Improvements Test: Difference between revisions

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<h3>Improvements</h3>
----
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:<br>
* Increased by planet-wide level upgrades by improvement categories, which require technological research.
* Adjacency bonuses from other improvements that neighbor the target improvement.
<h3>Districts</h3>
----
[[File:Districts.png|400px|thumb|right|Districts]]
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Costs'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| <span style="color: red;">-50</span> Manufacturing Cost (Base)
! <span style="color:Red;">-0</span> Manufacturing Cost
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 1)
! <span style="color:Green;">+1</span> Food Income
 
<span style="color:Green;">+5</span> Maintenance
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 2)
<span style="color:Green;">+0.02</span> Crime
 
<span style="color:Green;">+1</span> Manufacturing
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 3)
<span style="color:Green;">+1</span> Population Cap
 
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 4)
<span style="color:Green;">+1</span> Population Cap
 
| <span style="color:Green;">+1</span> All Improvements
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 5)
| <u>Technology Required:</u>
 
TechTree
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 6)
| <span style="color: green;">+4%</span> Manufacturing
<span style="color: green;">+2%</span> Pollution
| <span style="color: green;">+2%</span> Manufacturing
| <span style="color: green;">+1</span> Manufacturing
|<u>Cannot be built:</u>Marshlands
Wetland
Barrier Reefs
Shallows
<u>Technology for Upgrade:</u>
Xeno Industrialization (Upgrade Level 1)
 
Xeno Manufacturing (Upgrade Level 2)
 
Orbital Mining (Upgrade Level 3)
 
Bioplastics (Upgrade Level 4)
 
Claytronics (Upgrade Level 5)
 
Singularity Power Plants (Upgrade Level 6)
|-
|-
|[[File:District Population.png|left|48x48px|frameless]]Housing
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
| <span style="color: red;">-100</span> Manufacturing Cost (Base)
! <span style="color:Red;">-0</span> Manufacturing Cost
<span style="color: red;">-100</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 1)
! <span style="color:Green;">+0.1</span> Tourism
 
<span style="color:Green;">+6</span> Population Cap
<span style="color: red;">-200</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 2)
<span style="color:Green;">+3</span> Sensor Range
 
<span style="color:Green;">+1</span> Control Per Turn
<span style="color: red;">-300</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 3)
<span style="color:Green;">+100</span> Influence
 
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color: red;">-400</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 4)
<span style="color:Green;">+1</span> Culture Points Per Turn
 
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color: red;">-500</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 5)
<span style="color:Green;">+1</span> Population Cap
| <span style="color: green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <span style="color: green;">+0.1</span> Population Cap
| <u>Technology Required:</u>
| <span style="color: green;">+1</span> Population
TechTree
<span style="color: green;">+1</span> Wealth
 
<span style="color: green;">+1</span> Influence
|<u>Technology Required:</u>Planetology
 
 
<u>Technology for Upgrade:</u>
 
Xeno Biology (Upgrade Level 1)
 
Extreme Colonization (Upgrade Level 2)
 
Exotic World Colonization (Upgrade Level 3)
 
Planetary Adaptation (Upgrade Level 4)
 
Environmental Engineering (Upgrade Level 5)
|-
|-
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
| <span style="color: red;">-120</span> Manufacturing Cost (Base)
! <span style="color:Red;">-3</span> Manufacturing Cost
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
! <span style="color:Green;">+2</span> Population Cap
 
! <span style="color:Green;">+</span>  
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
| <span style="color:Red;">-</span>  
 
| |-
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
 
! <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
! ! <span style="color:Green;">+</span>  
 
| <span style="color:Red;">-</span>  
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <u>Technology Required:</u>
| <span style="color: green;">+3%</span> Approval
Tech_PlanetaryAdaption
<span style="color: green;">+1%</span> Crime
| <span style="color: green;">+2%</span> Approval
| <span style="color: green;">+1</span> Approval
<span style="color: green;">+1</span> Wealth
|<u>Technology for Upgrade:</u>
Hyperwave Radio (Upgrade Level 1)
 
Xeno Entertainment (Upgrade Level 2)
 
Cultural Outreach (Upgrade Level 3)
 
Stellar Emigration (Upgrade Level 4)
 
Cultural Affinity (Upgrade Level 5)
|-
|[[File:District Wealth.png|left|48x48px|frameless]]Financial
| <span style="color: red;">-75</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+5%</span> Gross Income
| <span style="color: green;">+3%</span> Gross Income
| <span style="color: green;">+1</span> Wealth
|<u>Cannot be built:</u>Marshlands
Mountains
Volcano
<u>Technology for Upgrade:</u>
Trade Networks (Upgrade Level 1)
 
