Improvements Test: Difference between revisions

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(Replaced content with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''District Types''' !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' !! style="background-color: #1C4D8B; color: white;" | ''...")
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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Improvement'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
|[[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| <span style="color:Red;">-330</span> Manufacturing Cost
 
<span style="color:Red;">-5</span> Durantium Cost
<small>Upgrade this artifact to unlock charges that will instantly complete the current research.</small>
<span style="color:Red;">-1</span> Helios Ore Cost
|
<span style="color:Red;">-1</span> Xanthium Deposit Cost
|  
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+3</span> Interceptor Fighters Cap
|  
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <u>Unavailable</u>
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Orbital Defence Platform
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
|[[File:PrecursorArchiveL1.png|alt=|left|48x48px|frameless]]'''Precursor Archive Study'''
 
<small>Provides a charge that will instantly complete the current research.</small>
| <span style="color:Red;">-750</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+0.1</span> Thulium Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|
* Orbital Mining
|-
|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
 
<small>Upgrade this artifact to unlock charges that will boost construction on the selected world.</small>
|
|
|
|
| <u>Unavailable</u>
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
|[[File:NanoFabricatorL1.png|alt=|left|48x48px|frameless]]'''Nano Fabricator Study'''
 
<small>Provides a charge that will boost construction on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Elerium Income
|  
|  
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
|[[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
 
<small>Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard.</small>
|  
|  
| <span style="color:Green;">+0.1</span> Promethion Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|
* Orbital Mining
| <u>Unavailable</u>
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
|[[File:MotivationHelixL1.png|alt=|left|48x48px|frameless]]'''Motivation Helix Study'''
 
<small>Provides a charge that will boost military construction on the selected shipyard.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Helios Ore Income
|  
|  
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
|[[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
 
<small>Upgrade this artifact to unlock charges that will boost influence on the selected world.</small>
|
|  
|  
| <span style="color:Green;">+0.1</span> Hyper Silicates Income
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Orbital Mining
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
|[[File:EchoingHearthstoneL1.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone Study'''
 
<small>Provides a charge that will boost influence on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income
|  
|  
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
|[[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
 
<small>Upgrade this artifact to unlock charges that will terraform a tile on the selected world.</small>
|  
|  
| <span style="color:Green;">+0.1</span> Precursor Nanites Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|
* Precursor Archeology
| <u>Unavailable</u>
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
|[[File:ChimericBiomassL1.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass Study'''
 
<small>Provides a charge that will terraform a tile on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Harmony Crystals Income
|  
|  
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
 
<small>Upgrade this artifact to unlock charges that will reset the moves of the selected fleet.</small>
|
|  
|  
| <span style="color:Green;">+0.1</span> Techapod Hive Income
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Hydroponics
|-
|[[File:InfiniteAstrocompassL1.png|alt=|left|48x48px|frameless]]'''Boost Coil Study'''


<u>Race Trait Required:</u>
<small>Provides a charge that will reset the moves of the selected fleet.</small>
* Farmer1
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
|[[File:MatryoshkaForge.png|alt=|left|48x48px|frameless]]'''Neural Hive'''
 
<small>Upgrade this artifact to unlock charges that will boost the experience of the selected fleet.</small>
|
|  
|  
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Hydroponics
|-
|[[File:MatryoshkaForgeL1.png|alt=|left|48x48px|frameless]]'''Neural Hive Study'''


<u>Race Trait Required:</u>
<small>Provides a charge that will boost the experience of the selected fleet.</small>
* Farmer1
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
|[[File:ArnorHalo.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
 
<small>Upgrade this artifact to unlock charges that will repair the selected fleet.</small>
|  
|  
| <span style="color:Green;">+0.1</span> Ultra Spice Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|
* Hydroponics
| <u>Unavailable</u>
|-
|[[File:ArnorHaloL1.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites Study'''


<u>Race Trait Required:</u>
<small>Provides a charge that will repair the selected fleet.</small>
* Farmer1
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
|[[File:WormholeGenerator.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
 
<small>Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy.</small>
|
|  
|  
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Hydroponics
|-
|[[File:WormholeGeneratorL1.png|alt=|left|48x48px|frameless]]'''Wormhole Generator Study'''


<u>Race Trait Required:</u>
<small>Provides a charge that will send a fleet to a random spot in the galaxy.</small>
* Farmer1
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
|[[File:DimensionalMirror.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
 
