Improvements Test: Difference between revisions
(Replaced content with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''District Types''' !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' !! style="background-color: #1C4D8B; color: white;" | ''...") Tag: Replaced |
No edit summary |
||
Line 1: | Line 1: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
!! style="background-color: #1C4D8B; color: white;" | ''' | !! style="background-color: #1C4D8B; color: white;" | '''Improvement''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' | !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' | ||
Line 8: | Line 8: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
|[[File: | |[[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive''' | ||
< | <small>Upgrade this artifact to unlock charges that will instantly complete the current research.</small> | ||
| | |||
| | |||
| | | | ||
| | |||
| | | <u>Unavailable</u> | ||
| | |||
| <u> | |||
|- | |- | ||
|[[File: | |[[File:PrecursorArchiveL1.png|alt=|left|48x48px|frameless]]'''Precursor Archive Study''' | ||
<small>Provides a charge that will instantly complete the current research.</small> | |||
| <span style="color:Red;">-750</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
|- | |||
|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator''' | |||
<small>Upgrade this artifact to unlock charges that will boost construction on the selected world.</small> | |||
| | |||
| | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:NanoFabricatorL1.png|alt=|left|48x48px|frameless]]'''Nano Fabricator Study''' | ||
<small>Provides a charge that will boost construction on the selected world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix''' | ||
<small>Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:MotivationHelixL1.png|alt=|left|48x48px|frameless]]'''Motivation Helix Study''' | ||
<small>Provides a charge that will boost military construction on the selected shipyard.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone''' | ||
<small>Upgrade this artifact to unlock charges that will boost influence on the selected world.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:EchoingHearthstoneL1.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone Study''' | ||
<small>Provides a charge that will boost influence on the selected world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass''' | ||
<small>Upgrade this artifact to unlock charges that will terraform a tile on the selected world.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:ChimericBiomassL1.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass Study''' | ||
<small>Provides a charge that will terraform a tile on the selected world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil''' | ||
<small>Upgrade this artifact to unlock charges that will reset the moves of the selected fleet.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |||
|[[File:InfiniteAstrocompassL1.png|alt=|left|48x48px|frameless]]'''Boost Coil Study''' | |||
< | <small>Provides a charge that will reset the moves of the selected fleet.</small> | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | |[[File:MatryoshkaForge.png|alt=|left|48x48px|frameless]]'''Neural Hive''' | ||
<small>Upgrade this artifact to unlock charges that will boost the experience of the selected fleet.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |||
|[[File:MatryoshkaForgeL1.png|alt=|left|48x48px|frameless]]'''Neural Hive Study''' | |||
< | <small>Provides a charge that will boost the experience of the selected fleet.</small> | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | |[[File:ArnorHalo.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites''' | ||
<small>Upgrade this artifact to unlock charges that will repair the selected fleet.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
| <u>Unavailable</u> | |||
|- | |||
|[[File:ArnorHaloL1.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites Study''' | |||
< | <small>Provides a charge that will repair the selected fleet.</small> | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | |[[File:WormholeGenerator.png|alt=|left|48x48px|frameless]]'''Wormhole Generator''' | ||
<small>Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |||
|[[File:WormholeGeneratorL1.png|alt=|left|48x48px|frameless]]'''Wormhole Generator Study''' | |||
< | <small>Provides a charge that will send a fleet to a random spot in the galaxy.</small> | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | |[[File:DimensionalMirror.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror''' | ||
<small>Upgrade this artifact to unlock charges that will reveal a portion of the galaxy.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
| <u>Unavailable</u> | |||
|- | |||
|[[File:DimensionalMirrorL1.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror Study''' | |||
< | <small>Provides a charge that will reveal a portion of the galaxy.</small> | ||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | |[[File:BetatronCollider.png|alt=|left|48x48px|frameless]]'''Betatron Collider''' | ||
<small>Upgrade this artifact to unlock charges that will damage an enemy fleet.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:BetatronColliderL1.png|alt=|left|48x48px|frameless]]'''Betatron Collider Study''' | ||
<small>Provides a charge that will damage an enemy fleet.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| | |- | ||
|[[File:NaniteTransmitter.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter''' | |||
<u> | <small>Upgrade this artifact to unlock charges that will create a warship.</small> | ||
| | |||
| | |||
| | |||
| | |||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:NaniteTransmitterL1.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter Study''' | ||
<small>Provides a charge that will create a warship.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:Detector.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon''' | ||
<small>Upgrade this artifact to unlock charges that will summon a creature from space.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:DetectorL1.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon Study''' | ||
<small>Provides a charge that will spawn a creature from space.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:BernalSphere.png|alt=|left|48x48px|frameless]]'''Bernal Sphere''' | ||
<small>Upgrade this artifact to unlock charges that will increase the population capacity on the selected world.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:BernalSphereL1.png|alt=|left|48x48px|frameless]]'''Bernal Sphere Study''' | ||
<small>Provides a charge that will increase the population capacity on the selected world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:EmpathyEngine.png|alt=|left|48x48px|frameless]]'''Empathy Engine''' | ||
<small>Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval.</small> | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:EmpathyEngineL1.png|alt=|left|48x48px|frameless]]'''Empathy Engine Study''' | ||
<small>Provides a charge that will temporarily increase your civilization's Approval.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:PrecognitientSensor.png|alt=|left|48x48px|frameless]]'''Precognition Sensor''' | ||
<small>Upgrade this artifact to unlock charges that will increase the Resistance of the selected world.</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <u> | | | ||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:PrecognitientSensorL1.png|alt=|left|48x48px|frameless]]'''Precognition Sensor Study''' | ||
<small>Provides a charge that will increase the Resistance of the selected world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File: | |[[File:ImpsSup_8.png|alt=|left|48x48px|frameless]]'''Precursor Ruins''' | ||
<small>Ancient Arnorian ruins that can greatly improve research on this world.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+5</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <span style="color:Green;">+4</span> Research | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:OmegaTerraforming.png|alt=|left|48x48px|frameless]]'''Precursor Food Processor''' | |||
<small>Takes organic matter of any kind and synthesizes food from it.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+3</span> Food | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:imp_dreadarchive.png|alt=|left|48x48px|frameless]]'''Dreadlord Archive''' | |||
<small>This structure brims with knowledge and evil.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Research | |||
<span style="color:Green;">+-0.01</span> Approval | |||
| <span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:GlowyStinkyPlant.png|alt=|left|48x48px|frameless]]'''Glowy Stinky Plant''' | |||
<small>Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+3</span> Wealth | |||
<span style="color:Green;">+-0.02</span> Approval | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:gcimp_nv23_39_full.png|alt=|left|48x48px|frameless]]'''Sentient Plants''' | |||
<small>These beautiful, sentient plants share their insights with us.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+4</span> Research | |||
<span style="color:Green;">+0.02</span> Approval | |||
| | |||
| <span style="color:Green;">+1</span> Approval | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:gcimp_nv23_175_full.png|alt=|left|48x48px|frameless]]'''Precursor Security Monitor''' | |||
<small>Provides eyes on everything monitor to reduce crime.</small> | |||
| <span style="color:Red;">-80</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+-0.13</span> Crime | |||
<span style="color:Green;">+-0.02</span> Approval | |||
| <span style="color:Green;">+-0.02</span> Crime | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:gcimp_nv23_226_full.png|alt=|left|48x48px|frameless]]'''Core Tap''' | |||
<small>Uses the planet's core as a source of power.</small> | |||
| <span style="color:Red;">-180</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+0.15%</span> Max Manufacturing | |||
<span style="color:Green;">+5</span> Maintenance | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:gcimp_nv23_235_full.png|alt=|left|48x48px|frameless]]'''Galactic Pavilion''' | |||
<small>A source of tourism for alien species.</small> | |||
| <span style="color:Red;">-180</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.15%</span> Max Manufacturing | |||
<span style="color:Green;">+5</span> Maintenance | |||
<span style="color:Green;">+0.10</span> Tourism | |||
| <span style="color:Green;">+0.02</span> Tourism | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital''' | |||
<small>Provides the basic needs of a Core World.</small> | |||
| <span style="color:Green;">+0</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Food Income | |||
<span style="color:Green;">+5</span> Maintenance | |||
<span style="color:Green;">+0.02</span> Crime | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Unavailable for Race Trait:</u> | |||
* Ravenous Ability | |||
* Spores Ability | |||
* Silicon Based Biology | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City''' | |||
<small>The heart of our civilization.</small> | |||
| <span style="color:Green;">+0</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
<span style="color:Green;">+6</span> Population Cap | |||
<span style="color:Green;">+3</span> Sensor Range | |||
<span style="color:Green;">+1</span> Control Per Turn | |||
<span style="color:Green;">+100</span> Influence | |||
<span style="color:Green;">+10</span> Colony Gross Income | |||
<span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Unavailable for Race Trait:</u> | |||
* Ravenous Ability | |||
* Spores Ability | |||
* Silicon Based Biology | |||
<u>Unavailable with Improvement:</u> | |||
* Colony Capital Civilization Capital | |||
|- | |||
|[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center''' | |||
<small>A massive structure dedicated to reusing materials in order to reduce Pollution.</small> | |||
| <span style="color:Red;">-430</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+-0.05</span> Pollution | |||
| <span style="color:Green;">+-0.04</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Terraforming | |||
<u>Unavailable for Race Trait:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night''' | |||
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-256</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Control Per Turn | |||
<span style="color:Green;">+2</span> Sensor Range | |||
<span style="color:Green;">+0.1</span> Crime | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Espionage | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole''' | |||
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small> | |||
| <span style="color:Red;">-128</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | |||
<span style="color:Green;">+0.3%</span> Max Manufacturing | |||
<span style="color:Green;">+0.2</span> Pollution | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Deep Core Mining | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden''' | |||
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-628</span> Manufacturing Cost | |||
<span style="color:Red;">-10</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+2</span> Food Income | |||
<span style="color:Green;">+0.3</span> Tourism | |||
| <span style="color:Green;">+1</span> Food Income | |||
<span style="color:Green;">+0.05</span> Wealth | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Exotic World Colonization | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe''' | |||
<small>Allows us to jumpstart our research.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.20%</span> Research | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Unavailable for Race Trait:</u> | |||
* Wealthy Ability | |||
* Slavers Ability | |||
* Ammonia Based Biology | |||
* Silicon Based Life | |||
* Ravenous Ability | |||
* Starfaring Ability | |||
* Synthetic Life | |||
* Proliferation Ability | |||
* Crimelord Ability | |||
* Loyal Ability | |||
* Ancient Ability | |||
* Resourceful Ability | |||
* Genocidal Ability | |||
* Amphibious Ability | |||
* Entrepreneurs Ability | |||
* Spores Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe''' | |||
<small>A wonder of invention and madness.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
<span style="color:Red;">-3</span> Hyper Silicates Cost | |||
