GC4 Executive Orders Table: Difference between revisions

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| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| <span style="color:Green;">+0.25</span> Tourism
| <span style="color:Green;">+0.25</span> Tourism
|- * <span style="color:Red">-10</span Control
| * <span style="color:Red">-10</span Control
* <span style="color:Red">-0</span Credits
| 50 Turns
|- 50 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
| Searching for our most talented will provide 3 new leaders for recruitment.
| Searching for our most talented will provide 3 new leaders for recruitment.
| +3 Leaders for Recruitment
| +3 Leaders for Recruitment
|- * <span style="color:Red">-20</span Control
| * <span style="color:Red">-20</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
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<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
<span style="color:Red;">-0.03</span> Approval
|- * <span style="color:Red">-10</span Control
| * <span style="color:Red">-10</span Control
* <span style="color:Red">-0</span Credits
| 200 Turns
|- 200 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
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| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
<span style="color:Green;">+100%</span> Military
|- * <span style="color:Red">-100</span Control
| * <span style="color:Red">-100</span Control
* <span style="color:Red">-0</span Credits
| 30 Turns
|- 30 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
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| <span style="color:Green;">+0.03</span> Crime
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
<span style="color:Green;">+600</span> Credits
|- * <span style="color:Red">-10</span Control
| * <span style="color:Red">-10</span Control
* <span style="color:Red">-0</span Credits
| 50 Turns
|- 50 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
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| <span style="color:Red;">-12</span> Loyalty
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
Provides 100 Credits per Governor
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 25 Turns
|- 25 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
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| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|- * <span style="color:Red">-33</span Control
| * <span style="color:Red">-33</span Control
* <span style="color:Red">-0</span Credits
| 12 Turns
|- 12 Turns
| <u>Unavailable for Race Trait:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
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| Spawns a Colony Ship with Passenger
| Spawns a Colony Ship with Passenger
Spawns a Constructor
Spawns a Constructor
|- * <span style="color:Red">-50</span Control
| * <span style="color:Red">-50</span Control
* <span style="color:Red">-0</span Credits
| 6 Turns
|- 6 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
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| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Constructor
Spawns a Constructor
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 8 Turns
|- 8 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Sends the [[GC4:Serenity|Serenity]] event to another target player
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
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Spawns a Defender
Spawns a Defender
Spawns a Defender
Spawns a Defender
|- * <span style="color:Red">-100</span Control
| * <span style="color:Red">-100</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Spawns a Transport
| Spawns a Transport
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Culture Required:</u>
|
*
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
| Organize entire criminal networks with the pull of a few strings.  
| Organize entire criminal networks with the pull of a few strings.  
| <span style="color:Green;">+200%</span> Crime
| <span style="color:Green;">+200%</span> Crime
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Culture Required:</u>
|
*
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
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<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
<span style="color:Green;">+200%</span> Colony Gross Income
|- * <span style="color:Red">-20</span Control
| * <span style="color:Red">-20</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Culture Required:</u>
|
*
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 50 Turns
|- 50 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
| Putting pressure on our scientists will result in an immediate +50 Research.
| Putting pressure on our scientists will result in an immediate +50 Research.
| +50 Research
| +50 Research
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Reveal an Area of the Map
| Reveal an Area of the Map
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 30 Turns
|- 30 Turns
| <u>Unavailable for Race Trait:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Reveal an Area of the Map
| Reveal an Area of the Map
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 30 Turns
|- 30 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
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| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|- * <span style="color:Red">-45</span Control
| * <span style="color:Red">-45</span Control
* <span style="color:Red">-0</span Credits
| 18 Turns
|- 18 Turns
| <u>Unavailable for Race Trait:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
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| <span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
<span style="color:Green;">+250</span> Credits
|- * <span style="color:Red">-50</span Control
| * <span style="color:Red">-50</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
 
<u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| +1 Diplomacy for 30 Months
| +1 Diplomacy for 30 Months
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 40 Turns
|- 40 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Spawns a Guardian
| Spawns a Guardian
|- * <span style="color:Red">-35</span Control
| * <span style="color:Red">-35</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
 