<small>Upgrade this artifact to unlock charges that will reveal a portion of the galaxy.</small>
|  
|  
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|
* Hydroponics
| <u>Unavailable</u>
|-
|[[File:DimensionalMirrorL1.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror Study'''


<u>Race Trait Required:</u>
<small>Provides a charge that will reveal a portion of the galaxy.</small>
* Farmer1
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
|[[File:BetatronCollider.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
 
<small>Upgrade this artifact to unlock charges that will damage an enemy fleet.</small>
|
|  
|  
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Hydroponics
|-
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
|[[File:BetatronColliderL1.png|alt=|left|48x48px|frameless]]'''Betatron Collider Study'''
 
<small>Provides a charge that will damage an enemy fleet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
|  
|  
|  
|  
| <u>Technology Required:</u>
|-
* Hydroponics
|[[File:NaniteTransmitter.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''


<u>Race Trait Required:</u>
<small>Upgrade this artifact to unlock charges that will create a warship.</small>
* Farmer1
|
|
|
|
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
|[[File:NaniteTransmitterL1.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter Study'''
 
<small>Provides a charge that will create a warship.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Precursor Elevator required</u>
|-
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
 
<small>Upgrade this artifact to unlock charges that will summon a creature from space.</small>
|  
|  
|  
|  
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Orbital Factory required</u>
| <u>Unavailable</u>
|-
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
|[[File:DetectorL1.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon Study'''
 
<small>Provides a charge that will spawn a creature from space.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Moisture Generator required</u>
|-
|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
|[[File:BernalSphere.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
 
<small>Upgrade this artifact to unlock charges that will increase the population capacity on the selected world.</small>
|  
|  
|  
|  
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Thermal Core required</u>
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
|[[File:BernalSphereL1.png|alt=|left|48x48px|frameless]]'''Bernal Sphere Study'''
 
<small>Provides a charge that will increase the population capacity on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.2</span> Approval
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Tidal Control required</u>
|-
|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
|[[File:EmpathyEngine.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
 
<small>Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval.</small>
|
|  
|  
| <span style="color:Green;">+-0.1</span> Crime
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Prison World required</u>
| <u>Unavailable</u>
|-
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
|[[File:EmpathyEngineL1.png|alt=|left|48x48px|frameless]]'''Empathy Engine Study'''
 
<small>Provides a charge that will temporarily increase your civilization's Approval.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+0.1</span> Thulium Income
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Thulium Moon required</u>
|-
|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
|[[File:PrecognitientSensor.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
 
<small>Upgrade this artifact to unlock charges that will increase the Resistance of the selected world.</small>
|  
|  
| <span style="color:Green;">+0.1</span> Durantium Income
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Durantium Cloud required</u>
|
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
|[[File:PrecognitientSensorL1.png|alt=|left|48x48px|frameless]]'''Precognition Sensor Study'''
 
<small>Provides a charge that will increase the Resistance of the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Accelerator required</u>
|-
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
|[[File:ImpsSup_8.png|alt=|left|48x48px|frameless]]'''Precursor Ruins'''
 
<small>Ancient Arnorian ruins that can greatly improve research on this world.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Research
| <span style="color:Green;">+3</span> Research
| <span style="color:Green;">+4</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:OmegaTerraforming.png|alt=|left|48x48px|frameless]]'''Precursor Food Processor'''
 
<small>Takes organic matter of any kind and synthesizes food from it.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:imp_dreadarchive.png|alt=|left|48x48px|frameless]]'''Dreadlord Archive'''
 
<small>This structure brims with knowledge and evil.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.01</span> Approval
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:GlowyStinkyPlant.png|alt=|left|48x48px|frameless]]'''Glowy Stinky Plant'''
 
<small>Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+-0.02</span> Approval
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+3</span> Wealth
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_39_full.png|alt=|left|48x48px|frameless]]'''Sentient Plants'''
 
<small>These beautiful, sentient plants share their insights with us.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+0.02</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_175_full.png|alt=|left|48x48px|frameless]]'''Precursor Security Monitor'''
 
<small>Provides eyes on everything monitor to reduce crime.</small>
| <span style="color:Red;">-80</span> Manufacturing Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+-0.13</span> Crime
<span style="color:Green;">+-0.02</span> Approval
| <span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+1</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_226_full.png|alt=|left|48x48px|frameless]]'''Core Tap'''
 
