Improvements Test: Difference between revisions
No edit summary Tags: Manual revert Reverted |
No edit summary Tag: Manual revert |
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| <span style="color:Green;">+0.08%</span> Military | | <span style="color:Green;">+0.08%</span> Military | ||
<span style="color:Green;">+0.02</span> Pollution | <span style="color:Green;">+0.02</span> Pollution | ||
| | | <span style="color:Green;">+1</span> Military | ||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Orbital Manufacturing | Orbital Manufacturing | ||
<u>Sponsoring Shipyard Required</u> | <u>Sponsoring Shipyard Required</u> | ||
|- | |- | ||
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Colonial Policies | |||
|- | |||
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25%</span> Military | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
<span style="color:Green;">+0.02%</span> Military | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Planetary Mobilization | |||
|- | |||
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor | |||
| <span style="color:Red;">-340</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Durantium Cost | |||
| <span style="color:Green;">+0.10%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Minerals | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Manufacturing | |||
|- | |||
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01%</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
|- | |||
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.02</span> Approval | |||
<span style="color:Green;">+-0.02</span> Crime | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Industrialization | |||
|- | |||
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
<span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
Fusion Power Plants | |||
|- | |||
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-5</span> Elerium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Singularity Power Plants | |||
|- | |||
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Max Manufacturing | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Manufacturing Capitals | |||
|- | |||
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
Space Elevators | |||
|- | |||
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
<span style="color:Green;">+1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Hyperwave Radio | |||
|- | |||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Research | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
Research Districts | |||
|- | |||
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | |||
<span style="color:Red;">-3</span> Hyper Silicates Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Entertainment | |||
|- | |||
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05</span> Approval | |||
| <span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
Xeno Entertainment | |||
|- | |||
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe | |||
| <span style="color:Red;">-320</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Research | |||
| | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
Subspace Scanning | |||
|- | |||
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Monsatium Deposit Cost | |||
| <span style="color:Green;">+5</span> Food Income | |||
<span style="color:Green;">+0.25%</span> Growth | |||
| <span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+3</span> Population | |||
| <u>Technology Required:</u> | |||
Planetology | |||
|- | |||
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
Xeno Biology | |||
|- | |||
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center | |||
| <span style="color:Red;">-97</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
Xeno Medicine | |||
|- | |||
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.4%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
Artificial Wombs | |||
|- | |||
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
<span style="color:Green;">+0.02</span> Approval | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
Life Extension | |||
|- | |||
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1%</span> Growth | |||
<span style="color:Green;">+0.04</span> Approval | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
Cybernetics | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
<span style="color:Green;">+0.05</span> Crime | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Regenerative Gels | |||
|- | |||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Biology | |||
|- | |||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Soil Enhancement | |||
|- | |||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Adapted Crop Engineering | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Terraforming | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
|- | |||
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Soil Enhancement | |||
|- | |||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Resequencer Stations | |||
|- | |||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Resequencer Stations | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Planetary Enhancement | |||
|- | |||
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+10</span> Planetary Defenses Max H P | |||
| <span style="color:Green;">+10</span> Planetary Defenses Max H P | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Planetary Defense Dome | |||
|- | |||
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform | |||
| <span style="color:Red;">-330</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Helios Ore Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+3</span> Interceptor Fighters Cap | |||
| <span style="color:Green;">+1</span> Interceptor Fighters Cap | |||
| <span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Orbital Defence Platform | |||
|- | |||
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.1</span> Crime | |||
| <span style="color:Green;">+-0.03</span> Crime | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Planetary Mobilization | |||
|- | |||
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.1</span> Crime | |||
| <span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Colonial Law And Policy | |||
|- | |||
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.15</span> Crime | |||
| <span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Colonial Bureaucracy | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Wealth | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
Eminence | |||
|- | |||
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation | |||
| <span style="color:Red;">-900</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Cultural Assimilation | |||
|- | |||
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Cultural Domination | |||
|- | |||
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
<span style="color:Green;">+10</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+4</span> Wealth | |||
<span style="color:Green;">+4</span> Research | |||
<span style="color:Green;">+4</span> Manufacturing | |||
<span style="color:Green;">+4</span> Approval | |||
| <u>Race Trait Required:</u> | |||
Wealthy Ability | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+0.2%</span> Colony Gross Income | |||
<span style="color:Green;">+0.1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
Financial Sectors | |||
|- | |||
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.25%</span> Colony Gross Income | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.03%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Economics | |||
|- | |||
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.10%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Trade Networks | |||
|- | |||
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar | |||
| <span style="color:Red;">-2000</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw | |||
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
Galactic Trade | |||
|- | |||
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.4</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.06</span> Crime | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+3</span> Approval | |||
<span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
Cultural Affinity | |||
|- | |||
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
Translator Tech | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Technology | |||
<span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+2</span> Tourism | |||
| <u>Culture Required:</u> | |||
History | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+.15%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+5</span> Manufacturing | |||
| <u>Culture Required:</u> | |||
Labor Rights | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.15%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Research | |||
<span style="color:Green;">+3</span> Wealth | |||
| <u>Culture Required:</u> | |||
Risk Taking | |||
|- | |||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | |||
| | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+5</span> Research | |||
| <u>Culture Required:</u> | |||
Innovation | |||
|- | |||
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+3</span> Mass Cap | |||
<span style="color:Green;">+.15%</span> Mass Cap | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Culture Required:</u> | |||
Breakthrough | |||
|- | |||
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market | |||
| <span style="color:Red;">-675</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.10</span> Tourism | |||
<span style="color:Green;">+0.01</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
Interstellar Trade | |||
|- | |||
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
<span style="color:Green;">+0.02</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Interstellar Tourism | |||
|- | |||
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Snuggler Colony Cost | |||
<span style="color:Red;">-1</span> Techapod Hive Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
Open Immigration | |||
|- | |||
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Epimetheus Pollen Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
Wonders Of The Galaxy | |||
|- | |||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Galactic Recruitment | |||
|- | |||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Manufacturing | |||
<span style="color:Green;">+-0.05</span> Crime | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
Slavers Ability | |||
|- | |||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab | |||
| <span style="color:Red;">-180</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Research | |||
<span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Xeno Research | |||
<u>Race Trait Required:</u> | |||
Slavers Ability | |||
|- | |||
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Resistance Bonus | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Resistance Bonus | |||
| <span style="color:Green;">+1</span> Military | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.1</span> Crime | |||