| <span style="color:Green;">+0.25%</span> Research | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* Xeno Research | |||
<u>Unavailable for Race Trait:</u> | |||
* Wealthy Ability | |||
* Slavers Ability | |||
* Ammonia Based Biology | |||
* Ravenous Ability | |||
|- | |||
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe''' | |||
<small>Provides a central hub for our research efforts. Cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* Xeno Research | |||
<u>Unavailable for Race Trait:</u> | |||
* Wealthy Ability | |||
* Slavers Ability | |||
* Ammonia Based Biology | |||
* Ravenous Ability | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer''' | |||
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small> | |||
| <span style="color:Red;">-720</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Hyper Silicates Cost | |||
| <span style="color:Green;">+</span> Control Per Turn | |||
<span style="color:Green;">+-0.03</span> Approval | |||
<span style="color:Green;">+-0.2</span> Crime | |||
| <span style="color:Green;">+0.03%</span> Research | |||
<span style="color:Green;">+-0.01</span> Crime | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* A I Overseer | |||
|- | |||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon''' | |||
<small>Allows us to directly communicate with any and all colonies more effectively.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Control Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
* Hyperwave Radio | |||
|- | |||
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control''' | |||
<small>Kilometers of cubicles provide oversight and Control.</small> | |||
| <span style="color:Red;">-680</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Control Per Turn | |||
| <span style="color:Green;">+0.1</span> Control Per Turn | |||
| <span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
* Colonial Bureaucracy | |||
|- | |||
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank''' | |||
<small>Provides your biggest source of raw economic output.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+8</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Interstellar Banking | |||
|- | |||
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport''' | |||
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05%</span> Military | |||
<span style="color:Green;">+0.02</span> Pollution | |||
| <span style="color:Green;">+0.08%</span> Military | |||
<span style="color:Green;">+0.02</span> Pollution | |||
| <span style="color:Green;">+1</span> Military | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Orbital Manufacturing | |||
<u>Sponsoring Shipyard Required</u> | |||
|- | |||
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator''' | |||
<small>A massive source of power production to increase manufacturing on this planet.</small> | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonial Policies | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
* Ammonia Based Biology | |||
* Silicon Based Life | |||
* Ravenous Ability | |||
* Entrepreneurs Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge''' | |||
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25%</span> Military | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
<span style="color:Green;">+0.02%</span> Military | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Planetary Mobilization | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor''' | |||
<small>Converts Durantium into a powerful manufacturing material.</small> | |||
| <span style="color:Red;">-340</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Durantium Cost | |||
| <span style="color:Green;">+0.10%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Minerals | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Manufacturing | |||
|- | |||
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center''' | |||
<small>The center of your civilization's manufacturing.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01%</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
* Ammonia Based Biology | |||
* Silicon Based Life | |||
* Ravenous Ability | |||
* Slavers Ability | |||
* Starfaring Ability | |||
* Proliferation Ability | |||
* Crimelord Ability | |||
* Loyal Ability | |||
* Ancient Ability | |||
* Resourceful Ability | |||
* Genocidal Ability | |||
* Amphibious Ability | |||
* Entrepreneurs Ability | |||
* Spores Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot''' | |||
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small> | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.02</span> Approval | |||
<span style="color:Green;">+-0.02</span> Crime | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Industrialization | |||
<u>Unavailable for Race Trait:</u> | |||
* Ammonia Based Biology | |||
* Ravenous Ability | |||
* Entrepreneurs Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant''' | |||
<small>Makes factories more efficient, and boosts Production.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
<span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
* Fusion Power Plants | |||
|- | |||
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant''' | |||
<small>Provides a Manufacturing bonus to all your worlds.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-5</span> Elerium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Singularity Power Plants | |||
|- | |||
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital''' | |||
<small>A unique improvement that greatly boosts Production and Pollution.</small> | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Antimatter Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Max Manufacturing | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.025%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Manufacturing Capitals | |||
|- | |||
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift''' | |||
<small>The galaxy's first space elevator</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
* Space Elevators | |||
|- | |||
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon''' | |||
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
<span style="color:Green;">+1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Hyperwave Radio | |||
|- | |||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital''' | |||
<small>A unique improvement that greatly boosts Research and Influence.</small> | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Research | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
* Research Districts | |||
<u>Unavailable for Race Trait:</u> | |||
* Wealthy Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World''' | |||
<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | |||
<span style="color:Red;">-3</span> Hyper Silicates Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| | |||
| <u>Technology Required:</u> | |||
* Xeno Entertainment | |||
|- | |||
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''Holo Theater''' | |||
<small>Provides a place for all beings to be entertained with news and stories.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05</span> Approval | |||
| <span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
* Xeno Entertainment | |||
|- | |||
|[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe''' | |||
<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small> | |||
| <span style="color:Red;">-320</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Research | |||
| | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
* Subspace Scanning | |||
<u>Unavailable for Race Trait:</u> | |||
* Wealthy Ability | |||
|- | |||
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge''' | |||
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Monsatium Deposit Cost | |||
| <span style="color:Green;">+5</span> Food Income | |||
<span style="color:Green;">+0.25%</span> Growth | |||
| <span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+3</span> Population | |||
| <u>Technology Required:</u> | |||
* Planetology | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
* Silicon Based Biology | |||
|- | |||
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic''' | |||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
* Xeno Biology | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
* Ammonia Based Biology | |||
* Silicon Based Life | |||
* Ravenous Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center''' | |||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-97</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
* Xeno Medicine | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center''' | |||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.4%</span> Growth | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
* Artificial Wombs | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center''' | |||
<small>Increases a planet's Growth and Approval.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
<span style="color:Green;">+0.02</span> Approval | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
* Life Extension | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital''' | |||
<small>Increases a planet's Growth and Approval.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1%</span> Growth | |||
<span style="color:Green;">+0.04</span> Approval | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Technology Required:</u> | |||
* Cybernetics | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market''' | |||
<small>Dramatically increases the planet's Growth and Crime.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
<span style="color:Green;">+0.05</span> Crime | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Regenerative Gels | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Conversion''' | |||
<small>Allows us to convert a unproductive tile into a useful one.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| Allows us to convert a unproductive tile into a useful one. | |||
| | | | ||
| <span style="color: | | | ||
| <u>Technology Required:</u> | |||
* Xeno Biology | |||
|- | |||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Soil Upgrade''' | |||
<small>Terraform one salvageable tile.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| Terraform one salvageable tile. | |||
| | | | ||
| | | | ||
| <u> | | <u>Technology Required:</u> | ||
* Soil Enhancement | |||
|- | |- | ||
|[[File: | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Soil Engineering''' | ||
<small>Terraform one salvageable tile.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| Terraform one salvageable tile. | |||
| | | | ||
| | | | ||
| <u>Technology Required:</u> | |||
* Adapted Crop Engineering | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Module''' | |||
<small>Terraform one tile of decent quality.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| Terraform one tile of decent quality. | |||
| | | | ||
| | | | ||
| <u> | | <u>Technology Required:</u> | ||
* Terraforming | |||
|- | |- | ||
|[[File: | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Plant''' | ||
<small>Terraform one tile of decent quality.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| Terraform one tile of decent quality. | |||
| | | | ||
| | | | ||
| <u>Technology Required:</u> | |||
* Environmental Engineering | |||
|- | |||
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]'''Habitat Improvement''' | |||
<small>Terraform one tile of lesser quality.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| Terraform one tile of lesser quality. | |||
| | | | ||
| | | | ||
| <u> | | <u>Technology Required:</u> | ||
* Soil Enhancement | |||
|- | |- | ||
|[[File: | |[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Resequencing Station''' | ||
<small>Terraform one almost useless tile.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
| Terraform one almost useless tile. | |||
| | |||
| | | | ||
| <span style="color: | | <u>Technology Required:</u> | ||
* Resequencer Stations | |||
|- | |||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Ultra Terraformer''' | |||
<small>Terraform any remaining salvageable tile.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| Terraform any remaining salvageable tile. | |||
| | | | ||
| | | | ||
| <u> | | <u>Technology Required:</u> | ||
* Resequencer Stations | |||
|- | |- | ||
|[[File: | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Engineered Landslide''' | ||
| <span style="color: | <small>Terraform one useless tile at the cost of increased Pollution.</small> | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| Terraform one useless tile at the cost of increased Pollution. | |||
| | | | ||
| | | | ||
| <u>Technology Required:</u> | |||
* Planetary Enhancement | |||
|- | |||
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome''' | |||
<small>Greatly increases the Resistance of a colony.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+10</span> Planetary Defenses MaxHP | |||
| <span style="color:Green;">+10</span> Planetary Defenses MaxHP | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Planetary Defense Dome | |||
|- | |||
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center''' | |||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.1</span> Crime | |||
| <span style="color:Green;">+-0.03</span> Crime | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Planetary Mobilization | |||
|- | |||
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court''' | |||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.1</span> Crime | |||
| <span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Colonial Law And Policy | |||
|- | |||
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison''' | |||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.15</span> Crime | |||
| <span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonial Bureaucracy | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy''' | |||
<small>Facilitates relations with other races, and helps spread Influence.</small> | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Wealth | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Eminence | |||
|- | |||
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation''' | |||
<small>Increases the Influence of all worlds in our civilization.</small> | |||
| <span style="color:Red;">-900</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Cultural Assimilation | |||
|- | |||
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon''' | |||
