GC4 General Improvements Table: Difference between revisions
No edit summary |
No edit summary Tag: Reverted |
||
Line 9: | Line 9: | ||
|- | |- | ||
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital | |[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital | ||
| <span style="color:Green;">+0</span> Manufacturing Cost | |||
Provides the basic needs of a Core World.| <span style="color:Green;">+0</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Food Income | | <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+5</span> Maintenance | <span style="color:Green;">+5</span> Maintenance | ||
Line 27: | Line 28: | ||
|- | |- | ||
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City | ||
| <span style="color:Green;">+0</span> Manufacturing Cost | |||
The heart of our civilization.| <span style="color:Green;">+0</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | | <span style="color:Green;">+0.1</span> Tourism | ||
<span style="color:Green;">+6</span> Population Cap | <span style="color:Green;">+6</span> Population Cap | ||
Line 47: | Line 49: | ||
|- | |- | ||
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center | |[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center | ||
| <span style="color:Red;">-430</span> Manufacturing Cost | |||
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-430</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
<span style="color:Green;">+-0.05</span> Pollution | <span style="color:Green;">+-0.05</span> Pollution | ||
Line 59: | Line 62: | ||
|- | |- | ||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night | ||
| <span style="color:Red;">-256</span> Manufacturing Cost | |||
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| <span style="color:Red;">-256</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Control Per Turn | | <span style="color:Green;">+1</span> Control Per Turn | ||
<span style="color:Green;">+2</span> Sensor Range | <span style="color:Green;">+2</span> Sensor Range | ||
Line 72: | Line 76: | ||
|- | |- | ||
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole | |[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole | ||
| <span style="color:Red;">-128</span> Manufacturing Cost | |||
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| <span style="color:Red;">-128</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | | <span style="color:Green;">+0.3%</span> Colony Gross Income | ||
<span style="color:Green;">+0.3%</span> Max Manufacturing | <span style="color:Green;">+0.3%</span> Max Manufacturing | ||
Line 87: | Line 92: | ||
|- | |- | ||
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden | |[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden | ||
| <span style="color:Red;">-628</span> Manufacturing Cost | |||
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| <span style="color:Red;">-628</span> Manufacturing Cost | |||
<span style="color:Red;">-10</span> Aurorus Arboretum Cost | <span style="color:Red;">-10</span> Aurorus Arboretum Cost | ||
| <span style="color:Green;">+0.03</span> Approval | | <span style="color:Green;">+0.03</span> Approval | ||
Line 106: | Line 112: | ||
|- | |- | ||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | ||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
Allows us to jumpstart our research.| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.20%</span> Research | <span style="color:Green;">+0.20%</span> Research | ||
Line 134: | Line 141: | ||
|- | |- | ||
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe | |[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
A wonder of invention and madness.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
<span style="color:Red;">-3</span> Hyper Silicates Cost | <span style="color:Red;">-3</span> Hyper Silicates Cost | ||
Line 150: | Line 158: | ||
|- | |- | ||
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe | |[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Provides a central hub for our research efforts. Cannot be built on our homeworld.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 169: | Line 178: | ||
|- | |- | ||
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer | |[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer | ||
| <span style="color:Red;">-720</span> Manufacturing Cost | |||
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| <span style="color:Red;">-720</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Hyper Silicates Cost | <span style="color:Red;">-3</span> Hyper Silicates Cost | ||
| <span style="color:Green;">+</span> Control Per Turn | | <span style="color:Green;">+</span> Control Per Turn | ||
Line 181: | Line 191: | ||
|- | |- | ||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon | |[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Allows us to directly communicate with any and all colonies more effectively.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1</span> Control Per Turn | <span style="color:Green;">+1</span> Control Per Turn | ||
Line 190: | Line 201: | ||
|- | |- | ||
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control | |[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control | ||
| <span style="color:Red;">-680</span> Manufacturing Cost | |||
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| <span style="color:Red;">-680</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Control Per Turn | | <span style="color:Green;">+3</span> Control Per Turn | ||
| <span style="color:Green;">+0.1</span> Control Per Turn | | <span style="color:Green;">+0.1</span> Control Per Turn | ||
Line 198: | Line 210: | ||
|- | |- | ||
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank | |[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Provides your biggest source of raw economic output.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+8</span> Colony Gross Income | | <span style="color:Green;">+8</span> Colony Gross Income | ||
Line 207: | Line 220: | ||
|- | |- | ||
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport | |[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 223: | Line 237: | ||
|- | |- | ||
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator | |[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator | ||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
A massive source of power production to increase manufacturing on this planet.| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1</span> Max Manufacturing | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 242: | Line 257: | ||
|- | |- | ||
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge | |[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25%</span> Military | | <span style="color:Green;">+0.25%</span> Military | ||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | | <span style="color:Green;">+0.01%</span> Max Manufacturing | ||
Line 255: | Line 271: | ||
|- | |- | ||
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor | |[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor | ||
| <span style="color:Red;">-340</span> Manufacturing Cost | |||
Converts Durantium into a powerful manufacturing material.| <span style="color:Red;">-340</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Durantium Cost | <span style="color:Red;">-3</span> Durantium Cost | ||
| <span style="color:Green;">+0.10%</span> Max Manufacturing | | <span style="color:Green;">+0.10%</span> Max Manufacturing | ||
Line 269: | Line 286: | ||
|- | |- | ||
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center | |[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
The center of your civilization's manufacturing.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Max Manufacturing | | <span style="color:Green;">+0.12%</span> Max Manufacturing | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 299: | Line 317: | ||
|- | |- | ||
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot | |[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot | ||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | | <span style="color:Green;">+0.1%</span> Max Manufacturing | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 316: | Line 335: | ||
|- | |- | ||
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant | |[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant | ||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
Makes factories more efficient, and boosts Production.| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 329: | Line 349: | ||
|- | |- | ||
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant | |[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
Provides a Manufacturing bonus to all your worlds.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 342: | Line 363: | ||
|- | |- | ||
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital | |[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital | ||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
A unique improvement that greatly boosts Production and Pollution.| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 354: | Line 376: | ||
|- | |- | ||
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift | |[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
The galaxy's first space elevator| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 365: | Line 388: | ||
|- | |- | ||
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon | |[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
Universal Communication platform that vastly increases the influence of the civilization and planet.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | <span style="color:Red;">-3</span> Harmony Crystals Cost | ||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | | <span style="color:Green;">+0.05%</span> Influence Per Turn | ||
Line 375: | Line 399: | ||
|- | |- | ||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital | |[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital | ||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
A unique improvement that greatly boosts Research and Influence.| <span style="color:Red;">-400</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 390: | Line 415: | ||
|- | |- | ||
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World | |[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World | ||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | <span style="color:Red;">-3</span> Epimetheus Pollen Cost | ||
<span style="color:Red;">-3</span> Hyper Silicates Cost | <span style="color:Red;">-3</span> Hyper Silicates Cost | ||
Line 401: | Line 427: | ||
|- | |- | ||
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]] | |[[File:HoloTheater.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 412: | Line 439: | ||
|- | |- | ||
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe | |[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe | ||
| <span style="color:Red;">-320</span> Manufacturing Cost | |||
Locates the homeworld of all the hyperdrive-capable civilizations.| <span style="color:Red;">-320</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 425: | Line 453: | ||
|- | |- | ||
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge | |[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Professor Taylor's Uganda growing techniques produce food on an alien world.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Monsatium Deposit Cost | <span style="color:Red;">-1</span> Monsatium Deposit Cost | ||
| <span style="color:Green;">+5</span> Food Income | | <span style="color:Green;">+5</span> Food Income | ||
Line 439: | Line 468: | ||
|- | |- | ||
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic | |[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Increases a planet's population growth rate.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 456: | Line 486: | ||
|- | |- | ||
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center | |[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center | ||
| <span style="color:Red;">-97</span> Manufacturing Cost | |||
Increases a planet's population growth rate.| <span style="color:Red;">-97</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 469: | Line 500: | ||
|- | |- | ||
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center | |[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Increases a planet's population growth rate.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 482: | Line 514: | ||
|- | |- | ||
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center | |[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Increases a planet's Growth and Approval.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 496: | Line 529: | ||
|- | |- | ||
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital | |[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Increases a planet's Growth and Approval.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 510: | Line 544: | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Dramatically increases the planet's Growth and Crime.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5%</span> Growth | <span style="color:Green;">+0.5%</span> Growth | ||
Line 524: | Line 559: | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Allows us to convert a unproductive tile into a useful one.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 532: | Line 568: | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Terraform one salvageable tile.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 540: | Line 577: | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Terraform one salvageable tile.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 548: | Line 586: | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 556: | Line 595: | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 564: | Line 604: | ||
|- | |- | ||
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement | |[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Terraform one tile of lesser quality.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 572: | Line 613: | ||
|- | |- | ||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station | |[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Terraform one almost useless tile.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 580: | Line 622: | ||
|- | |- | ||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer | |[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
Terraform any remaining salvageable tile.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 588: | Line 631: | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 596: | Line 640: | ||
|- | |- | ||
