Improvements Test: Difference between revisions

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(Created page with "<h3>Improvements</h3> ---- 400px|thumb|right|Improvements Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world. The efficiency of improvements increases with their "level," which can be incr...")
 
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[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
<H3>Improvements</H3>
<H3>Improvements</H3>
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----
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable"
 
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.
 
{| class="wikitable sortable"
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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''|-
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''|-
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<span style="color:Green;">+-2</span> Research
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>Tech_XenoHospitality
| <u>Technology Required:</u>Tech_XenoHospitality
|}

Revision as of 16:16, 8 February 2024

Improvements


Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.

The efficiency of improvements increases with their "level," which can be increased in 2 ways:

  • Increased by planet-wide level upgrades by improvement categories, which require technological research.
  • Adjacency bonuses from other improvements that neighbor the target improvement.

Districts


Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.

District Types Production Costs Base Effects Level Effects Adjacency Level Bonuses Requirements
Manufacturing
-50 Manufacturing Cost (Base)

-150 Manufacturing Cost (Upgrade Level 1)

-150 Manufacturing Cost (Upgrade Level 2)

-200 Manufacturing Cost (Upgrade Level 3)

-300 Manufacturing Cost (Upgrade Level 4)

-400 Manufacturing Cost (Upgrade Level 5)

-500 Manufacturing Cost (Upgrade Level 6)

+4% Manufacturing

+2% Pollution

+2% Manufacturing +1 Manufacturing Cannot be built:Marshlands

Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1)

Xeno Manufacturing (Upgrade Level 2)

Orbital Mining (Upgrade Level 3)

Bioplastics (Upgrade Level 4)

Claytronics (Upgrade Level 5)

Singularity Power Plants (Upgrade Level 6)

Housing
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)

-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)

-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)

-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)

-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)

+1 Population Cap +0.1 Population Cap +1 Population

+1 Wealth

+1 Influence

Technology Required:Planetology


Technology for Upgrade:

Xeno Biology (Upgrade Level 1)

Extreme Colonization (Upgrade Level 2)

Exotic World Colonization (Upgrade Level 3)

Planetary Adaptation (Upgrade Level 4)

Environmental Engineering (Upgrade Level 5)

Entertainment
-120 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Approval

+1% Crime

+2% Approval +1 Approval

+1 Wealth

Technology for Upgrade:

Hyperwave Radio (Upgrade Level 1)

Xeno Entertainment (Upgrade Level 2)

Cultural Outreach (Upgrade Level 3)

Stellar Emigration (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Financial
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+5% Gross Income +3% Gross Income +1 Wealth Cannot be built:Marshlands

Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1)

Interstellar Trade (Upgrade Level 2)

Preferred Lending (Upgrade Level 3)

Open Trade Policy (Upgrade Level 4)

Galactic Trade (Upgrade Level 5)

Agricultural
-90 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+1 Food

+10% Food

+0.1 Food

+8% Food

+2 Food Cannot be built:Desert

Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life

Technology for Upgrade: Xeno Biology (Upgrade Level 1)

Terraforming (Upgrade Level 2)

Xeno Agriculture (Upgrade Level 3)

Hydroponics (Upgrade Level 4)

Transgenic Manipulation (Upgrade Level 5)

Research
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-100 Manufacturing Cost (Upgrade Level 2)

-150 Manufacturing Cost (Upgrade Level 3)

-200 Manufacturing Cost (Upgrade Level 4)

-300 Manufacturing Cost (Upgrade Level 5)

-400 Manufacturing Cost (Upgrade Level 6)

-500 Manufacturing Cost (Upgrade Level 7)

+4% Research +2% Research +1 Research Technology for Upgrade:

Research Districts (Upgrade Level 1)

Xeno Research (Upgrade Level 2)

Quantum Computing (Upgrade Level 3)

Computing Substrates (Upgrade Level 4)

Neural Mapping (Upgrade Level 5)

Artificial Brain (Upgrade Level 6)

AI Overseer (Upgrade Level 7)

Cultural
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Influence +5% Influence +2 Influence

+1 Approval

+1 Wealth

Technology Required:Universal Translator


Technology for Upgrade:

Diplomacy (Upgrade Level 1)

Cultural Influence (Upgrade Level 2)

Stellar Emigration (Upgrade Level 3)

Cultural Assimilation (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Orbital Improvements


Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.

Improvements


There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.

District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements|-
Core World Capital
+0 ManufacturingCost +1 FoodIncome

+5 Maintenance +0.02 Crime +1 Manufacturing +1 PopulationCap

+0.05% ColonyGrossIncome

+1 PopulationCap

+1 AllImprovements Technology Required:TechTree
Capital City
+0 ManufacturingCost +0.1 Tourism

+6 PopulationCap +3 SensorRange +1 ControlPerTurn +100 Influence +10 ColonyGrossIncome +1 CulturePointsPerTurn

+0.05% ColonyGrossIncome

+1 PopulationCap

+2 AllImprovements Technology Required:TechTree
Colonial Leadership Council
+3 ManufacturingCost +2 PopulationCap - - -
Strip Mine
+45 ManufacturingCost ! - - Technology Required:Tech_PlanetaryAdaption
Planetary Recycling Center
+430 ManufacturingCost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:Tech_Terraforming
Tower of Endless Night
+256 ManufacturingCost +1 ControlPerTurn

+2 SensorRange +0.1 Crime

+0.03% MaxManufacturing +2 AllImprovements Technology Required:Tech_Espionage
Worldheart Borehole
+128 ManufacturingCost +0.3% ColonyGrossIncome

+0.3% MaxManufacturing +0.2 Pollution

+0.05% ColonyGrossIncome

+0.05% MaxManufacturing

+2 Wealth

+2 Manufacturing

Technology Required:Tech_DeepCoreMining
Infinite Garden
+628 ManufacturingCost

+10 AurorusArboretumCost

+0.03 Approval

+2 FoodIncome +0.3 Tourism

+1 FoodIncome

+0.05 Wealth +0.03 Tourism

+2 AllImprovements Technology Required:Tech_ExoticWorldColonization
Capital Mainframe
+20 ManufacturingCost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:ColonizationTech
Kazar's Mainframe
+250 ManufacturingCost

+1 PromethionCost +3 HyperSilicatesCost

+0.25% Research +0.05% Research +2 Research Technology Required:Tech_XenoResearch
Planetary Mainframe
+90 ManufacturingCost

+1 PromethionCost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:Tech_XenoResearch
AI Overseer
+720 ManufacturingCost

+3 HyperSilicatesCost

- ControlPerTurn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:Tech_AIOverseer
Coordination Beacon
+120 ManufacturingCost +1 Maintenance

+1 ControlPerTurn

+0.05% InfluencePerTurn +2 Influence Technology Required:Tech_HyperwaveRadio
Office of Control
+680 ManufacturingCost +3 ControlPerTurn +0.1 ControlPerTurn +1 Population Technology Required:Tech_ColonialBureaucracy
Central Bank
+200 ManufacturingCost