<small>Increases the Influence of this planet, and provides a Cultural Point.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Cultural Domination | |||
|- | |||
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange''' | |||
<small>Increases wealth, and supports nearby infrastructure greatly.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
<span style="color:Green;">+10</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+4</span> Wealth | |||
<span style="color:Green;">+4</span> Research | |||
<span style="color:Green;">+4</span> Manufacturing | |||
<span style="color:Green;">+4</span> Approval | |||
| <u>Race Trait Required:</u> | |||
* Wealthy Ability | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange''' | |||
<small>Increases the gross Income of all our worlds.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+0.2%</span> Colony Gross Income | |||
<span style="color:Green;">+0.1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Financial Sectors | |||
|- | |||
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital''' | |||
<small>A unique improvement that greatly boosts Income and Influence.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.25%</span> Colony Gross Income | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.03%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Economics | |||
|- | |||
|[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network''' | |||
<small>Establishes a central hub for traders to buy and sell products and services.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.10%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Trade Networks | |||
|- | |||
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar''' | |||
<small>Increases Trade Income from trade routes across our civilization.</small> | |||
| <span style="color:Red;">-2000</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw | |||
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Galactic Trade | |||
|- | |||
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital''' | |||
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small> | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.4</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.06</span> Crime | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+3</span> Approval | |||
<span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Cultural Affinity | |||
|- | |||
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center''' | |||
<small>Allows visitors from alien worlds to learn a little bit about our history.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
* Translator Tech | |||
<u>Unavailable for Race Trait:</u> | |||
* Ammonia Based Biology | |||
* Ravenous Ability | |||
* Synthetic Life | |||
* Wealthy Ability | |||
* Genocidal Ability | |||
* Silicon Based Biology | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition''' | |||
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Technology | |||
<span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+2</span> Tourism | |||
| <u>Culture Required:</u> | |||
* History | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center''' | |||
<small>A hall for planning collective bargining for our laborers.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+.15%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+5</span> Manufacturing | |||
| <u>Culture Required:</u> | |||
* Labor Rights | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank''' | |||
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.15%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Research | |||
<span style="color:Green;">+3</span> Wealth | |||
| <u>Culture Required:</u> | |||
* Risk Taking | |||
|- | |||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex''' | |||
<small>A central research hub for development of our most import scientific projects.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Elerium Cost | |||
| | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+5</span> Research | |||
| <u>Culture Required:</u> | |||
* Innovation | |||
|- | |||
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker''' | |||
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+3</span> Mass Cap | |||
<span style="color:Green;">+.15%</span> Mass Cap | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Culture Required:</u> | |||
* Breakthrough | |||
|- | |||
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market''' | |||
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small> | |||
| <span style="color:Red;">-675</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.10</span> Tourism | |||
<span style="color:Green;">+0.01</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Interstellar Trade | |||
|- | |||
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino''' | |||
<small>A great way to attract tourists, and criminals, to your colony.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
<span style="color:Green;">+0.02</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Interstellar Tourism | |||
|- | |||
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo''' | |||
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Snuggler Colony Cost | |||
<span style="color:Red;">-1</span> Techapod Hive Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
* Open Immigration | |||
|- | |||
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort''' | |||
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Epimetheus Pollen Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
* Wonders Of The Galaxy | |||
|- | |||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity''' | |||
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small> | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Thulium Cost | |||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+1</span> Food Income | |||
| <span style="color:Green;">+3</span> Tourism | |||
<span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Galactic Recruitment | |||
|- | |||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp''' | |||
<small>Provides +15% Manufacturing per Prisoner on the planet.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Max Manufacturing | |||
<span style="color:Green;">+-0.05</span> Crime | |||
<span style="color:Green;">+0.01</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
* Slavers Ability | |||
<u>Unavailable with Improvement:</u> | |||
* Prison Research Lab | |||
|- | |||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab''' | |||
<small>Provides +15% Research per Prisoner on the planet.</small> | |||
| <span style="color:Red;">-180</span> Manufacturing Cost | |||
| <span style="color:Green;">+%</span> Research | |||
<span style="color:Green;">+-0.05</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
* Xeno Research | |||
<u>Race Trait Required:</u> | |||
* Slavers Ability | |||
<u>Unavailable with Improvement:</u> | |||
* Prison Labor Camp | |||
|- | |||
|[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison''' | |||
<small>Increases Resistance on the planet.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Resistance Bonus | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
<span style="color:Green;">+0.01</span> Resistance Bonus | |||
| <span style="color:Green;">+1</span> Military | |||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market''' | ||
| <span style="color:Red;">-1</span> | |||
| <span style="color:Green;">+3</span> Influence Per Turn | <small>Increases a world's Crime but provides access to illicit goods.</small> | ||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.1</span> Crime | |||
<span style="color:Green;">+0.05</span> Ultra Spice Income | |||
<span style="color:Green;">+0.05</span> Helios Ore Income | |||
<span style="color:Green;">+0.05</span> Techapod Hive Income | |||
| <span style="color:Green;">+0.01</span> Crime | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
* Black Market Tech | |||
<u>Stat Required:</u> | |||
* Crime >= 0.25 | |||
|- | |||
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port''' | |||
<small>Increases Income.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.01%</span> Colony Gross Income | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Race Trait Required:</u> | |||
* Crimelord Ability | |||
<u>Stat Required:</u> | |||
* Crime >= 0.3 | |||
|- | |||
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome''' | |||
<small>Increases Approval and Tourism.</small> | |||
| <span style="color:Red;">-225</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.1</span> Approval | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Xeno Entertainment | |||
<u>Race Trait Required:</u> | |||
* Crimelord Ability | |||
<u>Stat Required:</u> | |||
* Crime >= 0.5 | |||
|- | |||
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp''' | |||
<small>Increases Resistance on the planet, and generates a free Leader.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+0.3</span> Resistance Bonus | |||
| <span style="color:Green;">+0.01</span> Resistance Bonus | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Cultural Assimilation | |||
<u>Race Trait Required:</u> | |||
* Crimelord Ability | |||
<u>Stat Required:</u> | |||
* Crime >= 0.7 | |||
|- | |||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple''' | |||
<small>Increases Approval.</small> | |||
| <span style="color:Red;">-66</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Technology Required:</u> | |||
* Xeno Theology | |||
|- | |||
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar''' | |||
<small>Increases the Approval and Tourism of a world.</small> | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Approval | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.02</span> Tourism | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Mithrilarian Epics | |||
|- | |||
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis''' | |||
<small>Increases Approval and Tourism on all of your worlds.</small> | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.01%</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Mascrinthus And Draginol | |||
|- | |||
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop''' | |||
<small>Increase the world's Income.</small> | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
<span style="color:Red;">-3</span> Ultra Spice Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Cultural Influence | |||
<u>Unavailable</u> | |||
|- | |||
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple''' | |||
<small>Gives Adjacency Bonus to all adjacent Improvements.</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Techapod Hive Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Xeno Religions | |||
|- | |||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers''' | |||
<small>Make this world the focus of political intrigue.</small> | |||
| <span style="color:Red;">-645</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
<span style="color:Green;">+10</span> Diplomatic Capital Income | |||
| <span style="color:Green;">+5</span> Diplomatic Capital Income | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Espionage | |||
|- | |||
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools''' | |||
<small>Increases a world's Influence and Approval.Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
<span style="color:Green;">+0.1</span> Approval | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
* Aquatic World | |||
|- | |||
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef''' | |||
<small>Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | |||
<span style="color:Green;">+8</span> Planetary Defenses MaxHP | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Defensive Studies | |||
<u>Race Trait Required:</u> | |||
* Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
* Aquatic World | |||
|- | |||
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery''' | |||
<small>Increases a world's Tourism.Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | |||
| <span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Cultural Outreach | |||
<u>Race Trait Required:</u> | |||
* Amphibious Ability | |||
<u>Planet Trait Required:</u> | |||
* Aquatic World | |||
|- | |||
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+10</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
* The Path Tech | |||
<u>Race Trait Required:</u> | |||
* Devout Ability | |||
|- | |||
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.06</span> Approval | |||
<span style="color:Green;">+20</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
* The Path Tech | |||
|- | |||
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.09</span> Approval | |||
<span style="color:Green;">+30</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
* The Calling Tech | |||
|- | |||
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.12</span> Approval | |||
<span style="color:Green;">+40</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Technology Required:</u> | |||
* The Order Tech | |||
|- | |||
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Approval | |||
<span style="color:Green;">+3</span> Influence | |||
<span style="color:Green;">+3</span> Tourism | |||
| <u>Technology Required:</u> | |||
* The Path Tech | |||
|- | |||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary''' | |||
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Durantium Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+0.01%</span> Influence Per Turn | |||
| <span style="color:Green;">+4</span> Approval | |||
<span style="color:Green;">+4</span> Influence | |||
<span style="color:Green;">+4</span> Tourism | |||
| <u>Sacred World required</u> | |||
|- | |||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind''' | |||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Elerium Cost | |||
<span style="color:Red;">-1</span> Harmony Crystals Cost | |||
| <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
<span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Influence | |||
| <u>Monument Rosalind required</u> | |||
|- | |||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar''' | |||
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Influence | |||
| <u>Unlock Krynniac Altar required</u> | |||
|- | |||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove''' | |||
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.1%</span> Food Income | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.1%</span> Food Income | |||