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome | |[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Greatly increases the Resistance of a colony.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | <span style="color:Red;">-1</span> Xanthium Deposit Cost | ||
Line 607: | Line 652: | ||
|- | |- | ||
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center | |[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Reduces Crime.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 618: | Line 664: | ||
|- | |- | ||
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court | |[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
Reduces Crime.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 628: | Line 675: | ||
|- | |- | ||
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison | |[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Reduces Crime.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 638: | Line 686: | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy | ||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
Facilitates relations with other races, and helps spread Influence.| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
<span style="color:Red;">-3</span> Aurorus Arboretum Cost | <span style="color:Red;">-3</span> Aurorus Arboretum Cost | ||
Line 651: | Line 700: | ||
|- | |- | ||
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation | |[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation | ||
| <span style="color:Red;">-900</span> Manufacturing Cost | |||
Increases the Influence of all worlds in our civilization.| <span style="color:Red;">-900</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Harmony Crystals Cost | <span style="color:Red;">-1</span> Harmony Crystals Cost | ||
Line 663: | Line 713: | ||
|- | |- | ||
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon | |[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
Increases the Influence of this planet, and provides a Cultural Point.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Harmony Crystals Cost | <span style="color:Red;">-1</span> Harmony Crystals Cost | ||
Line 674: | Line 725: | ||
|- | |- | ||
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange | |[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Increases wealth, and supports nearby infrastructure greatly.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | | <span style="color:Green;">+0.1%</span> Colony Gross Income | ||
Line 687: | Line 739: | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
Increases the gross Income of all our worlds.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
| <span style="color:Green;">+0.2%</span> Colony Gross Income | | <span style="color:Green;">+0.2%</span> Colony Gross Income | ||
Line 697: | Line 750: | ||
|- | |- | ||
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital | |[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
A unique improvement that greatly boosts Income and Influence.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
Line 708: | Line 762: | ||
|- | |- | ||
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network | |[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Establishes a central hub for traders to buy and sell products and services.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | | <span style="color:Green;">+0.1%</span> Colony Gross Income | ||
| <span style="color:Green;">+0.10%</span> Colony Gross Income | | <span style="color:Green;">+0.10%</span> Colony Gross Income | ||
Line 716: | Line 771: | ||
|- | |- | ||
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar | |[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar | ||
| <span style="color:Red;">-2000</span> Manufacturing Cost | |||
Increases Trade Income from trade routes across our civilization.| <span style="color:Red;">-2000</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | <span style="color:Red;">-1</span> Elerium Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 727: | Line 783: | ||
|- | |- | ||
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital | |[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital | ||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
A unique improvement that greatly boosts Approval, Influence and Crime.| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | <span style="color:Red;">-1</span> Harmony Crystals Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 741: | Line 798: | ||
|- | |- | ||
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center | |[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Allows visitors from alien worlds to learn a little bit about our history.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+0.05</span> Tourism | | <span style="color:Green;">+0.05</span> Tourism | ||
Line 760: | Line 818: | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition | ||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
A building dedicated to our civilizations heritage, folklore, values, and traditions.| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Technology | | <span style="color:Green;">+1</span> Technology | ||
Line 770: | Line 829: | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center | ||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
A hall for planning collective bargining for our laborers.| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+.15%</span> Max Manufacturing | | <span style="color:Green;">+.15%</span> Max Manufacturing | ||
Line 779: | Line 839: | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
A center for investors to tear equity off of the planets best inventions and buisnesses.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+0.15%</span> Colony Gross Income | | <span style="color:Green;">+0.15%</span> Colony Gross Income | ||
Line 789: | Line 850: | ||
|- | |- | ||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex | |[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
A central research hub for development of our most import scientific projects.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | <span style="color:Red;">-1</span> Elerium Cost | ||
| | | | ||
Line 798: | Line 860: | ||
|- | |- | ||
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker | |[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker | ||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
| <span style="color:Green;">+3</span> Mass Cap | | <span style="color:Green;">+3</span> Mass Cap | ||
Line 808: | Line 871: | ||
|- | |- | ||
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market | |[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market | ||
| <span style="color:Red;">-675</span> Manufacturing Cost | |||
Allows visitors from alien worlds to sample the tastes of our civilization.| <span style="color:Red;">-675</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Ultra Spice Cost | <span style="color:Red;">-3</span> Ultra Spice Cost | ||
| <span style="color:Green;">+0.10</span> Tourism | | <span style="color:Green;">+0.10</span> Tourism | ||
Line 819: | Line 883: | ||
|- | |- | ||
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino | |[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
A great way to attract tourists, and criminals, to your colony.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 831: | Line 896: | ||
|- | |- | ||
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo | |[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
Collects the most amazing and bizarre creatures from across the galaxy.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
<span style="color:Red;">-1</span> Snuggler Colony Cost | <span style="color:Red;">-1</span> Snuggler Colony Cost | ||
Line 843: | Line 909: | ||
|- | |- | ||
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort | |[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
The ideal place to cleanse your mind, body, spirit, and bank account.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
<span style="color:Red;">-1</span> Epimetheus Pollen Cost | <span style="color:Red;">-1</span> Epimetheus Pollen Cost | ||
Line 855: | Line 922: | ||
|- | |- | ||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity | |[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity | ||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
A legendary restaurant serving species from across the galaxy other species from across the galaxy.| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | <span style="color:Red;">-1</span> Artocarpus Viriles Cost | ||
Line 867: | Line 935: | ||
|- | |- | ||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp | |[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Manufacturing | | <span style="color:Green;">+%</span> Manufacturing | ||
<span style="color:Green;">+-0.05</span> Crime | <span style="color:Green;">+-0.05</span> Crime | ||
Line 880: | Line 949: | ||
|- | |- | ||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab | |[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab | ||
| <span style="color:Red;">-180</span> Manufacturing Cost | |||
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| <span style="color:Red;">-180</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Research | | <span style="color:Green;">+%</span> Research | ||
<span style="color:Green;">+-0.05</span> Crime | <span style="color:Green;">+-0.05</span> Crime | ||
Line 895: | Line 965: | ||
|- | |- | ||
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison | |[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Resistance Bonus | | <span style="color:Green;">+0.3</span> Resistance Bonus | ||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | | <span style="color:Green;">+0.01%</span> Max Manufacturing | ||
Line 903: | Line 974: | ||
|- | |- | ||
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market | |[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Increases a world's Crime but provides access to illicit goods.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+0.1</span> Crime | | <span style="color:Green;">+0.1</span> Crime | ||
Line 920: | Line 992: | ||
|- | |- | ||
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port | |[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Increases [HS=HS_ColonyGrossIncome]Income[/HS].| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | | <span style="color:Green;">+0.3%</span> Colony Gross Income | ||
Line 932: | Line 1,005: | ||
|- | |- | ||
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome | |[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome | ||
| <span style="color:Red;">-225</span> Manufacturing Cost | |||
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| <span style="color:Red;">-225</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+0.1</span> Approval | | <span style="color:Green;">+0.1</span> Approval | ||
Line 949: | Line 1,023: | ||
|- | |- | ||
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp | |[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+0.3</span> Resistance Bonus | | <span style="color:Green;">+0.3</span> Resistance Bonus | ||
Line 964: | Line 1,039: | ||
|- | |- | ||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple | |[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple | ||
| <span style="color:Red;">-66</span> Manufacturing Cost | |||
Increases [HS=HS_Approval]Approval[/HS].| <span style="color:Red;">-66</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 976: | Line 1,052: | ||
|- | |- | ||
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar | |[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar | ||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
Increases the Approval and Tourism of a world.| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 991: | Line 1,068: | ||
|- | |- | ||
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis | |[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis | ||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
Increases Approval and Tourism on all of your worlds.| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 1,007: | Line 1,085: | ||
|- | |- | ||
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop | |[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop | ||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
Increase the world's Income.| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
<span style="color:Red;">-3</span> Precursor Nanites Cost | <span style="color:Red;">-3</span> Precursor Nanites Cost | ||
Line 1,022: | Line 1,101: | ||
|- | |- | ||
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple | |[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple | ||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
Gives Adjacency Bonus to all adjacent Improvements.| <span style="color:Red;">-45</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Techapod Hive Cost | <span style="color:Red;">-1</span> Techapod Hive Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,031: | Line 1,111: | ||
|- | |- | ||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers | ||
| <span style="color:Red;">-645</span> Manufacturing Cost | |||
Make this world the focus of political intrigue.| <span style="color:Red;">-645</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | <span style="color:Red;">-3</span> Epimetheus Pollen Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,042: | Line 1,123: | ||
|- | |- | ||
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools | |[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
<span style="color:Green;">+0.1</span> Approval | <span style="color:Green;">+0.1</span> Approval | ||
Line 1,054: | Line 1,136: | ||
|- | |- | ||
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef | |[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef | ||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
<span style="color:Green;">+8</span> Planetary Defenses Max H P | <span style="color:Green;">+8</span> Planetary Defenses Max H P | ||
Line 1,069: | Line 1,152: | ||
|- | |- | ||
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery | |[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | | <span style="color:Green;">+0.3</span> Tourism | ||
| <span style="color:Green;">+0.03</span> Tourism | | <span style="color:Green;">+0.03</span> Tourism | ||
Line 1,083: | Line 1,167: | ||
|- | |- | ||
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate | |[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | <span style="color:Red;">-1</span> Xanthium Deposit Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,099: | Line 1,184: | ||
|- | |- | ||
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple | |[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,112: | Line 1,198: | ||
