GalCiv4:Planet Class Table: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Planet Class''' | !! style="background-color: #1C4D8B; color: white;" | '''Planet Class''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Planet Resources''' | !! style="background-color: #1C4D8B; color: white;" | '''Planet Resources''' | ||
!! style="background-color: #1C4D8B; color: white;" | ''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
Line 16: | Line 16: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
* <span style="color:Green">+-1</span> Upgrade Slots (For Aquatic Life Only) | |||
* <span style="color:Green">+1</span> Upgrade Slots (For Silicon Based Life Only) | |||
| | | | ||
|- | |- | ||
Line 27: | Line 30: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
* <span style="color:Green">+-1</span> Upgrade Slots (For Aquatic Life Only) | |||
* <span style="color:Green">+1</span> Upgrade Slots (For Silicon Based Life Only) | |||
| | | | ||
|- | |- | ||
Line 38: | Line 44: | ||
* 1-3 PlanetInfluence | * 1-3 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+2</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 49: | Line 56: | ||
* 1-3 PlanetInfluence | * 1-3 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+2</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 60: | Line 68: | ||
* 2-4 PlanetInfluence | * 2-4 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 71: | Line 80: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 82: | Line 92: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 93: | Line 104: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 104: | Line 116: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 115: | Line 128: | ||
* 0-1 PlanetInfluence | * 0-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 126: | Line 141: | ||
* 0-0 PlanetInfluence | * 0-0 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 137: | Line 154: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+8</span> Planetary Defenses MaxHP | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 148: | Line 167: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+8</span> Planetary Defenses MaxHP | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 159: | Line 180: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.1</span> Tourism | |||
* <span style="color:Green">+2</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 170: | Line 193: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.1</span> Tourism | |||
* <span style="color:Green">+2</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 181: | Line 206: | ||
* 0-0 PlanetInfluence | * 0-0 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+-5</span> Planetary Defenses MaxHP | |||
| | | | ||
|- | |- | ||
Line 192: | Line 219: | ||
* 0-0 PlanetInfluence | * 0-0 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+-5</span> Planetary Defenses MaxHP | |||
| | | | ||
|- | |- | ||
Line 203: | Line 232: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+50</span> Food Income | |||
* <span style="color:Green">+-2</span> Population Cap | |||
| | | | ||
|- | |- | ||
Line 214: | Line 245: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+50</span> Food Income | |||
* <span style="color:Green">+-2</span> Population Cap | |||
| | | | ||
|- | |- | ||
Line 225: | Line 258: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 236: | Line 270: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 247: | Line 282: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
* <span style="color:Green">+1</span> Upgrade Slots (For Aquatic Life Only) | |||
* <span style="color:Green">+-1</span> Upgrade Slots (For Silicon Based Life Only) | |||
| | | | ||
Requires Exotic World Colonization | |||
|- | |- | ||
|[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b>Corrosive World 1</b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | |[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b>Corrosive World 1</b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | ||
Line 258: | Line 297: | ||
* 0-1 PlanetInfluence | * 0-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.2</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
* <span style="color:Green">+-1</span> Upgrade Slots (For Synthetic Life Only) | |||
| | | | ||
Requires Extreme Colonization | |||
|- | |- | ||
|[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b>Corrosive World 1</b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | |[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b>Corrosive World 1</b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | ||
Line 269: | Line 312: | ||
* 0-1 PlanetInfluence | * 0-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.2</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
* <span style="color:Green">+-1</span> Upgrade Slots (For Synthetic Life Only) | |||
| | | | ||
Requires Extreme Colonization | |||
|- | |- | ||
|[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b>Frozen World 1</b><br><small>Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.</small> | |[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b>Frozen World 1</b><br><small>Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.</small> | ||
Line 280: | Line 327: | ||
* 0-2 PlanetInfluence | * 0-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 291: | Line 339: | ||
* 0-2 PlanetInfluence | * 0-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 302: | Line 351: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 313: | Line 363: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 324: | Line 375: | ||
* 0-1 PlanetInfluence | * 0-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
| | | | ||
Requires Extreme Colonization | |||
|- | |- | ||
|[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b>Radioactive World 1</b><br><small>Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..</small> | |[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b>Radioactive World 1</b><br><small>Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..</small> | ||
Line 335: | Line 389: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.1</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
* <span style="color:Green">+3</span> Upgrade Slots (For Synthetic Life Only) | |||
| | | | ||
Requires Extreme Colonization | |||
|- | |- | ||
|[[File:GC3_Precursor_Moon_32.png|alt=|left|55x55px|frameless]] <b>Thulium Moon 1</b><br><small>A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.</small> | |[[File:GC3_Precursor_Moon_32.png|alt=|left|55x55px|frameless]] <b>Thulium Moon 1</b><br><small>A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.</small> | ||
Line 346: | Line 404: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
| | | | ||
|- | |- | ||
Line 357: | Line 416: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
| | | | ||
|- | |- | ||
Line 368: | Line 428: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 379: | Line 441: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+6</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
|[[File: | |[[File:GC3_Precursor_Elevator_32.png|alt=|left|55x55px|frameless]] <b>Precursor Elevator 1</b><br><small>A Precursor world with a fully intact space elevator. Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.</small> | ||
|23-25 | |23-25 | ||
| | | | ||
Line 390: | Line 454: | ||