<small>Uses the planet's core as a source of power.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+5</span> Maintenance
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_235_full.png|alt=|left|48x48px|frameless]]'''Galactic Pavilion'''
 
<small>A source of tourism for alien species.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital'''
 
<small>Provides the basic needs of a Core World.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City'''
 
<small>The heart of our civilization.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Colony Capital  Civilization Capital
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center'''
 
<small>A massive structure dedicated to reusing materials in order to reduce Pollution.</small>
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Terraforming
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night'''
 
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small>
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Espionage
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole'''
 
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small>
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Deep Core Mining
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden'''
 
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small>
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Exotic World Colonization
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe'''
 
<small>Allows us to jumpstart our research.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe'''
 
<small>A wonder of invention and madness.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe'''
 
<small>Provides a central hub for our research efforts.  Cannot be built on our homeworld.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer'''
 
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small>
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon'''
 
<small>Allows us to directly communicate with any and all colonies more effectively.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control'''
 
<small>Kilometers of cubicles provide oversight and Control.</small>
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank'''
 
<small>Provides your biggest source of raw economic output.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Banking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport'''
 
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Orbital Manufacturing
 
<u>Sponsoring Shipyard Required</u>
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator'''
 
<small>A massive source of power production to increase manufacturing on this planet.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonial Policies
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge'''
 
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor'''
 
<small>Converts Durantium into a powerful manufacturing material.</small>
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Manufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center'''
 
<small>The center of your civilization's manufacturing.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Slavers Ability
* Starfaring Ability
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot'''
 
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant'''
 
<small>Makes factories more efficient, and boosts Production.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Fusion Power Plants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant'''
 
<small>Provides a Manufacturing bonus to all your worlds.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Singularity Power Plants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital'''
 
<small>A unique improvement that greatly boosts Production and Pollution.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Manufacturing Capitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift'''
 
<small>The galaxy's first space elevator</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Space Elevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon'''
 
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital'''
 
<small>A unique improvement that greatly boosts Research and Influence.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Research Districts
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Biology
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World'''
 
<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''Holo Theater'''
 
<small>Provides a place for all beings to be entertained with news and stories.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe'''
 
<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small>
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Subspace Scanning
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge'''
 
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
* Planetology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Silicon Based Biology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Biology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Silicon Based Biology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Medicine
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Artificial Wombs
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center'''
 
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Life Extension
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital'''
 
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Cybernetics
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market'''
 
<small>Dramatically increases the planet's Growth and Crime.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Regenerative Gels
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Conversion'''
 
<small>Allows us to convert a unproductive tile into a useful one.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| Allows us to convert a unproductive tile into a useful one.
|  
|  
| <span style="color:Green;">+0.1</span> Promethion Income
|
| <u>Technology Required:</u>
* Xeno Biology
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Soil Upgrade'''
 
<small>Terraform one salvageable tile.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| Terraform one salvageable tile.
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Refinery required</u>
| <u>Technology Required:</u>
* Soil Enhancement
|-
|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Soil Engineering'''
 
<small>Terraform one salvageable tile.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| Terraform one salvageable tile.
|  
|  
|  
|  
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Module'''
<small>Terraform one tile of decent quality.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Research required</u>
| <u>Technology Required:</u>
* Terraforming
|-
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Plant'''
 
<small>Terraform one tile of decent quality.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
|  
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]'''Habitat Improvement'''
<small>Terraform one tile of lesser quality.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| Terraform one tile of lesser quality.
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Treasury required</u>
| <u>Technology Required:</u>
* Soil Enhancement
|-
|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Resequencing Station'''
 
<small>Terraform one almost useless tile.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| Terraform one almost useless tile.
|
|  
|  
| <span style="color:Green;">+-0.2</span> Approval
| <u>Technology Required:</u>
* Resequencer Stations
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Ultra Terraformer'''
 