+1 DurantiumCost

+8 ColonyGrossIncome +1 ColonyGrossIncome +3 Wealth Technology Required:Tech_InterstellarBanking
Starport
+75 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:Tech_OrbitalManufacturing
Planetary Generator
+32 ManufacturingCost +1 Maintenance

+1 MaxManufacturing

+0.03% MaxManufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:Tech_ColonialPolicies
Stellar Forge
+250 ManufacturingCost +0.25% Military +0.01% MaxManufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:Tech_PlanetaryMobilization
Durantium Processor
+340 ManufacturingCost

+3 DurantiumCost

+0.10% MaxManufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% MaxManufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:Tech_XenoManufacturing
Industrial Center
+25 ManufacturingCost +0.12% MaxManufacturing

+1 Maintenance +0.1 Pollution

+0.03% MaxManufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:ColonizationTech
Supply Depot
+32 ManufacturingCost +0.1% MaxManufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:Tech_XenoIndustrialization
Fusion Power Plant
+600 ManufacturingCost

+5 AntimatterCost

+1 Maintenance

+0.2% MaxManufacturing +0.05 Pollution

+0.025% MaxManufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:Tech_FusionPowerPlants
Singularity Power Plant
+800 ManufacturingCost

+5 AntimatterCost +5 DurantiumCost +5 EleriumCost

+1 Maintenance

+0.1% MaxManufacturing +0.05 Pollution

+0.025% MaxManufacturing +3 AllImprovements Technology Required:Tech_SingularityPowerPlants
Manufacturing Capital
+1000 ManufacturingCost

+5 AntimatterCost +5 DurantiumCost

+1 Maintenance

+0.2% MaxManufacturing +0.1 Pollution

+0.025% MaxManufacturing +3 Manufacturing Technology Required:Tech_ManufacturingCapitals
Razar's Lift
+500 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+0.1% MaxManufacturing

+0.05% MaxManufacturing +3 Manufacturing

+3 Military

Technology Required:Tech_SpaceElevators
Beacon of Babylon
+800 ManufacturingCost

+3 HarmonyCrystalsCost

+0.05% InfluencePerTurn

+1% InfluencePerTurn

+0.05% InfluencePerTurn +3 Influence Technology Required:Tech_HyperwaveRadio
Technological Capital
+400 ManufacturingCost

+3 PromethionCost

+1 Maintenance

+0.2% Research +0.1% InfluencePerTurn

+0.03% Research +3 Research Technology Required:Tech_ResearchDistricts
Virtual World
+600 ManufacturingCost

+3 EpimetheusPollenCost +3 HyperSilicatesCost

+1 Maintenance

+0.03 Approval

+0.01 Approval - Technology Required:Tech_XenoEntertainment
+300 ManufacturingCost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:Tech_XenoEntertainment
Eyes of the Universe
+320 ManufacturingCost

+3 PromethionCost

+1 Maintenance

+0.1% Research

- +3 Research Technology Required:Tech_SubspaceScanning
Kimberly's Refuge
+150 ManufacturingCost

+1 MonsatiumDepositCost

+5 FoodIncome

+0.25% Growth

+1 FoodIncome +3 Population Technology Required:Tech_Planetology
Colonial Clinic
+150 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:Tech_XenoBiology
Medical Center
+97 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:Tech_XenoMedicine
Fertility Center
+120 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:Tech_ArtificialWombs
Longevity Center
+150 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:Tech_LifeExtension
Cybernetic Hospital
+200 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:Tech_Cybernetics
Organ Market
+90 ManufacturingCost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:Tech_RegenerativeGels
Planetary Conversion
+60 ManufacturingCost ! - - Technology Required:Tech_XenoBiology
Planetary Soil Upgrade
+60 ManufacturingCost ! - - Technology Required:Tech_SoilEnhancement
Soil Engineering
+90 ManufacturingCost ! - - Technology Required:Tech_AdaptedCropEngineering
Terraforming Module
+120 ManufacturingCost ! - - Technology Required:Tech_Terraforming
Terraforming Plant
+120 ManufacturingCost ! - - Technology Required:Tech_EnvironmentalEngineering
Habitat Improvement
+150 ManufacturingCost ! - - Technology Required:Tech_SoilEnhancement
Resequencing Station
+200 ManufacturingCost ! - - Technology Required:Tech_ResequencerStations
Ultra Terraformer
+250 ManufacturingCost ! - - Technology Required:Tech_ResequencerStations
Engineered Landslide
+120 ManufacturingCost ! - - Technology Required:PlanetaryEnhancement
Planetary Defense Dome
+300 ManufacturingCost

+5 DurantiumCost +1 XanthiumDepositCost

+1 Maintenance

+10 PlanetaryDefensesMaxHP

+10 PlanetaryDefensesMaxHP +2 Military Technology Required:Tech_PlanetaryDefenseDome
Orbital Defense Platform
+330 ManufacturingCost

+5 DurantiumCost +1 HeliosOreCost +1 XanthiumDepositCost

+1 Maintenance

+3 InterceptorFightersCap

+1 InterceptorFightersCap +1 Military Technology Required:Tech_OrbitalDefencePlatform
Surveillance Center
+200 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:Tech_PlanetaryMobilization
Planetary Court
+250 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:Tech_ColonialLawAndPolicy
Prison
+300 ManufacturingCost

+5 DurantiumCost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:Tech_ColonialBureaucracy
Diplomatic Embassy
+1200 ManufacturingCost

+5 DurantiumCost +3 AurorusArboretumCost

+1 Maintenance

+1 Diplomacy

+0.1% InfluencePerTurn +3 Influence

+3 Wealth +3 Tourism

Technology Required:Tech_Eminence
Assimilation Foundation
+900 ManufacturingCost

+5 DurantiumCost +1 HarmonyCrystalsCost

+1 Maintenance

+0.25% InfluencePerTurn +1 InfluencePerTurn

+0.1% InfluencePerTurn +3 Influence Technology Required:Tech_CulturalAssimilation
Cultural Beacon
+800 ManufacturingCost

+5 DurantiumCost +1 HarmonyCrystalsCost

+1 Maintenance

+0.1% InfluencePerTurn

+0.1% InfluencePerTurn +3 Influence Technology Required:Tech_CulturalDomination
Iridia Exchange
+30 ManufacturingCost

+5 PromethionCost

+0.1% ColonyGrossIncome

+10 InfluencePerTurn

+0.05% ColonyGrossIncome +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Technology Required:
Galactic Stock Exchange
+500 ManufacturingCost

+5 PromethionCost

+0.2% ColonyGrossIncome

+0.1 InfluencePerTurn

+0.05% ColonyGrossIncome +3 Wealth Technology Required:Tech_FinancialSectors
Financial Capital
+500 ManufacturingCost

+5 PromethionCost +1 AurorusArboretumCost

+0.25% ColonyGrossIncome

+0.1% InfluencePerTurn

+0.03% ColonyGrossIncome +3 Wealth Technology Required:Tech_XenoEconomics
Trade Network
+120 ManufacturingCost +0.1% ColonyGrossIncome +0.10% ColonyGrossIncome +1 Wealth Technology Required:Tech_TradeNetworks
Galactic Bazaar
+2000 ManufacturingCost