| <span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+1</span> Food | |||
| <u>Unlock Baratak Grove required</u> | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy''' | |||
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unlock Torian Academy required</u> | |||
|- | |||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab''' | |||
<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Crime | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unlock Crucible Lab required</u> | |||
|- | |||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool''' | |||
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | |||
| <span style="color:Green;">+0.1%</span> Growth | |||
<span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+0.01%</span> Growth | |||
| <span style="color:Green;">+1</span> Population | |||
| <u>Unlock Manti Pool required</u> | |||
|- | |||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity''' | |||
<small>A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Harmony Crystals Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| <span style="color:Green;">+0.01</span> Tourism | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Unlock Hall Of Unity required</u> | |||
|- | |||
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor''' | |||
<small>The perfect precision of this device benefits every aspect of our society.+30 Prestige</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
<span style="color:Red;">-3</span> Xanthium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.01%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unlock Astrolab Of The Arnor required</u> | |||
|- | |||
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive''' | |||
<small>Able to store the complete history of the galaxy.+75 Prestige</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Unlock Infinite Archive required</u> | |||
|- | |||
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie''' | |||
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
<span style="color:Red;">-3</span> Snuggler Colony Cost | |||
<span style="color:Red;">-3</span> Techapod Hive Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.05</span> Approval | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Unlock Grand Menagerie required</u> | |||
|- | |||
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden''' | |||
<small>Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Artocarpus Viriles Cost | |||
<span style="color:Red;">-5</span> Aurorus Arboretum Cost | |||
<span style="color:Red;">-5</span> Monsatium Deposit Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Tourism | |||
<span style="color:Green;">+0.3%</span> Food Income | |||
| <span style="color:Green;">+0.05%</span> Food Income | |||
| <span style="color:Green;">+2</span> Food | |||
| <u>Unlock New Eden required</u> | |||
|- | |||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob''' | |||
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-5</span> Promethion Cost | |||
<span style="color:Red;">-5</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.15%</span> Research | |||
| <span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Technology Required:</u> | |||
* Strong A I | |||
|- | |||
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center''' | |||
<small>Boosts the relations with other races, and helps spread our influence.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Diplomacy | |||
| <span style="color:Green;">+1</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
* Xeno Anthropology | |||
|- | |||
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center''' | |||
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.15%</span> Max Manufacturing | |||
<span style="color:Green;">+-0.15%</span> Maintenance | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Weather Control Tech | |||
<u>Race Trait Required:</u> | |||
* Vigilant Ability | |||
<u>Unavailable with Improvement:</u> | |||
* Weather Control Center Weather Control Zenith | |||
|- | |||
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith''' | |||
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small> | |||
| <span style="color:Red;">-700</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Helios Ore Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3%</span> Max Manufacturing | |||
<span style="color:Green;">+-0.3%</span> Maintenance | |||
| <span style="color:Green;">+0.01</span> Approval | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Weather Control Zenith Tech | |||
<u>Race Trait Required:</u> | |||
* Vigilant Ability | |||
|- | |||
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant''' | |||
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Antimatter Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Anti Matter Power Plants | |||
|- | |||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge''' | |||
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small> | |||
| <span style="color:Red;">-240</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+0.1</span> Tourism | |||
| <span style="color:Green;">+-0.002</span> Pollution Per Turn | |||
| <span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
* Land Preservation | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center''' | |||
<small>Increases the Intelligence of citizens on this world.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1</span> Intelligence | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Unavailable</u> | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center''' | |||
<small>Increases the Intelligence of citizens across our empire.</small> | |||
| <span style="color:Red;">-480</span> Manufacturing Cost | |||
<span style="color:Red;">-3</span> Promethion Cost | |||
<span style="color:Red;">-3</span> Precursor Nanites Cost | |||
| <span style="color:Green;">+3</span> Intelligence | |||
| <span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
* Post Sentience | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry''' | |||
<small>Provides starting experience to ships built at this planet's shipyard.</small> | |||
| <span style="color:Red;">-303</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Warforged required</u> | |||
|- | |||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center''' | |||
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Growth | |||
| <span style="color:Green;">+0.02%</span> Growth | |||
| <span style="color:Green;">+2</span> Population | |||
| <u>Natural League required</u> | |||
|- | |||
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network''' | |||
<small>Makes neighboring farms more efficient.</small> | |||
| <span style="color:Red;">-67</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.02%</span> Food Income | |||
| <span style="color:Green;">+3</span> Food | |||
| <u>Technology Required:</u> | |||
* Xeno Agriculture | |||
|- | |||
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor''' | |||
<small>A prominent display of the governor's power and influence.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+20</span> Loyalty | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Leadership Recruiting | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor''' | |||
<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Thulium Income | |||
<span style="color:Green;">+0.1%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine''' | |||
<small>Increases the yields of Thulium Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Thulium Income | |||
<span style="color:Green;">+0.2%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine''' | |||
<small>Increases the yields of Thulium Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Thulium Income | |||
<span style="color:Green;">+0.3%</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |||
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor''' | |||
<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Elerium Income | |||
<span style="color:Green;">+1</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine''' | |||
<small>Increases the yields of Crystallized Elerium Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Elerium Income | |||
<span style="color:Green;">+2</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine''' | |||
<small>Increases the yields of Crystallized Elerium Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Elerium Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |||
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor''' | |||
<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Promethion Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| | |||
|- | |||
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine''' | |||
<small>Increases the yields of Prometheus Stone Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Promethion Income | |||
<span style="color:Green;">+5</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine''' | |||
<small>Increases the yields of Prometheus Stone Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0</span> Promethion Income | |||
<span style="color:Green;">+6</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |||
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor''' | |||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Helios Ore Income | |||
<span style="color:Green;">+2</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| | |||
|- | |||
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine''' | |||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Helios Ore Income | |||
<span style="color:Green;">+4</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine''' | |||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Helios Ore Income | |||
<span style="color:Green;">+6</span> Colony Gross Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |||
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor''' | |||
<small>This exotic material is useful in constructing powerful research databanks.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| | | | ||
|- | |||
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine''' | |||
<small>This exotic material is useful in constructing powerful research databanks.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | | | ||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* | * Xeno Resource Mining | ||
|- | |||
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine''' | |||
<u> | <small>This exotic material is useful in constructing powerful research databanks.</small> | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Hyper Silicates Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |- | ||
|[[File: | |[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor''' | ||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Xanthium Deposit Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+2</span> Manufacturing | |||
| | | | ||
|- | |||
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine''' | |||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Xanthium Deposit Income | |||
<span style="color:Green;">+3</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+3</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine''' | |||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Xanthium Deposit Income | |||
<span style="color:Green;">+4</span> Max Manufacturing | |||
| | | | ||
| <u> | | <span style="color:Green;">+2</span> Military | ||
<span style="color:Green;">+4</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Extraction | |||
|- | |- | ||
|[[File: | |[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
<small>Tiny machines increase overall planetary production.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+ | | <span style="color:Green;">+2</span> Manufacturing | ||
| | | | ||
|- | |||
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | |||
<small>Tiny machines increase overall planetary production.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| | | | ||
| <u> | | <span style="color:Green;">+2</span> Manufacturing | ||
| <u>Technology Required:</u> | |||
* Artifact Studies | |||
|- | |- | ||
|[[File: | |[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>Tiny machines increase overall planetary production.</small> | ||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Precursor Nanites Income | |||
<span style="color:Green;">+0.15%</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Artifact Mastery | |||
|- | |||
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor''' | |||
<small>These rare and beautiful Crystals resonate with a gentle hum.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.05</span> Approval | |||
| | | | ||
| <span style="color:Green;">+2</span> Approval | |||
| | | | ||
|- | |- | ||
|[[File: | |[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>These rare and beautiful Crystals resonate with a gentle hum.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
<span style="color:Green;">+1</span> | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.1</span> Approval | |||
| | | | ||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Technology Required:</u> | |||
* Xeno Resource Mining | |||
|- | |||
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine''' | |||
<small>These rare and beautiful Crystals resonate with a gentle hum.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Harmony Crystals Income | |||
<span style="color:Green;">+0.15</span> Approval | |||
| | | | ||
| <span style="color:Green;">+2</span> Approval | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File: | |[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>These small creatures can be trained to do menial tasks on starships.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| | | | ||
|- | |||
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm''' | |||
<small>These small creatures can be trained to do menial tasks on starships.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* | * Environmental Engineering | ||
|- | |- | ||
|[[File: | |[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm''' | ||
<small>These small creatures can be trained to do menial tasks on starships.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Techapod Hive Income | |||
<span style="color:Green;">+2</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+ | | <span style="color:Green;">+2</span> Manufacturing | ||
<span style="color:Green;">+ | | <u>Technology Required:</u> | ||
* Adapted Crop Engineering | |||
|- | |||
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter''' | |||
