Improvement
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Production Cost
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Base Effects
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Level Effects
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Adjacency Level Bonuses
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Requirements
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Orbital Defense Platform
Provides a defending force of assault fighters.
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-330 Manufacturing Cost
-5 Durantium Cost
-1 Helios Ore Cost
-1 Xanthium Deposit Cost
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+1 Maintenance
+3 Interceptor Fighters Cap
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+1 Interceptor Fighters Cap
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+1 Military
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Technology Required:
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Orbital Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.
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+0.1 Thulium Income
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Technology Required:
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Orbital Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.
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+0.1 Elerium Income
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Technology Required:
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Orbital Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.
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+0.1 Promethion Income
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Technology Required:
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Orbital Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items.
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+0.1 Helios Ore Income
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Technology Required:
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Orbital Silicate Extractor
This exotic material is useful in constructing powerful research databanks.
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+0.1 Hyper Silicates Income
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Technology Required:
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Orbital Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy.
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+0.1 Xanthium Deposit Income
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Technology Required:
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Orbital Precursor Nanites
Tiny machines increase overall planetary production.
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+0.1 Precursor Nanites Income
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Technology Required:
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Orbital Harmony Crystal
These rare and beautiful Crystals resonate with a gentle hum.
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+0.1 Harmony Crystals Income
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Technology Required:
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Orbital Techapod Hatchery
These small creatures can be trained to do menial tasks on starships.
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+0.1 Techapod Hive Income
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Technology Required:
Race Trait Required:
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Orbital Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy.
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+0.1 Snuggler Colony Income
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Technology Required:
Race Trait Required:
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Orbital Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities.
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+0.1 Ultra Spice Income
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Technology Required:
Race Trait Required:
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Orbital Pollen Collector
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.
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+0.1 Epimetheus Pollen Income
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Technology Required:
Race Trait Required:
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Orbital Artocarpus Collector
This fruit is delicious and increases the fertility of most species.
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+0.1 Artocarpus Viriles Income
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Technology Required:
Race Trait Required:
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Orbital Monsatium
These minerals boost the yield of farms when used as a fertilizer.
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+0.1 Monsatium Deposit Income
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Technology Required:
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Orbital Aurorus
These bioluminescent trees are one of the natural wonders of the galaxy.
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+0.1 Aurorus Arboretum Income
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Technology Required:
Race Trait Required:
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Precursor Elevator
Makes it easier to ship goods offworld.
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+-0.15 Colony Sponsor Decay Mod
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Unlock Colony Upgrade Precursor Elevator required
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Orbital Factory
Increases Minerals produced by the colony.
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Unlock Colony Upgrade Orbital Factory required
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Moisture Generator
By manufacturing water we can make the unusable lands of desert worlds arable.
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Unlock Colony Upgrade Moisture Generator required
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Thermal Core
By heating up the local climate we can produce more arable land.
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Unlock Colony Upgrade Thermal Core required
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Tidal Control
By controlling the tides of this world we can make life better for local colonists.
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+0.2 Approval
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Unlock Colony Upgrade Tidal Control required
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Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals.
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+-0.1 Crime
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Unlock Colony Upgrade Prison World required
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Thulium Moon
A Moon of precious Thulium is in orbit around this world.
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+0.1 Thulium Income
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Unlock Colony Upgrade Thulium Moon required
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Durantium Cloud
The atmosphere glimmers with precious Durantium.
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+0.1 Durantium Income
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Unlock Colony Upgrade Durantium Cloud required
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Precursor Accelerator
The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard.
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Unlock Colony Upgrade Accelerator required
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Promethion Refinery
This ancient Promethion refinery is still in working order.
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+0.1 Promethion Income
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Unlock Colony Upgrade Refinery required
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Precursor Archive
A vast collection of Precursor records.
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Unlock Colony Upgrade Research required
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Precursor Treasury
A vast collection of Precursor treasures.
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Unlock Colony Upgrade Treasury required
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Precursor Experiments
The experiments from this world provide valuable research, if the colonists can survive them.
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+-0.2 Approval
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Unlock Colony Upgrade Experimental World required
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Sensor Array
This satellite array reveals even distant objects.
