Improvements GC4: Difference between revisions
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* Increased by planet-wide level upgrades by improvement categories, which require technological research. | * Increased by planet-wide level upgrades by improvement categories, which require technological research. | ||
* Adjacency bonuses from other improvements that neighbor the target improvement. | * Adjacency bonuses from other improvements that neighbor the target improvement. | ||
{{:GC4_General_Improvements_Table}} | {{:GC4_General_Improvements_Table}} |
Revision as of 16:08, 13 February 2024
Improvements
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital
Provides the basic needs of a Core World. |
+0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital City
The heart of our civilization. |
+0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce Pollution. |
-430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld. |
-256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld. |
-128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld. |
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital Mainframe
Allows us to jumpstart our research. |
-20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Kazar's Mainframe
A wonder of invention and madness. |
-250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world. |
-720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively. |
-120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
Office of Control
Kilometers of cubicles provide oversight and Control. |
-680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
Central Bank
Provides your biggest source of raw economic output. |
-200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here. |
-75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
Planetary Generator
A massive source of power production to increase manufacturing on this planet. |
-32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world. |
-250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
Durantium Processor
Converts Durantium into a powerful manufacturing material. |
-340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
Industrial Center
The center of your civilization's manufacturing. |
-25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort. |
-32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Fusion Power Plant
Makes factories more efficient, and boosts Production. |
-600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds. |
-800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
Manufacturing Capital
A unique improvement that greatly boosts Production and Pollution. |
-1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
Razar's Lift
The galaxy's first space elevator |
-500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet. |
-800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Technological Capital
A unique improvement that greatly boosts Research and Influence. |
-400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are. |
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
Holo Theater
Provides a place for all beings to be entertained with news and stories. |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
|
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations. |
-320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world. |
-150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
Colonial Clinic
Increases a planet's population growth rate. |
-150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Medical Center
Increases a planet's population growth rate. |
-97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Fertility Center
Increases a planet's population growth rate. |
-120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Longevity Center
Increases a planet's Growth and Approval. |
-150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Cybernetic Hospital
Increases a planet's Growth and Approval. |
-200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Organ Market
Dramatically increases the planet's Growth and Crime. |
-90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
Planetary Conversion
Allows us to convert a unproductive tile into a useful one. |
-60 Manufacturing Cost | Allows us to convert a unproductive tile into a useful one. | Technology Required:
| ||
Planetary Soil Upgrade
Terraform one salvageable tile. |
-60 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
Soil Engineering
Terraform one salvageable tile. |
-90 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
Terraforming Module
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
Terraforming Plant
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
Habitat Improvement
Terraform one tile of lesser quality. |
-150 Manufacturing Cost | Terraform one tile of lesser quality. | Technology Required:
| ||
Resequencing Station
Terraform one almost useless tile. |
-200 Manufacturing Cost | Terraform one almost useless tile. | Technology Required:
| ||
Ultra Terraformer
Terraform any remaining salvageable tile. |
-250 Manufacturing Cost | Terraform any remaining salvageable tile. | Technology Required:
| ||
Engineered Landslide
Terraform one useless tile at the cost of increased Pollution. |
-120 Manufacturing Cost | Terraform one useless tile at the cost of increased Pollution. | Technology Required:
| ||
Planetary Defense Dome
Greatly increases the Resistance of a colony. |
-300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
|
Surveillance Center
Reduces Crime. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
Planetary Court
Reduces Crime. |
-250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
Prison
Reduces Crime. |
-300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence. |
-1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
Assimilation Foundation
Increases the Influence of all worlds in our civilization. |
-900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point. |
-800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly. |
-30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
Galactic Stock Exchange
Increases the gross Income of all our worlds. |
-500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
Financial Capital
A unique improvement that greatly boosts Income and Influence. |
-500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
Trade Network
Establishes a central hub for traders to buy and sell products and services. |
-120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