<span style="color:Green;">+0.05</span> Ultra Spice Income | |||
<span style="color:Green;">+0.05</span> Helios Ore Income | |||
<span style="color:Green;">+0.05</span> Techapod Hive Income | |||
| <span style="color:Green;">+0.01</span> Crime | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
Black Market Tech | |||
<u>Stat Required:</u> | |||
Crime >= 0.25 | |||
|- | |||
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Race Trait Required:</u> | |||
Crimelord Ability | |||
<u>Stat Required:</u> | |||
Crime >= 0.3 | |||
|- | |||
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome | |||
| <span style="color:Red;">-225</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.1</span> Approval | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
Xeno Entertainment | |||
<u>Race Trait Required:</u> | |||
Crimelord Ability | |||
<u>Stat Required:</u> | |||
Crime >= 0.5 | |||
|- | |||
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.3</span> Resistance Bonus | |||
| <span style="color:Green;">+0.01</span> Resistance Bonus | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Cultural Assimilation | |||
<u>Race Trait Required:</u> | |||
Crimelord Ability | |||
<u>Stat Required:</u> | |||
Crime >= 0.7 | |||
|- | |||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple | |||
| <span style="color:Red;">-66</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
Xeno Theology | |||
|- | |||
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Approval | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.02</span> Tourism | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Tourism | |||
| <u>Technology Required:</u> | |||
Mithrilarian Epics | |||
|- | |||
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.01%</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Tourism | |||
| <u>Technology Required:</u> | |||
Mascrinthus And Draginol | |||
|- | |||
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
<span style="color:Red;">-3</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
Cultural Influence | |||
<u>Unavailable</u> | |||
|- | |||
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Techapod Hive Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Xeno Religions | |||
|- | |||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers | |||
| <span style="color:Red;">-645</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
<span style="color:Green;">+10</span> Diplomatic Capital Income | |||
| <span style="color:Green;">+5</span> Diplomatic Capital Income | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Espionage | |||
|- | |||
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
<span style="color:Green;">+0.1</span> Approval | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
Aquatic World | |||
|- | |||
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
<span style="color:Green;">+8</span> Planetary Defenses Max H P | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Defensive Studies | |||
<u>Race Trait Required:</u> | |||
Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
Aquatic World | |||
|- | |||
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | |||
| <span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Cultural Outreach | |||
<u>Race Trait Required:</u> | |||
Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
Aquatic World | |||
|- | |||
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+10</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
The Path Tech | |||
<u>Race Trait Required:</u> | |||
Devout Ability | |||
|- | |||
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.06</span> Approval | |||
<span style="color:Green;">+20</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
The Path Tech | |||
|- | |||
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.09</span> Approval | |||
<span style="color:Green;">+30</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
The Calling Tech | |||
|- | |||
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.12</span> Approval | |||
<span style="color:Green;">+40</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
The Order Tech | |||
|- | |||
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Approval | |||
<span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
The Path Tech | |||
|- | |||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.01%</span> Influence Per Turn | |||
| <span style="color:Green;">+4</span> Approval | |||
<span style="color:Green;">+4</span> Influence | |||
<span style="color:Green;">+4</span> Tourism | |||
| <u>Sacred World required</u> | |||
|- | |||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Elerium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Monument Rosalind required</u> | |||
|- | |||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Unlock Krynniac Altar required</u> | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.1%</span> Food Income | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.1%</span> Food Income | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Food | |||
| <u>Unlock Baratak Grove required</u> | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unlock Torian Academy required</u> | |||
|- | |||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unlock Crucible Lab required</u> | |||
|- | |||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.01%</span> Growth | |||
| <span style="color:Green;">+1</span> Population | |||
| <u>Unlock Manti Pool required</u> | |||
|- | |||
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Unlock Scan Planet required</u> | |||
|- | |||
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Sacred World required</u> | |||
<u>Unlock Investigate Murder required</u> | |||
|- | |||
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Mystery required</u> | |||
|- | |||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Unlock Hall Of Unity required</u> | |||
|- | |||
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
<span style="color:Red;">-3</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unlock Astrolab Of The Arnor required</u> | |||
|- | |||
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Unlock Infinite Archive required</u> | |||
|- | |||
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
<span style="color:Red;">-3</span> Snuggler Colony Cost | |||
<span style="color:Red;">-3</span> Techapod Hive Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.05</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Unlock Grand Menagerie required</u> | |||
|- | |||
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Artocarpus Viriles Cost | |||
<span style="color:Red;">-5</span> Aurorus Arboretum Cost | |||
<span style="color:Red;">-5</span> Monsatium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.3%</span> Food Income | |||
| <span style="color:Green;">+0.05%</span> Food Income | |||
| <span style="color:Green;">+2</span> Food | |||
| <u>Unlock New Eden required</u> | |||
|- | |||
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
<span style="color:Red;">-2</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Citizen Race Required:</u> | |||
Yor | |||
|- | |||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
<span style="color:Red;">-5</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.15%</span> Research | |||
| <span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
Strong A I | |||
|- | |||
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
Xeno Anthropology | |||
|- | |||
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.15%</span> Max Manufacturing | |||
<span style="color:Green;">+-0.15%</span> Maintenance | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Weather Control Tech | |||
<u>Race Trait Required:</u> | |||
Vigilant Ability | |||
|- | |||
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith | |||
| <span style="color:Red;">-700</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3%</span> Max Manufacturing | |||
<span style="color:Green;">+-0.3%</span> Maintenance | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Weather Control Zenith Tech | |||
<u>Race Trait Required:</u> | |||
Vigilant Ability | |||
|- | |||
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Antimatter Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Anti Matter Power Plants | |||
|- | |||
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Module Assembly | |||
|- | |||
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Unlock Heritage required</u> | |||
|- | |||
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Neural Mapping | |||
<u>Planet Improvement Required:</u> | |||
Technological Capital | |||
|- | |||
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone | |||
| <span style="color:Red;">-2500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cloning | |||
|- | |||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge | |||
| <span style="color:Red;">-240</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+-0.002</span> Pollution Per Turn | |||
| <span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
Land Preservation | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Intelligence | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center | |||
| <span style="color:Red;">-480</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+3</span> Intelligence | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Post Sentience | |||
|- | |||
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry | |||
| <span style="color:Red;">-303</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Warforged required</u> | |||
|- | |||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
| <span style="color:Green;">+0.02%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Natural League required</u> | |||
|- | |||
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network | |||
| <span style="color:Red;">-67</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.02%</span> Food Income | |||
| <span style="color:Green;">+3</span> Food | |||
| <u>Technology Required:</u> | |||
Xeno Agriculture | |||
|- | |||
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+20</span> Loyalty | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Leadership Recruiting | |||
|- | |||
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Drone Production | |||
|- | |||
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Module Assembly | |||
|- | |||
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-80</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Race Trait Required:</u> | |||
Slavers Ability | |||
|- | |||
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Mining Missions | |||
|- | |||
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Exotic Mineral Missions | |||
|- | |||
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Rare Crystal Missions | |||
|- | |||
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Rare Crystal Missions | |||
|- | |||
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Rare Crystal Missions | |||
|- | |||
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Outreach Missions | |||
|- | |||
