GalCiv4:Artifacts: Difference between revisions
MaxPStardock (talk | contribs) No edit summary |
MaxPStardock (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign. | As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign. | ||
{ | {{:GC4_Artifacts_Table}} | ||
Revision as of 20:43, 13 February 2024
Artifacts
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns.
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.
Artifact | Description | Effects | Requirements |
---|---|---|---|
Chaos Beacon | Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. | -0.2 Approval
+0.1 Crime |
|
Stardrive Module | Increases the Hyperspace speed of a target ship. | +1 Moves Cap |
|
Climate Purifier | Capable of filtering an entire planet's atmosphere. -20% Pollution | -0.2 Pollution |
|
Ancient Survey Module | Allows target starship to be able to survey anomalies. | +1 Can Survey |
|
Guilt Magnifier | Makes people feel more guilty about doing the wrong thing. Reduces Crime. | -0.05 Crime |
|
Arnor Halo | Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points | +10% Hit Points Cap |
|
Echoing Heartstone | A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence | +500 Influence Tally |
|
Atmospheric Cleanser | Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. | -0.1 Pollution |
|
Dimensional Snare | A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster | Spawn a minor Space Monster |
|
Boost Coil | Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves | Resets Fleet Moves |
|
Dimensional Mirror | This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map | Reveal an Area of the Map |
|
Resource Nullification Array | Oxidizes minerals on a target foreign world, reduces the planet's mineral value. | -2 Minerals |
|
Inspire Scientists | Inspiring our scientists will result in an immediate +50 Research. | +50 Research |
|
Arnor Embers | This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack | +1 Beam Attack
+1 Missile Attack +1 Kinetic Attack |
|
Spores of Yggdrasil | An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet | Convert a Dead World to a Class 5 Planet |
|
Bernal Sphere | This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen | +1 Yor Citizen |
|
Betatron Collider | Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage | -25% Hit Points |
|
' | |||
Enemy Destabilizer Module | Promotes criminal activity on a target foreign world. | +0.10 Crime |
|
Nanite Transmitter | Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship | Spawns a Paladin |
|
Mnemonic Nanites | These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet | Fully Repairs Fleet |
|
Distant Vision | Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map | Reveal an Area of the Map |
|
Robotic Servants Module | Adds a friendly Yor servant to a target core world. | +1 Yor Citizen |
|
Tech Finder Scanner | Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. | +2 Technology |
|
Penumbral Beacon | This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster | Spawn a powerful Space Monster |
|
Empathy Engine | This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months | +0.25 Approval |
|
Prototype Warhead | Enhances your ship's offensive capabilities by adding superior missile firepower. | +3 Missile Attack |
|
Nano Fabricator | Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production | +100 Manufacturing Overflow |
|
Planetary Broadcaster Module | Amplifies a planet's Influence over surrounding systems. | +500 Influence |
|
Modify Planet | Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. | Terraforms Tiles on Planet
+3 Usable Tiles |
|
Wormhole Generator | This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet | Randomly Teleport Fleet |
|
Mineral Scanner | One time use scanner finds previously unknown sources of minerals on a target world of ours. | +2 Minerals |
|
Neural Link | By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points | +10 Exp Points |
|
Found Weapon Jammer | We didn't steal this. We found it. | +5 Point Defense |
|
Summon Leader Module | Summons a friendly Precursor constructed Yor advisor. | +1 Yor Leader |
|
Planetary Culture Module | When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. | +3 Planet Influence |
|
Slipstream Accelerator | Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves | +1 Moves Cap | |
Pocket Universe Artifact | An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. | Spawns a pocket dimension to the Orb of Draginol
|
|
Armor Plate Module | Provides increased armor defense for a target ship. | +2 Armor Rating |
|
Demoralizing Artifact | Drastically reduces the Influence of a target foreign planet. | -5 Influence Per Turn |
|
Broadcast Culture | This module contains an optimized message certain to make others wish to assimilate to our culture. | +300 Influence Tally |
|
Magnify Influence. | Multiplies the influence produced by target core world for a couple of years. | +300% Influence Per Turn |
|
Harmony Beacon | Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. | +0.1 Approval |
|
Precognition Sensor | This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance | +0.1 Resistance Bonus |
|
Chimeric Biomass | This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming | +1 Fertility
Terraforms Tiles on Planet +2 Usable Tiles |
|
Tactical Thruster Upgrade Module | This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. | +1 Tactical Speed |
|
Precursor Archive | An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research | Complete Current Research |
|
Ancient Food Replicator | Provides food for extended voyages, increasing the ship's range. | +5 Ship Range |
|
Poison Gas Module | Dramatically reduces the fertility of a target foreign world in a month. Must be at war with the target. |
-10 Fertility |
|
Add Planetary Defense Module | Provides an additional layer of defense against invasions to a target planet. | +30 Planetary Defenses MaxHP |
|
Motivation Helix | Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production | +500 Manufacturing Overflow |
|
Mass Driver Module | Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. | +2 Kinetic Attack |
|
Robotic Star Drone | Instantly constructs a small but lethal weapons drone. | Spawns a Gunboat |
|
Gift of the Mithrilar. | Will gradually increase the intelligence of citizens on target core world until they are genius level. | +1 Yor Citizen
+1 Intelligence |
|
Matryoshka Forge | Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense | +5 Shield Strength
+5 Armor Rating +5 Point Defense |
|
Enemy Defense Sabotage Module | Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. Must be at war with the target. |
-250 Planetary DefensesHP |
|
Energy Infuser | When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. | +2 Beam Attack |
|
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | Three new Leaders |
|
Note: This table is not exhaustive. The Executive Orders are artifacts, and there are a number of faction-specific artifacts.