+1 EleriumCost +1 UltraSpiceCost

+0.25% TradeRouteValueRaw +0.01% TradeRouteValueRaw +2 Wealth

+2 Tourism

Technology Required:Tech_GalacticTrade
Entertainment Capital
+151 ManufacturingCost

+1 HarmonyCrystalsCost

+1 Maintenance

+0.4 Approval +0.25% InfluencePerTurn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:Tech_CulturalAffinity
Heritage Center
+150 ManufacturingCost

+1 PromethionCost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:TranslatorTech
Hall Of Tradition
+100 ManufacturingCost

+1 PromethionCost

+1 Technology

+1 CulturePointsPerTurn

+0.01% ColonyGrossIncome +2 Tourism Technology Required:
Union Center
+100 ManufacturingCost

+1 DurantiumCost

-.15% MaxManufacturing +0.01% ColonyGrossIncome +5 Manufacturing Technology Required:
Shark Tank
+500 ManufacturingCost

+1 DurantiumCost

+0.15% ColonyGrossIncome +0.1% ColonyGrossIncome +3 Research

+3 Wealth

Technology Required:
Innovation Complex
+200 ManufacturingCost

+1 EleriumCost

! +0.05% Research +5 Research Technology Required:
Hyperion Shrinker
+600 ManufacturingCost

+5 PromethionCost

+3 MassCap

-.15% MassCap

+0.03% Research +2 Research Technology Required:
Spice Market
+675 ManufacturingCost

+3 UltraSpiceCost

+0.10 Tourism

+0.01 Crime

+0.01% ColonyGrossIncome +3 Tourism

+3 Wealth

Technology Required:Tech_InterstellarTrade
Grand Casino
+75 ManufacturingCost

+5 ThuliumCost +1 UltraSpiceCost

+0.1 Tourism

+0.02 Crime

+0.01% ColonyGrossIncome +1 Tourism

+1 Wealth

Technology Required:Tech_InterstellarTourism
Galactic Zoo
+500 ManufacturingCost

+5 ThuliumCost +1 SnugglerColonyCost +1 TechapodHiveCost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:Tech_OpenImmigration
Utopian Resort
+800 ManufacturingCost

+5 ThuliumCost +1 EpimetheusPollenCost +1 HarmonyCrystalsCost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:Tech_WondersOfTheGalaxy
Restaurant of Eternity
+1000 ManufacturingCost

+5 ThuliumCost +1 ArtocarpusVirilesCost +1 UltraSpiceCost

+0.1 Tourism +1 FoodIncome +3 Tourism

+3 Influence

Technology Required:Tech_GalacticRecruitment
Prison Labor Camp
+90 ManufacturingCost -% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Technology Required:
Prison Research Lab
+180 ManufacturingCost -% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:Tech_XenoResearch
Garrison
+150 ManufacturingCost +0.3 ResistanceBonus +0.01% MaxManufacturing

+0.01 ResistanceBonus

+1 Military Technology Required:
Black Market
+150 ManufacturingCost

+1 DurantiumCost

+0.1 Crime

+0.05 UltraSpiceIncome +0.05 HeliosOreIncome +0.05 TechapodHiveIncome

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:BlackMarketTech
Smuggler Port
+150 ManufacturingCost

+1 DurantiumCost

+0.3% ColonyGrossIncome +0.01% ColonyGrossIncome +2 Wealth Technology Required:
Pleasure Dome
+225 ManufacturingCost

+1 DurantiumCost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:Tech_XenoEntertainment
Mercenary Camp
+300 ManufacturingCost

+1 DurantiumCost

+0.3 ResistanceBonus +0.01 ResistanceBonus +2 Military Technology Required:Tech_CulturalAssimilation
Drathian Temple
+66 ManufacturingCost

+1 DurantiumCost +1 UltraSpiceCost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:Tech_XenoTheology
Shrine of the Mithrilar
+151 ManufacturingCost

+1 DurantiumCost +1 UltraSpiceCost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:Tech_MithrilarianEpics
Shrine of Tandis
+227 ManufacturingCost

+1 DurantiumCost +1 UltraSpiceCost

+1 Maintenance

+0.05 Approval +0.25% InfluencePerTurn +0.05 Tourism

+0.01 Approval

+0.01% InfluencePerTurn

+1 Approval

+1 Influence +1 Tourism

Technology Required:Tech_MascrinthusAndDraginol
Precursor Souvenir Shop
+101 ManufacturingCost

+1 DurantiumCost +3 PrecursorNanitesCost +3 UltraSpiceCost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:Tech_CulturalInfluence
Coordination Temple
+45 ManufacturingCost

+1 TechapodHiveCost

+1 Maintenance - +2 AllImprovements Technology Required:Tech_XenoReligions
Temple of Whispers
+645 ManufacturingCost

+3 EpimetheusPollenCost

+1 Maintenance

+1 Diplomacy +10 DiplomaticCapitalIncome

+5 DiplomaticCapitalIncome +3 Influence Technology Required:Tech_Espionage
Tide Pools
+75 ManufacturingCost +0.1% InfluencePerTurn

+0.1 Approval

+1 InfluencePerTurn +1 AllImprovements Technology Required:
Barrier Reef
+100 ManufacturingCost +0.1% InfluencePerTurn

+8 PlanetaryDefensesMaxHP

+1 InfluencePerTurn +1 AllImprovements Technology Required:Tech_DefensiveStudies
Exotic Hatchery
+250 ManufacturingCost +0.3 Tourism +0.03 Tourism +1 AllImprovements Technology Required:Tech_CulturalOutreach
Krynn Consulate
+30 ManufacturingCost

+1 XanthiumDepositCost

+1 Maintenance

+0.03 Approval +10 InfluencePerTurn

+0.01 Approval

+1 InfluencePerTurn

+1 Approval

+1 Influence

Technology Required:ThePathTech
Krynniac Temple
+50 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.06 Approval +20 InfluencePerTurn

+0.01 Approval

+1 InfluencePerTurn

+1 Approval

+1 Influence

Technology Required:ThePathTech
Krynniac Mission
+90 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.09 Approval +30 InfluencePerTurn

+0.01 Approval

+1 InfluencePerTurn

+1 Approval

+1 Influence

Technology Required:TheCallingTech
Krynniac Order
+101 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.12 Approval +40 InfluencePerTurn

+0.01 Approval

+1 InfluencePerTurn

+1 Approval

+1 Influence

Technology Required:TheOrderTech
Krynniac Ministry
+227 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+0.03 Approval +0.25% InfluencePerTurn +0.01 Tourism

