Improvements Test: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production | !! style="background-color: #1C4D8B; color: white;" | '''District Types''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | |||
|- | |- | ||
|[[File: | |[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital | ||
! <span style="color:Red;">-0</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+5</span> Maintenance | |||
<span style="color:Green;">+0.02</span> Crime | |||
<span style="color:Green;">+1</span> Manufacturing | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
| <span style="color:Green;">+1</span> All Improvements | |||
<span style="color: | | <u>Technology Required:</u> | ||
TechTree | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City | ||
! <span style="color:Red;">-0</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+0.1</span> Tourism | ||
<span style="color:Green;">+6</span> Population Cap | |||
<span style="color: | <span style="color:Green;">+3</span> Sensor Range | ||
<span style="color:Green;">+1</span> Control Per Turn | |||
<span style="color: | <span style="color:Green;">+100</span> Influence | ||
<span style="color:Green;">+10</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
TechTree | |||
<span style="color: | |||
|<u>Technology Required:</u> | |||
|- | |- | ||
|[[File: | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council | ||
! <span style="color:Red;">-3</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+2</span> Population Cap | ||
! <span style="color:Green;">+</span> | |||
| <span style="color:Red;">-</span> | |||
| |- | |||
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine | |||
! <span style="color:Red;">-45</span> Manufacturing Cost | |||
! ! <span style="color:Green;">+</span> | |||
| <span style="color:Red;">-</span> | |||
| <u>Technology Required:</u> | |||
Tech_PlanetaryAdaption | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
|- | |||
|[[File: | |||
<span style="color: | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center | ||
! <span style="color:Red;">-430</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+2</span> Maintenance | ||
<span style="color:Green;">+-0.05</span> Pollution | |||
! <span style="color:Green;">+-0.04</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Tech_Terraforming | |||
<span style="color: | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night | ||
! <span style="color:Red;">-256</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+1</span> Control Per Turn | ||
<span style="color:Green;">+2</span> Sensor Range | |||
<span style="color: | <span style="color:Green;">+0.1</span> Crime | ||
! <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color: | | <span style="color:Green;">+2</span> All Improvements | ||
| <u>Technology Required:</u> | |||
<span style="color: | Tech_Espionage | ||
|- | |||
<span style="color: | |[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole | ||
! <span style="color:Red;">-128</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+0.3%</span> Colony Gross Income | ||
<span style="color:Green;">+0.3%</span> Max Manufacturing | |||
<span style="color: | <span style="color:Green;">+0.2</span> Pollution | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color: | <span style="color:Green;">+0.05%</span> Max Manufacturing | ||
| <span style="color:Green;">+2</span> Wealth | |||
|<u>Technology | <span style="color:Green;">+2</span> Manufacturing | ||
| <u>Technology Required:</u> | |||
Tech_DeepCoreMining | |||
|- | |- | ||
|[[File: | |[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden | ||
! <span style="color:Red;">-628</span> Manufacturing Cost | |||
<span style="color: | <span style="color:Red;">-10</span> Aurorus Arboretum Cost | ||
! <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+2</span> Food Income | |||
<span style="color:Green;">+0.3</span> Tourism | |||
<span style="color: | |||
<span style="color: | |||
! <span style="color:Green;">+1</span> Food Income | ! <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+0.05</span> Wealth | |||
<span style="color:Green;">+0. | <span style="color:Green;">+0.03</span> Tourism | ||
| <span style="color:Green;">+2</span> All Improvements | |||
| <span style="color:Green;">+ | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Tech_ExoticWorldColonization | |||
|- | |- | ||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |||
! <span style="color:Red;">-20</span> Manufacturing Cost | |||
! <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.20%</span> Research | |||
! <span style="color:Green;">+0.03%</span> Research | |||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |||
! <span style="color:Red;">-20</span> Manufacturing Cost | |||
! <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.20%</span> Research | |||
! <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+3</span> Research | | <span style="color:Green;">+3</span> Research | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Line 3,561: | Line 3,315: | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Tech_XenoHospitality | Tech_XenoHospitality | ||
|- | |- | ||
|} | |} |
Revision as of 15:07, 12 February 2024
District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core World Capital | -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
TechTree | ||||||||||||||||||||||||
Capital City | -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