|- | |- | ||
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission | |[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,125: | Line 1,212: | ||
|- | |- | ||
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order | |[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order | ||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,138: | Line 1,226: | ||
|- | |- | ||
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry | |[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry | ||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,153: | Line 1,242: | ||
|- | |- | ||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary | |[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
The High Temple of the Way. Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
Line 1,167: | Line 1,257: | ||
|- | |- | ||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind | |[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Elerium Cost | <span style="color:Red;">-3</span> Elerium Cost | ||
<span style="color:Red;">-1</span> Harmony Crystals Cost | <span style="color:Red;">-1</span> Harmony Crystals Cost | ||
Line 1,179: | Line 1,270: | ||
|- | |- | ||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar | |[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
A sacred place for the Krynn. This is needed to bring their colonists to your world.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Helios Ore Cost | <span style="color:Red;">-1</span> Helios Ore Cost | ||
| <span style="color:Green;">+1</span> Influence Per Turn | | <span style="color:Green;">+1</span> Influence Per Turn | ||
Line 1,188: | Line 1,280: | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
| <span style="color:Green;">+0.1%</span> Food Income | | <span style="color:Green;">+0.1%</span> Food Income | ||
Line 1,198: | Line 1,291: | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
| <span style="color:Green;">+2</span> Research | | <span style="color:Green;">+2</span> Research | ||
Line 1,207: | Line 1,301: | ||
|- | |- | ||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab | |[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Crime | | <span style="color:Green;">+0.1</span> Crime | ||
| <span style="color:Green;">+0.01%</span> Research | | <span style="color:Green;">+0.01%</span> Research | ||
Line 1,214: | Line 1,309: | ||
|- | |- | ||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool | |[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | <span style="color:Red;">-1</span> Artocarpus Viriles Cost | ||
| <span style="color:Green;">+0.1%</span> Growth | | <span style="color:Green;">+0.1%</span> Growth | ||
Line 1,223: | Line 1,319: | ||
|- | |- | ||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity | |[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | <span style="color:Red;">-3</span> Harmony Crystals Cost | ||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
Line 1,233: | Line 1,330: | ||
|- | |- | ||
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor | |[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
<span style="color:Red;">-3</span> Precursor Nanites Cost | <span style="color:Red;">-3</span> Precursor Nanites Cost | ||
Line 1,245: | Line 1,343: | ||
|- | |- | ||
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive | |[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive | ||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,255: | Line 1,354: | ||
|- | |- | ||
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie | |[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
<span style="color:Red;">-3</span> Snuggler Colony Cost | <span style="color:Red;">-3</span> Snuggler Colony Cost | ||
Line 1,267: | Line 1,367: | ||
|- | |- | ||
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden | |[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Artocarpus Viriles Cost | <span style="color:Red;">-5</span> Artocarpus Viriles Cost | ||
<span style="color:Red;">-5</span> Aurorus Arboretum Cost | <span style="color:Red;">-5</span> Aurorus Arboretum Cost | ||
Line 1,279: | Line 1,380: | ||
|- | |- | ||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob | |[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
A perfect, simulated version of our brightest researcher without physical limitations.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
<span style="color:Red;">-5</span> Precursor Nanites Cost | <span style="color:Red;">-5</span> Precursor Nanites Cost | ||
Line 1,290: | Line 1,392: | ||
|- | |- | ||
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center | |[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Boosts the relations with other races, and helps spread our influence.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1</span> Diplomacy | <span style="color:Green;">+1</span> Diplomacy | ||
Line 1,302: | Line 1,405: | ||
|- | |- | ||
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center | |[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,319: | Line 1,423: | ||
|- | |- | ||
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith | |[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith | ||
| <span style="color:Red;">-700</span> Manufacturing Cost | |||
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-700</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,333: | Line 1,438: | ||
|- | |- | ||
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant | |[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Antimatter Cost | <span style="color:Red;">-3</span> Antimatter Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,342: | Line 1,448: | ||
|- | |- | ||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge | |[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge | ||
| <span style="color:Red;">-240</span> Manufacturing Cost | |||
Reduces Pollution based on its level, as well as being a popular Tourist destination.| <span style="color:Red;">-240</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
| <span style="color:Green;">+0.1</span> Tourism | | <span style="color:Green;">+0.1</span> Tourism | ||
Line 1,354: | Line 1,461: | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Increases the Intelligence of citizens on this world.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,367: | Line 1,475: | ||
|- | |- | ||
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center | |[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center | ||
| <span style="color:Red;">-480</span> Manufacturing Cost | |||
Increases the Intelligence of citizens across our empire.| <span style="color:Red;">-480</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
<span style="color:Red;">-3</span> Precursor Nanites Cost | <span style="color:Red;">-3</span> Precursor Nanites Cost | ||
Line 1,380: | Line 1,489: | ||
|- | |- | ||
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry | |[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry | ||
| <span style="color:Red;">-303</span> Manufacturing Cost | |||
Provides starting experience to ships built at this planet's shipyard.| <span style="color:Red;">-303</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,388: | Line 1,498: | ||
|- | |- | ||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center | |[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,397: | Line 1,508: | ||
|- | |- | ||
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network | |[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network | ||
| <span style="color:Red;">-67</span> Manufacturing Cost | |||
Makes neighboring farms more efficient.| <span style="color:Red;">-67</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
| <span style="color:Green;">+0.02%</span> Food Income | | <span style="color:Green;">+0.02%</span> Food Income | ||
Line 1,405: | Line 1,517: | ||
|- | |- | ||
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor | |[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
A prominent display of the governor's power and influence.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,418: | Line 1,531: | ||
|- | |- | ||
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones | |[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
Drones are required to unlock new technologies.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,426: | Line 1,540: | ||
|- | |- | ||
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules | |[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Produces Starbase modules. Modules are required to upgrade your starbases.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,434: | Line 1,549: | ||
|- | |- | ||
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots | |[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots | ||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
Nanobots are required to upgrade your colonies.| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,441: | Line 1,557: | ||
|- | |- | ||
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission | |[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission | ||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
Generate research by having your Shipyard study the surrounding area.| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| | | | ||
Line 1,450: | Line 1,567: | ||
|- | |- | ||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt | |[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Subsidizes a private venture to unknown places to find and collect valuable artifacts.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,459: | Line 1,577: | ||
|- | |- | ||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]] | |[[File:Mission_Credits.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-80</span> Manufacturing Cost | | <span style="color:Red;">-80</span> Manufacturing Cost | ||
| | | | ||
Line 1,467: | Line 1,586: | ||
|- | |- | ||
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods | |[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Generate planetary production by having your Shipyard produce building materials.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| | | | ||
Line 1,476: | Line 1,596: | ||
|- | |- | ||
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers | |[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Scavengers claim they can find some rare resources.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,484: | Line 1,605: | ||
|- | |- | ||
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders | |[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders | ||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,492: | Line 1,614: | ||
|- | |- | ||
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders | |[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders | ||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
These traders might not have come by their goods through completely legal means, but the results speak for themselves.| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,500: | Line 1,623: | ||
|- | |- | ||
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders | |[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders | ||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| <span style="color:Red;">-140</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 1,508: | Line 1,632: | ||
|- | |- | ||
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims | |[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
Generate Influence by sending out pilgrims from your shipyard.| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
| | | | ||
Line 1,517: | Line 1,642: | ||
|- | |- | ||
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit | |[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit | ||
| | |||
Rare planetary deposit that can be mined for Thulium.| | |||
| | | | ||
| | | | ||
Line 1,524: | Line 1,650: | ||
|- | |- | ||
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor | |[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Thulium Income | <span style="color:Green;">+0.1</span> Thulium Income | ||
Line 1,533: | Line 1,660: | ||
|- | |- | ||
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine | |[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Increases the yields of Thulium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Thulium Income | <span style="color:Green;">+0.5</span> Thulium Income | ||
Line 1,543: | Line 1,671: | ||
|- | |- | ||
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine | |[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
Increases the yields of Thulium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1.0</span> Thulium Income | <span style="color:Green;">+1.0</span> Thulium Income | ||
Line 1,553: | Line 1,682: | ||
|- | |- | ||
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium | |[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium | ||
| | |||
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.| | |||
| | | | ||
| | | | ||
Line 1,560: | Line 1,690: | ||
|- | |- | ||
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor | |[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Elerium Income | <span style="color:Green;">+0.1</span> Elerium Income | ||
Line 1,569: | Line 1,700: | ||
|- | |- | ||
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine | |[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Elerium Income | <span style="color:Green;">+0.5</span> Elerium Income | ||
Line 1,579: | Line 1,711: | ||
|- | |- | ||
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine | |[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1.0</span> Elerium Income | <span style="color:Green;">+1.0</span> Elerium Income | ||
Line 1,589: | Line 1,722: | ||
|- | |- | ||
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone | |[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone | ||
| | |||
Rare planetary deposit of solidified Promethion that can be mined.| | |||
| <span style="color:Green;">+3</span> Colony Gross Income | | <span style="color:Green;">+3</span> Colony Gross Income | ||
| | | | ||
Line 1,596: | Line 1,730: | ||
|- | |- | ||
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor | |[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Promethion Income | <span style="color:Green;">+0.1</span> Promethion Income | ||
Line 1,605: | Line 1,740: | ||
|- | |- | ||
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine | |[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Promethion Income | <span style="color:Green;">+0.5</span> Promethion Income | ||
Line 1,615: | Line 1,751: | ||
|- | |- | ||