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Thulium Income | |||
<span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Thulium Income | |||
<span style="color:Green;">+0.2%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Thulium Income | |||
<span style="color:Green;">+0.3%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Thulium Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Elerium Income | |||
<span style="color:Green;">+1</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Elerium Income | |||
<span style="color:Green;">+2</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Elerium Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Elerium Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone | |||
| | |||
| <span style="color:Green;">+3</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Promethion Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Promethion Income | |||
<span style="color:Green;">+5</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Promethion Income | |||
<span style="color:Green;">+6</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Promethion Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Helios Ore Income | |||
<span style="color:Green;">+2</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| | |||
|- | |||
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Helios Ore Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Helios Ore Income | |||
<span style="color:Green;">+6</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Helios Ore Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| | |||
|- | |||
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Hyper Silicates Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium | |||
| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Xanthium Deposit Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+2</span> Manufacturing | |||
| | |||
|- | |||
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Xanthium Deposit Income | |||
<span style="color:Green;">+3</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+3</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Xanthium Deposit Income | |||
<span style="color:Green;">+4</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+4</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor | |||
| | |||
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| | |||
|- | |||
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Artifact Studies | |||
|- | |||
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.15%</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Artifact Mastery | |||
|- | |||
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites | |||
| | |||
| <span style="color:Green;">+0.1</span> Precursor Nanites Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Precursor Archeology | |||
|- | |||
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.05</span> Approval | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
| | |||
|- | |||
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.1</span> Approval | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Technology Required:</u> | |||
Xeno Resource Mining | |||
|- | |||
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.15</span> Approval | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Technology Required:</u> | |||
Xeno Resource Extraction | |||
|- | |||
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal | |||
| | |||
| <span style="color:Green;">+0.1</span> Harmony Crystals Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
|- | |||
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods | |||
| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| | |||
|- | |||
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
|- | |||
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Adapted Crop Engineering | |||
|- | |||
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery | |||
| | |||
| <span style="color:Green;">+0.1</span> Techapod Hive Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Snuggler Colony Income | |||
<span style="color:Green;">+2</span> Influence Per Turn | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25</span> Snuggler Colony Income | |||
<span style="color:Green;">+2</span> Influence Per Turn | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
|- | |||
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Snuggler Colony Income | |||
<span style="color:Green;">+2</span> Influence Per Turn | |||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Adapted Crop Engineering | |||
|- | |||
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter | |||
| | |||
| <span style="color:Green;">+0.1</span> Snuggler Colony Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Ultra Spice Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Ultra Spice Income | |||
<span style="color:Green;">+3</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
|- | |||
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Ultra Spice Income | |||
<span style="color:Green;">+4</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Adapted Crop Engineering | |||
|- | |||
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester | |||
| | |||
| <span style="color:Green;">+0.1</span> Ultra Spice Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income | |||
<span style="color:Green;">+0.1</span> Resistance Bonus | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income | |||
<span style="color:Green;">+0.2</span> Resistance Bonus | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Exotic Agriculture | |||
|- | |||
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income | |||
<span style="color:Green;">+0.3</span> Resistance Bonus | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Transgenic Manipulation | |||
|- | |||
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector | |||
| | |||
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit | |||
| | |||
| <span style="color:Green;">+0.3%</span> Growth | |||
| | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
<span style="color:Green;">+2</span> Population | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+3</span> Food Income | |||
<span style="color:Green;">+0.1%</span> Growth | |||
| | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
| | |||
|- | |||
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+4</span> Food Income | |||
<span style="color:Green;">+0.2%</span> Growth | |||
| | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
Exotic Agriculture | |||
|- | |||
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+5</span> Food Income | |||
<span style="color:Green;">+0.3%</span> Growth | |||
| | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
Transgenic Manipulation | |||
|- | |||
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector | |||
| | |||
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Monsatium Deposit Income | |||
<span style="color:Green;">+2</span> Food Income | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| | |||
|- | |||
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Monsatium Deposit Income | |||
<span style="color:Green;">+3</span> Food Income | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
Exotic Agriculture | |||
|- | |||
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Monsatium Deposit Income | |||
<span style="color:Green;">+4</span> Food Income | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
Transgenic Manipulation | |||
|- | |||
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium | |||
| | |||
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
|- | |||
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.1</span> Tourism | |||
| | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| | |||
|- | |||
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
|- | |||
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.3</span> Tourism | |||
| | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
Adapted Crop Engineering | |||
|- | |||
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus | |||
| | |||
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Race Trait Required:</u> | |||
Farmer1 | |||
|- | |||
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums | |||
| | |||
| <span style="color:Green;">+1</span> Population Cap | |||
<span style="color:Green;">+0.01</span> Pollution | |||
<span style="color:Green;">+0.04</span> Crime | |||
| <span style="color:Green;">+0.05%</span> Population Cap | |||
| <span style="color:Green;">+-1</span> Wealth | |||
<span style="color:Green;">+-1</span> Approval | |||
<span style="color:Green;">+-1</span> Tourism | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
<span style="color:Green;">+0.02</span> Pollution | |||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| | |||
|- | |||
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.1</span> Population Cap | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Planetology | |||
|- | |||
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.01</span> Crime | |||
| <span style="color:Green;">+0.02</span> Approval | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.03%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Food Income | |||
<span style="color:Green;">+0.1%</span> Food Income | |||
| <span style="color:Green;">+0.05%</span> Food Income | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+2</span> Population | |||
| | |||
|- | |||
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.04%</span> Research | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| | |||
|- | |||
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.03%</span> Influence Per Turn | |||
| <span style="color:Green;">+2</span> Influence | |||
<span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
Translator Tech | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Industrialization | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Manufacturing | |||
<u>Counter Upgrade Manufacturing0 required</u> | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Orbital Mining | |||
<u>Counter Upgrade Manufacturing1 required</u> | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Bioplastics | |||
<u>Counter Upgrade Manufacturing2 required</u> | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Claytronics | |||
<u>Counter Upgrade Manufacturing3 required</u> | |||
|- | |||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Singularity Power Plants | |||
<u>Counter Upgrade Manufacturing4 required</u> | |||
|- | |||
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Biology | |||
|- | |||
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Extreme Colonization | |||
<u>Counter Upgrade Population1 required</u> | |||
|- | |||
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Exotic World Colonization | |||
<u>Counter Upgrade Population2 required</u> | |||
|- | |||
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Planetary Adaption | |||
<u>Counter Upgrade Population3 required</u> | |||
|- | |||
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Environmental Engineering | |||
<u>Counter Upgrade Population4 required</u> | |||
|- | |||