TechTree | ||||||||||||||||||||||||
Colonial Leadership Council | -3 Manufacturing Cost | +2 Population Cap | + | - | - | Strip Mine | -45 Manufacturing Cost | ! + | - | Technology Required:
Tech_PlanetaryAdaption | |||||||||||||||||||
Planetary Recycling Center | -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Tech_Terraforming | ||||||||||||||||||||||||
Tower of Endless Night | -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Tech_Espionage | ||||||||||||||||||||||||
Worldheart Borehole | -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Tech_DeepCoreMining | ||||||||||||||||||||||||
Infinite Garden | -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Tech_ExoticWorldColonization | ||||||||||||||||||||||||
Capital Mainframe | -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
ColonizationTech | ||||||||||||||||||||||||
Kazar's Mainframe | -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Tech_XenoResearch | ||||||||||||||||||||||||
Planetary Mainframe | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | ||||||||||||||||||||||||
AI Overseer | -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
Tech_AIOverseer | ||||||||||||||||||||||||
Coordination Beacon | -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||||||
Office of Control | -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Tech_ColonialBureaucracy | ||||||||||||||||||||||||
Central Bank | -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Tech_InterstellarBanking | ||||||||||||||||||||||||
Starport | -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Tech_OrbitalManufacturing | ||||||||||||||||||||||||
Planetary Generator | -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_ColonialPolicies | ||||||||||||||||||||||||
Stellar Forge | -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_PlanetaryMobilization | ||||||||||||||||||||||||
Durantium Processor | -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoManufacturing | ||||||||||||||||||||||||
Industrial Center | -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | ||||||||||||||||||||||||
Supply Depot | -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoIndustrialization | ||||||||||||||||||||||||
Fusion Power Plant | -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Tech_FusionPowerPlants | ||||||||||||||||||||||||
Singularity Power Plant | -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Tech_SingularityPowerPlants | ||||||||||||||||||||||||
Manufacturing Capital | -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Tech_ManufacturingCapitals | ||||||||||||||||||||||||
Razar's Lift | -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Tech_SpaceElevators | ||||||||||||||||||||||||
Beacon of Babylon | -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||||||
Technological Capital | -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Tech_ResearchDistricts | ||||||||||||||||||||||||
Virtual World | -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | - | Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
Eyes of the Universe | -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+ | +3 Research | Technology Required:
Tech_SubspaceScanning | ||||||||||||||||||||||||
Kimberly's Refuge | -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Tech_Planetology | ||||||||||||||||||||||||
Colonial Clinic | -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||
Medical Center | -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoMedicine | ||||||||||||||||||||||||
Fertility Center | -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_ArtificialWombs | ||||||||||||||||||||||||
Longevity Center | -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_LifeExtension | ||||||||||||||||||||||||
Cybernetic Hospital | -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_Cybernetics | ||||||||||||||||||||||||
Organ Market | -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Tech_RegenerativeGels | ||||||||||||||||||||||||
Planetary Conversion | -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | |||||||||||||||||||||||||
Planetary Soil Upgrade | -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | |||||||||||||||||||||||||
Soil Engineering | -90 Manufacturing Cost | ! + | - | Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
Terraforming Module | -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | |||||||||||||||||||||||||
Terraforming Plant | -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
Habitat Improvement | -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | |||||||||||||||||||||||||
Resequencing Station | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | |||||||||||||||||||||||||
Ultra Terraformer | -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | |||||||||||||||||||||||||
Engineered Landslide | -120 Manufacturing Cost | ! + | - | Technology Required:
PlanetaryEnhancement | |||||||||||||||||||||||||
Planetary Defense Dome | -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Tech_PlanetaryDefenseDome | ||||||||||||||||||||||||
Orbital Defense Platform | -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Tech_OrbitalDefencePlatform | ||||||||||||||||||||||||
Surveillance Center | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Tech_PlanetaryMobilization | ||||||||||||||||||||||||
Planetary Court | -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Tech_ColonialLawAndPolicy | ||||||||||||||||||||||||
