Galactic Civilizations IV: Difference between revisions

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|h=h1
|title=Features
|title=Gameplay
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{{SectionTemplate
|h=h2
|title=Major Civilizations
|content=
|content=
<b>Explore The Galaxy</b><br/>
''Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]''<br>
Seek out new star systems and discover the exciting potential of the subspace realm.
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.


<b>Meet New Civilizations</b><br/>
Plus players have to option to editing existing civilizations or creating their own.
The universe is teeming with civilizations both advanced and primitive. Set opponents' difficulty and technological advancement.
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|h=h2
|title=New Features
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Galactic Civilization IV introduces a slew of new features.
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{{SectionTemplate
|h=h3
|title=Sectors
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Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.


<b>Colonize New Worlds</b><br/>
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.
Thousands of worlds to colonize - most of them awful, but all colonizable...if you dare.
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|h=h3
|title=Characters
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While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.


<b>Discover New Technologies</b><br/>
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry
Invent new technologies, some are easier than others for your species to grasp.


<b>Recruit And Mentor Citizens</b><br/>
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.
Each citizen is unique with their own strengths and weaknesses.


<b>Shape Your Government</b><br/>
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.
Determine which citizens to place in positions of power and what planets you wish to see governed while taking care not to be defeated in a coup.


<b>Choose Your Destiny</b><br/>
Each civilization has their own characters with their own perks and their own factions to deal with.
Choose the type of civilization you want to be through your actions and choices.
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<b>Adventure Awaits You</b><br/>
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The galaxy has a rich, ancient history that you will discover through missions and events.
|title=Core Worlds
|content=
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|title=Policies
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|title=Executive Orders
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|title=New Ideology System
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|title=Prestige Victory
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|h=h1
|title=The Sandbox
|title=Updates
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The core of Galactic Civilizations IV is the sandbox mode that allows the player to customize the playthrough with many options including but not limited to galaxy size, A.I. difficulty, resources and world abundance, and the various races they will meet. The player chooses their race and begins their story.
''Main article: [[GalCiv4:Updates|Updates]]''<br>
Though just released the developers are working to add new features and fix bugs. A <span class="plainlinks">[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]</span> has been released showing what can be expected.
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Revision as of 14:57, 28 April 2022

Galactic Civilizations IV

Galactic Civilizations IV, the sequel to Galactic Civilizations III, is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.

Introduction

Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.

Gameplay

Major Civilizations

Main article: Major Civilizations
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.

Plus players have to option to editing existing civilizations or creating their own.

New Features

Galactic Civilization IV introduces a slew of new features.

Sectors

Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.

Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.

Characters

While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.

Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry

Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.

The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.

Each civilization has their own characters with their own perks and their own factions to deal with.

Core Worlds

Policies

Executive Orders

New Ideology System

Prestige Victory

Updates

Main article: Updates
Though just released the developers are working to add new features and fix bugs. A roadmap has been released showing what can be expected.

Useful Links