Technology: Difference between revisions
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|Advanced Invasion Tactics || Improves soldier effectiveness and allows the construction of advanced transports. | |Advanced Invasion Tactics || Improves soldier effectiveness and allows the construction of advanced transports. | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Culture Techs </h1> | |||
The culture portion of the tech tree focuses on making friends and influencing aliens. In this tree, you'll find helpful techs like universal translator that will let you speak with other civilizations, along with many techs that provide leaders and building improvements that will boost income from tourism. | |||
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! Culture Tech !! Tech Description | |||
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|Culture || Allows the research of communication technologies. | |||
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|Universal Translator || Allows communications with other alien civilizations. | |||
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|Ministry of Alien Affairs || Provides a framework for colonies to interact with alien species. | |||
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|Interstellar Governance || Provides a leader and increases administration. | |||
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|Xeno Commerce || Allows for the construction of basic economic buildings and freighters. | |||
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|Cultural Exchange || Begin spreading cultural influence across the galaxy and earn a profit from it. | |||
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|Enjoyment (Altarians Only) || Allows for the construction of basic entertainment buiildings and increases approval. | |||
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|Diplomacy || Provides a Diplomat and allows for the construction of embassies and the formation of basic treaties. | |||
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|Fighting Pits (Drengin Only) || Allows for the construction of fighting pits. | |||
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|Digital Exchange (Yor Only) || Increases the efficacy of trade between colonies and other species. | |||
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|Xeno Entertainment || Allows for the construction of basic entertainment buildings and increases approval. | |||
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|Interstellar Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval. | |||
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|Cultural Influence || Allows for the construction of basic cultural buildings, increases influence, and provides a celebrity. | |||
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|Espionage || Allows for the training of agents who can be used to destabilize and surveille other civilizations. | |||
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|Xeno Economics || Allows for the construction of improved economic buildings and grants an Entrepreneur. | |||
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|Interstellar Tourism || Allows for the construction of improved entertainment buildings and allows you to collect tourism income. | |||
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|Cultural Outreach || Allows for the construction of improved cultural buildings and increases influence. | |||
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|Galactic Governance || Provides a free leader and 3 more administrative points. | |||
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|Interstellar Trade || Allows for the construction of basic trading buildings and adds one trade route. | |||
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|Open Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval. | |||
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|Stellar Emigration || Allows for the construction of advanced cultural buildings and increases influence. | |||
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|Interstellar Alliances || Allows for the construction of improved diplomatic buildings and increases diplomacy. | |||
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|Interstellar Banking || Allows for the construction of advanced economic buildings. | |||
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|Wonders of the Galaxy || Allows for the construction of advanced tourism structures and increases tourism income. | |||
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|Cultural Assimilation || Allows for the construction of exotic cultural buildings and increases influence. | |||
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|Eminence || Allows for the construction of advanced diplomatic buildings and increases diplomacy. | |||
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|Market Extortion (Drengin Only) || Allows for the construction of improved trading buioldings and adds two trade routes. | |||
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|Galactic Trade || Allows for the construction of improved trading buildings and adds 2 trade routes. | |||
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|Open Citizenship || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval. | |||
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|Cultural Domination || Allows for the construction of the ultimate cultural buiildings and increases influence. | |||
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|Technocracy (Onyx Hive Only) || Provides a free leader and 3 more administrative points. | |||
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|Interstellar Democracy (Terran Alliance Only) || Provides a free leader and 3 more administrative points. | |||
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|Majesty (Terran Alliance Only) || Allows the formation of assimilation treaties. | |||
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|Financial Sectors || Allows for the construction of exotic economic buildings. | |||
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|Homage (Drengin Only) || Allows for the construction of the Temple of Strength. | |||
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|Pilgrimage || Allows for the construction of exotic tourism structures and increases tourism income. | |||
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|Cultural Affinity || Prepares civilization for acension. | |||
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|Star Federation || Provides a free leader and 3 more administrative points. | |||
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|Galactic Stock Market || Allows for the construction of the ultimate economic buildings. | |||
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|Economic Study || Substantially boosts civilization's wealth for 15 turns (capstone). | |||
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|Technological Outreach || Greatly increases the speed of colonies' influence for 15 turns (capstone). | |||
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[[Category:Galactic Civilizations III technologies]] | [[Category:Galactic Civilizations III technologies]] |
Revision as of 15:30, 12 January 2023
Technology treesAll major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction. In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction's abilities and traits. So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians. CommonalitiesEvery race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.
Colonization TechsThe colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.
Engineering TechsThe engineering portion of the tech tree focuses on techs that will improve your ships by strengthening their hulls, increasing their speed, optimizing their life support, and more. Many of the techs also focus on building and improving minig facilities and increasing logistics. Some techs will also improve the speed and mobility of ships within hyperlanes.
Warfare TechsThe warfare portion of the tech tree focuses on things that go ka-boom! It allows for research into various weapon technologies from missiles to kinetics and can also go a long way toward optimizing your potential for winning (or defending against) invasions.
Culture TechsThe culture portion of the tech tree focuses on making friends and influencing aliens. In this tree, you'll find helpful techs like universal translator that will let you speak with other civilizations, along with many techs that provide leaders and building improvements that will boost income from tourism.
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