<small>These furry creatures are the dream pet for all children in the galaxy.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Snuggler Colony Income | |||
<span style="color:Green;">+2</span> Influence Per Turn | |||
| | | | ||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| | | | ||
| | |- | ||
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm''' | |||
< | <small>These furry creatures are the dream pet for all children in the galaxy.</small> | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.25</span> Snuggler Colony Income | |||
* | <span style="color:Green;">+2</span> Influence Per Turn | ||
| | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Environmental Engineering | |||
|- | |- | ||
|[[File: | |[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>These furry creatures are the dream pet for all children in the galaxy.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.5</span> Snuggler Colony Income | |||
<span style="color:Green;">+2</span> Influence Per Turn | |||
| | | | ||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Adapted Crop Engineering | |||
|- | |||
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester''' | |||
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Ultra Spice Income | |||
<span style="color:Green;">+2</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| | |||
|- | |||
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm''' | |||
<small>Increases spice production.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Ultra Spice Income | |||
<span style="color:Green;">+3</span> Research | |||
| | | | ||
| <u> | | <span style="color:Green;">+2</span> Research | ||
* | <span style="color:Green;">+1</span> Wealth | ||
* | | <u>Technology Required:</u> | ||
* Environmental Engineering | |||
|- | |||
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm''' | |||
<small>Increases spice production.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Ultra Spice Income | |||
<span style="color:Green;">+4</span> Research | |||
| | |||
| <span style="color:Green;">+2</span> Research | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Adapted Crop Engineering | |||
|- | |- | ||
|[[File: | |[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | ||
<span style="color:Green;">+0. | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income | |||
<span style="color:Green;">+0.1</span> Resistance Bonus | |||
| | | | ||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| | | | ||
| | |- | ||
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm''' | |||
<u> | <small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | ||
* | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | |||
* | <span style="color:Green;">+0.25</span> Epimetheus Pollen Income | ||
<span style="color:Green;">+0.2</span> Resistance Bonus | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Exotic Agriculture | |||
|- | |||
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm''' | |||
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income | |||
<span style="color:Green;">+0.3</span> Resistance Bonus | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Transgenic Manipulation | |||
|- | |- | ||
|[[File: | |[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>This fruit is delicious and increases the fertility of most species.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+3</span> Food Income | |||
<span style="color:Green;">+0.1%</span> Growth | |||
| | | | ||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
| | | | ||
|- | |- | ||
|[[File: | |[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>This fruit is delicious and increases the fertility of most species.</small> | ||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+4</span> Food Income | |||
<span style="color:Green;">+0.2%</span> Growth | |||
| | | | ||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
* Exotic Agriculture | |||
|- | |||
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm''' | |||
<small>This fruit is delicious and increases the fertility of most species.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income | |||
<span style="color:Green;">+5</span> Food Income | |||
<span style="color:Green;">+0.3%</span> Growth | |||
| | | | ||
| <u> | | <span style="color:Green;">+2</span> Population | ||
<span style="color:Green;">+1</span> Food | |||
| <u>Technology Required:</u> | |||
* Transgenic Manipulation | |||
|- | |||
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit''' | |||
<u> | <small>These minerals boost the yield of farms when used as a fertilizer.</small> | ||
* | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Monsatium Deposit Income | |||
<span style="color:Green;">+2</span> Food Income | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| | |||
|- | |||
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery''' | |||
<small>These minerals boost the yield of farms when used as a fertilizer.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Monsatium Deposit Income | |||
<span style="color:Green;">+3</span> Food Income | |||
| | |||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
* Exotic Agriculture | |||
|- | |- | ||
|[[File: | |[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>These minerals boost the yield of farms when used as a fertilizer.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.3</span> Monsatium Deposit Income | |||
<span style="color:Green;">+4</span> Food Income | |||
| | | | ||
| <span style="color:Green;">+2</span> Food | |||
<span style="color:Green;">+1</span> Population | |||
| <u>Technology Required:</u> | |||
* Transgenic Manipulation | |||
|- | |||
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard''' | |||
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.1</span> Tourism | |||
| | | | ||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| | | | ||
|- | |- | ||
|[[File: | |[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | ||
<span style="color:Green;">+ | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
<span style="color:Green;">+0.2 | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.2</span> Tourism | |||
| | | | ||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | |||
* Environmental Engineering | |||
|- | |||
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm''' | |||
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income | |||
<span style="color:Green;">+0.3</span> Tourism | |||
| | | | ||
| <span style="color:Green;">+2</span> Tourism | |||
<span style="color:Green;">+1</span> Approval | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* | * Adapted Crop Engineering | ||
|- | |||
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums''' | |||
< | <small>Vagrant housing, but at least you didn't need to pay anything for it.</small> | ||
| | |||
| <span style="color:Green;">+1</span> Population Cap | |||
<span style="color:Green;">+0.01</span> Pollution | |||
<span style="color:Green;">+0.04</span> Crime | |||
| <span style="color:Green;">+0.05%</span> Population Cap | |||
| <span style="color:Green;">+-1</span> Wealth | |||
<span style="color:Green;">+-1</span> Approval | |||
<span style="color:Green;">+-1</span> Tourism | |||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center''' | ||
| <span style="color: | <small>A research facility dedicated to researching a cure for the plague.</small> | ||
| <span style="color:Red;">-360</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
| <u> | | <span style="color:Green;">+3</span> Research | ||
* | | <u>Faction Has Plague required</u> | ||
* | |- | ||
* | |[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank''' | ||
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Technology | |||
| <span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Culture Required:</u> | |||
* Risk Taking | |||
|- | |||
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine''' | |||
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small> | |||
| <span style="color:Red;">-2400</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.50%</span> Research | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Culture Required:</u> | |||
* Futurist | |||
|- | |||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets''' | |||
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small> | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Diplomacy | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Culture Required:</u> | |||
* Peacefulness | |||
|- | |||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court''' | |||
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Culture Required:</u> | |||
* Galactic Court | |||
|- | |||
|[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision''' | |||
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
| <span style="color:Green;">+0.05%</span> Influence Per Turn | |||
| <span style="color:Green;">+3</span> Influence | |||
| <u>Technology Required:</u> | |||
* Political Capital | |||
|- | |- | ||
|[[File: | |[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center''' | ||
<span style="color:Red;">- | <small>Improves ship speed from this planet's shipyard.</small> | ||
| | | <span style="color:Red;">-1500</span> Manufacturing Cost | ||
| | |||
| | |||
| | | | ||
| <u>Technology Required:</u> | |||
* Interstellar Navigation | |||
|- | |||
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network''' | |||
<small>Increases movement of all ships in your civilization.</small> | |||
| <span style="color:Red;">-620</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Moves Cap | |||
| | | | ||
| <u> | | <span style="color:Green;">+1</span> All Improvements | ||
| <u>Technology Required:</u> | |||
* Navagation Network | |||
|- | |- | ||
|[[File: | |[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild''' | ||
| <span style="color: | <small>Increases movement speed of ships built from this planet's shipyard.</small> | ||
| <span style="color:Red;">-2120</span> Manufacturing Cost | |||
| | | | ||
| | | | ||
| | | | ||
| <u>Technology Required:</u> | |||
* Navigational Expertise | |||
|- | |- | ||
|[[File: | |[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk''' | ||
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small> | |||
| | | | ||
| | | | ||
| | | | ||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Collaborative Research required</u> | |||
|- | |- | ||
|[[File: | |[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier''' | ||
| <span style="color:Red;">-3</span> | |||
| <span style="color:Green;">+ | <small>Increases the constant pain of our citizens to get them to focus in order to increase Research.</small> | ||
<span style="color:Green;">+0.1%</span> | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
<span style="color:Green;">+1</span> | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0. | <span style="color:Green;">+0.25%</span> Research | ||
<span style="color:Green;">+0. | | <span style="color:Green;">+0.02%</span> Research | ||
<span style="color:Green;">+0. | | <span style="color:Green;">+1</span> Research | ||
<span style="color:Green;">+0. | | <u>Technology Required:</u> | ||
<span style="color:Green;">+0. | * Colonization Tech | ||
<u>Race Trait Required:</u> | |||
* Slavers Ability | |||
|- | |||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve''' | |||
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.2</span> Influence Per Turn | |||
<span style="color:Green;">+10</span> Colony Gross Income | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> Wealth | |||
| <u>Technology Required:</u> | |||
* Trade Networks | |||
<u>Race Trait Required:</u> | |||
* Entrepreneurs Ability | |||
|- | |||
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''Network Nexus''' | |||
<small>Central hub for bio-electric research communication.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Pollution | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.10%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''Irradiated Foundry''' | |||
<small>Radiation-fueled production hub that grows based on surrounding districts.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Pollution | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''Contagion Source''' | |||
<small>Propagation center for cosmic infection increases mitosis rate.</small> | |||
| <span style="color:Red;">-15</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+5</span> Growth | |||
| <span style="color:Green;">+0.05%</span> Growth | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''Golgi''' | |||
<small>Central hub for cellular processing and distant vision..</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Red;">--1</span> Diplomacy | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+48</span> Sensor Range | |||
<span style="color:Green;">+1</span> Research | |||
<span style="color:Green;">+-0.3</span> Pollution | |||
| <span style="color:Green;">+0.04%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* Technological Assimilation | |||
<u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''Amoebic Incubator''' | |||
<small>Site for accelerated growth and fission.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Red;">--1</span> Diplomacy | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+10</span> Growth | |||
<span style="color:Green;">+-0.3</span> Pollution | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+2</span> Influence | |||
| <u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''Knowledge Melding Hub''' | |||
<small>Convergence point for compelled shared understanding.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+-0.05</span> Approval | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Technology Required:</u> | |||
* Xeno Research | |||
<u>Race Trait Required:</u> | |||
* Ammonia Based Biology | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''Work Instruction Chamber''' | |||
<small>A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50%</span> Diligence | |||
| <span style="color:Green;">+0.1%</span> Diligence | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''Cerebral Chamber''' | |||
<small>Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50%</span> Intelligence | |||
| <span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''Harmonious Antennae''' | |||
<small>Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.5%</span> Social | |||
| <span style="color:Green;">+0.1%</span> Social | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Translator Tech | |||
