GC4 Executive Orders Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Executive Order'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
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|[[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
|[[File:EO_Watermark_PlanetFireworks.png|alt=|left|48x48px|frameless]]'''Galactic Festival'''
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research.  
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Complete Current Research
| <span style="color:Green;">+0.25</span> Tourism
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|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project.  
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
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|[[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard.
| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
| <span style="color:Green;">+500</span> Manufacturing Overflow
| Spawns a Colony Ship with Passenger
Spawns a Constructor
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|[[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet.  
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| <span style="color:Green;">+500</span> Influence Tally
| Spawns a Transport
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|[[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on.  
| Organize entire criminal networks with the pull of a few strings.  
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+200%</span> Crime
Terraforms Tiles on Planet
<span style="color:Green">+2</span> Usable Tiles
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|[[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to.  
| Take advantage of an entire empire's labor force.  
| Fully Repairs Fleet
| <span style="color:Green;">+200%</span> Max Manufacturing
<span style="color:Green;">+200%</span> Research
<span style="color:Green;">+200%</span> Food Income
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
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|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet.  
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| Resets Fleet Moves
| <span style="color:Green;">+50%</span> Max Manufacturing
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
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|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed.  
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
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|[[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet.  
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Green;">+1</span> Beam Attack
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+1</span> Missile Attack
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+1</span> Kinetic Attack
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|[[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies.  
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| <span style="color:Green;">+10</span> Exp Points
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
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|[[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  
| Our governors will generously donate to our cause. But they won't like it.  
| <span style="color:Green;">+5</span> Shield Strength
| <span style="color:Red;">-12</span> Loyalty
<span style="color:Green;">+5</span> Armor Rating
Provides 100 Credits per Governor
<span style="color:Green;">+5</span> Point Defense
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|[[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points.  
| Searching for our most talented will provide 3 new leaders for recruitment.
| <span style="color:Green;">+10%</span> Hit Points Cap
| +3 Leaders for Recruitment
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|[[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
|[[File:EO_Watermark_CallElection.png|alt=|left|48x48px|frameless]]'''Call Election'''
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where.
| Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations.
| Randomly Teleport Fleet
| Starts an election
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|[[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail.  
| Reveal an Area of the Map
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|[[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet.  
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| <span style="color:Red;">-25%</span> Hit Points
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
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|[[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship.  
| Putting pressure on our scientists will result in an immediate +50 Research.
| Spawns a Paladin
| +50 Research
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|[[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well.  
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Spawn a minor Space Monster
| Reveal an Area of the Map
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|[[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster.
| Spawn a powerful Space Monster
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|[[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce.  
| Security is more important than private ownership. This will provide three free defenders.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Red;">-0.1</span> Approval
Spawns a Defender
Spawns a Defender
Spawns a Defender
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|[[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| <span style="color:Green;">+0.25</span> Approval
| +1 Diplomacy for 30 Months
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|[[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
| This quantum sensor warns of threats before there is any known indication of their presence.  
| More work gets done at the targeted shipyard but your citizens won't be happy.
| <span style="color:Green;">+0.1</span> Resistance Bonus
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
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|[[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive.  
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Convert a Dead World to a Class 5 Planet
| Spawns a Guardian
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|[[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
| Increases the  of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
| <span style="color:Green;">+0.1</span> Approval
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
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|[[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
| Reduces the  of the target world for 25 months. Permanently increases the world's .
| Recruit a Pirate fleet.
| <span style="color:Red;">-0.2</span> Approval
| Converts a foreign fleet to your own
<span style="color:Green;">+0.1</span> Crime
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|[[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
| Capable of filtering an entire planet's atmosphere.  
| Recruit a Pirate world.
| <span style="color:Red;">-0.2</span> Pollution
| Recruits target Pirate World
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|[[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
| Inspiring our scientists will result in an immediate +50 Research.
| We need a Constructor Ship and we need it now.
| +50 Research
| <span style="color:Red;">-0.02</span> Approval
Spawns a Constructor
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|[[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
| Using a Precursor artifact we can peer into a distant part of space.  
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
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|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Spawns a pocket dimension to the [[Orb of Draginol]]
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
 
