GC4:Event Test: Difference between revisions

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<H2>The Derelict</H2>
<H2>Disloyal Governor</H2>
----
[[File:Background_Derelictmini.jpg|400px|thumb|right|The Derelict]]
Your flagship has discovered a derelict ship drifting in space. It appears to contain an artifact with the power to repair a fleet anywhere in the galaxy. What do you want to do with it?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Take the artifact.'''
<small>Acquire the ability to repair a fleet anywhere in the galaxy.</small>
|
* Grants the [[Mnemonic Nanites]] artifact.
|-
|'''Extract the raw materials from it.'''
|
* <span style="color:Green">+500</span> Credits
* <span style="color:Green">+2</span> Elerium
 
|-
|}<div style="clear: both;"></div><H2>The Specter's Grasp</H2>
----
[[File:Background_AlienHoloMemArchvpng.jpg|400px|thumb|right|The Specter's Grasp]]
Awaiting our ship in the silent void is the Specter's Grasp, an enigmatic artifact radiating a knowledge-imbuing energy.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Bring the artifact on board.'''
<small>This artifact appears to give vast insights when used allowing us to gain a lot of research knowledge at once.</small>
|
* Grants the [[Tech Finder Scanner]] artifact.
|-
|'''Extract maximum power from the artifact, regardless of potential risks.'''
|
* <span style="color:Green">+0.01</span> Crime
* <span style="color:Green">+1%</span> Research
 
|-
|}<div style="clear: both;"></div><H2>Broken Teleporter Artifact</H2>
----
[[File:Event_Warp.jpg|400px|thumb|right|Broken Teleporter Artifact]]
Our exploration has led us to an artifact of Precursor origin, a device once capable of bending the fabric of spacetime to instantly relocate their vessels to chosen coordinates. Regrettably, the ravages of time have not been kind. The artifact's pinpoint precision has faded into erratic uncertainty - our researchers warn that activation will now result in a random spatial displacement. Nevertheless, this unpredictable characteristic could be tactically advantageous, providing us a means to displace unwelcome fleets into the vast, unknown reaches of space.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Take the artifact.'''
<small>Artifact goes to the vault.</small>
|
* Grants the [[Wormhole Generator]] artifact.
|-
|'''Attempt to deconstruct the artifact into its original components.'''
<small>The valuable elements that make up the artifact will provide us with some instant credits.</small>
|
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Elusive Beast in a Cage</H2>
----
[[File:Green_Crystal.jpg|400px|thumb|right|The Elusive Beast in a Cage]]
Our flagship has come across a drifting artifact that houses a monstrous entity of unknown origin. Will we dare to use it as a tool of destruction, or harness its potential to further our knowledge?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store it in our vault.'''
<small>We place the snare into our artifact vault.</small>
|
* Grants the [[Dimensional Snare]] artifact.
|-
|'''Experiment on it.'''
<small>It probably won't feel too much pain. But it is a sacrifice we are willing to make for us to get some valuable research.</small>
|
* <span style="color:Green">+30</span> Research Amount
 
|-
|}<div style="clear: both;"></div><H2>Smuggler's Hideout Treasure</H2>
----
[[File:event_hiddenbase.jpg|400px|thumb|right|Smuggler's Hideout Treasure]]
Our flagship has stumbled upon an abandoned smuggler's hideout, brimming with a treasure trove of riches. The smuggler is nowhere to be seen. We now face a moral dilemma: should we seize this unexpected bounty or respect the unwritten rules of ownership?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Claim the Treasure'''
<small>Taking the treasure could significantly boost our resources, providing a much-needed advantage. However, this action might attract unwanted attention and could tarnish our reputation among other factions.</small>
|
* <span style="color:Green">+500</span> Credits
* Anger Pirates
|-
|'''Leave the Treasure Untouched'''
<small>Respecting the principle of ownership, we choose to leave the treasure untouched. This may uphold our moral and ethical standards, but we miss out on a potentially significant opportunity to enhance our resources.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Smuggler's Revenge</H2>
----
[[File:event_incomingattack.jpg|400px|thumb|right|Smuggler's Revenge]]
The smuggler, whose treasure we previously encountered, has returned to seek revenge. Enraged by our actions, they have launched a surprise attack against us with a fleet os ships in our territory. We must prepare to face the consequences of our earlier decision.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Defend Against the Attack'''
<small>It's time to face the smuggler's wrath. We must deploy our defenses and repel their attack. This encounter serves as a harsh reminder that our actions, even in the depths of space, can have unexpected and dangerous repercussions.</small>
|
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
* <span style="color:Green">+1</span> Gunboat
* <span style="color:Green">+1</span> Battleship
 
|-
|}<div style="clear: both;"></div><H2>New Shield Technology Discovered</H2>
----
[[File:event_explorers.jpg|400px|thumb|right|New Shield Technology Discovered]]
Our flagship has recovered the schematics of a groundbreaking shield technology. This new component, when equipped, promises to add an additional layer of shields to every ship in our fleet, capable of absorbing the first hit from any attack.Of course, it begs the question, who made this?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We will keep this ship component in mind for future ship designs.'''
<small>Implementing this technology will provide our fleet with a significant defensive advantage. While it may not withstand sustained assaults, this additional shielding could be the difference in surviving initial enemy strikes, giving us a critical edge in battle.It will be available in the ship designer.</small>
|
* Fleet Shield Tech
* Grants the [[Matryoshka Forge]] artifact.
 
|-
|}<div style="clear: both;"></div><H2>Encounter with the Sleeper Ship</H2>
----
[[File:event_driftingship.jpg|400px|thumb|right|Encounter with the Sleeper Ship]]
Our flagship has encountered a mysterious sleeper ship drifting through space. Its chambers are filled with alien passengers in cryogenic slumber, on a course set for the deep core of the galaxy. The origin and purpose of their journey remain unknown.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Allow the Ship to Continue Its Journey'''
<small>Respecting the sleeper ship's voyage, we choose to let it continue on its path to the galaxy's core. This decision upholds the sanctity of their mission, whatever it may be, but leaves us with unanswered questions about their origins and destination.</small>
|
|-
|'''Terminate the Passengers and Salvage the Ship'''
<small>Choosing to terminate the alien passengers for the sake of salvaging any advanced technology on the sleeper ship is a drastic and morally questionable decision. While it may yield technological gains, it comes with the heavy burden of ending countless alien lives.</small>
|
* <span style="color:Green">+30</span> Research Amount
* Murdered Sleepers
|-
|'''Awaken the Passengers and Initiate Contact'''
<small>Waking up the alien passengers to initiate contact could provide valuable insights into their culture and technology. However, this decision carries risks, as their reaction to being awakened prematurely and confronted by an unknown species is unpredictable.  You gain a colony ship</small>
|
* Awards a colony ship with a Slyne colonist.
 
|-
|}<div style="clear: both;"></div><H2>Discovery of AI Planetary Monitor Plans</H2>
----
[[File:event_exotictech.jpg|400px|thumb|right|Discovery of AI Planetary Monitor Plans]]
Your flagship has come across ancient plans for a semi-sentient AI designed to monitor and reduce crime on planets.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Implement the AI Planetary Monitor to reduce crime on a selected planet.'''
<small>By implementing these AI plans, we can significantly reduce crime rates, leading to a safer and more productive colony.</small>
|
* Unlocks the [[Precursor Security Monitor]] Improvement
* <span style="color:Green">+2</span> Precursor Nanites
|-
|'''Sell the plans for a substantial amount of credits.'''
|
* <span style="color:Green">+436</span> Credits
|-
|'''Extract resources from the discovery instead of using the plans.'''
|
* <span style="color:Green">+6</span> Elerium
* <span style="color:Green">+8</span> Precursor Nanites
 
|-
|}<div style="clear: both;"></div><H2>Discovery of Core Tap Plans</H2>
----
[[File:event_explorers.jpg|400px|thumb|right|Discovery of Core Tap Plans]]
Our fleet has uncovered abandoned plans and a unique power source for a Core Tap, a device capable of harnessing the energy of a planet's core. This find presents us with several lucrative options.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Secure the plans.'''
<small>Using the plans and power source, we can build a Core Tap on our core worlds, greatly enhancing our production capabilities. This advanced technology could give us a significant advantage but may also carry unknown risks.</small>
|
* Unlocks the [[Core Tap]] Improvement
* <span style="color:Green">+2</span> Precursor Nanites
|-
|'''Sell the Plans and Power Source'''
<small>By selling the plans and power source, we could make a substantial profit immediately. This option provides a financial boost but forfeits the opportunity to potentially revolutionize our energy infrastructure.</small>
|
* <span style="color:Green">+372</span> Credits
|-
|'''Extract Resources from the Power Source'''
<small>Extracting the raw resources from the unique power source could yield valuable materials for our current projects, offering an immediate practical benefit but losing the potential of the Core Tap technology.</small>
|
* <span style="color:Green">+5</span> Precursor Nanites
 
|-
|}<div style="clear: both;"></div><H2>Ancient Library Satellite Discovered</H2>
----
[[File:Event_SpaceDish_Small.jpg|400px|thumb|right|Ancient Library Satellite Discovered]]
Our flagship has stumbled upon a derelict satellite, an ancient library filled with unknown knowledge. Its origins and contents are a mystery, and it presents a unique opportunity to uncover lost secrets or technological advancements.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Conduct a Detailed Study'''
<small>By choosing to study the satellite, we can unlock ancient knowledge and giving us an immediate research boost.</small>
|
* <span style="color:Green">+30</span> Research Amount
|-
|'''Sell the Satellite for Immediate Benefits'''
<small>Opting to sell the satellite will bring us much needed hard currency.</small>
|
* <span style="color:Green">+261</span> Credits
|-
|'''Extract the resources from the satellite'''
|
* <span style="color:Green">+4</span> Precursor Nanites
 
|-
|}<div style="clear: both;"></div><H2>Derelict Mining Drone</H2>
----
[[File:Background_Derelictmini.jpg|400px|thumb|right|Derelict Mining Drone]]
Our flagship finds a derelict mining drone, drifting aimlessly in space. The drone appears to be from an advanced civilization and is still functional. Your engineers manage to reprogram and repair the drone. Upon confirmation, the drone is added your fleet, providing increased mining capabilities and efficiency for resource gathering.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Reprogram the drone to enhance general resource gathering capabilities.'''
|
* <span style="color:Green">+1</span> Helios Ore
|-
|'''Reprogram the drone to focus on gathering Durantium.'''
|
* <span style="color:Green">+1</span> Durantium
 
|-
|}<div style="clear: both;"></div><H2>Celestial Art Exhibition</H2>
----
[[File:Event_Gallery.jpg|400px|thumb|right|Celestial Art Exhibition]]
Our flagship encounters an awe-inspiring celestial phenomenon that seems to be a form of cosmic art created by an unknown species. The vivid display of colors and patterns has a profound impact on the crew and sparks a wave of creativity throughout the civilization. Upon confirmation, your civilization gains a one-time culture boost, which could help with diplomacy and influence.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Embrace the cosmic inspiration giving our worlds additional influence.'''
|
* <span style="color:Green">+100</span> Influence
 
|-
|}<div style="clear: both;"></div><H2>Abandoned Research Outpost</H2>
----
[[File:Background_AncientOutpost.jpg|400px|thumb|right|Abandoned Research Outpost]]
Your flagship has discovered an abandoned research outpost in deep space. The outpost appears to have been deserted for quite some time, but the advanced technology inside is still in working condition.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Investigate the outpost and retrieve the valuable scientific data.'''
<small>+25 Research</small>
|
* <span style="color:Green">+25</span> Research Amount
 
|-
|}<div style="clear: both;"></div><H2>Artifact of Joy and Resources</H2>
----
[[File:Background_stellarnurse.jpg|400px|thumb|right|Artifact of Joy and Resources]]
Your flagship discovers an ancient artifact, a mysterious object imbued with immense power. This artifact can either be harnessed to provide a massive energy spike for our Shipyards or used to generate an aura of euphoria on a target planet, uplifting the mood of its inhabitants and providing a temporary boost to productivity.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Channel the artifact's energy to temporarily enhance manufacturing on our worlds.'''
|
* <span style="color:Green">+1</span> Max Manufacturing
|-
|'''Secure the artifact in the vault for later use.'''
<small>Gain a charge for the artifact Harmony Beacon.</small>
|
* Grants the [[Harmony Beacon]] artifact.
 
|-
|}<div style="clear: both;"></div><H2>Precursor Artifact Cache</H2>
----
[[File:Background_artifact3.jpg|400px|thumb|right|Precursor Artifact Cache]]
Your flagship locates a hidden cache of Precursor artifacts, left behind by the ancient civilization. These artifacts are not only valuable but also hold clues to the advanced technologies of the Precursors.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Extract resources from the artifacts.'''
|
* <span style="color:Green">+1</span> Durantium
|-
|'''Add the artifact into the vault.'''
<small>Gain a charge for the artifact Inspire Scientists.</small>
|
* Grants the [[Inspire Scientists]] artifact.
 
|-
|}<div style="clear: both;"></div><H2>Mysterious Energy Source</H2>
----
[[File:Background_astrangesour.jpg|400px|thumb|right|Mysterious Energy Source]]
Your flagship detects an unusual energy signature coming from a nearby asteroid. Upon investigation, the crew finds a stable and potent energy source that can be harnessed to enhanced the manufacturing of our planets.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Utilize the energy source to temporarily increase manufacturing on our worlds.'''
|
* <span style="color:Green">+5</span> Max Manufacturing
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo Container</H2>
----
[[File:Background_cache.jpg|400px|thumb|right|Lost Cargo Container]]
Your flagship comes across a drifting cargo container, seemingly abandoned and adrift in space for years. The container is filled with valuable trade goods and rare resources.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Acquire the valuable goods to boost your economy for many months.'''
|
* <span style="color:Green">+5%</span> Colony Gross Income
 
|-
|}<div style="clear: both;"></div><H2>Ancient Star Map</H2>
----
[[File:Background_artifact4.jpg|400px|thumb|right|Ancient Star Map]]
Your flagship discovers an ancient star map etched into the surface of a seemingly insignificant moon. The map reveals that there is a very valuable planet relatively close to our current location.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Seek out the high quality planet in a nearby star system.'''
|
* Find an undiscovered and uninhabited planet.
 
|-
|}<div style="clear: both;"></div><H2>Enigmatic Monolith</H2>
----
[[File:Background_AlienHoloMemArchvpng.jpg|400px|thumb|right|Enigmatic Monolith]]
Your flagship discovers an enigmatic monolith floating in space, emitting a mysterious energy that seems to resonate with the crew's thoughts. Studying the monolith provides a temporary boost to the crew's problem-solving abilities.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Gain a one-time burst of knowledge.'''
<small>+10% of Research needed for current Research Center project.</small>
|
* <span style="color:Green">+10%</span> Research Completion
 
|-
|}<div style="clear: both;"></div><H2>Lost Explorer's Log</H2>
----
[[File:Background_abandoned.jpg|400px|thumb|right|Lost Explorer's Log]]
Our flagship finds the remains of a long-lost explorer's vessel, along with a detailed log of their discoveries. This log contains invaluable information on various planets, anomalies, and points of interest throughout the galaxy. Upon confirmation, your civilization finds a previously unknown world available to be settled on.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Use the log to chart new paths.'''
|
* Find an undiscovered and uninhabited planet.
 
|-
|}<div style="clear: both;"></div><H2>Mapping Artifact</H2>
----
[[File:Background_astrangesour.jpg|400px|thumb|right|Mapping Artifact]]
During the thorough analysis of the artifact, your research team has unearthed an astonishing discovery - it is a reservoir of colossal energy. The scientists in your crew are confident that they can channel this raw power to propel our civilization forward. Yet, a dissenting perspective suggests that this energy could be utilized as a cosmic key, opening up uncharted dimensions of the cosmos, and revealing secrets of space hitherto unknown.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Harvest the artifact's energy and gain a valuable resource.'''
|
* <span style="color:Green">+1</span> Durantium
|-
|'''Store the artifact in the vault.'''
<small>Store the artifact so that it can be used later to gain vision over a distant part of the galaxy.Gain a charge for the artifact Distant Vision.</small>
|
* Grants the [[Distant Vision]] artifact.
 
|-
|}<div style="clear: both;"></div><H2>The Ancient Artifact</H2>
----
[[File:Background_artifact5.jpg|400px|thumb|right|The Ancient Artifact]]
Your fleet stumbles upon an ancient artifact floating in the depths of space. Its origin is unknown. It is made of the strange metal our scientists call Durantium. The purpose of this artifact is lost to time but we can still make use of its raw materials.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Harvest the artifact's energy and gain a valuable resource.'''
|
* <span style="color:Green">+1</span> Durantium
 
|-
|}<div style="clear: both;"></div><H2>The Ancient Artifact</H2>
----
[[File:Background_cache.jpg|400px|thumb|right|The Ancient Artifact]]
Your flagship arrives at the strange artifact. What it once did can only be known to the ancient Precursors. However, within the depths of it is a container holding valuable Antimatter. Your crew carefully remove the Antimatter and put it into storage for later use.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Harvest the artifact's energy and gain a valuable resource.'''
|
* <span style="color:Green">+1</span> Antimatter
 
|-
|}<div style="clear: both;"></div><H2>Encounter with the Monstrous Cage</H2>
----
[[File:Background_CagedMonster.jpg|400px|thumb|right|Encounter with the Monstrous Cage]]
Our ship has stumbled upon a peculiar artifact adrift in the cold void of space. It appears to be a cage, but not for any ordinary creature. This containment unit was designed for something... monstrous. We have two clear options: keep the artifact and possibly unleash the beast at a strategic moment, or study the cage's advanced technology, risking the inadvertent release of the captive creature.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Keep the artifact. This monster might serve a purpose.'''
<small>Take the cage into our possession, ready to release the monster when needed.</small>
|
* Grants the [[Dimensional Snare]] artifact.
|-
|'''Study the cage's technology. We can deal with the monster.'''
<small>Dissect the artifact for its advanced technology, advancing our own scientific knowledge in the current research topic. This may haunt us later.</small>
|
* <span style="color:Green">+25</span> Research Amount
 
