GalCiv4:V1.0: Difference between revisions
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<h2>Features</h2> | |||
*Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon. | *Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon. | ||
*Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat. | *Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat. | ||
<h2>Fixes</h2> | |||
*Fixed an issue where the opponent slots weren't hiding the names when the slot was empty. | *Fixed an issue where the opponent slots weren't hiding the names when the slot was empty. | ||
*Fixed a missing icon on the Subspace Sensors policy. | *Fixed a missing icon on the Subspace Sensors policy. | ||
Line 40: | Line 31: | ||
*Fixed an issue where tooltips wouldn't show up when zooming. | *Fixed an issue where tooltips wouldn't show up when zooming. | ||
*Fixed a crash when combining components in the ship designer. | *Fixed a crash when combining components in the ship designer. | ||
<h2>Balance</h2> | |||
*Random levels slightly less common. | *Random levels slightly less common. | ||
*Huge hulls hp reduced from 512 to 256. | *Huge hulls hp reduced from 512 to 256. | ||
Line 51: | Line 40: | ||
*Plasma Xe attack increased from 8 to 9. | *Plasma Xe attack increased from 8 to 9. | ||
*Phased cannons attack increased from 9 to 10. | *Phased cannons attack increased from 9 to 10. | ||
<h2>UI</h2> | |||
*Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels). | *Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels). | ||
*Better tooltips for prestige. | *Better tooltips for prestige. | ||
*Added a Total research output to the research screen, with a breakdown for where all your research is coming from. | *Added a Total research output to the research screen, with a breakdown for where all your research is coming from. | ||
<h2>Ships</h2> | |||
*New Terran Alliance command ships models. | *New Terran Alliance command ships models. | ||
<h2>Audio</h2> | |||
*Added additional late game music. | *Added additional late game music. | ||
<h2>Other Resources</h2> | |||
<span class="plainlinks">[https://forums.galciv4.com/511833/ V1.0 Forum Post]</span> | <span class="plainlinks">[https://forums.galciv4.com/511833/ V1.0 Forum Post]</span> | ||
[[Category:Galactic Civilizations IV]] | [[Category:Galactic Civilizations IV]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Revision as of 16:24, 8 January 2024
Features
- Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon.
- Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat.
Fixes
- Fixed an issue where the opponent slots weren't hiding the names when the slot was empty.
- Fixed a missing icon on the Subspace Sensors policy.
- Fixed an issue with starting locations on MP maps.
- Fixed an issue where some terran ship thumbnails didn't show up on the fleet details window.
- Fixed an issue where unlocks can overflow on the research complete window.
- Removed an unused "Go To" icon in the quest window.
- Fixed the sort buttons in the ship sort list.
- No language other than English is currently enabled (since that's the only language supported).
- Fixed an issue where map markers would be shown for asteroid battles (which don't have battle reports).
- Fixed an issue where the mode buttons would look weird if you had more than 10 of an item (now it just shows a + if you are above 9).
- Fixed a MP desync when attacking planets.
- Fixed a MP desync when starting as a civ with the paranoid trait.
- Fixed a MP desync during battles.
- Fixed components that provide their ship with an XP bonus (Resistance command ships).
- Fixed the Prestige culture trait.
- Fixed the Professionalism policy.
- Fixed the Veteran civ traits.
- Fixed an issue when occasionally it would be your turn but you couldn't spend a Culture Point.
- Shortened some anomaly events so they didn't overflow their textbox.
- Updated version of the Metaverse that has been switched to the real live data.
- Fixed a bug where music would stop playing in the late game.
- Fixed an issue where there difficulty sliders in the game options window weren't visible.
- Fixed an issue where the AI could survey Ship Graveyards with military ships.
- Fixed an issue where tooltips wouldn't show up when zooming.
- Fixed a crash when combining components in the ship designer.
Balance
- Random levels slightly less common.
- Huge hulls hp reduced from 512 to 256.
- Minor civs and hostile entities are disabled in MP Arena mode.
- DisruptersXe attack increased from 7 to 8.
- Plasma Xe attack increased from 8 to 9.
- Phased cannons attack increased from 9 to 10.
UI
- Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels).
- Better tooltips for prestige.
- Added a Total research output to the research screen, with a breakdown for where all your research is coming from.
Ships
- New Terran Alliance command ships models.
Audio
- Added additional late game music.