<small>Terraform any remaining salvageable tile.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| Terraform any remaining salvageable tile.
|  
|  
|  
|  
| <u>Unlock  Colony Upgrade  Experimental World required</u>
| <u>Technology Required:</u>
* Resequencer Stations
|-
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Engineered Landslide'''
| <span style="color:Red;">-1</span> Thulium Cost
 
| <span style="color:Green;">+8</span> Sensor Range
<small>Terraform one useless tile at the cost of increased Pollution.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one useless tile at the cost of increased Pollution.
|  
|  
|  
|  
| <u>Technology Required:</u>
* Planetary Enhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome'''
<small>Greatly increases the Resistance of a colony.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Defense Dome
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Colonial Law And Policy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy'''
<small>Facilitates relations with other races, and helps spread Influence.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation'''
<small>Increases the Influence of all worlds in our civilization.</small>
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Assimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon'''
<small>Increases the Influence of this planet, and provides a Cultural Point.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Domination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange'''
<small>Increases wealth, and supports nearby infrastructure greatly.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Race Trait Required:</u>
* Wealthy Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange'''
<small>Increases the gross Income of all our worlds.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Financial Sectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital'''
<small>A unique improvement that greatly boosts Income and Influence.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Xeno Economics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network'''
<small>Establishes a central hub for traders to buy and sell products and services.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar'''
<small>Increases Trade Income from trade routes across our civilization.</small>
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Galactic Trade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital'''
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Cultural Affinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center'''
<small>Allows visitors from alien worlds to learn a little bit about our history.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Translator Tech
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Synthetic Life
* Wealthy Ability
* Genocidal Ability
* Silicon Based Biology
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition'''
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Culture Required:</u>
* History
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center'''
<small>A hall for planning collective bargining for our laborers.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Culture Required:</u>
* Labor Rights
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank'''
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex'''
<small>A central research hub for development of our most import scientific projects.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
* Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker'''
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market'''
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small>
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Trade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino'''
<small>A great way to attract tourists, and criminals, to your colony.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Interstellar Tourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo'''
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Open Immigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort'''
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Wonders Of The Galaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity'''
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Galactic Recruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp'''
<small>Provides +15% Manufacturing per Prisoner on the planet.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Max Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable with Improvement:</u>
* Prison Research Lab
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab'''
<small>Provides +15% Research per Prisoner on the planet.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable with Improvement:</u>
* Prison Labor Camp
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison'''
<small>Increases Resistance on the planet.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Unavailable</u>
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market'''
| <span style="color:Red;">-1</span> Thulium Cost
 
| <span style="color:Green;">+3</span> Influence Per Turn
<small>Increases a world's Crime but provides access to illicit goods.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Black Market Tech
 
<u>Stat Required:</u>
* Crime >= 0.25
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port'''
 
<small>Increases Income.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.3
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome'''
 
<small>Increases Approval and Tourism.</small>
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.5
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp'''
 
<small>Increases Resistance on the planet, and generates a free Leader.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Cultural Assimilation
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.7
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple'''
 
<small>Increases Approval.</small>
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Xeno Theology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar'''
 
<small>Increases the Approval and Tourism of a world.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mithrilarian Epics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis'''
 
<small>Increases Approval and Tourism on all of your worlds.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mascrinthus And Draginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop'''
 
<small>Increase the world's Income.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Cultural Influence
 
<u>Unavailable</u>
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple'''
 
<small>Gives Adjacency Bonus to all adjacent Improvements.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Xeno Religions
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers'''
 
<small>Make this world the focus of political intrigue.</small>
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools'''
 
<small>Increases a world's Influence and Approval.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef'''
 
<small>Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses MaxHP
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Defensive Studies
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery'''
 
<small>Increases a world's Tourism.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
 
<u>Race Trait Required:</u>
* Devout Ability
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Calling Tech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Order Tech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary'''
 
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Sacred World required</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Monument Rosalind required</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar'''
 
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Unlock  Krynniac Altar required</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove'''
 
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Unlock  Baratak Grove required</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy'''
 
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab'''
 
<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool'''
 
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Unlock  Manti Pool required</u>
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity'''
 
<small>A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Unlock Hall Of Unity required</u>
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor'''
 
<small>The perfect precision of this device benefits every aspect of our society.+30 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive'''
 
<small>Able to store the complete history of the galaxy.+75 Prestige</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unlock Infinite Archive required</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie'''
 
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Unlock Grand Menagerie required</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden'''
 
<small>Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Unlock New Eden required</u>
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob'''
 
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center'''
 
<small>Boosts the relations with other races, and helps spread our influence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Xeno Anthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center'''
 