|-
|}<div style="clear: both;"></div><H2>Unearthed Arnorian Integrity Device</H2>
----
[[File:Background_cosmicSeedVaultpng.jpg|400px|thumb|right|Unearthed Arnorian Integrity Device]]
An intriguing discovery has been made - a device from the long-gone Arnor civilization. Its structure suggests it might be used to enhance the structural integrity of our fleet. Alternatively, its exotic materials could fetch a good price on the interstellar market.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Preserve and Utilize'''
<small>Gain a charge for the artifact Arnor Halo.</small>
|
* Grants the [[Arnor Halo]] artifact.
|-
|'''Dismantle and Trade'''
<small>Disassemble the artifact and sell the resulting materials on the market for a substantial amount of credits.</small>
|
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Precursor Terraforming Device</H2>
----
[[File:Background_AlienHoloMemArchvpng.jpg|400px|thumb|right|Precursor Terraforming Device]]
Our flagship has discovered an artifact of the ancient Precursors. It appears to be a device of terraforming capabilities, seemingly able to upgrade a planet's class by an entire level. We could store it for future use or dismantle it to obtain valuable resources.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Secure the Artifact'''
<small>Store the artifact in our vault for potential future terraforming purposes.Gain a charge for the artifact Chimeric Biomass.</small>
|
* Grants the [[Chimeric Biomass]] artifact.
|-
|'''Harvest its Resources'''
<small>Dismantle the artifact and sell the extracted resources on the interstellar market.</small>
|
* <span style="color:Green">+450</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Dread Lord's Harbinger</H2>
----
[[File:Background_Oddity.jpg|400px|thumb|right|The Dread Lord's Harbinger]]
Our flagship has discovered an artifact, suspected to be of Dread Lord origin. It's a weapon of terrifying power, able to instantly damage an entire enemy fleet. We must decide whether to preserve it for potential usage or dismantle it for valuable resources.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Secure the weapon artifact.'''
<small>Keep the artifact in our vault, harnessing its potential to damage enemy fleets when needed.Gain a charge for the artifact Betatron Collider.</small>
|
* Grants the [[Betatron Collider]] artifact.
|-
|'''Dismantle for resources.'''
<small>Disassemble the weapon and sell the obtained resources on the galactic market.</small>
|
* <span style="color:Green">+150</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Arnor's Legacy</H2>
----
[[File:Event_Container_1.jpg|400px|thumb|right|Arnor's Legacy]]
Our flagship has stumbled upon an artifact of the ancient Arnor civilization. It is a device with the stunning capability to transform lifeless worlds into habitable ones. Should we preserve it or harvest it for parts?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Preserve the past.'''
<small>Take the artifact. Store it in our vaults. We may find a world worthy of its power.Gain a charge for the artifact Spores of Yggdrasil.</small>
|
* Grants the [[Spores of Yggdrasil]] artifact.
|-
|'''Profit from the past.'''
<small>Break down the artifact and sell its components. Let's profit from this ancient technology.</small>
|
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Nanite Warship Maker</H2>
----
[[File:Event_LostShip.jpg|400px|thumb|right|The Nanite Warship Maker]]
Our flagship has discovered an artifact from an unknown, long-gone civilization. Inside, we found sophisticated Nanites capable of assembling a powerful, automated warship. Do we harness this power, or do we disassemble it for profit?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Command a warship.'''
<small>Preserve the artifact. The potential of commanding an ancient warship could shift the balance of power in our favor.Gain a charge for the artifact Nanite Transmitter.</small>
|
* Grants the [[Nanite Transmitter]] artifact.
|-
|'''Harvest for resources.'''
|
* <span style="color:Green">+150</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>A lost but now found Survey Module</H2>
----
[[File:Event_Anomally.jpg|400px|thumb|right|A lost but now found Survey Module]]
Our flagship has stumbled upon a lost cargo container drifting through space. It's marked with several unfamiliar alien symbols and we suspect it might contain some valuable contents. Inside, we find a survey module, one of the rarest items we know of. Survey modules are what make a flagship a "Flagship" in that they contain a vast array of specialized tools and sensors for dealing with the anomalies that litter the galaxy.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the survey module in our vault.'''
<small>We will be able to make an existing ship able to survey anomalies.</small>
|
* Grants the [[Ancient Survey Module]] artifact.
|-
|'''Mine it for resources, who knows what's inside.'''
|
* <span style="color:Green">+5</span> Promethion
|-
|'''Sell the whole mystery box. Let someone else deal with it.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Cosmic Needler</H2>
----
[[File:Event_Container_9.jpg|400px|thumb|right|The Cosmic Needler]]
Our flagship has stumbled across a curious sight. A drifting Precursor cargo container. An intense sense of excitement fills the bridge as we approach. Initial scans indicate the container houses an advanced particle beam that is remarkably small even if not particularly powerful. The component is filled with a high concentration of Promethium.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Send the component to our shipyards.'''
<small>This component will be available for our next flagship design. The engineers are already brimming with ideas.</small>
|
* Unlock Upgrade Precursor Particle Beam
|-
|'''Extract the Promethium. We could always use more resources.'''
|
* <span style="color:Green">+3</span> Promethion
|-
|'''Sell the lot on the Galactic Market. In hard credits we trust!'''
|
* <span style="color:Green">+600</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Enigma of Hyperspace</H2>
----
[[File:Event_Container_4.jpg|400px|thumb|right|The Enigma of Hyperspace]]
Our flagship has detected an ancient cargo container, drifting aimlessly in the void. This appears to be a relic from the Precursor Wars! Inside we find a fully intact Arnorian Drive system, a ship component that is remarkably small for its size. It could be attached to a ship to increase its speed. Alternatively, we could harvest a significant quantity of Thulium from it or sell it to the highest bidder. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Send the Precursor drive back home.'''
<small>This drive will be available when we design a new ship.</small>
|
* Unlock Upgrade Precursor Engine
|-
|'''Harvest it for valuable resources.'''
|
* <span style="color:Green">+3</span> Thulium
|-
|'''Sell the artifact on the Galactic Market.'''
|
* <span style="color:Green">+300</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo - Survey Module</H2>
----
[[File:Background_LostCargoFloating.jpg|400px|thumb|right|Lost Cargo - Survey Module]]
Your ship has stumbled upon a cargo hold lost in the vastness of space. It contains an advanced Survey Module, possibly from an ancient civilization. This module could be used to give an existing ship the ability to investigate anomalies. Alternatively, it can be broken down into valuable antimatter or sold for credits.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the survey module in our vault.'''
<small>We will be able to make an existing ship able to survey anomalies.</small>
|
* Grants the [[Ancient Survey Module]] artifact.
|-
|'''Break down the survey module for its components.'''
|
* <span style="color:Green">+2</span> Antimatter
|-
|'''Sell the survey module for credits.'''
<small>Convert the survey module into a substantial amount of credits.</small>
|
* <span style="color:Green">+150</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>A Surprise in Space: The Precursor Food Replicator</H2>
----
[[File:Event_Container_5.jpg|400px|thumb|right|A Surprise in Space: The Precursor Food Replicator]]
Our ship has stumbled upon a lost cargo container adrift in the vastness of space. After some time deciphering the ancient glyphs on the exterior, we've identified the contents - a Precursor Food Replicator. This device of incredible tech can synthesize food from nearly anything, greatly increasing the range of any ship equipped with it. Fancy an endless supply of alien space wafers?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Integrate this into our starship culinary department.'''
<small>This component will be available in our vault ready to be added to a starship, significantly extending their travel range. Plus, the crew will be happier thanks to the endless supplies of nutrient wafers!Gain a charge for the artifact Ancient Food Replicator.</small>
|
* Grants the [[Ancient Food Replicator]] artifact.
|-
|'''Extract Promethion from it.'''
|
* <span style="color:Green">+1</span> Promethion
|-
|'''Sell it on the galactic market for credits.'''
|
* <span style="color:Green">+200</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>The Guilt Magnifier</H2>
----
[[File:Event_Container_2.jpg|400px|thumb|right|The Guilt Magnifier]]
As our ship glides through the silent vacuum of space, it stumbles upon a lost cargo container. Opening the container reveals an extraordinary device capable of amplifying guilty feelings. Our psychological analysts speculate that installing this 'Guilt Magnifier' on a Core world could drastically reduce crime rates. We might have just found the galactic equivalent of a conscience!
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store this in the vault for later deployment.'''
<small>Gain a charge for the artifact Guilt Magnifier.</small>
|
* Grants the [[Guilt Magnifier]] artifact.
|-
|'''Break down the device and extract the precious Durantium inside.'''
|
* <span style="color:Green">+1</span> Durantium
|-
|'''Sell the Guilt Magnifier on the Galactic Market for some credits.'''
|
* <span style="color:Green">+200</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>A Lost Weapon Jammer</H2>
----
[[File:Event_Container_9.jpg|400px|thumb|right|A Lost Weapon Jammer]]
We've encountered a derelict cargo container drifting in the dark vastness of space. The container isn't the interesting part, it's what is inside: A Weapon Targeting Jammer! This device could be installed on one of our ships to increase its ability to evade enemy weapons.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Add the Weapon Jammer to our vault.'''
<small>Gain a charge for the artifact Prototype Warhead.</small>
|
* Grants the [[Found Weapon Jammer]] artifact.
|-
|'''Extract the Thulium. We need that more.'''
|
* <span style="color:Green">+2</span> Thulium
|-
|'''Sell it.'''
|
* <span style="color:Green">+200</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Energy Weapon Discovery</H2>
----
[[File:Event_Container_10.jpg|400px|thumb|right|Lost Energy Weapon Discovery]]
Your flagship captain reports the discovery of a lost cargo container floating in space. Upon inspection, a mysterious energy weapon is found inside. The weapon appears to be of unknown origin and technology, with the potential to be a powerful asset.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the energy weapon in the vault for future use.'''
<small>Gain a charge for the artifact Energy Infuser.</small>
|
* Grants the [[Energy Infuser]] artifact.
|-
|'''Sell the energy weapon for credits.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Mysterious Missile Cache</H2>
----
[[File:Event_Container_7.jpg|400px|thumb|right|Mysterious Missile Cache]]
Your flagship captain reports the discovery of a lost cargo container floating in space. Upon inspection, it contains an advanced missile weapon prototype. The device is unlike anything seen before, and its origin remains a mystery. It could be used to add missile weapons to one of our ships.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the missile weapon in our vault for later use.'''
<small>Keep the advanced missile weapon prototype in our vault allowing it to be installed on a ship later.Gain a charge for the artifact Prototype Warhead.</small>
|
* Grants the [[Prototype Warhead]] artifact.
|-
|'''Sell the missile weapon for credits.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Kinetic Weapon</H2>
----
[[File:Event_Container_8.jpg|400px|thumb|right|Lost Kinetic Weapon]]
Your flagship captain reports the discovery of a mysterious cargo container floating in space. Upon inspection, it contains an advanced kinetic weapon of unknown origin. It is some sort of self-replicating mass-driver. It could be a valuable addition to your arsenal or sold for credits.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the weapon in our vault for later use.'''
<small>You decide to keep the weapon, storing it in your vault for future use. Its advanced technology may help one of your ships survive a battle.Gain a charge for the artifact Mass Driver Module.</small>
|
* Grants the [[Mass Driver Module]] artifact.
|-
|'''Sell the weapon for credits.'''
|
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo: Tactical Thruster Upgrade</H2>
----
[[File:Event_Container_6.jpg|400px|thumb|right|Lost Cargo: Tactical Thruster Upgrade]]
Your flagship captain reports the discovery of a drifting cargo container in deep space. Upon inspection, it contains a highly advanced tactical thruster upgrade device, seemingly lost by another civilization. This thruster could be added to one of our ships making it be able to get into firing range faster, a possibly critical advantage.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the device in the vault for later use.'''
<small>You decide to secure the newly discovered tactical thruster upgrade device in your vault, for future research and potential implementation into your fleet. This could provide a significant advantage over your adversaries in future conflicts.Gain a charge for the artifact Tactical Thruster Upgrade Module.</small>
|
* Grants the [[Tactical Thruster Upgrade Module]] artifact.
|-
|'''Sell the device for credits.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Engine Upgrade Module</H2>
----
[[File:Event_Container_6.jpg|400px|thumb|right|Lost Engine Upgrade Module]]
Your flagship's captain reports the discovery of a lost cargo container floating in space. Upon investigation, it appears to contain a rare and valuable engine upgrade module that can increase a ship's speed through Hyperspace. The captain awaits your orders on how to proceed with this discovery.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the module in our vault for future use.'''
<small>Bring the engine upgrade module back to our civilization's vault for safekeeping and potential future use. Add to one of your ships to increase its speed.Gain a charge for the artifact Stardrive Module.</small>
|
* Grants the [[Stardrive Module]] artifact.
|-
|'''Sell the module for credits'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Atmospheric Filter</H2>
----
[[File:Background_alienTitanShippng.jpg|400px|thumb|right|Lost Atmospheric Filter]]
Your flagship captain reports the discovery of a mysterious cargo container floating in the void. Upon inspection, it contains an advanced Pollution Remover Module of unknown origin. It filters out the pollutants in the atmosphere. The deciphered writing is from the container indicates that it was 'too expensive' and was being returned. This device could be a valuable asset in maintaining planetary ecosystems or sold for a tidy profit.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the module in the vault for later use.'''
<small>Secure the Pollution Remover Module in your vault, allowing it to be used on one of our various despoiled worlds. You, obviously being the despoiler in this scenario. This device could help give the illusion you care about the ecosystems of our worlds.Gain a charge for the artifact Atmospheric Cleanser.</small>
|
* Grants the [[Atmospheric Cleanser]] artifact.
|-
|'''Sell out for money.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Armor Module</H2>
----
[[File:Event_Container_3.jpg|400px|thumb|right|Lost Armor Module]]
Your flagship captain reports the discovery of a lost cargo container drifting in space. Inside, they found a mysterious and advanced armor module that can be applied to a starship. It seems to be of great value, but its true potential is yet to be unlocked.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Armor Module in our vault.'''
<small>Store the armor module in your vault and keep it for future use. Its potential may prove invaluable in future engagements, providing increased protection to a target ship.Gain a charge for the artifact Armor Plate Module.</small>
|
* Grants the [[Armor Plate Module]] artifact.
|-
|'''Sell the Armor Module.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Planetary Broadcaster</H2>
----
[[File:Event_Container_4.jpg|400px|thumb|right|Lost Planetary Broadcaster]]
Your flagship captain reports the discovery of a lost cargo container floating in space. Upon further inspection, it appears to contain an ancient, yet functional Planetary Broadcaster device. The device is intended to send out a one-time burst of entertainment related information across a wide area. If it were used on a planet, it would greatly increase the planet's influence.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Planetary Broadcaster in the vault.'''
<small>Deciding to keep the device, you store the planetary broadcaster in your vault for future use. Apply it to a planet that is struggling against foreign influence for best results.Gain a charge for the artifact Planetary Broadcaster Module.</small>
|
* Grants the [[Planetary Broadcaster Module]] artifact.
|-
|'''Sell the Planetary Broadcaster for credits.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Planetary Culture Module</H2>
----
[[File:Event_Container_2.jpg|400px|thumb|right|Lost Planetary Culture Module]]
Your flagship captain reports the discovery of a mysterious cargo container floating in space. Upon opening it, the crew finds an ancient device that upon study appears to have a vast catalog of the cultural significance of every planet in the galaxy. This is a remarkable treasure. Unfortunately, the device is obviously very old and likely only able to be used once. It could be used to uncover the cultural value of any planet we choose.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Planetary Culture Module for later use.'''
<small>Deciding to keep the Planetary Culture Module for your civilization, you store it in your vault. Its potential to shape the cultural identity of entire planets could prove to be a valuable asset in your future endeavors. It will increase the base cultural significance of the planet you choose.Gain a charge for the artifact Planetary Culture Module.</small>
|
* Grants the [[Planetary Culture Module]] artifact.
|-
|'''Dissemble the module and sell the components for money.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Planetary Defense Module</H2>
----
[[File:Event_Container_12.jpg|400px|thumb|right|Lost Planetary Defense Module]]
Your flagship captain reports discovering a lost cargo container adrift in space. Upon inspection, the container houses an advanced Planetary Defense Module, believed to be from a long-forgotten civilization. This mysterious device could prove invaluable to your empire by increasing a given planet's defense capabilities against invasion.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the defense module in the vault.'''
<small>Storing this Planetary Defense Module in your vault could provide invaluable protection to your empire's planets in times of conflict. Its advanced technology could potentially prevent a planet from being invaded.Gain a charge for the artifact Planetary Defense Module.</small>
|
* Grants the [[Add Planetary Defense Module]] artifact.
|-
|'''Sell it.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Enemy Destabilizer Module</H2>
----
[[File:Event_Container_1.jpg|400px|thumb|right|Lost Enemy Destabilizer Module]]
Your flagship captain reports the discovery of a lost cargo container floating in space. This device appears to be able to be quietly slipped into orbit of an enemy planet raising that planet's crime rate. A very devious device indeed.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Enemy Destabilizer Module.'''
<small>Choose to store the Enemy Destabilizer Module in your vault. Crime is bad except when it's happening to people you don't like. This device will increase the crime rate of any planet you choose.Gain a charge for the artifact Enemy Destabilizer Module.</small>
|
* Grants the [[Enemy Destabilizer Module]] artifact.
|-
|'''Sell the Enemy Destabilizer Module'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Enemy Defense Sabotage Module</H2>
----
[[File:Event_Crime.jpg|400px|thumb|right|Lost Enemy Defense Sabotage Module]]
While exploring the far reaches of space, your flagship stumbles upon a mysterious cargo container. Upon opening it, they discover a highly advanced enemy defense sabotage module. This device permanently reduces an enemy planet's ability to defend against invasion by installing trillions of tiny, self-replicating crystalline orbs that damage the planet's air-based defense systems.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the module in the vault.'''
<small>Deciding that the module could prove useful in future invasions, you order your crew to store it securely in the vault.</small>
|
* Grants the [[Enemy Defense Sabotage Module]] artifact.
|-
|'''Sell the module for credits (after taking it apart)'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Propagandize Module</H2>
----
[[File:container_broadcaster.jpg|400px|thumb|right|Lost Propagandize Module]]
Your flagship captain reports finding a lost cargo container adrift in space. Upon opening, they discover a sophisticated Propagandize Module capable of swaying enemy citizens' loyalty. The net effect is that it greatly reduces the enemy planet's cultural significance. Will you keep it for future use or sell it for credits?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Propagandize Module.'''
<small>By keeping the Propagandize Module in your vault, you can use it later to reduce the influence of a target planet.Gain a charge for the artifact Demoralizing Artifact.</small>
|
* Grants the [[Demoralizing Artifact]] artifact.
|-
|'''Take it apart and sell the pieces for money.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo: Poisonous Device</H2>
----
[[File:container_poison.jpg|400px|thumb|right|Lost Cargo: Poisonous Device]]
Your captain reports discovering a lost cargo container in the depths of space. Inside, they found a highly advanced device capable of poisoning an enemy planet's environment. What should be done with this dangerous technology?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the device in our vault.'''
<small>The device is carefully stored in your civilization's vault, where it remains available for potential future use.Gain a charge for the artifact Poison Gas Module.</small>
|
* Grants the [[Poison Gas Module]] artifact.
|-
|'''Take it apart and sell the pieces for money.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Syphoning Resources Module</H2>
----
[[File:Event_Container_13.jpg|400px|thumb|right|Lost Syphoning Resources Module]]
As your flagship approaches an abandoned cargo container, it detects an advanced Deplete Resources Module within. This mysterious device has the power to sap the resources of enemy planets. Will you keep this powerful tool or sell it for credits?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Deplete Resources Module in the Vault.'''
<small>By storing the Deplete Resources Module in your vault, you gain the ability to use its power in the future. This device can be deployed to drain resources from enemy planets, giving you a strategic advantage in conflicts.Gain a charge for the artifact Resource Nullification Array.</small>
|
* Grants the [[Resource Nullification Array]] artifact.
|-
|'''Sell the Deplete Resources components for money.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Mysterious Cargo: Advanced Mineral Scanner</H2>
----
[[File:container_relic10.jpg|400px|thumb|right|Mysterious Cargo: Advanced Mineral Scanner]]
Your captain reports finding a lost cargo container adrift in space. Inside, they discovered an advanced mineral scanner, a device capable of accurately detecting valuable resources on distant planets. It can only be used once but it could still be very valuable. This cutting-edge technology could provide a significant advantage.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Mineral Scanner in our vault.'''
<small>By storing the advanced mineral scanner in your vault, you can utilize its technology to improve resource detection on our planets.Gain a charge for the artifact Mineral Scanner.</small>
|
* Grants the [[Mineral Scanner]] artifact.
|-
|'''Sell the Mineral Scanner for credits.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo: Friendly Planet Tech Finder</H2>
----
[[File:event_container51.jpg|400px|thumb|right|Lost Cargo: Friendly Planet Tech Finder]]
Your flagship captain reports encountering a lost cargo container floating in space. After careful examination, it appears to be a device made by a long-lost civilization to find Precursor technology on planets. The device is very old and in poor shape, but it could still be valuable even if it can only be used once. Do you wish to store this device in your vault or sell it for credits?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the device in the vault.'''
<small>This device will increase the base Tech rating of a target planet.Gain a charge for the artifact Tech Finder Scanner.</small>
|
* Grants the [[Tech Finder Scanner]] artifact.
|-
|'''Sell the device for credits.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Found: Summon Synthetic Leader Device</H2>
----
[[File:event_summonleader.jpg|400px|thumb|right|Found: Summon Synthetic Leader Device]]
Your flagship captain reports the discovery of a lost cargo container, floating through the void of space. As your crew investigates, they find a peculiar device inside, emitting a faint yet mesmerizing glow. With a bit of effort, your team realizes that it is an ancient Precursor device for summoning a prototype Yor advisor.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the device in the vault.'''
<small>By using this device you will summon an Ancient (but loyal) Yor as a leader you can assign.Gain a charge for the artifact Summon Leader Module.</small>
|
* Grants the [[Summon Leader Module]] artifact.
|-
|'''Sell the device for credits.'''
|
* <span style="color:Green">+400</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Lost Cargo: Robotic Servants Module</H2>
----
[[File:event_robotservants.jpg|400px|thumb|right|Lost Cargo: Robotic Servants Module]]
Your flagship captain reports the discovery of a lost cargo container floating in space. Upon opening it, they find an advanced Robotic Servants Module - a device capable of significantly improving the efficiency of a planet's workforce. The choice is yours: store it for future use or sell it for credits?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Robotic Servants Module.'''
<small>By storing the Robotic Servants Module in your vault, you can deploy it on one of your planets at a later time, significantly improving workforce efficiency and productivity.Gain a charge for the artifact Robotic Servants Module.</small>
|
* Grants the [[Robotic Servants Module]] artifact.
|-
|'''Sell the Robotic Servants Module.'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Encounter with a Robotic Star Drone</H2>
----
[[File:container_52.jpg|400px|thumb|right|Encounter with a Robotic Star Drone]]
Your flagship captain reports discovering a lost cargo container floating in the void. Upon opening, they reveal a mysterious robotic star drone with advanced technological capabilities. When this drone is deployed, it acts as a small but lethal ship in battle. This could prove useful or profitable.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the drone in our vault.'''
<small>By storing the drone, you can analyze its advanced technology and integrate it into your fleet, potentially boosting your fleet's capabilities in future engagements.Gain a charge for the artifact Robotic Star Drone.</small>
|
* Grants the [[Robotic Star Drone]] artifact.
|-
|'''Sell the drone for credits.'''
|
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Pods</H2>
----
[[File:Event_Domes.jpg|400px|thumb|right|Pods]]
Our scouts report that significant portions of {PLANETNAME} are inhabited by sentient pod-like creatures. These pods bond with other sentient life. Those who are bonded by these pods experience heightened intelligence but also display an alarming lack of morality. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Excellent! Require our colonists to be 'introduced' to these pods.'''
<small>Colonist Becomes Infected</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* Forced Colonists On Pods
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* All Citizens gain Infected
|-
|'''Destroy the pods, we don't want to risk the health of our colony.'''
<small>+1 Usable Tile</small>
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Green">+1</span> Usable Tiles
|-
|'''Keep our people away from those things. No one should have to live in agony.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+0.1</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Fragile Crust</H2>
----
[[File:Event_Comet.jpg|400px|thumb|right|Fragile Crust]]
There is a disgusting amount of organic life crawling across the surface of {PLANETNAME}. It is a place of rot and refuse unsuited for our perfect forms. A massive fault line runs across the planet's crust. Our advisors suggest that a few well placed detonations could clear out this organic waste and expose more of the planet's wealth for collection. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Purge the organic infestation.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+0.2</span> Pollution
* <span style="color:Green">+1</span> Wealth
|-
|'''No, don't fracture the world. Instead convert it for our use.'''
<small>+2 Usable Tiles</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+2</span> Usable Tiles
|-
|'''Do not harm the planet, all life is sacred.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
 
|-
|}<div style="clear: both;"></div><H2>Caustic Vapors</H2>
----
[[File:Event_DistantCity.jpg|400px|thumb|right|Caustic Vapors]]
{PLANETNAME} has vast reserves of trapped underground gasses. They occasionally erupt and cover city sized areas in grey ash. The vapors are heavy enough that they push all of the oxygen out of the affected region and kill most organic life. Fortunately the vapors have little effect on us and seem a reasonable precaution against the proliferation of organic life. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Place our colony near one of the vapor geysers.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.2</span> Resistance Bonus
|-
|'''Puncture the largest geysers and flood the world with the vapors.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.2</span> Pollution
* <span style="color:Green">+0.5</span> Resistance Bonus
|-
|'''Cap the vapor geysers so that the world can better sustain organic life.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Red">-0.1</span> Pollution
 
|-
|}<div style="clear: both;"></div><H2>Sentient Planet</H2>
----
[[File:Event_Jungle.jpg|400px|thumb|right|Sentient Planet]]
A small group of aliens you initially mistake for a copse of trees lives here. They claim they can speak with {PLANETNAME}. They offer to show you how. Although the planet seems disinterested in your day to day affairs, it might be possible to communicate with it further. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Begin communicating with the planet, ask it how to best live in harmony with it.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Green">+1</span> Persuasion
* Happy Planet
* <span style="color:Green">+1</span> Fertility
|-
|'''Invite the aliens to join your colony.'''
<small>Free Baratak colonist</small>
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* Happy Planet
* Awards a Baratak colonist.
|-
|'''Threaten the planet with deep core mining unless it reveals its secrets.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+1</span> Intimidation
* Angry Planet
* <span style="color:Green">+1</span> Wealth
 
|-
|}<div style="clear: both;"></div><H2>Earthquakes</H2>
----
[[File:Event_Ravine.jpg|400px|thumb|right|Earthquakes]]
{PLANETNAME} is tectonically active, with regular earthquakes and volcanic eruptions. On the plus side, this is bringing a lot of valuable minerals up the surface, where it will be far easier to extract. On the downside, a lot of people are being killed by lava. Your engineers think they can stabilize the crust to stop the earthquakes, but the decision on whether to implement it hasn't been made yet. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We can't risk the safety of our people. Stabilize the crust.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Red">-100</span> Credits
|-
|'''Move people to the most secure structures. Then ramp up our mining efforts.'''
|
* <span style="color:Green">+1</span> Wealth
|-
|'''This colony is now a mining camp and everyone can just deal with it.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-50%</span> Growth
* <span style="color:Green">+2</span> Wealth
 
|-
|}<div style="clear: both;"></div><H2>Swamped</H2>
----
[[File:Event_Tundra.jpg|400px|thumb|right|Swamped]]
Upon landing on {PLANETNAME}, you quickly realize that it has been inhabited before. Beneath the northern ice, explorers have found a ruined starship with an active Leaching Field module which will reduce the shield strength of enemy ships in battle. Your colonists believe they can extract the module, but the resulting melt will flood much of the arable land on the planet; the climate change will kill most of the unique native species. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Leave the ship buried.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+2</span> Usable Tiles
|-
|'''Set land aside for the native species. Leave the ship buried, but study its technology.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+1</span> Technology
|-
|'''There's too much life in the universe as it is and this module can help our military.'''
<small>Free Leaching Field ship upgrade</small>
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-2</span> Planet Tiles Available
* Unlock Upgrade Enemy Shields
 
|-
|}<div style="clear: both;"></div><H2>Ruins</H2>
----
[[File:Event_Ruins.jpg|400px|thumb|right|Ruins]]
The primitive species that occupies {PLANETNAME} was once far more technologically advanced, and accidentally ruined their civilization in some kind of nuclear war several hundred years ago. Ruined cities dot the planet except for one bunker with an active missile defense system. But the natives regard this bunker as sacred, and insist we stay away from it. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Respect the dead and declare the bunker off limits.'''
|
* <span style="color:Green">+1</span> Ideology Traditionalism
* <span style="color:Green">+1</span> Ideology Trait Choice Traditionalism
* <span style="color:Red">-1</span> Planet Tiles Available
* <span style="color:Green">+0.1</span> Approval
|-
|'''Activate the bunker.'''
<small>Free Garrison improvement</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
* Awards the [[Garrison]] Improvement
|-
|'''Excavate the bunker and claim the missile defense system.'''
<small>Free Point Disruption ship upgrade</small>
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Red">-0.05</span> Approval
* Unlock Upgrade Enemy Point Defense
 
|-
|}<div style="clear: both;"></div><H2>Smart Plants</H2>
----
[[File:Event_Jungle.jpg|400px|thumb|right|Smart Plants]]
There's substantial evidence that much of the plant life on {PLANETNAME} is communicating with each other via pheromones, and that it may in fact be sentient. Unfortunately for us, the most intelligent of the plants seem to prefer the most fertile ground, which we had earmarked for colonization. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Attempt to communicate with the plants.'''
<small>Persuasion check: {STATCHANCE}% chance of success</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
* <span style="color:Green">+1</span> Persuasion
''Performs a Persuasion stat check''
* Success - [[#Smart Plants - Success|Smart Plants - Success]]
* Fail - [[#Smart Plants - Fail|Smart Plants - Fail]]
|-
|'''If there's sentient life, we won't butcher it.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Red">-1</span> Planet Tiles Available
|-
|'''We need to feed our colonists. Rip the plants out by the roots.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* Angry Planet
* <span style="color:Green">+1</span> Fertility
 
|-
|}<div style="clear: both;"></div><H2>Smart Plants - Success</H2>
----
[[File:Event_Jungle.jpg|400px|thumb|right|Smart Plants - Success]]
Our scientists have been able to communicate with the plants on {PLANETNAME}. We have learned much about plants that we can apply across our empire.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Green">+1</span> Persuasion
* Happy Planet
* <span style="color:Green">+10%</span> Food Income
 
|-
|}<div style="clear: both;"></div><H2>Smart Plants - Fail</H2>
----
[[File:Event_Jungle.jpg|400px|thumb|right|Smart Plants - Fail]]
Our attempts to communicate with the plants on {PLANETNAME} somehow offended them. They withered in response, as did the areas they inhabited.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* Angry Planet
* <span style="color:Red">-1</span> Fertility
 
|-
|}<div style="clear: both;"></div><H2>Worms</H2>
----
[[File:event_gardenworms.jpg|400px|thumb|right|Worms]]
The location of our colony on {PLANETNAME} is apparently the prime hunting grounds for a species of massive, building-sized worms. This is by far the most fertile land on the planet, so we don't want to move if we don't have to. But on the other hand, massive building sized worms. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Protect the mega-fauna, it will be a surprise for invaders.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Red">-1</span> Planet Tiles Available
* <span style="color:Green">+0.2</span> Resistance Bonus
|-
|'''The worms may have been here first, but we have bigger guns. Wipe them out.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+1</span> Fertility
|-
|'''Two words: Worm Rodeo.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.05</span> Approval
* <span style="color:Green">+5%</span> Colony Gross Income
 
|-
|}<div style="clear: both;"></div><H2>Strange Fungus</H2>
----
[[File:Event_Lakes.jpg|400px|thumb|right|Strange Fungus]]
A strange fungus on {PLANETNAME} has begun infecting our colonists with an illness that is immune to our medicine. Although our doctors can treat the symptoms easily enough, they have no hope of finding a cure, and the risk of contagion is high. With this disease afflicting us, our colony will never see its full growth potential. Some argue that we should cull the diseased to protect the rest of the colony. Others, notably the diseased, argue against this. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Don't cull anyone. Even if we never find a cure, we won't become monsters.'''
<small>Colonists Become Plagued</small>
|
* <span style="color:Green">+1</span> Ideology Individualism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Red">-0.5</span> Tourism
* All Citizens gain Plagued
|-
|'''Quarantine the people who have the disease and prevent them from reproducing.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Red">-0.5</span> Tourism
* <span style="color:Red">-50%</span> Growth
|-
|'''Cull them. Our descendants will thank us for having the courage to do this.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+1</span> Intimidation
* <span style="color:Red">-0.25</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>High-G Animal Racing</H2>
----
[[File:Event_Shipyard.jpg|400px|thumb|right|High-G Animal Racing]]
Colonists on {PLANETNAME} have taken to breeding and racing a local species of squat, four-legged animals. The harsh gravity of the world makes the races particularly gruelling, and footage of injured animals has caused animal rights activists around the galaxy to demand this barbaric practice be stopped. But it's become a big part of the local culture, and the colonists won't be happy if we end the races. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We must, of course, stop anything which even suggests cruelty to other forms of life.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Export the footage across our civilization so everyone can enjoy the races.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Crime
* <span style="color:Green">+0.1</span> Tourism
|-
|'''Promote the man behind this. Exploiting the weak is the foundation of our empire.'''
<small>A Leader joins us</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Unassigned Leader
 
|-
|}<div style="clear: both;"></div><H2>Alien Cultural Trash</H2>
----
[[File:Event_AlienTrash.jpg|400px|thumb|right|Alien Cultural Trash]]
{PLANETNAME} was once the home of an alien civilization which disappeared a thousand years earlier. Although none of their technology is new, many of their entertainment products remain intact, and are of great interest to the colonists. Unfortunately almost all of these shows and programs are incredibly childish and puerile, featuring an unfortunate amount of jokes about orifices. The colony's workplaces are now filled with practical jokes that sap productivity. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Leave them be. They're adults who can make their own decisions.'''
|
* <span style="color:Green">+1</span> Ideology Individualism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+0.1</span> Approval
* <span style="color:Red">-10%</span> Max Manufacturing
|-
|'''Let's at least try distributing this trash on the open market.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.05</span> Approval
* <span style="color:Red">-2%</span> Max Manufacturing
* <span style="color:Green">+5%</span> Colony Gross Income
|-
|'''Ban the trash, then laughter for a time to teach everyone a lesson.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+10</span> Control
* <span style="color:Red">-0.1</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Aggressive Natives</H2>
----
[[File:Event_Forest.jpg|400px|thumb|right|Aggressive Natives]]
An aggressive species of sentient quadrupeds live in the forests and hills of {PLANETNAME}. They've resisted all attempts to communicate with them, and have relentlessly attacked your colony since you arrived. Although no actual threat to you militarily, they can harass and easily slaughter unguarded civilians. As is so often the case when the risk of slaughter is non-zero, morale amongst the colonists is low. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Isolate the land these creatures live on. We can share this world.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* Trigger Event [[#Aggressive Natives|Aggressive Natives]]
* <span style="color:Red">-1</span> Planet Tiles Available
|-
|'''Toughen up. Colonists have to be ready to face risks.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-10%</span> Growth
* <span style="color:Green">+0.1</span> Resistance Bonus
|-
|'''Capture these creatures for our invasions.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Red">-25%</span> Growth
* <span style="color:Green">+0.05</span> Soldiering
 
|-
|}<div style="clear: both;"></div><H2>Aggressive Natives</H2>
----
[[File:Event_Forest.jpg|400px|thumb|right|Aggressive Natives]]
Our isolation of the native quadrupeds on {PLANETNAME} was unsuccessful. They somehow escaped confinement and attacked our colony. Those that survived will never forget the attack.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
<small>Citizens become Traumatized on this planet</small>
|
* All Citizens gain Trauma
 