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|[[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
| Allows target starship to be able to survey anomalies.
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| <span style="color:Green;">+1</span> Can Survey
| Reduces HP of Enemy Fleet by 25%
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|[[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
| Provides food for extended voyages, increasing the ship's range.
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| <span style="color:Green;">+5</span> Ship Range
| Sends the [[GC4:Serenity|Serenity]] event to another target player
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|[[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
| The people are working hard. They could be working harder.
| <span style="color:Red;">-0.05</span> Crime
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
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|[[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
| We didn't steal this. We found it.
| Trains thralls to increase target fleet experience.
| <span style="color:Green;">+5</span> Point Defense
| +15 Experience
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|[[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green;">+2</span> Beam Attack
| <span style="color:Green">+1</span> Yor Citizen
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|[[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
| Enhances your ship's offensive capabilities by adding superior missile firepower.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+3</span> Missile Attack
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|[[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
| <span style="color:Green;">+2</span> Kinetic Attack
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|[[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
| <span style="color:Green;">+1</span> Tactical Speed
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|[[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
| Increases the Hyperspace speed of a target ship.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
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|[[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Red;">-0.1</span> Pollution
| <span style="color:Green;">+100</span> Manufacturing Overflow
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|[[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
| Provides increased armor defense for a target ship.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+2</span> Armor Rating
| <span style="color:Green;">+300</span> Credits
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|[[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
| Amplifies a planet's Influence over surrounding systems.  
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| <span style="color:Green;">+500</span> Influence
| Spawns a Mining Ship
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|[[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
| Contract experienced merchants to man a ship to expand your trade routes.
| <span style="color:Green;">+3</span> Planet Influence
| Spawns a Freighter
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|[[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
| Provides an additional layer of defense against invasions to a target planet.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+30</span> Planetary Defenses Max H P
| <span style="color:Green;">+5</span> Siege Ability
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|[[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
| Promotes criminal activity on a target foreign world.
| Increases fertility of target colony.
| <span style="color:Green;">+0.10</span> Crime
| <span style="color:Green;">+1</span> Fertility
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|[[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
| <span style="color:Red;">-250</span> Planetary Defenses H P
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|[[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
| Drastically reduces the Influence of a target foreign planet.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Red;">-5</span> Influence Per Turn
| <span style="color:Green;">+0.2</span> Approval
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|[[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Red;">-10</span> Fertility
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|[[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| <span style="color:Red;">-2</span> Minerals
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|[[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+2</span> Minerals
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|[[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| <span style="color:Green;">+2</span> Technology
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|[[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| Summons a friendly Precursor constructed Yor advisor.
| +1 Yor Leader
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|[[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
| Adds a friendly Yor servant to a target core world.
| <span style="color:Green">+1</span> Yor Citizen
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|[[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
| Instantly constructs a small but lethal weapons drone.
| Induce Mitosis in an Irradiated Citizen on a target planet.
| Spawns a Gunboat
| <span style="color:Green">+1</span> Absolute Citizen
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|[[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| For six months all members of our species that have the Consuming will see their abilities doubled.
| Terraforms Tiles on Planet
| <span style="color:Green;">+100%</span> Intelligence
<span style="color:Green">+3</span> Usable Tiles
<span style="color:Green;">+100%</span> Diligence
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
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|[[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+300</span> Influence Tally
| <span style="color:Green;">+20</span> Sensor Range
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Revision as of 18:14, 13 February 2024

Executive Order Description Effects Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a Transport
Crime Wave
Organize entire criminal networks with the pull of a few strings. +200% Crime
Exploit Population
Take advantage of an entire empire's labor force. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

Extort Governors
Our governors will generously donate to our cause. But they won't like it. -12 Loyalty

Provides 100 Credits per Governor

Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
Call Election
Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations. Starts an election
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 Months
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Absolute Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range