V1.81: Difference between revisions

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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.81 Update </h1>


== V 1.81 Update ==
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Overview </h2>


=== Overview ===
'''Increased AI Aggression&nbsp;'''<br/> Ai is more likely to engage you multiple times in a single turn.


'''Increased AI Aggression&nbsp;'''<br/> Ai is more likely to engage you multiple times in a single turn. &nbsp;
'''New notification UI'''<br/> We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.


'''New notification UI'''<br/> We've updated notification system to make it more useful and informative. &nbsp;Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
'''Better load times'''<br/> Starting a new game is significantly faster.


'''Better load times &nbsp;'''<br/> Starting a new game is significantly faster. &nbsp;
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Changelog </h2>
 
=== Changelog ===


*Improved level loading time  
*Improved level loading time  
*Updated notification system. &nbsp;Notifications now appear on the left-hand side of the screen rather than the tab on the right. &nbsp;Notifications can be filtered based on priority or turned off in the game options menu.  
*Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.  
*Ai is more likely to engage you multiple times in a single turn. &nbsp;
*Ai is more likely to engage you multiple times in a single turn.
*Fixed occasionally blank battle prediction text on the Battle Preview window.  
*Fixed occasionally blank battle prediction text on the Battle Preview window.  
*Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.  
*Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.  
*Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.  
*Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.  
*Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.&nbsp;
*Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.  
*Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.  
*Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.  
*Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.  
*Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.  
*Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. &nbsp;This will allow us to add more campaigns in the future.  
*Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.  
*Built units now start with full movement points.  
*Built units now start with full movement points.  
*Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.  
*Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.  
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*Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its&nbsp;description. Also changed the tooltip from Evasion to Jamming.  
*Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its&nbsp;description. Also changed the tooltip from Evasion to Jamming.  


== Other Resources ==
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>


[https://forums.galciv3.com/478793/page/1 V1.81 Forum Post]
[https://forums.galciv3.com/478793/page/1 V1.81 Forum Post]


[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 15:13, 30 July 2020

V 1.81 Update

Overview

Increased AI Aggression 
Ai is more likely to engage you multiple times in a single turn.

New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.

Better load times
Starting a new game is significantly faster.

Changelog

  • Improved level loading time
  • Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.
  • Ai is more likely to engage you multiple times in a single turn.
  • Fixed occasionally blank battle prediction text on the Battle Preview window.
  • Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
  • Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
  • Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
  • Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
  • Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
  • Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
  • Built units now start with full movement points.
  • Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
  • The rebellion status of a planet is now properly cleared upon successful invasion
  • Fixed a save crash in multiplayer.  
  • Fixed several bugs that would make the audio stop playing in mid-game.
  • Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power. 
  • Fixed an infinite tooltip loop.  
  • Custom maps now properly randomize anomalies if the option is checked.
  • Added "Planets Annexed" to match reports
  • "Random" opponents can be assigned to teams.  
  • Ship descriptions now remove multiple spaces 
  • The email address entry field now gets keyboard focus when the Registration dialog is opened.
  • Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
  • Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.

Other Resources

V1.81 Forum Post