Prison | -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Tech_ColonialBureaucracy | ||||||||||||||||||||||||
Diplomatic Embassy | -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Tech_Eminence | ||||||||||||||||||||||||
Assimilation Foundation | -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalAssimilation | ||||||||||||||||||||||||
Cultural Beacon | -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalDomination | ||||||||||||||||||||||||
Iridia Exchange | -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Technology Required: | ||||||||||||||||||||||||
Galactic Stock Exchange | -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_FinancialSectors | ||||||||||||||||||||||||
Financial Capital | -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Tech_XenoEconomics | ||||||||||||||||||||||||
Trade Network | -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Tech_TradeNetworks | ||||||||||||||||||||||||
Galactic Bazaar | -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Tech_GalacticTrade | ||||||||||||||||||||||||
Entertainment Capital | -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Tech_CulturalAffinity | ||||||||||||||||||||||||
Heritage Center | -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
TranslatorTech | ||||||||||||||||||||||||
Hall Of Tradition | -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Technology Required: | ||||||||||||||||||||||||
Union Center | -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Shark Tank | -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Technology Required: | ||||||||||||||||||||||||
Innovation Complex | -200 Manufacturing Cost
-1 Elerium Cost |
! +0.05% Research | +5 Research | Technology Required: | |||||||||||||||||||||||||
Hyperion Shrinker | -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Technology Required: | ||||||||||||||||||||||||
Spice Market | -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Tech_InterstellarTrade | ||||||||||||||||||||||||
Grand Casino | -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Tech_InterstellarTourism | ||||||||||||||||||||||||
Galactic Zoo | -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Tech_OpenImmigration | ||||||||||||||||||||||||
Utopian Resort | -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Tech_WondersOfTheGalaxy | ||||||||||||||||||||||||
Restaurant of Eternity | -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Tech_GalacticRecruitment | ||||||||||||||||||||||||
Prison Labor Camp | -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Prison Research Lab | -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Tech_XenoResearch | ||||||||||||||||||||||||
Garrison | -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Technology Required: | ||||||||||||||||||||||||
Black Market | -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
BlackMarketTech | ||||||||||||||||||||||||
Smuggler Port | -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Technology Required: | ||||||||||||||||||||||||
Pleasure Dome | -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||
Mercenary Camp | -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Tech_CulturalAssimilation | ||||||||||||||||||||||||
Drathian Temple | -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Tech_XenoTheology | ||||||||||||||||||||||||
Shrine of the Mithrilar | -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MithrilarianEpics | ||||||||||||||||||||||||
Shrine of Tandis | -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MascrinthusAndDraginol | ||||||||||||||||||||||||
Precursor Souvenir Shop | -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Tech_CulturalInfluence | ||||||||||||||||||||||||
Coordination Temple | -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | + | +2 All Improvements | Technology Required:
Tech_XenoReligions | ||||||||||||||||||||||||
Temple of Whispers | -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Tech_Espionage | ||||||||||||||||||||||||
Tide Pools | -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Technology Required: | ||||||||||||||||||||||||
Barrier Reef | -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Tech_DefensiveStudies | ||||||||||||||||||||||||
Exotic Hatchery | -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Tech_CulturalOutreach | ||||||||||||||||||||||||
Krynn Consulate | -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | ||||||||||||||||||||||||
Krynniac Temple | -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | ||||||||||||||||||||||||
Krynniac Mission | -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheCallingTech | ||||||||||||||||||||||||
Krynniac Order | -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheOrderTech | ||||||||||||||||||||||||
Krynniac Ministry | -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
ThePathTech | ||||||||||||||||||||||||
Krynniac Sanctuary | -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Technology Required: | ||||||||||||||||||||||||
Monument to Divine Rosalind | -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Technology Required: | ||||||||||||||||||||||||
Krynniac Altar | -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Technology Required: | ||||||||||||||||||||||||
Baratak Grove | -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Technology Required: | ||||||||||||||||||||||||