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine | |[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1.0</span> Promethion Income | <span style="color:Green;">+1.0</span> Promethion Income | ||
Line 1,625: | Line 1,762: | ||
|- | |- | ||
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore | |[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore | ||
| | |||
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| | |||
| | | | ||
| | | | ||
Line 1,632: | Line 1,770: | ||
|- | |- | ||
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor | |[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Helios Ore Income | <span style="color:Green;">+0.1</span> Helios Ore Income | ||
Line 1,641: | Line 1,780: | ||
|- | |- | ||
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine | |[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Helios Ore Income | <span style="color:Green;">+0.2</span> Helios Ore Income | ||
Line 1,651: | Line 1,791: | ||
|- | |- | ||
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine | |[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Helios Ore Income | <span style="color:Green;">+0.3</span> Helios Ore Income | ||
Line 1,661: | Line 1,802: | ||
|- | |- | ||
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates | |[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates | ||
| | |||
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| | |||
| | | | ||
| | | | ||
Line 1,668: | Line 1,810: | ||
|- | |- | ||
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor | |[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Hyper Silicates Income | <span style="color:Green;">+0.1</span> Hyper Silicates Income | ||
Line 1,677: | Line 1,820: | ||
|- | |- | ||
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine | |[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Hyper Silicates Income | <span style="color:Green;">+0.2</span> Hyper Silicates Income | ||
Line 1,687: | Line 1,831: | ||
|- | |- | ||
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine | |[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Hyper Silicates Income | <span style="color:Green;">+0.3</span> Hyper Silicates Income | ||
Line 1,697: | Line 1,842: | ||
|- | |- | ||
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium | |[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium | ||
| | |||
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
| | | | ||
Line 1,705: | Line 1,851: | ||
|- | |- | ||
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor | |[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Xanthium Deposit Income | <span style="color:Green;">+0.1</span> Xanthium Deposit Income | ||
Line 1,715: | Line 1,862: | ||
|- | |- | ||
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine | |[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Xanthium Deposit Income | <span style="color:Green;">+0.2</span> Xanthium Deposit Income | ||
Line 1,726: | Line 1,874: | ||
|- | |- | ||
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine | |[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Xanthium Deposit Income | <span style="color:Green;">+0.3</span> Xanthium Deposit Income | ||
Line 1,737: | Line 1,886: | ||
|- | |- | ||
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites | ||
| | |||
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.| | |||
| | | | ||
| | | | ||
Line 1,744: | Line 1,894: | ||
|- | |- | ||
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Tiny machines increase overall planetary production.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Precursor Nanites Income | <span style="color:Green;">+0.1</span> Precursor Nanites Income | ||
Line 1,753: | Line 1,904: | ||
|- | |- | ||
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Tiny machines increase overall planetary production.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Precursor Nanites Income | <span style="color:Green;">+0.2</span> Precursor Nanites Income | ||
Line 1,763: | Line 1,915: | ||
|- | |- | ||
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
Tiny machines increase overall planetary production.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Precursor Nanites Income | <span style="color:Green;">+0.3</span> Precursor Nanites Income | ||
Line 1,773: | Line 1,926: | ||
|- | |- | ||
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit | |[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit | ||
| | |||
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].| | |||
| | | | ||
| | | | ||
Line 1,780: | Line 1,934: | ||
|- | |- | ||
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor | |[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Harmony Crystals Income | <span style="color:Green;">+0.1</span> Harmony Crystals Income | ||
Line 1,789: | Line 1,944: | ||
|- | |- | ||
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine | |[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25</span> Harmony Crystals Income | <span style="color:Green;">+0.25</span> Harmony Crystals Income | ||
Line 1,799: | Line 1,955: | ||
|- | |- | ||
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine | |[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Harmony Crystals Income | <span style="color:Green;">+0.5</span> Harmony Crystals Income | ||
Line 1,809: | Line 1,966: | ||
|- | |- | ||
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods | |[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods | ||
| | |||
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
| | | | ||
Line 1,816: | Line 1,974: | ||
|- | |- | ||
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery | |[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Techapod Hive Income | | <span style="color:Green;">+0.1</span> Techapod Hive Income | ||
<span style="color:Green;">+2</span> Max Manufacturing | <span style="color:Green;">+2</span> Max Manufacturing | ||
Line 1,824: | Line 1,983: | ||
|- | |- | ||
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm | |[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Techapod Hive Income | | <span style="color:Green;">+0.2</span> Techapod Hive Income | ||
<span style="color:Green;">+2</span> Max Manufacturing | <span style="color:Green;">+2</span> Max Manufacturing | ||
Line 1,833: | Line 1,993: | ||
|- | |- | ||
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm | |[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Techapod Hive Income | | <span style="color:Green;">+0.3</span> Techapod Hive Income | ||
<span style="color:Green;">+2</span> Max Manufacturing | <span style="color:Green;">+2</span> Max Manufacturing | ||
Line 1,842: | Line 2,003: | ||
|- | |- | ||
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony | |[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony | ||
| | |||
These incredibly furry and soft creatures are the dream pet for all children in the galaxy.| | |||
| | | | ||
| | | | ||
Line 1,850: | Line 2,012: | ||
|- | |- | ||
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter | |[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Snuggler Colony Income | | <span style="color:Green;">+0.1</span> Snuggler Colony Income | ||
<span style="color:Green;">+2</span> Influence Per Turn | <span style="color:Green;">+2</span> Influence Per Turn | ||
Line 1,859: | Line 2,022: | ||
|- | |- | ||
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm | |[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25</span> Snuggler Colony Income | | <span style="color:Green;">+0.25</span> Snuggler Colony Income | ||
<span style="color:Green;">+2</span> Influence Per Turn | <span style="color:Green;">+2</span> Influence Per Turn | ||
Line 1,869: | Line 2,033: | ||
|- | |- | ||
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm | |[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Snuggler Colony Income | | <span style="color:Green;">+0.5</span> Snuggler Colony Income | ||
<span style="color:Green;">+2</span> Influence Per Turn | <span style="color:Green;">+2</span> Influence Per Turn | ||
Line 1,879: | Line 2,044: | ||
|- | |- | ||
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice | |[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice | ||
| | |||
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.| | |||
| | | | ||
| | | | ||
Line 1,887: | Line 2,053: | ||
|- | |- | ||
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester | |[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Arnor Spice expands consciousness, leading to greater research capabilities.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Ultra Spice Income | <span style="color:Green;">+0.1</span> Ultra Spice Income | ||
Line 1,897: | Line 2,064: | ||
|- | |- | ||
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm | |[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Increases spice production.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Ultra Spice Income | <span style="color:Green;">+0.2</span> Ultra Spice Income | ||
Line 1,908: | Line 2,076: | ||
|- | |- | ||
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm | |[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
Increases spice production.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Ultra Spice Income | <span style="color:Green;">+0.5</span> Ultra Spice Income | ||
Line 1,919: | Line 2,088: | ||
|- | |- | ||
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen | |[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen | ||
| | |||
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.| | |||
| | | | ||
| | | | ||
Line 1,927: | Line 2,097: | ||
|- | |- | ||
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field | |[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income | <span style="color:Green;">+0.1</span> Epimetheus Pollen Income | ||
Line 1,937: | Line 2,108: | ||
|- | |- | ||
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm | |[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income | <span style="color:Green;">+0.25</span> Epimetheus Pollen Income | ||
Line 1,948: | Line 2,120: | ||
|- | |- | ||
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm | |[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income | <span style="color:Green;">+0.5</span> Epimetheus Pollen Income | ||
Line 1,959: | Line 2,132: | ||
|- | |- | ||
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit | |[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit | ||
| | |||
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.| | |||
| <span style="color:Green;">+0.3%</span> Growth | | <span style="color:Green;">+0.3%</span> Growth | ||
| | | | ||
Line 1,968: | Line 2,142: | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard | |[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income | <span style="color:Green;">+0.1</span> Artocarpus Viriles Income | ||
Line 1,979: | Line 2,154: | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm | |[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income | <span style="color:Green;">+0.2</span> Artocarpus Viriles Income | ||
Line 1,991: | Line 2,167: | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm | |[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income | <span style="color:Green;">+0.3</span> Artocarpus Viriles Income | ||
Line 2,003: | Line 2,180: | ||
|- | |- | ||
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium | |[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium | ||
| | |||
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.| | |||
| | | | ||
| | | | ||
Line 2,011: | Line 2,189: | ||
|- | |- | ||
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit | |[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Monsatium Deposit Income | <span style="color:Green;">+0.1</span> Monsatium Deposit Income | ||
Line 2,021: | Line 2,200: | ||
|- | |- | ||
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery | |[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.2</span> Monsatium Deposit Income | <span style="color:Green;">+0.2</span> Monsatium Deposit Income | ||
Line 2,032: | Line 2,212: | ||
|- | |- | ||
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery | |[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.3</span> Monsatium Deposit Income | <span style="color:Green;">+0.3</span> Monsatium Deposit Income | ||
Line 2,043: | Line 2,224: | ||
|- | |- | ||
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum | |[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum | ||
| | |||
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.| | |||
| | | | ||
| | | | ||
Line 2,051: | Line 2,233: | ||
|- | |- | ||
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard | |[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income | <span style="color:Green;">+0.1</span> Aurorus Arboretum Income | ||
Line 2,061: | Line 2,244: | ||
|- | |- | ||
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm | |[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income | <span style="color:Green;">+0.25</span> Aurorus Arboretum Income | ||
Line 2,072: | Line 2,256: | ||
|- | |- | ||
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm | |[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income | <span style="color:Green;">+0.5</span> Aurorus Arboretum Income | ||
Line 2,083: | Line 2,268: | ||
|- | |- | ||
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums | |[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums | ||
| | |||
Vagrant housing, but at least you didn't need to pay anything for it.| | |||
| <span style="color:Green;">+1</span> Population Cap | | <span style="color:Green;">+1</span> Population Cap | ||
<span style="color:Green;">+0.01</span> Pollution | <span style="color:Green;">+0.01</span> Pollution | ||
Line 2,094: | Line 2,280: | ||
|- | |- | ||
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District | |[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Faster ship and planet production.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | | <span style="color:Green;">+0.04%</span> Max Manufacturing | ||
<span style="color:Green;">+0.02</span> Pollution | <span style="color:Green;">+0.02</span> Pollution | ||
Line 2,102: | Line 2,289: | ||
|- | |- | ||
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District | |[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District | ||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
Increases population cap.| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Population Cap | | <span style="color:Green;">+1</span> Population Cap | ||
| <span style="color:Green;">+0.1</span> Population Cap | | <span style="color:Green;">+0.1</span> Population Cap | ||
Line 2,110: | Line 2,298: | ||