+0.01 Approval

+1 InfluencePerTurn

+3 Approval

+3 Influence +3 Tourism

Technology Required:ThePathTech
Krynniac Sanctuary
+300 ManufacturingCost

+5 DurantiumCost +3 PromethionCost

+0.03 Approval

+0.25% InfluencePerTurn +0.03 Tourism

+0.01 Approval

+0.01% InfluencePerTurn

+4 Approval

+4 Influence +4 Tourism

Technology Required:
Monument to Divine Rosalind
+300 ManufacturingCost

+3 EleriumCost +1 HarmonyCrystalsCost

+0.03 Approval

+0.25% InfluencePerTurn

+0.01 Approval

+1 InfluencePerTurn

+2 Approval

+2 Influence

Technology Required:
Krynniac Altar
+60 ManufacturingCost

+1 HeliosOreCost

+1 InfluencePerTurn +0.01 Approval +1 Approval

+1 Influence

Technology Required:
Baratak Grove
+60 ManufacturingCost

+1 AurorusArboretumCost

+0.1% FoodIncome

+1 PopulationCap

+0.1% FoodIncome +1 Approval

+1 Food

Technology Required:
Torian Academy
+60 ManufacturingCost

+5 PromethionCost

+2 Research

+1 PopulationCap

+0.02% Research +1 Research Technology Required:
Crucible Lab
+60 ManufacturingCost +0.1 Crime +0.01% Research +1 Research Technology Required:
Manti Birthing Pool
+60 ManufacturingCost

+1 ArtocarpusVirilesCost

+0.1% Growth

+1 PopulationCap

+0.01% Growth +1 Population Technology Required:
Scan Planet
+60 ManufacturingCost ! - - Technology Required:
Investigate Murder
+60 ManufacturingCost ! - - Technology Required:
Find Missing Colonists
+30 ManufacturingCost ! - - Technology Required:
Hall of Unity
+500 ManufacturingCost

+3 HarmonyCrystalsCost +3 HeliosOreCost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 AllImprovements Technology Required:
Astrolab of the Arnor
+500 ManufacturingCost

+3 HeliosOreCost +3 PrecursorNanitesCost +3 XanthiumDepositCost

+1 Maintenance

+0.2 Tourism +0.1% MaxManufacturing

+0.01% MaxManufacturing +2 Manufacturing Technology Required:
Infinite Archive
+600 ManufacturingCost

+5 PromethionCost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Technology Required:
Grand Menagerie
+500 ManufacturingCost

+3 HeliosOreCost +3 SnugglerColonyCost +3 TechapodHiveCost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Technology Required:
New Eden
+500 ManufacturingCost

+5 ArtocarpusVirilesCost +5 AurorusArboretumCost +5 MonsatiumDepositCost

+1 Maintenance

+0.2 Tourism +0.3% FoodIncome

+0.05% FoodIncome +2 Food Technology Required:
Manufacture Population
+120 ManufacturingCost

+2 DurantiumCost

! - - Technology Required:
Bob
+800 ManufacturingCost

+5 PromethionCost +5 PrecursorNanitesCost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:Tech_StrongAI
Xeno Anthropology Center
+30 ManufacturingCost +1 Maintenance

+1 Diplomacy

+1 InfluencePerTurn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:XenoAnthropology
Weather Control Center
+500 ManufacturingCost

+3 HeliosOreCost

+1 Maintenance

+0.15% MaxManufacturing +-0.15% Maintenance

+0.01 Approval +1 AllImprovements Technology Required:WeatherControlTech
Weather Control Zenith
+700 ManufacturingCost

+3 HeliosOreCost

+1 Maintenance

+0.3% MaxManufacturing +-0.3% Maintenance

+0.01 Approval +2 AllImprovements Technology Required:WeatherControlZenithTech
Antimatter Power Plant
+200 ManufacturingCost

+3 AntimatterCost

+1 Maintenance - +3 AllImprovements Technology Required:Tech_AntiMatterPowerPlants
Economic Stimulus
+250 ManufacturingCost ! - - -
Produce Modules
+200 ManufacturingCost ! - - Technology Required:Tech_ModuleAssembly
Heritage
+100 ManufacturingCost ! - - Technology Required:
Aid Research
+200 ManufacturingCost ! - - Technology Required:Tech_NeuralMapping
Hatch Clone
+2500 ManufacturingCost

+3 PromethionCost

! - - Technology Required:Tech_Cloning
Wildland Refuge
+240 ManufacturingCost

+1 AurorusArboretumCost

+0.1 Tourism +-0.002 PollutionPerTurn +1 Food Technology Required:Tech_LandPreservation
Memory Center
+90 ManufacturingCost

+1 PromethionCost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Technology Required:
Augmentation Center
+480 ManufacturingCost

+3 PromethionCost +3 PrecursorNanitesCost

+3 Intelligence +0.02% Research +1 Research Technology Required:Tech_PostSentience
Warforged Foundry
+303 ManufacturingCost

+1 DurantiumCost

+1 Maintenance - +2 Military Technology Required:
Natural League Center
+200 ManufacturingCost

+1 PromethionCost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Technology Required:
Irrigation Network
+67 ManufacturingCost +1 Maintenance +0.02% FoodIncome +3 Food Technology Required:Tech_XenoAgriculture
Governor's Manor
+200 ManufacturingCost

+1 DurantiumCost

+1 Maintenance

+20 Loyalty

+0.05% ColonyGrossIncome +1 AllImprovements Technology Required:Tech_LeadershipRecruiting
Produce Drones
+250 ManufacturingCost ! - - Technology Required:Tech_DroneProduction
Produce Modules
+150 ManufacturingCost ! - - Technology Required:Tech_ModuleAssembly
Produce Nanobots
+250 ManufacturingCost ! - - Technology Required:
Research Mission
+200 ManufacturingCost

+1 PromethionCost

! - - -
Treasure Hunt
+300 ManufacturingCost ! - - -
+80 ManufacturingCost ! - - Technology Required:
Industrial Goods
+60 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_MiningMissions
Scavengers
+120 ManufacturingCost ! - - Technology Required:Tech_ExoticMineralMissions
Ore Traders
+140 ManufacturingCost ! - - Technology Required:Tech_RareCrystalMissions
Gem Traders
+140 ManufacturingCost ! - - Technology Required:Tech_RareCrystalMissions
Silicate Traders
+140 ManufacturingCost ! - - Technology Required:Tech_RareCrystalMissions
Pilgrims
+150 ManufacturingCost

+1 UltraSpiceCost

! - - Technology Required:Tech_CulturalOutreachMissions
Thulium Deposit
! ! - +2 Wealth Technology Required:
Thulium Extractor
+60 ManufacturingCost +1 Maintenance

+0.1 ThuliumIncome +0.1% ColonyGrossIncome

- +2 Wealth Technology Required:
Thulium Mine
+120 ManufacturingCost +1 Maintenance

+0.5 ThuliumIncome +0.2% ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceMining
Advanced Thulium Mine
+380 ManufacturingCost +1 Maintenance

+1.0 ThuliumIncome +0.3% ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceExtraction
Orbital Thulium Extractor
! +0.1 ThuliumIncome - - Technology Required:Tech_OrbitalMining
Crystallized Elerium
! ! - +2 Wealth Technology Required:
Crystallized Elerium Extractor
+60 ManufacturingCost +1 Maintenance

+0.1 EleriumIncome +1 ColonyGrossIncome

- +2 Wealth Technology Required:
Crystallized Elerium Mine
+120 ManufacturingCost +1 Maintenance