Torian Academy | -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Technology Required: | ||||||||||||||||||||||||
Crucible Lab | -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Technology Required: | ||||||||||||||||||||||||
Manti Birthing Pool | -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Technology Required: | ||||||||||||||||||||||||
Scan Planet | -60 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Investigate Murder | -60 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Find Missing Colonists | -30 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Hall of Unity | -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Technology Required: | ||||||||||||||||||||||||
Astrolab of the Arnor | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Infinite Archive | -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Technology Required: | ||||||||||||||||||||||||
Grand Menagerie | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Technology Required: | ||||||||||||||||||||||||
New Eden | -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Technology Required: | ||||||||||||||||||||||||
Manufacture Population | -120 Manufacturing Cost
-2 Durantium Cost |
! + | - | Technology Required: | |||||||||||||||||||||||||
Bob | -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Tech_StrongAI | ||||||||||||||||||||||||
Xeno Anthropology Center | -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
XenoAnthropology | ||||||||||||||||||||||||
Weather Control Center | -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
WeatherControlTech | ||||||||||||||||||||||||
Weather Control Zenith | -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
WeatherControlZenithTech | ||||||||||||||||||||||||
Antimatter Power Plant | -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | + | +3 All Improvements | Technology Required:
Tech_AntiMatterPowerPlants | ||||||||||||||||||||||||
Economic Stimulus | -250 Manufacturing Cost | ! + | - | - | Produce Modules | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | ||||||||||||||||||||
Heritage | -100 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Aid Research | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | |||||||||||||||||||||||||
Hatch Clone | -2500 Manufacturing Cost
-3 Promethion Cost |
! + | - | Technology Required:
Tech_Cloning | |||||||||||||||||||||||||
Wildland Refuge | -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Tech_LandPreservation | ||||||||||||||||||||||||
Memory Center | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Technology Required: | ||||||||||||||||||||||||
Augmentation Center | -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Tech_PostSentience | ||||||||||||||||||||||||
Warforged Foundry | -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | + | +2 Military | Technology Required: | ||||||||||||||||||||||||
Natural League Center | -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Technology Required: | ||||||||||||||||||||||||
Irrigation Network | -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Tech_XenoAgriculture | ||||||||||||||||||||||||
Governor's Manor | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Tech_LeadershipRecruiting | ||||||||||||||||||||||||
Produce Drones | -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_DroneProduction | |||||||||||||||||||||||||
Produce Modules | -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | |||||||||||||||||||||||||
Produce Nanobots | -250 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Research Mission | -200 Manufacturing Cost
-1 Promethion Cost |
! + | - | - | Treasure Hunt | -300 Manufacturing Cost | ! + | - | - | -80 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||
Industrial Goods | -60 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_MiningMissions | |||||||||||||||||||||||||
Scavengers | -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_ExoticMineralMissions | |||||||||||||||||||||||||
Ore Traders | -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | |||||||||||||||||||||||||
Gem Traders | -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | |||||||||||||||||||||||||
Silicate Traders | -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | |||||||||||||||||||||||||
Pilgrims | -150 Manufacturing Cost
-1 Ultra Spice Cost |
! + | - | Technology Required:
Tech_CulturalOutreachMissions | |||||||||||||||||||||||||
Thulium Deposit | ! ! + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
Thulium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+ | +2 Wealth | Technology Required: | ||||||||||||||||||||||||
Thulium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Thulium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Thulium Extractor | ! +0.1 Thulium Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Crystallized Elerium | ! ! + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
Crystallized Elerium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+ | +2 Wealth | Technology Required: | ||||||||||||||||||||||||
Crystallized Elerium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Elerium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Elerium Extractor | ! +0.1 Elerium Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Prometheus Stone | ! +3 Colony Gross Income | + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
Prometheus Stone Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required: | ||||||||||||||||||||||||