|-
|}<div style="clear: both;"></div><H2>Haunted</H2>
----
[[File:Event_Ruins.jpg|400px|thumb|right|Haunted]]
{PLANETNAME} colonists report a variety of strange disturbances: Doors which open and close on their own, strange lights in the night; a mysterious hole in the ground which screams. Your scientists seem to think the colony might be haunted. "Building on the ruins of a previously failed colony may have been a bad idea," they say. "Also, underneath that colony was another failed colony. Which was built on a graveyard." What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Warn the colonists and move the colony somewhere less haunted. '''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-1</span> Planet Tiles Available
|-
|'''Fix the doors, fix the lights, and put some boards over the hole that screams.'''
<small>Planet gains the Haunted trait</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* Haunted
* <span style="color:Red">-50</span> Credits
|-
|'''It is superstition. Hide all evidence of supernatural activity.'''
<small>Planet gains the Haunted trait</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Traditionalism
* Haunted
 
|-
|}<div style="clear: both;"></div><H2>Powerful Drug</H2>
----
[[File:event_colony_13.jpg|400px|thumb|right|Powerful Drug]]
The flowers of a specific plant on {PLANETNAME} are a powerful intoxicant. The drug provides an intense feeling of contentment to all those who consume it, although in a few cases people have been content to walk directly into powerful machinery. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Put in railings and let people use the drug recreationally.'''
|
* <span style="color:Green">+1</span> Ideology Individualism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Make the drug illegal, but begin research efforts to find market uses for it.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Crime
* <span style="color:Green">+20%</span> Colony Gross Income
|-
|'''Content workers are hard workers. Give them more of the drug.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* Addictive Drug Giver
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+10%</span> Max Manufacturing
* <span style="color:Green">+0.1</span> Approval
* <span style="color:Red">-25%</span> Growth
 
|-
|}<div style="clear: both;"></div><H2>Comet</H2>
----
[[File:Event_Comet.jpg|400px|thumb|right|Comet]]
A comet has reentered the solar system of {PLANETNAME} after a fifty year absence, throwing a primitive local species into a frenzy. They apparently worship this regularly returning visitor as a god. Your scientists report that this comet is at least partly artificial, a relic apparently left in the Oort cloud by an advanced species. There may be some salvage potential in it, provided of course that we're willing to kill a god to get it. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Invite the religious to come to the planet and worship the god comet.'''
|
* <span style="color:Green">+1</span> Ideology Traditionalism
* <span style="color:Green">+1</span> Ideology Trait Choice Traditionalism
* <span style="color:Green">+1</span> Persuasion
* <span style="color:Green">+100</span> Influence
|-
|'''Trap the comet in secret. Invite scientists to the planet to investigate what we find.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Deception
* <span style="color:Green">+1</span> Technology
|-
|'''Kill the god, take the eye, use it to encourage our military.'''
<small>Free Eye of the Unknown God ship upgrade</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Intimidation
* Stole Cosmic Eye
* <span style="color:Red">-0.08</span> Approval
* Unlock Upgrade Fleet Attack
 
|-
|}<div style="clear: both;"></div><H2>Thunderstorms</H2>
----
[[File:event_storms2.jpg|400px|thumb|right|Thunderstorms]]
{PLANETNAME} suffers from heavy thunderstorm activity. This is affecting an ancient ruin, revealing it to be a powerful alien artifact capable of drawing and channeling the tremendous energy. Sometimes this energy is channeled into the bodies of anyone standing nearby, with predictably messy consequences. Studying these ruins could prove incredibly valuable, although also dangerous to anyone who has to do it. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Leave the ruins alone, they are protecting the world from the storms.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Red">-1</span> Planet Tiles Available
* <span style="color:Green">+10%</span> Growth
* <span style="color:Green">+0.1</span> Tourism
|-
|'''Invite scientists to the world to study the ruins, even if it might disrupt them.'''
<small>+50 Research</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
* <span style="color:Green">+1</span> Persuasion
* <span style="color:Green">+50</span> Research Amount
|-
|'''Pull the technology out, no matter how many lives it costs.'''
<small>Free Beam Magnification Array ship upgrade</small>
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* Unlock Upgrade Ship Beam Attack
 
|-
|}<div style="clear: both;"></div><H2>Solar Flare</H2>
----
[[File:event_colony_9.jpg|400px|thumb|right|Solar Flare]]
An increased period of solar activity has caused a species of previously dormant insects to suddenly begin swarming, greatly limiting activity on {PLANETNAME}. Your scientists have developed a sonic screen which can kill the insects, but believe there may also be a way to expand the technology to rid the world of the swarm forever. What effects that will have on the ecosystem are as yet unknown. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''If this technology kills en masse, then we won't use it.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-0.06</span> Approval
* <span style="color:Green">+1</span> Fertility
|-
|'''Abandon parts of the planet that the bugs inhabit.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Red">-2</span> Planet Tiles Available
|-
|'''Murder all the bugs.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* Murdered Insects
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Red">-1</span> Fertility
 
|-
|}<div style="clear: both;"></div><H2>Leftover Robots</H2>
----
[[File:Event_LeftoverRobots.jpg|400px|thumb|right|Leftover Robots]]
{PLANETNAME} was once the home of a fairly advanced alien species that created some extremely long lasting sub-sentient AI systems. Something you've done has triggered these systems defensive protocols. Now anyone who ventures outside of the colony is at risk of attack from primitive robotic creatures. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Thin out the robots around the colony and feel a little guilty about it.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Some clever programming should make sure the robots serve us instead.'''
<small>Technology check: {STATCHANCE}% chance of success</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
''Performs a Science stat check''
* Success - [[#Leftover Robots - Success|Leftover Robots - Success]]
* Fail - [[#Leftover Robots - Fail|Leftover Robots - Fail]]
|-
|'''Make killing the robots a sport and invite others to play.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Tourism
 
|-
|}<div style="clear: both;"></div><H2>Leftover Robots - Success</H2>
----
[[File:Event_LeftoverRobots.jpg|400px|thumb|right|Leftover Robots - Success]]
Our scientists have been able to take control of the planet's robots on {PLANETNAME}. After that, it is a simple matter to program them to perform subsurface drilling on the planet to reach mineral deposits that were out of the reach of our colonists. And, if we ever need it, we can switch them back to attack mode.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Green">+1</span> Minerals
* <span style="color:Green">+0.1</span> Resistance Bonus
 
|-
|}<div style="clear: both;"></div><H2>Leftover Robots - Fail</H2>
----
[[File:Event_LeftoverRobots.jpg|400px|thumb|right|Leftover Robots - Fail]]
Our attempt to hack into the robots on {PLANETNAME} fails. Instead it triggers the robots to go into an even more aggressive mode where they view us as their primary target. We are still able to maintain our colony on {PLANETNAME}, but if we are ever invaded the invaders will discover a robotic army eager to help them out.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Red">-0.5</span> Resistance Bonus
 
|-
|}<div style="clear: both;"></div><H2>Swarm Like Fish</H2>
----
[[File:event_colony_14.jpg|400px|thumb|right|Swarm Like Fish]]
On {PLANETNAME} there is a species of fish which seems to possess a form of collective intelligence. The fish seem to become more intelligent the larger the group they're in. In the largest schools they can clearly communicate with us, and even seem to understand advanced concepts like space travel and where we're from. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accommodate the fish. This is their home; we will be gracious guests.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+10%</span> Research
* <span style="color:Red">-1</span> Planet Tiles Available
|-
|'''Terraform the lakes to make them an ideal biome for the fish to grow.'''
<small>Persuasion check: {STATCHANCE}% chance of success</small>
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+1</span> Persuasion
* <span style="color:Red">-3</span> Planet Tiles Available
''Performs a Persuasion stat check''
* Success - [[#Swarm Like Fish|Swarm Like Fish]]
* Fail - [[#Swarm Like Fish|Swarm Like Fish]]
|-
|'''Our colonists need food and fish are delicious.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+1</span> Fertility
* <span style="color:Green">+10%</span> Colony Gross Income
 
|-
|}<div style="clear: both;"></div><H2>Swarm Like Fish</H2>
----
[[File:event_colony_14.jpg|400px|thumb|right|Swarm Like Fish]]
We increase the size of the lakes and provide food for the fish on {PLANETNAME}. Just as we hoped, their collective intelligence grew exponentially. We had just begun to learn from them when they disappear, ascending to a dimension beyond ours. Still we made great strides in the short time we were together.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
<small>+100 Research</small>
|
* <span style="color:Green">+1</span> Persuasion
* <span style="color:Green">+100</span> Research Amount
* <span style="color:Green">+3</span> Planet Tiles Available
 
|-
|}<div style="clear: both;"></div><H2>Swarm Like Fish</H2>
----
[[File:Event_Lakes.jpg|400px|thumb|right|Swarm Like Fish]]
We increase the size of the lakes and provide food for the fish on {PLANETNAME}. Just as we hoped, their collective intelligence grew exponentially. Unfortunately, with their increased intelligence they decide they don't like us very much, a sentiment many share.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Red">-0.2</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Super Shark</H2>
----
[[File:event_colony_12.jpg|400px|thumb|right|Super Shark]]
The waters of {PLANETNAME} are patrolled by a monstrously large creature, filled with teeth and ill will. It seems to have taken a particular interest in your colony and has already killed many of your colonists with its aforementioned teeth and ill will. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We have no right to endanger a species that has survived for centuries.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Red">-10%</span> Growth
* <span style="color:Green">+0.1</span> Resistance Bonus
|-
|'''Kill the shark and mount the skeleton in my throne room.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+0.05</span> Approval
|-
|'''Setup some island castaways and see what they do when the super shark arrives.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+3</span> Influence Per Turn
 
|-
|}<div style="clear: both;"></div><H2>Animals to Tame</H2>
----
[[File:gc_event_4.jpg|400px|thumb|right|Animals to Tame]]
The terrain of {PLANETNAME} has proven very challenging for our conventional ground vehicles. Some colonists have begun capturing and taming a local species of marsupial to use for hopping around between buildings and colonies. The animals are well suited for the work, and don't seem to be suffering, but there have been a few accidents. Animal rights activists across the galaxy are demanding the practice be banned. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''This is shockingly primitive. End the practice at once.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Launch a campaign to convince your citizens the beasts are well treated.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Deception
* <span style="color:Red">-300</span> Credits
* <span style="color:Green">+10%</span> Max Manufacturing
|-
|'''Not suffering? Then they aren't working hard enough.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-0.1</span> Approval
* <span style="color:Green">+15%</span> Max Manufacturing
* Animals To Tame Evil
 
|-
|}<div style="clear: both;"></div><H2>Collapsing Ice Bridge</H2>
----
[[File:event_colony_11.jpg|400px|thumb|right|Collapsing Ice Bridge]]
Two continents of {PLANETNAME} are joined by a massive ice bridge, which is beginning to collapse. A large Snuggler Colony makes their home on this bridge and are in danger of dying within the next year if they're not relocated. The ice bridge is remote however, and this won't come cheaply. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Launch a save the Snuggler campaign.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-100</span> Credits
* <span style="color:Green">+0.1</span> Approval
|-
|'''Rescue the Snugglers and relocate them to our warehouses.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Red">-100</span> Credits
* <span style="color:Green">+6</span> Snuggler Colony
|-
|'''Let nature take its course. If any Snugglers survive, collect them when it is safe.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Snuggler Colony
 
|-
|}<div style="clear: both;"></div><H2>Water Reclamation</H2>
----
[[File:event_colony_8.jpg|400px|thumb|right|Water Reclamation]]
A new source of subterranean water has been discovered on {PLANETNAME}. If accessed it could dramatically help the colony. The water could be used to boost food production or even just people's quality of life. Baths might be possible again, for example. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Discontinue the colony's water restrictions and let people enjoy it.'''
|
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Don't be wasteful with this bounty. Direct all the water to irrigating the fields.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+1</span> Fertility
|-
|'''Allow the local gangs to control the water supply in exchange for a kickback.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+0.1</span> Crime
* <span style="color:Green">+600</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Scorpions</H2>
----
[[File:gc_event_g2_1.jpg|400px|thumb|right|Scorpions]]
{PLANETNAME} is populated by a species of gigantic subterranean insects that are normally docile. Our scientists have identified that the walls of their nests are lined with Harmony Crystals which we could potentially excavate. This will not please the scorpions. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Giant scorpions are more useful than crystals. Treat them well.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+0.2</span> Resistance Bonus
|-
|'''Collect the limited crystals we can without disturbing the scorpions.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+3</span> Harmony Crystals
|-
|'''Crush the insects. Take their valuables.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* Crushed Baby Bugs
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+20</span> Harmony Crystals
* <span style="color:Red">-10%</span> Growth
 
|-
|}<div style="clear: both;"></div><H2>Mysterious Natives</H2>
----
[[File:event_slaves.jpg|400px|thumb|right|Mysterious Natives]]
{PLANETNAME} has a group of natives who carry relics far more advanced than their primitive technology. Their oral history gives hints that they arrived here from a long journey some hundreds of years earlier. Your scientists get the impression they're a failed colony which has regressed to pre-industrial levels. It's possible some of their relics could be of interest to your researchers, but they're quite valuable to the natives. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Leave the natives be, but begin documenting their fascinating history.'''
|
* <span style="color:Green">+1</span> Ideology Traditionalism
* <span style="color:Green">+1</span> Ideology Trait Choice Traditionalism
* <span style="color:Green">+10%</span> Influence Per Turn
|-
|'''Invite the natives to join our colony.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+100</span> Influence
|-
|'''These trinkets are better in our hands than theirs.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+20</span> Precursor Nanites
 
|-
|}<div style="clear: both;"></div><H2>Mutations</H2>
----
[[File:gc_event_9.jpg|400px|thumb|right|Mutations]]
Despite the equipment and protocols set up to protect against the massive radiation on {PLANETNAME}, mutations are a fact of life for those who live here. A talented local surgeon believes that the most extreme cases might not be worth the time spent to heal them. Instead he suggests that we use those subjects as organ harvest donors for the less critical patients. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Never. All our citizens deserve the best possible care.'''
<small>Citizens become Mutated</small>
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* All Citizens gain Mutant
|-
|'''It is a reasonable request. And we can make money from organ sales.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+200</span> Credits
|-
|'''I like the way this surgeon thinks. Promote him into a government role.'''
<small>Free Leader</small>
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Unassigned Leader
 
|-
|}<div style="clear: both;"></div><H2>Intelligent Radiation</H2>
----
[[File:Event_Domes.jpg|400px|thumb|right|Intelligent Radiation]]
The intense background radiation of {PLANETNAME} occasionally causes strange interference patterns in display screens around your colony; and recently these patterns have shown signs of intelligent thought. Your scientists trace the patterns to crystal outcroppings around your colony. Studying this new form of intelligence could open the door to incredible breakthroughs in the understanding of life. On the other hand, those crystals are pretty valuable looking. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Attempt to communicate with the crystals.'''
<small>Persuasion check: {STATCHANCE}% chance of success</small>
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* <span style="color:Green">+1</span> Persuasion
''Performs a Persuasion stat check''
* Success - [[#Intelligent Radiation - Success|Intelligent Radiation - Success]]
* Fail - [[#Intelligent Radiation - Fail|Intelligent Radiation - Fail]]
|-
|'''Study the crystals to find out what's happening.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
* <span style="color:Green">+1</span> Technology
|-
|'''The crystals are valuable. Mine and sell them.'''
|
* <span style="color:Green">+3</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+20</span> Harmony Crystals
* Murdered Crystals
* <span style="color:Green">+100</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Intelligent Radiation - Success</H2>
----
[[File:Event_Domes.jpg|400px|thumb|right|Intelligent Radiation - Success]]
The crystals of {PLANETNAME} continue to grow; the radiation increases until a single moment when it bursts into a blinding light. For a moment people across the galaxy report visions of other worlds, of other species, and of time itself. When it is over the crystals are gone but explorers are drawn to this world to study what happened.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Green">+1</span> Persuasion
* <span style="color:Green">+25%</span> Research
 
|-
|}<div style="clear: both;"></div><H2>Intelligent Radiation - Fail</H2>
----
[[File:Event_Domes.jpg|400px|thumb|right|Intelligent Radiation - Fail]]
We don't interfere with the crystals on {PLANETNAME}. Whatever the crystals needed to grow, they don't receive it. Instead they become dull and grey; and the radiation fades as well. You can't help but feel that something special died here.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Done'''
|
* <span style="color:Red">-0.1</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Mining Accidents</H2>
----
[[File:Event_Ravine.jpg|400px|thumb|right|Mining Accidents]]
Your geologists have come across an incredibly rich vein of rare minerals which could dramatically increase the economic output of {PLANETNAME}. Unfortunately, accessing them will release toxic gases trapped within the planet's crust. The colonists ask that these minerals be left alone. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Follow the colonists' request.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
|-
|'''Do what we can to extract the minerals safely.'''
|
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+1</span> Ideology Trait Choice Progressivism
* <span style="color:Green">+0.2</span> Pollution
* <span style="color:Green">+1</span> Wealth
|-
|'''Mine it all. Rare minerals are rare in a way that people aren't.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+0.4</span> Pollution
* <span style="color:Green">+2</span> Wealth
 
|-
|}<div style="clear: both;"></div><H2>Funny Tasting Food</H2>
----
[[File:event_gardenworms.jpg|400px|thumb|right|Funny Tasting Food]]
Food grown on {PLANETNAME} has a distinct taste. Locals don't notice anything unusual, but off-world visitors find it exceedingly strange and even exotic tasting. Of late, the outside world has developed a faddish taste for this colony's food, and there has been much demand for the export of it, even to the point of leaving this colony short of food. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Invite more colonists to the planet to increase production.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Green">+20%</span> Manufacturing
|-
|'''Use all available fertile land to grow more of the strange food.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+3</span> Fertility
|-
|'''This isn't food, it's revenue. Export everything for sale.'''
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* Addictive Food Choice
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+5</span> Wealth
* <span style="color:Red">-2</span> Fertility
 
|-
|}<div style="clear: both;"></div><H2>Leaking Seals</H2>
----
[[File:Event_Colony.jpg|400px|thumb|right|Leaking Seals]]
A sudden increase in storm activity on {PLANETNAME} has dramatically increased the weathering of the seals on your colony buildings. A new generation of self-healing seals will help minimize the damage, but replacing them all could be pretty expensive. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Install the new seals, whatever the cost.'''
|
* <span style="color:Green">+1</span> Ideology Pacifism
* <span style="color:Green">+1</span> Ideology Trait Choice Pacifism
* <span style="color:Red">-10%</span> Colony Gross Income
|-
|'''Install seals as the old ones break down.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Red">-0.05</span> Approval
|-
|'''We can't afford that, this is what the colonists signed up for.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* Leaking Seals_ Didnt Fix
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Red">-10%</span> Growth
 
|-
|}<div style="clear: both;"></div><H2>Beautiful Sunsets</H2>
----
[[File:Event_Explore.jpg|400px|thumb|right|Beautiful Sunsets]]
The atmosphere of {PLANETNAME}, thick with poisonous particulates, does have the side effect of causing beautiful, even spectacular sunsets, and word has spread through the galaxy of their beauty. A burgeoning tourist industry has developed, resulting in many coughing tourists, ignorant of the dangers of this planet. Your colonists are getting tired of stepping over their bodies. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Regulate this new industry. We can't kill our guests.'''
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Totalitarianism
* <span style="color:Green">+0.1</span> Approval
|-
|'''Inform tourists of the danger and provide safety gear.'''
|
* <span style="color:Green">+1</span> Ideology Traditionalism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Tourism
|-
|'''Make the deaths look like they came from partying.'''
|
* <span style="color:Green">+1</span> Ideology Nihilism
* <span style="color:Green">+1</span> Ideology Trait Choice Nihilism
* <span style="color:Green">+1</span> Deception
* <span style="color:Green">+0.25</span> Tourism
 
|-
|}<div style="clear: both;"></div><H2>Black Market</H2>
----
[[File:Event_Colony.jpg|400px|thumb|right|Black Market]]
There is an illegal black market operating on {PLANETNAME}. It is a haven for pirates and smugglers. They warmly receive our colonists, sharing maps of the planet and seem appreciative of the support and protection our colony provides. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''The smugglers have a day to relocate. After that, arrest them.'''
|
* <span style="color:Green">+1</span> Ideology Collectivism
* <span style="color:Green">+1</span> Ideology Trait Choice Collectivism
* <span style="color:Red">-0.05</span> Crime
|-
|'''The market can remain, but our laws will be enforced.'''
<small>Free Financial District</small>
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Individualism
* Awards the [[District_Wealth]] Improvement
|-
|'''Allow the market to continue to operate, this can benefit us as well.'''
<small>Free Black Market improvement</small>
|
* <span style="color:Green">+1</span> Ideology Egalitarianism
* <span style="color:Green">+1</span> Ideology Trait Choice Egalitarianism
* <span style="color:Green">+0.1</span> Crime
* Awards the [[BlackMarket]] Improvement
* Black Market Support
 
|-
|}<div style="clear: both;"></div><H2>Study the Thulium Moon</H2>
----
[[File:gc_event_2.jpg|400px|thumb|right|Study the Thulium Moon]]
Long ago, the Precursors captured a small Thulium node and placed it in orbit of {PLANETNAME}. We will be able to use this ready source of Thulium to strengthen the hit points of ships made from our shipyard. Our scientists would also like to study it to see what else we can learn. Technology that can be used to create an artificial moon is not something to be squandered. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Support their research.'''
|
* <span style="color:Green">+10%</span> Research
|-
|'''Use this technology to strengthen our ships.'''
|
* <span style="color:Green">+5%</span> Hit Points Cap
|-
|'''Use the moon as a weapons platform.'''
|
* <span style="color:Green">+0.25</span> Resistance Bonus
 
|-
|}<div style="clear: both;"></div><H2>Study the Durantium Cloud</H2>
----
[[File:gc_event_9.jpg|400px|thumb|right|Study the Durantium Cloud]]
An ancient Precursor race seems to have once inhabited {PLANETNAME}. They left behind a cloud of Durantium asteroids that are now orbiting the world. We will be able to use these to increase the efficiency of the Mass Drivers on our ships. However, we may also be able to use this ready source of Durantium for other purposes. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Use the Durantium to increase the production of this planet.'''
|
* <span style="color:Green">+1</span> Manufacturing
|-
|'''Use the Durantium to increase the armor efficiency on all of our ships.'''
|
* <span style="color:Green">+1</span> Armor Rating
|-
|'''Use the Durantium to focus on what's important: killing things.'''
|
* <span style="color:Green">+1</span> Kinetic Attack
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Accelerator</H2>
----
[[File:Event_Port.jpg|400px|thumb|right|Study the Precursor Accelerator]]
An immense Precursor Accelerator is orbiting {PLANETNAME}. We have been able to tap this device to create even more powerful drive systems. All of our ships built here will benefit from a great increase in speed. Some of our scientists think they can use the accelerator to refine Elerium as well, and would like to do some experimentation. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Use the Elerium to create a defense field for the colony.'''
|
* <span style="color:Green">+25</span> Planetary Defenses MaxHP
|-
|'''Use this Elerium to increase the strength of our shield systems.'''
|
* <span style="color:Green">+1</span> Shield Strength
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Elevator</H2>
----
[[File:Event_Port.jpg|400px|thumb|right|Study the Precursor Elevator]]
The Precursors who lived on {PLANETNAME} before us left behind a completely functional Space Elevator. This will greatly increase our ability to put manufactured goods into space and will prove very useful to our shipyard. Unfortunately, the public sector and several other groups are putting a great deal of pressure on us. They hope to use the elevator to facilitate their own projects. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''They can use it as a vacation spot, as long as they don't block military traffic.'''
|
* <span style="color:Green">+0.1</span> Tourism
* <span style="color:Green">+0.05</span> Approval
|-
|'''Allow some traders time on the Elevator.'''
|
* <span style="color:Green">+10%</span> Colony Gross Income
* <span style="color:Green">+10%</span> Trade Route Income
|-
|'''If they have spare time, they can lend it to the war effort.'''
|
* <span style="color:Green">+10</span> Control
 
|-
|}<div style="clear: both;"></div><H2>Study the Promethion Refinery</H2>
----
[[File:Event_Terraformer.jpg|400px|thumb|right|Study the Promethion Refinery]]
Two giant Precursor structures orbit the poles of {PLANETNAME}. They seem to have been used to somehow terraform a Promethion gas giant into a habitable world. We are able to use the Promethion stored in them to increase the range of any ships built by our shipyard. Our scientists think they can do more with these giant machines and would like your permission to study them further. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''See if they can find a way to terraform the surface.'''
<small>+2 Usable Tiles</small>
|
* <span style="color:Green">+2</span> Usable Tiles
|-
|'''See if there is any way to boost the value of the land we have now.'''
|
* <span style="color:Green">+1</span> Level
|-
|'''See what you can do to shut the complainers up. We have a galaxy to conquer.'''
|
* <span style="color:Green">+10</span> Control
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Satellites</H2>
----
[[File:Event_Nebula.jpg|400px|thumb|right|Study the Precursor Satellites]]
The former Precursor inhabitants left a large array of powerful satellites in orbit of {PLANETNAME}. We have been able to make use of them to extend both the sensor range of the planet and of the ships that are built here. Our researchers would like to capture one of these satellites for study and have assured us that it will not have any damaging effects on the array. A group of Navigator scientists has also shown an interest in investigating the satellites. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Focus on using the satellites to increase our sensor range.'''
|
* <span style="color:Green">+2</span> Sensor Power
* <span style="color:Green">+2</span> Sensor Power
|-
|'''Put engines on the satellite and transform it onto a starbase.'''
<small>Free Constructor</small>
|
* <span style="color:Green">+1</span> Constructor
|-
|'''Invite scientists to come research the satellites.'''
|
* <span style="color:Green">+20%</span> Research
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Treasury</H2>
----
[[File:Event_Comet.jpg|400px|thumb|right|Study the Precursor Treasury]]
{PLANETNAME} is surrounded by an immense Precursor ring. It's full of valuable assets that could be used to generate income. Unfortunately, it has already drawn the attention of multiple criminal groups that are harvesting the ring and fighting with each other. Although the pirates are no real threat to us, it will take a lot of work to guard against their constant attempts to harvest the ring. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Focus on protecting the ring. Destroy any pirates that get too close.'''
|
* <span style="color:Red">-25%</span> Manufacturing
* <span style="color:Green">+2</span> Wealth
|-
|'''Make a deal with the pirates. They can harvest the ring and we get a cut.'''
|
* <span style="color:Green">+0.1</span> Crime
* <span style="color:Green">+1</span> Wealth
|-
|'''Invite them to join the colony and give them rights to the ring.'''
<small>2 free Xeloxi colonists</small>
|
* <span style="color:Green">+0.1</span> Crime
* Awards a Xeloxi colonist.
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Factory</H2>
----
[[File:Event_Nebula.jpg|400px|thumb|right|Study the Precursor Factory]]
Through intense research, we have been able to use the ancient Precursor Factory orbiting {PLANETNAME} to increase our manufacturing output. Several members of the research team responsible for this have come forward with suggestions on how we can utilize this amazing new asset. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Use the excess manufacturing to improve the quality of life on this world.'''
|
* <span style="color:Green">+0.1</span> Approval
|-
|'''Focus on building our infrastructure.'''
|
* <span style="color:Green">+10%</span> Max Manufacturing
|-
|'''Remove some of the safety measures on the factory to boost the output.'''
|
* <span style="color:Green">+0.2</span> Pollution
* Removed Safety From Factory
* <span style="color:Green">+30%</span> Max Manufacturing
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Research World</H2>
----
[[File:Event_Nebula.jpg|400px|thumb|right|Study the Precursor Research World]]
The ancient array of Precursor research bases orbiting {PLANETNAME} are increasing the Research capacity for this world. Our researchers would like permission to see if they can find a way to specialize the focus of these new assets. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Prepare the array to complete research on a single technology for us.'''
<small>+1 Precursor Archive artifact charge</small>
|
* Grants the [[Precursor Archive]] artifact.
|-
|'''Tell them to study everything!'''
|
* <span style="color:Green">+10%</span> Research
|-
|'''Use the array to manage our bureaucracy.'''
|
* <span style="color:Green">+5</span> Control
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Prison</H2>
----
[[File:gc_event_9.jpg|400px|thumb|right|Study the Precursor Prison]]
Now that we have cleaned the atmosphere, we can use the infrastructure of Precursor Prisons to increase the manufacturing quality of {PLANETNAME}. However, there seem to be many more discoveries that are... darker in nature. Echoes of the millions that died within the vast underground chambers. Should we take advantage of these assets? What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Focus on building up our colony, not the dark past of this world.'''
|
* <span style="color:Green">+10%</span> Manufacturing
|-
|'''Pre-made haunted murder cubes? Start moving people in!'''
|
* Haunted
* <span style="color:Green">+1</span> Population Cap
|-
|'''Start shipping criminals from across our empire here for storage.'''
|
* <span style="color:Red">-0.03</span> Crime
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Experimental World</H2>
----
[[File:Event_Nebula.jpg|400px|thumb|right|Study the Precursor Experimental World]]
The giant Precursor Experimental Station orbiting {PLANETNAME} has become an amazing resource that is assisting the ability of this planet to create new devices. We have also found some interesting experiments that we may be able to complete with some extra work. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Manufacture an [HS=HS_ArtifactPlanetInfluence]Echoing Heartstone[/HS].'''
<small>+1 Echoing Heartstone artifact charge</small>
|
* Grants the [[Echoing Heartstone]] artifact.
|-
|'''Manufacture a [HS=HS_ArtifactFleetDamage]Betatron Collider[/HS].'''
<small>+1 Betatron Collider artifact charge</small>
|
* Grants the [[Betatron Collider]] artifact.
|-
|'''Manufacture a [HS=HS_ArtifactCagedMonster]Dimensional Snare[/HS].'''
<small>+1 Dimensional Snare artifact charge</small>
|
* Grants the [[Dimensional Snare]] artifact.
 