+0.5 EleriumIncome +2 ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceMining
Advanced Elerium Mine
+380 ManufacturingCost +1 Maintenance

+1.0 EleriumIncome +4 ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceExtraction
Orbital Elerium Extractor
! +0.1 EleriumIncome - - Technology Required:Tech_OrbitalMining
Prometheus Stone
! +3 ColonyGrossIncome - +2 Wealth Technology Required:
Prometheus Stone Extractor
+60 ManufacturingCost +1 Maintenance

+0.1 PromethionIncome +4 ColonyGrossIncome

- +2 Wealth Technology Required:
Prometheus Stone Mine
+120 ManufacturingCost +1 Maintenance

+0.5 PromethionIncome +5 ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceMining
Advanced Prometheus Mine
+380 ManufacturingCost +1 Maintenance

+1.0 PromethionIncome +6 ColonyGrossIncome

- +2 Wealth Technology Required:Tech_XenoResourceExtraction
Orbital Prometheus Stone Extractor
! +0.1 PromethionIncome - - Technology Required:Tech_OrbitalMining
Helios Ore
! ! - +2 Military Technology Required:
Helios Ore Extractor
+60 ManufacturingCost +1 Maintenance

+0.1 HeliosOreIncome +2 ColonyGrossIncome

- +2 Military Technology Required:
Helios Mine
+120 ManufacturingCost +1 Maintenance

+0.2 HeliosOreIncome +4 ColonyGrossIncome

- +2 Military Technology Required:Tech_XenoResourceMining
Advanced Helios Mine
+380 ManufacturingCost +1 Maintenance

+0.3 HeliosOreIncome +6 ColonyGrossIncome

- +2 Military Technology Required:Tech_XenoResourceExtraction
Orbital Helios Ore Extractor
! +0.1 HeliosOreIncome - - Technology Required:Tech_OrbitalMining
Silicates
! ! - +2 Research Technology Required:
Silicate Extractor
+50 ManufacturingCost +1 Maintenance

+0.1 HyperSilicatesIncome +2 Research

- +2 Research Technology Required:
Silicate Mine
+120 ManufacturingCost +1 Maintenance

+0.2 HyperSilicatesIncome +2 Research

- +2 Research Technology Required:Tech_XenoResourceMining
Advanced Silicate Mine
+380 ManufacturingCost +1 Maintenance

+0.3 HyperSilicatesIncome +2 Research

- +2 Research Technology Required:Tech_XenoResourceExtraction
Orbital Silicate Extractor
! +0.1 HyperSilicatesIncome - - Technology Required:Tech_OrbitalMining
Xanthium
! +1 MaxManufacturing - +2 Military

+1 Manufacturing

Technology Required:
Xanthium Extractor
+50 ManufacturingCost +1 Maintenance

+0.1 XanthiumDepositIncome +2 MaxManufacturing

- +2 Military

+2 Manufacturing

Technology Required:
Xanthium Mine
+120 ManufacturingCost +1 Maintenance

+0.2 XanthiumDepositIncome +3 MaxManufacturing

- +2 Military

+3 Manufacturing

Technology Required:Tech_XenoResourceMining
Advanced Xanthium Mine
+380 ManufacturingCost +1 Maintenance

+0.3 XanthiumDepositIncome +4 MaxManufacturing

- +2 Military

+4 Manufacturing

Technology Required:Tech_XenoResourceExtraction
Orbital Xanthium Extractor
! +0.1 XanthiumDepositIncome - - Technology Required:Tech_OrbitalMining
Precursor Nanites
! ! - +2 Manufacturing Technology Required:
Precursor Nanites
+60 ManufacturingCost +1 Maintenance

+0.1 PrecursorNanitesIncome +0.05% MaxManufacturing

- +2 Manufacturing Technology Required:
Precursor Nanites
+120 ManufacturingCost +1 Maintenance

+0.2 PrecursorNanitesIncome +0.1% MaxManufacturing

- +2 Manufacturing Technology Required:Tech_ArtifactStudies
Precursor Nanites
+380 ManufacturingCost +1 Maintenance

+0.3 PrecursorNanitesIncome +0.15% MaxManufacturing

- +2 Manufacturing Technology Required:Tech_ArtifactMastery
Orbital Precursor Nanites
! +0.1 PrecursorNanitesIncome - - Technology Required:Tech_PrecursorArcheology
Harmony Crystal Deposit
! ! - +2 Approval Technology Required:
Harmony Crystal Extractor
+60 ManufacturingCost +1 Maintenance

+0.1 HarmonyCrystalsIncome +0.05 Approval

- +2 Approval Technology Required:
Harmony Crystal Mine
+120 ManufacturingCost +1 Maintenance

+0.25 HarmonyCrystalsIncome +0.1 Approval

- +2 Approval Technology Required:Tech_XenoResourceMining
Advanced Harmony Crystal Mine
+380 ManufacturingCost +1 Maintenance

+0.5 HarmonyCrystalsIncome +0.15 Approval

- +2 Approval Technology Required:Tech_XenoResourceExtraction
Orbital Harmony Crystal
! +0.1 HarmonyCrystalsIncome - - Technology Required:Tech_OrbitalMining
Techapods
! +1 MaxManufacturing - +2 Manufacturing Technology Required:
Techapod Hatchery
+90 ManufacturingCost +0.1 TechapodHiveIncome

+2 MaxManufacturing

- +2 Manufacturing Technology Required:
Techapod Farm
+120 ManufacturingCost +0.2 TechapodHiveIncome

+2 MaxManufacturing

- +2 Manufacturing Technology Required:Tech_EnvironmentalEngineering
Advanced Techapod Hive Farm
+380 ManufacturingCost +0.3 TechapodHiveIncome

+2 MaxManufacturing

- +2 Manufacturing Technology Required:Tech_AdaptedCropEngineering
Orbital Techapod Hatchery
! +0.1 TechapodHiveIncome - - Technology Required:Tech_Hydroponics
Snuggler Colony
! ! - +2 Approval

+1 Wealth

Technology Required:
Snuggler Shelter
+90 ManufacturingCost +0.1 SnugglerColonyIncome

+2 InfluencePerTurn

- +2 Approval

+1 Wealth

Technology Required:
Snuggler Farm
+120 ManufacturingCost +0.25 SnugglerColonyIncome

+2 InfluencePerTurn

- +2 Approval

+1 Wealth

Technology Required:Tech_EnvironmentalEngineering
Advanced Snuggler Farm
+380 ManufacturingCost +0.5 SnugglerColonyIncome

+2 InfluencePerTurn

- +2 Approval

+1 Wealth

Technology Required:Tech_AdaptedCropEngineering
Orbital Snuggler Shelter
! +0.1 SnugglerColonyIncome - - Technology Required:Tech_Hydroponics
Arnor Spice
! ! - +2 Research

+1 Wealth

Technology Required:
Arnor Spice Harvester
+90 ManufacturingCost +1 Maintenance

+0.1 UltraSpiceIncome +2 Research

- +2 Research

+1 Wealth

Technology Required:
Arnor Spice Farm
+120 ManufacturingCost +1 Maintenance

+0.2 UltraSpiceIncome +3 Research

- +2 Research

+1 Wealth

Technology Required:Tech_EnvironmentalEngineering
Advanced Arnor Spice Farm
+380 ManufacturingCost +1 Maintenance