Prometheus Stone Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Prometheus Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Prometheus Stone Extractor | ! +0.1 Promethion Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Helios Ore | ! ! + | +2 Military | Technology Required: | ||||||||||||||||||||||||||
Helios Ore Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+ | +2 Military | Technology Required: | ||||||||||||||||||||||||
Helios Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Helios Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Helios Ore Extractor | ! +0.1 Helios Ore Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Silicates | ! ! + | +2 Research | Technology Required: | ||||||||||||||||||||||||||
Silicate Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required: | ||||||||||||||||||||||||
Silicate Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Silicate Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Silicate Extractor | ! +0.1 Hyper Silicates Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Xanthium | ! +1 Max Manufacturing | + | +2 Military
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
Xanthium Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+ | +2 Military
+2 Manufacturing |
Technology Required: | ||||||||||||||||||||||||
Xanthium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+ | +2 Military
+3 Manufacturing |
Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Xanthium Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+ | +2 Military
+4 Manufacturing |
Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Xanthium Extractor | ! +0.1 Xanthium Deposit Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Precursor Nanites | ! ! + | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
Precursor Nanites | -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Precursor Nanites | -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactStudies | ||||||||||||||||||||||||
Precursor Nanites | -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactMastery | ||||||||||||||||||||||||
Orbital Precursor Nanites | ! +0.1 Precursor Nanites Income | + | - | Technology Required:
Tech_PrecursorArcheology | |||||||||||||||||||||||||
Harmony Crystal Deposit | ! ! + | +2 Approval | Technology Required: | ||||||||||||||||||||||||||
Harmony Crystal Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+ | +2 Approval | Technology Required: | ||||||||||||||||||||||||
Harmony Crystal Mine | -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceMining | ||||||||||||||||||||||||
Advanced Harmony Crystal Mine | -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceExtraction | ||||||||||||||||||||||||
Orbital Harmony Crystal | ! +0.1 Harmony Crystals Income | + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Techapods | ! +1 Max Manufacturing | + | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
Techapod Hatchery | -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Techapod Farm | -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||
Advanced Techapod Hive Farm | -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||
Orbital Techapod Hatchery | ! +0.1 Techapod Hive Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Snuggler Colony | ! ! + | +2 Approval
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||||
Snuggler Shelter | -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||
Snuggler Farm | -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||
Advanced Snuggler Farm | -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||
Orbital Snuggler Shelter | ! +0.1 Snuggler Colony Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Arnor Spice | ! ! + | +2 Research
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||||
Arnor Spice Harvester | -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+ | +2 Research
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||
Arnor Spice Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||
Advanced Arnor Spice Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||
Orbital Spice Harvester | ! +0.1 Ultra Spice Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Epimetheus Pollen | ! ! + | +2 Food
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||||
Epimetheus Field | -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required: | ||||||||||||||||||||||||
Epimetheus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_ExoticAgriculture | ||||||||||||||||||||||||
Advanced Epimetheus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_TransgenicManipulation | ||||||||||||||||||||||||
Orbital Pollen Collector | ! +0.1 Epimetheus Pollen Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Artocarpus Fruit | ! +0.3% Growth | + | +2 Population
+1 Food +2 Population |
Technology Required: | |||||||||||||||||||||||||
Artocarpus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+ | +2 Population
+1 Food |
Technology Required: | ||||||||||||||||||||||||
Artocarpus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_ExoticAgriculture | ||||||||||||||||||||||||
Advanced Artocarpus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_TransgenicManipulation | ||||||||||||||||||||||||
Orbital Artocarpus Collector | ! +0.1 Artocarpus Viriles Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Monsatium | ! ! + | +2 Food
+1 Population |
Technology Required: | ||||||||||||||||||||||||||
Monsatium Deposit | -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+ | +2 Food