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hyperwave Radio | |||
|- | |||
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Entertainment | |||
<u>Counter Upgrade Approval1 required</u> | |||
|- | |||
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Outreach | |||
<u>Counter Upgrade Approval2 required</u> | |||
|- | |||
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Stellar Emigration | |||
<u>Counter Upgrade Approval3 required</u> | |||
|- | |||
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Affinity | |||
<u>Counter Upgrade Approval4 required</u> | |||
|- | |||
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Economic Development | |||
|- | |||
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Interstellar Trade | |||
<u>Counter Upgrade Wealth1 required</u> | |||
|- | |||
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Preferred Lending | |||
<u>Counter Upgrade Wealth2 required</u> | |||
|- | |||
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Open Trade Policy | |||
<u>Counter Upgrade Wealth3 required</u> | |||
|- | |||
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Galactic Trade | |||
<u>Counter Upgrade Wealth4 required</u> | |||
|- | |||
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Biology | |||
|- | |||
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Terraforming | |||
<u>Counter Upgrade Food1 required</u> | |||
|- | |||
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Agriculture | |||
<u>Counter Upgrade Food2 required</u> | |||
|- | |||
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hydroponics | |||
<u>Counter Upgrade Food3 required</u> | |||
|- | |||
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Transgenic Manipulation | |||
<u>Counter Upgrade Food4 required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Research Districts | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Research | |||
<u>Counter Upgrade Research required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Quantum Computing | |||
<u>Counter Upgrade Research0 required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Computing Substrates | |||
<u>Counter Upgrade Research1 required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Neural Mapping | |||
<u>Counter Upgrade Research2 required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Artifical Brains | |||
<u>Counter Upgrade Research3 required</u> | |||
|- | |||
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
A I Overseer | |||
<u>Counter Upgrade Research4 required</u> | |||
|- | |||
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Diplomacy | |||
|- | |||
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Influence | |||
<u>Counter Upgrade Influence1 required</u> | |||
|- | |||
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Stellar Emigration | |||
<u>Counter Upgrade Influence2 required</u> | |||
|- | |||
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Assimilation | |||
<u>Counter Upgrade Influence3 required</u> | |||
|- | |||
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Cultural Affinity | |||
<u>Counter Upgrade Influence4 required</u> | |||
|- | |||
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator | |||
| | |||
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Precursor Elevator required</u> | |||
|- | |||
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Orbital Factory required</u> | |||
|- | |||
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Moisture Generator required</u> | |||
|- | |||
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Thermal Core required</u> | |||
|- | |||
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control | |||
| | |||
| <span style="color:Green;">+0.2</span> Approval | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Tidal Control required</u> | |||
|- | |||
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison | |||
| | |||
| <span style="color:Green;">+-0.1</span> Crime | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Prison World required</u> | |||
|- | |||
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon | |||
| | |||
| <span style="color:Green;">+0.1</span> Thulium Income | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Thulium Moon required</u> | |||
|- | |||
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud | |||
| | |||
| <span style="color:Green;">+0.1</span> Durantium Income | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Durantium Cloud required</u> | |||
|- | |||
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Accelerator required</u> | |||
|- | |||
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery | |||
| | |||
| <span style="color:Green;">+0.1</span> Promethion Income | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Refinery required</u> | |||
|- | |||
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Research required</u> | |||
|- | |||
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Treasury required</u> | |||
|- | |||
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments | |||
| | |||
| <span style="color:Green;">+-0.2</span> Approval | |||
| | |||
| | |||
| <u>Unlock Colony Upgrade Experimental World required</u> | |||
|- | |||
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array | |||
| <span style="color:Red;">-1</span> Thulium Cost | |||
| <span style="color:Green;">+8</span> Sensor Range | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array | |||
| <span style="color:Red;">-1</span> Thulium Cost | |||
| <span style="color:Green;">+3</span> Influence Per Turn | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Supply Drones | |||
<u>Unavailable</u> | |||
|- | |||
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor | |||
| | |||
| <span style="color:Green;">+1000</span> Influence Per Turn | |||
<span style="color:Green;">+3</span> Minerals | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center | |||
| <span style="color:Red;">-360</span> Manufacturing Cost | |||
| | |||
| | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Faction Has Plague required</u> | |||
|- | |||
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Technology | |||
| <span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Culture Required:</u> | |||
Risk Taking | |||
|- | |||
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine | |||
| <span style="color:Red;">-2400</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.50%</span> Research | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Culture Required:</u> | |||
Futurist | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Diplomacy | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Culture Required:</u> | |||
Peacefulness | |||
|- | |||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Culture Required:</u> | |||
Galactic Court | |||
|- | |||
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
Political Capital | |||
|- | |||
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator | |||
| <span style="color:Red;">-2</span> Durantium Cost | |||
| <span style="color:Green;">+50</span> Credits | |||
<span style="color:Green;">+1</span> Minerals | |||
<span style="color:Green;">+1</span> Maintenance | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Space Elevators | |||
|- | |||
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+100</span> Credits | |||
<span style="color:Green;">+1</span> Technology | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Research Districts | |||
|- | |||
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station | |||
| | |||
| <span style="color:Green;">+100</span> Credits | |||
<span style="color:Green;">+20</span> Growth | |||
| | |||
| | |||
| <u>Core World Required</u> | |||
|- | |||
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+1</span> Fertility | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+100</span> Credits | |||
<span style="color:Green;">+0.15%</span> Growth | |||
| | |||
| | |||
| <u>Core World Required</u> | |||
|- | |||
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+-0.2</span> Crime | |||
| | |||
| | |||
| <u>Core World Required</u> | |||
|- | |||
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+100</span> Credits | |||
| | |||
| | |||
| <u>Core World Required</u> | |||
|- | |||
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+8</span> Sensor Range | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+100</span> Credits | |||
<span style="color:Green;">+1</span> Planet Influence | |||
<span style="color:Green;">+0.2%</span> Influence Per Turn | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Hyperwave Radio | |||
|- | |||
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Wealth | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy | |||
| <span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+150</span> Credits | |||
| | |||
| | |||
| <u>Core World Required</u> | |||
|- | |||
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy | |||
| <span style="color:Red;">-3</span> Antimatter Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School | |||
| <span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War | |||
| <span style="color:Red;">-3</span> Durantium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | |||
<span style="color:Green;">+1</span> Hit Points Cap | |||
<span style="color:Green;">+0.05%</span> Kinetic Attack | |||
<span style="color:Green;">+0.05%</span> Beam Attack | |||
<span style="color:Green;">+0.05%</span> Missile Attack | |||
<span style="color:Green;">+0.05%</span> Armor Rating | |||
<span style="color:Green;">+0.05%</span> Shield Strength | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center | |||
| <span style="color:Red;">-3</span> Hyper Silicates Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | |||
<span style="color:Green;">+1</span> Hit Points Cap | |||
<span style="color:Green;">+0.25%</span> Siege Ability | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College | |||
| <span style="color:Red;">-3</span> Thulium Cost | |||
| <span style="color:Green;">+250</span> Credits | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | |||
<span style="color:Green;">+1</span> Hit Points Cap | |||
<span style="color:Green;">+.05</span> Soldiering | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction | |||
| <span style="color:Red;">-5</span> Thulium Cost | |||
| <span style="color:Green;">+500</span> Credits | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | |||
<span style="color:Green;">+1</span> Hit Points Cap | |||
<span style="color:Green;">+.25</span> Soldiering | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array | |||
| <span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+100</span> Credits | |||
<span style="color:Green;">+1</span> Control Per Turn | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center | |||
| <span style="color:Red;">-1500</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Interstellar Navigation | |||
|- | |||
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network | |||
| <span style="color:Red;">-620</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Moves Cap | |||
| | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Navagation Network | |||
|- | |||
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild | |||
| <span style="color:Red;">-2120</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Navigational Expertise | |||
|- | |||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk | |||
| | |||
| | |||
| | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Collaborative Research required</u> | |||
|- | |||
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Unlock The Opportunity Scan Planet required</u> | |||
<u>The Opportunity Scannable World required</u> | |||
|- | |||
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Research | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Slavers Ability | |||
|- | |||
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Entertainment | |||
<u>Race Trait Required:</u> | |||
Synthetic Life | |||
<u>Planet Improvement Required:</u> | |||
Civilization Capital | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Influence Per Turn | |||
<span style="color:Green;">+10</span> Colony Gross Income | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
Trade Networks | |||
<u>Race Trait Required:</u> | |||
Entrepreneurs Ability | |||
|- | |||
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Pollution | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.10%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Pollution | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-15</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+5</span> Growth | |||
| <span style="color:Green;">+0.05%</span> Growth | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Red;">--1</span> Diplomacy | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+48</span> Sensor Range | |||
<span style="color:Green;">+1</span> Research | |||
<span style="color:Green;">+-0.3</span> Pollution | |||
| <span style="color:Green;">+0.04%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
Technological Assimilation | |||
<u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Red;">--1</span> Diplomacy | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+10</span> Growth | |||
<span style="color:Green;">+-0.3</span> Pollution | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+2</span> Influence | |||
| <u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.05</span> Approval | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
Xeno Research | |||
<u>Race Trait Required:</u> | |||
Ammonia Based Ability | |||
|- | |||
|[[File:festimp_3.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50%</span> Diligence | |||
| <span style="color:Green;">+0.1%</span> Diligence | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:festimp_43.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50%</span> Intelligence | |||
| <span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:festimp_25.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Social | |||
| <span style="color:Green;">+0.1%</span> Social | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Translator Tech | |||
<u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:festimp_2.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+5</span> Growth | |||
<span style="color:Green;">+1</span> Population Cap | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
| <span style="color:Green;">+0.1</span> Population Cap | |||
<span style="color:Green;">+0.03%</span> Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Hatcheries | |||
<u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:festimp_5.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0%</span> Diligence | |||
| <span style="color:Green;">+0.03%</span> Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:festimp_10.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Population Cap | |||
<span style="color:Green;">+0.1</span> Culture Points Per Turn | |||
<span style="color:Green;">+0.5%</span> Social | |||
<span style="color:Green;">+0.5%</span> Intelligence | |||
<span style="color:Green;">+0.5%</span> Diligence | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Ravenous Ability | |||
|- | |||
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]] | |||
| <span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+50</span> Credits | |||
<span style="color:Green;">+1</span> Fertility | |||
| | |||
| | |||
| <u>Technology Required:</u> | |||
Xeno Agriculture | |||
|- | |||
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Race Trait Required:</u> | |||
Starfaring Ability | |||
|- | |||
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
Starfaring Ability | |||
|- | |||
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole | |||
| | |||
| <span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50</span> Approval | |||
<span style="color:Green;">+2</span> Intelligence | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Research | |||
| <u>Citizen Race Required:</u> | |||
Mimot | |||
|- | |||
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Growth | |||
| | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
Proliferation Ability | |||
|- | |||
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Growth | |||
<span style="color:Green;">+1</span> Diligence | |||
| <span style="color:Green;">+1</span> Population | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Citizen Race Required:</u> | |||
Mimot | |||
|- | |||
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+</span> Control Per Turn | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Race Trait Required:</u> | |||
Crimelord Ability | |||
|- | |||
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
Crimelord Ability | |||
|- | |||
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+4</span> Research | |||
<span style="color:Green;">+-1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
Loyal Ability | |||
|- | |||
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.20%</span> Max Manufacturing | |||
<span style="color:Green;">+3</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Pollution | |||
| | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Race Trait Required:</u> | |||
Loyal Ability | |||
|- | |||
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+5</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Race Trait Required:</u> | |||
Ancient Ability | |||
|- | |||
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1%</span> Intelligence | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Race Trait Required:</u> | |||
Ancient Ability | |||
|- | |||
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05%</span> Max Manufacturing | |||
<span style="color:Green;">+0.25%</span> Diligence | |||
<span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Race Trait Required:</u> | |||
Resourceful Ability | |||
|- | |||
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+0.10%</span> Research | |||
<span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Race Trait Required:</u> | |||
Resourceful Ability | |||
|- | |||
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner | |||
| <span style="color:Red;">-48</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+3</span> Sensor Range | |||
| | |||
| <u>Race Trait Required:</u> | |||
Synthetic Life | |||
|- | |||
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner | |||
| <span style="color:Red;">-55</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+3</span> Sensor Range | |||
| | |||
| <u>Race Trait Required:</u> | |||
Synthetic Life | |||
|- | |||
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit | |||
| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+0.1</span> Durantium Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic | |||
| | |||
| <span style="color:Green;">+0.10</span> Approval | |||
| | |||
| <span style="color:Green;">+1</span> Approval | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic | |||
| | |||
| <span style="color:Green;">+3</span> Influence Per Turn | |||
| | |||
| <span style="color:Green;">+1</span> Influence | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
Genocidal Ability | |||
|- | |||
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.08%</span> Max Manufacturing | |||
<span style="color:Green;">+3</span> Population Cap | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
Genocidal Ability | |||
|- | |||
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Tourism | |||
| <span style="color:Green;">+0.1%</span> Wealth | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Amphibious Ability | |||
|- | |||
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Research | |||
<span style="color:Green;">+0.50%</span> Intelligence | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Amphibious Ability | |||
|- | |||
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine | |||
| <span style="color:Red;">-28</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Entrepreneurs Ability | |||
|- | |||
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
Entrepreneurs Ability | |||
|- | |||
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation | |||
| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Maintenance | |||
<span style="color:Green;">+-0.25</span> Pollution | |||
| <span style="color:Green;">+-0.01</span> Pollution | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Colonization Tech | |||
<u>Race Trait Required:</u> | |||
Entrepreneurs Ability | |||
|- | |||
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Research | |||
<span style="color:Green;">+0.10%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.03%</span> Research | |||
<span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
Entrepreneurs Ability | |||
|- | |||
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Diplomacy | |||
<span style="color:Green;">+0.15%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.03%</span> Research | |||
<span style="color:Green;">+0.03%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
War Profiteers Ability | |||
|- | |||
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Culture Points Per Turn | |||
<span style="color:Green;">+6</span> Population Cap | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Spores Ability | |||
|- | |||
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Culture Points Per Turn | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+3</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Spores Ability | |||
|- | |||
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root | |||
| | |||
| <span style="color:Green;">+1</span> Research | |||
| | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core | |||
| <span style="color:Red;">-16</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
<span style="color:Green;">+4</span> Population Cap | |||
| <span style="color:Green;">+1</span> Population | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
Silicon Based Ability | |||
|- | |||
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Colonial Policies | |||
<u>Race Trait Required:</u> | |||
Silicon Based Ability | |||
|- | |||
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits | |||