<u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
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| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
-3 Diplomacy to foreign faction
|- * <span style="color:Red">-100</span Control
| * <span style="color:Red">-100</span Control
* <span style="color:Red">-0</span Credits
| 5 Turns
|- 5 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
| Recruit a Pirate fleet.
| Recruit a Pirate fleet.
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 0 Turns
|- 0 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
| Recruit a Pirate world.
| Recruit a Pirate world.
| Recruits target Pirate World
| Recruits target Pirate World
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 0 Turns
|- 0 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Reduces HP of Enemy Fleet by 25%
| Reduces HP of Enemy Fleet by 25%
|- * <span style="color:Red">-40</span Control
| * <span style="color:Red">-40</span Control
* <span style="color:Red">-0</span Credits
| 25 Turns
|- 25 Turns
| <u>Culture Required:</u>
|
*
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
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| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 20 Turns
|- 20 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
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| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
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| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
<span style="color:Red;">-0.05</span> Approval
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
| Trains thralls to increase target fleet experience.
| Trains thralls to increase target fleet experience.
| +15 Experience
| +15 Experience
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-50</span Credits
* <span style="color:Red">-50</span Credits
|- 0 Turns
| 0 Turns
|  
| <u>Technology Required:</u>
* System. Xml. Xml Element
 
<u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-100</span Credits
* <span style="color:Red">-100</span Credits
|- 10 Turns
| 10 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-25</span Credits
* <span style="color:Red">-25</span Credits
|- 15 Turns
| 15 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
|- * <span style="color:Red">-50</span Control
| * <span style="color:Red">-50</span Control
* <span style="color:Red">-25</span Credits
* <span style="color:Red">-25</span Credits
|- 12 Turns
| 12 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
| Generate new capital through recapitalization with your reserve currency status.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+300</span> Credits
| <span style="color:Green;">+300</span> Credits
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 24 Turns
|- 24 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Spawns a Mining Ship
| Spawns a Mining Ship
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-50</span Credits
* <span style="color:Red">-50</span Credits
|- 12 Turns
| 12 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
| Contract experienced merchants to man a ship to expand your trade routes.
| Contract experienced merchants to man a ship to expand your trade routes.
| Spawns a Freighter
| Spawns a Freighter
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-50</span Credits
* <span style="color:Red">-50</span Credits
|- 12 Turns
| 12 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
| Install shock troopers on target ship to assist in conquering worlds.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+5</span> Siege Ability
| <span style="color:Green;">+5</span> Siege Ability
|- * <span style="color:Red">-50</span Control
| * <span style="color:Red">-50</span Control
* <span style="color:Red">-100</span Credits
* <span style="color:Red">-100</span Credits
|- 0 Turns
| 0 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
| Increases fertility of target colony.
| Increases fertility of target colony.
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+1</span> Fertility
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-50</span Credits
* <span style="color:Red">-50</span Credits
|- 36 Turns
| 36 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
| Give a series of inspirational speeches to the target core world to increase their approval.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.2</span> Approval
|- * <span style="color:Red">-30</span Control
| * <span style="color:Red">-30</span Control
* <span style="color:Red">-50</span Credits
* <span style="color:Red">-50</span Credits
|- 24 Turns
| 24 Turns
|  
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
Line 353: Line 381:
| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 4 Turns
|- 4 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Reveal an Area of the Map
| Reveal an Area of the Map
|- * <span style="color:Red">-15</span Control
| * <span style="color:Red">-15</span Control
* <span style="color:Red">-0</span Credits
| 30 Turns
|- 30 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
Line 370: Line 404:
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|- * <span style="color:Red">-60</span Control
| * <span style="color:Red">-60</span Control
* <span style="color:Red">-0</span Credits
| 15 Turns
|- 15 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
 
<u>Unavailable for Race Trait:</u>
* System. Xml. Xml Element
|-
|-
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
| Induce Mitosis in an Irradiated Citizen on a target planet.
| Induce Mitosis in an Irradiated Citizen on a target planet.
| <span style="color:Green">+1</span> Absolute Citizen
| <span style="color:Green">+1</span> Absolute Citizen
|- * <span style="color:Red">-25</span Control
| * <span style="color:Red">-25</span Control
* <span style="color:Red">-0</span Credits
| 10 Turns
|- 10 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
Line 389: Line 426:
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
<span style="color:Green;">+0.25</span> Approval
|- * <span style="color:Red">-75</span Control
| * <span style="color:Red">-75</span Control
* <span style="color:Red">-0</span Credits
| 50 Turns
|- 50 Turns
| <u>Technology Required:</u>
|
* System. Xml. Xml Element
 
<u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|-
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+20</span> Sensor Range
| <span style="color:Green;">+20</span> Sensor Range
|- * <span style="color:Red">-100</span Control
| * <span style="color:Red">-100</span Control
* <span style="color:Red">-0</span Credits
| 100 Turns
|- 100 Turns
| <u>Race Trait Required:</u>
|
* System. Xml. Xml Element


|-
|-
|}
|}

Revision as of 21:50, 13 February 2024

Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism * -10</span Control 50 Turns Technology Required:
  • System. Xml. Xml Element
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment * -20</span Control 10 Turns Technology Required:
  • System. Xml. Xml Element
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