Galactic Bazaar
Increases Trade Income from trade routes across our civilization. |
-2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime. |
-151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history. |
-150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions. |
-100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
Union Center
A hall for planning collective bargining for our laborers. |
-100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses. |
-500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
Innovation Complex
A central research hub for development of our most import scientific projects. |
-200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose. |
-600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization. |
-675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
Grand Casino
A great way to attract tourists, and criminals, to your colony. |
-75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy. |
-500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
Utopian Resort
The ideal place to cleanse your mind, body, spirit, and bank account. |
-800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
Restaurant of Eternity
A legendary restaurant serving species from across the galaxy other species from across the galaxy. |
-1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
Prison Labor Camp
Provides +15% Manufacturing per Prisoner on the planet. |
-90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
Prison Research Lab
Provides +15% Research per Prisoner on the planet. |
-180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Garrison
Increases Resistance on the planet. |
-150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market
Increases a world's Crime but provides access to illicit goods. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
Smuggler Port
Increases Income. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
Pleasure Dome
Increases Approval and Tourism. |
-225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
Mercenary Camp
Increases Resistance on the planet, and generates a free Leader. |
-300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
Drathian Temple
Increases Approval. |
-66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
Shrine of the Mithrilar
Increases the Approval and Tourism of a world. |
-151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Shrine of Tandis
Increases Approval and Tourism on all of your worlds. |
-227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Precursor Souvenir Shop
Increase the world's Income. |
-101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
Coordination Temple
Gives Adjacency Bonus to all adjacent Improvements. |
-45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
Temple of Whispers
Make this world the focus of political intrigue. |
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
Tide Pools
Increases a world's Influence and Approval.Can only be built on Oceanic worlds. |
-75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
Barrier Reef
Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds. |
-100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Exotic Hatchery
Increases a world's Tourism.Can only be built on Oceanic worlds. |
-250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Krynn Consulate
Increases a world's Influence and Approval. |
-30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
Krynniac Temple
Increases a world's Influence and Approval. |
-50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Mission
Increases a world's Influence and Approval. |
-90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Order
Increases a world's Influence and Approval. |
-101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Ministry
Increases a world's Influence and Approval. |
-227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Krynniac Sanctuary
The High Temple of the Way. Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind
Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar
A sacred place for the Krynn. This is needed to bring their colonists to your world. |
-60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove
This beautiful grove will provide a perfect home for the Baratak that want to come to our world. |
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy
This campus will serve as the perfect location for the Torian Scientists to complete their experiments. |
-60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern. |
-60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool
If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain. |
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Hall of Unity
A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige |
-500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor
The perfect precision of this device benefits every aspect of our society.+30 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive
Able to store the complete history of the galaxy.+75 Prestige |
-600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden
Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige |
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Bob
A perfect, simulated version of our brightest researcher without physical limitations. |
-800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence. |
-30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build. |
-200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination. |
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
Memory Center
Increases the Intelligence of citizens on this world. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
Augmentation Center
Increases the Intelligence of citizens across our empire. |
-480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard. |
-303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially. |
-200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network
Makes neighboring farms more efficient. |
-67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
Governor's Manor
A prominent display of the governor's power and influence. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine
Increases the yields of Thulium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Thulium Mine
Increases the yields of Thulium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites
Tiny machines increase overall planetary production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