* 1-4 PlanetInfluence | * 1-4 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+6</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 401: | Line 467: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+0.3</span> Pollution | |||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 412: | Line 481: | ||
* 1-2 PlanetInfluence | * 1-2 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+0.2</span> Pollution | |||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 423: | Line 495: | ||
* 1-4 PlanetInfluence | * 1-4 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 434: | Line 508: | ||
* 1-8 PlanetInfluence | * 1-8 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+-50</span> Growth | |||
* <span style="color:Green">+3</span> Upgrade Slots | |||
| | | | ||
|- | |- | ||
Line 445: | Line 521: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
| | | | ||
Requires Precursor Studies | |||
|- | |- | ||
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Precursor Experimental World 1</b><br><small>A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.</small> | |[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Precursor Experimental World 1</b><br><small>A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.</small> | ||
Line 456: | Line 534: | ||
* 2-3 PlanetInfluence | * 2-3 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
| | | | ||
Requires Precursor Studies | |||
|- | |- | ||
|[[File:GC3_Precursor_Prison_32.png|alt=|left|55x55px|frameless]] <b>Precursor Prison 1</b><br><small>A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.</small> | |[[File:GC3_Precursor_Prison_32.png|alt=|left|55x55px|frameless]] <b>Precursor Prison 1</b><br><small>A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.</small> | ||
Line 467: | Line 547: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0</span> Upgrade Slots | |||
| | | | ||
Requires Precursor Studies | |||
|- | |- | ||
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Shard Of The Mithrilar 1</b><br><small>A strange, ancient energy seeps from this world.</small> | |[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Shard Of The Mithrilar 1</b><br><small>A strange, ancient energy seeps from this world.</small> | ||
Line 500: | Line 582: | ||
* 1-1 PlanetInfluence | * 1-1 PlanetInfluence | ||
| | | | ||
* <span style="color:Green">+0.55</span> Pollution | |||
* <span style="color:Green">+1</span> Upgrade Slots | |||
* <span style="color:Green">+3</span> Upgrade Slots (For Synthetic Life Only) | |||
| | | | ||
Requires Extreme Colonization | |||
|- | |- | ||
|} | |} |
Revision as of 15:55, 27 February 2024
Planet Type | Planet Class | Planet Resources | Effects | Requirements |
---|---|---|---|---|
Desert World 1 It's a desert. It's exactly what you are picturing. |
1-2 |
|
|
|
Desert World 2 It's a desert. It's exactly what you are picturing. |
19-20 |
|
|
|
Terrestrial World 1 A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world. |
18-28 |
|
|
|
Terrestrial World 2 A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world. |
25-30 |
|
|
|
Paradise World 1 An amazing world. These make excellent core worlds once you colonize and assign a governor to it. |
30-36 |
|
|
|
Jungle World 1 Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds. |
1-2 |
|
|
|
Jungle World 2 Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds. |
16-28 |
|
|
|
Arboreal World 1 These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing. |
24-29 |
|
|
|
Arboreal World 2 These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing. |
20-22 |
|
|
|
Volcanic World 1 Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world. |
18-23 |
|
|
|
Volcanic World 2 Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world. |
1-2 |
|
|
|
Mountainous World 1 Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world. |
23-24 |
|
|
|
Mountainous World 2 Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world. |
1-2 |
|
|
|
Tropical World 1 Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful. |
20-28 |
|
|
|
Tropical World 2 Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful. |
26-30 |
|
|
|
Bombarded World 1 Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.. |
1-2 |
|
|
|
Bombarded World 1 Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.. |
17-25 |
|
|
|
Thin Atmosphere World 1 Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds. |
15-25 |
|
|
|
Thin Atmosphere World 2 Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds. |
1-2 |
|
|
|
Low Gravity World 1 Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world. |
16-18 |
|
|
|
Low Gravity World 2 Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world. |
1-2 |
|
|
|
Aquatic World 1 These water worlds can be useful given the right technology. |
17-23 |
|
|
Requires Exotic World Colonization |
Corrosive World 1 Acidic lakes and storms makes this world unsuitable for standard colonization. |
1-2 |
|
|
Requires Extreme Colonization |
Corrosive World 1 Acidic lakes and storms makes this world unsuitable for standard colonization. |
1-2 |
|
|
Requires Extreme Colonization |
Frozen World 1 Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs. |
1-3 |
|
|
|
Frozen World 1 Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs. |
12-28 |
|
|
|
Barren World 1 These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world. |
1-2 |
|
|
|
Barren World 1 These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world. |
15-18 |
|
|
|
Toxic World 1 You wouldn't want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness. |
14-26 |
|
|
Requires Extreme Colonization |
Radioactive World 1 Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.. |
1-20 |
|
|
Requires Extreme Colonization |
Thulium Moon 1 A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems. |
20-24 |
|
|
|
Durantium Cloud 1 A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability. |
20-30 |
|
|
|
Precursor Accelerator 1 A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface. |
23-28 |
|
|
|
Precursor Satellites 1 A Precursor world that still has a massive array of orbiting relics. |
22-25 |
|
|
|
Precursor Elevator 1 A Precursor world with a fully intact space elevator. Once colonized and given a governor to become a core world, these worlds can become manufacturing titans. |
23-25 |
|
|
|
Promethion Refinery 1 A Precursor world that has been completely converted to be a refinery. |
20-27 |
|
|
|
Precursor Factory World 1 A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world. |
23-29 |
|
|
|
Precursor Research World 1 A Precursor world that was once the site of exotic scientific experiments. |
24-29 |
|
|
|
Precursor Treasury 1 Once the capital of the Precursor Civilization. |
36-36 |
|
|
|
Precursor Quarantine 1 A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work. |
16-36 |
|
|
Requires Precursor Studies |
Precursor Experimental World 1 A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize. |
18-30 |
|
|
Requires Precursor Studies |
Precursor Prison 1 A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work. |
30-30 |
|
|
Requires Precursor Studies |
Shard Of The Mithrilar 1 A strange, ancient energy seeps from this world. |
32-32 |
|
||
Maker World 1 Designed to control the galaxy. |
32-32 |
|
||
Radioactive World 1 Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.. |
17-29 |
|
|
Requires Extreme Colonization |