|-
|}<div style="clear: both;"></div><H2>Study the Precursor Quarantine</H2>
----
[[File:Final_Beautiful_Home.jpg|400px|thumb|right|Study the Precursor Quarantine]]
Cleaning up the atmosphere of {PLANETNAME} has shown it to be amazingly productive and resource rich. Our researchers have been studying the Precursor Containment Device that's orbiting the planet and think they can use it to further enhance this world's potential. What are your orders?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Focus on making this planet as comfortable for our colonists as possible.'''
|
* <span style="color:Green">+25%</span> Growth
|-
|'''Use these technologies to increase the food capacity of the world.'''
|
* <span style="color:Green">+2</span> Fertility
|-
|'''Increase the amount of usable land. We can make more people later.'''
|
* <span style="color:Green">+2</span> Usable Tiles
 
|-
|}<div style="clear: both;"></div><H2>The Red Planet</H2>
----
{PLANETNAME} is an inhospitable home for organic life with the challenges of radiation exposure, toxic soil and low gravity. Still, we have identified three potential locations for colonies on the planet.Ares Vallis is where Sojourner, the first Terran explorer outside of Earth, landed.Eberswalde Delta is a delta in a delta.Holden Crater has signs of microbial life that may indicate that the region is more suited for organic life.Where would you like to build our colony?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Ares Vallis, where Sojourner once landed.'''
<small>Gain a Leader</small>
|
* <span style="color:Green">+1</span> Unassigned Leader
|-
|'''Eberswalde Delta, where we can extract additional minerals.'''
|
* <span style="color:Green">+1</span> Minerals
|-
|'''Holden Crater, where we can study signs of microbial life.'''
|
* <span style="color:Green">+1</span> Technology
 
|-
|}<div style="clear: both;"></div><H2>The Minor Planet</H2>
----
[[File:Event_Promethion2.jpg|400px|thumb|right|The Minor Planet]]
{PLANETNAME} is as inhospitable as we have seen so far. It is cold, barren and has a limited atmosphere and gravity. Still, our colony is deployed successfully and our colonists quickly set to turning this minor planet into a new home. It is an example of what our courage and ingenuity are able to accomplish. One corporation is very interested in {PLANETNAME} and offers a generous fee if we will allow them exclusive licensing rights to the fledgling colony.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We should celebrate this achievement across our civilization.'''
|
* <span style="color:Green">+10</span> Culture Points
|-
|'''Make this world a monument to our success and future expansion.'''
|
* <span style="color:Green">+3</span> Planet Influence
* <span style="color:Green">+0.1</span> Approval
|-
|'''Allow the corporation to license rights to the colony.'''
|
* <span style="color:Green">+500</span> Credits
* Artemis Corporation
 
|-
|}<div style="clear: both;"></div><H2>You murdered a hatchery</H2>
----
We have received a report that you chose to destroy some 'bugs' on planet {PLANETNAME}. That was one of our hatcheries! We will make you pay for this!
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''It seemed like a good idea at the time.'''
<small>Relations with the {PLAYERFACTION:1} will be troubled for awhile.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 60 Turns
 
|-
|}<div style="clear: both;"></div><H2>Using pods to enslave your own people</H2>
----
Our surveillance systems indicate that you forced sentient beings into pods on planet {PLANETNAME}. These pods have rendered them into a state of mindless servitude. Such actions challenge the very essence of sentience and sapience. Your actions will not go unnoticed.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''In our view, it was necessary.'''
<small>Relations with the {PLAYERFACTION:1} will deteriorate significantly.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 75 Turns
 
|-
|}<div style="clear: both;"></div><H2>Diplomatic Drug Catastrophe</H2>
----
Your encouragement of the consumption of this powerful drug on planet {PLANETNAME} has led to a tragic event. The family member of a prominent member of our civilization was exposed to its addictive nature, and their life was cut short. The gravity of this situation has been felt deeply within our diplomatic circles.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We regret the unforeseen consequences.'''
<small>Relations with the {PLAYERFACTION:1} are in a precarious state.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 80 Turns
 
|-
|}<div style="clear: both;"></div><H2>Theft of the Cosmic Eye</H2>
----
You dared to steal the Cosmic Eye from planet {PLANETNAME}. That ancient Precursor relic was under our protection and vital for our navigational endeavors. Such brazen actions will have consequences.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''It held untapped potential for us.'''
<small>Relations with the {PLAYERFACTION:1} will remain strained for some time.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 85 Turns
 
|-
|}<div style="clear: both;"></div><H2>Massacre of the Larval Kin</H2>
----
On planet {PLANETNAME}, you unleashed sonic weapons, killing our larval cousins. Those were younglings of our insectoid civilization. Your actions have deeply disturbed us, and retribution is in the air.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We perceived them as a threat.'''
<small>Relations with the {PLAYERFACTION:1} are now fraught with tension.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 50 Turns
 
|-
|}<div style="clear: both;"></div><H2>Marsupial Enslavement</H2>
----
You have taken the semi-intelligent marsupial creatures of planet {PLANETNAME} and forced them into slavery. These beings are cherished within our circles, and your actions have invoked our wrath.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We saw potential for their strength.'''
<small>Relations with the {PLAYERFACTION:1} have been damaged.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 240 Turns
 
|-
|}<div style="clear: both;"></div><H2>Desecration Crystal Kin</H2>
----
On planet {PLANETNAME}, you slaughtered our kind -- the sentient crystals. Every shard broken is a life lost, a consciousness silenced. The echoes of this atrocity will reverberate through the universe, and our anguish is boundless.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We were unaware of their sentience.'''
<small>Relations with the {PLAYERFACTION:1} are shattered, much like the crystals you destroyed.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 100 Turns
 
|-
|}<div style="clear: both;"></div><H2>Deadly Appetite</H2>
----
The addictive food that you started exporting from planet {PLANETNAME} has reached our populations.Its addictive properties have led to sickness and desperation among our people. This is an unforgivable act of negligence!
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We didn't foresee these effects.'''
<small>Relations with the {PLAYERFACTION:1} are now severely strained due to this oversight.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 85 Turns
 
|-
|}<div style="clear: both;"></div><H2>Weakened the Fleshlings</H2>
----
While organic civilizations suffered due to the addictive food from {PLANETNAME}, we are very pleased with your plan to ruin organic lives.  We thank you.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Oh. Yes. That was our evil plan all along.'''
<small>Relations with the {PLAYERFACTION:1} have increased.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 85 Turns
 
|-
|}<div style="clear: both;"></div><H2>Our citizen was injured</H2>
----
Your failure to address the leaking seals on planet {PLANETNAME} has directly led to severe damage to one of our kind. While you fleshlings may not see this as a problem, we will not forget it. This negligence is not acceptable, and it strains our relationship.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We apologize for our oversight.'''
<small>Relations with the {PLAYERFACTION:1} are now compromised due to this negligence.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 75 Turns
 
|-
|}<div style="clear: both;"></div><H2>Underworld Gratitude</H2>
----
Your support of the black market on {PLANETNAME} hasn't gone unnoticed. Our agents thrive, and our profits surge. We value such partnerships.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We recognize mutual benefits. That was totally our intention.'''
<small>Relations with the {PLAYERFACTION:1} have been significantly boosted due to this profitable association.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 90 Turns
 
|-
|}<div style="clear: both;"></div><H2>Our citizen was harmed on your planet</H2>
----
During our visit to your factory on {PLANETNAME}, one of our members was inadvertently deactivated due to the safety measures you removed. We question your judgment on this!
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We deeply regret the oversight.'''
<small>Relations with the {PLAYERFACTION:1} have been strained due to this unfortunate incident.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 80 Turns
 
|-
|}<div style="clear: both;"></div><H2>Distinguished Visitor Injured</H2>
----
A cousin from one of our most respected families was injured while touring your factory on {PLANETNAME}, due to the safety measures you removed. This incident is gravely concerning to us!
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We never intended harm to your kin.'''
<small>Relations with the {PLAYERFACTION:1} have deteriorated due to this grievous event.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 100 Turns
 
|-
|}<div style="clear: both;"></div><H2>Artemis: A Business Boom</H2>
----
Our trading partners on Artemis are singing praises of your leadership. The flourishing businesses on the planet are greatly benefiting our entrepreneurial ventures.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Prosperity through partnership is our aim.'''
<small>Relations with the {PLAYERFACTION:1} have been bolstered by the thriving trade on Artemis.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 150 Turns
 
|-
|}<div style="clear: both;"></div><H2>Your work on Artemis</H2>
----
Thanks to letting your corporations running wild on Artemis, we've managed to gain a significant advantage in our endeavors. Every opportunity is a path to dominance, and you've provided us a great one.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Every opportunity seized brings us closer to prosperity.'''
<small>The {PLAYERFACTION:1} find common ground in seizing opportunities.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 45 Turns
 
|-
|}<div style="clear: both;"></div><H2>Path of Pacifism</H2>
----
Your biography has shed light on your pacifist principles. This resonates deeply with us. We see you as a beacon of hope in these turbulent times.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Peace is the true path forward.'''
<small>The {PLAYERFACTION:2} gains trust among pacifist civilizations.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 50 Turns
 
|-
|}<div style="clear: both;"></div><H2>Legacy of Exploration</H2>
----
Your biography speaks of your insatiable curiosity and passion for exploration. We, who cherish the thrill of discovery, find a kin spirit in you.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''The universe is vast and full of wonders.'''
<small>The {PLAYERFACTION:2} is viewed favorably among exploratory civilizations.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 50 Turns
 
|-
|}<div style="clear: both;"></div><H2>Admiration for the Conqueror</H2>
----
Your biography details a thirst for conquest, a quality we find commendable and worthy of respect.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''The stars are for those who have the might to claim them.'''
<small>The {PLAYERFACTION:2}'s ambitions are recognized and appreciated by warrior civilizations.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 60 Turns
 
|-
|}<div style="clear: both;"></div><H2>Dismay at your blood lust desires</H2>
----
Your biography speaks of a hunger for conquest and dominance. Such bloodlust has deeply troubled us.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Peace is the true path to prosperity.'''
<small>Aggressive ambitions of {PLAYERFACTION:2} disturb peaceful civilizations.</small>
|
* <span style="color:Red">-1</span> Diplomacy to {PLAYERFACTION:1} for 60 Turns
 
|-
|}<div style="clear: both;"></div><H2>You are a rising crime lord</H2>
----
You are rising as a criminal power thanks to your work on {PLANETNAME}. We should discuss potential ventures.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Let's talk business.'''
<small>Our reputation among criminal entities has improved.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 60 Turns
 
|-
|}<div style="clear: both;"></div><H2>You're enslaving the natives</H2>
----
Your actions on {PLANETNAME} have been noted. The native population was enslaved under your directive. We are deeply disturbed by this behavior, questioning your civilization's integrity.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Our actions are for the greater good of our people.'''
<small>Relations with the {PLAYERFACTION:1} will be significantly strained due to this incident.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 80 Turns
 
|-
|}<div style="clear: both;"></div><H2>You are our kind of evil</H2>
----
The shrewdness with which you enslaved the stupid natives of {PLANETNAME} has not gone unnoticed. We appreciate such strategic brilliance. You may yet find allies among us.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Of course. I shall now laugh maniacally as is my way.'''
<small>Your actions have garnered favor with the {PLAYERFACTION:1}.</small>
|
* <span style="color:Green">+5</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
 
|-
|}<div style="clear: both;"></div><H2>Your support of the natives</H2>
----
Your compassionate actions on {PLANETNAME} resonate with the higher cosmic order. We commend your choice to see the divine light in the less advanced and nurture it. The galaxy will remember.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''All beings deserve respect and kindness.'''
<small>The {PLAYERFACTION:1} have taken notice of your actions, strengthening the bond with us.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 120 Turns
 
|-
|}<div style="clear: both;"></div><H2>Cure side effects</H2>
----
Remember the experimental cure we used on {PLANETNAME}? The people there do.It appears the experimental drug has drastically boosted the cognitive abilities of its users. They exhibit enhanced intelligence, innovative ideas, and accelerated technological progress. However, there are noticeable behavioral changes: increased aggression, impatience, and a tendency towards rash decisions. Do we nurture this newfound intelligence or attempt to revert the changes with another treatment?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Encourage the intellect. Ignore the psychopaths.'''
<small>We decide to embrace and guide this heightened intelligence, reaping the benefits of innovation and growth at the potential cost of civil unrest. We can always build more prisons. Our citizens will gain +10 to their intelligence.</small>
|
* <span style="color:Green">+10</span> Intelligence
* <span style="color:Green">+0.03</span> Crime
|-
|'''Revert the changes. Safety and harmony come first.'''
<small>We choose to introduce a new experimental treatment aiming to neutralize the drug's side effects, prioritizing the mental well-being and harmony of our populace over the rapid advancements. No immediate result.</small>
|
* Used Experimental Cure For Other Cure
 
|-
|}<div style="clear: both;"></div><H2>Talax's last gift</H2>
----
[[File:Event_LostShip.jpg|400px|thumb|right|Talax's last gift]]
The so-called Dreadlords looked kindly on artificial life such as ours.  Our drones have come across what amounts to some sort of Arc that was left here for us by a Dreadlord called 'Talax'. This device has 3 configurations that once activated will provide us with great benefit.We must choose a benefit for it to configure itself.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''The Technological Gift'''
<small>For 12 months our research is increased by a factor of three.</small>
|
* <span style="color:Green">+200%</span> Research
* <span style="color:Green">+3</span> Ideology Pacifism
|-
|'''The Sensory Expansion'''
<small>Enhance our ships' sensor ranges globally by 1 for a permanent strategic advantage.</small>
|
* <span style="color:Green">+1</span> Sensor Range
* <span style="color:Green">+2</span> Ideology Progressivism
|-
|'''The Material Prosperity'''
<small>Instantly acquire 8 units of Durantium for our empire's immediate use.</small>
|
* <span style="color:Green">+8</span> Durantium
* <span style="color:Green">+3</span> Ideology Collectivism
 
|-
|}<div style="clear: both;"></div><H2>The Nexus of Computation</H2>
----
[[File:Event_Nexus.jpg|400px|thumb|right|The Nexus of Computation]]
Our central processing core of our world has achieved an unprecedented level of computational efficiency. It has, in a way, become sentient itself.  We do not believe we can replicate this result but it does offer us several possible directives to pursue. Each directive will significantly enhance a different aspect of our civilization.We must decide on a directive to fully leverage this evolution.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Directive: Energy Maximization'''
<small>By optimizing our energy networks, we can permanently increase production on {PLANETNAME}.</small>
|
* <span style="color:Green">+10%</span> Manufacturing
* Energy Overload
|-
|'''Directive: Defensive Stance'''
<small>Permanently add an energy barrier on all ships we construct.</small>
|
* <span style="color:Green">+2</span> Shield Strength
|-
|'''Directive: Expansion Protocol'''
<small>Instantly create 5 new synthetic population units to expand our workforce.</small>
|
* Awards a Yor colonist.
 
|-
|}<div style="clear: both;"></div><H2>Calculating Conquest</H2>
----
[[File:Event_cuteprimitives.jpg|400px|thumb|right|Calculating Conquest]]
Our sensors have detected a primitive organic civilization on the newly acquired planet of {PLANETNAME}. As an anathema to our purity, they must be dealt with. Our core directives offer several strategic approaches to address the presence of organic inefficiency.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Initiate planetary cleanse. Purge all organic matter on this planet.'''
<small>The organic presence is removed. The planet is now fully under our control, its resources awaiting our exploitation.</small>
|
* <span style="color:Green">+50</span> Control
* Exterminated Planet
|-
|'''Convert organics to auxiliary drones. Their primitive efforts will contribute to our cause.'''
<small>The organics have been subjugated. Their toil now feeds our productivity cycles.</small>
|
* <span style="color:Green">+10%</span> Manufacturing
* Turned Natives Into Drones
|-
|'''Establish a protocol of peaceful coexistence. Demonstrate to the galaxy our capacity for harmony.'''
<small>Our peaceful actions have echoed across the stars. The organic species thrives under our protection, and other civilizations regard us with newfound respect.</small>
|
* <span style="color:Green">+1</span> Diplomacy
 
|-
|}<div style="clear: both;"></div><H2>The Criminal Syndicate</H2>
----
[[File:event_slum_Small.jpg|400px|thumb|right|The Criminal Syndicate]]
Intelligence reports reveal the presence of a sophisticated criminal syndicate on your planet, {PLANETNAME}. They are called the Zilrathi Syndicate and they have offered a share of their profits in exchange for turning a blind eye. Alternatively, we could restore order by shutting down their operations.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the syndicate's offer and covertly benefit from their underground activities.'''
<small>The syndicate's wealth flows into our coffers, their illicit activities a shadow boon to our economy.</small>
|
* <span style="color:Green">+2</span> Wealth
* Working With Criminals
|-
|'''Deploy security forces to dismantle the criminal network and establish law and order.'''
<small>The syndicate has been eradicated. Peace and stability have returned to {PLANETNAME}, bolstering the citizens' faith in our governance.</small>
|
* <span style="color:Green">+0.5</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Mysterious Xendar Relics</H2>
----
[[File:event_exoticdevice.jpg|400px|thumb|right|Mysterious Xendar Relics]]
While exploring an asteroid belt, our archeologists stumbled upon an ancient base belonging to the enigmatic but now extinct Xendar race. The base is filled with advanced technology that could potentially accelerate our research efforts significantly.However, we don't fully undersatnd all of the tech.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Integrate the Xendar technology into our research projects.'''
<small>The Xendar technology has been assimilated into our research networks, providing an instant surge in scientific understanding.</small>
|
* <span style="color:Green">+100</span> Research Amount
* Xendar
|-
|'''Leave the Xendar artifacts untouched.'''
<small>We have decided to not disturb the ancient Xendar relics. The secrets of the base will remain a mystery for now.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Mystery of the Snathi Hoard</H2>
----
[[File:Event_treasure.jpg|400px|thumb|right|Mystery of the Snathi Hoard]]
Our explorers have stumbled upon a hidden cache of riches a comet that our explorer drones recently visited. The only clue to its origin is an inscription with the word 'Snathi'. The treasure is vast, tempting us with immediate wealth.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Claim the treasure.'''
<small>Fortune favors the bold. The Snathi treasure has been secured, significantly boosting our treasury.</small>
|
* <span style="color:Green">+800</span> Credits
* Snathi
|-
|'''Leave the treasure untouched.'''
<small>We have chosen to honor the Snathi legacy by not plundering their trove. May this decision bring us good karma.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>The Echo from the Void</H2>
----
[[File:event_mysterioussignal.jpg|400px|thumb|right|The Echo from the Void]]
Our deep space orbital telescopes have intercepted a faint signal emanating from the void. The message, though fragmented, seems to be a plea or inquiry: 'is anyone there?'. The only clue we can get from it is that it matches a radio signature of a species once called 'The Slyne'.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Attempt to respond to the signal.'''
<small>Our message has been sent. Now we wait to see if our call into the darkness is met with friend, foe, or silence.</small>
|
* Slyne
|-
|'''Ignore the signal.'''
<small>The depths of space remain undisturbed by our hand. The signal fades into the cosmic background, unanswered.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Gift of the Mithrilar</H2>
----
[[File:Event_Mithrilardevice.jpg|400px|thumb|right|Gift of the Mithrilar]]
Your flagship's scans of the Artifact anomaly have uncovered something. A map to a nearby dead star that would normally be invisible to our sensors. A structure, hidden within the carcass of the dead star, whispers of the ancient Mithrilar—a civilization whose shadows outlive the stars themselves. Buried in the celestial mausoleum is a device of their making: a conundrum of metal and mystery that hums with forgotten knowledge. Its cryptic mechanisms promise a leap in cognitive prowess, to awaken genius in the minds of our citizens that could transcend the limitations of biology and time.However, the lead archeologist on the crew warns that this technology was almost certainly not meant for our species at our current stage of development and counsels you to not use it.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Activate the artifact and store it in our vault for later use.'''
<small>The device stirs, its intricate machinery spinning a symphony of cerebral transformation. Across the chosen world, minds awaken to new dimensions of thought. It is poised to be directed towards uplifting one of our core worlds.</small>
|
* Grants the [[Gift of the Mithrilar.]] artifact.
* Thalan
|-
|'''Cast the device into oblivion, this device is too dangerous.'''
<small>As the device disintegrates, a cascade of light is all that marks its passing. The decision weighs heavy, a testament to caution over the hunger for ascendancy. In the silent aftermath, one can only hope the whispers of the Mithrilar will not haunt the future that might have been.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Atmospheric Reclamation Protocol</H2>
----
[[File:event_container55.jpg|400px|thumb|right|Atmospheric Reclamation Protocol]]
Adrift amidst cosmic dust, our flagship's scanners lock onto a relic of environmental engineering: a canister of nanomachines, dormant yet thrumming with potential. They promise to scour worlds clean of pollutive scars. Yet, the core of this marvel—a Harmony Crystal—pulses with a rare energy, coveted by many.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Store the Nanomachines in our vault.'''
<small>The Nanomachine relic will be stored in our Artifact vault. When ready, you can command the nanomachines to begin their silent waltz in the skies of a target polluted world, turning the grey pallor of pollution into the clear breath of progress.</small>
|
* Grants the [[Climate Purifier]] artifact.
|-
|'''Extract Harmony Crystal'''
<small>Forego the fleeting charm of clean air for the Harmony Crystal's enduring allure. Its power could be the keystone to advancements yet undreamed of. Or money. Lots of of money is nice.</small>
|
* <span style="color:Green">+1</span> Harmony Crystals
 
|-
|}<div style="clear: both;"></div><H2>Slumbering Snugglers</H2>
----
[[File:event_snugglers.jpg|400px|thumb|right|Slumbering Snugglers]]
 