-90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm
These small creatures can be trained to do menial tasks on starships. |
-120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships. |
-380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
-90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm
Increases spice production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Advanced Arnor Spice Farm
Increases spice production. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Slums
Vagrant housing, but at least you didn't need to pay anything for it. |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Plague Research Center
A research facility dedicated to researching a cure for the plague. |
-360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation. |
-1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void. |
-600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy. |
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Navigation Center
Improves ship speed from this planet's shipyard. |
-1500 Manufacturing Cost | Technology Required:
| |||
Galactic Navigation Network
Increases movement of all ships in your civilization. |
-620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard. |
-2120 Manufacturing Cost | Technology Required:
| |||
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk |
+1 All Improvements | Collaborative Research required | |||
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase Research. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy. |
-300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
Network Nexus
Central hub for bio-electric research communication. |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
|
Irradiated Foundry
Radiation-fueled production hub that grows based on surrounding districts. |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Contagion Source
Propagation center for cosmic infection increases mitosis rate. |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Golgi
Central hub for cellular processing and distant vision.. |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
|
Amoebic Incubator
Site for accelerated growth and fission. |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
|
Knowledge Melding Hub
Convergence point for compelled shared understanding. |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Work Instruction Chamber
A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Cerebral Chamber
Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
|
Harmonious Antennae
Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Hatchery
Birthplace of the next generation Consuming citizens. Greatly increases growth. |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Work Hive
Productive hub for the worker caste of Consuming by increasing their Diligence. |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mother Hive
Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait. |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
|
Translight Hub
Increases the number of moves for ships constructed at this shipyard. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
Central Borehole
Increases manufacturing and will produce secondary boreholes across world. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
Borehole
Secondary borehole that produces resources. |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge. |
-25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
Growth Center
Uses genetic techniques to increase birthrates. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
Nurture Den
A dedicated location for breeding and labor. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate. |
-25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
The World Engine
A massive power generation that taps the core of the planet. |
-35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory. |
-40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
Tower of Procipinee
Doubles the intelligence of your citizens. |
-35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
Auto Printer
Massively networked printer that increases the productivity of our citizens. |
-20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
|
Communications Array
Vast communications network that greatly increases the sharing of information between citizens. |
-30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
|
Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system. |
-48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems. |
-55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Durantium Deposit
A small deposit of exotic metal. |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+2 Research | +1 Research | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine
Place it near population centers to extract knowledge from our people. |
-25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
|
Death Camp
Upon construction supplies several ruined Torians who will be worked to death. |
-30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
|
The Grand Resort
Let's show off our world to other species. |
-30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
|
The Great School
Teaches our citizens, increasing their intelligence. |
-40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
|
Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet. |
-28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion. |
-25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Mining Operation
Extracting valuable resources from the planet. |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier
Undoing some of the damage we are already causing. |
-120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
|
Xeno Patent Office
Securing and managing alien technology patents for our use. |
-40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
|
Arms Expo
Making a profit from the wages of war. |
-60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
|
Father Tree
The central nervous system of this world. |
-50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
|
Verdure Globe Vault
Sacred source of our combined cultural heritage. |
-50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
|
Father Root
An extension of the Father Tree that has grown to every part of this world.. |
+1 Research | +1 Research | Unavailable | ||
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion. |
-16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
|
Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion. |
