Improvements Test: Difference between revisions

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Tags: Manual revert Reverted
No edit summary
Tag: Manual revert
Line 170: Line 170:
| <span style="color:Green;">+0.08%</span> Military
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
<span style="color:Green;">+0.02</span> Pollution
|
| <span style="color:Green;">+1</span> Military
* <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
* <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
* <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
Orbital Manufacturing
Orbital Manufacturing
<u>Sponsoring Shipyard Required</u>
<u>Sponsoring Shipyard Required</u>
|-
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Colonial Policies
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Planetary Mobilization
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Xeno Manufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Colonization Tech
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Xeno Industrialization
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Fusion Power Plants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Singularity Power Plants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Manufacturing Capitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Space Elevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Hyperwave Radio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Research Districts
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|
| <u>Technology Required:</u>
Xeno Entertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Xeno Entertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Subspace Scanning
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
Planetology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Xeno Biology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Xeno Medicine
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Artificial Wombs
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Life Extension
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Cybernetics
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Regenerative Gels
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Biology
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Soil Enhancement
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
| <span style="color:Red;">-90</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Adapted Crop Engineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Terraforming
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Environmental Engineering
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Soil Enhancement
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Resequencer Stations
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Resequencer Stations
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Planetary Enhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Planetary Defense Dome
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
| <span style="color:Red;">-330</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Orbital Defence Platform
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Planetary Mobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Colonial Law And Policy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Colonial Bureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Cultural Assimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Cultural Domination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Race Trait Required:</u>
Wealthy Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Financial Sectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Xeno Economics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Trade Networks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Galactic Trade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Cultural Affinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Translator Tech
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Culture Required:</u>
History
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Culture Required:</u>
Labor Rights
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Culture Required:</u>
Risk Taking
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
Breakthrough
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Interstellar Trade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Interstellar Tourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Open Immigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Wonders Of The Galaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Galactic Recruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
Slavers Ability
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Xeno Research
<u>Race Trait Required:</u>
Slavers Ability
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Unavailable</u>
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Black Market Tech
<u>Stat Required:</u>
Crime >= 0.25
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
Crimelord Ability
<u>Stat Required:</u>
Crime >= 0.3
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Xeno Entertainment
<u>Race Trait Required:</u>
Crimelord Ability
<u>Stat Required:</u>
Crime >= 0.5
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Cultural Assimilation
<u>Race Trait Required:</u>
Crimelord Ability
<u>Stat Required:</u>
Crime >= 0.7
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Xeno Theology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Mithrilarian Epics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Mascrinthus And Draginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Cultural Influence
<u>Unavailable</u>
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Xeno Religions
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
Amphibious Ability
<u>Planet Trait Required:</u>
Aquatic World
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Defensive Studies
<u>Race Trait Required:</u>
Amphibious Ability
<u>Planet Trait Required:</u>
Aquatic World
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Cultural Outreach
<u>Race Trait Required:</u>
Amphibious Ability
<u>Planet Trait Required:</u>
Aquatic World
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
The Path Tech
<u>Race Trait Required:</u>
Devout Ability
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
The Path Tech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
The Calling Tech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
The Order Tech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
The Path Tech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Sacred World required</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Monument Rosalind required</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Unlock  Krynniac Altar required</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Unlock  Baratak Grove required</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Unlock  Manti Pool required</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Unlock  Scan Planet required</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Sacred World required</u>
<u>Unlock  Investigate Murder required</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
| <span style="color:Red;">-30</span> Manufacturing Cost
|
|
|
| <u>Mystery required</u>
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Unlock Hall Of Unity required</u>
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unlock Infinite Archive required</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Unlock Grand Menagerie required</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Unlock New Eden required</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
|
|
|
| <u>Citizen Race Required:</u>
Yor
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Strong A I
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Xeno Anthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Weather Control Tech
<u>Race Trait Required:</u>
Vigilant Ability
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Weather Control Zenith Tech
<u>Race Trait Required:</u>
Vigilant Ability
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Anti Matter Power Plants
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Module Assembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Unlock Heritage required</u>
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Neural Mapping
<u>Planet Improvement Required:</u>
Technological Capital
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
|
|
|
| <u>Technology Required:</u>
Cloning