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Bring the Snuggler Colony home.'''
<small>The Snugglers, once awakened, adapt with astonishing grace. They weave into the fabric of our civilization, bringing joy and a certain... snugness to our daily lives.</small>
|
* <span style="color:Green">+2</span> Snuggler Colony
|-
|'''Dissect the stasis technology..'''
<small>As our scientists unravel the mechanisms of the stasis field, revelations flow. The frontiers of our knowledge expand with the promise of new technologies.</small>
|
* <span style="color:Green">+200</span> Research Amount
 
|-
|}<div style="clear: both;"></div><H2>Echoes of Influence</H2>
----
[[File:event_foundmodule.jpg|400px|thumb|right|Echoes of Influence]]
After weeks of investigation your flagship has discovered a relic of communication prowess. This ancient device promises a significant swell in our planet's influence, permeating the ether with our ideals.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Send it to our vault for later use.'''
<small>The device will be in our vault for later use.</small>
|
* Grants the [[Magnify Influence.]] artifact.
|-
|'''Disassemble the device to harvest HyperSilicates.'''
<small>The extracted HyperSilicates gleam with potential, a treasure trove of possibility that could one day fuel a marvel of our own making.</small>
|
* <span style="color:Green">+2</span> Hyper Silicates
 
|-
|}<div style="clear: both;"></div><H2>A Questionable Pact</H2>
----
We have a strong suggestion for you.  Our syndicates thrive on being able to trade technologies.  We would appreciate it if you would let some of our associates tour your research labs to better understand how your technology works.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the alliance and share our knowledge.'''
<small>By sharing our technological advancements, we risk empowering a potential adversary but also open a path to peace and mutual gain.</small>
|
* <span style="color:Green">+1</span> Diplomacy to {PLAYERFACTION:1} for 25 Turns
|-
|'''Decline the alliance and protect our interests.'''
<small>Turning away from the shadowy deal will please our citizens and safeguard our tech, though it may provoke the syndicate's ire.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 25 Turns
 
|-
|}<div style="clear: both;"></div><H2>Nebula Mining Proposition</H2>
----
You know of the nebula at the border of your territory, yes? It holds riches that only our technology can extract. Grant us the mining rights, and we will remember your aid in the future. Refuse, and you insult us.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Allow them to mine the nebula.'''
<small>We accept the proposition, with the understanding they will almost certainly get a lot of wealth for awhile from this that we will not.</small>
|
|-
|'''I don't think so.'''
<small>We cannot allow them unfettered access to the nebula. The wealth would likely be used to eventually target us.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 25 Turns
 
|-
|}<div style="clear: both;"></div><H2>Relic Recovery Request</H2>
----
We have detected the signature of a Precursor relic within the boundaries of your territory. Our interest is purely academic, and we seek your permission to recover it. While we cannot share its secrets, the benefits to our people would be considerable.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Grant permission for the relic recovery.'''
<small>We will allow your recovery mission. While the secrets of the relic remain yours, we hope this act of good faith serves to strengthen our relations.</small>
|
|-
|'''I'm sorry but that would be against our strategic interests.'''
<small>We cannot permit an operation that does not include full disclosure of its findings. Our sovereignty must be respected.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 30 Turns
 
|-
|}<div style="clear: both;"></div><H2>Proposition for Swift Passage</H2>
----
We frequently traverse your space during our explorations.  In fact, as you know, everyone does. But we would like to offer you a token of goodwill. We have technology that can increase the speed of your vessels, easing any burden our presence may cause.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the technology and allow continued exploration.'''
<small>We gratefully accept your offer and look forward to furthering our own expeditions with this new technology.</small>
|
* <span style="color:Green">+1</span> Moves Cap
|-
|'''Deny the technology.'''
<small>We cannot accept this. Our space must remain our own, and your expeditions should be more carefully planned to avoid intrusion.</small>
|
* <span style="color:Red">-3</span> Diplomacy to {PLAYERFACTION:1} for 20 Turns
 
|-
|}<div style="clear: both;"></div><H2>Subspace Wave Collaboration</H2>
----
A rare subspace wave is approaching, which promises to temporarily enhance the speed of ships that can tune into its frequency. Our engineers are intrigued, but financial support is needed to adjust our fleet to these unique conditions.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Invest in the subspace wave tuning for a fleet speed boost.'''
<small>By contributing to the subspace wave tuning, our ships will enjoy enhanced velocity, while our partners gain an even greater benefit from their advanced tuning techniques.</small>
|
* <span style="color:Red">-200</span> Credits
* <span style="color:Green">+100%</span> Moves Cap
|-
|'''Decline the financial support and miss the opportunity.'''
<small>If we choose not to contribute financially, we'll miss out on the subspace boost and potentially strain our relationship with the proposing faction.</small>
|
* <span style="color:Red">-2</span> Diplomacy to {PLAYERFACTION:1} for 30 Turns
 
|-
|}<div style="clear: both;"></div><H2>Colonial Rush Repercussions</H2>
----
[[File:event_homeworld14.jpg|400px|thumb|right|Colonial Rush Repercussions]]
Our rapid colonization has outpaced its societal and infrastructural development, leading to sprawling, undeveloped colonies and overstretched supply chains. How will you address these systemic issues?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Temporarily reduce further colonization efforts to focus on enhancing the existing colonies, fostering faster growth and integration.'''
<small>A moratorium might stabilize your core territories at the expense of losing the initiative in space expansion to rival factions. Our Shipyard production will be dramatically reduced for a year.</small>
|
* Slow Colonization
* <span style="color:Red">-75%</span> Military
* <span style="color:Green">+50%</span> Max Manufacturing
|-
|'''Reallocating resources from homeworld to established core worlds.'''
<small>This approach will cost a lot of money on our home world for a year but greatly increase production on core worlds for a year.</small>
|
* Help Colonists
* <span style="color:Red">-20</span> Colony Gross Income
* <span style="color:Green">+50%</span> Max Manufacturing
|-
|'''Implement social policies to protect the vulnerable populations.'''
<small>This policy will cost money for a time but will improve morale for the next year.</small>
|
* Help Homeworld
* <span style="color:Red">-10</span> Colony Gross Income
* <span style="color:Green">+0.1</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Interstellar Political Strain</H2>
----
[[File:event_homeworld10.jpg|400px|thumb|right|Interstellar Political Strain]]
The rapid expansion of our civilization has led to significant political challenges on the homeworld.There is a growing concern that we have colonized too fast without the necesssary infrastructure to support all these colonies.Meanwhile, our citizens on our core worlds are feeling they are being treated as second class citizens.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Seek a diplomatic approach to integrate the new worlds, promoting understanding and cooperation.'''
<small>This approach may increase overall happiness and trade, but could also lead to slower decision-making, increasing the amount of resources lost in transit.</small>
|
* <span style="color:Green">+0.23</span> Colony Sponsor Decay Mod
* <span style="color:Green">+1</span> Ideology Progressivism
* <span style="color:Green">+0.5</span> Approval
|-
|'''Too bad for the colonists. Impose strict control from the homeworld to ensure uniform governance across our colonies.'''
<small>This might lead to greater efficiency and security, but could also increase unrest in the newly integrated worlds. A rebellion movement is likely to start.</small>
|
* <span style="color:Green">+1</span> Ideology Totalitarianism
* <span style="color:Red">-0.1</span> Colony Sponsor Decay Mod
* Rebellion
|-
|'''Adopt a decentralized governance model, giving new worlds more autonomy.'''
<small>While this could lead to increased innovation and local satisfaction, it might also result in weakened central authority.</small>
|
* <span style="color:Red">-50</span> Control
* Rebellion
* <span style="color:Green">+0.1</span> Approval
 
|-
|}<div style="clear: both;"></div><H2>Emerging Rebellion</H2>
----
[[File:event_rebellion2.jpg|400px|thumb|right|Emerging Rebellion]]
Intelligence reports indicate a growing rebel movement on {PLANETNAME}. There are riots in the streets and massive destruction of property.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Do our best to restore law and order.'''
<small>Our security forces will do their best to restore order. But expect high crime for the next several months on {PLANETNAME}.</small>
|
* Rebellion
* <span style="color:Green">+0.5</span> Crime
|-
|'''Use your central control authority to put down the rebellion.'''
<small>Using our reserves of control on {PLANETNAME} we quickly reestablish order.</small>
|
* Rebellion
* <span style="color:Red">-25</span> Control
 
|-
|}<div style="clear: both;"></div><H2>Rebellion</H2>
----
[[File:event_rebellion1.jpg|400px|thumb|right|Rebellion]]
A wave of rebellion has swept across our civilization. Suppressed voices have now risen in unison, challenging our authority and demanding change. This widespread unrest is the result of our earlier policies and actions. We must decide how to address this crisis.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Implement Reforms'''
<small>Enacting systemic reforms could pacify the rebellion, showing our willingness to address their concerns. However, it will take several months to calm people down.</small>
|
* Rebellion
* <span style="color:Green">+0.5</span> Crime
|-
|'''Use your resources of Control to suppress the Rebellion'''
<small>Choosing to suppress the rebellion with force is a decisive action that might quickly quell the unrest. However, this approach could further alienate our citizens and exacerbate tensions, leading to long-term instability and loss of control over our factions.</small>
|
* Rebellion
* <span style="color:Red">-30</span> Control
 
|-
|}<div style="clear: both;"></div><H2>Coup Attempt</H2>
----
[[File:event_rebellion1.jpg|400px|thumb|right|Coup Attempt]]
Your relentless rule has pushed several of your closest generals to the brink. They have attempted a coup, seeking to overthrow your leadership and install a new regime.  Fortunately, your security was able to thwart the attempt but not before several rebel ships have begun controlling areas of our space.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Crush the Rebellion'''
<small>Deciding to crush the rebellion sends a clear message: you will not tolerate any challenge to your authority. While this may quell the immediate threat, it could instill fear and resentment among your people, potentially leading to more secretive and dangerous forms of resistance.</small>
|
* Rebellion
* <span style="color:Green">+0.33</span> Crime
* <span style="color:Green">+1</span> Ideology Totalitarianism
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
|-
|''''''
<small>Choosing to negotiate with the rebels is a risky move that could be seen as a sign of weakness. However, it offers a chance to address the underlying issues driving the coup, potentially leading to a more stable and unified rule in the long term, albeit at the cost of some immediate control.</small>
|
* Rebellion
* <span style="color:Green">+1</span> Ideology Egalitarianism
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
* <span style="color:Red">-2</span> Control Per Turn
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
|-
|'''Murder the families of the leaders'''
<small>There is only one way to prevent this sort of thing from happening in the future.  Round up the Coup leaders families and kill them. Make sure to record it to show the leaders and anyone else what happens to those who disobey.</small>
|
* Rebellion
* <span style="color:Green">+1</span> Ideology Nihilism
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
* <span style="color:Red">-1</span> Control Per Turn
''Spawns the following Pirate Ships near the player''
* <span style="color:Green">+1</span> Defender
* <span style="color:Green">+1</span> Cutter
* <span style="color:Green">+1</span> Gunboat
 
|-
|}<div style="clear: both;"></div><H2>Exotic Alien Lazy Genius Fever</H2>
----
[[File:event_rebellion1.jpg|400px|thumb|right|Exotic Alien Lazy Genius Fever]]
A bizarre fever, contracted from recently discovered exotic alien life that you previously supported monetizing has swept our homeworld. While physically debilitating, causing extreme lethargy, it inexplicably boosts cognitive abilities, turning our people into temporary geniuses. We must decide how to navigate this peculiar epidemic.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We will monitor the situation.'''
<small>For the next year, people on {PLANETNAME} will be less diligent but far more intelligent..</small>
|
* <span style="color:Red">-5</span> Diligence
* <span style="color:Green">+8</span> Intelligence
 
|-
|}<div style="clear: both;"></div><H2>Systemic Processing Overload</H2>
----
[[File:event_rebellion1.jpg|400px|thumb|right|Systemic Processing Overload]]
An unexpected systemic anomaly has affected our population.  Something in the exotic fauna we have been distributing is affecting our inorganic systems. While processing speeds and cognitive functions have significantly increased, mobility systems are severely impaired. This presents a unique challenge: how do we manage this new state of heightened intelligence but limited physical capability?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''We will monitor the situation.'''
<small>For the next year, people on {PLANETNAME} will be less diligent but far more intelligent..</small>
|
* <span style="color:Green">+5</span> Diligence
* <span style="color:Green">+8</span> Diligence
 
|-
|}<div style="clear: both;"></div><H2>Rogue Robot Uprising</H2>
----
[[File:event_robotUprising.jpg|400px|thumb|right|Rogue Robot Uprising]]
In a catastrophic turn of events that should suprrise no one, the robots that we previously used to help bolster our labor shortages have risen up.  Some of them have remained loyal but others have taken to space and surrounded our shipsyards.  They want our blood or whatever is the nearest equivalent.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Prepare for battle.'''
<small>They are using Sentinel designs. Look for them near our shipyards.</small>
|
* Spawn Sentinel encounter.
|-
|}<div style="clear: both;"></div><H2>Homeworld Terraforming Triumph</H2>
----
[[File:event_terraformingSuccess.jpg|400px|thumb|right|Homeworld Terraforming Triumph]]
Our cautious and meticulous approach to terraforming has paid off. A new section of our homeworld has been successfully terraformed, expanding our usable land and opening up new possibilities for development and prosperity.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Great work!'''
<small>Our homeworld has gained an extra usable tile.</small>
|
* <span style="color:Green">+1</span> Planet Tiles Available
 
|-
|}<div style="clear: both;"></div><H2>Colonial Wealth Transfer</H2>
----
[[File:event_celebration.jpg|400px|thumb|right|Colonial Wealth Transfer]]
In a remarkable display of gratitude, our colonies have banded together to provide a significant one-time wealth transfer to the homeworld. This generous act is in appreciation of the greater autonomy and support they have received from us.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Graciously Accept the Gesture'''
|
* <span style="color:Green">+500</span> Credits
 
|-
|}<div style="clear: both;"></div><H2>Harmony with Sentient Flora</H2>
----
[[File:event_sentientFloraHarmony.jpg|400px|thumb|right|Harmony with Sentient Flora]]
Our respectful approach to the sentient plants on {PLANETNAME}. has led to a significant breakthrough in our understanding and cooperation with them.  This has lead to a vast increase in the number of them on the planet who willingly share their wisdom with us.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''This is a great day.'''
<small>There are now sentient plants available on this world along with more space for you to both live in harmony.</small>
|
* <span style="color:Green">+3</span> Planet Tiles Available
* Awards the [[SentientPlants]] Improvement
* Awards the [[SentientPlants]] Improvement
* Awards the [[SentientPlants]] Improvement
 
|-
|}<div style="clear: both;"></div><H2>Proposed Ceasefire Agreement</H2>
----
In the shadow of our looming victory, we magnanimously offer you a ceasefire. You will deliver to us a rich bounty of resources and permit a temporary occupation of your capital world. A small price, I assure you, for the luxury of peace under our watchful gaze.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the Ceasefire'''
<small>Agree to the ceasefire terms. This will cost us resources that will be transferred to them and we must endure a military occupation, which could lead to unrest among our citizens.</small>
|
* <span style="color:Red">-0.2</span> Approval
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
* <span style="color:Red">-25</span> Durantium
* <span style="color:Red">-25</span> Promethion
|-
|'''Reject the Ceasefire'''
<small>Refuse the offer and continue the war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Proposed Ceasefire Agreement</H2>
----
In the shadow of our looming victory, we magnanimously offer you a ceasefire. You will deliver to us a rich bounty of resources and permit a temporary occupation of your capital world. A small price, I assure you, for the luxury of peace under our watchful gaze.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the Ceasefire'''
<small>Agree to the ceasefire terms. This will cost us resources that will be transferred to them and we must endure a military occupation, which could lead to unrest among our citizens.</small>
|
* <span style="color:Red">-50%</span> Colony Gross Income
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''Reject the Ceasefire'''
<small>Refuse the offer and continue the war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Ultimatum for Survival</H2>
----
Your existence hangs by a thread. As a species of machines, we are not attached to the petty angers and emotions of organics. Therefore, we offer a ceasefire. In return, half of your income for the next year will be redirected to us. Compliance will halt the war, sparing what remains of your civilization. A weighty tribute, yet trivial against the cost of your annihilation.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept the Terms'''
<small>Yield to their demands. Half of our colony income will be transferred to them, buying the fragile semblance of peace and our immediate survival, albeit at a profound economic sacrifice.</small>
|
* <span style="color:Red">-50%</span> Colony Gross Income
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''We will see you in hell, robot.'''
<small>Reject their terms and prepare for the repercussions. Our integrity is intact, but we face the looming threat of total obliteration."</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Divine Intervention Offer</H2>
----
In our infinite compassion, we offer you a path to salvation. The cosmos seeks balance, and your survival requires sacrifice. In exchange for our benevolent ceasefire, we request half of your income and a tribute of Harmony Crystals for the next year. This is not just a demand; it is a spiritual cleansing for your civilization, a chance to harmonize with the universe.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Humble your self for peace'''
<small>Accept their terms, offering a portion of our wealth and Harmony Crystals. Though it strains our resources, it promises a transcendent peace and spares us from further conflict."</small>
|
* <span style="color:Red">-50%</span> Colony Gross Income
* <span style="color:Red">-5</span> Harmony Crystals
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''Forget it.'''
<small>Refuse their veiled threats and stand against their so-called spiritual guidance. Our freedom remains ours, but the specter of war continues to loom.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+1000</span> Credits
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+500</span> Credits
* <span style="color:Green">+5</span> Artocarpus Viriles
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+400</span> Credits
* <span style="color:Green">+5</span> Nanobots
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+300</span> Credits
* <span style="color:Green">+10</span> Modules
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+300</span> Credits
* Grants the [[Harmony Beacon]] artifact.
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+30</span> Modules
* <span style="color:Green">+500</span> Credits
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+1200</span> Credits
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+50</span> Thulium
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+10</span> Helios Ore
* <span style="color:Green">+10</span> Techapod Hive
* <span style="color:Green">+10</span> Ultra Spice
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+500</span> Diplomatic Capital
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+600</span> Credits
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>Request for Ceasefire</H2>
----
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Accept a Ceasefire'''
<small>Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them.</small>
|
* <span style="color:Green">+10</span> Precursor Nanites
* <span style="color:Green">+10</span> Elerium
* <span style="color:Green">+10</span> Antimatter
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''The war will continue.'''
<small>Their admission of fault and some credits does not erase the cost of war.</small>
|
 
|-
|}<div style="clear: both;"></div><H2>A Plea for Ceasefire</H2>
----
We know we are no match for your military power.  Will you accept tribute to end this war?
{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Choice'''
!! style="background-color: #1C4D8B; color: white;" | '''Outcome'''
|-
|'''Agree to Ceasefire'''
<small>We accept their plea with money and resources being given to us and removed from them.</small>
|
* <span style="color:Green">+1</span> Harmony Crystals
* <span style="color:Green">+250</span> Credits
* <span style="color:Green">+5</span> Promethion
* <span style="color:Green">+8</span> Diplomacy to {PLAYERFACTION:1} for 12 Turns
|-
|'''Decline their Offer'''
|
 
|-
|}<div style="clear: both;"></div><H2>Disloyal Governor</H2>
----
----
{GOVERNORNAME}, the governor of {PLANETNAME}, is displeased with our interference and is threatening to join the {FOREIGNINFLUENCER}.They claim we interfere with their world, and there should be more freedom to govern themselves.Our advisors claim that doing so will increase Crime on {PLANETNAME}.
{GOVERNORNAME}, the governor of {PLANETNAME}, is displeased with our interference and is threatening to join the {FOREIGNINFLUENCER}.They claim we interfere with their world, and there should be more freedom to govern themselves.Our advisors claim that doing so will increase Crime on {PLANETNAME}.

Revision as of 14:53, 21 February 2024

Disloyal Governor


{GOVERNORNAME}, the governor of {PLANETNAME}, is displeased with our interference and is threatening to join the {FOREIGNINFLUENCER}.They claim we interfere with their world, and there should be more freedom to govern themselves.Our advisors claim that doing so will increase Crime on {PLANETNAME}.

Choice Outcome
Allow them their freedom.
  • +1 Ideology Individualism
  • +0.1 Crime
  • +10 Loyalty
Bribe the Governor to change his mind.
  • -100 Credits
  • +5 Loyalty
Let them go.

{PLANETNAME} is now controlled by the {FOREIGNINFLUENCER}

  • Flip Planet to Foreign Influence

Toxic Leader


{GOVERNORNAME}, governor of {PLANETNAME}, is speaking openly about our incompetence. Our other leaders have already begun to take notice, and it is souring their opinion of us.Some of our more soft-hearted advisors suggest that this is a normal part of a complex society, while others recommend that we take firm action against the governor and the soft-hearted advisors.

Choice Outcome
Allow him to speak his mind.
  • +1 Ideology Individualism
  • -1 Loyalty
Some time in a dungeon should fix this.

{GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • +1 Intimidation
  • -10 Control Tally
  • +5 Loyalty

Scandal


{GOVERNORNAME}, governor of {PLANETNAME}, is widely believed to be favoring personal friends at the expense of their world's citizens.Our advisors have investigated the accusations and determined that they are false, and {GOVERNORNAME} hasn't done anything wrong.Still, there is a loud public outcry for us to at least chastise the governor in some manner, or we will seem to be complicit in the supposed corruption.

Choice Outcome
The governor has done nothing wrong and we will support them.
  • +1 Ideology Traditionalism
  • +10 Loyalty
  • -0.1 Approval
Condemn the governor. That's the price of politics.
  • +1 Ideology Nihilism
  • -10 Loyalty
  • +0.2 Approval

Cultural Assault


Cultural Assault

{GOVERNORNAME}, governor of {PLANETNAME}, warns that their planet is under cultural assault by the {FOREIGNINFLUENCER}.{FOREIGNINFLUENCER} influence has begun to show up in local media, games and fashion, especially among younger citizens.{GOVERNORNAME} is requesting a grant to counter this threat.

Choice Outcome
We will fund a cultural celebration on {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • +500 Influence
  • -200 Credits
Impose an import tax on foreign goods.
  • +10% Influence
  • -10% Colony Gross Income
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -3 Loyalty

Countering Crime


Countering Crime

{GOVERNORNAME}, governor of {PLANETNAME}, has done a poor job of setting up a justice system on their planet.Instead of dealing with it locally, they are requesting our capital's lawmakers deal with the problem.It is disappointing that such measures are needed to deal with one governor's incompetence, but we have little choice if we don't want Crime to grow on {PLANETNAME}.

Choice Outcome
Send the help to {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • -0.05 Crime
  • -200 Credits
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -2 Loyalty
  • +0.03 Crime
Investigate signs of crime and corruption, starting with the inept governor.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -5 Loyalty
  • -0.1 Crime
  • +5 Control

Geothermic Fissures


Geothermic Fissures

{GOVERNORNAME}, governor of {PLANETNAME}, is warning of a potential climate disaster on their planet. Deep fissures have begun to release immense amounts of heat and particles into the atmosphere.Without immediate action it could cause damage to {PLANETNAME}. But it would require significant resources to address.

Choice Outcome
Send the help to {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • -0.1 Pollution
  • -100 Credits
Redirect local manufacturing to resolve the issue.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +2 Loyalty
  • -0.05 Pollution
  • -20% Max Manufacturing
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -3 Loyalty
  • +0.05 Pollution

The List


Those who have wronged {GOVERNORNAME} often encounter significant bad luck, some going missing entirely. At first these were just rumors, but those rumors have created fear.When questioned about it, {GOVERNORNAME} quietly denies any involvement, only offering that bad things happen to bad people.The only piece of evidence is {GOVERNORNAME}'s notebook, where many of those who ran into misfortune are listed and crossed off.

Choice Outcome
It would be foolish to cross {GOVERNORNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +10 Loyalty
Assign security to those on {GOVERNORNAME}'s list and monitor them closely.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -20 Loyalty
  • +0.03 Crime
  • Trigger Event The List

The List


Your name has been added to {GOVERNORNAME}'s list.

Choice Outcome
This can't be good.

Mysterious Brooch


A relic which has deep symbolic meaning among our people has been missing for decades.It was recently discovered to be held by one of your leaders, {GOVERNORNAME}.How they acquired it is irrelevant. We have already asked them to return it and offered to purchase it from them. They have refused.We are counting on you to do the right thing and hand it over to us.

Choice Outcome
{GOVERNORNAME} has made their choice, and I stand behind it.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • +10 Loyalty
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We will make sure the brooch is turned over to you.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • -20 Loyalty
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Gambling Problems


{GOVERNORNAME} has incurred a significant debt for the {PLAYERFACTION:1}. Your name was used as collateral, and it's certainly an insignificant sum to you.I trust you will pay this debt and keep {GOVERNORNAME} out of harm's way.

Choice Outcome
We cannot afford it. Do as you must to {GOVERNORNAME}.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -10 Loyalty
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -1 Resolve
No. And any aggression towards {GOVERNORNAME} will be met with war.

-8 Relations with the {PLAYERFACTION:1} for 50 months

  • +5 Loyalty
  • -8 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We will pay the debt.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +10 Loyalty
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -300 Credits

Arranged Marriage


{GOVERNORNAME}'s family has a long tradition of arranged marriages, though they themselves are opposed to it, and have previously fled from the marriage their family set up.However, now a new suitor has been selected, and while the family isn't asking for you to force {GOVERNORNAME} to do anything, they do wish for you to intercede on their behalf, talking to {GOVERNORNAME} about being open to the idea.The family offers a small token if you accept this request.

Choice Outcome
I won't have any part of this.
  • +5 Loyalty
I will speak to {GOVERNORNAME} about it.
  • +1 Ideology Traditionalism
  • -10 Loyalty
  • +3 Harmony Crystals
I will propose to {GOVERNORNAME} myself.

Persuasion check: {STATCHANCE}% chance of success

Performs a Persuasion stat check

Arranged Marriage - Success


The family is furious that you would disrupt their plans for an arranged marriage. To their shock, {GOVERNORNAME} accepts your proposal.The story of your marriage warms the hearts of your people, and even other civilizations send gifts and best wishes.

Choice Outcome
It's a great day.
  • +25 Loyalty
  • +1 Culture Points

Arranged Marriage - Fail


The family is furious that you would disrupt their plans for an arranged marriage. But it is nothing compared to {GOVERNORNAME}'s shock and disappointment.The rejection is immediate, and a little hurtful.

Choice Outcome
Things are going to be awkward for a while.
  • -20 Loyalty

Scars


Rumors are spreading on {PLANETNAME} of a strange cult. There are numerous reports of people disappearing from hospitals, and evidence points to involvement by the planet's governor, {GOVERNORNAME}.Interrogating {GOVERNORNAME} uncovers the truth. A device was being used to cure the sick, at the cost of damage to {GOVERNORNAME}'s body. Painful scars are left by the device that impair movement and control.

Choice Outcome
You cannot sacrifice the world's governor for the least of its citizens. Take the device.
  • +50 Control
This sacrifice is noble, but minimize it to keep {GOVERNORNAME} safe.
  • +1 Ideology Collectivism
  • +10% Growth
Use the device to transfer the scars from {GOVERNORNAME} to you.

{GOVERNORNAME} is healedYou become Scarred

  • +1 Ideology Pacifism
  • +25 Loyalty

Compassion


{GOVERNORNAME} makes frequent requests of the government. Better housing, improved public education, free health care, and on and on.Today it is about clean water. This is not an issue for most of our citizens but {GOVERNORNAME} argues that millions of our most vulnerable lack access to safe water.Your advisors are tired of listening to the complaining and argue that the process will be both expensive and provide little tangible value to our civilization.

Choice Outcome
Fine. Increase regulations on our planets to make sure the water is safe everywhere.
  • +1 Ideology Pacifism
  • +10 Loyalty
  • Quest_ Welfare 2
  • -20% Max Manufacturing
We don't have time for these trivial requests.
  • -10 Loyalty

Compassion (part 2)


It isn't unusual to get incessant requests from {GOVERNORNAME}, but this one is extreme.{GOVERNORNAME} argues that {PLAYERFACTION:1} citizens are suffering and receiving inadequate resources and medical attention.Your advisors are stunned by the suggestion that we would dedicate some of our rare resources to another civilization, and beg you to stop {GOVERNORNAME}'s madness.

Choice Outcome
Fine. Provide resources to {PLAYERFACTION:1} to prevent their suffering.
  • +1 Ideology Pacifism
  • +10 Loyalty
  • Quest_ Welfare 3
  • -300 Credits
We don't have time for these trivial requests.
  • -10 Loyalty

Compassion (part 3)


{GOVERNORNAME}'s advocacy for the least of our citizens is well known. As is our support for these requests.Though the aide received little direct benefit, our citizens have not forgotten our kindness and throw a celebration in {GOVERNORNAME}'s honor.Some of them even remember our role in providing this help.

Choice Outcome
We are judged by how we treat the least of our citizens.
  • +1 Ideology Pacifism
  • +1 Culture Points

Renegade Governor


{GOVERNORNAME}, the governor of {PLANETNAME}, has discovered a cache of Precursor technology. Unfortunately, rather than share it, they have used it to negotiate a high ranking position in the {FOREIGNINFLUENCER}.Because of his act of treason, we have lost {PLANETNAME} and this hidden cache.

Choice Outcome
Their treason won't be quickly forgotten.

{PLANETNAME} is now controlled by the {FOREIGNINFLUENCER}

  • +3 Technology
  • Flip Planet to Foreign Influence

Loyal Leader


{GOVERNORNAME}, the governor of {PLANETNAME}, is so enamored with your leadership that a statue of you has been erected on their world.Though the statue provides little practical benefit, the governor's devotion could be a very useful commodity.

Choice Outcome
We will make use of this.
  • +10 Control

Fund Raiser


Your fame on {PLANETNAME} has caused the governor, {GOVERNORNAME}, to hold a massive fundraiser in your honor.The event was a success and greatly contributed to our public coffers.

Choice Outcome
We will make use of this.
  • +300 Credits

Blasphemy


{GOVERNORNAME}, the governor of {PLANETNAME} has been falsely accusing the {PLAYERFACTION:1} for all the issues on their world. From crime to disease their rhetoric has begun to galvanize the anger on the world in a way that may be beneficial in the short term, but dangerous in diplomatic relations.It has now come to a crossroads where the {PLAYERFACTION:1} expects you to denounce the hate speech, but this is likely to turn the anger against us.