|- | |- | ||
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District | |[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Makes people happier. Increases population growth.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.03</span> Approval | | <span style="color:Green;">+0.03</span> Approval | ||
<span style="color:Green;">+0.01</span> Crime | <span style="color:Green;">+0.01</span> Crime | ||
Line 2,119: | Line 2,308: | ||
|- | |- | ||
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District | |[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
Generates wealth.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | | <span style="color:Green;">+0.05%</span> Colony Gross Income | ||
| <span style="color:Green;">+0.03%</span> Colony Gross Income | | <span style="color:Green;">+0.03%</span> Colony Gross Income | ||
Line 2,126: | Line 2,316: | ||
|- | |- | ||
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District | |[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
Grows food.| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Food Income | | <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+0.1%</span> Food Income | <span style="color:Green;">+0.1%</span> Food Income | ||
Line 2,136: | Line 2,327: | ||
|- | |- | ||
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District | |[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
Increases the Research this world provides.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.04%</span> Research | <span style="color:Green;">+0.04%</span> Research | ||
Line 2,144: | Line 2,336: | ||
|- | |- | ||
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District | |[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District | ||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
Increases the Influence this world provides.| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
| <span style="color:Green;">+0.03%</span> Influence Per Turn | | <span style="color:Green;">+0.03%</span> Influence Per Turn | ||
Line 2,154: | Line 2,347: | ||
|- | |- | ||
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center | |[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center | ||
| <span style="color:Red;">-360</span> Manufacturing Cost | |||
A research facility dedicated to researching a cure for the plague.| <span style="color:Red;">-360</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 2,161: | Line 2,355: | ||
|- | |- | ||
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank | |[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank | ||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Technology | | <span style="color:Green;">+0.1%</span> Technology | ||
| <span style="color:Green;">+1</span> Research | | <span style="color:Green;">+1</span> Research | ||
Line 2,169: | Line 2,364: | ||
|- | |- | ||
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine | |[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine | ||
| <span style="color:Red;">-2400</span> Manufacturing Cost | |||
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-2400</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.50%</span> Research | | <span style="color:Green;">+0.50%</span> Research | ||
| <span style="color:Green;">+0.05%</span> Research | | <span style="color:Green;">+0.05%</span> Research | ||
Line 2,177: | Line 2,373: | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets | ||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Diplomacy | | <span style="color:Green;">+3</span> Diplomacy | ||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | | <span style="color:Green;">+0.05%</span> Influence Per Turn | ||
Line 2,185: | Line 2,382: | ||
|- | |- | ||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court | |[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court | ||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
The highest court in the galaxy. An appeal here might as well be shouted into the void.| <span style="color:Red;">-600</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | | <span style="color:Green;">+0.05%</span> Influence Per Turn | ||
Line 2,193: | Line 2,391: | ||
|- | |- | ||
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision | |[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision | ||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
A place for policies to be made that offer prosperity and peace for the entire galaxy.| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
| <span style="color:Green;">+1</span> Culture Points Per Turn | | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
Line 2,202: | Line 2,401: | ||
|- | |- | ||
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center | |[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center | ||
| <span style="color:Red;">-1500</span> Manufacturing Cost | |||
Improves ship speed from this planet's shipyard.| <span style="color:Red;">-1500</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 2,210: | Line 2,410: | ||
|- | |- | ||
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network | |[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network | ||
| <span style="color:Red;">-620</span> Manufacturing Cost | |||
Increases movement of all ships in your civilization.| <span style="color:Red;">-620</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Moves Cap | | <span style="color:Green;">+1</span> Moves Cap | ||
| | | | ||
Line 2,218: | Line 2,419: | ||
|- | |- | ||
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild | |[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild | ||
| <span style="color:Red;">-2120</span> Manufacturing Cost | |||
Increases movement speed of ships built from this planet's shipyard.| <span style="color:Red;">-2120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
Line 2,226: | Line 2,428: | ||
|- | |- | ||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk | |[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk | ||
| | |||
Improvement_HyperionBrainTrust_ShortDec_tk| | |||
| | | | ||
| | | | ||
Line 2,233: | Line 2,436: | ||
|- | |- | ||
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier | |[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier | ||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25%</span> Research | <span style="color:Green;">+0.25%</span> Research | ||
Line 2,245: | Line 2,449: | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve | ||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
Position your currency as the unifying economic cornerstone of the galaxy.| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Influence Per Turn | | <span style="color:Green;">+0.2</span> Influence Per Turn | ||
<span style="color:Green;">+10</span> Colony Gross Income | <span style="color:Green;">+10</span> Colony Gross Income | ||
Line 2,257: | Line 2,462: | ||
|- | |- | ||
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Pollution | | <span style="color:Green;">+0.1</span> Pollution | ||
Line 2,270: | Line 2,476: | ||
|- | |- | ||
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | | <span style="color:Green;">+0.02%</span> Max Manufacturing | ||
Line 2,285: | Line 2,492: | ||
|- | |- | ||
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-15</span> Manufacturing Cost | | <span style="color:Red;">-15</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
Line 2,302: | Line 2,510: | ||
|- | |- | ||
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Red;">--1</span> Diplomacy | | <span style="color:Red;">--1</span> Diplomacy | ||
Line 2,317: | Line 2,526: | ||
|- | |- | ||
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Red;">--1</span> Diplomacy | | <span style="color:Red;">--1</span> Diplomacy | ||
Line 2,328: | Line 2,538: | ||
|- | |- | ||
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,344: | Line 2,555: | ||
|- | |- | ||
|[[File:festimp_3.png|alt=|left|48x48px|frameless]] | |[[File:festimp_3.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,357: | Line 2,569: | ||
|- | |- | ||
|[[File:festimp_43.png|alt=|left|48x48px|frameless]] | |[[File:festimp_43.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,369: | Line 2,582: | ||
|- | |- | ||
|[[File:festimp_25.png|alt=|left|48x48px|frameless]] | |[[File:festimp_25.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,382: | Line 2,596: | ||
|- | |- | ||
|[[File:festimp_2.png|alt=|left|48x48px|frameless]] | |[[File:festimp_2.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,398: | Line 2,613: | ||
|- | |- | ||
|[[File:festimp_5.png|alt=|left|48x48px|frameless]] | |[[File:festimp_5.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,411: | Line 2,627: | ||
|- | |- | ||
|[[File:festimp_10.png|alt=|left|48x48px|frameless]] | |[[File:festimp_10.png|alt=|left|48x48px|frameless]] | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Population Cap | | <span style="color:Green;">+3</span> Population Cap | ||
Line 2,423: | Line 2,640: | ||
|- | |- | ||
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub | |[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Increases the number of moves for ships constructed at this shipyard.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
| <span style="color:Green;">+0.03%</span> Research | | <span style="color:Green;">+0.03%</span> Research | ||
Line 2,431: | Line 2,649: | ||
|- | |- | ||
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole | |[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Increases manufacturing and will produce secondary boreholes across world.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | | <span style="color:Green;">+0.03%</span> Max Manufacturing | ||
Line 2,439: | Line 2,658: | ||
|- | |- | ||
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole | |[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole | ||
| | |||
Secondary borehole that produces resources.| | |||
| <span style="color:Green;">+2</span> Max Manufacturing | | <span style="color:Green;">+2</span> Max Manufacturing | ||
| | | | ||
Line 2,446: | Line 2,666: | ||
|- | |- | ||
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow | |[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
Interconnected tunnels that provide comfort and a sharing of knowledge.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.50</span> Approval | <span style="color:Green;">+0.50</span> Approval | ||
Line 2,457: | Line 2,678: | ||
|- | |- | ||
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center | |[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center | ||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
Uses genetic techniques to increase birthrates.| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25%</span> Growth | <span style="color:Green;">+0.25%</span> Growth | ||
Line 2,474: | Line 2,696: | ||
|- | |- | ||
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den | |[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den | ||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
A dedicated location for breeding and labor.| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25%</span> Growth | <span style="color:Green;">+0.25%</span> Growth | ||
Line 2,485: | Line 2,708: | ||
|- | |- | ||
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den | |[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+</span> Control Per Turn | <span style="color:Green;">+</span> Control Per Turn | ||
Line 2,496: | Line 2,720: | ||
|- | |- | ||
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center | |[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
Steals a tiny percent of the galactic research. Grows over time.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
| <span style="color:Green;">+0.01%</span> Research | | <span style="color:Green;">+0.01%</span> Research | ||
Line 2,504: | Line 2,729: | ||
|- | |- | ||
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link | |[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
| <span style="color:Green;">+0.01%</span> Research | | <span style="color:Green;">+0.01%</span> Research | ||
Line 2,513: | Line 2,739: | ||
|- | |- | ||
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine | |[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine | ||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
A massive power generation that taps the core of the planet.| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.20%</span> Max Manufacturing | | <span style="color:Green;">+0.20%</span> Max Manufacturing | ||
<span style="color:Green;">+3</span> Maintenance | <span style="color:Green;">+3</span> Maintenance | ||
Line 2,524: | Line 2,751: | ||
|- | |- | ||
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator | |[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator | ||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
Makes use of the bits of Arnorian technology to create a powerful auto factory.| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+5</span> Max Manufacturing | | <span style="color:Green;">+5</span> Max Manufacturing | ||
| | | | ||
Line 2,533: | Line 2,761: | ||
|- | |- | ||
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee | |[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee | ||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
Doubles the intelligence of your citizens.| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1%</span> Intelligence | <span style="color:Green;">+1%</span> Intelligence | ||
Line 2,543: | Line 2,772: | ||
|- | |- | ||
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer | |[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer | ||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
Massively networked printer that increases the productivity of our citizens.| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.05%</span> Max Manufacturing | <span style="color:Green;">+0.05%</span> Max Manufacturing | ||
Line 2,556: | Line 2,786: | ||
|- | |- | ||
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array | |[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Vast communications network that greatly increases the sharing of information between citizens.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
<span style="color:Green;">+0.10%</span> Research | <span style="color:Green;">+0.10%</span> Research | ||
Line 2,566: | Line 2,797: | ||
|- | |- | ||
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner | |[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner | ||
| <span style="color:Red;">-48</span> Manufacturing Cost | |||