| <span style="color:Red;">-10</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Population | |||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | |||
<span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
Silicon Based Ability | |||
|- | |||
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12</span> Approval | |||
<span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
Artificial Gravity | |||
<u>Race Trait Required:</u> | |||
Silicon Based Ability | |||
|- | |||
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
Translator Tech | |||
<u>Race Trait Required:</u> | |||
Silicon Based Ability | |||
|- | |||
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment | |||
| | |||
| <span style="color:Green;">+0.15</span> Approval | |||
| | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium | |||
| <span style="color:Red;">-328</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.40</span> Tourism | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color:Green;">+0.10</span> Tourism | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
Xeno Hospitality | |||
<u>Minimum Weight 12</u> | |||
|- | |||
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
<span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+-2</span> Research | |||
| <u>Technology Required:</u> | |||
Xeno Hospitality | |||
|- | |||
|} | |} |
Revision as of 16:17, 12 February 2024
District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital | -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
Tech Tree |
Capital City | -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
Tech Tree |
Colonial Leadership Council | -3 Manufacturing Cost | +2 Population Cap | |||
Strip Mine | -45 Manufacturing Cost | Technology Required:
Planetary Adaption | |||
Planetary Recycling Center | -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Terraforming |
Tower of Endless Night | -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Espionage |
Worldheart Borehole | -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Deep Core Mining |
Infinite Garden | -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Exotic World Colonization |
Capital Mainframe | -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Colonization Tech |
Kazar's Mainframe | -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Xeno Research |
Planetary Mainframe | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Xeno Research |
AI Overseer | -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
A I Overseer |
Coordination Beacon | -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Hyperwave Radio |
Office of Control | -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Colonial Bureaucracy |
Central Bank | -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Interstellar Banking |
Starport | -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Orbital Manufacturing Sponsoring Shipyard Required |
Planetary Generator | -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Colonial Policies |
Stellar Forge | -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Planetary Mobilization |
Durantium Processor | -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Xeno Manufacturing |
Industrial Center | -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Colonization Tech |
Supply Depot | -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Xeno Industrialization |
Fusion Power Plant | -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Fusion Power Plants |
Singularity Power Plant | -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Singularity Power Plants |
Manufacturing Capital | -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Manufacturing Capitals |
Razar's Lift | -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Space Elevators |
Beacon of Babylon | -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Hyperwave Radio |
Technological Capital | -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Research Districts |
Virtual World | -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
Xeno Entertainment | |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Xeno Entertainment | |
Eyes of the Universe | -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Subspace Scanning | |
Kimberly's Refuge | -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Planetology |
Colonial Clinic | -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Xeno Biology |
Medical Center | -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Xeno Medicine |
Fertility Center | -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Artificial Wombs |
Longevity Center | -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Life Extension |
Cybernetic Hospital | -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Cybernetics |
Organ Market | -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Regenerative Gels |
Planetary Conversion | -60 Manufacturing Cost | Technology Required:
Xeno Biology | |||
Planetary Soil Upgrade | -60 Manufacturing Cost | Technology Required:
Soil Enhancement | |||
Soil Engineering | -90 Manufacturing Cost | Technology Required:
Adapted Crop Engineering | |||
Terraforming Module | -120 Manufacturing Cost | Technology Required:
Terraforming | |||
Terraforming Plant | -120 Manufacturing Cost | Technology Required:
Environmental Engineering | |||
Habitat Improvement | -150 Manufacturing Cost | Technology Required:
Soil Enhancement | |||
Resequencing Station | -200 Manufacturing Cost | Technology Required:
Resequencer Stations | |||
Ultra Terraformer | -250 Manufacturing Cost | Technology Required:
Resequencer Stations | |||
Engineered Landslide | -120 Manufacturing Cost | Technology Required:
Planetary Enhancement | |||
Planetary Defense Dome | -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Planetary Defense Dome |
Orbital Defense Platform | -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Orbital Defence Platform |
Surveillance Center | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Planetary Mobilization |
Planetary Court | -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Colonial Law And Policy |
Prison | -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Colonial Bureaucracy |
Diplomatic Embassy | -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Eminence |
Assimilation Foundation | -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Cultural Assimilation |
Cultural Beacon | -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Cultural Domination |
Iridia Exchange | -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
Wealthy Ability |
Galactic Stock Exchange | -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Financial Sectors |
Financial Capital | -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Xeno Economics |
Trade Network | -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Trade Networks |
Galactic Bazaar | -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Galactic Trade |
Entertainment Capital | -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Cultural Affinity |
Heritage Center | -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Translator Tech |
Hall Of Tradition | -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
History |
Union Center | -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
Labor Rights |
Shark Tank | -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
Risk Taking |
Innovation Complex | -200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
Innovation | |
Hyperion Shrinker | -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
Breakthrough |
Spice Market | -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Interstellar Trade |
Grand Casino | -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Interstellar Tourism |
Galactic Zoo | -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Open Immigration |
Utopian Resort | -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Wonders Of The Galaxy |
Restaurant of Eternity | -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Galactic Recruitment |
Prison Labor Camp | -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Slavers Ability |
Prison Research Lab | -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Xeno Research Race Trait Required: Slavers Ability |
Garrison | -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market | -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Black Market Tech Stat Required: Crime >= 0.25 |
Smuggler Port | -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Crimelord Ability Stat Required: Crime >= 0.3 |
Pleasure Dome | -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Xeno Entertainment Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.5 |
Mercenary Camp | -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Cultural Assimilation Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.7 |
Drathian Temple | -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Xeno Theology |
Shrine of the Mithrilar | -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Mithrilarian Epics |
Shrine of Tandis | -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Mascrinthus And Draginol |
Precursor Souvenir Shop | -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Cultural Influence Unavailable |
Coordination Temple | -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
Xeno Religions | |
Temple of Whispers | -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Espionage |
Tide Pools | -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Amphibious Ability Planet Trait Required: Aquatic World |
Barrier Reef | -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Defensive Studies Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World |
Exotic Hatchery | -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Cultural Outreach Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World |
Krynn Consulate | -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Path Tech Race Trait Required: Devout Ability |
Krynniac Temple | -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Path Tech |
Krynniac Mission | -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Calling Tech |
Krynniac Order | -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Order Tech |
Krynniac Ministry | -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
The Path Tech |
Krynniac Sanctuary | -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind | -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar | -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove | -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy | -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab | -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool | -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Scan Planet | -60 Manufacturing Cost | Unlock Scan Planet required | |||
Investigate Murder | -60 Manufacturing Cost | Sacred World required
Unlock Investigate Murder required | |||
Find Missing Colonists | -30 Manufacturing Cost | Mystery required | |||
Hall of Unity | -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive | -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden | -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Manufacture Population | -120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