* -10</span Control 200 Turns Technology Required:
  • System. Xml. Xml Element
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

* -100</span Control 30 Turns Technology Required:
  • System. Xml. Xml Element
Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

* -10</span Control 50 Turns Technology Required:
  • System. Xml. Xml Element
Extort Governors
Our governors will generously donate to our cause. But they won't like it. -12 Loyalty

Provides 100 Credits per Governor

* -30</span Control 25 Turns Technology Required:
  • System. Xml. Xml Element
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

* -33</span Control 12 Turns Unavailable for Race Trait:
  • System. Xml. Xml Element
Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

* -50</span Control 6 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

* -30</span Control 8 Turns Race Trait Required:
  • System. Xml. Xml Element
Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player * -30</span Control 20 Turns Race Trait Required:
  • System. Xml. Xml Element
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player * -30</span Control 20 Turns Race Trait Required:
  • System. Xml. Xml Element
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

* -100</span Control 20 Turns Technology Required:
  • System. Xml. Xml Element
Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a Transport * -30</span Control 20 Turns Culture Required:
Crime Wave
Organize entire criminal networks with the pull of a few strings. +200% Crime * -30</span Control 20 Turns Culture Required:
Exploit Population
Take advantage of an entire empire's labor force. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

* -20</span Control 10 Turns Culture Required:
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod * -30</span Control 50 Turns Technology Required:
  • System. Xml. Xml Element
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research * -30</span Control 10 Turns Technology Required:
  • System. Xml. Xml Element
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map * -15</span Control 30 Turns Unavailable for Race Trait:
  • System. Xml. Xml Element
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map * -15</span Control 30 Turns Race Trait Required:
  • System. Xml. Xml Element
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

* -45</span Control 18 Turns Unavailable for Race Trait:
  • System. Xml. Xml Element
Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

* -50</span Control 10 Turns Technology Required:
  • System. Xml. Xml Element

Race Trait Required:

  • System. Xml. Xml Element
Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 Months * -30</span Control 40 Turns Technology Required:
  • System. Xml. Xml Element
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian * -35</span Control 10 Turns Technology Required:
  • System. Xml. Xml Element

Race Trait Required:

  • System. Xml. Xml Element
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

* -100</span Control 5 Turns Technology Required:
  • System. Xml. Xml Element
Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own * -15</span Control 0 Turns Race Trait Required:
  • System. Xml. Xml Element
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World * -30</span Control 0 Turns Race Trait Required:
  • System. Xml. Xml Element
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25% * -40</span Control 25 Turns Culture Required:
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

* -30</span Control 20 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

* -15</span Control 10 Turns Race Trait Required:
  • System. Xml. Xml Element
  • System. Xml. Xml Element
Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

* -30</span Control 10 Turns Race Trait Required:
  • System. Xml. Xml Element
Thrall Training
Trains thralls to increase target fleet experience. +15 Experience * -25</span Control
  • -50</span Credits
0 Turns Technology Required:
  • System. Xml. Xml Element

Race Trait Required:

  • System. Xml. Xml Element
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen * -25</span Control
  • -100</span Credits
10 Turns Race Trait Required:
  • System. Xml. Xml Element
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap * -30</span Control
  • -25</span Credits
15 Turns Race Trait Required:
  • System. Xml. Xml Element
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow * -50</span Control
  • -25</span Credits
12 Turns Race Trait Required:
  • System. Xml. Xml Element
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits * -15</span Control 24 Turns Race Trait Required:
  • System. Xml. Xml Element
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship * -25</span Control
  • -50</span Credits
12 Turns Race Trait Required:
  • System. Xml. Xml Element
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter * -25</span Control
  • -50</span Credits
12 Turns Race Trait Required:
  • System. Xml. Xml Element
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability * -50</span Control
  • -100</span Credits
0 Turns Race Trait Required:
  • System. Xml. Xml Element
Fertilize Planet
Increases fertility of target colony. +1 Fertility * -25</span Control
  • -50</span Credits
36 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval * -30</span Control
  • -50</span Credits
24 Turns Race Trait Required:
  • System. Xml. Xml Element
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

* -15</span Control 4 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map * -15</span Control 30 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

* -60</span Control 15 Turns Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Absolute Citizen * -25</span Control 10 Turns Race Trait Required:
  • System. Xml. Xml Element
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

* -75</span Control 50 Turns Technology Required:
  • System. Xml. Xml Element

Race Trait Required:

  • System. Xml. Xml Element
Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range * -100</span Control 100 Turns Race Trait Required:
  • System. Xml. Xml Element