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-1 Thulium Cost
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+8 Sensor Range
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Unavailable
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Communications Array
Generates Influence for the planet.
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-1 Thulium Cost
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+3 Influence Per Turn
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Technology Required:
Unavailable
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Orb of Draginol
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.
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Unavailable
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Throne of the Arnor
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.
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+1000 Influence Per Turn
+3 Minerals
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Unavailable
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Defense Matrix
Provides orbital automated defense that improves the overall planetary defense.
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-1 Durantium Cost
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+250 Credits
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Space Elevator
A space elevator dramatically improves the logistics cost of sending raw materials to orbit.
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-2 Durantium Cost
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+50 Credits
+1 Minerals
+1 Maintenance
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Technology Required:
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Orbital Research Lab
There are fewer extraneous variables in the vacuum of space.
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-1 Durantium Cost
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+100 Credits
+1 Technology
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Technology Required:
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Recruiting Station
A space station dedicated to advertising this planet's fantastic qualities and opportunities.
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+100 Credits
+20 Growth
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Core World Required
Unavailable for Race Trait:
- Synthetic Life
- Ammonia Based Biology
- Ravenous Ability
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Climate Control
Orbital satellites can manipulate the weather and improve the planet's fertility.
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-1 Durantium Cost
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+250 Credits
+1 Fertility
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Unavailable for Race Trait:
- Synthetic Life
- Ammonia Based Biology
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Colonization Center
Increases the rate in which your population generates citizens.
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-1 Durantium Cost
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+100 Credits
+0.15% Growth
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Core World Required
Unavailable for Race Trait:
- Synthetic Life
- Ammonia Based Biology
- Ravenous Ability
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Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals.
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-1 Durantium Cost
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+250 Credits
+-0.2 Crime
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Core World Required
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Atmospheric Cleanser
By cleaning up the atmosphere we can make life better for the planet's inhabitants.
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-1 Durantium Cost
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+100 Credits
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Core World Required
Unavailable for Race Trait:
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Sensor Array
This satellite array reveals even distant objects.
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-1 Durantium Cost
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+250 Credits
+8 Sensor Range
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Planetary Beacon
Generates Influence for the planet.
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-1 Durantium Cost
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+100 Credits
+1 Planet Influence
+0.2% Influence Per Turn
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Technology Required:
Unavailable for Race Trait:
- Synthetic Life
- Ammonia Based Biology
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Orbital Market
A local trade center increases the value of goods on this world.
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-1 Durantium Cost
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+1 Wealth
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Unavailable for Race Trait:
- Synthetic Life
- Ammonia Based Biology
- Ravenous Ability
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Orbital Academy
A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders.
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-5 Durantium Cost
-1 Promethion Cost
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+150 Credits
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Core World Required
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Top Gun Academy
Fighter pilots with a need for speed gather here to hone their skill.
|
-3 Antimatter Cost
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+250 Credits
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Officer Training School
A place for our best and brightest to train and be molded into officers.
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-3 Promethion Cost
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+250 Credits
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Institution Of War
The minutia of every fleet battle in recorded history is studied in the halls of this space station.
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-3 Durantium Cost
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+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+0.05% Kinetic Attack
+0.05% Beam Attack
+0.05% Missile Attack
+0.05% Armor Rating
+0.05% Shield Strength
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Conquest Center
This spacestation serves as the strategic hub where our brightest strategists study the art of invasions.
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-3 Hyper Silicates Cost
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+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+0.25% Siege Ability
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Tactical College
This spacestation provides comprehensive training in strategies for space-based combat.
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-3 Thulium Cost
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+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+.05 Soldiering
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Tactical Instruction
Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat.
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-5 Thulium Cost
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+500 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+.25 Soldiering
|
|
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Unavailable
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Logistics Array
This logistics array spacestation provides extensive training in state control and management of vast interstellar empires.
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-1 Durantium Cost
-1 Thulium Cost
-1 Promethion Cost
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+100 Credits
+1 Control Per Turn
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Orbital Farm
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-5 Durantium Cost
|
+50 Credits
+1 Fertility
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Technology Required:
|