-60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
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Facet Conduits
Helps grow our population by generating a scientist and a worker to our world. |
-10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
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Harmonic Array
Magnifies the telepathic abilities of our people. |
-50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
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Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own. |
-40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
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Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning. |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium
The galaxy's most exquisite tourist destination. |
-328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauron DLC |
Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity. |
-75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
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Districts
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
District Types | Production Costs | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Manufacturing | -50 Manufacturing Cost (Base)
-150 Manufacturing Cost (Upgrade Level 1) -150 Manufacturing Cost (Upgrade Level 2) -200 Manufacturing Cost (Upgrade Level 3) -300 Manufacturing Cost (Upgrade Level 4) -400 Manufacturing Cost (Upgrade Level 5) -500 Manufacturing Cost (Upgrade Level 6) |
+4% Manufacturing
+2% Pollution |
+2% Manufacturing | +1 Manufacturing | Cannot be built:Marshlands
Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1) Xeno Manufacturing (Upgrade Level 2) Orbital Mining (Upgrade Level 3) Bioplastics (Upgrade Level 4) Claytronics (Upgrade Level 5) Singularity Power Plants (Upgrade Level 6) |
Housing | -100 Manufacturing Cost (Base)
-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1) -200 Manufacturing Cost; -1 Durantium (Upgrade Level 2) -300 Manufacturing Cost; -1 Durantium (Upgrade Level 3) -400 Manufacturing Cost; -1 Durantium (Upgrade Level 4) -500 Manufacturing Cost; -1 Durantium (Upgrade Level 5) |
+1 Population Cap | +0.1 Population Cap | +1 Population
+1 Wealth +1 Influence |
Technology Required:Planetology
Xeno Biology (Upgrade Level 1) Extreme Colonization (Upgrade Level 2) Exotic World Colonization (Upgrade Level 3) Planetary Adaptation (Upgrade Level 4) Environmental Engineering (Upgrade Level 5) |
Entertainment | -120 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+3% Approval
+1% Crime |
+2% Approval | +1 Approval
+1 Wealth |
Technology for Upgrade:
Hyperwave Radio (Upgrade Level 1) Xeno Entertainment (Upgrade Level 2) Cultural Outreach (Upgrade Level 3) Stellar Emigration (Upgrade Level 4) Cultural Affinity (Upgrade Level 5) |
Financial | -75 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+5% Gross Income | +3% Gross Income | +1 Wealth | Cannot be built:Marshlands
Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1) Interstellar Trade (Upgrade Level 2) Preferred Lending (Upgrade Level 3) Open Trade Policy (Upgrade Level 4) Galactic Trade (Upgrade Level 5) |
Agricultural | -90 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+1 Food
+10% Food |
+0.1 Food
+8% Food |
+2 Food | Cannot be built:Desert
Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life Technology for Upgrade: Xeno Biology (Upgrade Level 1) Terraforming (Upgrade Level 2) Xeno Agriculture (Upgrade Level 3) Hydroponics (Upgrade Level 4) Transgenic Manipulation (Upgrade Level 5) |
Research | -75 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -100 Manufacturing Cost (Upgrade Level 2) -150 Manufacturing Cost (Upgrade Level 3) -200 Manufacturing Cost (Upgrade Level 4) -300 Manufacturing Cost (Upgrade Level 5) -400 Manufacturing Cost (Upgrade Level 6) -500 Manufacturing Cost (Upgrade Level 7) |
+4% Research | +2% Research | +1 Research | Technology for Upgrade:
Research Districts (Upgrade Level 1) Xeno Research (Upgrade Level 2) Quantum Computing (Upgrade Level 3) Computing Substrates (Upgrade Level 4) Neural Mapping (Upgrade Level 5) Artificial Brain (Upgrade Level 6) AI Overseer (Upgrade Level 7) |
Cultural | -100 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+3% Influence | +5% Influence | +2 Influence
+1 Approval +1 Wealth |
Technology Required:Universal Translator
Diplomacy (Upgrade Level 1) Cultural Influence (Upgrade Level 2) Stellar Emigration (Upgrade Level 3) Cultural Assimilation (Upgrade Level 4) Cultural Affinity (Upgrade Level 5) |
Orbital Improvements
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Orbital Defense Platform
Provides a defending force of assault fighters. |
-330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
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Orbital Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
+0.1 Thulium Income | Technology Required:
| |||
Orbital Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
+0.1 Elerium Income | Technology Required:
| |||
Orbital Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
+0.1 Promethion Income | Technology Required:
| |||
Orbital Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
+0.1 Helios Ore Income | Technology Required:
| |||
Orbital Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
+0.1 Hyper Silicates Income | Technology Required:
| |||
Orbital Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
+0.1 Xanthium Deposit Income | Technology Required:
| |||
Orbital Precursor Nanites
Tiny machines increase overall planetary production. |
+0.1 Precursor Nanites Income | Technology Required:
| |||
Orbital Harmony Crystal
These rare and beautiful Crystals resonate with a gentle hum. |
+0.1 Harmony Crystals Income | Technology Required:
| |||
Orbital Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
+0.1 Techapod Hive Income | Technology Required:
Race Trait Required:
| |||
Orbital Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
+0.1 Snuggler Colony Income | Technology Required:
Race Trait Required:
| |||
Orbital Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
+0.1 Ultra Spice Income | Technology Required:
Race Trait Required:
| |||
Orbital Pollen Collector
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
+0.1 Epimetheus Pollen Income | Technology Required:
Race Trait Required:
| |||
Orbital Artocarpus Collector
This fruit is delicious and increases the fertility of most species. |