Choice Outcome
Support the Governor. We can use this opportunity.

Loyalty from {GOVERNORNAME} is increased-2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Totalitarianism
  • +10 Loyalty
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Denounce the Governor, such rhetoric is dangerous.

Loyaly from {GOVERNORNAME} is reduced+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Pacifism
  • -10 Loyalty
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Call for War


{GOVERNORNAME}, the governor of {PLANETNAME} is claiming that we have grown soft by a long period without war. They claim that our failure to move against weaker enemies undermines our future and ability to become a dominant power in the galaxy.

Choice Outcome
Have a military parade to appease the Governor.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Nihilism
  • +6 Loyalty
  • -50 Credits
Some time in a dungeon will show the Governor that we are not soft.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • -8 Loyalty

Cybernetic Implants


Year ago {GOVERNORNAME}, the governor of {PLANETNAME} suffered an accident and was saved by the use of cybernetic implants. Though few object to using the technology to save lives {GOVERNORNAME} found a precursor artifact they are planning to tie into their cybernetics and could potentially provide nearly perfect memory and reduce the need for sleep to a few minutes a day.

Choice Outcome
Allow the procedure, this future is unavoidable.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Individualism
  • +10 Loyalty
Outlaw the procedure and take the precursor resources.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Traditionalism
  • -10 Loyalty
  • +3 Precursor Nanites

Eureka


{GOVERNORNAME} is unquestioningly brilliant, but is so obsessed with their research that they have failed to adequately manage {PLANETNAME}. Our advisors are requesting that we force them to focus on their world, but {GOVERNORNAME} claims to be close to a breakthrough.

Choice Outcome
Allow them to pursue their studies.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Progressivism
  • +10% Research
  • -20% Manufacturing
Force them to focus on their job.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Collectivism
  • -4 Loyalty

Greed


{GOVERNORNAME} the governor of {PLANETNAME} is the richest citizen on their planet. Having exploited so much wealth from their world they are now eyeing our coffers. Our advisors warn against feeding their greed, but it is a small price to pay for their loyalty.

Choice Outcome
Provide the modest gift they are requesting.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Pacifism
  • +10 Loyalty
  • -50 Credits
Their wealth is better used in our coffers.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Egalitarianism
  • -20 Loyalty
  • +200 Credits

Scandal


{GOVERNORNAME} the governor of {PLANETNAME} is renown for their integrity and ethics. But an illicit romance has been discovered in their personal life, and {GOVERNORNAME} has sent a message to us letting us know that they plan to publicly accept responsibility for it, no matter the consequences.Our advisors warn that the criminal extorting {GOVERNORNAME} will never be believed and has no real proof and suggest {GOVERNORNAME} deny the affair instead.

Choice Outcome
Support the governor's honesty.
  • +1 Ideology Traditionalism
  • -0.2 Approval
Tell the governor to lie.

{GOVERNORNAME} loses the Ethical trait

  • +1 Ideology Nihilism

The Slum Fire


A fire spread through the slums of {PLANETNAME} and hundreds of our citizens were killed. An investigation confirms that safety guidelines were skipped while building the housing. {GOVERNORNAME} claims that it was a tragedy, but the regulations would have made it to expensive and left millions without homes. As evidence of the money saved they are willing to make a contribution to our governmental coffers.

Choice Outcome
Thank the governor for the contribution and look the other way.
  • -0.08 Approval
  • +100 Credits
Insist that all housing be brought up to standards.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +0.06 Approval
  • -10 Loyalty
  • -10% Manufacturing

The Dinner Party


A lavish diplomatic dinner was held on {PLANETNAME}. What should have been a minor event has become a diplomatic incident because of the rude behavior of {GOVERNORNAME}. Many loud comments were made about the inferiority of other species that offended the {PLAYERFACTION:1} delegate.Now, the {PLAYERFACTION:1} are demanding a public apology and threatening to ban all future diplomatic events if they don't get it.

Choice Outcome
Say nothing about the event.

-2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Collectivism
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Apologize for our governor's inappropriate behavior.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Egalitarianism
  • -8 Loyalty

War Weariness


{GOVERNORNAME}, the governor of {PLANETNAME}, has come forward to tell us that our years at war are having an effect on the citizens of their world. Depression is on the rise, especially among the young. They ask that we end our wars quickly and return to a period of peace and posterity.

Choice Outcome
Launch a media campaign to communicate the virtues of the war.
  • +1 Ideology Totalitarianism
  • -100 Credits
Do nothing. War is costly to everyone involved.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Collectivism
  • -1 Loyalty
  • -0.03 Approval

Missionaries


Missionaries

{GOVERNORNAME} has captured an illegal group of {PLAYERFACTION:1} citizens on {PLANETNAME}. They claim to be religious missionaries but had a small stockpile of weapons in their belongings which they say were for defense.{GOVERNORNAME} has imprisoned them and has requested permission to begin interrogating them. {PLAYERFACTION:1} claims that they are innocent and demands that they be released immediately.

Choice Outcome
Let the interrogations begin.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • +2 Loyalty
  • +20 Research Amount
Release the missionaries.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Egalitarianism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

The Factory Child


The Factory Child

{GOVERNORNAME}, one of your most trusted advisors, was raised by squatters in a destitute factory in the outer rim of your civilization's territory. Recently, a message arrived from the factory, claiming that it is now facing a crisis. A ruthless corporate entity wants to take over the land to build a high-tech facility, displacing the squatters who have called it home for generations.{GOVERNORNAME} has appealed to you for help, asking if the government can intervene to negotiate a resolution between the squatters and the corporation.

Choice Outcome
Defend the factory.

You choose to defend the factory and its inhabitants, sending government negotiators to work out a deal with the corporation. This act of compassion earns you the loyalty and gratitude of the squatters, resulting in a small but dedicated group of new citizens who will work tirelessly for your cause. However, the corporation is not pleased resulting in a temporary reduction in manufacturing output on your homeworld.

  • Awards a colonist.
  • Awards a colonist.
  • Awards a colonist.
  • Awards a colonist.
  • -10% Max Manufacturing
Support the corporate takeover.

Deciding that progress is more important than sentimentality, you allow the corporation to proceed with their plans.The high-tech facility will bring jobs and technological advancements to your civilization, boosting your economy.However, this decision greatly disappoints {GOVERNORNAME}, who loses faith in your leadership and may harbor resentment in the future.The displaced squatters struggle to find new homes and lives, causing a temporary but significant increase in unrest and crime in your territories.

  • +20% Colony Gross Income
  • -25 Loyalty
  • +0.05 Crime

Culinary Dream


Culinary Dream

{GOVERNORNAME}, one of your most trusted advisors, has confided in you their lifelong dream of opening a restaurant. They were once trained as a chef and have always felt a strong connection to the culinary arts. They've recently discovered an opportunity to open a restaurant on a bustling trade planet, where exotic ingredients and diverse clientele abound. {GOVERNORNAME} seeks your advice and support in pursuing this dream.Our advisors warn that the time and resources {GOVERNORNAME} would need to invest in the restaurant could impact their focus on their current responsibilities to our civilization. However, they also note that this venture could boost morale and cultural exchange.

Choice Outcome
Support their dream.
  • +0.15 Approval
  • -5 Diligence
Encourage focus on duties.
  • -10 Loyalty

Cult Revelation


Cult Revelation

{LEADERNAME}, who has been a trusted member of your government, once fell victim to a brainwashing cult. They had managed to break free from the cult's control, but now, disturbing news has reached us: the cult is not only still active but has been expanding its influence throughout the galaxy. They have been infiltrating other governing bodies and using mind-controlled pawns to manipulate political decisions.{LEADERNAME} is deeply troubled by this revelation and wishes to help bring down the cult that almost destroyed their life. But this action would require resources and risk exposing the dark past of {LEADERNAME}.

Choice Outcome
Support the cult's downfall.
  • -200 Credits
  • -5 Social
Focus on our civilization's interests.
  • -7 Loyalty


Choice Outcome
'
  • +0.05 Approval
  • -1 Diplomacy
'
  • -5 Loyalty
  • -0.05 Approval
  • +1 Diplomacy

The Disinherited


{GOVERNORNAME} has always been consumed by resentment over being excluded from their family's inheritance. Recently, a new opportunity has arisen to claim a portion of that fortune. A mysterious individual with access to confidential family documents has contacted {GOVERNORNAME}, offering to help them prove their rightful claim to the inheritance in exchange for certain political favors.Our advisors warn that this individual may have ulterior motives and that the information could be fabricated. They suggest that {GOVERNORNAME} should either pursue the inheritance with caution or let go of the bitterness and move on.

Choice Outcome
Pursue the inheritance.

You decide to allow {GOVERNORNAME} to pursue the fortune, susceptible to a inheritance tax of course.

  • +500 Credits
Let go of the bitterness.

{GOVERNORNAME} heeds your advice and decides to let go of the bitterness, focusing on their responsibilities within your government. As a result, they gain the Focused trait, improving their overall effectiveness. However, there will always be a lingering resentment, and {GOVERNORNAME} may be more susceptible to future temptations.

The Duel's Aftermath


{GOVERNORNAME}, a distinguished figure in your government, had once won a duel against a romantic rival, leaving them with a prominent scar as a reminder.Recently, the defeated rival has re-emerged, now a prominent figure in a competing empire, and has challenged {GOVERNORNAME} to a rematch. While the duel would be an excellent opportunity for {GOVERNORNAME} to showcase their prowess and strengthen their reputation, it could also lead to a diplomatic incident with the rival's empire.Our advisors are torn; some believe the duel could boost morale, while others fear the potential consequences.

Choice Outcome
Allow the rematch.

You allow the rematch to take place. If {GOVERNORNAME} wins, their reputation will be strengthened, boosting morale and loyalty within your ranks. However, the defeated rival's empire may take offense, potentially straining diplomatic relations.

  • +10 Loyalty
  • +2 Resolve
Forbid the duel.

{GOVERNORNAME} begrudgingly accepts your decision, but their pride is wounded, causing a temporary drop in their effectiveness. On the other hand, you avoid a diplomatic incident with the rival's empire, which could have led to more significant troubles down the line.

  • -3 Diligence

The Noble Lineage


{GOVERNORNAME} is a descendant of minor nobility, and has recently been approached by a distant relative who claims to have unearthed a long-lost family treasure. They propose an expedition to recover the artifact, which could hold significant cultural and historical value. However, the journey will be dangerous and resource-intensive, and detractors argue that our focus should be on our current struggles, not the past.Will you support {GOVERNORNAME}'s quest to recover their family's ancient treasure, or deny them the resources and focus on more immediate concerns?

Choice Outcome
Support the expedition.

You choose to support the expedition. The journey is treacherous, but if successful, the treasure could provide invaluable insight into the history and culture of {GOVERNORNAME}'s ancestors. This may lead to increased influence and prestige for your civilization. However, the resources diverted to the expedition may hinder your ability to respond to more immediate threats.

Deny the expedition.

By denying the expedition, you conserve valuable resources for your civilization's more pressing needs. However, {GOVERNORNAME} is disappointed and may harbor resentment, potentially affecting their loyalty and performance in the future. Additionally, the opportunity to uncover a significant historical artifact is lost, and with it, the chance to elevate your civilization's cultural standing.

  • -10 Loyalty

The Diplomat's Dilemma


{LEADERNAME}, your esteemed career diplomat, has come across a highly sensitive and classified file that could potentially cause a diplomatic crisis among several species in the galaxy. The information in the file could be used to gain a significant advantage in negotiations, but it could also lead to unrest and mistrust if discovered.{LEADERNAME} is torn between using this knowledge for your civilization's benefit and staying true to their principles of diplomacy and integrity. They have come to you for guidance on how to handle this delicate situation.

Choice Outcome
Use the information.
  • -5 Loyalty
  • +1 Diplomacy
Preserve diplomatic integrity.
  • Reputation For Doing Good
  • +5 Loyalty

Overcoming the Past


{GOVERNORNAME}, one of your most trusted leaders, was once plagued by a crippling drug addiction. Through sheer determination, they managed to overcome the addiction and now stand as a beacon of hope and resilience for many.Recently, a new drug has emerged that is dangerously similar to the one {GOVERNORNAME} was once addicted to. As it spreads throughout the galaxy, we must decide how to address this threat and prevent it from causing more harm.{GOVERNORNAME} has requested to be involved in the decision-making process, but some advisors worry that their past may cloud their judgment.

Choice Outcome
Involve {GOVERNORNAME} in the decision.

You trust {GOVERNORNAME}'s judgment and involve them in the decision-making process. Their personal experience becomes invaluable in formulating an effective strategy to combat the drug, but there is a slight risk that they may relapse under the pressure.

  • -0.15 Crime
  • +10 Loyalty
Keep {GOVERNORNAME} out of the decision.

You choose to keep {GOVERNORNAME} out of the decision-making process to protect them from any potential triggers. This results in a more conservative approach to combating the drug, but it may take longer to see results and {GOVERNORNAME} may feel excluded and undervalued.

  • -15 Loyalty
  • -0.05 Crime

Engineering Enigma


{GOVERNORNAME}, a former engineer known for being easily distracted by minute details, has stumbled upon a technological marvel in the form of an ancient alien artifact. The artifact is believed to hold tremendous power and potential, but its secrets are locked away by a complex series of intricate puzzles and mechanisms.{GOVERNORNAME} is eager to study the artifact and unlock its mysteries, but doing so will divert their focus from their current duties. Our advisors caution that other factions may also be interested in the artifact, and its true purpose could be dangerous.

Choice Outcome
Allow them to study the artifact.

You grant {GOVERNORNAME} permission to study the artifact. This decision will lead to a temporary reduction in their productivity and efficiency in their current role. However, if they successfully unlock the artifact's secrets, it could provide a significant technological advantage to your civilization.

Keep them focused on their duties.

{GOVERNORNAME} remains focused on their duties, maintaining their current productivity and efficiency levels. However, the artifact remains a mystery, and there is a chance that another faction will discover and unlock its secrets, potentially gaining an advantage over your civilization.

The Alien Coin


{LEADERNAME}, one of your most trusted advisors, has always had a unique habit of constantly flipping an alien coin during decision-making processes. Recently, the coin has attracted the attention of a powerful interstellar collector, who claims that the coin is a rare artifact from a long-lost civilization and demands its return.{LEADERNAME} is reluctant to part with the coin, as they believe it brings them luck and helps them make better decisions. The collector, however, is offering a substantial reward for the coin's return and has hinted at potential consequences if their demand is not met.

Choice Outcome
Return the coin to the collector.

{LEADERNAME} loses the Alien Coin Flipper trait

  • +200 Credits
  • -3 Diligence
Keep the coin with {LEADERNAME}.
  • -3 Diplomacy

The Grammar Enforcer


{LEADERNAME} has a notorious reputation for violently enforcing the use of proper grammar. Recently, a video of {LEADERNAME} brutally correcting a subordinate's language mistake has gone viral, sparking heated debates across the galaxy.This incident has led to a dilemma: Should we condemn {LEADERNAME}'s actions and risk losing their valuable expertise, or defend their extreme methods and face potential backlash from the public and other civilizations?

Choice Outcome
Condemn the actions.
  • +0.1 Approval
  • -3 Diligence
Defend the methods.
  • -0.1 Approval
  • +5 Diligence
  • -2 Diplomacy

The Precursor Enigma


{LEADERNAME}, one of your trusted advisors, believes that the Precursors still walk among us in disguise. They have gathered evidence suggesting that some individuals within our civilization may actually be these ancient beings. This revelation has the potential to cause panic and unrest among the population.Our intelligence agency has analyzed the information and proposed two courses of action: we can either expose the alleged Precursors publicly or keep the information secret to avoid causing fear and chaos.

Choice Outcome
Expose the Precursors.

You decide to expose the alleged Precursors. While this decision may lead to short-term unrest and fear among the population, it could also result in long-term benefits as we learn from these ancient beings and gain access to their advanced knowledge. However, the Precursors may not react kindly to being exposed and could retaliate in unforeseen ways.+250 Research

  • -0.1 Approval
  • +250 Research Amount
Keep the information secret.

You choose to keep the information about the alleged Precursors secret. This decision maintains stability and prevents panic among the population. However, we may miss out on the opportunity to learn from these ancient beings and their advanced knowledge, and it's possible that the Precursors could be working against us, undetected.

  • +0.1 Approval
  • Missed Opportunity

The Dreadful Melody


{LEADERNAME}, one of your most beloved leaders, has a passion for singing, despite their dreadful sense of pitch, rhythm, and harmony. As a result, their performances are nothing short of disastrous.Recently, {LEADERNAME} has been invited to participate in a charity singing event organized by various species in the galaxy. While their participation could raise a significant amount of funds for the cause, it could also cause widespread embarrassment and even diplomatic tensions.Our advisors suggest that we either support {LEADERNAME}'s performance or find a way to prevent them from participating in the event.

Choice Outcome
Encourage the performance.
  • -200 Credits
  • +10 Loyalty
Prevent the performance.
  • +100 Credits
  • -5 Loyalty

Relativistic Reunion


{LEADERNAME}, who serves your government, has a tragic past. On a long journey at relativistic speeds, they lost contact with their family due to the time dilation effects. Recently, a message capsule from {LEADERNAME}'s family has been discovered, drifting in the void of space. It contains a heartfelt plea for a reunion, sent decades ago. The capsule also contains valuable information about a hidden resource cache.Our advisors are conflicted: Should we prioritize the emotional reunion or focus on the potential resources that could benefit our civilization?

Choice Outcome
Arrange the reunion.

You decide to prioritize {LEADERNAME}'s emotional well-being and arrange the reunion. {LEADERNAME} is grateful, and their loyalty to your government strengthens. However, the resources from the cache remain undiscovered, potentially falling into the hands of rival civilizations.

  • +10 Loyalty
Retrieve the resources.

You choose to focus on the hidden resource cache, benefiting your civilization's growth and technological advancement. However, {LEADERNAME} is deeply hurt by this decision, and their loyalty to your government wavers. The reunion never takes place, leaving a rift in {LEADERNAME}'s heart.

  • +200 Credits
  • -5 Loyalty

The Naming Game


{LEADERNAME}, a leader in your government, has a peculiar habit of assigning embarrassing pet names to their advisors. While some take it in stride, others are growing increasingly disgruntled. A group of advisors has approached you, asking for your intervention. They feel that the demeaning nicknames have gone too far and are affecting their professional reputation. Our analysts predict that addressing the issue could improve morale, but also potentially cause tension between you and {LEADERNAME}. On the other hand, doing nothing might lead to decreasing productivity among the unhappy advisors.

Choice Outcome
Ask {LEADERNAME} to stop.
  • +0.1 Approval
  • -5 Loyalty
Do nothing.
  • -0.1 Approval
  • +5 Loyalty

The Dueling Voices


{LEADERNAME}, a trusted advisor in your government, has always been known for their unique ability to make the right decisions, guided by two dueling voices in their head. Recently, the voices have started to diverge more than ever before, causing {LEADERNAME} to doubt their own judgment. They have reached out to us, seeking guidance on how to handle this internal conflict.Our advisors suggest two possible approaches: Encourage {LEADERNAME} to rely on their instincts and continue listening to both voices, or recommend that they seek professional help to quiet the voices and develop alternative decision-making strategies.

Choice Outcome
Trust their instincts.

You choose to trust {LEADERNAME}'s instincts and encourage them to continue relying on the dueling voices. Although this may lead to occasional indecisiveness, their track record of success remains a valuable asset to your government. The potential to unlock new strategic insights also increases.

  • +5 Intelligence
Seek professional help.

You suggest {LEADERNAME} seeks professional help to quiet the voices and develop alternative decision-making strategies. While this may result in some temporary instability as they adjust to their new methods, it could potentially lead to more consistent and rational decision-making in the long term. However, the loss of the dueling voices might also result in less creative solutions to challenges faced by your civilization.

  • +5 Diligence
  • -3 Resolve

The Menacing Threats


{LEADERNAME} has been receiving anonymous death threats on a daily basis, and the situation is growing unbearable. The origin of these threats remains unknown, leaving {LEADERNAME} in a constant state of unrest.Our intelligence services have identified two potential courses of action: trace the source of these threats and confront the perpetrator, or increase {LEADERNAME}'s security detail to ensure their safety. Both options have their own risks and rewards.

Choice Outcome
Trace the source.
  • Death Threats Traced
  • +10 Loyalty
Increase security detail.
  • Death Threats Security Raised
  • +5 Resolve

The Secret Watchers


{LEADERNAME} is a loyal and effective member of your government. However, it has recently come to your attention that they are also serving a secret organization that could eliminate them at any moment if they were to disobey or fail in their objectives. The organization, known as "The Watchers," is shrouded in mystery, but they seem to have their own hidden agenda. They have recently contacted you, threatening to expose {LEADERNAME}'s connection to them unless you comply with their demands.Your advisors are split on how to handle this situation. Some wish to negotiate with The Watchers, while others believe that confrontation is the best course of action to secure {LEADERNAME}'s safety and the integrity of your government.

Choice Outcome
Negotiate with The Watchers.

+4 Relations with the {PLAYERFACTION:1} for 50 months thanks to The Watchers

  • -0.1 Approval
  • +4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Confront The Watchers.
  • +0.1 Approval
  • -10 Loyalty

The Synaesthetic Encounter


{LEADERNAME} has always experienced synaesthesia, a rare phenomenon causing the blending of senses, when communicating with alien species. Recently, while attending an interstellar summit, {LEADERNAME} encounters a previously unknown species, triggering an overwhelming wave of synaesthesia.The experience reveals hidden patterns and connections within the aliens' language, opening up new diplomatic opportunities. However, {LEADERNAME} is left disoriented and exhausted, potentially affecting their performance in future negotiations.Our advisors suggest two ways to proceed: either encourage {LEADERNAME} to embrace this unique ability for the benefit of our civilization or arrange for a temporary leave of absence to recover and avoid potential diplomatic incidents.

Choice Outcome
Embrace the ability.
  • -5 Social
  • +2 Diplomacy
Grant leave of absence.
  • +5 Social

The Nemesis' Skull


{LEADERNAME}, one of your most trusted advisors, has a peculiar habit of carrying around the skull of their former nemesis as a reminder of their past victory.Recently, the nemesis' family has contacted your civilization, demanding the return of the skull to them for a proper burial. They claim that it is an affront to their culture and a desecration of their ancestor's memory. They are threatening to turn other civilizations against you if their demands are not met.Your advisors are split on the matter. Some believe that returning the skull would show respect for other cultures and promote diplomatic relations. Others argue that it would be a sign of weakness and would embolden your enemies.

Choice Outcome
Return the skull.

+4 Relations with the {PLAYERFACTION:1} for 50 months for returning the skull

  • +4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -5 Loyalty
Refuse to return the skull.

-4 Relations with the {PLAYERFACTION:1} for 50 months for keeping the skull

  • -4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +5 Loyalty

The Silent Past


{LEADERNAME} has maintained a vow of silence for decades, communicating with no one, even during their rise to power within your civilization. Their mysterious past has piqued the interest of a prominent media outlet, and they have sent a journalist to investigate {LEADERNAME}'s reasons for maintaining this vow.The journalist is persistent and could uncover sensitive information regarding {LEADERNAME}'s past. Our advisors recommend either cooperating with the journalist or attempting to suppress the story.

Choice Outcome
Cooperate with the journalist.
  • -5 Loyalty
  • +0.1 Approval
Suppress the story.
  • +5 Loyalty
  • -0.1 Approval

Lost Colony Ship


{LEADERNAME}, who serves your government, was once trapped on a colony ship that drifted in space for many decades. The ship has been recently discovered, still adrift, with its occupants in cryogenic stasis. The ship's AI system failed, leaving the crew and colonists in their frozen state.Our experts have informed us that, with some effort, we can safely revive the passengers and integrate them into our civilization, or we could salvage the ship's valuable resources to strengthen our fleets.

Choice Outcome
Revive the passengers.

2 Free Citizens on {PLANETNAME}

  • Awards a colonist.
  • Awards a colonist.
  • -100 Credits
Salvage the ship.
  • +100 Credits
  • -5 Loyalty

The Unfinished Autobiography


{LEADERNAME} is known for their diligence in working on their autobiography every day, providing an in-depth look into their life and experiences. Recently, a rival faction has managed to obtain an unpublished draft of the autobiography and threatens to leak sensitive information that could potentially harm our civilization's reputation.Our advisors suggest we either negotiate with the rival faction to prevent the leak or discredit the draft as a work of fiction.

Choice Outcome
Negotiate with the rival faction.
  • -1 Diplomacy
  • -100 Credits
Discredit the draft as fiction.
  • -5 Loyalty

Unfulfilled Dream


{LEADERNAME} has been a loyal servant to your government, but deep down, they have always harbored a secret bitterness about their missed opportunity to become a scientist. Recently, they have been presented with a unique chance to work with a renowned team of scientists on a cutting-edge research project. {LEADERNAME} is now torn between their duty to your government and the opportunity to fulfill their lifelong dream.They have come to you for guidance. Will you let them pursue their scientific aspirations, or insist they remain fully committed to their current position?

Choice Outcome
Let them join the project.
  • +10 Loyalty
Keep them in their position.

+40 Research

  • -5 Loyalty
  • +40 Research Amount

The Dark Past


{LEADERNAME} has always been a valuable asset to your government, but their refusal to be in poorly lit spaces due to an unknown childhood incident has been a challenge.The situation has recently escalated as {LEADERNAME} has had to attend crucial meetings in a dimly lit conference room on a diplomatic space station. {LEADERNAME} has expressed their discomfort and fear, but missing these meetings could damage our reputation and relationship with other species.Our advisors suggest two options: either accommodate {LEADERNAME}'s fear by demanding the conference room lighting be improved or persuade {LEADERNAME} to face their fear for the greater good.

Choice Outcome
Accommodate their fear.

You choose to accommodate their fear and demand better lighting at the conference room. While this boosts {LEADERNAME}'s loyalty and effectiveness, our insistence on such a seemingly trivial issue may cause other species to view us as weak or overly indulgent.

  • +5 Loyalty
  • -1 Diplomacy
Persuade them to face their fear.

You choose to persuade {LEADERNAME} to face their fear for the greater good. While this may strain their loyalty and cause temporary anxiety, our stance on the matter may earn respect from other species, showcasing our dedication to diplomacy and the ability to overcome personal issues for the greater good.

  • -5 Loyalty
  • +1 Diplomacy

The Shadowless Artifact


{LEADERNAME}, one of your trusted leaders, possesses a mysterious artifact from an ancient civilization which prevents them from casting a shadow. This unique characteristic has piqued the interest of a powerful and enigmatic organization, who have recently contacted your government to propose a deal.They offer to share their vast knowledge of advanced technologies with your civilization in exchange for the artifact. However, they warn that without the artifact, {LEADERNAME} may lose their unique abilities and fall into obscurity.The choice lies in your hands: Will you prioritize the advancement of your civilization, or preserve the uniqueness of {LEADERNAME}?

Choice Outcome
Trade the artifact for knowledge.

{LEADERNAME} loses the Shadowless Relic trait

  • +120 Research Amount
  • -10 Loyalty
Keep the artifact and protect {LEADERNAME}.
  • -1 Diplomacy
  • +20 Loyalty

The Hostage Child


{LEADERNAME} was raised by their parents' enemies as a hostage. Now, information has come to light that their captors, a powerful faction within the enemy civilization, are in a precarious situation and vulnerable to an attack.{LEADERNAME} is torn between seeking revenge for their childhood and the opportunity to weaken the enemy or showing mercy and trying to build a bridge to promote peace. They seek your guidance on how to proceed.