<u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''Hatchery''' | |||
<small>Birthplace of the next generation Consuming citizens. Greatly increases growth.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+5</span> Growth | |||
<span style="color:Green;">+1</span> Population Cap | |||
<span style="color:Green;">+1</span> Max Manufacturing | |||
| <span style="color:Green;">+0.1</span> Population Cap | |||
<span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Hatcheries | |||
<u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''Work Hive''' | |||
<small>Productive hub for the worker caste of Consuming by increasing their Diligence.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1.0%</span> Diligence | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''Mother Hive''' | |||
<small>Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Population Cap | |||
<span style="color:Green;">+0.1</span> Culture Points Per Turn | |||
<span style="color:Green;">+0.5%</span> Social | |||
<span style="color:Green;">+0.5%</span> Intelligence | |||
<span style="color:Green;">+0.5%</span> Diligence | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Ravenous Ability | |||
|- | |||
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub''' | |||
<small>Increases the number of moves for ships constructed at this shipyard.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+2</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Starfaring Ability | |||
|- | |||
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole''' | |||
<small>Increases manufacturing and will produce secondary boreholes across world.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
* Starfaring Ability | |||
|- | |||
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole''' | |||
<small>Secondary borehole that produces resources.</small> | |||
| | | | ||
| <span style="color:Green;">+2</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+2</span> Wealth | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow''' | |||
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.50</span> Approval | |||
<span style="color:Green;">+2</span> Intelligence | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Research | |||
| <u>Citizen Race Required:</u> | |||
* Mimot | |||
|- | |||
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center''' | |||
<small>Uses genetic techniques to increase birthrates.</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.25%</span> Growth | |||
| | | | ||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
* Proliferation Ability | |||
<u>Unavailable for Race Trait:</u> | |||
* Synthetic Life | |||
* Ammonia Based Biology | |||
<u>Unavailable for Citizen Race:</u> | |||
* Race_ Mimot | |||
|- | |- | ||
|[[File: | |[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>A dedicated location for breeding and labor.</small> | ||
<span style="color:Green;">+0.1%</span> | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
<span style="color:Green;">+1</span> | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+0.25%</span> | <span style="color:Green;">+0.25%</span> Growth | ||
<span style="color:Green;">+1</span> Diligence | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+1</span> Population | |||
<span style="color:Green;">+1</span> Manufacturing | |||
| <u>Citizen Race Required:</u> | |||
* Mimot | |||
|- | |||
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den''' | |||
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+</span> Control Per Turn | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Race Trait Required:</u> | |||
* Crimelord Ability | |||
|- | |||
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center''' | |||
<small>Steals a tiny percent of the galactic research. Grows over time.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Crimelord Ability | |||
|- | |||
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link''' | |||
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+0.01%</span> Research | |||
| <span style="color:Green;">+4</span> Research | |||
<span style="color:Green;">+-1</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
* Loyal Ability | |||
|- | |||
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine''' | |||
<small>A massive power generation that taps the core of the planet.</small> | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.20%</span> Max Manufacturing | |||
<span style="color:Green;">+3</span> Maintenance | |||
<span style="color:Green;">+0.2</span> Pollution | |||
| | | | ||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Race Trait Required:</u> | |||
* Loyal Ability | |||
|- | |||
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator''' | |||
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+5</span> Max Manufacturing | |||
| | | | ||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Race Trait Required:</u> | |||
* Ancient Ability | |||
|- | |||
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee''' | |||
<small>Doubles the intelligence of your citizens.</small> | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+1%</span> Intelligence | |||
<span style="color:Green;">+0.1%</span> Influence Per Turn | |||
| | | | ||
| <span style="color:Green;">+2</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Ancient Ability | |||
|- | |||
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer''' | |||
<small>Massively networked printer that increases the productivity of our citizens.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.05%</span> Max Manufacturing | |||
<span style="color:Green;">+0.25%</span> Diligence | |||
<span style="color:Green;">+2</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.05%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
<span style="color:Green;">+2</span> Military | |||
| <u>Race Trait Required:</u> | |||
* Resourceful Ability | |||
|- | |- | ||
|[[File: | |[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>Vast communications network that greatly increases the sharing of information between citizens.</small> | ||
<span style="color:Green;">+0.1%</span> | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
<span style="color:Green;">+1</span> | | <span style="color:Green;">+2</span> Maintenance | ||
<span style="color:Green;">+. | <span style="color:Green;">+0.10%</span> Research | ||
<span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+0.1%</span> Intelligence | |||
| <span style="color:Green;">+3</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Resourceful Ability | |||
|- | |||
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner''' | |||
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small> | |||
| <span style="color:Red;">-48</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+3</span> Sensor Range | |||
| | |||
| <u>Race Trait Required:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner''' | |||
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small> | |||
| <span style="color:Red;">-55</span> Manufacturing Cost | |||
| <span style="color:Green;">+2</span> Sensor Range | |||
<span style="color:Green;">+1</span> Maintenance | |||
| <span style="color:Green;">+3</span> Sensor Range | |||
| | |||
| <u>Race Trait Required:</u> | |||
* Synthetic Life | |||
|- | |||
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit''' | |||
<small>A small deposit of exotic metal.</small> | |||
| | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+0.1</span> Durantium Income | |||
| | |||
| <span style="color:Green;">+2</span> Military | |||
<span style="color:Green;">+2</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | |||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
| | | | ||
| <span style="color:Green;">+2</span> Research | |||
| | | | ||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | |||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
| | | | ||
| <span style="color:Green;">+0.10</span> Approval | |||
| | |||
| <span style="color:Green;">+1</span> Approval | |||
| <u>Unavailable</u> | |||
|- | |- | ||
|[[File: | |[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | ||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
< | |||
| | | | ||
| <span style="color:Green;">+3</span> Influence Per Turn | |||
| | | | ||
| <span style="color:Green;">+1</span> Influence | |||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File: | |[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine''' | ||
| <span style="color:Red;">-1</span> | |||
<span style="color:Red;">-1</span> | <small>Place it near population centers to extract knowledge from our people.</small> | ||
<span style="color:Red;">-1</span> | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+ | | <span style="color:Green;">+1</span> Maintenance | ||
<span style="color:Green;">+1</span> | <span style="color:Green;">+0.05%</span> Research | ||
| <span style="color:Green;">+0.1%</span> Research | |||
| <span style="color:Green;">+2</span> Population | |||
<span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Genocidal Ability | |||
|- | |||
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp''' | |||
<small>Upon construction supplies several ruined Torians who will be worked to death.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.08%</span> Max Manufacturing | |||
<span style="color:Green;">+3</span> Population Cap | |||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Race Trait Required:</u> | |||
* Genocidal Ability | |||
|- | |||
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort''' | |||
<small>Let's show off our world to other species.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Tourism | |||
| <span style="color:Green;">+0.1%</span> Wealth | |||
<span style="color:Green;">+0.03</span> Tourism | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Amphibious Ability | |||
|- | |||
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School''' | |||
<small>Teaches our citizens, increasing their intelligence.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Research | |||
<span style="color:Green;">+0.50%</span> Intelligence | |||
| <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Amphibious Ability | |||
|- | |||
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine''' | |||
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small> | |||
| <span style="color:Red;">-28</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+3</span> Manufacturing | |||
<span style="color:Green;">+3</span> Military | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Entrepreneurs Ability | |||
|- | |||
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core''' | |||
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.1</span> Pollution | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
<span style="color:Green;">+1</span> Military | |||
| <u>Technology Required:</u> | |||
* Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
* Entrepreneurs Ability | |||
<u>Unavailable with Improvement:</u> | |||
* Civilization Capital | |||
|- | |||
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation''' | |||
<small>Extracting valuable resources from the planet.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+0.05</span> Pollution | |||
| | | | ||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier''' | |||
<small>Undoing some of the damage we are already causing.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Maintenance | |||
<span style="color:Green;">+-0.25</span> Pollution | |||
| <span style="color:Green;">+-0.01</span> Pollution | |||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
* Colonization Tech | |||
<u>Race Trait Required:</u> | |||
* Entrepreneurs Ability | |||
<u>Unavailable for Race Trait:</u> | |||
* Ammonia Based Biology | |||
|- | |||
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office''' | |||
<small>Securing and managing alien technology patents for our use.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12%</span> Research | |||
<span style="color:Green;">+0.10%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.03%</span> Research | |||
<span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Race Trait Required:</u> | |||
* Entrepreneurs Ability | |||
|- | |||
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo''' | |||
<small>Making a profit from the wages of war.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Diplomacy | |||
<span style="color:Green;">+0.15%</span> Colony Gross Income | |||
| <span style="color:Green;">+0.03%</span> Research | |||
<span style="color:Green;">+0.03%</span> Colony Gross Income | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* War Profiteers Ability | |||
|- | |||
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree''' | |||
<small>The central nervous system of this world.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1</span> Culture Points Per Turn | |||
<span style="color:Green;">+6</span> Population Cap | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Spores Ability | |||
|- | |||
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault''' | |||
<small>Sacred source of our combined cultural heritage.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.5</span> Culture Points Per Turn | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+3</span> Influence Per Turn | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Spores Ability | |||
|- | |||
|[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root''' | |||
<small>An extension of the Father Tree that has grown to every part of this world..</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Research | |||
| | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core''' | |||
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small> | |||
| <span style="color:Red;">-16</span> Manufacturing Cost | |||
| <span style="color:Green;">+1</span> Culture Points Per Turn | |||
<span style="color:Green;">+4</span> Population Cap | |||
| <span style="color:Green;">+1</span> Population Cap | |||
| <span style="color:Green;">+3</span> All Improvements | |||
| <u>Race Trait Required:</u> | |||
* Silicon Based Biology | |||
|- | |||
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers''' | |||
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | |||
| <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Colonial Policies | |||
<u>Race Trait Required:</u> | |||
* Silicon Based Biology | |||
|- | |||
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits''' | |||
