Galactic Civilizations IV: Difference between revisions
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|title= | |title=Gameplay | ||
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|title=Major Civilizations | |||
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''Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]''<br> | |||
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood. | |||
Plus players have to option to editing existing civilizations or creating their own. | |||
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|title=New Features | |||
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Galactic Civilization IV introduces a slew of new features. | |||
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|title=Sectors | |||
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Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them. | |||
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map. | |||
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|title=Characters | |||
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While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now. | |||
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry | |||
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful. | |||
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout. | |||
Each civilization has their own characters with their own perks and their own factions to deal with. | |||
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|title=Core Worlds | |||
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|title=Policies | |||
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|title=Executive Orders | |||
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|title=New Ideology System | |||
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|title=Prestige Victory | |||
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|title= | |title=Updates | ||
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''Main article: [[GalCiv4:Updates|Updates]]''<br> | |||
Though just released the developers are working to add new features and fix bugs. A <span class="plainlinks">[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]</span> has been released showing what can be expected. | |||
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Revision as of 14:57, 28 April 2022
Galactic Civilizations IV, the sequel to Galactic Civilizations III, is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022. IntroductionPlayers begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers. GameplayMajor CivilizationsMain article: Major Civilizations Plus players have to option to editing existing civilizations or creating their own. New FeaturesGalactic Civilization IV introduces a slew of new features. SectorsThink of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them. Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map. CharactersWhile the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now. Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful. The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout. Each civilization has their own characters with their own perks and their own factions to deal with. Core WorldsPoliciesExecutive OrdersNew Ideology SystemPrestige VictoryUpdatesMain article: Updates Useful Links |