+0.5 UltraSpiceIncome +4 Research

- +2 Research

+1 Wealth

Technology Required:Tech_AdaptedCropEngineering
Orbital Spice Harvester
! +0.1 UltraSpiceIncome - - Technology Required:Tech_Hydroponics
Epimetheus Pollen
! ! - +2 Food

+1 Wealth

Technology Required:
Epimetheus Field
+90 ManufacturingCost +1 Maintenance

+0.1 EpimetheusPollenIncome +0.1 ResistanceBonus

- +2 Food

+1 Wealth

Technology Required:
Epimetheus Farm
+120 ManufacturingCost +1 Maintenance

+0.25 EpimetheusPollenIncome +0.2 ResistanceBonus

- +2 Food

+1 Wealth

Technology Required:Tech_ExoticAgriculture
Advanced Epimetheus Farm
+380 ManufacturingCost +1 Maintenance

+0.5 EpimetheusPollenIncome +0.3 ResistanceBonus

- +2 Food

+1 Wealth

Technology Required:Tech_TransgenicManipulation
Orbital Pollen Collector
! +0.1 EpimetheusPollenIncome - - Technology Required:Tech_Hydroponics
Artocarpus Fruit
! +0.3% Growth - +2 Population

+1 Food +2 Population

Technology Required:
Artocarpus Orchard
+90 ManufacturingCost +1 Maintenance

+0.1 ArtocarpusVirilesIncome +3 FoodIncome +0.1% Growth

- +2 Population

+1 Food

Technology Required:
Artocarpus Farm
+120 ManufacturingCost +1 Maintenance

+0.2 ArtocarpusVirilesIncome +4 FoodIncome +0.2% Growth

- +2 Population

+1 Food

Technology Required:Tech_ExoticAgriculture
Advanced Artocarpus Farm
+380 ManufacturingCost +1 Maintenance

+0.3 ArtocarpusVirilesIncome +5 FoodIncome +0.3% Growth

- +2 Population

+1 Food

Technology Required:Tech_TransgenicManipulation
Orbital Artocarpus Collector
! +0.1 ArtocarpusVirilesIncome - - Technology Required:Tech_Hydroponics
Monsatium
! ! - +2 Food

+1 Population

Technology Required:
Monsatium Deposit
+90 ManufacturingCost +1 Maintenance

+0.1 MonsatiumDepositIncome +2 FoodIncome

- +2 Food

+1 Population

Technology Required:
Monsatium Deposit Refinery
+120 ManufacturingCost +1 Maintenance

+0.2 MonsatiumDepositIncome +3 FoodIncome

- +2 Food

+1 Population

Technology Required:Tech_ExoticAgriculture
Advanced Monsatium Deposit Refinery
+380 ManufacturingCost +1 Maintenance

+0.3 MonsatiumDepositIncome +4 FoodIncome

- +2 Food

+1 Population

Technology Required:Tech_TransgenicManipulation
Orbital Monsatium
! +0.1 MonsatiumDepositIncome - - Technology Required:Tech_Hydroponics
Aurorus Arboretum
! ! - +2 Tourism

+1 Approval

Technology Required:
Aurorus Orchard
+90 ManufacturingCost +1 Maintenance

+0.1 AurorusArboretumIncome +0.1 Tourism

- +2 Tourism

+1 Approval

Technology Required:
Aurorus Arboretum Farm
+120 ManufacturingCost +1 Maintenance

+0.25 AurorusArboretumIncome +0.2 Tourism

- +2 Tourism

+1 Approval

Technology Required:Tech_EnvironmentalEngineering
Advanced Aurorus Arboretum Farm
+380 ManufacturingCost +1 Maintenance

+0.5 AurorusArboretumIncome +0.3 Tourism

- +2 Tourism

+1 Approval

Technology Required:Tech_AdaptedCropEngineering
Orbital Aurorus
! +0.1 AurorusArboretumIncome - - Technology Required:Tech_Hydroponics
Slums
! +1 PopulationCap

+0.01 Pollution +0.04 Crime

+0.05% PopulationCap +-1 Wealth

+-1 Approval +-1 Tourism

Technology Required:
Manufacturing District
+50 ManufacturingCost +0.04% MaxManufacturing

+0.02 Pollution

+0.02% MaxManufacturing +1 Manufacturing -
Housing District
+100 ManufacturingCost +1 PopulationCap +0.1 PopulationCap +1 AllImprovements Technology Required:Tech_Planetology
Entertainment District
+120 ManufacturingCost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

-
Financial District
+75 ManufacturingCost +0.05% ColonyGrossIncome +0.03% ColonyGrossIncome +1 Wealth -
Agricultural District
+90 ManufacturingCost +1 FoodIncome

+0.1% FoodIncome

+0.05% FoodIncome +2 Food

+2 Population

-
Research District
+75 ManufacturingCost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research -
Cultural District
+100 ManufacturingCost +0.1% InfluencePerTurn +0.03% InfluencePerTurn +2 Influence

+1 Approval +1 Wealth

Technology Required:TranslatorTech
Upgrade Manufacturing
+150 ManufacturingCost ! - - Technology Required:Tech_XenoIndustrialization
Upgrade Manufacturing
+150 ManufacturingCost ! - - Technology Required:Tech_XenoManufacturing
Upgrade Manufacturing
+200 ManufacturingCost ! - - Technology Required:Tech_OrbitalMining
Upgrade Manufacturing
+300 ManufacturingCost ! - - Technology Required:Tech_Bioplastics
Upgrade Manufacturing
+400 ManufacturingCost ! - - Technology Required:Tech_Claytronics
Upgrade Manufacturing
+500 ManufacturingCost ! - - Technology Required:Tech_SingularityPowerPlants
Upgrade Housing
+100 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_XenoBiology
Upgrade Housing
+200 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_ExtremeColonization
Upgrade Housing
+300 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_ExoticWorldColonization
Upgrade Housing
+400 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_PlanetaryAdaption
Upgrade Housing
+500 ManufacturingCost