<small>Helps grow our population by generating a scientist and a worker to our world.</small> | |||
| <span style="color:Red;">-10</span> Manufacturing Cost | |||
| <span style="color:Green;">+3</span> Population Cap | |||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | |||
<span style="color:Green;">+0.02%</span> Research | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Xeno Industrialization | |||
<u>Race Trait Required:</u> | |||
* Silicon Based Biology | |||
|- | |||
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array''' | |||
<small>Magnifies the telepathic abilities of our people.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.12</span> Approval | |||
<span style="color:Green;">+1</span> Population Cap | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.03</span> Approval | |||
| <span style="color:Green;">+1</span> All Improvements | |||
| <u>Technology Required:</u> | |||
* Artificial Gravity | |||
<u>Race Trait Required:</u> | |||
* Silicon Based Biology | |||
|- | |- | ||
|[[File: | |[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix''' | ||
| <span style="color:Red;">- | |||
| <span style="color:Green;">+ | <small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small> | ||
<span style="color:Green;">+1</span> | | <span style="color:Red;">-40</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Max Manufacturing | |||
<span style="color:Green;">+1</span> Research | |||
| <span style="color:Green;">+0.05%</span> Research | |||
| <span style="color:Green;">+1</span> Research | |||
| <u>Technology Required:</u> | |||
* Translator Tech | |||
<u>Race Trait Required:</u> | |||
* Silicon Based Biology | |||
|- | |||
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment''' | |||
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small> | |||
| | | | ||
| <span style="color:Green;">+0.15</span> Approval | |||
| | | | ||
| <span style="color:Green;">+1</span> Manufacturing | |||
| <u>Unavailable</u> | |||
|- | |||
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium''' | |||
<small>The galaxy's most exquisite tourist destination.</small> | |||
| <span style="color:Red;">-328</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.40</span> Tourism | |||
<span style="color:Green;">+0.25%</span> Influence Per Turn | |||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color:Green;">+0.10</span> Tourism | |||
| <span style="color:Green;">+2</span> Approval | |||
<span style="color:Green;">+2</span> Wealth | |||
<span style="color:Green;">+2</span> Tourism | |||
| <u>Technology Required:</u> | |||
* Xeno Hospitality | |||
<u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub''' | |||
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | |||
| <span style="color:Green;">+0.3</span> Tourism | |||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | |||
<span style="color:Green;">+0.05</span> Tourism | |||
| <span style="color:Green;">+1</span> Tourism | |||
<span style="color:Green;">+1</span> Wealth | |||
<span style="color:Green;">+1</span> Influence | |||
<span style="color:Green;">+1</span> Approval | |||
<span style="color:Green;">+-2</span> Research | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Xeno | * Xeno Hospitality | ||
|- | |- | ||
|} | |} |
Revision as of 17:34, 28 February 2024
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Precursor Archive
Upgrade this artifact to unlock charges that will instantly complete the current research. |
Unavailable | ||||
Precursor Archive Study
Provides a charge that will instantly complete the current research. |
-750 Manufacturing Cost | ||||
Nano Fabricator
Upgrade this artifact to unlock charges that will boost construction on the selected world. |
Unavailable | ||||
Nano Fabricator Study
Provides a charge that will boost construction on the selected world. |
-60 Manufacturing Cost | ||||
Motivation Helix
Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard. |
Unavailable | ||||
Motivation Helix Study
Provides a charge that will boost military construction on the selected shipyard. |
-60 Manufacturing Cost | ||||
Echoing Heartstone
Upgrade this artifact to unlock charges that will boost influence on the selected world. |
Unavailable | ||||
Echoing Heartstone Study
Provides a charge that will boost influence on the selected world. |
-60 Manufacturing Cost | ||||
Chimeric Biomass
Upgrade this artifact to unlock charges that will terraform a tile on the selected world. |
Unavailable | ||||
Chimeric Biomass Study
Provides a charge that will terraform a tile on the selected world. |
-60 Manufacturing Cost | ||||
Boost Coil
Upgrade this artifact to unlock charges that will reset the moves of the selected fleet. |
Unavailable | ||||
Boost Coil Study
Provides a charge that will reset the moves of the selected fleet. |
-60 Manufacturing Cost | ||||
Neural Hive
Upgrade this artifact to unlock charges that will boost the experience of the selected fleet. |
Unavailable | ||||
Neural Hive Study
Provides a charge that will boost the experience of the selected fleet. |
-60 Manufacturing Cost | ||||
Mnemonic Nanites
Upgrade this artifact to unlock charges that will repair the selected fleet. |
Unavailable | ||||
Mnemonic Nanites Study
Provides a charge that will repair the selected fleet. |
-60 Manufacturing Cost | ||||
Wormhole Generator
Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy. |
Unavailable | ||||
Wormhole Generator Study
Provides a charge that will send a fleet to a random spot in the galaxy. |
-60 Manufacturing Cost | ||||
Dimensional Mirror
Upgrade this artifact to unlock charges that will reveal a portion of the galaxy. |
Unavailable | ||||
Dimensional Mirror Study
Provides a charge that will reveal a portion of the galaxy. |
-60 Manufacturing Cost | ||||
Betatron Collider
Upgrade this artifact to unlock charges that will damage an enemy fleet. |
Unavailable | ||||
Betatron Collider Study
Provides a charge that will damage an enemy fleet. |
-60 Manufacturing Cost | ||||
Nanite Transmitter
Upgrade this artifact to unlock charges that will create a warship. |
Unavailable | ||||
Nanite Transmitter Study
Provides a charge that will create a warship. |
-60 Manufacturing Cost | ||||
Penumbral Beacon
Upgrade this artifact to unlock charges that will summon a creature from space. |
Unavailable | ||||
Penumbral Beacon Study
Provides a charge that will spawn a creature from space. |
-60 Manufacturing Cost | ||||
Bernal Sphere
Upgrade this artifact to unlock charges that will increase the population capacity on the selected world. |
Unavailable | ||||
Bernal Sphere Study
Provides a charge that will increase the population capacity on the selected world. |
-60 Manufacturing Cost | ||||
Empathy Engine
Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval. |
Unavailable | ||||
Empathy Engine Study
Provides a charge that will temporarily increase your civilization's Approval. |
-60 Manufacturing Cost | ||||
Precognition Sensor
Upgrade this artifact to unlock charges that will increase the Resistance of the selected world. |
Unavailable | ||||
Precognition Sensor Study
Provides a charge that will increase the Resistance of the selected world. |
-60 Manufacturing Cost | ||||
Precursor Ruins
Ancient Arnorian ruins that can greatly improve research on this world. |
-20 Manufacturing Cost | +1 Maintenance
+5 Research |
+3 Research | +4 Research | Requires Tales of Centauron DLC |
Precursor Food Processor
Takes organic matter of any kind and synthesizes food from it. |
-20 Manufacturing Cost | +1 Maintenance
+1 Food Income |
+1 Food Income | +3 Food | Requires Tales of Centauron DLC |
Dreadlord Archive
This structure brims with knowledge and evil. |
-20 Manufacturing Cost | +1 Maintenance
+1 Research +-0.01 Approval |
+1 Research | +3 Research | Requires Tales of Centauron DLC |
Glowy Stinky Plant
Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least. |
-20 Manufacturing Cost | +1 Maintenance
+3 Wealth +-0.02 Approval |
+2 Wealth | +3 Wealth | Requires Tales of Centauron DLC |
Sentient Plants
These beautiful, sentient plants share their insights with us. |
-20 Manufacturing Cost | +4 Research
+0.02 Approval |
+1 Approval | Requires Tales of Centauron DLC | |
Precursor Security Monitor
Provides eyes on everything monitor to reduce crime. |
-80 Manufacturing Cost
-5 Precursor Nanites Cost |
+-0.13 Crime
+-0.02 Approval |
+-0.02 Crime | +1 Research | Requires Tales of Centauron DLC |
Core Tap
Uses the planet's core as a source of power. |
-180 Manufacturing Cost
-5 Precursor Nanites Cost |
+0.15% Max Manufacturing
+5 Maintenance |
+0.04% Max Manufacturing | +2 All Improvements | Requires Tales of Centauron DLC |
Galactic Pavilion
A source of tourism for alien species. |
-180 Manufacturing Cost | +0.15% Max Manufacturing
+5 Maintenance +0.10 Tourism |
+0.02 Tourism | +1 Tourism
+1 Wealth +1 Approval |
Requires Tales of Centauron DLC |
Core World Capital
Provides the basic needs of a Core World. |
+0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Max Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital City
The heart of our civilization. |
+0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce Pollution. |
-430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld. |
-256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld. |
-128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld. |
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital Mainframe
Allows us to jumpstart our research. |
-20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Kazar's Mainframe
A wonder of invention and madness. |
-250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world. |
-720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively. |
-120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
Office of Control
Kilometers of cubicles provide oversight and Control. |
-680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
Central Bank
Provides your biggest source of raw economic output. |
-200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here. |
-75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
Planetary Generator
A massive source of power production to increase manufacturing on this planet. |
-32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world. |
-250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
Durantium Processor
Converts Durantium into a powerful manufacturing material. |
-340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
Industrial Center
The center of your civilization's manufacturing. |
-25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort. |
-32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Fusion Power Plant
Makes factories more efficient, and boosts Production. |
-600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds. |
-800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
Manufacturing Capital
A unique improvement that greatly boosts Production and Pollution. |
-1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
Razar's Lift
The galaxy's first space elevator |
-500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet. |
-800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Technological Capital
A unique improvement that greatly boosts Research and Influence. |
-400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are. |
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
Holo Theater
Provides a place for all beings to be entertained with news and stories. |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
|
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations. |
-320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world. |
-150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
Colonial Clinic
Increases a planet's population growth rate. |
-150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Medical Center
Increases a planet's population growth rate. |
-97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Fertility Center
Increases a planet's population growth rate. |
-120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Longevity Center
Increases a planet's Growth and Approval. |
-150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Cybernetic Hospital
Increases a planet's Growth and Approval. |
-200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Organ Market
Dramatically increases the planet's Growth and Crime. |
-90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
Planetary Conversion
Allows us to convert a unproductive tile into a useful one. |
-60 Manufacturing Cost | Allows us to convert a unproductive tile into a useful one. | Technology Required:
| ||
Planetary Soil Upgrade
Terraform one salvageable tile. |
-60 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
Soil Engineering
Terraform one salvageable tile. |
-90 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
Terraforming Module
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
Terraforming Plant
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
Habitat Improvement
Terraform one tile of lesser quality. |
-150 Manufacturing Cost | Terraform one tile of lesser quality. | Technology Required:
| ||
Resequencing Station
Terraform one almost useless tile. |
-200 Manufacturing Cost | Terraform one almost useless tile. | Technology Required:
| ||
Ultra Terraformer
Terraform any remaining salvageable tile. |
-250 Manufacturing Cost | Terraform any remaining salvageable tile. | Technology Required:
| ||
Engineered Landslide
Terraform one useless tile at the cost of increased Pollution. |
-120 Manufacturing Cost | Terraform one useless tile at the cost of increased Pollution. | Technology Required:
| ||
Planetary Defense Dome
Greatly increases the Resistance of a colony. |
-300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses MaxHP |
+10 Planetary Defenses MaxHP | +2 Military | Technology Required:
|
Surveillance Center
Reduces Crime. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
Planetary Court
Reduces Crime. |
-250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
Prison
Reduces Crime. |
-300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence. |
-1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
Assimilation Foundation
Increases the Influence of all worlds in our civilization. |
-900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point. |
-800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly. |
-30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
Galactic Stock Exchange