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| <span style="color:Red;">-48</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | | <span style="color:Green;">+2</span> Sensor Range | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,575: | Line 2,807: | ||
|- | |- | ||
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner | |[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner | ||
| <span style="color:Red;">-55</span> Manufacturing Cost | |||
Will reveal any Precursor Relics on this world and in nearby systems.| <span style="color:Red;">-55</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | | <span style="color:Green;">+2</span> Sensor Range | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,584: | Line 2,817: | ||
|- | |- | ||
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit | |[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit | ||
| | |||
A small deposit of exotic metal.| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
<span style="color:Green;">+0.1</span> Durantium Income | <span style="color:Green;">+0.1</span> Durantium Income | ||
Line 2,593: | Line 2,827: | ||
|- | |- | ||
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic | ||
| | |||
A discovered piece of ancient Arnorian technology.| | |||
| <span style="color:Green;">+2</span> Research | | <span style="color:Green;">+2</span> Research | ||
| | | | ||
Line 2,600: | Line 2,835: | ||
|- | |- | ||
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic | ||
| | |||
A discovered piece of ancient Arnorian technology.| | |||
| <span style="color:Green;">+0.10</span> Approval | | <span style="color:Green;">+0.10</span> Approval | ||
| | | | ||
Line 2,607: | Line 2,843: | ||
|- | |- | ||
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic | ||
| | |||
A discovered piece of ancient Arnorian technology.| | |||
| <span style="color:Green;">+3</span> Influence Per Turn | | <span style="color:Green;">+3</span> Influence Per Turn | ||
| | | | ||
Line 2,614: | Line 2,851: | ||
|- | |- | ||
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine | |[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
Place it near population centers to extract knowledge from our people.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.05%</span> Research | <span style="color:Green;">+0.05%</span> Research | ||
Line 2,624: | Line 2,862: | ||
|- | |- | ||
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp | |[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Upon construction supplies several ruined Torians who will be worked to death.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.08%</span> Max Manufacturing | <span style="color:Green;">+0.08%</span> Max Manufacturing | ||
Line 2,634: | Line 2,873: | ||
|- | |- | ||
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort | |[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort | ||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
Let's show off our world to other species.| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Tourism | | <span style="color:Green;">+0.5</span> Tourism | ||
| <span style="color:Green;">+0.1%</span> Wealth | | <span style="color:Green;">+0.1%</span> Wealth | ||
Line 2,643: | Line 2,883: | ||
|- | |- | ||
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School | |[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School | ||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
Teaches our citizens, increasing their intelligence.| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Research | | <span style="color:Green;">+0.1</span> Research | ||
<span style="color:Green;">+0.50%</span> Intelligence | <span style="color:Green;">+0.50%</span> Intelligence | ||
Line 2,652: | Line 2,893: | ||
|- | |- | ||
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine | |[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine | ||
| <span style="color:Red;">-28</span> Manufacturing Cost | |||
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| <span style="color:Red;">-28</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,666: | Line 2,908: | ||
|- | |- | ||
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core | |[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core | ||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,683: | Line 2,926: | ||
|- | |- | ||
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation | |[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation | ||
| | |||
Extracting valuable resources from the planet.| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
<span style="color:Green;">+0.05</span> Pollution | <span style="color:Green;">+0.05</span> Pollution | ||
Line 2,691: | Line 2,935: | ||
|- | |- | ||
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier | |[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
Undoing some of the damage we are already causing.| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Maintenance | | <span style="color:Green;">+3</span> Maintenance | ||
<span style="color:Green;">+-0.25</span> Pollution | <span style="color:Green;">+-0.25</span> Pollution | ||
Line 2,706: | Line 2,951: | ||
|- | |- | ||
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office | |[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office | ||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
Securing and managing alien technology patents for our use.| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Research | | <span style="color:Green;">+0.12%</span> Research | ||
<span style="color:Green;">+0.10%</span> Colony Gross Income | <span style="color:Green;">+0.10%</span> Colony Gross Income | ||
Line 2,716: | Line 2,962: | ||
|- | |- | ||
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo | |[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Making a profit from the wages of war.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Diplomacy | | <span style="color:Green;">+1</span> Diplomacy | ||
<span style="color:Green;">+0.15%</span> Colony Gross Income | <span style="color:Green;">+0.15%</span> Colony Gross Income | ||
Line 2,726: | Line 2,973: | ||
|- | |- | ||
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree | |[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
The central nervous system of this world.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Culture Points Per Turn | | <span style="color:Green;">+0.1</span> Culture Points Per Turn | ||
<span style="color:Green;">+6</span> Population Cap | <span style="color:Green;">+6</span> Population Cap | ||
Line 2,735: | Line 2,983: | ||
|- | |- | ||
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault | |[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Sacred source of our combined cultural heritage.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Culture Points Per Turn | | <span style="color:Green;">+0.5</span> Culture Points Per Turn | ||
<span style="color:Green;">+1</span> Research | <span style="color:Green;">+1</span> Research | ||
Line 2,744: | Line 2,993: | ||
|- | |- | ||
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root | |[[File:roots.png|alt=|left|48x48px|frameless]]Father Root | ||
| | |||
An extension of the Father Tree that has grown to every part of this world..| | |||
| <span style="color:Green;">+1</span> Research | | <span style="color:Green;">+1</span> Research | ||
| | | | ||
Line 2,751: | Line 3,001: | ||
|- | |- | ||
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core | |[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core | ||
| <span style="color:Red;">-16</span> Manufacturing Cost | |||
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| <span style="color:Red;">-16</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
<span style="color:Green;">+4</span> Population Cap | <span style="color:Green;">+4</span> Population Cap | ||
Line 2,760: | Line 3,011: | ||
|- | |- | ||
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers | |[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
Improves production and will expand the land area of this world by 3 tiles upon completion.| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | | <span style="color:Green;">+0.1%</span> Max Manufacturing | ||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | | <span style="color:Green;">+0.03%</span> Max Manufacturing | ||
Line 2,771: | Line 3,023: | ||
|- | |- | ||
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits | |[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits | ||
| <span style="color:Red;">-10</span> Manufacturing Cost | |||
Helps grow our population by generating a scientist and a worker to our world.| <span style="color:Red;">-10</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Population | | <span style="color:Green;">+3</span> Population | ||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | | <span style="color:Green;">+0.02%</span> Max Manufacturing | ||
Line 2,783: | Line 3,036: | ||
|- | |- | ||
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array | |[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array | ||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
Magnifies the telepathic abilities of our people.| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12</span> Approval | | <span style="color:Green;">+0.12</span> Approval | ||
<span style="color:Green;">+1</span> Population | <span style="color:Green;">+1</span> Population | ||
Line 2,796: | Line 3,050: | ||
|- | |- | ||
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix | |[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix | ||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
<span style="color:Green;">+1</span> Research | <span style="color:Green;">+1</span> Research | ||
Line 2,808: | Line 3,063: | ||
|- | |- | ||
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment | |[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment | ||
| | |||
A revered crystal shard, believed to contain ancient wisdom and enhance learning.| | |||
| <span style="color:Green;">+0.15</span> Approval | | <span style="color:Green;">+0.15</span> Approval | ||
| | | | ||
Line 2,815: | Line 3,071: | ||
|- | |- | ||
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium | |[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium | ||
| <span style="color:Red;">-328</span> Manufacturing Cost | |||
The galaxy's most exquisite tourist destination.| <span style="color:Red;">-328</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.40</span> Tourism | | <span style="color:Green;">+0.40</span> Tourism | ||
<span style="color:Green;">+0.25%</span> Influence Per Turn | <span style="color:Green;">+0.25%</span> Influence Per Turn | ||
Line 2,832: | Line 3,089: | ||
|- | |- | ||
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub | |[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub | ||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | | <span style="color:Green;">+0.3</span> Tourism | ||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | | <span style="color:Green;">+0.1%</span> Colony Gross Income |
Revision as of 17:35, 12 February 2024
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital
Provides the basic needs of a Core World.| +0 Manufacturing Cost |
+1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
| |
Capital City
The heart of our civilization.| +0 Manufacturing Cost |
+0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
| |
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| -430 Manufacturing Cost |
+2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
| |
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| -256 Manufacturing Cost |
+1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
| |
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| -128 Manufacturing Cost |
+0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
| |
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| -628 Manufacturing Cost -10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
| |
Capital Mainframe
Allows us to jumpstart our research.| -20 Manufacturing Cost |
+1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kazar's Mainframe
A wonder of invention and madness.| -250 Manufacturing Cost -1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
| |
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld.| -90 Manufacturing Cost -1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
| |
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| -720 Manufacturing Cost -3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
| |
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively.| -120 Manufacturing Cost |
+1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
| |
Office of Control
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| -680 Manufacturing Cost |
+3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
| |
Central Bank
Provides your biggest source of raw economic output.| -200 Manufacturing Cost -1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
| |
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| -75 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required | |
Planetary Generator
A massive source of power production to increase manufacturing on this planet.| -32 Manufacturing Cost |
+1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
| |
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| -250 Manufacturing Cost |
+0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
| |
Durantium Processor
Converts Durantium into a powerful manufacturing material.| -340 Manufacturing Cost -3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
| |
Industrial Center
The center of your civilization's manufacturing.| -25 Manufacturing Cost |
+0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
| |
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| -32 Manufacturing Cost |
+0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
| |
Fusion Power Plant
Makes factories more efficient, and boosts Production.| -600 Manufacturing Cost -5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
| |
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds.| -800 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
| |
Manufacturing Capital
A unique improvement that greatly boosts Production and Pollution.| -1000 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
| |
Razar's Lift
The galaxy's first space elevator| -500 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
| |
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet.| -800 Manufacturing Cost -3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
| |
Technological Capital
A unique improvement that greatly boosts Research and Influence.| -400 Manufacturing Cost -3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
| |
