GalCiv4:Ideology: Difference between revisions
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*<b>Worker's Party:</b> Worlds with over 50% approval get +20% manufacturing | *<b>Worker's Party:</b> Worlds with over 50% approval get +20% manufacturing | ||
*<b>Hope:</b> Worlds with over 50% approval get +15% income | *<b>Hope:</b> Worlds with over 50% approval get +15% income | ||
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Opportunity </h1> | |||
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*<b>Ambition:</b> Leaders cost less to hire | |||
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*<b>Recruiting:</b> Reduced cooldown to use the recruit leaders executive order | |||
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*<b>Incentives:</b> +10 Loyalty for leaders | |||
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*<b>Celebrate Talent:</b> Approval boost after recruiting a leader | |||
*<b>Merit:</b> Leaders cost even less to hire | |||
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*<b>Poaching:</b> When you capture a core world, you keep the governor |
Revision as of 15:10, 4 May 2022
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