Interstellar Trade (Upgrade Level 2)
 
Preferred Lending (Upgrade Level 3)
 
Open Trade Policy (Upgrade Level 4)
 
Galactic Trade (Upgrade Level 5)
|-
|-
|[[File:District Food.png|left|48x48px|frameless]]Agricultural
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
| <span style="color: red;">-90</span> Manufacturing Cost (Base)
! <span style="color:Red;">-430</span> Manufacturing Cost
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
! <span style="color:Green;">+2</span> Maintenance
 
<span style="color:Green;">+-0.05</span> Pollution
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
! <span style="color:Green;">+-0.04</span> Pollution
 
| <span style="color:Green;">+2</span> Manufacturing
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
| <u>Technology Required:</u>
 
Tech_Terraforming
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+1</span> Food
<span style="color: green;">+10%</span> Food
| <span style="color: green;">+0.1</span> Food
<span style="color: green;">+8%</span> Food
| <span style="color: green;">+2</span> Food
|<u>Cannot be built:</u>Desert
Mountains
Volcanic Rifts
Lave Flow
Volcano
<u>Race Applicability:</u>All except Synthetic Life
 
<u>Technology for Upgrade:</u>
Xeno Biology (Upgrade Level 1)
 
Terraforming (Upgrade Level 2)
 
Xeno Agriculture (Upgrade Level 3)
 
Hydroponics (Upgrade Level 4)
 
Transgenic Manipulation (Upgrade Level 5)
|-
|-
|[[File:District Research.png|left|48x48px|frameless]]Research
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
| <span style="color: red;">-75</span> Manufacturing Cost (Base)
! <span style="color:Red;">-256</span> Manufacturing Cost
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
! <span style="color:Green;">+1</span> Control Per Turn
 
<span style="color:Green;">+2</span> Sensor Range
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 2)
<span style="color:Green;">+0.1</span> Crime
 
! <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 3)
| <span style="color:Green;">+2</span> All Improvements
 
| <u>Technology Required:</u>
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 4)
Tech_Espionage
 
|-
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 5)
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
 
! <span style="color:Red;">-128</span> Manufacturing Cost
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 6)
! <span style="color:Green;">+0.3%</span> Colony Gross Income
 
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 7)
<span style="color:Green;">+0.2</span> Pollution
| <span style="color: green;">+4%</span> Research
! <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color: green;">+2%</span> Research
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color: green;">+1</span> Research
| <span style="color:Green;">+2</span> Wealth
|<u>Technology for Upgrade:</u>
<span style="color:Green;">+2</span> Manufacturing
Research Districts (Upgrade Level 1)
| <u>Technology Required:</u>
 
Tech_DeepCoreMining
Xeno Research (Upgrade Level 2)
 
Quantum Computing (Upgrade Level 3)
 
Computing Substrates (Upgrade Level 4)
 
Neural Mapping (Upgrade Level 5)
 
Artificial Brain (Upgrade Level 6)
 
AI Overseer (Upgrade Level 7)
|-
|-
|[[File:District Influence.png|left|48x48px|frameless]]Cultural
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
| <span style="color: red;">-100</span> Manufacturing Cost (Base)
! <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
 
! <span style="color:Green;">+0.03</span> Approval
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
<span style="color:Green;">+2</span> Food Income
 
<span style="color:Green;">+0.3</span> Tourism
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+3%</span> Influence
| <span style="color: green;">+5%</span> Influence
| <span style="color: green;">+2</span> Influence
<span style="color: green;">+1</span> Approval
 
<span style="color: green;">+1</span> Wealth
|<u>Technology Required:</u>Universal Translator
 
 
<u>Technology for Upgrade:</u>
 
Diplomacy (Upgrade Level 1)
 
Cultural Influence (Upgrade Level 2)
 
Stellar Emigration (Upgrade Level 3)
 
Cultural Assimilation (Upgrade Level 4)
 