+1 Population |
Technology Required: | ||||||||||||||||||||||||
Monsatium Deposit Refinery | -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_ExoticAgriculture | ||||||||||||||||||||||||
Advanced Monsatium Deposit Refinery | -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_TransgenicManipulation | ||||||||||||||||||||||||
Orbital Monsatium | ! +0.1 Monsatium Deposit Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Aurorus Arboretum | ! ! + | +2 Tourism
+1 Approval |
Technology Required: | ||||||||||||||||||||||||||
Aurorus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required: | ||||||||||||||||||||||||
Aurorus Arboretum Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||
Advanced Aurorus Arboretum Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||
Orbital Aurorus | ! +0.1 Aurorus Arboretum Income | + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Slums | ! +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Technology Required: | |||||||||||||||||||||||||
Manufacturing District | -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | - | Housing District | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Tech_Planetology | ||||||||||||||||||
Entertainment District | -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
- | Financial District | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | - | Agricultural District | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
- | Research District | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | - | Cultural District | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
TranslatorTech |
Upgrade Manufacturing | -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
Upgrade Manufacturing | -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoManufacturing | |||||||||||||||||||||||||
Upgrade Manufacturing | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_OrbitalMining | |||||||||||||||||||||||||
Upgrade Manufacturing | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_Bioplastics | |||||||||||||||||||||||||
Upgrade Manufacturing | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Claytronics | |||||||||||||||||||||||||
Upgrade Manufacturing | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_SingularityPowerPlants | |||||||||||||||||||||||||
Upgrade Housing | -100 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_XenoBiology | |||||||||||||||||||||||||
Upgrade Housing | -200 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExtremeColonization | |||||||||||||||||||||||||
Upgrade Housing | -300 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExoticWorldColonization | |||||||||||||||||||||||||
Upgrade Housing | -400 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_PlanetaryAdaption | |||||||||||||||||||||||||
Upgrade Housing | -500 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
Upgrade Entertainment | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_HyperwaveRadio | |||||||||||||||||||||||||
Upgrade Entertainment | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
Upgrade Entertainment | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalOutreach | |||||||||||||||||||||||||
Upgrade Entertainment | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | |||||||||||||||||||||||||
Upgrade Entertainment | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | |||||||||||||||||||||||||
Upgrade Markets | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_EconomicDevelopment | |||||||||||||||||||||||||
Upgrade Markets | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_InterstellarTrade | |||||||||||||||||||||||||
Upgrade Markets | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_PreferredLending | |||||||||||||||||||||||||
Upgrade Markets | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_OpenTradePolicy | |||||||||||||||||||||||||
Upgrade Markets | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_GalacticTrade | |||||||||||||||||||||||||
Upgrade Agriculture | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | |||||||||||||||||||||||||
Upgrade Agriculture | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | |||||||||||||||||||||||||
Upgrade Agriculture | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
Upgrade Agriculture | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Hydroponics | |||||||||||||||||||||||||
Upgrade Agriculture | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
Upgrade Research | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResearchDistricts | |||||||||||||||||||||||||
Upgrade Research | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
Upgrade Research | -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_QuantumComputing | |||||||||||||||||||||||||
Upgrade Research | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ComputingSubstrates | |||||||||||||||||||||||||
Upgrade Research | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | |||||||||||||||||||||||||
Upgrade Research | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_ArtificalBrains | |||||||||||||||||||||||||
Upgrade Research | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_AIOverseer | |||||||||||||||||||||||||
Upgrade Culture | -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_Diplomacy | |||||||||||||||||||||||||
Upgrade Culture | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalInfluence | |||||||||||||||||||||||||
