GC4 Executive Orders Table: Difference between revisions

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Line 12: Line 12:
| <span style="color:Green;">+0.25</span> Tourism
| <span style="color:Green;">+0.25</span> Tourism
|-
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-10</span Control
50 Turns|  
* <span style="color:Red">-0</span Credits
|-
50 Turns
|  
|-
|-
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
Line 19: Line 22:
| +3 Leaders for Recruitment
| +3 Leaders for Recruitment
|-
|-
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-20</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
Line 28: Line 34:
<span style="color:Red;">-0.03</span> Approval
<span style="color:Red;">-0.03</span> Approval
|-
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-10</span Control
200 Turns|  
* <span style="color:Red">-0</span Credits
|-
200 Turns
|  
|-
|-
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
Line 36: Line 45:
<span style="color:Green;">+100%</span> Military
<span style="color:Green;">+100%</span> Military
|-
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-100</span Control
30 Turns|  
* <span style="color:Red">-0</span Credits
|-
30 Turns
|  
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
Line 44: Line 56:
<span style="color:Green;">+600</span> Credits
<span style="color:Green;">+600</span> Credits
|-
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-10</span Control
50 Turns|  
* <span style="color:Red">-0</span Credits
|-
50 Turns
|  
|-
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
Line 52: Line 67:
Provides 100 Credits per Governor
Provides 100 Credits per Governor
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
25 Turns|  
* <span style="color:Red">-0</span Credits
|-
25 Turns
|  
|-
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
Line 60: Line 78:
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|-
|-
* <span style="color:Red">-33</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-33</span Control
12 Turns|  
* <span style="color:Red">-0</span Credits
|-
12 Turns
|  
|-
|-
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
Line 68: Line 89:
Spawns a Constructor
Spawns a Constructor
|-
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-50</span Control
6 Turns|  
* <span style="color:Red">-0</span Credits
|-
6 Turns
|  
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
Line 76: Line 100:
Spawns a Constructor
Spawns a Constructor
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
8 Turns|  
* <span style="color:Red">-0</span Credits
|-
8 Turns
|  
|-
|-
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
Line 83: Line 110:
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
Line 90: Line 120:
| Sends the [[GC4:Serenity|Serenity]] event to another target player
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
Line 100: Line 133:
Spawns a Defender
Spawns a Defender
|-
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-100</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
Line 107: Line 143:
| Spawns a Transport
| Spawns a Transport
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
Line 114: Line 153:
| <span style="color:Green;">+200%</span> Crime
| <span style="color:Green;">+200%</span> Crime
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
Line 125: Line 167:
<span style="color:Green;">+200%</span> Colony Gross Income
<span style="color:Green;">+200%</span> Colony Gross Income
|-
|-
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-20</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
Line 132: Line 177:
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
50 Turns|  
* <span style="color:Red">-0</span Credits
|-
50 Turns
|  
|-
|-
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
Line 139: Line 187:
| +50 Research
| +50 Research
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
Line 146: Line 197:
| Reveal an Area of the Map
| Reveal an Area of the Map
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
30 Turns|  
* <span style="color:Red">-0</span Credits
|-
30 Turns
|  
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
Line 153: Line 207:
| Reveal an Area of the Map
| Reveal an Area of the Map
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
30 Turns|  
* <span style="color:Red">-0</span Credits
|-
30 Turns
|  
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
Line 161: Line 218:
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|-
|-
* <span style="color:Red">-45</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-45</span Control
18 Turns|  
* <span style="color:Red">-0</span Credits
|-
18 Turns
|  
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
Line 169: Line 229:
<span style="color:Green;">+250</span> Credits
<span style="color:Green;">+250</span> Credits
|-
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-50</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
Line 176: Line 239:
| +1 Diplomacy for 30 Months
| +1 Diplomacy for 30 Months
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
40 Turns|  
* <span style="color:Red">-0</span Credits
|-
40 Turns
|  
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
Line 183: Line 249:
| Spawns a Guardian
| Spawns a Guardian
|-
|-
* <span style="color:Red">-35</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-35</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
Line 191: Line 260:
-3 Diplomacy to foreign faction
-3 Diplomacy to foreign faction
|-
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-100</span Control
5 Turns|  
* <span style="color:Red">-0</span Credits
|-
5 Turns
|  
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
Line 198: Line 270:
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
0 Turns|  
* <span style="color:Red">-0</span Credits
|-
0 Turns
|  
|-
|-
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
Line 205: Line 280:
| Recruits target Pirate World
| Recruits target Pirate World
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
0 Turns|  
* <span style="color:Red">-0</span Credits
|-
0 Turns
|  
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
Line 212: Line 290:
| Reduces HP of Enemy Fleet by 25%
| Reduces HP of Enemy Fleet by 25%
|-
|-
* <span style="color:Red">-40</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-40</span Control
25 Turns|  
* <span style="color:Red">-0</span Credits
