Control: Difference between revisions
Jump to navigation
Jump to search
Kerri405848 (talk | contribs) (Created page with "{{SectionTemplate |h=h2 |title=Control |content=500px<br> Control is a resource representing your government’s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds. 400px<br> Control ca...") |
Kerri405848 (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
|content=[[File:Control.png|500px]]<br> | |content=[[File:Control.png|500px]]<br> | ||
Control is a resource representing your government’s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds. | Control is a resource representing your government’s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds. | ||
}} | |||
[[File:Rush_build.png|400px]]<br> | {{SectionTemplate | ||
|h=h2 | |||
|title=Control for Rushing Construction | |||
|content=[[File:Rush_build.png|400px]]<br> | |||
Control can be spent in several ways: rush building Ships in a Shipyard or Districts and Improvements on a Core World all require Control points, and Executive Orders almost always require the player to expend some Control to activate. Certain Events choices might have an attached Control point cost too. | Control can be spent in several ways: rush building Ships in a Shipyard or Districts and Improvements on a Core World all require Control points, and Executive Orders almost always require the player to expend some Control to activate. Certain Events choices might have an attached Control point cost too. | ||
}} | }} |
Revision as of 20:15, 17 December 2023
Control
Control is a resource representing your government’s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds.
Control for Rushing Construction
Control can be spent in several ways: rush building Ships in a Shipyard or Districts and Improvements on a Core World all require Control points, and Executive Orders almost always require the player to expend some Control to activate. Certain Events choices might have an attached Control point cost too.