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| -600 Manufacturing Cost -3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| ||
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
| |
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations.| -320 Manufacturing Cost -3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| ||
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world.| -150 Manufacturing Cost -1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
| |
Colonial Clinic
Increases a planet's population growth rate.| -150 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
| |
Medical Center
Increases a planet's population growth rate.| -97 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
| |
Fertility Center
Increases a planet's population growth rate.| -120 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
| |
Longevity Center
Increases a planet's Growth and Approval.| -150 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
| |
Cybernetic Hospital
Increases a planet's Growth and Approval.| -200 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
| |
Organ Market
Dramatically increases the planet's Growth and Crime.| -90 Manufacturing Cost |
+1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
| |
Planetary Conversion
Allows us to convert a unproductive tile into a useful one.| -60 Manufacturing Cost |
Technology Required:
| ||||
Planetary Soil Upgrade
Terraform one salvageable tile.| -60 Manufacturing Cost |
Technology Required:
| ||||
Soil Engineering
Terraform one salvageable tile.| -90 Manufacturing Cost |
Technology Required:
| ||||
Terraforming Module
Terraform one tile of decent quality.| -120 Manufacturing Cost |
Technology Required:
| ||||
Terraforming Plant
Terraform one tile of decent quality.| -120 Manufacturing Cost |
Technology Required:
| ||||
Habitat Improvement
Terraform one tile of lesser quality.| -150 Manufacturing Cost |
Technology Required:
| ||||
Resequencing Station
Terraform one almost useless tile.| -200 Manufacturing Cost |
Technology Required:
| ||||
Ultra Terraformer
Terraform any remaining salvageable tile.| -250 Manufacturing Cost |
Technology Required:
| ||||
Engineered Landslide
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| -120 Manufacturing Cost |
Technology Required:
| ||||
Planetary Defense Dome
Greatly increases the Resistance of a colony.| -300 Manufacturing Cost -5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
| |
Surveillance Center
Reduces Crime.| -200 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
| |
Planetary Court
Reduces Crime.| -250 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
| |
Prison
Reduces Crime.| -300 Manufacturing Cost -5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
| |
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence.| -1200 Manufacturing Cost -5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
| |
Assimilation Foundation
Increases the Influence of all worlds in our civilization.| -900 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
| |
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point.| -800 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
| |
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly.| -30 Manufacturing Cost -5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
| |
Galactic Stock Exchange
Increases the gross Income of all our worlds.| -500 Manufacturing Cost -5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
| |
Financial Capital
A unique improvement that greatly boosts Income and Influence.| -500 Manufacturing Cost -5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
| |
Trade Network
Establishes a central hub for traders to buy and sell products and services.| -120 Manufacturing Cost |
+0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
| |
Galactic Bazaar
Increases Trade Income from trade routes across our civilization.| -2000 Manufacturing Cost -1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
| |
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime.| -151 Manufacturing Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
| |
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history.| -150 Manufacturing Cost -1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
| |
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions.| -100 Manufacturing Cost -1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
| |
Union Center
A hall for planning collective bargining for our laborers.| -100 Manufacturing Cost -1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
| |
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses.| -500 Manufacturing Cost -1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
| |
Innovation Complex
A central research hub for development of our most import scientific projects.| -200 Manufacturing Cost -1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| ||
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| -600 Manufacturing Cost -5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
| |
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization.| -675 Manufacturing Cost -3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
| |
Grand Casino
A great way to attract tourists, and criminals, to your colony.| -75 Manufacturing Cost -5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
| |
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy.| -500 Manufacturing Cost -5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
| |
Utopian Resort
The ideal place to cleanse your mind, body, spirit, and bank account.| -800 Manufacturing Cost -5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
| |
Restaurant of Eternity
A legendary restaurant serving species from across the galaxy other species from across the galaxy.| -1000 Manufacturing Cost -5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
| |
Prison Labor Camp
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| -90 Manufacturing Cost |
+% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
| |
Prison Research Lab
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| -180 Manufacturing Cost |
+% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
Garrison
Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| -150 Manufacturing Cost |
+0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable | |
Black Market
Increases a world's Crime but provides access to illicit goods.| -150 Manufacturing Cost -1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
| |
Smuggler Port
Increases [HS=HS_ColonyGrossIncome]Income[/HS].| -150 Manufacturing Cost -1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
| |
Pleasure Dome
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| -225 Manufacturing Cost -1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
| |
Mercenary Camp
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| -300 Manufacturing Cost -1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
| |
Drathian Temple
Increases [HS=HS_Approval]Approval[/HS].| -66 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
| |
Shrine of the Mithrilar
Increases the Approval and Tourism of a world.| -151 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
| |
Shrine of Tandis
Increases Approval and Tourism on all of your worlds.| -227 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
| |
Precursor Souvenir Shop
Increase the world's Income.| -101 Manufacturing Cost -1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable | |
Coordination Temple
Gives Adjacency Bonus to all adjacent Improvements.| -45 Manufacturing Cost -1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| ||
Temple of Whispers
Make this world the focus of political intrigue.| -645 Manufacturing Cost -3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
| |
Tide Pools
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| -75 Manufacturing Cost |
+0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
| |
Barrier Reef
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| -100 Manufacturing Cost |
+0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
| |
Exotic Hatchery
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| -250 Manufacturing Cost |
+0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
| |
Krynn Consulate
Increases a world's Influence and Approval.| -30 Manufacturing Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
| |
Krynniac Temple
Increases a world's Influence and Approval.| -50 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
| |
Krynniac Mission
Increases a world's Influence and Approval.| -90 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
| |
Krynniac Order
Increases a world's Influence and Approval.| -101 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
| |
Krynniac Ministry
Increases a world's Influence and Approval.| -227 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
| |
Krynniac Sanctuary
The High Temple of the Way. Increases a world's Influence and Approval.| -300 Manufacturing Cost -5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required | |
Monument to Divine Rosalind
Increases a world's Influence and Approval.| -300 Manufacturing Cost -3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required | |
Krynniac Altar
A sacred place for the Krynn. This is needed to bring their colonists to your world.| -60 Manufacturing Cost -1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required | |
Baratak Grove
This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| -60 Manufacturing Cost -1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required | |
Torian Academy
This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| -60 Manufacturing Cost -5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required | |
Crucible Lab
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| -60 Manufacturing Cost |
+0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required | |
Manti Birthing Pool
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| -60 Manufacturing Cost -1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required | |
Hall of Unity
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required | |
Astrolab of the Arnor
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required | |
Infinite Archive
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| -600 Manufacturing Cost -5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required | |
Grand Menagerie
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required | |
New Eden
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required | |
Bob
A perfect, simulated version of our brightest researcher without physical limitations.| -800 Manufacturing Cost -5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
| |
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence.| -30 Manufacturing Cost |
+1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
| |
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| -500 Manufacturing Cost -3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| -700 Manufacturing Cost -3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
| |
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| -200 Manufacturing Cost -3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| ||
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination.| -240 Manufacturing Cost -1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
| |
Memory Center
Increases the Intelligence of citizens on this world.| -90 Manufacturing Cost -1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
| |
Augmentation Center
Increases the Intelligence of citizens across our empire.| -480 Manufacturing Cost -3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
| |
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard.| -303 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | ||
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| -200 Manufacturing Cost -1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required | |
Irrigation Network
Makes neighboring farms more efficient.| -67 Manufacturing Cost |
+1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
| |
Governor's Manor
A prominent display of the governor's power and influence.| -200 Manufacturing Cost -1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
| |
Produce Drones
Drones are required to unlock new technologies.| -250 Manufacturing Cost |
Technology Required:
| ||||
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases.| -150 Manufacturing Cost |
Technology Required:
| ||||
Produce Nanobots
Nanobots are required to upgrade your colonies.| -250 Manufacturing Cost |
Unavailable | ||||
Research Mission
Generate research by having your Shipyard study the surrounding area.| -200 Manufacturing Cost -1 Promethion Cost |
Unavailable for Race Trait:
| ||||
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts.| -300 Manufacturing Cost |
Unavailable for Race Trait:
| ||||
-80 Manufacturing Cost | Race Trait Required:
| ||||
Industrial Goods
Generate planetary production by having your Shipyard produce building materials.| -60 Manufacturing Cost -1 Durantium Cost |
Technology Required:
| ||||
Scavengers
Scavengers claim they can find some rare resources.| -120 Manufacturing Cost |
Technology Required:
| ||||
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| -140 Manufacturing Cost |
Technology Required:
| ||||
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves.| -140 Manufacturing Cost |
Technology Required:
| ||||
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| -140 Manufacturing Cost |
Technology Required:
| ||||
Pilgrims
Generate Influence by sending out pilgrims from your shipyard.| -150 Manufacturing Cost -1 Ultra Spice Cost |
Technology Required:
| ||||
Thulium Deposit
Rare planetary deposit that can be mined for Thulium.| |
+2 Wealth | Unavailable | |||
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | |||
Thulium Mine
Increases the yields of Thulium Mines.| -120 Manufacturing Cost |
+1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Advanced Thulium Mine
Increases the yields of Thulium Mines.| -380 Manufacturing Cost |
+1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Crystallized Elerium
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.| |
+2 Wealth | Unavailable | |||
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | |||
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines.| -120 Manufacturing Cost |
+1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines.| -380 Manufacturing Cost |
+1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Prometheus Stone
Rare planetary deposit of solidified Promethion that can be mined.| |
+3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | |||