Yor | |||
Bob | -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Strong A I |
Xeno Anthropology Center | -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
Xeno Anthropology |
Weather Control Center | -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Weather Control Tech Race Trait Required: Vigilant Ability |
Weather Control Zenith | -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Weather Control Zenith Tech Race Trait Required: Vigilant Ability |
Antimatter Power Plant | -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
Anti Matter Power Plants | |
Economic Stimulus | -250 Manufacturing Cost | ||||
Produce Modules | -200 Manufacturing Cost | Technology Required:
Module Assembly | |||
Heritage | -100 Manufacturing Cost | Unlock Heritage required | |||
Aid Research | -200 Manufacturing Cost | Technology Required:
Neural Mapping Planet Improvement Required: Technological Capital | |||
Hatch Clone | -2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Cloning | |||
Wildland Refuge | -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Land Preservation |
Memory Center | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable |
Augmentation Center | -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Post Sentience |
Warforged Foundry | -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center | -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network | -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Xeno Agriculture |
Governor's Manor | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Leadership Recruiting |
Produce Drones | -250 Manufacturing Cost | Technology Required:
Drone Production | |||
Produce Modules | -150 Manufacturing Cost | Technology Required:
Module Assembly | |||
Produce Nanobots | -250 Manufacturing Cost | Unavailable | |||
Research Mission | -200 Manufacturing Cost
-1 Promethion Cost |
||||
Treasure Hunt | -300 Manufacturing Cost | ||||
-80 Manufacturing Cost | Race Trait Required:
Slavers Ability | ||||
Industrial Goods | -60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Mining Missions | |||
Scavengers | -120 Manufacturing Cost | Technology Required:
Exotic Mineral Missions | |||
Ore Traders | -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | |||
Gem Traders | -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | |||
Silicate Traders | -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | |||
Pilgrims | -150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
Cultural Outreach Missions | |||
Thulium Deposit | +2 Wealth | Unavailable | |||
Thulium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | |
Advanced Thulium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | |
Orbital Thulium Extractor | +0.1 Thulium Income | Technology Required:
Orbital Mining | |||
Crystallized Elerium | +2 Wealth | Unavailable | |||
Crystallized Elerium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | |
Advanced Elerium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | |
Orbital Elerium Extractor | +0.1 Elerium Income | Technology Required:
Orbital Mining | |||
Prometheus Stone | +3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | |
Advanced Prometheus Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | |
Orbital Prometheus Stone Extractor | +0.1 Promethion Income | Technology Required:
Orbital Mining | |||
Helios Ore | +2 Military | Unavailable | |||
Helios Ore Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
Xeno Resource Mining | |
Advanced Helios Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
Xeno Resource Extraction | |
Orbital Helios Ore Extractor | +0.1 Helios Ore Income | Technology Required:
Orbital Mining | |||
Silicates | +2 Research | Unavailable | |||
Silicate Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Xeno Resource Mining | |
Advanced Silicate Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Xeno Resource Extraction | |
Orbital Silicate Extractor | +0.1 Hyper Silicates Income | Technology Required:
Orbital Mining | |||
Xanthium | +1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
Xeno Resource Mining | |
Advanced Xanthium Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
Xeno Resource Extraction | |
Orbital Xanthium Extractor | +0.1 Xanthium Deposit Income | Technology Required:
Orbital Mining | |||
Precursor Nanites | +2 Manufacturing | Unavailable | |||
Precursor Nanites | -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites | -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
Artifact Studies | |
Precursor Nanites | -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
Artifact Mastery | |
Orbital Precursor Nanites | +0.1 Precursor Nanites Income | Technology Required:
Precursor Archeology | |||
Harmony Crystal Deposit | +2 Approval | Unavailable | |||
Harmony Crystal Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine | -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
Xeno Resource Mining | |
Advanced Harmony Crystal Mine | -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
Xeno Resource Extraction | |
Orbital Harmony Crystal | +0.1 Harmony Crystals Income | Technology Required:
Orbital Mining | |||
Techapods | +1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery | -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm | -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Environmental Engineering | |
Advanced Techapod Hive Farm | -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Adapted Crop Engineering | |
Orbital Techapod Hatchery | +0.1 Techapod Hive Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Snuggler Colony | +2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter | -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm | -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Environmental Engineering | |
Advanced Snuggler Farm | -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Adapted Crop Engineering | |
Orbital Snuggler Shelter | +0.1 Snuggler Colony Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Arnor Spice | +2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester | -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
Environmental Engineering | |
Advanced Arnor Spice Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
Adapted Crop Engineering | |
Orbital Spice Harvester | +0.1 Ultra Spice Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Epimetheus Pollen | +2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field | -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Exotic Agriculture | |
Advanced Epimetheus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Transgenic Manipulation | |
Orbital Pollen Collector | +0.1 Epimetheus Pollen Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Artocarpus Fruit | +0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
Exotic Agriculture | |
Advanced Artocarpus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
Transgenic Manipulation | |
Orbital Artocarpus Collector | +0.1 Artocarpus Viriles Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Monsatium | +2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit | -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery | -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
Exotic Agriculture | |
Advanced Monsatium Deposit Refinery | -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
Transgenic Manipulation | |
Orbital Monsatium | +0.1 Monsatium Deposit Income | Technology Required:
Hydroponics | |||
Aurorus Arboretum | +2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Environmental Engineering | |
Advanced Aurorus Arboretum Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Adapted Crop Engineering | |
Orbital Aurorus | +0.1 Aurorus Arboretum Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | |||
Slums | +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District | -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | |
Housing District | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Planetology |
Entertainment District | -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
|
Financial District | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | |
Agricultural District | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
|
Research District | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | |
Cultural District | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
Translator Tech |
Upgrade Manufacturing | -150 Manufacturing Cost | Technology Required:
Xeno Industrialization | |||
Upgrade Manufacturing | -150 Manufacturing Cost | Technology Required:
Xeno Manufacturing Counter Upgrade Manufacturing0 required | |||
Upgrade Manufacturing | -200 Manufacturing Cost | Technology Required:
Orbital Mining Counter Upgrade Manufacturing1 required | |||
Upgrade Manufacturing | -300 Manufacturing Cost | Technology Required:
Bioplastics Counter Upgrade Manufacturing2 required | |||
Upgrade Manufacturing | -400 Manufacturing Cost | Technology Required:
Claytronics Counter Upgrade Manufacturing3 required | |||
Upgrade Manufacturing | -500 Manufacturing Cost | Technology Required:
Singularity Power Plants Counter Upgrade Manufacturing4 required | |||
Upgrade Housing | -100 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Xeno Biology | |||
Upgrade Housing | -200 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Extreme Colonization Counter Upgrade Population1 required | |||
Upgrade Housing | -300 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Exotic World Colonization Counter Upgrade Population2 required | |||
Upgrade Housing | -400 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Planetary Adaption Counter Upgrade Population3 required | |||
Upgrade Housing | -500 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Environmental Engineering Counter Upgrade Population4 required | |||
Upgrade Entertainment | -100 Manufacturing Cost | Technology Required:
Hyperwave Radio | |||
Upgrade Entertainment | -200 Manufacturing Cost | Technology Required:
Xeno Entertainment Counter Upgrade Approval1 required | |||
Upgrade Entertainment | -300 Manufacturing Cost | Technology Required:
Cultural Outreach Counter Upgrade Approval2 required | |||
Upgrade Entertainment | -400 Manufacturing Cost | Technology Required:
Stellar Emigration Counter Upgrade Approval3 required | |||
Upgrade Entertainment | -500 Manufacturing Cost | Technology Required:
Cultural Affinity Counter Upgrade Approval4 required | |||
Upgrade Markets | -100 Manufacturing Cost | Technology Required:
Economic Development | |||
Upgrade Markets | -200 Manufacturing Cost | Technology Required:
Interstellar Trade Counter Upgrade Wealth1 required | |||
Upgrade Markets | -300 Manufacturing Cost | Technology Required:
Preferred Lending Counter Upgrade Wealth2 required | |||
Upgrade Markets | -400 Manufacturing Cost | Technology Required:
Open Trade Policy Counter Upgrade Wealth3 required | |||
Upgrade Markets | -500 Manufacturing Cost | Technology Required:
Galactic Trade Counter Upgrade Wealth4 required | |||
Upgrade Agriculture | -100 Manufacturing Cost | Technology Required:
Xeno Biology | |||
Upgrade Agriculture | -200 Manufacturing Cost | Technology Required:
Terraforming Counter Upgrade Food1 required | |||
Upgrade Agriculture | -300 Manufacturing Cost | Technology Required:
Xeno Agriculture Counter Upgrade Food2 required | |||
Upgrade Agriculture | -400 Manufacturing Cost | Technology Required:
Hydroponics Counter Upgrade Food3 required | |||
Upgrade Agriculture | -500 Manufacturing Cost | Technology Required:
Transgenic Manipulation Counter Upgrade Food4 required | |||
Upgrade Research | -100 Manufacturing Cost | Technology Required:
Research Districts | |||
Upgrade Research | -100 Manufacturing Cost | Technology Required:
Xeno Research Counter Upgrade Research required | |||
Upgrade Research | -150 Manufacturing Cost | Technology Required:
Quantum Computing Counter Upgrade Research0 required | |||
Upgrade Research | -200 Manufacturing Cost | Technology Required:
Computing Substrates Counter Upgrade Research1 required | |||
Upgrade Research | -300 Manufacturing Cost | Technology Required:
Neural Mapping Counter Upgrade Research2 required | |||
Upgrade Research | -400 Manufacturing Cost | Technology Required:
Artifical Brains Counter Upgrade Research3 required | |||
Upgrade Research | -500 Manufacturing Cost | Technology Required:
A I Overseer Counter Upgrade Research4 required | |||
Upgrade Culture | -100 Manufacturing Cost | Technology Required:
Diplomacy | |||
Upgrade Culture | -200 Manufacturing Cost | Technology Required:
Cultural Influence Counter Upgrade Influence1 required | |||
Upgrade Culture | -300 Manufacturing Cost | Technology Required:
Stellar Emigration Counter Upgrade Influence2 required | |||
Upgrade Culture | -400 Manufacturing Cost | Technology Required:
Cultural Assimilation Counter Upgrade Influence3 required | |||
Upgrade Culture | -500 Manufacturing Cost | Technology Required:
Cultural Affinity Counter Upgrade Influence4 required | |||
Precursor Elevator | +-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | |||
Orbital Factory | Unlock Colony Upgrade Orbital Factory required | ||||
Moisture Generator | Unlock Colony Upgrade Moisture Generator required | ||||
Thermal Core | Unlock Colony Upgrade Thermal Core required | ||||
Tidal Control | +0.2 Approval | Unlock Colony Upgrade Tidal Control required | |||
Orbital Prison | +-0.1 Crime | Unlock Colony Upgrade Prison World required | |||
Thulium Moon | +0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | |||
Durantium Cloud | +0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | |||
Precursor Accelerator | Unlock Colony Upgrade Accelerator required | ||||
Promethion Refinery | +0.1 Promethion Income | Unlock Colony Upgrade Refinery required | |||
Precursor Archive | Unlock Colony Upgrade Research required | ||||
Precursor Treasury | Unlock Colony Upgrade Treasury required | ||||
Precursor Experiments | +-0.2 Approval | Unlock Colony Upgrade Experimental World required | |||
Sensor Array | -1 Thulium Cost | +8 Sensor Range | Unavailable | ||
Communications Array | -1 Thulium Cost | +3 Influence Per Turn | Technology Required:
Supply Drones Unavailable | ||
Orb of Draginol | Unavailable | ||||
Throne of the Arnor | +1000 Influence Per Turn
+3 Minerals |
Unavailable | |||
Plague Research Center | -360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank | -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
Risk Taking |
The Possibility Engine | -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
Futurist |
United Planets | -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Peacefulness |
Galactic Court | -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Galactic Court |
Galactic Commision | -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Political Capital |
Defense Matrix | -1 Durantium Cost | +250 Credits | |||
Space Elevator | -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
Technology Required:
Space Elevators | ||
Orbital Research Lab | -1 Durantium Cost | +100 Credits
+1 Technology |
Technology Required:
Research Districts | ||
Recruiting Station | +100 Credits
+20 Growth |
Core World Required | |||
Climate Control | -1 Durantium Cost | +250 Credits
+1 Fertility |
|||
Colonization Center | -1 Durantium Cost | +100 Credits
+0.15% Growth |
Core World Required | ||
Orbital Prison | -1 Durantium Cost | +250 Credits
+-0.2 Crime |
Core World Required | ||
Atmospheric Cleanser | -1 Durantium Cost | +100 Credits | Core World Required | ||
Sensor Array | -1 Durantium Cost | +250 Credits
+8 Sensor Range |
|||
Planetary Beacon | -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
Technology Required:
Hyperwave Radio | ||
Orbital Market | -1 Durantium Cost | +1 Wealth | |||
Orbital Academy | -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | Core World Required | ||
Top Gun Academy | -3 Antimatter Cost | +250 Credits | |||
Officer Training School | -3 Promethion Cost | +250 Credits | |||
Institution Of War | -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
|||
Conquest Center | -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
|||
Tactical College | -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
|||
Tactical Instruction | -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
Unavailable | ||
Logistics Array | -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
|||
Navigation Center | -1500 Manufacturing Cost | Technology Required:
Interstellar Navigation | |||
Galactic Navigation Network | -620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
Navagation Network | |
Galactic Navigator's Guild | -2120 Manufacturing Cost | Technology Required:
Navigational Expertise | |||
Improvement_HyperionBrainTrust_Name_tk | +1 All Improvements | Collaborative Research required | |||
Scan Planet | -60 Manufacturing Cost | Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required | |||
Pain Amplifier | -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Slavers Ability |
Broadcast Culture | -300 Manufacturing Cost | Technology Required:
Xeno Entertainment Race Trait Required: Synthetic Life Planet Improvement Required: Civilization Capital | |||
Galactic Currency Reserve | -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Trade Networks Race Trait Required: Entrepreneurs Ability |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Technological Assimilation Race Trait Required: Ammonia Based Ability | |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
Ammonia Based Ability | |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Xeno Research Race Trait Required: Ammonia Based Ability | |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Xeno Industrialization Race Trait Required: Ravenous Ability | |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Ravenous Ability | |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Translator Tech Race Trait Required: Ravenous Ability | |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Hatcheries Race Trait Required: Ravenous Ability | |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Colonization Tech Race Trait Required: Ravenous Ability | |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
Ravenous Ability | |
-5 Durantium Cost | +50 Credits
+1 Fertility |
Technology Required:
Xeno Agriculture | |||
Translight Hub | -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
Starfaring Ability |
Central Borehole | -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
Starfaring Ability |
Borehole | +2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow | -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
Mimot |
Growth Center | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Proliferation Ability | |
Nurture Den | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
Mimot |
Enforcer Den | -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
Crimelord Ability |
Industrial Espionage Center | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
Crimelord Ability |
Neural Link | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
Loyal Ability |
The World Engine | -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
Loyal Ability | |
Elemental Fabricator | -40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
Ancient Ability | |
Tower of Procipinee | -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
Ancient Ability | |
Auto Printer | -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
Resourceful Ability |
Communications Array | -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
Resourceful Ability |
Durantium Scanner | -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
Synthetic Life | |
Precursor Relic Scanner | -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
Synthetic Life | |
Durantium Deposit | +1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic | +2 Research | +1 Research | Unavailable | ||
Precursor Relic | +0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic | +3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine | -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
Genocidal Ability |
Death Camp | -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
Genocidal Ability |
The Grand Resort | -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
Amphibious Ability |
The Great School | -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
Amphibious Ability |
Central Mine | -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Colonization Tech Race Trait Required: Entrepreneurs Ability |
Mining Core | -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Xeno Industrialization Race Trait Required: Entrepreneurs Ability |
Mining Operation | +1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier | -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Colonization Tech Race Trait Required: Entrepreneurs Ability |
Xeno Patent Office | -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
Entrepreneurs Ability |
Arms Expo | -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
War Profiteers Ability |
Father Tree | -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
Spores Ability |
Verdure Globe Vault | -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
Spores Ability |
Father Root | +1 Research | +1 Research | Unavailable | ||
Crystal Core | -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
Silicon Based Ability |
Crystallization Chambers | -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Colonial Policies Race Trait Required: Silicon Based Ability |
Facet Conduits | -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Xeno Industrialization Race Trait Required: Silicon Based Ability |
Harmonic Array | -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Artificial Gravity Race Trait Required: Silicon Based Ability |
Prismatic Learning Matrix | -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Translator Tech Race Trait Required: Silicon Based Ability |
Shard of Enlightenment | +0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium | -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Xeno Hospitality Minimum Weight 12 |
Xeno Welcome Hub | -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Xeno Hospitality |