Upgrade Culture | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | |||||||||||||||||||||||||
Upgrade Culture | -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAssimilation | |||||||||||||||||||||||||
Upgrade Culture | -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | |||||||||||||||||||||||||
Precursor Elevator | ! +-0.15 Colony Sponsor Decay Mod | + | - | Technology Required: | |||||||||||||||||||||||||
Orbital Factory | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Moisture Generator | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Thermal Core | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Tidal Control | ! +0.2 Approval | + | - | Technology Required: | |||||||||||||||||||||||||
Orbital Prison | ! +-0.1 Crime | + | - | Technology Required: | |||||||||||||||||||||||||
Thulium Moon | ! +0.1 Thulium Income | + | - | Technology Required: | |||||||||||||||||||||||||
Durantium Cloud | ! +0.1 Durantium Income | + | - | Technology Required: | |||||||||||||||||||||||||
Precursor Accelerator | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Promethion Refinery | ! +0.1 Promethion Income | + | - | Technology Required: | |||||||||||||||||||||||||
Precursor Archive | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Precursor Treasury | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Precursor Experiments | ! +-0.2 Approval | + | - | Technology Required: | |||||||||||||||||||||||||
Sensor Array | -1 Thulium Cost | +8 Sensor Range | + | - | Technology Required: | ||||||||||||||||||||||||
Communications Array | -1 Thulium Cost | +3 Influence Per Turn | + | - | Technology Required:
Tech_SupplyDrones | ||||||||||||||||||||||||
Orb of Draginol | ! ! + | - | Technology Required: | ||||||||||||||||||||||||||
Throne of the Arnor | ! +1000 Influence Per Turn
+3 Minerals |
+ | - | Technology Required: | |||||||||||||||||||||||||
Plague Research Center | -360 Manufacturing Cost | ! + | +3 Research | Technology Required: | |||||||||||||||||||||||||
Think Tank | -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Technology Required: | ||||||||||||||||||||||||
The Possibility Engine | -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Technology Required: | ||||||||||||||||||||||||
United Planets | -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Technology Required: | ||||||||||||||||||||||||
Galactic Court | -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required: | ||||||||||||||||||||||||
Galactic Commision | -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_PoliticalCapital | ||||||||||||||||||||||||
Defense Matrix | -1 Durantium Cost | +250 Credits | + | - | - | Space Elevator | -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
+ | - | Technology Required:
Tech_SpaceElevators | ||||||||||||||||||
Orbital Research Lab | -1 Durantium Cost | +100 Credits
+1 Technology |
+ | - | Technology Required:
Tech_ResearchDistricts | ||||||||||||||||||||||||
Recruiting Station | ! +100 Credits
+20 Growth |
+ | - | Technology Required: | |||||||||||||||||||||||||
Climate Control | -1 Durantium Cost | +250 Credits
+1 Fertility |
+ | - | - | Colonization Center | -1 Durantium Cost | +100 Credits
+0.15% Growth |
+ | - | Technology Required: | ||||||||||||||||||
Orbital Prison | -1 Durantium Cost | +250 Credits
+-0.2 Crime |
+ | - | Technology Required: | ||||||||||||||||||||||||
Atmospheric Cleanser | -1 Durantium Cost | +100 Credits | + | - | Technology Required: | ||||||||||||||||||||||||
Sensor Array | -1 Durantium Cost | +250 Credits
+8 Sensor Range |
+ | - | - | Planetary Beacon | -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
+ | - | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||
Orbital Market | -1 Durantium Cost | +1 Wealth | + | - | - | Orbital Academy | -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | + | - | Technology Required: | ||||||||||||||||||
Top Gun Academy | -3 Antimatter Cost | +250 Credits | + | - | Technology Required: | ||||||||||||||||||||||||
Officer Training School | -3 Promethion Cost | +250 Credits | + | - | Technology Required: | ||||||||||||||||||||||||
Institution Of War | -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
+ | - | Technology Required: | ||||||||||||||||||||||||
Conquest Center | -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
+ | - | Technology Required: | ||||||||||||||||||||||||
Tactical College | -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
+ | - | Technology Required: | ||||||||||||||||||||||||
Tactical Instruction | -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
+ | - | Technology Required: | ||||||||||||||||||||||||
Logistics Array | -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
+ | - | - | Navigation Center | -1500 Manufacturing Cost | ! + | - | Technology Required:
InterstellarNavigation | |||||||||||||||||||
Galactic Navigation Network | -620 Manufacturing Cost | +1 Moves Cap | + | +1 All Improvements | Technology Required:
Navagation Network | ||||||||||||||||||||||||
Galactic Navigator's Guild | -2120 Manufacturing Cost | ! + | - | Technology Required:
NavigationalExpertise | |||||||||||||||||||||||||
Improvement_HyperionBrainTrust_Name_tk | ! ! + | +1 All Improvements | Technology Required: | ||||||||||||||||||||||||||
Scan Planet | -60 Manufacturing Cost | ! + | - | Technology Required: | |||||||||||||||||||||||||
Pain Amplifier | -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