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Land Preservation
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Post Sentience
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> Military
| <u>Warforged required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Natural League required</u>
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
Xeno Agriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Leadership Recruiting
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Drone Production
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Module Assembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Unavailable</u>
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
|
|
|
|
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
|
|
|
| <u>Race Trait Required:</u>
Slavers Ability
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Mining Missions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Exotic Mineral Missions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Rare Crystal Missions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Rare Crystal Missions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Rare Crystal Missions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|
|
|
| <u>Technology Required:</u>
Cultural Outreach Missions
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|
|
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|
|
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
|
| <span style="color:Green;">+0.1</span> Elerium Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|
| <span style="color:Green;">+3</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|
|
|
| <span style="color:Green;">+2</span> Military
| <u>Unavailable</u>
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
|
| <span style="color:Green;">+0.1</span> Helios Ore Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|
|
|
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
|
| <span style="color:Green;">+0.1</span> Hyper Silicates Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
|
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|
|
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Artifact Studies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Artifact Mastery
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
|
| <span style="color:Green;">+0.1</span> Precursor Nanites Income
|
|
| <u>Technology Required:</u>
Precursor Archeology
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|
|
|
| <span style="color:Green;">+2</span> Approval
| <u>Unavailable</u>
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Xeno Resource Mining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Xeno Resource Extraction
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
|
| <span style="color:Green;">+0.1</span> Harmony Crystals Income
|
|
| <u>Technology Required:</u>
Orbital Mining
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Environmental Engineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Adapted Crop Engineering
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
|
| <span style="color:Green;">+0.1</span> Techapod Hive Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|
|
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Environmental Engineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Adapted Crop Engineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
|
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|
|
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Environmental Engineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
|
| <span style="color:Green;">+0.1</span> Ultra Spice Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|
|
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Exotic Agriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Transgenic Manipulation
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
|
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|
| <span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+2</span> Population
| <u>Unavailable</u>
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Exotic Agriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Transgenic Manipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
|
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|
|
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Unavailable</u>
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Exotic Agriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Transgenic Manipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
|
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income
|
|
| <u>Technology Required:</u>
Hydroponics
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|
|
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Environmental Engineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Adapted Crop Engineering
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
|
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Race Trait Required:</u>
Farmer1
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Planetology
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+2</span> Population
|
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Translator Tech
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Industrialization
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Manufacturing
<u>Counter  Upgrade Manufacturing0 required</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Orbital Mining
<u>Counter  Upgrade Manufacturing1 required</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Bioplastics
<u>Counter  Upgrade Manufacturing2 required</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Claytronics
<u>Counter  Upgrade Manufacturing3 required</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Singularity Power Plants
<u>Counter  Upgrade Manufacturing4 required</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Xeno Biology
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Extreme Colonization
<u>Counter  Upgrade Population1 required</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Exotic World Colonization
<u>Counter  Upgrade Population2 required</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Planetary Adaption
<u>Counter  Upgrade Population3 required</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Environmental Engineering
<u>Counter  Upgrade Population4 required</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Hyperwave Radio
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Entertainment
<u>Counter  Upgrade Approval1 required</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Cultural Outreach
<u>Counter  Upgrade Approval2 required</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Stellar Emigration
<u>Counter  Upgrade Approval3 required</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Cultural Affinity
<u>Counter  Upgrade Approval4 required</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Economic Development
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Interstellar Trade
<u>Counter  Upgrade Wealth1 required</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Preferred Lending
<u>Counter  Upgrade Wealth2 required</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Open Trade Policy
<u>Counter  Upgrade Wealth3 required</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Galactic Trade
<u>Counter  Upgrade Wealth4 required</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Biology
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Terraforming
<u>Counter  Upgrade Food1 required</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Agriculture
<u>Counter  Upgrade Food2 required</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Hydroponics
<u>Counter  Upgrade Food3 required</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Transgenic Manipulation
<u>Counter  Upgrade Food4 required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Research Districts
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Research
<u>Counter  Upgrade Research required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Quantum Computing
<u>Counter  Upgrade Research0 required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Computing Substrates
<u>Counter  Upgrade Research1 required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Neural Mapping
<u>Counter  Upgrade Research2 required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Artifical Brains
<u>Counter  Upgrade Research3 required</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
A I Overseer
<u>Counter  Upgrade Research4 required</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Diplomacy