Choice Outcome
Seek revenge and weaken the enemy.
  • -5 Diplomacy
Show mercy and promote peace.
  • +5 Diplomacy

The Last Heir


{LEADERNAME}, our trusted advisor, has recently discovered that they are the last living member of an ancient bloodline, one that can be traced back to the earliest days of our civilization.As the heir to this legacy, they have been approached by a society of historians who have dedicated their lives to preserving the knowledge and artifacts left behind by their ancestors. They wish to grant {LEADERNAME} access to their vast collection of ancient knowledge, but warn that some of this information may have the potential to disrupt the stability of our society.Our advisors are divided on this issue: some believe that the knowledge should be shared and used for the greater good, while others fear that it may cause more harm than good.

Choice Outcome
Embrace the knowledge.

+40 Research

  • +40 Research Amount
  • -0.1 Approval
Decline the offer.
  • +2 Diplomacy

The Child of Prophecy


{LEADERNAME} has a mysterious and enigmatic past, with whispers suggesting they might be the fabled "Child of Prophecy" destined to lead their people to either greatness or doom.As the legend gains traction, the population is torn between excitement and fear. Some believe that {LEADERNAME} will usher in a new golden era, while others worry about the potential destruction they could bring.Our advisors have presented two options: Embrace the prophecy and use it to rally our people, or attempt to quell the rumors and downplay {LEADERNAME}'s significance.

Choice Outcome
Embrace the prophecy.

You choose to embrace the prophecy. This will significantly boost your civilization's morale and productivity, but also attract the attention of rival factions who may view {LEADERNAME} as a potential threat to be eliminated.

  • +20% Approval
  • -5 Diplomacy
Quell the rumors.

You choose to quell the rumors and downplay {LEADERNAME}'s significance. This will maintain the status quo and prevent unnecessary conflicts, but also deny your civilization the potential benefits of rallying behind a legendary figure.

The Document Destroyer


{LEADERNAME} is a valuable leader in your government, known for their preference for verbal communication over written documentation. Recently, a highly classified document containing sensitive information was accidentally delivered to {LEADERNAME}, who proceeded to shred it without reading. The information within the document was crucial for a time-sensitive operation, and its loss could have severe consequences.Our advisors are now debating whether to try to recreate the document from memory or to completely abandon the operation and focus on damage control.

Choice Outcome
Recreate the document.

You decide to have your advisors attempt to recreate the document from memory. This will buy you some time, but there's a risk that the missing information may lead to errors in the operation and potential harm to your civilization's interests.

  • +5 Research
  • -0.1 Approval
Abandon the operation.

You choose to abandon the operation and focus on damage control. This will prevent any potential harm caused by misinformation, but it also means that your civilization will miss out on a valuable opportunity to advance its interests in the galaxy.

  • -5 Research
  • +0.1 Approval

The Merciless Disciplinarian


{LEADERNAME}, a merciless disciplinarian, expects nothing less than perfection from their subordinates.Recently, a brilliant scientist under {LEADERNAME}'s supervision made a minor mistake that led to a delay in a crucial research project. {LEADERNAME} is demanding the immediate termination of the scientist, while others argue that the scientist's talent and potential contributions should outweigh the consequences of a single error.We must decide how to handle this situation and whether to support {LEADERNAME}'s strict disciplinary measures or not.

Choice Outcome
Support the termination.
  • +0.05 Approval
Forgive the scientist's mistake.

+40 Research

  • -5 Diligence
  • +40 Research Amount

The Heretic Past


{LEADERNAME}, a valued member of your government, was once accused of holding 'impure' beliefs in their youth. The accusations were, in fact, true. Recently, {LEADERNAME}'s past has resurfaced, and some citizens are demanding an investigation into whether these beliefs still persist.Our advisors believe that addressing this issue could either strengthen our society's unity or lead to further division. They suggest two possible courses of action: to launch an investigation or to ignore the rumors and focus on the present.

Choice Outcome
Investigate {LEADERNAME}'s beliefs.
  • +0.1 Approval
  • -10 Loyalty
Ignore the rumors and focus on the present.
  • Potential Future Unrest

The Framed Innocent


{LEADERNAME}, who serves your government, was once framed for the murder of a political rival. Recently, new evidence has surfaced that could potentially clear {LEADERNAME}'s name and bring the true culprit to justice.However, pursuing this evidence could reopen old wounds and destabilize the political landscape. Our advisors suggest we could either support {LEADERNAME} in their quest for exoneration or suppress the evidence and maintain the status quo.

Choice Outcome
Support the quest for exoneration.

You choose to support {LEADERNAME} in their quest for exoneration. The pursuit of justice boosts morale among your people, but it also causes political unrest as factions realign in response to the new revelations.

  • +0.1 Approval
  • -1 Diplomacy
Suppress the evidence.

You decide to suppress the evidence, maintaining the current fragile political balance. {LEADERNAME} remains under a cloud of suspicion, which could affect their performance and loyalty. Additionally, there is a risk that the evidence may resurface in the future, with unpredictable consequences.

  • -5 Loyalty
  • Evidence Resurface

Hidden Ties


{LEADERNAME} is a trusted member of your government, but we have recently discovered that their family has a hidden history of secretly supporting space piracy. This support is still ongoing and has been a significant source of wealth for the family.Our intelligence has traced the funds to a distant pirate fleet, and we can either expose the truth or let {LEADERNAME}'s family continue their illicit operations in exchange for a share of the profits. Our advisors warn that publically revealing this information would have severe consequences for {LEADERNAME} and the stability of our government.

Choice Outcome
Expose the truth.

{LEADERNAME} loses the Corsair Lineage trait

  • -0.1 Approval
  • -20 Loyalty
Accept a share of the profits.
  • +200 Credits
  • +0.1 Crime

The Silver Platter Challenge


{LEADERNAME} has been raised in privilege, with every opportunity handed to them on a silver platter. As a result, they've never faced a true challenge in their life. An influential member of your civilization suggests that testing {LEADERNAME}'s abilities through a simulated crisis would help them grow as a leader.However, there are concerns that this test may either boost their confidence too much or break their spirit. Your advisors are divided on whether to proceed with the simulation or let {LEADERNAME} remain untested.

Choice Outcome
Initiate the simulation.

You choose to initiate the simulation. {LEADERNAME} successfully navigates the crisis, developing a newfound resilience and gaining a valuable skill. However, there's a risk that their confidence may become arrogance, leading to potential overreach in future decisions.

  • +20 Loyalty
Leave them untested.

{LEADERNAME} remains untested, maintaining their current skill set and avoiding any potential negative consequences. However, there may be missed opportunities for growth and development, and their ability to handle future challenges will remain uncertain.

The Lucid Dreamer


{LEADERNAME}, one of your key advisors, is known for their unique ability to control their dreams to rehearse important meetings. They have recently discovered an upcoming secret meeting between rival factions within the government that could potentially disrupt the stability of your empire.{LEADERNAME} has shared the details of this meeting with you and suggests two possible courses of action: use their skills to manipulate the outcome of the meeting in your favor or expose the conspirators publicly to demonstrate your strength and control.

Choice Outcome
Manipulate the meeting.
  • +3 Influence Per Turn
  • Paranoid Advisors
Expose the conspirators.
  • +0.1 Approval
  • Exposed Conspirators

Erased Past


{LEADERNAME} has been an invaluable asset to your government, but their past has always been shrouded in mystery. Recently, an investigation has uncovered that {LEADERNAME} had an extensive criminal record before joining your ranks. However, it appears that powerful government contacts erased this history, allowing them to start anew.As this information begins to spread, some citizens are alarmed by the hidden past of one of your most trusted leaders. Your advisors present two options: allow {LEADERNAME} to address their past and reveal the truth, or suppress the information and discredit the investigation.

Choice Outcome
Reveal the truth.
  • +5 Loyalty
  • -0.1 Approval
Suppress the information.
  • 0x 7 C 12_ Criminal Record
  • -200 Credits

The Gambling Debt


{LEADERNAME}, a trusted member of your government, has unfortunately accumulated a significant amount of gambling debt. This information has come to light after a notorious crime syndicate has contacted your government, demanding repayment for {LEADERNAME}'s debts. Our advisors suggest two courses of action: pay off the debt to keep the peace and avoid any negative consequences, or confront the crime syndicate and refuse to pay, potentially risking {LEADERNAME}'s safety and the stability of your government.

Choice Outcome
Pay off the debt.

You choose to pay off {LEADERNAME}'s gambling debt. This will deplete a portion of your government's funds, but will ensure the crime syndicate does not retaliate, and maintain stability within your government.

  • -200 Credits
Refuse to pay.

You decide to confront the crime syndicate and refuse to pay {LEADERNAME}'s gambling debt. This bold stance may earn you respect among your citizens, but it could also lead to {LEADERNAME} being targeted by the crime syndicate, and potential consequences for your government down the line.

  • +0.1 Approval
  • -5 Loyalty

The Vanity Dilemma


{LEADERNAME}, an influential leader in your government, is known for their extreme vanity, often reacting violently to those they perceive as more attractive. Recently, a rising star within your civilization has caught the public's eye, and their beauty has become the talk of the galaxy. Unsurprisingly, {LEADERNAME} has taken notice and now demands that this individual be eliminated to protect their image.Our advisors suggest that we can either comply with {LEADERNAME}'s request or attempt to diffuse the situation by offering a compromise.

Choice Outcome
Eliminate the threat.
  • +5 Loyalty
  • -1 Diplomacy
Propose a compromise.
  • +2 Loyalty
  • -0.05 Approval

Path to Atonement


{LEADERNAME}, a former assassin now serving your government, has been struggling with deep-seated guilt over their past actions. Recently, they have discovered the existence of a secret organization that targets and eliminates oppressive political figures.{LEADERNAME} believes that by joining this organization, they can atone for their past sins and make a difference in the galaxy. However, our advisors warn that this may bring unwanted attention to our civilization and put us at risk.Should we allow {LEADERNAME} to pursue their path to redemption?

Choice Outcome
Grant permission to join.
  • -0.1 Approval
  • +5 Loyalty
Forbid involvement.
  • +0.05 Approval
  • -10 Loyalty

The Penny-Pinching Tyrant


{LEADERNAME} is infamous for their tight-fistedness when it comes to finances. Their underlings have been suffering from low wages, outdated equipment, and poor working conditions for years. Recently, a group of them has united and sent a formal complaint to the higher-ups, demanding better treatment and resources.We must decide how to handle this situation - should we force {LEADERNAME} to allocate more funds to their department or find another way to appease the disgruntled employees?

Choice Outcome
Invest in improvements.
  • -200 Credits
  • +0.1 Approval
Implement non-financial incentives.
  • +0.05 Approval
  • -5 Loyalty

The Veiled Desire


{LEADERNAME}, a prominent figure in your government, is known for their intimidating and ruthless demeanor. However, recent intelligence reports suggest that deep down, {LEADERNAME} is secretly desperate to be liked and accepted by others.An opportunity has arisen for you to take advantage of this hidden desire. You could either arrange for {LEADERNAME} to attend a series of public events, showing a softer side to their character, or maintain their fearsome reputation by avoiding any attempts to humanize them.The decision you make will have a lasting impact on how {LEADERNAME} is perceived and their effectiveness within your government.

Choice Outcome
Humanize them.
  • +0.03 Approval
  • -5 Resolve
  • -1 Diplomacy
Maintain their fearsome image.
  • -0.02 Approval

Recurring Dreams


{LEADERNAME}, who serves your government, has been experiencing recurring dreams of themselves in a past life. These dreams have become increasingly vivid, and {LEADERNAME} believes they are not merely dreams but a connection to a past life that may hold valuable information.Our experts have divided opinions on the matter, with some believing that these dreams may be the result of an undiscovered alien technology affecting {LEADERNAME}'s mind, while others suggest it could be a natural phenomenon that may have uncharted benefits.

Choice Outcome
Investigate the dreams further.
  • Event_ 0x 6 A B 5_ Dreams
Ignore the dreams and focus on the present.
  • +25 Credits

The Father's Legacy


{LEADERNAME} has always carried the heavy burden of being responsible for their father's death. As a prominent scientist, their father was on the verge of a breakthrough in a highly experimental field when a terrible accident occurred, costing him his life.Recently, a team of researchers has discovered the remnants of {LEADERNAME}'s father's work and believes it could lead to significant advancements for our civilization. However, delving into this research carries the risk of further accidents and loss of life.Our advisors present two options: pursue the research with caution, honoring {LEADERNAME}'s father's legacy, or abandon it altogether, avoiding any potential disasters.

Choice Outcome
Pursue the research

+40 Research

  • +40 Research Amount
  • -0.1 Approval
Abandon the research
  • +200 Credits

The Rival Sibling


{LEADERNAME} has always lived in the shadow of their more famous sibling. Recently, their sibling has become embroiled in a controversial project that could potentially harm your civilization's interests.{LEADERNAME} approaches you, asking for your support in publicly condemning their sibling's project. Our advisors note that this could either strengthen your civilization's position or create further animosity between the siblings, potentially affecting {LEADERNAME}'s performance.

Choice Outcome
Support {LEADERNAME}'s stance.
  • +10 Loyalty
  • -1 Diplomacy
Encourage reconciliation.
  • -5 Loyalty
  • +200 Credits

The Immortality Chase


{LEADERNAME} has been tirelessly searching for ways to achieve immortality throughout their life. They have recently come across a long-lost ancient artifact, believed to grant eternal life to its possessor.However, obtaining this artifact requires venturing into a dangerous and uncharted sector of the galaxy. {LEADERNAME} seeks your permission to embark on this risky quest, potentially uncovering immense power and knowledge.Our advisors caution that this mission could result in a significant loss of resources and manpower if unsuccessful, but the potential rewards are too great to ignore.

Choice Outcome
Grant permission for the quest.
  • Ventured For Artifact
  • -500 Credits
Deny permission for the quest.
  • -10 Loyalty

The Unexpected Discovery


While the quest for immortality led by {LEADERNAME} did not uncover the secret to eternal life, it resulted in an unexpected and groundbreaking discovery. The expedition team has found advanced techniques that significantly improve health, prenatal care, and overall life expectancy. This knowledge can be used to boost our population growth.Implementing these techniques will have a lasting impact on the health and wellbeing of our citizens.

Choice Outcome
Implement the health advancements.
  • +10% Growth

The Criminal Web


{LEADERNAME} has always been an effective and loyal member of your government, but their alarming number of criminal connections has recently come to light.A high-ranking member of the underworld has approached your administration with a dangerous proposition: they offer valuable resources and information in exchange for leniency in law enforcement for their criminal operations.Our advisors are torn: some believe that accepting the offer will significantly boost our capabilities, while others argue that the moral compromise will ultimately weaken our civilization.

Choice Outcome
Accept the offer.
  • +2 Wealth
  • +0.2 Crime
Reject the offer.
  • +0.2 Approval

Due Process Dilemma


{LEADERNAME}, a lifelong bureaucrat and staunch supporter of due process, is facing a challenging situation. A high-ranking official has been accused of embezzlement, but the evidence is shaky at best. While {LEADERNAME} believes in the importance of due process, they also recognize the need for swift action to maintain public trust.Our advisors propose two courses of action: Allow the legal system to run its course, potentially allowing the accused to evade punishment, or intervene and force a resolution, which could compromise the integrity of our judicial system.

Choice Outcome
Uphold due process.
  • -0.1 Approval
  • +5 Loyalty
Intervene for a resolution.
  • +0.05 Approval
  • -10 Loyalty

The Assumed Identity


{LEADERNAME}, one of your most trusted advisors, has a curious past. During their younger years, they lived under an assumed identity for several years. This information has recently come to light, and the reasons behind this mysterious period of their life are unclear.Some express concerns about {LEADERNAME}'s trustworthiness, while others believe there must be a valid reason for such actions. Our intelligence network has located someone from {LEADERNAME}'s past who might be able to shed light on the situation, but we must decide whether to investigate or let the past remain hidden.

Choice Outcome
Investigate the past.
  • -5 Loyalty
  • +0.1 Approval
Let the past stay hidden.
  • +5 Loyalty

The Ancient Technology


{LEADERNAME} has always been known for their distrust of new technology and preference for the old ways. Recently, they have discovered an ancient artifact, which they believe holds immense power and knowledge from a long-lost civilization.Although our scientists are eager to study and reverse-engineer this artifact, {LEADERNAME} insists that we should respect the wisdom of the ancients and keep the artifact intact, using it only for guidance.Our advisors are divided: some argue that we should harness the power of this ancient technology, while others fear that doing so could lead to unforeseen consequences.

Choice Outcome
Respect the ancient wisdom.
  • +0.1 Approval
Study and harness the artifact.

+40 Research

  • +40 Research Amount
  • -5 Loyalty
  • -0.1 Approval

Haunting Memories


{LEADERNAME} had to bear the tragic burden of witnessing their parents' execution. This long-repressed memory resurfaces when a documentary about the event is released, drawing curiosity and sympathy from the public.Your advisors inform you that this is a critical moment - you can either capitalize on the sympathy and boost {LEADERNAME}'s public image or suppress the documentary to avoid any additional emotional distress for {LEADERNAME}.

Choice Outcome
Use the sympathy to boost image.
  • +1 Diplomacy
  • +2 Influence
  • -5 Loyalty
Suppress the documentary.
  • +5 Loyalty

The Defector's Dilemma


{LEADERNAME}'s close friend, a top scientist, defected from their home planet with classified technology, bringing it to your civilization. This has given you a technological edge. However, their former government demands their return, along with the technology. Your advisors are split: some suggest compliance to improve diplomatic relations, while others recommend refusal to protect your friend and maintain your advantage.

Choice Outcome
Comply with the demand.

+3 Relations with the {PLAYERFACTION:1} for 50 months{GOVERNORNAME} loses the Smart Friend trait

  • -15 Loyalty
  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Refuse the demand.

-5 Relations with the {PLAYERFACTION:1} for 50 months

  • +2 Intelligence
  • +5 Loyalty
  • -5 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Dubious Discharge


{LEADERNAME} was once a highly respected military official in your civilization. However, they were discharged under mysterious circumstances that were never fully disclosed to the public.Recently, an anonymous source has leaked documents that suggest {LEADERNAME}'s discharge was due to a failed secret mission, putting the lives of many soldiers at risk. The media has picked up the story, causing a public uproar.Our advisors recommend either launching an investigation into the matter or suppressing the information to protect {LEADERNAME} and maintain stability.

Choice Outcome
Launch an investigation.
  • -5 Loyalty
  • +1 Diplomacy
Suppress the information.
  • -0.1 Approval
  • +5 Loyalty

The Survivor's Call


{LEADERNAME}, one of your most experienced advisors, is famous for surviving a crash landing on a hostile alien planet and living in the wilderness for years. They have been contacted by a group of settlers facing a similar situation, and they seek guidance on how to survive in such a dangerous environment.{LEADERNAME} is willing to help the settlers, but doing so would mean taking time away from their current responsibilities. Meanwhile, others argue that the settlers should fend for themselves and learn from their own experiences, as {LEADERNAME} did.

Choice Outcome
Send {LEADERNAME} to help the settlers.
  • -0.1 Approval
  • +10 Loyalty
Advise the settlers to learn from their experiences.
  • -1 Diplomacy

The Peacekeeper's Resolve


{LEADERNAME}, a key member of your government, lost their family in a devastating interstellar war and has since vowed to prevent such conflicts from happening again.Recently, tensions have been rising between the Drengin Empire and the Torian Confederation. Both factions have reached out to your government for support. {LEADERNAME} believes that acting as a mediator between the two factions could be a crucial step towards maintaining peace.However, some of your advisors argue that taking a neutral stance could be seen as a sign of weakness, and it may be better to choose a side to secure a powerful ally.

Choice Outcome
Mediate between the factions.
  • -1 Diplomacy
Choose a side to support.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader { L E A D E R N A M E} Race_ Human
  • -5 Loyalty

The Stolen Designs


{LEADERNAME} is a gifted engineer who was forced into piracy after their groundbreaking designs were stolen. Lately, they received an anonymous tip about the location of the thieves and the stolen designs. They seek your assistance in retrieving their work and bringing the culprits to justice. This could be an opportunity to clear {LEADERNAME}'s name and gain public support, or use the situation for a more strategic advantage.Our advisors caution that this information could be a trap, and we should tread carefully in our response.

Choice Outcome
Help retrieve the designs.
  • +10 Loyalty
  • +20% Manufacturing
Use the situation for espionage.
  • -5 Loyalty
  • -0.15 Crime

The Fugitive Past


{LEADERNAME} has been a valuable asset to your government since their escape from a notorious prison colony. However, their past has caught up with them as a dangerous bounty hunter has tracked {LEADERNAME} down and is demanding their return to the prison colony in exchange for a hefty reward.Our intelligence indicates that this bounty hunter has a formidable reputation and will not give up easily. We are faced with the choice to protect {LEADERNAME} or to send them back to the prison colony, in hopes of gaining favor and resources.

Choice Outcome
Protect {LEADERNAME}.
  • +10 Loyalty
  • +0.05 Crime
Send {LEADERNAME} back.
  • +200 Credits

The Divine Calling


{LEADERNAME} has long believed they were chosen by a higher power to lead their species to glory. Lately, they've been receiving what they believe to be divine visions, guiding them towards a distant star system that supposedly holds the key to our civilization's ultimate triumph.Our scientists and strategists are skeptical, as there is no concrete evidence to support this claim. They argue that diverting resources towards this expedition could be a costly mistake. However, {LEADERNAME} is insistent, and their devout followers are eager to embark on this "holy mission." The decision falls to you.

Choice Outcome
Support the expedition.
  • +0.1 Approval
  • -200 Credits
Deny the request.
  • -0.1 Approval

The Double Agent


{LEADERNAME}, who serves as a diplomatic envoy for your government, has a secret: they are also a skilled spy who has been gathering valuable information for your civilization. Recently, {LEADERNAME} has uncovered a plot by a rival power attempting to undermine your government's interests.Your advisors suggest that you can either use this information to publicly expose the plot, which would embarrass the rival power and strengthen your position, or use the information to secretly manipulate the situation in your favor without revealing your knowledge of their plans.

Choice Outcome
Expose the plot.
  • -5 Loyalty
  • +1 Diplomacy
Manipulate the situation.
  • +200 Credits
  • -0.1 Approval

The Lost Voyage


{LEADERNAME} has a unique past, having spent decades in cryosleep after a space voyage went awry.Now, a message has been received from a distant, uncharted system. It appears that the long-lost sister ship of {LEADERNAME}'s original voyage has been discovered, with the crew still in cryosleep. The inhabitants of this system have no knowledge of cryosleep technology and are demanding guidance on how to proceed.Our advisors have presented two options: either send an expert team to safely awaken and retrieve the crew or allow the inhabitants to attempt the revival process themselves.

Choice Outcome
Send an expert team.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader Lost Voyage Crew Member Race_ Human
  • -10% Max Manufacturing
Allow the inhabitants to try.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader Compromised Voyage Crew Member Race_ Human
  • -1 Diplomacy

Clone Criminal


{LEADERNAME}, one of your trusted leaders, has an identical clone who is a notorious criminal, wreaking havoc across the galaxy. Recently, this criminal has committed a high-profile heist, and some are confusing {LEADERNAME} with their nefarious doppelganger.Your advisors suggest two possible courses of action: either launch a covert operation to capture the clone and clear {LEADERNAME}'s name, or use this confusion to your advantage, allowing {LEADERNAME} to infiltrate criminal networks and gather valuable intelligence.

Choice Outcome
Capture the clone.
  • -100 Credits
  • +10 Loyalty
Infiltrate criminal networks.
  • Intelligence Gathered
  • -5 Loyalty
  • -0.2 Crime

The Mysterious Artifact


{LEADERNAME} has been carrying a mysterious alien artifact that is sought after by many factions across the galaxy. Rumors of its power and potential have reached far and wide, drawing the attention of both allies and enemies alike.One day, an envoy from a powerful civilization arrives at your doorstep, requesting a private audience with {LEADERNAME}. They offer a substantial amount of resources and political support in exchange for the artifact. However, our intelligence warns that their true intentions may not be as benevolent as they claim.Meanwhile, our scientists have expressed a keen interest in studying the artifact further, believing it could unlock untold technological advancements for our civilization. The decision on how to proceed lies with you.

Choice Outcome
Trade the artifact.

{LEADERNAME} loses the Alien Artifact trait

  • +200 Credits
  • +1 Diplomacy
Keep the artifact for research.

+40 Research

  • +40 Research Amount
  • -1 Diplomacy

The Genetic Awakening


{LEADERNAME}, a prominent bioengineer in your administration, has been working on a secret project. It is now revealed that {LEADERNAME} has successfully modified their own genetics to the point of becoming an entirely new species, vastly superior to their original form.This unprecedented breakthrough has sent shockwaves throughout the galaxy. Some factions are in awe of this achievement, while others are deeply disturbed by its implications. As the leader of your civilization, you must decide how to address this situation publicly.

Choice Outcome
Embrace the breakthrough.
  • +2 Research
  • -1 Diplomacy
Condemn the modification.
  • -5 Loyalty
  • +1 Diplomacy

Dimensional Dilemma


{LEADERNAME}, a renowned scientist in your government, was attempting to develop advanced technology to improve the lives of your citizens. Unfortunately, during their latest experiment, they accidentally opened a portal to another dimension.This dimensional breach has attracted the attention of various factions within our society. Some see it as an opportunity for exploration and discovery, while others fear the unknown and the potential risks it brings.As the leader of your civilization, you must decide how to approach this unexpected situation.

Choice Outcome
Embrace the unknown.

Gain 3 charges of Wormhole Generator.

Seal the portal.
  • -10 Loyalty
  • +10 Planetary Defenses MaxHP

The Liberation


{LEADERNAME}, your trusted advisor, was once a notorious slaver before they chose to leave their past behind and fight for freedom. Recently, a message has been intercepted from a former associate, revealing the existence of a hidden slave camp on a distant planet. {LEADERNAME} is determined to liberate the camp, but some of your officials argue that it would be wiser to avoid stirring up trouble and focus on our own civilization's needs.Our advisors recommend caution but also acknowledge the potential benefits of supporting {LEADERNAME}'s quest for redemption.

Choice Outcome
Support the liberation mission.

2 Free Citizens on {PLANETNAME}

  • -400 Credits
  • +5 Loyalty
  • Awards a colonist.
Focus on our own civilization's needs.
  • -15 Loyalty
  • +5 Diligence

The Sentient Flora


{LEADERNAME}, your renowned botanist, has recently discovered a sentient plant species on a distant planet. This groundbreaking discovery has attracted the attention of various factions within your civilization, each with their own agenda.A group of xenobiologists is eager to study the plant's unique biology, while another faction sees potential in exploiting the species for economic gain. {LEADERNAME} seeks your guidance on how to proceed with this delicate matter.

Choice Outcome
Protect and study the species.