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines.| -120 Manufacturing Cost |
+1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines.| -380 Manufacturing Cost |
+1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| ||
Helios Ore
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| |
+2 Military | Unavailable | |||
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | |||
Helios Mine
A beautiful, exotic metal popular in many luxury items.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| ||
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| ||
Silicates
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| |
+2 Research | Unavailable | |||
Silicate Extractor
This exotic material is useful in constructing powerful research databanks.| -50 Manufacturing Cost |
+1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | |||
Silicate Mine
This exotic material is useful in constructing powerful research databanks.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| ||
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| ||
Xanthium
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.| |
+1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy.| -50 Manufacturing Cost |
+1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
|||
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| ||
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| ||
Precursor Nanites
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.| |
+2 Manufacturing | Unavailable | |||
Precursor Nanites
Tiny machines increase overall planetary production.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | |||
Precursor Nanites
Tiny machines increase overall planetary production.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| ||
Precursor Nanites
Tiny machines increase overall planetary production.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| ||
Harmony Crystal Deposit
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].| |
+2 Approval | Unavailable | |||
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum.| -60 Manufacturing Cost |
+1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | |||
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum.| -120 Manufacturing Cost |
+1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| ||
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum.| -380 Manufacturing Cost |
+1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| ||
Techapods
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.| |
+1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships.| -90 Manufacturing Cost |
+0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | |||
Techapod Farm
These small creatures can be trained to do menial tasks on starships.| -120 Manufacturing Cost |
+0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| ||
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships.| -380 Manufacturing Cost |
+0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| ||
Snuggler Colony
These incredibly furry and soft creatures are the dream pet for all children in the galaxy.| |
+2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy.| -90 Manufacturing Cost |
+0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
|||
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy.| -120 Manufacturing Cost |
+0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| ||
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy.| -380 Manufacturing Cost |
+0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| ||
Arnor Spice
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.| |
+2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities.| -90 Manufacturing Cost |
+1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
|||
Arnor Spice Farm
Increases spice production.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| ||
Advanced Arnor Spice Farm
Increases spice production.| -380 Manufacturing Cost |
+1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| ||
Epimetheus Pollen
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.| |
+2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -90 Manufacturing Cost |
+1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
|||
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -120 Manufacturing Cost |
+1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| ||
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -380 Manufacturing Cost |
+1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| ||
Artocarpus Fruit
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.| |
+0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species.| -90 Manufacturing Cost |
+1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
|||
Artocarpus Farm
This fruit is delicious and increases the fertility of most species.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| ||
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| ||
Monsatium
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.| |
+2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer.| -90 Manufacturing Cost |
+1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
|||
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer.| -120 Manufacturing Cost |
+1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| ||
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer.| -380 Manufacturing Cost |
+1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| ||
Aurorus Arboretum
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.| |
+2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy.| -90 Manufacturing Cost |
+1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
|||
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy.| -120 Manufacturing Cost |
+1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| ||
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy.| -380 Manufacturing Cost |
+1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| ||
Slums
Vagrant housing, but at least you didn't need to pay anything for it.| |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District
Faster ship and planet production.| -50 Manufacturing Cost |
+0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | ||
Housing District
Increases population cap.| -100 Manufacturing Cost |
+1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
| |
Entertainment District
Makes people happier. Increases population growth.| -120 Manufacturing Cost |
+0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
||
Financial District
Generates wealth.| -75 Manufacturing Cost |
+0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | ||
Agricultural District
Grows food.| -90 Manufacturing Cost |
+1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
Unavailable for Race Trait:
| |
Research District
Increases the Research this world provides.| -75 Manufacturing Cost |
+1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | ||
Cultural District
Increases the Influence this world provides.| -100 Manufacturing Cost |
+0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
| |
Plague Research Center
A research facility dedicated to researching a cure for the plague.| -360 Manufacturing Cost |
+3 Research | Faction Has Plague required | |||
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| -500 Manufacturing Cost |
+0.1% Technology | +1 Research | +3 Research | Culture Required:
| |
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| -2400 Manufacturing Cost |
+0.50% Research | +0.05% Research | +3 Research | Culture Required:
| |
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| -1200 Manufacturing Cost |
+3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
| |
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void.| -600 Manufacturing Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
| |
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy.| -800 Manufacturing Cost -1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
| |
Navigation Center
Improves ship speed from this planet's shipyard.| -1500 Manufacturing Cost |
Technology Required:
| ||||
Galactic Navigation Network
Increases movement of all ships in your civilization.| -620 Manufacturing Cost |
+1 Moves Cap | +1 All Improvements | Technology Required:
| ||
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard.| -2120 Manufacturing Cost |
Technology Required:
| ||||
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk| |
+1 All Improvements | Collaborative Research required | |||
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| -45 Manufacturing Cost |
+1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
| |
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy.| -300 Manufacturing Cost |
+0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
| |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
| |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
| |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
| |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
| |
Translight Hub
Increases the number of moves for ships constructed at this shipyard.| -50 Manufacturing Cost |
+1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
| |
Central Borehole
Increases manufacturing and will produce secondary boreholes across world.| -50 Manufacturing Cost |
+1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
| |
Borehole
Secondary borehole that produces resources.| |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge.| -25 Manufacturing Cost |
+1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
| |
Growth Center
Uses genetic techniques to increase birthrates.| -45 Manufacturing Cost |
+1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| ||
Nurture Den
A dedicated location for breeding and labor.| -45 Manufacturing Cost |
+1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
| |
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| -25 Manufacturing Cost |
+1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
| |
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time.| -25 Manufacturing Cost |
+1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
| |
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| -25 Manufacturing Cost |
+1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
| |
The World Engine
A massive power generation that taps the core of the planet.| -35 Manufacturing Cost |
+0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| ||
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory.| -40 Manufacturing Cost |
+5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| ||
Tower of Procipinee
Doubles the intelligence of your citizens.| -35 Manufacturing Cost |
+1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| ||
Auto Printer
Massively networked printer that increases the productivity of our citizens.| -20 Manufacturing Cost |
+1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
| |
Communications Array
Vast communications network that greatly increases the sharing of information between citizens.| -30 Manufacturing Cost |
+2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
| |
Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| -48 Manufacturing Cost |
+2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| ||
Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems.| -55 Manufacturing Cost |
+2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| ||
Durantium Deposit
A small deposit of exotic metal.| |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology.| |
+2 Research | +1 Research | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology.| |
+0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology.| |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine
Place it near population centers to extract knowledge from our people.| -25 Manufacturing Cost |
+1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
| |
Death Camp
Upon construction supplies several ruined Torians who will be worked to death.| -30 Manufacturing Cost |
+1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
| |
The Grand Resort
Let's show off our world to other species.| -30 Manufacturing Cost |
+0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
| |
The Great School
Teaches our citizens, increasing their intelligence.| -40 Manufacturing Cost |
+0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
| |
Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| -28 Manufacturing Cost |
+1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
| |
Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| -25 Manufacturing Cost |
+1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
Mining Operation
Extracting valuable resources from the planet.| |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier
Undoing some of the damage we are already causing.| -120 Manufacturing Cost |
+3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
| |
Xeno Patent Office
Securing and managing alien technology patents for our use.| -40 Manufacturing Cost |
+0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
| |
Arms Expo
Making a profit from the wages of war.| -60 Manufacturing Cost |
+1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
| |
Father Tree
The central nervous system of this world.| -50 Manufacturing Cost |
+0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
| |
Verdure Globe Vault
Sacred source of our combined cultural heritage.| -50 Manufacturing Cost |
+0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
| |
Father Root
An extension of the Father Tree that has grown to every part of this world..| |
+1 Research | +1 Research | Unavailable | ||
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| -16 Manufacturing Cost |
+1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
| |
Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion.| -60 Manufacturing Cost |
+0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
| |
Facet Conduits
Helps grow our population by generating a scientist and a worker to our world.| -10 Manufacturing Cost |
+3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
| |
Harmonic Array
Magnifies the telepathic abilities of our people.| -50 Manufacturing Cost |
+0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
| |
Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| -40 Manufacturing Cost |
+1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
| |
Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning.| |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium
The galaxy's most exquisite tourist destination.| -328 Manufacturing Cost |
+0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauri DLC Unavailable for Race Trait:
| |
Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| -75 Manufacturing Cost |
+0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
|