Cultural Affinity (Upgrade Level 5)
|}
 
<h3>Orbital Improvements</h3>
----
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
<H3>Improvements</H3>
----
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
! <span style="color:Red;">-0</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Food Income
! <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+0.03</span> Tourism
<span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+2</span> All Improvements
<span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
| <u>Technology Required:</u>
TechTree
Tech_ExoticWorldColonization
|-
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
! <span style="color:Red;">-0</span> Manufacturing Cost
! <span style="color:Red;">-20</span> Manufacturing Cost
! <span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+0.20%</span> Research
<span style="color:Green;">+3</span> Sensor Range
! <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
! <span style="color:Red;">-3</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Population Cap
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
! <span style="color:Red;">-45</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
! <span style="color:Red;">-430</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
! <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
! <span style="color:Red;">-256</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
! <span style="color:Red;">-128</span> Manufacturing Cost
! <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_DeepCoreMining
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
! <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
! <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
! <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
! <span style="color:Red;">-20</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
Line 3,561: Line 3,315:
| <u>Technology Required:</u>
| <u>Technology Required:</u>
Tech_XenoHospitality
Tech_XenoHospitality
|-
|-
|}
|}

Revision as of 15:07, 12 February 2024

District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
-0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Technology Required:

TechTree

Capital City
-0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Technology Required:

TechTree

Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap + - -
Strip Mine
-45 Manufacturing Cost ! + - Technology Required:

Tech_PlanetaryAdaption

Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:

Tech_Terraforming

Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:

Tech_Espionage

Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:

Tech_DeepCoreMining

Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:

Tech_ExoticWorldColonization

Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:

ColonizationTech

Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:

Tech_XenoResearch

Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:

Tech_XenoResearch

AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:

Tech_AIOverseer

Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:

Tech_HyperwaveRadio

Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:

Tech_ColonialBureaucracy

Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:

Tech_InterstellarBanking

Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:

Tech_OrbitalManufacturing

Planetary Generator
-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Tech_ColonialPolicies

Stellar Forge
-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:

Tech_PlanetaryMobilization

Durantium Processor
-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Tech_XenoManufacturing

Industrial Center
-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:

ColonizationTech

Supply Depot
-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:

Tech_XenoIndustrialization

Fusion Power Plant
-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:

Tech_FusionPowerPlants

Singularity Power Plant
-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:

Tech_SingularityPowerPlants

Manufacturing Capital
-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:

Tech_ManufacturingCapitals

Razar's Lift
-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

Tech_SpaceElevators

Beacon of Babylon
-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:

Tech_HyperwaveRadio

Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:

Tech_ResearchDistricts

Virtual World
-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval - Technology Required:

Tech_XenoEntertainment

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:

Tech_XenoEntertainment

Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+ +3 Research Technology Required:

Tech_SubspaceScanning

Kimberly's Refuge
-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:

Tech_Planetology

Colonial Clinic
-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:

Tech_XenoBiology

Medical Center
-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:

Tech_XenoMedicine

Fertility Center
-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:

Tech_ArtificialWombs

Longevity Center
-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:

Tech_LifeExtension

Cybernetic Hospital
-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:

Tech_Cybernetics

Organ Market
-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:

Tech_RegenerativeGels

Planetary Conversion
-60 Manufacturing Cost ! + - Technology Required:

Tech_XenoBiology

Planetary Soil Upgrade
-60 Manufacturing Cost ! + - Technology Required:

Tech_SoilEnhancement

Soil Engineering
-90 Manufacturing Cost ! + - Technology Required:

Tech_AdaptedCropEngineering

Terraforming Module
-120 Manufacturing Cost ! + - Technology Required:

Tech_Terraforming

Terraforming Plant
-120 Manufacturing Cost ! + - Technology Required:

Tech_EnvironmentalEngineering

Habitat Improvement
-150 Manufacturing Cost ! + - Technology Required:

Tech_SoilEnhancement

Resequencing Station
-200 Manufacturing Cost ! + - Technology Required:

Tech_ResequencerStations

Ultra Terraformer
-250 Manufacturing Cost ! + - Technology Required:

Tech_ResequencerStations

Engineered Landslide
-120 Manufacturing Cost ! + - Technology Required:

PlanetaryEnhancement

Planetary Defense Dome
-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:

Tech_PlanetaryDefenseDome

Orbital Defense Platform
-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+1 Maintenance

+3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:

Tech_OrbitalDefencePlatform

Surveillance Center
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:

Tech_PlanetaryMobilization

Planetary Court
-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:

Tech_ColonialLawAndPolicy

Prison
-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:

Tech_ColonialBureaucracy

Diplomatic Embassy
-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:

Tech_Eminence

Assimilation Foundation
-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Tech_CulturalAssimilation

Cultural Beacon
-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Tech_CulturalDomination

Iridia Exchange
-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Technology Required:
Galactic Stock Exchange
-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:

Tech_FinancialSectors

Financial Capital
-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:

Tech_XenoEconomics

Trade Network
-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:

Tech_TradeNetworks

Galactic Bazaar
-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:

Tech_GalacticTrade

Entertainment Capital
-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:

Tech_CulturalAffinity

Heritage Center
-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:

TranslatorTech

Hall Of Tradition
-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Technology Required:
Union Center
-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Technology Required:
Shark Tank
-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Technology Required:
Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

! +0.05% Research +5 Research Technology Required:
Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Technology Required:
Spice Market
-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:

Tech_InterstellarTrade

Grand Casino
-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:

Tech_InterstellarTourism

Galactic Zoo
-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:

Tech_OpenImmigration

Utopian Resort
-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:

Tech_WondersOfTheGalaxy

Restaurant of Eternity
-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:

Tech_GalacticRecruitment

Prison Labor Camp
-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Technology Required:
Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:

Tech_XenoResearch

Garrison
-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Technology Required:
Black Market
-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:

BlackMarketTech

Smuggler Port
-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Technology Required:
Pleasure Dome
-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:

Tech_XenoEntertainment

Mercenary Camp
-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:

Tech_CulturalAssimilation

Drathian Temple
-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:

Tech_XenoTheology

Shrine of the Mithrilar
-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Tech_MithrilarianEpics

Shrine of Tandis
-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Tech_MascrinthusAndDraginol

Precursor Souvenir Shop
-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:

Tech_CulturalInfluence

Coordination Temple
-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance + +2 All Improvements Technology Required:

Tech_XenoReligions

Temple of Whispers
-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:

Tech_Espionage

Tide Pools
-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Technology Required:
Barrier Reef
-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:

Tech_DefensiveStudies

Exotic Hatchery
-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:

Tech_CulturalOutreach

Krynn Consulate
-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

ThePathTech

Krynniac Temple
-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

ThePathTech

Krynniac Mission
-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

TheCallingTech

Krynniac Order
-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

TheOrderTech

Krynniac Ministry
-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:

ThePathTech

Krynniac Sanctuary
-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Technology Required:
Monument to Divine Rosalind
-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Technology Required:
Krynniac Altar
-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Technology Required:
Baratak Grove
-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Technology Required:
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Technology Required:
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Technology Required:
Manti Birthing Pool
-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Technology Required:
Scan Planet
-60 Manufacturing Cost ! + - Technology Required:
Investigate Murder
-60 Manufacturing Cost ! + - Technology Required:
Find Missing Colonists
-30 Manufacturing Cost ! + - Technology Required:
Hall of Unity
-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Technology Required:
Astrolab of the Arnor
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Technology Required:
Infinite Archive
-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Technology Required:
Grand Menagerie
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Technology Required:
New Eden
-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Technology Required:
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

! + - Technology Required:
Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:

Tech_StrongAI

Xeno Anthropology Center
-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:

XenoAnthropology

Weather Control Center
-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:

WeatherControlTech

Weather Control Zenith
-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:

WeatherControlZenithTech

Antimatter Power Plant
-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance + +3 All Improvements Technology Required:

Tech_AntiMatterPowerPlants

Economic Stimulus
-250 Manufacturing Cost ! + - -
Produce Modules
-200 Manufacturing Cost ! + - Technology Required:

Tech_ModuleAssembly

Heritage
-100 Manufacturing Cost ! + - Technology Required:
Aid Research
-200 Manufacturing Cost ! + - Technology Required:

Tech_NeuralMapping

Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

! + - Technology Required:

Tech_Cloning

Wildland Refuge
-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:

Tech_LandPreservation

Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Technology Required:
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:

Tech_PostSentience

Warforged Foundry
-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance + +2 Military Technology Required:
Natural League Center
-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Technology Required:
Irrigation Network
-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:

Tech_XenoAgriculture

Governor's Manor
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:

Tech_LeadershipRecruiting

Produce Drones
-250 Manufacturing Cost ! + - Technology Required:

Tech_DroneProduction

Produce Modules
-150 Manufacturing Cost ! + - Technology Required:

Tech_ModuleAssembly

Produce Nanobots
-250 Manufacturing Cost ! + - Technology Required:
Research Mission
-200 Manufacturing Cost

-1 Promethion Cost

! + - -
Treasure Hunt
-300 Manufacturing Cost ! + - -
-80 Manufacturing Cost ! + - Technology Required:
Industrial Goods
-60 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_MiningMissions

Scavengers
-120 Manufacturing Cost ! + - Technology Required:

Tech_ExoticMineralMissions

Ore Traders
-140 Manufacturing Cost ! + - Technology Required:

Tech_RareCrystalMissions

Gem Traders
-140 Manufacturing Cost ! + - Technology Required:

Tech_RareCrystalMissions

Silicate Traders
-140 Manufacturing Cost ! + - Technology Required:

Tech_RareCrystalMissions

Pilgrims
-150 Manufacturing Cost

-1 Ultra Spice Cost

! + - Technology Required:

Tech_CulturalOutreachMissions

Thulium Deposit
! ! + +2 Wealth Technology Required:
Thulium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+ +2 Wealth Technology Required:
Thulium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Thulium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Thulium Extractor
! +0.1 Thulium Income + - Technology Required:

Tech_OrbitalMining

Crystallized Elerium
! ! + +2 Wealth Technology Required:
Crystallized Elerium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+ +2 Wealth Technology Required:
Crystallized Elerium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Elerium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Elerium Extractor
! +0.1 Elerium Income + - Technology Required:

Tech_OrbitalMining

Prometheus Stone
! +3 Colony Gross Income + +2 Wealth Technology Required:
Prometheus Stone Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+ +2 Wealth Technology Required:
Prometheus Stone Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Prometheus Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Prometheus Stone Extractor
! +0.1 Promethion Income + - Technology Required:

Tech_OrbitalMining

Helios Ore
! ! + +2 Military Technology Required:
Helios Ore Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+ +2 Military Technology Required:
Helios Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+ +2 Military Technology Required:

Tech_XenoResourceMining

Advanced Helios Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+ +2 Military Technology Required:

Tech_XenoResourceExtraction

Orbital Helios Ore Extractor
! +0.1 Helios Ore Income + - Technology Required:

Tech_OrbitalMining

Silicates
! ! + +2 Research Technology Required:
Silicate Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:
Silicate Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:

Tech_XenoResourceMining

Advanced Silicate Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:

Tech_XenoResourceExtraction

Orbital Silicate Extractor
! +0.1 Hyper Silicates Income + - Technology Required:

Tech_OrbitalMining

Xanthium
! +1 Max Manufacturing + +2 Military

+1 Manufacturing

Technology Required:
Xanthium Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+ +2 Military

+2 Manufacturing

Technology Required:
Xanthium Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+ +2 Military

+3 Manufacturing

Technology Required:

Tech_XenoResourceMining

Advanced Xanthium Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+ +2 Military

+4 Manufacturing

Technology Required:

Tech_XenoResourceExtraction

Orbital Xanthium Extractor
! +0.1 Xanthium Deposit Income + - Technology Required:

Tech_OrbitalMining

Precursor Nanites
! ! + +2 Manufacturing Technology Required:
Precursor Nanites
-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+ +2 Manufacturing Technology Required:
Precursor Nanites
-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_ArtifactStudies

Precursor Nanites
-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_ArtifactMastery

Orbital Precursor Nanites
! +0.1 Precursor Nanites Income + - Technology Required:

Tech_PrecursorArcheology

Harmony Crystal Deposit
! ! + +2 Approval Technology Required:
Harmony Crystal Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+ +2 Approval Technology Required:
Harmony Crystal Mine
-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+ +2 Approval Technology Required:

Tech_XenoResourceMining

Advanced Harmony Crystal Mine
-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+ +2 Approval Technology Required:

Tech_XenoResourceExtraction

Orbital Harmony Crystal
! +0.1 Harmony Crystals Income + - Technology Required:

Tech_OrbitalMining

Techapods
! +1 Max Manufacturing + +2 Manufacturing Technology Required:
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_EnvironmentalEngineering

Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_AdaptedCropEngineering

Orbital Techapod Hatchery
! +0.1 Techapod Hive Income + - Technology Required:

Tech_Hydroponics

Snuggler Colony
! ! + +2 Approval

+1 Wealth

Technology Required:
Snuggler Shelter
-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:
Snuggler Farm
-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:

Tech_EnvironmentalEngineering

Advanced Snuggler Farm
-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:

Tech_AdaptedCropEngineering

Orbital Snuggler Shelter
! +0.1 Snuggler Colony Income + - Technology Required:

Tech_Hydroponics

Arnor Spice
! ! + +2 Research

+1 Wealth

Technology Required:
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+ +2 Research

+1 Wealth

Technology Required:
Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+ +2 Research

+1 Wealth

Technology Required:

Tech_EnvironmentalEngineering

Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+ +2 Research

+1 Wealth

Technology Required:

Tech_AdaptedCropEngineering

Orbital Spice Harvester
! +0.1 Ultra Spice Income + - Technology Required:

Tech_Hydroponics

Epimetheus Pollen
! ! + +2 Food

+1 Wealth

Technology Required:
Epimetheus Field
-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:
Epimetheus Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:

Tech_ExoticAgriculture

Advanced Epimetheus Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:

Tech_TransgenicManipulation

Orbital Pollen Collector
! +0.1 Epimetheus Pollen Income + - Technology Required:

Tech_Hydroponics

Artocarpus Fruit
! +0.3% Growth + +2 Population

+1 Food +2 Population

Technology Required:
Artocarpus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+ +2 Population

+1 Food

Technology Required:
Artocarpus Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+ +2 Population

+1 Food

Technology Required:

Tech_ExoticAgriculture

Advanced Artocarpus Farm
-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+ +2 Population

+1 Food

Technology Required:

Tech_TransgenicManipulation

Orbital Artocarpus Collector
! +0.1 Artocarpus Viriles Income + - Technology Required:

Tech_Hydroponics

Monsatium
! ! + +2 Food

+1 Population

Technology Required:
Monsatium Deposit
-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+ +2 Food

+1 Population

Technology Required:
Monsatium Deposit Refinery
-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+ +2 Food

+1 Population

Technology Required:

Tech_ExoticAgriculture

Advanced Monsatium Deposit Refinery
-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+ +2 Food

+1 Population

Technology Required:

Tech_TransgenicManipulation

Orbital Monsatium
! +0.1 Monsatium Deposit Income + - Technology Required:

Tech_Hydroponics

Aurorus Arboretum
! ! + +2 Tourism

+1 Approval

Technology Required:
Aurorus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+ +2 Tourism

+1 Approval

Technology Required:
Aurorus Arboretum Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+ +2 Tourism

+1 Approval

Technology Required:

Tech_EnvironmentalEngineering

Advanced Aurorus Arboretum Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+ +2 Tourism

+1 Approval

Technology Required:

Tech_AdaptedCropEngineering

Orbital Aurorus
! +0.1 Aurorus Arboretum Income + - Technology Required:

Tech_Hydroponics

Slums
! +1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Technology Required:
Manufacturing District
-50 Manufacturing Cost +0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing -
Housing District
-100 Manufacturing Cost +1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:

Tech_Planetology

Entertainment District
-120 Manufacturing Cost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

-
Financial District
-75 Manufacturing Cost +0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth -
Agricultural District
-90 Manufacturing Cost +1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

-
Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research -
Cultural District
-100 Manufacturing Cost +0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:

TranslatorTech

Upgrade Manufacturing
-150 Manufacturing Cost ! + - Technology Required:

Tech_XenoIndustrialization

Upgrade Manufacturing
-150 Manufacturing Cost ! + - Technology Required:

Tech_XenoManufacturing

Upgrade Manufacturing
-200 Manufacturing Cost ! + - Technology Required:

Tech_OrbitalMining

Upgrade Manufacturing
-300 Manufacturing Cost ! + - Technology Required:

Tech_Bioplastics

Upgrade Manufacturing
-400 Manufacturing Cost ! + - Technology Required:

Tech_Claytronics

Upgrade Manufacturing
-500 Manufacturing Cost ! + - Technology Required:

Tech_SingularityPowerPlants

Upgrade Housing
-100 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_XenoBiology

Upgrade Housing
-200 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_ExtremeColonization

Upgrade Housing
-300 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_ExoticWorldColonization

Upgrade Housing
-400 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_PlanetaryAdaption

Upgrade Housing
-500 Manufacturing Cost

-1 Durantium Cost

! + - Technology Required:

Tech_EnvironmentalEngineering

Upgrade Entertainment
-100 Manufacturing Cost ! + - Technology Required:

Tech_HyperwaveRadio

Upgrade Entertainment
-200 Manufacturing Cost ! + - Technology Required:

Tech_XenoEntertainment

Upgrade Entertainment
-300 Manufacturing Cost ! + - Technology Required:

Tech_CulturalOutreach

Upgrade Entertainment
-400 Manufacturing Cost ! + - Technology Required:

Tech_StellarEmigration

Upgrade Entertainment
-500 Manufacturing Cost ! + - Technology Required:

Tech_CulturalAffinity

Upgrade Markets
-100 Manufacturing Cost ! + - Technology Required:

Tech_EconomicDevelopment

Upgrade Markets
-200 Manufacturing Cost ! + - Technology Required:

Tech_InterstellarTrade

Upgrade Markets
-300 Manufacturing Cost ! + - Technology Required:

Tech_PreferredLending

Upgrade Markets
-400 Manufacturing Cost ! + - Technology Required:

Tech_OpenTradePolicy

Upgrade Markets
-500 Manufacturing Cost ! + - Technology Required:

Tech_GalacticTrade

Upgrade Agriculture
-100 Manufacturing Cost ! + - Technology Required:

Tech_XenoBiology

Upgrade Agriculture
-200 Manufacturing Cost ! + - Technology Required:

Tech_Terraforming

Upgrade Agriculture
-300 Manufacturing Cost ! + - Technology Required:

Tech_XenoAgriculture

Upgrade Agriculture
-400 Manufacturing Cost ! + - Technology Required:

Tech_Hydroponics

Upgrade Agriculture
-500 Manufacturing Cost ! + - Technology Required:

Tech_TransgenicManipulation

Upgrade Research
-100 Manufacturing Cost ! + - Technology Required:

Tech_ResearchDistricts

Upgrade Research
-100 Manufacturing Cost ! + - Technology Required:

Tech_XenoResearch

Upgrade Research
-150 Manufacturing Cost ! + - Technology Required:

Tech_QuantumComputing

Upgrade Research
-200 Manufacturing Cost ! + - Technology Required:

Tech_ComputingSubstrates

Upgrade Research
-300 Manufacturing Cost ! + - Technology Required:

Tech_NeuralMapping

Upgrade Research
-400 Manufacturing Cost ! + - Technology Required:

Tech_ArtificalBrains

Upgrade Research
-500 Manufacturing Cost ! + - Technology Required:

Tech_AIOverseer

Upgrade Culture
-100 Manufacturing Cost ! + - Technology Required:

Tech_Diplomacy

Upgrade Culture
-200 Manufacturing Cost ! + - Technology Required:

Tech_CulturalInfluence

Upgrade Culture
-300 Manufacturing Cost ! + - Technology Required:

Tech_StellarEmigration

Upgrade Culture
-400 Manufacturing Cost ! + - Technology Required:

Tech_CulturalAssimilation

Upgrade Culture
-500 Manufacturing Cost ! + - Technology Required:

Tech_CulturalAffinity

Precursor Elevator
! +-0.15 Colony Sponsor Decay Mod + - Technology Required:
Orbital Factory
! ! + - Technology Required:
Moisture Generator
! ! + - Technology Required:
Thermal Core
! ! + - Technology Required:
Tidal Control
! +0.2 Approval + - Technology Required:
Orbital Prison
! +-0.1 Crime + - Technology Required:
Thulium Moon
! +0.1 Thulium Income + - Technology Required:
Durantium Cloud
! +0.1 Durantium Income + - Technology Required:
Precursor Accelerator
! ! + - Technology Required:
Promethion Refinery
! +0.1 Promethion Income + - Technology Required:
Precursor Archive
! ! + - Technology Required:
Precursor Treasury
! ! + - Technology Required:
Precursor Experiments
! +-0.2 Approval + - Technology Required:
Sensor Array
-1 Thulium Cost +8 Sensor Range + - Technology Required:
Communications Array
-1 Thulium Cost +3 Influence Per Turn + - Technology Required:

Tech_SupplyDrones

Orb of Draginol
! ! + - Technology Required:
Throne of the Arnor
! +1000 Influence Per Turn

+3 Minerals

+ - Technology Required:
Plague Research Center
-360 Manufacturing Cost ! + +3 Research Technology Required:
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Technology Required:
The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Technology Required:
United Planets
-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Technology Required:
Galactic Court
-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
Galactic Commision
-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:

Tech_PoliticalCapital

Defense Matrix
-1 Durantium Cost +250 Credits + - -
Space Elevator
-2 Durantium Cost +50 Credits

+1 Minerals +1 Maintenance

+ - Technology Required:

Tech_SpaceElevators

Orbital Research Lab
-1 Durantium Cost +100 Credits

+1 Technology

+ - Technology Required:

Tech_ResearchDistricts

Recruiting Station
! +100 Credits

+20 Growth

+ - Technology Required:
Climate Control
-1 Durantium Cost +250 Credits

+1 Fertility

+ - -
Colonization Center
-1 Durantium Cost +100 Credits

+0.15% Growth

+ - Technology Required:
Orbital Prison
-1 Durantium Cost +250 Credits

+-0.2 Crime

+ - Technology Required:
Atmospheric Cleanser
-1 Durantium Cost +100 Credits + - Technology Required:
Sensor Array
-1 Durantium Cost +250 Credits