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Cultural Influence
<u>Counter  Upgrade Influence1 required</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Stellar Emigration
<u>Counter  Upgrade Influence2 required</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Cultural Assimilation
<u>Counter  Upgrade Influence3 required</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Cultural Affinity
<u>Counter  Upgrade Influence4 required</u>
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
|
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
|
|
| <u>Unlock  Colony Upgrade  Precursor Elevator required</u>
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
|
|
|
|
| <u>Unlock  Colony Upgrade  Orbital Factory required</u>
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
|
|
|
|
| <u>Unlock  Colony Upgrade  Moisture Generator required</u>
|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
|
|
|
|
| <u>Unlock  Colony Upgrade  Thermal Core required</u>
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
|
| <span style="color:Green;">+0.2</span> Approval
|
|
| <u>Unlock  Colony Upgrade  Tidal Control required</u>
|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
|
| <span style="color:Green;">+-0.1</span> Crime
|
|
| <u>Unlock  Colony Upgrade  Prison World required</u>
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
| <u>Unlock  Colony Upgrade  Thulium Moon required</u>
|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
|
| <span style="color:Green;">+0.1</span> Durantium Income
|
|
| <u>Unlock  Colony Upgrade  Durantium Cloud required</u>
|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
|
|
|
|
| <u>Unlock  Colony Upgrade  Accelerator required</u>
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
| <u>Unlock  Colony Upgrade  Refinery required</u>
|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
|
|
|
|
| <u>Unlock  Colony Upgrade  Research required</u>
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
|
|
|
|
| <u>Unlock  Colony Upgrade  Treasury required</u>
|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
|
| <span style="color:Green;">+-0.2</span> Approval
|
|
| <u>Unlock  Colony Upgrade  Experimental World required</u>
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+8</span> Sensor Range
|
|
| <u>Unavailable</u>
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+3</span> Influence Per Turn
|
|
| <u>Technology Required:</u>
Supply Drones
<u>Unavailable</u>
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
|
| <span style="color:Green;">+1000</span> Influence Per Turn
<span style="color:Green;">+3</span> Minerals
|
|
| <u>Unavailable</u>
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
| <span style="color:Red;">-360</span> Manufacturing Cost
|
|
| <span style="color:Green;">+3</span> Research
| <u>Faction Has Plague required</u>
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
Futurist
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
Peacefulness
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
Galactic Court
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Political Capital
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
| <span style="color:Red;">-2</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
|
|
| <u>Technology Required:</u>
Space Elevators
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Technology
|
|
| <u>Technology Required:</u>
Research Districts
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
|
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+20</span> Growth
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Fertility
|
|
|
|-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+0.15%</span> Growth
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+-0.2</span> Crime
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+8</span> Sensor Range
|
|
|
|-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
|
|
| <u>Technology Required:</u>
Hyperwave Radio
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Wealth
|
|
|
|-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
| <span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+150</span> Credits
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
| <span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
| <span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
| <span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.05%</span> Beam Attack
<span style="color:Green;">+0.05%</span> Missile Attack
<span style="color:Green;">+0.05%</span> Armor Rating
<span style="color:Green;">+0.05%</span> Shield Strength
|
|
|
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
| <span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.25%</span> Siege Ability
|
|
|
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
| <span style="color:Red;">-3</span> Thulium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.05</span> Soldiering
|
|
|
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
| <span style="color:Red;">-5</span> Thulium Cost
| <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
|
|
| <u>Unavailable</u>
|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
| <span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Thulium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Control Per Turn
|
|
|
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
| <span style="color:Red;">-1500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Interstellar Navigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Navagation  Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
| <span style="color:Red;">-2120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Navigational Expertise
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|
|
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Unlock  The Opportunity  Scan Planet required</u>
<u>The Opportunity  Scannable World required</u>
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Slavers Ability
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Xeno Entertainment
<u>Race Trait Required:</u>
Synthetic Life
<u>Planet Improvement Required:</u>
Civilization Capital
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Trade Networks
<u>Race Trait Required:</u>
Entrepreneurs Ability
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Technological Assimilation
<u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Xeno Research
<u>Race Trait Required:</u>
Ammonia Based Ability
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Xeno Industrialization
<u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Translator Tech
<u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Hatcheries
<u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
Ravenous Ability
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Fertility
|
|
| <u>Technology Required:</u>
Xeno Agriculture
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
Starfaring Ability
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
Starfaring Ability
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|
| <span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
Mimot
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
|
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
Proliferation Ability
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
Resourceful Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Entrepreneurs Ability
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Xeno Industrialization
<u>Race Trait Required:</u>
Entrepreneurs Ability
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
Colonization Tech
<u>Race Trait Required:</u>
Entrepreneurs Ability
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
War Profiteers Ability
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|
| <span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
Silicon Based Ability
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Colonial Policies
<u>Race Trait Required:</u>
Silicon Based Ability
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Xeno Industrialization
<u>Race Trait Required:</u>
Silicon Based Ability
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Artificial Gravity
<u>Race Trait Required:</u>
Silicon Based Ability
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Translator Tech
<u>Race Trait Required:</u>
Silicon Based Ability
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|
| <span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Xeno Hospitality
<u>Minimum Weight 12</u>
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
Xeno Hospitality