Increases the gross Income of all our worlds. |
-500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
Financial Capital
A unique improvement that greatly boosts Income and Influence. |
-500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
Trade Network
Establishes a central hub for traders to buy and sell products and services. |
-120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
Galactic Bazaar
Increases Trade Income from trade routes across our civilization. |
-2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime. |
-151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history. |
-150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions. |
-100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
Union Center
A hall for planning collective bargining for our laborers. |
-100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses. |
-500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
Innovation Complex
A central research hub for development of our most import scientific projects. |
-200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose. |
-600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization. |
-675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
Grand Casino
A great way to attract tourists, and criminals, to your colony. |
-75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy. |
-500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
Utopian Resort
The ideal place to cleanse your mind, body, spirit, and bank account. |
-800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
Restaurant of Eternity
A legendary restaurant serving species from across the galaxy other species from across the galaxy. |
-1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
Prison Labor Camp
Provides +15% Manufacturing per Prisoner on the planet. |
-90 Manufacturing Cost | +% Max Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
Prison Research Lab
Provides +15% Research per Prisoner on the planet. |
-180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Garrison
Increases Resistance on the planet. |
-150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market
Increases a world's Crime but provides access to illicit goods. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
Smuggler Port
Increases Income. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
Pleasure Dome
Increases Approval and Tourism. |
-225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
Mercenary Camp
Increases Resistance on the planet, and generates a free Leader. |
-300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
Drathian Temple
Increases Approval. |
-66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
Shrine of the Mithrilar
Increases the Approval and Tourism of a world. |
-151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Shrine of Tandis
Increases Approval and Tourism on all of your worlds. |
-227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Precursor Souvenir Shop
Increase the world's Income. |
-101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
Coordination Temple
Gives Adjacency Bonus to all adjacent Improvements. |
-45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
Temple of Whispers
Make this world the focus of political intrigue. |
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
Tide Pools
Increases a world's Influence and Approval.Can only be built on Oceanic worlds. |
-75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
Barrier Reef
Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds. |
-100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses MaxHP |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Exotic Hatchery
Increases a world's Tourism.Can only be built on Oceanic worlds. |
-250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Krynn Consulate
Increases a world's Influence and Approval. |
-30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
Krynniac Temple
Increases a world's Influence and Approval. |
-50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Mission
Increases a world's Influence and Approval. |
-90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Order
Increases a world's Influence and Approval. |
-101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Ministry
Increases a world's Influence and Approval. |
-227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Krynniac Sanctuary
The High Temple of the Way. Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind
Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar
A sacred place for the Krynn. This is needed to bring their colonists to your world. |
-60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove
This beautiful grove will provide a perfect home for the Baratak that want to come to our world. |
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy
This campus will serve as the perfect location for the Torian Scientists to complete their experiments. |
-60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern. |
-60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool
If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain. |
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Hall of Unity
A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige |
-500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor
The perfect precision of this device benefits every aspect of our society.+30 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive
Able to store the complete history of the galaxy.+75 Prestige |
-600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden
Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige |
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Bob
A perfect, simulated version of our brightest researcher without physical limitations. |
-800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence. |
-30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build. |
-200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination. |
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
Memory Center
Increases the Intelligence of citizens on this world. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
Augmentation Center
Increases the Intelligence of citizens across our empire. |
-480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard. |
-303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially. |
-200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network
Makes neighboring farms more efficient. |
-67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
Governor's Manor
A prominent display of the governor's power and influence. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine
Increases the yields of Thulium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Thulium Mine
Increases the yields of Thulium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites
Tiny machines increase overall planetary production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
-90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm
These small creatures can be trained to do menial tasks on starships. |
-120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships. |
-380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
-90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm
Increases spice production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Advanced Arnor Spice Farm
Increases spice production. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Slums
Vagrant housing, but at least you didn't need to pay anything for it. |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Plague Research Center
A research facility dedicated to researching a cure for the plague. |
-360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation. |
-1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void. |
-600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy. |
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Navigation Center
Improves ship speed from this planet's shipyard. |
-1500 Manufacturing Cost | Technology Required:
| |||
Galactic Navigation Network
Increases movement of all ships in your civilization. |
-620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard. |
-2120 Manufacturing Cost | Technology Required:
| |||
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk |
+1 All Improvements | Collaborative Research required | |||
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase Research. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy. |
-300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
Network Nexus
Central hub for bio-electric research communication. |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
|
Irradiated Foundry
Radiation-fueled production hub that grows based on surrounding districts. |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Contagion Source
Propagation center for cosmic infection increases mitosis rate. |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Golgi
Central hub for cellular processing and distant vision.. |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
|
Amoebic Incubator
Site for accelerated growth and fission. |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
|
Knowledge Melding Hub
Convergence point for compelled shared understanding. |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Work Instruction Chamber
A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Cerebral Chamber
Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
|
Harmonious Antennae
Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Hatchery
Birthplace of the next generation Consuming citizens. Greatly increases growth. |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Max Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
Work Hive
Productive hub for the worker caste of Consuming by increasing their Diligence. |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mother Hive
Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait. |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
|
Translight Hub
Increases the number of moves for ships constructed at this shipyard. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
Central Borehole
Increases manufacturing and will produce secondary boreholes across world. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
Borehole
Secondary borehole that produces resources. |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge. |
-25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
Growth Center
Uses genetic techniques to increase birthrates. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
Nurture Den
A dedicated location for breeding and labor. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population Cap | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate. |
-25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
The World Engine
A massive power generation that taps the core of the planet. |
-35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory. |
-40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
Tower of Procipinee
Doubles the intelligence of your citizens. |
-35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
Auto Printer
Massively networked printer that increases the productivity of our citizens. |
-20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
|
Communications Array
Vast communications network that greatly increases the sharing of information between citizens. |
-30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
|
Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system. |
-48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems. |
-55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Durantium Deposit
A small deposit of exotic metal. |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+2 Research | +1 Research | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine
Place it near population centers to extract knowledge from our people. |
-25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
|
Death Camp
Upon construction supplies several ruined Torians who will be worked to death. |
-30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
|
The Grand Resort
Let's show off our world to other species. |
-30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
|
The Great School
Teaches our citizens, increasing their intelligence. |
-40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
|
Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet. |
-28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion. |
-25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Mining Operation
Extracting valuable resources from the planet. |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier
Undoing some of the damage we are already causing. |
-120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
|
Xeno Patent Office
Securing and managing alien technology patents for our use. |
-40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
|
Arms Expo
Making a profit from the wages of war. |
-60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
|
Father Tree
The central nervous system of this world. |
-50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
|
Verdure Globe Vault
Sacred source of our combined cultural heritage. |
-50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
|
Father Root
An extension of the Father Tree that has grown to every part of this world.. |
+1 Research | +1 Research | Unavailable | ||
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion. |
-16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population Cap | +3 All Improvements | Race Trait Required:
|
Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion. |
-60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
|
Facet Conduits
Helps grow our population by generating a scientist and a worker to our world. |
-10 Manufacturing Cost | +3 Population Cap | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
|
Harmonic Array
Magnifies the telepathic abilities of our people. |
-50 Manufacturing Cost | +0.12 Approval
+1 Population Cap +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
|
Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own. |
-40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
|
Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning. |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium
The galaxy's most exquisite tourist destination. |
-328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauron DLC |
Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity. |
-75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
|