ColonizationTech | ||||||||||||||||||||||||
Broadcast Culture | -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
Galactic Currency Reserve | -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_TradeNetworks | ||||||||||||||||||||||||
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Tech_TechnologicalAssimilation | |||||||||||||||||||||||||
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Technology Required: | |||||||||||||||||||||||||
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
TranslatorTech | |||||||||||||||||||||||||
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Tech_Hatcheries | |||||||||||||||||||||||||
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
-5 Durantium Cost | +50 Credits
+1 Fertility |
+ | - | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
Translight Hub | -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Technology Required: | ||||||||||||||||||||||||
Central Borehole | -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||
Borehole | ! +2 Max Manufacturing | + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
Home Burrow | -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Technology Required: | ||||||||||||||||||||||||
Growth Center | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+ | +1 Population
+1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||
Nurture Den | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||
Enforcer Den | -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Technology Required: | ||||||||||||||||||||||||
Industrial Espionage Center | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Technology Required: | ||||||||||||||||||||||||
Neural Link | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||
The World Engine | -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+ | +3 Manufacturing
+3 Military |
Technology Required: | ||||||||||||||||||||||||
Elemental Fabricator | -40 Manufacturing Cost | +5 Max Manufacturing | + | +1 Manufacturing
+1 Military |
Technology Required: | ||||||||||||||||||||||||
Tower of Procipinee | -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+ | +2 Research | Technology Required: | ||||||||||||||||||||||||
Auto Printer | -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Technology Required: | ||||||||||||||||||||||||
Communications Array | -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Technology Required: | ||||||||||||||||||||||||
Durantium Scanner | -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | ||||||||||||||||||||||||
Precursor Relic Scanner | -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | ||||||||||||||||||||||||
Durantium Deposit | ! +1 Max Manufacturing
+0.1 Durantium Income |
+ | +2 Military
+2 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
Precursor Relic | ! +2 Research | + | +1 Research | Technology Required: | |||||||||||||||||||||||||
Precursor Relic | ! +0.10 Approval | + | +1 Approval | Technology Required: | |||||||||||||||||||||||||
Precursor Relic | ! +3 Influence Per Turn | + | +1 Influence | Technology Required: | |||||||||||||||||||||||||
Interrogation Machine | -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Technology Required: | ||||||||||||||||||||||||
Death Camp | -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||
The Grand Resort | -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Technology Required: | ||||||||||||||||||||||||
The Great School | -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Technology Required: | ||||||||||||||||||||||||
Central Mine | -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | ||||||||||||||||||||||||
Mining Core | -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | ||||||||||||||||||||||||
Mining Operation | ! +1 Max Manufacturing
+0.05 Pollution |
+ | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
Air Purifier | -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
ColonizationTech | ||||||||||||||||||||||||
Xeno Patent Office | -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Technology Required: | ||||||||||||||||||||||||
Arms Expo | -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Technology Required: | ||||||||||||||||||||||||
Father Tree | -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required: | ||||||||||||||||||||||||
Verdure Globe Vault | -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Technology Required: | ||||||||||||||||||||||||
Father Root | ! +1 Research | + | +1 Research | Technology Required: | |||||||||||||||||||||||||
Crystal Core | -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Technology Required: | ||||||||||||||||||||||||
Crystallization Chambers | -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Tech_ColonialPolicies | ||||||||||||||||||||||||
Facet Conduits | -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Tech_XenoIndustrialization | ||||||||||||||||||||||||
Harmonic Array | -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Tech_ArtificialGravity | ||||||||||||||||||||||||
Prismatic Learning Matrix | -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
TranslatorTech | ||||||||||||||||||||||||
Shard of Enlightenment | ! +0.15 Approval | + | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
Centauron Empoerium | -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Tech_XenoHospitality | ||||||||||||||||||||||||
Xeno Welcome Hub | -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Tech_XenoHospitality |