|-
|}
|}

Revision as of 16:17, 12 February 2024

District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
-0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Technology Required:

Tech Tree

Capital City
-0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Technology Required:

Tech Tree

Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap
Strip Mine
-45 Manufacturing Cost Technology Required:

Planetary Adaption

Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:

Terraforming

Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:

Espionage

Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:

Deep Core Mining

Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:

Exotic World Colonization

Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:

Colonization Tech

Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:

Xeno Research

Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:

Xeno Research

AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:

A I Overseer

Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:

Hyperwave Radio

Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:

Colonial Bureaucracy

Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:

Interstellar Banking

Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:

Orbital Manufacturing Sponsoring Shipyard Required

Planetary Generator
-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Colonial Policies

Stellar Forge
-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:

Planetary Mobilization

Durantium Processor
-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Xeno Manufacturing

Industrial Center
-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:

Colonization Tech

Supply Depot
-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:

Xeno Industrialization

Fusion Power Plant
-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:

Fusion Power Plants

Singularity Power Plant
-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:

Singularity Power Plants

Manufacturing Capital
-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:

Manufacturing Capitals

Razar's Lift
-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

Space Elevators

Beacon of Babylon
-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:

Hyperwave Radio

Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:

Research Districts

Virtual World
-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:

Xeno Entertainment

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:

Xeno Entertainment

Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:

Subspace Scanning

Kimberly's Refuge
-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:

Planetology

Colonial Clinic
-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:

Xeno Biology

Medical Center
-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:

Xeno Medicine

Fertility Center
-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:

Artificial Wombs

Longevity Center
-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:

Life Extension

Cybernetic Hospital
-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:

Cybernetics

Organ Market
-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:

Regenerative Gels

Planetary Conversion
-60 Manufacturing Cost Technology Required:

Xeno Biology

Planetary Soil Upgrade
-60 Manufacturing Cost Technology Required:

Soil Enhancement

Soil Engineering
-90 Manufacturing Cost Technology Required:

Adapted Crop Engineering

Terraforming Module
-120 Manufacturing Cost Technology Required:

Terraforming

Terraforming Plant
-120 Manufacturing Cost Technology Required:

Environmental Engineering

Habitat Improvement
-150 Manufacturing Cost Technology Required:

Soil Enhancement

Resequencing Station
-200 Manufacturing Cost Technology Required:

Resequencer Stations

Ultra Terraformer
-250 Manufacturing Cost Technology Required:

Resequencer Stations

Engineered Landslide
-120 Manufacturing Cost Technology Required:

Planetary Enhancement

Planetary Defense Dome
-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:

Planetary Defense Dome

Orbital Defense Platform
-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+1 Maintenance

+3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:

Orbital Defence Platform

Surveillance Center
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:

Planetary Mobilization

Planetary Court
-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:

Colonial Law And Policy

Prison
-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:

Colonial Bureaucracy

Diplomatic Embassy
-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:

Eminence

Assimilation Foundation
-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Cultural Assimilation

Cultural Beacon
-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Cultural Domination

Iridia Exchange
-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:

Wealthy Ability

Galactic Stock Exchange
-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:

Financial Sectors

Financial Capital
-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:

Xeno Economics

Trade Network
-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:

Trade Networks

Galactic Bazaar
-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:

Galactic Trade

Entertainment Capital
-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:

Cultural Affinity

Heritage Center
-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:

Translator Tech

Hall Of Tradition
-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:

History

Union Center
-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:

Labor Rights

Shark Tank
-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:

Risk Taking

Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:

Innovation

Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:

Breakthrough

Spice Market
-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:

Interstellar Trade

Grand Casino
-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:

Interstellar Tourism

Galactic Zoo
-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:

Open Immigration

Utopian Resort
-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:

Wonders Of The Galaxy

Restaurant of Eternity
-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:

Galactic Recruitment

Prison Labor Camp
-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:

Slavers Ability

Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:

Xeno Research Race Trait Required: Slavers Ability

Garrison
-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market
-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:

Black Market Tech Stat Required: Crime >= 0.25

Smuggler Port
-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:

Crimelord Ability Stat Required: Crime >= 0.3

Pleasure Dome
-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:

Xeno Entertainment Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.5

Mercenary Camp
-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:

Cultural Assimilation Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.7

Drathian Temple
-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:

Xeno Theology

Shrine of the Mithrilar
-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Mithrilarian Epics

Shrine of Tandis
-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Mascrinthus And Draginol

Precursor Souvenir Shop
-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:

Cultural Influence Unavailable

Coordination Temple
-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:

Xeno Religions

Temple of Whispers
-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:

Espionage

Tide Pools
-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:

Amphibious Ability Planet Trait Required: Aquatic World

Barrier Reef
-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:

Defensive Studies Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World

Exotic Hatchery
-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:

Cultural Outreach Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World

Krynn Consulate
-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

The Path Tech Race Trait Required: Devout Ability

Krynniac Temple
-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

The Path Tech

Krynniac Mission
-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

The Calling Tech

Krynniac Order
-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

The Order Tech

Krynniac Ministry
-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:

The Path Tech

Krynniac Sanctuary
-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind
-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar
-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove
-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool
-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Scan Planet
-60 Manufacturing Cost Unlock Scan Planet required
Investigate Murder
-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists
-30 Manufacturing Cost Mystery required
Hall of Unity
-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive
-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden
-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:

Yor

Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:

Strong A I

Xeno Anthropology Center
-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:

Xeno Anthropology

Weather Control Center
-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:

Weather Control Tech Race Trait Required: Vigilant Ability

Weather Control Zenith
-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:

Weather Control Zenith Tech Race Trait Required: Vigilant Ability

Antimatter Power Plant
-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:

Anti Matter Power Plants

Economic Stimulus
-250 Manufacturing Cost
Produce Modules
-200 Manufacturing Cost Technology Required:

Module Assembly

Heritage
-100 Manufacturing Cost Unlock Heritage required
Aid Research
-200 Manufacturing Cost Technology Required:

Neural Mapping Planet Improvement Required: Technological Capital

Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:

Cloning

Wildland Refuge
-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:

Land Preservation

Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:

Post Sentience

Warforged Foundry
-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center
-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network
-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:

Xeno Agriculture

Governor's Manor
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:

Leadership Recruiting

Produce Drones
-250 Manufacturing Cost Technology Required:

Drone Production

Produce Modules
-150 Manufacturing Cost Technology Required:

Module Assembly

Produce Nanobots
-250 Manufacturing Cost Unavailable
Research Mission
-200 Manufacturing Cost

-1 Promethion Cost

Treasure Hunt
-300 Manufacturing Cost
-80 Manufacturing Cost Race Trait Required:

Slavers Ability

Industrial Goods
-60 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Mining Missions

Scavengers
-120 Manufacturing Cost Technology Required:

Exotic Mineral Missions

Ore Traders
-140 Manufacturing Cost Technology Required:

Rare Crystal Missions

Gem Traders
-140 Manufacturing Cost Technology Required:

Rare Crystal Missions

Silicate Traders
-140 Manufacturing Cost Technology Required:

Rare Crystal Missions

Pilgrims
-150 Manufacturing Cost

-1 Ultra Spice Cost

Technology Required:

Cultural Outreach Missions

Thulium Deposit
+2 Wealth Unavailable
Thulium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Mining

Advanced Thulium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Extraction

Orbital Thulium Extractor
+0.1 Thulium Income Technology Required:

Orbital Mining

Crystallized Elerium
+2 Wealth Unavailable
Crystallized Elerium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Mining

Advanced Elerium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Extraction

Orbital Elerium Extractor
+0.1 Elerium Income Technology Required:

Orbital Mining

Prometheus Stone
+3 Colony Gross Income +2 Wealth Unavailable
Prometheus Stone Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Mining

Advanced Prometheus Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:

Xeno Resource Extraction

Orbital Prometheus Stone Extractor
+0.1 Promethion Income Technology Required:

Orbital Mining

Helios Ore
+2 Military Unavailable
Helios Ore Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:

Xeno Resource Mining

Advanced Helios Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:

Xeno Resource Extraction

Orbital Helios Ore Extractor
+0.1 Helios Ore Income Technology Required:

Orbital Mining

Silicates
+2 Research Unavailable
Silicate Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:

Xeno Resource Mining

Advanced Silicate Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:

Xeno Resource Extraction

Orbital Silicate Extractor
+0.1 Hyper Silicates Income Technology Required:

Orbital Mining

Xanthium
+1 Max Manufacturing +2 Military

+1 Manufacturing

Unavailable
Xanthium Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:

Xeno Resource Mining

Advanced Xanthium Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:

Xeno Resource Extraction

Orbital Xanthium Extractor
+0.1 Xanthium Deposit Income Technology Required:

Orbital Mining

Precursor Nanites
+2 Manufacturing Unavailable
Precursor Nanites
-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites
-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:

Artifact Studies

Precursor Nanites
-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:

Artifact Mastery

Orbital Precursor Nanites
+0.1 Precursor Nanites Income Technology Required:

Precursor Archeology

Harmony Crystal Deposit
+2 Approval Unavailable
Harmony Crystal Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine
-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:

Xeno Resource Mining

Advanced Harmony Crystal Mine
-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:

Xeno Resource Extraction

Orbital Harmony Crystal
+0.1 Harmony Crystals Income Technology Required:

Orbital Mining

Techapods
+1 Max Manufacturing +2 Manufacturing Unavailable
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:

Environmental Engineering

Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:

Adapted Crop Engineering

Orbital Techapod Hatchery
+0.1 Techapod Hive Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Snuggler Colony
+2 Approval

+1 Wealth

Unavailable
Snuggler Shelter
-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm
-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:

Environmental Engineering

Advanced Snuggler Farm
-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:

Adapted Crop Engineering

Orbital Snuggler Shelter
+0.1 Snuggler Colony Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Arnor Spice
+2 Research

+1 Wealth

Unavailable
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:

Environmental Engineering

Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:

Adapted Crop Engineering

Orbital Spice Harvester
+0.1 Ultra Spice Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Epimetheus Pollen
+2 Food

+1 Wealth

Unavailable
Epimetheus Field
-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:

Exotic Agriculture

Advanced Epimetheus Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:

Transgenic Manipulation

Orbital Pollen Collector
+0.1 Epimetheus Pollen Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Artocarpus Fruit
+0.3% Growth +2 Population

+1 Food +2 Population

Unavailable
Artocarpus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:

Exotic Agriculture

Advanced Artocarpus Farm
-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:

Transgenic Manipulation

Orbital Artocarpus Collector
+0.1 Artocarpus Viriles Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Monsatium
+2 Food

+1 Population

Unavailable
Monsatium Deposit
-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery
-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:

Exotic Agriculture

Advanced Monsatium Deposit Refinery
-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:

Transgenic Manipulation

Orbital Monsatium
+0.1 Monsatium Deposit Income Technology Required:

Hydroponics

Aurorus Arboretum
+2 Tourism

+1 Approval

Unavailable
Aurorus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:

Environmental Engineering

Advanced Aurorus Arboretum Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:

Adapted Crop Engineering

Orbital Aurorus
+0.1 Aurorus Arboretum Income Technology Required:

Hydroponics Race Trait Required: Farmer1

Slums
+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Manufacturing District
-50 Manufacturing Cost +0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing
Housing District
-100 Manufacturing Cost +1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:

Planetology

Entertainment District
-120 Manufacturing Cost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

Financial District
-75 Manufacturing Cost +0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth
Agricultural District
-90 Manufacturing Cost +1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Cultural District
-100 Manufacturing Cost +0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:

Translator Tech

Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:

Xeno Industrialization

Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:

Xeno Manufacturing Counter Upgrade Manufacturing0 required

Upgrade Manufacturing
-200 Manufacturing Cost Technology Required:

Orbital Mining Counter Upgrade Manufacturing1 required

Upgrade Manufacturing
-300 Manufacturing Cost Technology Required:

Bioplastics Counter Upgrade Manufacturing2 required

Upgrade Manufacturing
-400 Manufacturing Cost Technology Required:

Claytronics Counter Upgrade Manufacturing3 required

Upgrade Manufacturing
-500 Manufacturing Cost Technology Required:

Singularity Power Plants Counter Upgrade Manufacturing4 required

Upgrade Housing
-100 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Xeno Biology

Upgrade Housing
-200 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Extreme Colonization Counter Upgrade Population1 required

Upgrade Housing
-300 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Exotic World Colonization Counter Upgrade Population2 required

Upgrade Housing
-400 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Planetary Adaption Counter Upgrade Population3 required

Upgrade Housing
-500 Manufacturing Cost

-1 Durantium Cost

Technology Required:

Environmental Engineering Counter Upgrade Population4 required

Upgrade Entertainment
-100 Manufacturing Cost Technology Required:

Hyperwave Radio

Upgrade Entertainment
-200 Manufacturing Cost Technology Required:

Xeno Entertainment Counter Upgrade Approval1 required

Upgrade Entertainment
-300 Manufacturing Cost Technology Required:

Cultural Outreach Counter Upgrade Approval2 required

Upgrade Entertainment
-400 Manufacturing Cost Technology Required:

Stellar Emigration Counter Upgrade Approval3 required

Upgrade Entertainment
-500 Manufacturing Cost Technology Required:

Cultural Affinity Counter Upgrade Approval4 required

Upgrade Markets
-100 Manufacturing Cost Technology Required:

Economic Development

Upgrade Markets
-200 Manufacturing Cost Technology Required:

Interstellar Trade Counter Upgrade Wealth1 required

Upgrade Markets
-300 Manufacturing Cost Technology Required:

Preferred Lending Counter Upgrade Wealth2 required

Upgrade Markets
-400 Manufacturing Cost Technology Required:

Open Trade Policy Counter Upgrade Wealth3 required

Upgrade Markets
-500 Manufacturing Cost Technology Required:

Galactic Trade Counter Upgrade Wealth4 required

Upgrade Agriculture
-100 Manufacturing Cost Technology Required:

Xeno Biology

Upgrade Agriculture
-200 Manufacturing Cost Technology Required:

Terraforming Counter Upgrade Food1 required

Upgrade Agriculture
-300 Manufacturing Cost Technology Required:

Xeno Agriculture Counter Upgrade Food2 required

Upgrade Agriculture
-400 Manufacturing Cost Technology Required:

Hydroponics Counter Upgrade Food3 required

Upgrade Agriculture
-500 Manufacturing Cost Technology Required:

Transgenic Manipulation Counter Upgrade Food4 required

Upgrade Research
-100 Manufacturing Cost Technology Required:

Research Districts

Upgrade Research
-100 Manufacturing Cost Technology Required:

Xeno Research Counter Upgrade Research required

Upgrade Research
-150 Manufacturing Cost Technology Required:

Quantum Computing Counter Upgrade Research0 required

Upgrade Research
-200 Manufacturing Cost Technology Required:

Computing Substrates Counter Upgrade Research1 required

Upgrade Research
-300 Manufacturing Cost Technology Required:

Neural Mapping Counter Upgrade Research2 required

Upgrade Research
-400 Manufacturing Cost Technology Required:

Artifical Brains Counter Upgrade Research3 required

Upgrade Research
-500 Manufacturing Cost Technology Required:

A I Overseer Counter Upgrade Research4 required

Upgrade Culture
-100 Manufacturing Cost Technology Required:

Diplomacy

Upgrade Culture
-200 Manufacturing Cost Technology Required:

Cultural Influence Counter Upgrade Influence1 required

Upgrade Culture
-300 Manufacturing Cost Technology Required:

Stellar Emigration Counter Upgrade Influence2 required

Upgrade Culture
-400 Manufacturing Cost Technology Required:

Cultural Assimilation Counter Upgrade Influence3 required

Upgrade Culture
-500 Manufacturing Cost Technology Required:

Cultural Affinity Counter Upgrade Influence4 required

Precursor Elevator
+-0.15 Colony Sponsor Decay Mod Unlock Colony Upgrade Precursor Elevator required
Orbital Factory
Unlock Colony Upgrade Orbital Factory required
Moisture Generator
Unlock Colony Upgrade Moisture Generator required
Thermal Core
Unlock Colony Upgrade Thermal Core required
Tidal Control
+0.2 Approval Unlock Colony Upgrade Tidal Control required
Orbital Prison
+-0.1 Crime Unlock Colony Upgrade Prison World required
Thulium Moon
+0.1 Thulium Income Unlock Colony Upgrade Thulium Moon required
Durantium Cloud
+0.1 Durantium Income Unlock Colony Upgrade Durantium Cloud required
Precursor Accelerator
Unlock Colony Upgrade Accelerator required
Promethion Refinery
+0.1 Promethion Income Unlock Colony Upgrade Refinery required
Precursor Archive
Unlock Colony Upgrade Research required
Precursor Treasury
Unlock Colony Upgrade Treasury required
Precursor Experiments
+-0.2 Approval Unlock Colony Upgrade Experimental World required
Sensor Array
-1 Thulium Cost +8 Sensor Range Unavailable
Communications Array
-1 Thulium Cost +3 Influence Per Turn Technology Required:

Supply Drones Unavailable

Orb of Draginol
Unavailable
Throne of the Arnor
+1000 Influence Per Turn

+3 Minerals

Unavailable
Plague Research Center
-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:

Risk Taking

The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:

Futurist

United Planets
-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:

Peacefulness

Galactic Court
-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:

Galactic Court

Galactic Commision
-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:

Political Capital

Defense Matrix
-1 Durantium Cost +250 Credits
Space Elevator
-2 Durantium Cost +50 Credits

+1 Minerals +1 Maintenance

Technology Required:

Space Elevators

Orbital Research Lab
-1 Durantium Cost +100 Credits

+1 Technology

Technology Required:

Research Districts

Recruiting Station
+100 Credits

+20 Growth

Core World Required
Climate Control
-1 Durantium Cost +250 Credits

+1 Fertility

Colonization Center
-1 Durantium Cost +100 Credits

+0.15% Growth

Core World Required
Orbital Prison
-1 Durantium Cost +250 Credits

+-0.2 Crime

Core World Required
Atmospheric Cleanser
-1 Durantium Cost +100 Credits Core World Required
Sensor Array
-1 Durantium Cost +250 Credits

+8 Sensor Range

Planetary Beacon
-1 Durantium Cost +100 Credits

+1 Planet Influence +0.2% Influence Per Turn

Technology Required:

Hyperwave Radio

Orbital Market
-1 Durantium Cost +1 Wealth
Orbital Academy
-5 Durantium Cost

-1 Promethion Cost

+150 Credits Core World Required
Top Gun Academy
-3 Antimatter Cost +250 Credits
Officer Training School
-3 Promethion Cost +250 Credits
Institution Of War
-3 Durantium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

Conquest Center
-3 Hyper Silicates Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability

Tactical College
-3 Thulium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering

Tactical Instruction
-5 Thulium Cost +500 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering

Unavailable
Logistics Array
-1 Durantium Cost

-1 Thulium Cost -1 Promethion Cost

+100 Credits

+1 Control Per Turn

Navigation Center
-1500 Manufacturing Cost Technology Required:

Interstellar Navigation

Galactic Navigation Network
-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:

Navagation Network

Galactic Navigator's Guild
-2120 Manufacturing Cost Technology Required:

Navigational Expertise

Improvement_HyperionBrainTrust_Name_tk
+1 All Improvements Collaborative Research required
Scan Planet
-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:

Colonization Tech Race Trait Required: Slavers Ability

Broadcast Culture
-300 Manufacturing Cost Technology Required:

Xeno Entertainment Race Trait Required: Synthetic Life Planet Improvement Required: Civilization Capital

Galactic Currency Reserve
-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:

Trade Networks Race Trait Required: Entrepreneurs Ability

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:

Colonization Tech Race Trait Required: Ammonia Based Ability

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:

Colonization Tech Race Trait Required: Ammonia Based Ability

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:

Colonization Tech Race Trait Required: Ammonia Based Ability

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:

Technological Assimilation Race Trait Required: Ammonia Based Ability

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:

Ammonia Based Ability

-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:

Xeno Research Race Trait Required: Ammonia Based Ability

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:

Xeno Industrialization Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:

Colonization Tech Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:

Translator Tech Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:

Hatcheries Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:

Colonization Tech Race Trait Required: Ravenous Ability

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:

Ravenous Ability

-5 Durantium Cost +50 Credits

+1 Fertility

Technology Required:

Xeno Agriculture

Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:

Starfaring Ability

Central Borehole
-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:

Starfaring Ability

Borehole
+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:

Mimot

Growth Center
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:

Proliferation Ability

Nurture Den
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:

Mimot

Enforcer Den
-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:

Crimelord Ability

Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:

Crimelord Ability

Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:

Loyal Ability

The World Engine
-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:

Loyal Ability

Elemental Fabricator
-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:

Ancient Ability

Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:

Ancient Ability

Auto Printer
-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:

Resourceful Ability

Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:

Resourceful Ability

Durantium Scanner
-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:

Synthetic Life

Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:

Synthetic Life

Durantium Deposit
+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic
+2 Research +1 Research Unavailable
Precursor Relic
+0.10 Approval +1 Approval Unavailable
Precursor Relic
+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:

Genocidal Ability

Death Camp
-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:

Genocidal Ability

The Grand Resort
-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:

Amphibious Ability

The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:

Amphibious Ability

Central Mine
-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

Colonization Tech Race Trait Required: Entrepreneurs Ability

Mining Core
-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:

Xeno Industrialization Race Trait Required: Entrepreneurs Ability

Mining Operation
+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier
-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:

Colonization Tech Race Trait Required: Entrepreneurs Ability

Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:

Entrepreneurs Ability

Arms Expo
-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:

War Profiteers Ability

Father Tree
-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:

Spores Ability

Verdure Globe Vault
-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:

Spores Ability

Father Root
+1 Research +1 Research Unavailable
Crystal Core
-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:

Silicon Based Ability

Crystallization Chambers
-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:

Colonial Policies Race Trait Required: Silicon Based Ability

Facet Conduits
-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:

Xeno Industrialization Race Trait Required: Silicon Based Ability

Harmonic Array
-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:

Artificial Gravity Race Trait Required: Silicon Based Ability

Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:

Translator Tech Race Trait Required: Silicon Based Ability

Shard of Enlightenment
+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium
-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:

Xeno Hospitality Minimum Weight 12

Xeno Welcome Hub
-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:

Xeno Hospitality