+0.1 Artocarpus Viriles Income | Technology Required:
Race Trait Required:
| |||
Orbital Monsatium
These minerals boost the yield of farms when used as a fertilizer. |
+0.1 Monsatium Deposit Income | Technology Required:
| |||
Orbital Aurorus
These bioluminescent trees are one of the natural wonders of the galaxy. |
+0.1 Aurorus Arboretum Income | Technology Required:
Race Trait Required:
| |||
Precursor Elevator
Makes it easier to ship goods offworld. |
+-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | |||
Orbital Factory
Increases Minerals produced by the colony. |
Unlock Colony Upgrade Orbital Factory required | ||||
Moisture Generator
By manufacturing water we can make the unusable lands of desert worlds arable. |
Unlock Colony Upgrade Moisture Generator required | ||||
Thermal Core
By heating up the local climate we can produce more arable land. |
Unlock Colony Upgrade Thermal Core required | ||||
Tidal Control
By controlling the tides of this world we can make life better for local colonists. |
+0.2 Approval | Unlock Colony Upgrade Tidal Control required | |||
Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
+-0.1 Crime | Unlock Colony Upgrade Prison World required | |||
Thulium Moon
A Moon of precious Thulium is in orbit around this world. |
+0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | |||
Durantium Cloud
The atmosphere glimmers with precious Durantium. |
+0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | |||
Precursor Accelerator
The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard. |
Unlock Colony Upgrade Accelerator required | ||||
Promethion Refinery
This ancient Promethion refinery is still in working order. |
+0.1 Promethion Income | Unlock Colony Upgrade Refinery required | |||
Precursor Archive
A vast collection of Precursor records. |
Unlock Colony Upgrade Research required | ||||
Precursor Treasury
A vast collection of Precursor treasures. |
Unlock Colony Upgrade Treasury required | ||||
Precursor Experiments
The experiments from this world provide valuable research, if the colonists can survive them. |
+-0.2 Approval | Unlock Colony Upgrade Experimental World required | |||
Sensor Array
This satellite array reveals even distant objects. |
-1 Thulium Cost | +8 Sensor Range | Unavailable | ||
Communications Array
Generates Influence for the planet. |
-1 Thulium Cost | +3 Influence Per Turn | Technology Required:
Unavailable | ||
Orb of Draginol
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
Unavailable | ||||
Throne of the Arnor
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
+1000 Influence Per Turn
+3 Minerals |
Unavailable | |||
Defense Matrix
Provides orbital automated defense that improves the overall planetary defense. |
-250 Credits
-1 Durantium Cost |
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Space Elevator
A space elevator dramatically improves the logistics cost of sending raw materials to orbit. |
-50 Credits
-2 Durantium Cost |
+1 Minerals
+1 Maintenance |
Technology Required:
| ||
Orbital Research Lab
There are fewer extraneous variables in the vacuum of space. |
-100 Credits
-1 Durantium Cost |
+1 Technology | Technology Required:
| ||
Recruiting Station
A space station dedicated to advertising this planet's fantastic qualities and opportunities. |
-100 Credits | +20 Growth | Core World Required
Unavailable for Race Trait:
| ||
Climate Control
Orbital satellites can manipulate the weather and improve the planet's fertility. |
-250 Credits
-1 Durantium Cost |
+1 Fertility | Unavailable for Race Trait:
| ||
Colonization Center
Increases the rate in which your population generates citizens. |
-100 Credits
-1 Durantium Cost |
+0.15% Growth | Core World Required
Unavailable for Race Trait:
| ||
Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
-250 Credits
-1 Durantium Cost |
+-0.2 Crime | Core World Required | ||
Atmospheric Cleanser
By cleaning up the atmosphere we can make life better for the planet's inhabitants. |
-100 Credits
-1 Durantium Cost |
Core World Required
Unavailable for Race Trait:
| |||
Sensor Array
This satellite array reveals even distant objects. |
-250 Credits
-1 Durantium Cost |
+8 Sensor Range | |||
Planetary Beacon
Generates Influence for the planet. |
-100 Credits
-1 Durantium Cost |
+1 Planet Influence
+0.2% Influence Per Turn |
Technology Required:
Unavailable for Race Trait:
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Orbital Market
A local trade center increases the value of goods on this world. |
-1 Durantium Cost | +1 Wealth | Unavailable for Race Trait:
| ||
Orbital Academy
A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders. |
-150 Credits
-5 Durantium Cost -1 Promethion Cost |
Core World Required | |||
Top Gun Academy
Fighter pilots with a need for speed gather here to hone their skill. |
-250 Credits
-3 Antimatter Cost |
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Officer Training School
A place for our best and brightest to train and be molded into officers. |
-250 Credits
-3 Promethion Cost |
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Institution Of War
The minutia of every fleet battle in recorded history is studied in the halls of this space station. |
-250 Credits
-3 Durantium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
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Conquest Center
This spacestation serves as the strategic hub where our brightest strategists study the art of invasions. |
-250 Credits
-3 Hyper Silicates Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +0.25% Siege Ability |
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Tactical College
This spacestation provides comprehensive training in strategies for space-based combat. |
-250 Credits
-3 Thulium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +.05 Soldiering |
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Tactical Instruction
Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat. |
-500 Credits
-5 Thulium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +.25 Soldiering |
Unavailable | ||
Logistics Array
This logistics array spacestation provides extensive training in state control and management of vast interstellar empires. |
-100 Credits
-1 Durantium Cost -1 Thulium Cost -1 Promethion Cost |
+1 Control Per Turn | |||
Orbital Farm
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-50 Credits
-5 Durantium Cost |
+1 Fertility | Technology Required:
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