|-
25 Turns
|  
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
Line 220: Line 301:
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
20 Turns|  
* <span style="color:Red">-0</span Credits
|-
20 Turns
|  
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
Line 228: Line 312:
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
Line 236: Line 323:
<span style="color:Red;">-0.05</span> Approval
<span style="color:Red;">-0.05</span> Approval
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-30</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
Line 243: Line 333:
| +15 Experience
| +15 Experience
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
* <span style="color:Red">-25</span Control
0 Turns|  
* <span style="color:Red">-50</span Credits
|-
0 Turns
|  
|-
|-
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
Line 250: Line 343:
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-100</span Credits|-
* <span style="color:Red">-25</span Control
10 Turns|  
* <span style="color:Red">-100</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
Line 257: Line 353:
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-25</span Credits|-
* <span style="color:Red">-30</span Control
15 Turns|  
* <span style="color:Red">-25</span Credits
|-
15 Turns
|  
|-
|-
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
Line 264: Line 363:
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
|-
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-25</span Credits|-
* <span style="color:Red">-50</span Control
12 Turns|  
* <span style="color:Red">-25</span Credits
|-
12 Turns
|  
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
Line 271: Line 373:
| <span style="color:Green;">+300</span> Credits
| <span style="color:Green;">+300</span> Credits
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
24 Turns|  
* <span style="color:Red">-0</span Credits
|-
24 Turns
|  
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
Line 278: Line 383:
| Spawns a Mining Ship
| Spawns a Mining Ship
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
* <span style="color:Red">-25</span Control
12 Turns|  
* <span style="color:Red">-50</span Credits
|-
12 Turns
|  
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
Line 285: Line 393:
| Spawns a Freighter
| Spawns a Freighter
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
* <span style="color:Red">-25</span Control
12 Turns|  
* <span style="color:Red">-50</span Credits
|-
12 Turns
|  
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
Line 292: Line 403:
| <span style="color:Green;">+5</span> Siege Ability
| <span style="color:Green;">+5</span> Siege Ability
|-
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-100</span Credits|-
* <span style="color:Red">-50</span Control
0 Turns|  
* <span style="color:Red">-100</span Credits
|-
0 Turns
|  
|-
|-
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
Line 299: Line 413:
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+1</span> Fertility
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
* <span style="color:Red">-25</span Control
36 Turns|  
* <span style="color:Red">-50</span Credits
|-
36 Turns
|  
|-
|-
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
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| <span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.2</span> Approval
|-
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-50</span Credits|-
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|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
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Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
4 Turns|  
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|-
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|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
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| Reveal an Area of the Map
| Reveal an Area of the Map
|-
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-15</span Control
30 Turns|  
* <span style="color:Red">-0</span Credits
|-
30 Turns
|  
|-
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|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
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<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|-
|-
* <span style="color:Red">-60</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-60</span Control
15 Turns|  
* <span style="color:Red">-0</span Credits
|-
15 Turns
|  
|-
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|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
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| <span style="color:Green">+1</span> Absolute Citizen
| <span style="color:Green">+1</span> Absolute Citizen
|-
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-25</span Control
10 Turns|  
* <span style="color:Red">-0</span Credits
|-
10 Turns
|  
|-
|-
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
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<span style="color:Green;">+0.25</span> Approval
<span style="color:Green;">+0.25</span> Approval
|-
|-
* <span style="color:Red">-75</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-75</span Control
50 Turns|  
* <span style="color:Red">-0</span Credits
|-
50 Turns
|  
|-
|-
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
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| <span style="color:Green;">+20</span> Sensor Range
| <span style="color:Green;">+20</span> Sensor Range
|-
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
* <span style="color:Red">-100</span Control
100 Turns|  
* <span style="color:Red">-0</span Credits
|-
100 Turns
|  


|-
|-
|}
|}

Revision as of 21:43, 13 February 2024

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Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

Extort Governors
Our governors will generously donate to our cause. But they won't like it. -12 Loyalty

Provides 100 Credits per Governor

Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a Transport
Crime Wave
Organize entire criminal networks with the pull of a few strings. +200% Crime
Exploit Population
Take advantage of an entire empire's labor force. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 Months
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Absolute Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range