+8 Sensor Range

+ - -
Planetary Beacon
-1 Durantium Cost +100 Credits

+1 Planet Influence +0.2% Influence Per Turn

+ - Technology Required:

Tech_HyperwaveRadio

Orbital Market
-1 Durantium Cost +1 Wealth + - -
Orbital Academy
-5 Durantium Cost

-1 Promethion Cost

+150 Credits + - Technology Required:
Top Gun Academy
-3 Antimatter Cost +250 Credits + - Technology Required:
Officer Training School
-3 Promethion Cost +250 Credits + - Technology Required:
Institution Of War
-3 Durantium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

+ - Technology Required:
Conquest Center
-3 Hyper Silicates Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability

+ - Technology Required:
Tactical College
-3 Thulium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering

+ - Technology Required:
Tactical Instruction
-5 Thulium Cost +500 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering

+ - Technology Required:
Logistics Array
-1 Durantium Cost

-1 Thulium Cost -1 Promethion Cost

+100 Credits

+1 Control Per Turn

+ - -
Navigation Center
-1500 Manufacturing Cost ! + - Technology Required:

InterstellarNavigation

Galactic Navigation Network
-620 Manufacturing Cost +1 Moves Cap + +1 All Improvements Technology Required:

Navagation Network

Galactic Navigator's Guild
-2120 Manufacturing Cost ! + - Technology Required:

NavigationalExpertise

Improvement_HyperionBrainTrust_Name_tk
! ! + +1 All Improvements Technology Required:
Scan Planet
-60 Manufacturing Cost ! + - Technology Required:
Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:

ColonizationTech

Broadcast Culture
-300 Manufacturing Cost ! + - Technology Required:

Tech_XenoEntertainment

Galactic Currency Reserve
-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:

Tech_TradeNetworks

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:

ColonizationTech

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:

ColonizationTech

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:

ColonizationTech

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:

Tech_TechnologicalAssimilation

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Technology Required:
-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:

Tech_XenoResearch

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:

Tech_XenoIndustrialization

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:

ColonizationTech

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:

TranslatorTech

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:

Tech_Hatcheries

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:

ColonizationTech

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Technology Required:
-5 Durantium Cost +50 Credits

+1 Fertility

+ - Technology Required:

Tech_XenoAgriculture

Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Technology Required:
Central Borehole
-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Technology Required:
Borehole
! +2 Max Manufacturing + +2 Wealth Technology Required:
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Technology Required:
Growth Center
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+ +1 Population

+1 Manufacturing

Technology Required:
Nurture Den
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Technology Required:
Enforcer Den
-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Technology Required:
Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Technology Required:
Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Technology Required:
The World Engine
-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+ +3 Manufacturing

+3 Military

Technology Required:
Elemental Fabricator
-40 Manufacturing Cost +5 Max Manufacturing + +1 Manufacturing

+1 Military

Technology Required:
Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+ +2 Research Technology Required:
Auto Printer
-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Technology Required:
Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Technology Required:
Durantium Scanner
-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range - Technology Required:
Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range - Technology Required:
Durantium Deposit
! +1 Max Manufacturing

+0.1 Durantium Income

+ +2 Military

+2 Manufacturing

Technology Required:
Precursor Relic
! +2 Research + +1 Research Technology Required:
Precursor Relic
! +0.10 Approval + +1 Approval Technology Required:
Precursor Relic
! +3 Influence Per Turn + +1 Influence Technology Required:
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Technology Required:
Death Camp
-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Technology Required:
The Grand Resort
-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Technology Required:
The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Technology Required:
Central Mine
-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

ColonizationTech

Mining Core
-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:

Tech_XenoIndustrialization

Mining Operation
! +1 Max Manufacturing

+0.05 Pollution

+ +1 Manufacturing Technology Required:
Air Purifier
-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:

ColonizationTech

Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Technology Required:
Arms Expo
-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Technology Required:
Father Tree
-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Technology Required:
Verdure Globe Vault
-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Technology Required:
Father Root
! +1 Research + +1 Research Technology Required:
Crystal Core
-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Technology Required:
Crystallization Chambers
-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:

Tech_ColonialPolicies

Facet Conduits
-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:

Tech_XenoIndustrialization

Harmonic Array
-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:

Tech_ArtificialGravity

Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:

TranslatorTech

Shard of Enlightenment
! +0.15 Approval + +1 Manufacturing Technology Required:
Centauron Empoerium
-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:

Tech_XenoHospitality

Xeno Welcome Hub
-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:

Tech_XenoHospitality