)
  • Malevolent
  • Aggressive
  • Cruel
  • Xenophobic

Free Trandals icon Free Trandals

Main article: Free Trandals

Requires: Heroes of Star Control: Origins DLC

The free remnants of a species of powerful warriors, whose brethren remain controlled by a malevolent AI. The Free Trandals struggle to hold on to their freedom while rebuilding their culture from scratch.

Homeworld Leader Civilization Abilities Civilization Traits Personality
Delta Gladius I Lord Clurg
  • Survey starting ship
  • Unshackled
  • Unwavering
  • Carbon based life
  • Courageous (+2)
  • Tough (+2)
  • Dense (+2)
  • Forgettable (-1)
  • Pragmatic
  • Aggressive
  • Xenophobic