+1 DurantiumCost

! - - Technology Required:Tech_EnvironmentalEngineering
Upgrade Entertainment
+100 ManufacturingCost ! - - Technology Required:Tech_HyperwaveRadio
Upgrade Entertainment
+200 ManufacturingCost ! - - Technology Required:Tech_XenoEntertainment
Upgrade Entertainment
+300 ManufacturingCost ! - - Technology Required:Tech_CulturalOutreach
Upgrade Entertainment
+400 ManufacturingCost ! - - Technology Required:Tech_StellarEmigration
Upgrade Entertainment
+500 ManufacturingCost ! - - Technology Required:Tech_CulturalAffinity
Upgrade Markets
+100 ManufacturingCost ! - - Technology Required:Tech_EconomicDevelopment
Upgrade Markets
+200 ManufacturingCost ! - - Technology Required:Tech_InterstellarTrade
Upgrade Markets
+300 ManufacturingCost ! - - Technology Required:Tech_PreferredLending
Upgrade Markets
+400 ManufacturingCost ! - - Technology Required:Tech_OpenTradePolicy
Upgrade Markets
+500 ManufacturingCost ! - - Technology Required:Tech_GalacticTrade
Upgrade Agriculture
+100 ManufacturingCost ! - - Technology Required:Tech_XenoBiology
Upgrade Agriculture
+200 ManufacturingCost ! - - Technology Required:Tech_Terraforming
Upgrade Agriculture
+300 ManufacturingCost ! - - Technology Required:Tech_XenoAgriculture
Upgrade Agriculture
+400 ManufacturingCost ! - - Technology Required:Tech_Hydroponics
Upgrade Agriculture
+500 ManufacturingCost ! - - Technology Required:Tech_TransgenicManipulation
Upgrade Research
+100 ManufacturingCost ! - - Technology Required:Tech_ResearchDistricts
Upgrade Research
+100 ManufacturingCost ! - - Technology Required:Tech_XenoResearch
Upgrade Research
+150 ManufacturingCost ! - - Technology Required:Tech_QuantumComputing
Upgrade Research
+200 ManufacturingCost ! - - Technology Required:Tech_ComputingSubstrates
Upgrade Research
+300 ManufacturingCost ! - - Technology Required:Tech_NeuralMapping
Upgrade Research
+400 ManufacturingCost ! - - Technology Required:Tech_ArtificalBrains
Upgrade Research
+500 ManufacturingCost ! - - Technology Required:Tech_AIOverseer
Upgrade Culture
+100 ManufacturingCost ! - - Technology Required:Tech_Diplomacy
Upgrade Culture
+200 ManufacturingCost ! - - Technology Required:Tech_CulturalInfluence
Upgrade Culture
+300 ManufacturingCost ! - - Technology Required:Tech_StellarEmigration
Upgrade Culture
+400 ManufacturingCost ! - - Technology Required:Tech_CulturalAssimilation
Upgrade Culture
+500 ManufacturingCost ! - - Technology Required:Tech_CulturalAffinity
Precursor Elevator
! +-0.15 ColonySponsorDecayMod - - Technology Required:
Orbital Factory
! ! - - Technology Required:
Moisture Generator
! ! - - Technology Required:
Thermal Core
! ! - - Technology Required:
Tidal Control
! +0.2 Approval - - Technology Required:
Orbital Prison
! +-0.1 Crime - - Technology Required:
Thulium Moon
! +0.1 ThuliumIncome - - Technology Required:
Durantium Cloud
! +0.1 DurantiumIncome - - Technology Required:
Precursor Accelerator
! ! - - Technology Required:
Promethion Refinery
! +0.1 PromethionIncome - - Technology Required:
Precursor Archive
! ! - - Technology Required:
Precursor Treasury
! ! - - Technology Required:
Precursor Experiments
! +-0.2 Approval - - Technology Required:
Sensor Array
+1 ThuliumCost +8 SensorRange - - Technology Required:
Communications Array
+1 ThuliumCost +3 InfluencePerTurn - - Technology Required:Tech_SupplyDrones
Orb of Draginol
! ! - - Technology Required:
Throne of the Arnor
! +1000 InfluencePerTurn

+3 Minerals

- - Technology Required:
Plague Research Center
+360 ManufacturingCost ! - +3 Research Technology Required:
Think Tank
+500 ManufacturingCost +0.1% Technology +1 Research +3 Research Technology Required:
The Possibility Engine
+2400 ManufacturingCost +0.50% Research +0.05% Research +3 Research Technology Required:
United Planets
+1200 ManufacturingCost +3 Diplomacy +0.05% InfluencePerTurn +3 Influence Technology Required:
Galactic Court
+600 ManufacturingCost +1 CulturePointsPerTurn +0.05% InfluencePerTurn +3 Influence Technology Required:
Galactic Commision
+800 ManufacturingCost

+1 AurorusArboretumCost

+1 CulturePointsPerTurn +0.05% InfluencePerTurn +3 Influence Technology Required:Tech_PoliticalCapital
Defense Matrix
+1 DurantiumCost +250 Credits - - -
Space Elevator
+2 DurantiumCost +50 Credits

+1 Minerals +1 Maintenance

- - Technology Required:Tech_SpaceElevators
Orbital Research Lab
+1 DurantiumCost +100 Credits

+1 Technology

- - Technology Required:Tech_ResearchDistricts
Recruiting Station
! +100 Credits

+20 Growth

- - Technology Required:
Climate Control
+1 DurantiumCost +250 Credits

+1 Fertility

- - -
Colonization Center
+1 DurantiumCost +100 Credits

+0.15% Growth

- - Technology Required:
Orbital Prison
+1 DurantiumCost +250 Credits

+-0.2 Crime

- - Technology Required:
Atmospheric Cleanser
+1 DurantiumCost +100 Credits - - Technology Required:
Sensor Array
+1 DurantiumCost +250 Credits

+8 SensorRange

- - -
Planetary Beacon
+1 DurantiumCost +100 Credits

+1 PlanetInfluence +0.2% InfluencePerTurn

- - Technology Required:Tech_HyperwaveRadio
Orbital Market
+1 DurantiumCost +1 Wealth - - -
Orbital Academy
+5 DurantiumCost

+1 PromethionCost

+150 Credits - - Technology Required:
Top Gun Academy
+3 AntimatterCost +250 Credits - - Technology Required:
Officer Training School
+3 PromethionCost +250 Credits - - Technology Required:
Institution Of War
+3 DurantiumCost +250 Credits

+0.1% HitPointsCap +1 HitPointsCap +0.05% KineticAttack +0.05% BeamAttack +0.05% MissileAttack +0.05% ArmorRating +0.05% ShieldStrength

- - Technology Required:
Conquest Center
+3 HyperSilicatesCost +250 Credits

+0.1% HitPointsCap +1 HitPointsCap +0.25% SiegeAbility

- - Technology Required:
Tactical College
+3 ThuliumCost +250 Credits

+0.1% HitPointsCap +1 HitPointsCap -.05 Soldiering

- - Technology Required:
Tactical Instruction
+5 ThuliumCost +500 Credits

+0.1% HitPointsCap +1 HitPointsCap -.25 Soldiering

- - Technology Required:
Logistics Array
+1 DurantiumCost

+1 ThuliumCost +1 PromethionCost

+100 Credits

+1 ControlPerTurn

- - -
Navigation Center
+1500 ManufacturingCost ! - - Technology Required:InterstellarNavigation
Galactic Navigation Network
+620 ManufacturingCost +1 MovesCap - +1 AllImprovements Technology Required:Navagation Network
Galactic Navigator's Guild
+2120 ManufacturingCost ! - - Technology Required:NavigationalExpertise
Improvement_HyperionBrainTrust_Name_tk
! ! - +1 AllImprovements Technology Required:
Scan Planet
+60 ManufacturingCost ! - - Technology Required:
Pain Amplifier
+45 ManufacturingCost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:ColonizationTech
Broadcast Culture
+300 ManufacturingCost ! - - Technology Required:Tech_XenoEntertainment
Galactic Currency Reserve
+300 ManufacturingCost +0.2 InfluencePerTurn