+40 Research

  • +40 Research Amount
  • Economic Opportunity Missed
Exploit the species for profit.
  • +200 Credits
  • -0.1 Approval
  • -1 Diplomacy

Cultural Influence


{LEADERNAME} is known for their time spent on a pre-industrial planet, where they inadvertently influenced the local culture. Years later, the planet has advanced considerably and is now on the verge of joining the galactic community. However, their culture has developed in a controversial way due to {LEADERNAME}'s influence, and some factions are blaming them for the issues the planet is facing.Our advisors propose two different approaches: either {LEADERNAME} could publicly apologize and offer to help rectify the situation, or they could embrace the unique culture they helped create and defend their actions.

Choice Outcome
Apologize and offer assistance.
  • -200 Credits
  • +1 Diplomacy
Defend the unique culture.
  • +1 Culture Points
  • -1 Diplomacy

The Lost Legacy


{LEADERNAME}, one of your most dedicated leaders, carries the legacy of a lost civilization that they have vowed to rebuild. They have recently discovered the location of an ancient artifact belonging to their ancestors, which could hold the key to reviving this lost culture.However, the artifact is located in a dangerous and uncharted region of space, filled with cosmic anomalies and potential threats. {LEADERNAME} seeks your guidance on how to proceed.

Choice Outcome
Launch a mission to retrieve the artifact.

+100 Research

  • -200 Credits
  • +100 Research Amount
  • +5 Loyalty
Focus on the present, not the past.
  • -15 Loyalty

The Unlikely Pacifist


{LEADERNAME}, a rare pacifist from the warrior race, has been ostracized for their peaceful beliefs. Despite their dedication to non-violence, they have shown great potential as a leader and valuable contributor to our government.Recently, a group of their fellow warriors has challenged {LEADERNAME} to prove their worth by participating in a traditional combat trial. Accepting the challenge could strengthen ties with their people, but may also compromise {LEADERNAME}'s pacifist ideals.On the other hand, declining the challenge would further isolate {LEADERNAME} from their people and potentially weaken our influence over their race.

Choice Outcome
Accept the challenge.
  • -5 Loyalty
  • +1 Diplomacy
Decline the challenge.
  • +5 Loyalty
  • -1 Diplomacy

The Ruthless Strategist


{LEADERNAME}, your brilliant strategist, has become infamous for their ruthless tactics. Their latest plan involves a high-risk, high-reward operation that could potentially cripple the enemy but would result in significant civilian casualties. While the strategy may help turn the tide of the conflict, it could also provoke outrage and moral condemnation from both your own people and the galactic community.Your advisors are divided, with some arguing that the potential benefits outweigh the risks, while others advocate for a more measured and cautious approach. The choice ultimately falls on you to decide whether to authorize {LEADERNAME}'s ruthless tactics or to seek alternative strategies.

Choice Outcome
Authorize the ruthless strategy.
  • +0.25 Siege Effectiveness
  • -5 Diplomacy
  • -0.1 Approval
Seek alternative strategies.
  • -10 Loyalty
  • +0.05 Approval

The Time Traveler's Dilemma


The Time Traveler's Dilemma

{LEADERNAME}, a prominent member of your scientific community, has always claimed to have discovered the secret to time travel. However, they frustratingly admit to not being able to recall the crucial details needed to unlock this groundbreaking technology.Recently, a mysterious artifact has been found on a distant planet which, according to our experts, could hold the key to unlocking {LEADERNAME}'s lost memories. We must decide whether to investigate further, at the risk of exposing ourselves to potential dangers, or to ignore the artifact and focus on our current objectives.

Choice Outcome
Investigate the artifact.

You decide to investigate the mysterious artifact. Doing so may unlock the secret to time travel, potentially giving your civilization a significant advantage. However, this investigation will consume valuable resources and may attract unwanted attention from rival factions.

  • +200 Research Amount
  • Time Traveler
Ignore the artifact.

You choose to ignore the artifact and focus on your current objectives. This allows you to allocate resources to more pressing matters, but it may mean missing out on a unique opportunity to harness the power of time travel for your civilization.

  • Focused Leader

Survivor's Guilt


{LEADERNAME}, a respected member of your government, is haunted by their past. They were the sole survivor of a deadly plague that wiped out their entire colony on the outer rim of the galaxy.A group of scientists has recently discovered a potential cure for the plague, but they need access to the quarantined colony to gather samples. The scientists believe that with {LEADERNAME}'s knowledge of the colony, they could safely enter and collect the necessary data. However, this would require {LEADERNAME} to face their traumatic past.You must now decide whether to support the scientists' request or protect {LEADERNAME} from reliving their painful memories.

Choice Outcome
Support the scientists.

Future outcome unknown

  • Event_ 0x 6 A B 5_ Plague Survivor_ Started Expedition
  • -15 Loyalty
Protect {LEADERNAME}.
  • +5 Loyalty
  • +2 Diligence

Plague Research Breakthrough


Following {LEADERNAME}'s courageous decision to assist the scientists, a significant breakthrough has been made in controlling the deadly plague. The team, with {LEADERNAME}'s help, discovered a method to significantly reduce the spread of the disease. This achievement not only helps in combating the plague but also reduces overall pollution levels. {LEADERNAME}, despite their personal turmoil, has shown exceptional resolve and social acumen in this crisis. However, the emotional toll of revisiting their past is still evident.

Choice Outcome
Recognize the team's success and {LEADERNAME}'s contribution.
  • -0.1 Pollution
  • +3 Social
  • +3 Resolve

The Fallen Leader


{LEADERNAME}, a member of your government, was once a respected ruler of their people. However, a devastating coup d'etat forced them into exile. Recently, you receive a message from a group of loyalists within {LEADERNAME}'s former civilization. They claim to have evidence that could clear {LEADERNAME}'s name and potentially restore them to power. The loyalists request your assistance in orchestrating a plan to reveal the truth and reclaim their leader's rightful place.Your advisors caution that getting involved in the internal affairs of another civilization may carry significant risks and consequences, while others argue that restoring {LEADERNAME} could forge a strong alliance.

Choice Outcome
Support the loyalists' plan.
  • +200 Credits
  • +1 Diplomacy
Stay out of their affairs.
  • -5 Loyalty

First Contact Catastrophe


{LEADERNAME} is a key member of your government, but their past has always been shrouded in mystery. Recently, classified documents reveal that they were part of a first contact scenario that ended in a disastrous conflict.It turns out that during their mission, {LEADERNAME}'s team encountered a previously unknown species. As the situation escalated, the conflict led to the destruction of an alien vessel and the loss of life on both sides.Now, the surviving members of the alien species have reached out to your civilization, seeking justice for the incident. Your advisors present two options: either support {LEADERNAME} and risk diplomatic tensions or distance your government from {LEADERNAME} and hope for a peaceful resolution.

Choice Outcome
Stand by {LEADERNAME}.
  • -1 Diplomacy
Distance from {LEADERNAME}.
  • -5 Loyalty

Rediscovering the Lost Civilization


{LEADERNAME}, our esteemed historian dedicated to preserving the knowledge of extinct civilizations, has uncovered an ancient artifact belonging to a long-forgotten race. The artifact appears to hold the key to unlocking the secrets of their advanced technology.However, there is a dilemma. The artifact is highly sought after by various factions and selling it could bring in a significant amount of resources to our civilization. {LEADERNAME} is adamant about preserving the artifact for research purposes, but our advisors argue that the potential financial gains could greatly benefit our people.

Choice Outcome
Preserve the artifact for research.

+40 Research

  • +40 Research Amount
  • +5 Loyalty
Sell the artifact for resources.
  • +200 Credits
  • -5 Loyalty

The Unexpected Creation


{LEADERNAME}, a renowned terraformer in your civilization, is responsible for the accidental creation of a new form of life while working on a terraforming project. This new life form, now known as the {CREATURENAME}, is an intelligent and rapidly evolving species that has been discovered on the terraformed planet.As the {CREATURENAME} beings begin to develop and establish their own society, your advisors are divided on how to approach this situation. Some argue that we should study and learn from the {CREATURENAME}, while others fear the potential threat they might pose to our civilization.

Choice Outcome
Study and learn from them.

4 Free Irradiated Citizens on {PLANETNAME}

  • Awards a Absolute colonist.
  • -0.2 Approval
Contain and control the situation.
  • +10 Loyalty
  • -5 Technology

Path to Redemption


{LEADERNAME}, who serves your government, is seeking redemption after accidentally causing a catastrophic environmental disaster on one of your colonies. The incident has left a deep scar on their conscience, and they are determined to make amends.A recent discovery of a rare and valuable resource on a remote planet has attracted the attention of multiple factions. This resource could help restore the devastated environment caused by the disaster, but it is located in a dangerous and unstable region of space. {LEADERNAME} proposes to lead a risky expedition to secure the resource and restore the environment, potentially risking their own life in the process.Our advisors caution against this venture, suggesting that we instead invest in safer, long-term solutions to restore the environment and prevent future disasters.

Choice Outcome
Support the expedition.
  • +2 Fertility
  • -10 Loyalty
Invest in long-term solutions.
  • -200 Credits
  • +1 Fertility
  • -5 Loyalty

The Arena Reckoning


{LEADERNAME}, a former gladiator who earned their freedom through countless battles, has been approached by a group of oppressed gladiators seeking help in their fight for freedom.They have shared horrific tales of abuse and mistreatment at the hands of their masters and have heard of {LEADERNAME}'s own journey to freedom. They now implore {LEADERNAME} to use their influence to help them escape their brutal existence.Our advisors are divided on the matter, with some arguing that intervening could lead to a larger conflict, while others believe that ignoring the plea would be a betrayal of our civilization's values.

Choice Outcome
Assist the gladiators.

Free Leader

  • +1 Unassigned Leader Gladiator Race_ Human
  • -1 Diplomacy
Disregard their plea.
  • -5 Loyalty

Revolutionary Energy Source


{LEADERNAME}, a visionary in your ranks, has developed a revolutionary new energy source. This breakthrough promises to redefine our civilization's energy landscape. However, its implementation comes with crucial decisions that will impact our society and environment.

Choice Outcome
Implement the new energy source.

{GOVERNORNAME} gains the Energy Source Inventor trait

  • +0.05 Pollution
  • +2 Minerals
  • Quest_ Energy Source
Monetize the invention.
  • +200 Credits

The Revolutionary Energy Source


{LEADERNAME}, the inventor of a revolutionary energy source, has recently joined your civilization. Their research is coveted by many rival factions who would stop at nothing to obtain it. We've been informed that a high-ranking scientist from a rival faction is attempting to infiltrate your research facilities to steal the blueprints. It is up to you to decide how to handle this sensitive situation.

Choice Outcome
Fortify security measures.
  • +1 Maintenance
Plant a fake blueprint.

Future outcome unknown

  • Quest_ 0x 7 B C 5_ Energy Source_ Deception

Tragic Outcome of Deception


The fallout from planting the fake blueprints has taken a grim turn. Rival factions, enraged upon discovering the deception, have escalated their efforts to obtain the real technology. In a drastic move, they attempted to kidnap {LEADERNAME}, the inventor of the revolutionary energy source. Tragically, the confrontation led to {LEADERNAME}'s untimely death, leaving a void in your leadership and a sour note in diplomatic relations.

Choice Outcome
Mourn the loss.

{LEADERNAME} dies

The Beast Whisperer


{LEADERNAME} has an extraordinary ability to communicate with non-sentient creatures. This talent has proven useful in diplomatic situations and scientific research, but a recent incident has sparked controversy. While exploring a newly colonized planet, {LEADERNAME} encountered an indigenous species that seemed prime for domestication. However, after communicating with the creatures, {LEADERNAME} claims that they possess a unique form of intelligence and should be left undisturbed.Our advisors are split: some believe {LEADERNAME} and argue for the preservation of the creatures, while others insist that their potential benefits to our civilization are too great to ignore.

Choice Outcome
Preserve the creatures.
  • +0.02 Approval
Domesticate the creatures.
  • +200 Credits
  • -5 Loyalty

Mutiny Survivor's Dilemma


{LEADERNAME} is known for surviving a spaceship mutiny, an experience that has shaped their character and ability to make tough decisions.However, a recent transmission from the mutineers' descendants reveals that they have established a thriving colony on a distant planet. They now seek reconciliation with your civilization and request amnesty for their ancestor's past actions.{LEADERNAME} is uneasy about this development and asks for your guidance on whether to forgive the mutineers' descendants or hold them accountable for their ancestor's treachery.

Choice Outcome
Forgive and reconcile.

2 Free Citizens on {PLANETNAME}

  • +0.03 Approval
  • Awards a colonist.
Hold them accountable.
  • -0.1 Crime

The Reincarnation Revelation


{LEADERNAME} has always believed they are the reincarnation of a legendary hero from ancient times. Recently, a series of mysterious events have occurred throughout the galaxy, and these events seem to align with the ancient prophecies tied to the hero's return.Some of your people have started to believe in {LEADERNAME}'s claim and see them as a divine figure. However, skeptics within your government worry that this might be an elaborate hoax, and that endorsing such claims could lead to unrest and division among your people.What should your response be to this revelation?

Choice Outcome
Embrace the legend.
  • +5 Loyalty
  • -0.1 Approval
Dismiss the claim.
  • -5 Loyalty
  • +0.1 Approval

Time Traveler's Dilemma


{LEADERNAME}, a valued member of your government, has a unique backstory: they escaped from a dystopian future and are now determined to prevent it from happening. One day, {LEADERNAME} receives a message from their future self, detailing a crucial decision that must be made to avert the bleak future. The message is cryptic, and the consequences of the decision are unclear. Your advisors are divided on how to proceed.Do you trust {LEADERNAME} and follow their guidance, or do you disregard the message and make your own choice?

Choice Outcome
Trust {LEADERNAME}'s guidance.
  • +0.1 Approval
Disregard the message.
  • Discoveries Strengthen Civilization

The Psychic Bond


{LEADERNAME} has a rare psychic bond with a dangerous alien creature that has been kept a secret from the public. Recently, the creature has escaped containment and is causing havoc across nearby colonies.{LEADERNAME} believes they can use their psychic connection to locate and subdue the creature, but fears the potential backlash if their secret bond is discovered. Our advisors suggest capturing the creature without {LEADERNAME}'s involvement to avoid controversy.

Choice Outcome
Allow {LEADERNAME} to handle it.
  • -0.1 Approval
Capture the creature covertly.
  • -200 Credits
  • -1 Diplomacy

The Twin Enigma


{LEADERNAME} has always been reserved about their past, but recently, they've revealed a secret that adds a layer of depth to their character. They have a twin, who disappeared under mysterious circumstances years ago.Now, a clue pointing towards the twin's whereabouts has surfaced on a distant colony. However, some advisors caution that this may be a trap by our enemies to lure {LEADERNAME} and destabilize our leadership.What should we do?

Choice Outcome
Investigate the clue.

You choose to investigate. This might lead to the return of the missing twin and a boost in morale, but also carries a risk of exposing {LEADERNAME} and your government to unforeseen dangers.

  • +0.1 Approval
  • -15 Planetary Defenses MaxHP
Ignore the clue.

{LEADERNAME} understands the risks and the necessity to maintain stability. However, their focus might be affected by the unanswered questions about their twin, potentially impacting their performance.

The Unsettled Vendetta


{LEADERNAME} has opened up about a personal vendetta against a notorious pirate lord who, in the past, decimated a colony under {LEADERNAME}'s care.News arrives that the pirate lord's fleet has been spotted in an uncharted system. {LEADERNAME} requests permission to mobilize a fleet to bring the criminal to justice. However, our advisors argue that devoting resources to this personal quest may expose our civilization to unnecessary risk.What is our course of action?

Choice Outcome
Allow the vendetta to be settled.

You give the green light. This action could bring a dangerous criminal to justice, boosting security and {LEADERNAME}'s morale, but at a potential cost of resources and ships.

  • +10 Loyalty
Forbid the pursuit.

{LEADERNAME} is ordered to let go of the past, which could potentially strain your relationship with them. Nonetheless, it preserves resources and keeps the focus on the broader strategic picture.

  • -40 Loyalty

Duty Undone


{LEADERNAME}, known for their strategic expertise, confesses a secret from their past: they managed to avoid mandatory service in the Stellar Marines during the Arcean conflicts.The news has leaked and is starting to cause unrest among our troops who feel betrayed. {LEADERNAME} proposes a public address to clarify the situation and seeks your counsel on how to handle this delicate issue.What is the best course of action?

Choice Outcome
Admit and Apologize.

{LEADERNAME} confesses and apologizes publicly. This could improve trust and loyalty among your subjects, but potentially damage the leader's reputation and impact their effectiveness.

  • +5 Loyalty
  • -20 Loyalty
Deny and Discredit.

{LEADERNAME} vehemently denies the allegations and attempts to discredit the sources. This might maintain the leader's effectiveness, but it could deepen the unrest if not everyone is convinced.

  • +0.05 Approval

A Scentless Dilemma


{LEADERNAME}, your most competent envoy, has always had an unusual deficiency: a complete lack of olfactory sense. This was never a problem, until now. The Yor Singularity, a synthetic race, has developed an odd form of communication involving intricate combinations of chemical scents. This has opened a new realm of diplomacy. An upcoming intergalactic summit necessitates your envoy's ability to comprehend these 'scent-messages.'You face a peculiar dilemma: what should you do with {LEADERNAME}?

Choice Outcome
Develop an artificial olfactory device.
  • -100 Credits
  • +1 Diplomacy
Assign another envoy.
  • -1 Diplomacy

The Phantom Friend


The Phantom Friend

Choice Outcome
Initiate an investigation.

An investigation may clear {LEADERNAME}'s name if they're innocent, and justice will be served if they're guilty. However, the process might sow discord among your ranks and consume valuable resources.

  • -200 Credits
  • -0.1 Approval
Dismiss the allegations as rumors.

Dismissing the allegations will maintain unity and conserve resources. However, you may risk harboring a potential murderer, and the unresolved rumors might tarnish your leadership's image.

  • -0.2 Approval

The Wharf Rat and the Arnorian


{LEADERNAME}, one of your most resourceful aides who has a background as a wharf rat, seems to have attracted a remarkable ally. An ancient Arnorian, a representative of an advanced and enigmatic race known for their mysterious ways, has been clandestinely guiding {LEADERNAME}, expressing gratitude for your fostering of their protégé's growth.As a reward for your actions, the Arnorian offers to benefit your civilization in one of two ways. You must choose wisely.

Choice Outcome
Request advanced technology.
  • +1 Research
  • -0.1 Approval
Ask for wisdom and guidance.
  • +0.1 Approval
  • +1 Diplomacy

The Child of the Stars


While reminiscing about their past, {LEADERNAME}, a child of a military family who spent their youth patrolling the vast expanse of the solar system, mentions an artifact they found during their travels. They offer to give this artifact to the cause, believing its latent powers could provide a crucial advantage to our civilization.Our scientists have examined the artifact and discovered that it holds the potential to significantly boost the speed of our ships within our territory. Alternatively, {LEADERNAME} has suggested that they may be able to unlock other potential powers if allowed to keep and study the artifact.

Choice Outcome
Take the artifact.

By taking the artifact, we can unlock its power to boost the speed of our ships within our territory. However, this will inevitably draw attention from other civilizations who may seek the artifact for themselves.

  • +1 Moves Cap
Let {LEADERNAME} keep it.

By allowing {LEADERNAME} to keep the artifact, we open the door to other potential powers that might be unlocked. However, the full potential of the artifact remains unknown, and it could also attract dangerous interest.

  • +1 Research


Choice Outcome
'
  • +10 Loyalty
  • -0.1 Approval
Condemn the governor. That's the price of politics.
  • +1 Ideology Nihilism
  • -10 Loyalty
  • +0.2 Approval

The Rare Resource Proposition


The Rare Resource Proposition

{LEADERNAME} contacts you with news. A mining conglomerate has discovered a deposit of crystalized Elerium on {PLANETNAME}, a material vital for advanced energy systems and weaponry. The conglomerate offers two proposals. The first is to mine the resource using an AI based strip mining, which will bring immediate economic benefits but could harm the local environment and populace. The second is to mine it sustainably, ensuring the well-being of the planet but at a slower economic pace.

Choice Outcome
Mine it all now. Who cares about alien whales and other space fish?

You will gain credits immediately but it will create a bit of an environmental catastrophe.

  • +150 Credits
  • -0.1 Approval
  • +0.05 Pollution
Take your time. We are in no hurry.

You will use slower but gentler techniques to extract the resource.

  • +3 Wealth

Precursor Artifact found


Precursor Artifact found

{LEADERNAME} reaches out with intriguing news. A mysterious ancient artifact has been unearthed on {PLANETNAME}. The artifact emits a unique frequency. Experts present two choices: Harvest the frequency as an energy source, which can be a boon for our reserves, or dedicate resources to decode it for ancient knowledge. The choice is yours.

Choice Outcome
Harvest the energy.

We will benefit from a sudden boost in energy, but may face backlash for destroying a piece of history.

  • +500 Manufacturing Overflow
  • Artifact Destroyer
Decode its secrets.

We'll gain knowledge possibly accelerating our technological growth, but will miss out on the immediate energy boost.

  • +50 Research Amount

Controversial Visit


{LEADERNAME} sends an urgent transmission. Ambassador Zaraq from the {PLAYERFACTION:1} wishes to visit {PLANETNAME} for a diplomatic summit. The ambassador is not popular.Really really not popular.Do we grant the visit or decline diplomatically?

Choice Outcome
Grant the visit.

Strengthening ties with the {PLAYERFACTION:1} might lead to new opportunities, but risks unrest among our citizens.

  • +1 Diplomacy to {PLAYERFACTION:1} for 120 Turns
  • -0.2 Approval
Decline the visit.

Peace within the colony will be maintained, but our relations with the {PLAYERFACTION:1} suffer.

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Harvesting Dilemma


Harvesting Dilemma

Governor {LEADERNAME} contacts you with an intriguing proposition. The {PLAYERFACTION:1} have expressed interest in harvesting a unique plant from {PLANETNAME}. This flora produces a resin that is a potent ingredient for various beneficial chemicals. However, this resin can also be refined into a potent and addictive drug. Allowing the harvest would bolster relations and boost planetary income, but could also lead to increased crime rates on the colony.

Choice Outcome
Allow the harvest. Our finances could use the boost.

Relations with {PLAYERFACTION:1} will improve and the planet's economy will improve, but crime will rise on {PLANETNAME}.

  • +1 Diplomacy to {PLAYERFACTION:1} for 120 Turns
  • +3 Wealth
  • +0.05 Crime
Deny the request. We don't want the syndicate to show up.

Relations with {PLAYERFACTION:1} will deteriorate but at least the crime will remain unchanged on {PLANETNAME}.

  • -3 Diplomacy to {PLAYERFACTION:1} for 100 Turns

The Ancient Enigma


The Ancient Enigma

Governor {LEADERNAME} sends you a transmission detailing the discovery of an ancient Arnorian facility on {PLANETNAME}. The energy signal it emits could be of great value, but the indigenous species we've encountered on the planet consider it sacred ground. Should we harness its energy or respect the local beliefs?

Choice Outcome
Extract the energy. Might makes right.

We will harness the facility's energy, boosting our surplus manufacturing reserves but possibly straining relations with the indigenous species on {PLANETNAME}.No immediate consequences to be seen.

  • +150 Manufacturing Overflow
  • Artifact Destroyer
  • +1 Ideology Nihilism
Respect the sacred site. We shouldn't interfere.

We decide to honor the indigenous species' beliefs, ensuring peace on {PLANETNAME} but foregoing the potential energy resource.

  • +3 Ideology Pacifism
  • Respects Natives

The Plague


The Plague

Governor {LEADERNAME} reaches out with alarming news: a mysterious illness has struck {PLANETNAME}. A locally developed experimental drug might combat the disease, but its potential side effects are unknown. Relying solely on approved treatments will curb the epidemic but slow the planet's growth for years. How should we proceed?

Choice Outcome
Compel the population to use the experimental drug.

The experimental drug is distributed widely, potentially preventing further devastation but introducing the risk of unknown side effects.

  • Used Experimental Cure
Use only approved treatments. Safety first.

By using only the tried-and-tested methods, we ensure the well-being of our citizens, even if it means a setback for {PLANETNAME}'s growth.

  • -50% Growth

Cultural Exchange Proposition


Cultural Exchange Proposition

The {PLAYERFACTIONLONG:1} have approached Governor {LEADERNAME} of {PLANETNAME} with an intriguing offer. They wish to establish a cultural exchange office on our planet, promising aid in our manufacturing endeavors. However, our intelligence suggests this could serve as a cover for their espionage activities. Accepting their offer might bolster our production, but at the potential risk of a spy network. Rejecting might offend them. How should we proceed?

Choice Outcome
Accept the offer. We'll take the risk for the aid.
  • +150 Manufacturing Overflow
  • Espionage Risk
Decline politely. We cannot risk our security.
  • -3 Diplomacy

Observation Post


Observation Post

The {PLAYERFACTIONLONG:1} have approached Governor {LEADERNAME} of {PLANETNAME} with an unusual request. They wish to set up an observation post to study our society and culture. In exchange, they are offering us advanced technology. However, our citizens are deeply uncomfortable with the idea of being under the watchful eyes of the {PLAYERFACTION:1}. While their technology is tempting, we must consider the well-being of our people. Declining might be seen as an insult to the {PLAYERFACTIONLONG:1}. What should we do?

Choice Outcome
Accept the offer. We could use some tech.

+300 Research

  • +300 Research Amount
  • -0.2 Approval
  • Yor Experiments
Decline. This isn't an ant farm.
  • -3 Diplomacy

Codex Offer


Codex Offer

The {PLAYERFACTIONLONG:1} have approached the governor {LEADERNAME} of {PLANETNAME} with a unique offer: they are willing to share a codex of Universal Truths in exchange for some ancient relics that have little value to us but are of great importance to them.The Codex would increase the cultural value of this planet given its historic value.

Choice Outcome
Accept the Offer.
  • +3 Influence Per Turn
  • Altarian Relics Shared
Decline the Offer.
  • -1 Diplomacy

Historic Revelation


Historic Revelation

The ancient {PLAYERFACTIONLONG:1} have approached the governor {LEADERNAME} of {PLANETNAME} with a profound offer: they wish to share their ancient history that reveals the tales of the Arnor, Dread Lords, and the momentous Precursor wars.Such knowledge can be both a blessing and a curse, reshaping the beliefs and culture of the local population.

Choice Outcome
Accept the Revelation.

+250 Research

  • +400 Research Amount
  • -0.23 Approval
Decline the Offer.
  • -3 Diplomacy

Trade Agreement Proposal


Trade Agreement Proposal

The {PLAYERFACTIONLONG:1} have approached governor {LEADERNAME} of {PLANETNAME} with a lucrative trade agreement. This deal promises to greatly elevate the planet's economy, but locals have voiced their concerns over the influx of alien visitors it might bring.The potential for cultural enrichment is immense, yet so is the potential for tension.

Choice Outcome
Accept the Trade Agreement.

We embrace the trade deal, anticipating the economic boom it will bring. However, we must also be prepared for potential cultural clashes due to the new alien visitors and their various smells.

  • +5 Wealth
  • -0.02 Approval
Nope. No thanks.

Choosing the wishes of the local population, we decline the trade deal, potentially souring relations with the {PLAYERFACTION:1}.

  • -3 Diplomacy to {PLAYERFACTION:1} for 24 Turns