+10 ColonyGrossIncome

+0.05% ColonyGrossIncome +3 Wealth Technology Required:Tech_TradeNetworks
+50 ManufacturingCost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:ColonizationTech
+30 ManufacturingCost +0.02% MaxManufacturing

+1 Maintenance +0.2 Pollution

+1 MaxManufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:ColonizationTech
+15 ManufacturingCost +2 Maintenance

+1 MaxManufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:ColonizationTech
+50 ManufacturingCost +-1 Diplomacy

+1 Maintenance +48 SensorRange +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:Tech_TechnologicalAssimilation
+25 ManufacturingCost +-1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 PopulationCap +2 Influence Technology Required:
+90 ManufacturingCost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:Tech_XenoResearch
+30 ManufacturingCost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:Tech_XenoIndustrialization
+30 ManufacturingCost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:ColonizationTech
+30 ManufacturingCost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:TranslatorTech
+30 ManufacturingCost +1 Maintenance

+5 Growth +1 PopulationCap +1 MaxManufacturing

+0.1 PopulationCap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:Tech_Hatcheries
+30 ManufacturingCost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:ColonizationTech
+50 ManufacturingCost +3 PopulationCap

+0.1 CulturePointsPerTurn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 PopulationCap +2 AllImprovements Technology Required:
+5 DurantiumCost +50 Credits

+1 Fertility

- - Technology Required:Tech_XenoAgriculture
Translight Hub
+50 ManufacturingCost +1 Maintenance +0.03% Research +2 Research Technology Required:
Central Borehole
+50 ManufacturingCost +1 Maintenance +0.03% MaxManufacturing +1 Manufacturing Technology Required:
Borehole
! +2 MaxManufacturing - +2 Wealth Technology Required:
Home Burrow
+25 ManufacturingCost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Technology Required:
Growth Center
+45 ManufacturingCost +1 Maintenance

+0.25% Growth

- +1 Population

+1 Manufacturing

Technology Required:
Nurture Den
+45 ManufacturingCost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Technology Required:
Enforcer Den
+25 ManufacturingCost +1 Maintenance

- ControlPerTurn

+0.03% MaxManufacturing +1 Wealth

+1 Manufacturing +1 Military

Technology Required:
Industrial Espionage Center
+25 ManufacturingCost +1 Maintenance +0.01% Research +1 Research Technology Required:
Neural Link
+25 ManufacturingCost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Technology Required:
The World Engine
+35 ManufacturingCost +0.20% MaxManufacturing

+3 Maintenance +0.2 Pollution

- +3 Manufacturing

+3 Military

Technology Required:
Elemental Fabricator
+40 ManufacturingCost +5 MaxManufacturing - +1 Manufacturing

+1 Military

Technology Required:
Tower of Procipinee
+35 ManufacturingCost +1 Maintenance

+1% Intelligence +0.1% InfluencePerTurn

- +2 Research Technology Required:
Auto Printer
+20 ManufacturingCost +1 Maintenance

+0.05% MaxManufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% MaxManufacturing +2 Manufacturing

+2 Military

Technology Required:
Communications Array
+30 ManufacturingCost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Technology Required:
Durantium Scanner
+48 ManufacturingCost +2 SensorRange

+1 Maintenance

+3 SensorRange - Technology Required:
Precursor Relic Scanner
+55 ManufacturingCost +2 SensorRange

+1 Maintenance

+3 SensorRange - Technology Required:
Durantium Deposit
! +1 MaxManufacturing

+0.1 DurantiumIncome

- +2 Military

+2 Manufacturing

Technology Required:
Precursor Relic
! +2 Research - +1 Research Technology Required:
Precursor Relic
! +0.10 Approval - +1 Approval Technology Required:
Precursor Relic
! +3 InfluencePerTurn - +1 Influence Technology Required:
Interrogation Machine
+25 ManufacturingCost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Technology Required:
Death Camp
+30 ManufacturingCost +1 Maintenance

+0.08% MaxManufacturing +3 PopulationCap

+0.04% MaxManufacturing +2 Manufacturing Technology Required:
The Grand Resort
+30 ManufacturingCost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 AllImprovements Technology Required:
The Great School
+40 ManufacturingCost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 AllImprovements Technology Required:
Central Mine
+28 ManufacturingCost +1 MaxManufacturing

+1 Maintenance +0.1 Pollution

+0.03% MaxManufacturing +3 Manufacturing

+3 Military

Technology Required:ColonizationTech
Mining Core
+25 ManufacturingCost +1 MaxManufacturing

+1 Maintenance +0.1 Pollution

+0.03% MaxManufacturing +1 Manufacturing

+1 Military

Technology Required:Tech_XenoIndustrialization
Mining Operation
! +1 MaxManufacturing

+0.05 Pollution

- +1 Manufacturing Technology Required:
Air Purifier
+120 ManufacturingCost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:ColonizationTech
Xeno Patent Office
+40 ManufacturingCost +0.12% Research

+0.10% ColonyGrossIncome

+0.03% Research

+0.05% ColonyGrossIncome

+1 Research Technology Required:
Arms Expo
+60 ManufacturingCost +1 Diplomacy

+0.15% ColonyGrossIncome

+0.03% Research

+0.03% ColonyGrossIncome

+3 AllImprovements Technology Required:
Father Tree
+50 ManufacturingCost +0.1 CulturePointsPerTurn

+6 PopulationCap

+0.03% MaxManufacturing +2 AllImprovements Technology Required:
Verdure Globe Vault
+50 ManufacturingCost +0.5 CulturePointsPerTurn

+1 Research

+3 InfluencePerTurn +1 AllImprovements Technology Required:
Father Root
! +1 Research - +1 Research Technology Required:
Crystal Core
+16 ManufacturingCost +1 CulturePointsPerTurn

+4 PopulationCap

+1 Population +3 AllImprovements Technology Required:
Crystallization Chambers
+60 ManufacturingCost +0.1% MaxManufacturing +0.03% MaxManufacturing +1 AllImprovements Technology Required:Tech_ColonialPolicies
Facet Conduits
+10 ManufacturingCost +3 Population +0.02% MaxManufacturing

+0.02% Research

+1 AllImprovements Technology Required:Tech_XenoIndustrialization
Harmonic Array
+50 ManufacturingCost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 AllImprovements Technology Required:Tech_ArtificialGravity
Prismatic Learning Matrix
+40 ManufacturingCost +1 MaxManufacturing

+1 Research

+0.05% Research +1 Research Technology Required:TranslatorTech
Shard of Enlightenment
! +0.15 Approval - +1 Manufacturing Technology Required:
Centauron Empoerium
+328 ManufacturingCost +0.40 Tourism

+0.25% InfluencePerTurn

+0.05% ColonyGrossIncome

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:Tech_XenoHospitality
Xeno Welcome Hub
+75 ManufacturingCost +0.3 Tourism +0.1% ColonyGrossIncome

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:Tech_XenoHospitality