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Tech
 
<u>Race Trait Required:</u>
* Vigilant Ability
 
<u>Unavailable with Improvement:</u>
* Weather Control Center  Weather Control Zenith
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith'''
 
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Zenith Tech
 
<u>Race Trait Required:</u>
* Vigilant Ability
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant'''
 
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Anti Matter Power Plants
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge'''
 
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small>
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Land Preservation
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center'''
 
<small>Increases the Intelligence of citizens on this world.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center'''
 
<small>Increases the Intelligence of citizens across our empire.</small>
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Post Sentience
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry'''
 
<small>Provides starting experience to ships built at this planet's shipyard.</small>
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> Military
| <u>Warforged required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center'''
 
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Natural League required</u>
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network'''
 
<small>Makes neighboring farms more efficient.</small>
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
* Xeno Agriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor'''
 
<small>A prominent display of the governor's power and influence.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Leadership Recruiting
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor'''
 
<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine'''
 
<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine'''
 
<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor'''
 
<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine'''
 
<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine'''
 
<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor'''
 
<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine'''
 
<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine'''
 
<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor'''
 
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|  
|  
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine'''
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Supply Drones
* Xeno Resource Mining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine'''


<u>Unavailable</u>
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor'''
 
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|  
|  
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine'''
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine'''
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|  
|  
| <u>Unavailable</u>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+1000</span> Influence Per Turn
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+3</span> Minerals
|  
|  
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|  
|  
| <u>Unavailable</u>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Studies
|-
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Mastery
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor'''
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Approval
|  
|  
|-
|-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine'''
| <span style="color:Red;">-2</span> Durantium Cost
 
| <span style="color:Green;">+50</span> Credits
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
<span style="color:Green;">+1</span> Minerals
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine'''
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Space Elevators
* Xeno Resource Extraction
|-
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+100</span> Credits
<small>These small creatures can be trained to do menial tasks on starships.</small>
<span style="color:Green;">+1</span> Technology
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm'''
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Research Districts
* Environmental Engineering
|-
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+20</span> Growth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|  
|  
| <u>Core World Required</u>
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm'''


<u>Unavailable for Race Trait:</u>
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
* Synthetic Life
| <span style="color:Red;">-120</span> Manufacturing Cost
* Ammonia Based Ability
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
* Ravenous Ability
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
<span style="color:Green;">+1</span> Fertility
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester'''
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm'''
<small>Increases spice production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|  
|  
| <u>Unavailable for Race Trait:</u>
| <span style="color:Green;">+2</span> Research
* Synthetic Life
<span style="color:Green;">+1</span> Wealth
* Ammonia Based Ability
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm'''
 
<small>Increases spice production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+100</span> Credits
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
<span style="color:Green;">+0.15%</span> Growth
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|  
|  
| <u>Core World Required</u>
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm'''


<u>Unavailable for Race Trait:</u>
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
* Synthetic Life
| <span style="color:Red;">-120</span> Manufacturing Cost
* Ammonia Based Ability
| <span style="color:Green;">+1</span> Maintenance
* Ravenous Ability
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>This fruit is delicious and increases the fertility of most species.</small>
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|  
|  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|  
|  
| <u>Core World Required</u>
|-
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+100</span> Credits
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|  
|  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm'''
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|  
|  
| <u>Core World Required</u>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit'''


<u>Unavailable for Race Trait:</u>
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
* Ammonia Based Ability
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
<span style="color:Green;">+8</span> Sensor Range
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard'''
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|  
|  
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|  
|  
|-
|-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+100</span> Credits
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
<span style="color:Green;">+1</span> Planet Influence
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Green;">+0.2%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|  
|  
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm'''
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|  
|  
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Hyperwave Radio
* Adapted Crop Engineering
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums'''


<u>Unavailable for Race Trait:</u>
<small>Vagrant housing, but at least you didn't need to pay anything for it.</small>
* Synthetic Life
|
* Ammonia Based Ability
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center'''
| <span style="color:Red;">-1</span> Durantium Cost
 
| <span style="color:Green;">+1</span> Wealth
<small>A research facility dedicated to researching a cure for the plague.</small>
| <span style="color:Red;">-360</span> Manufacturing Cost
|  
|  
|  
|  
| <u>Unavailable for Race Trait:</u>
| <span style="color:Green;">+3</span> Research
* Synthetic Life
| <u>Faction Has Plague required</u>
* Ammonia Based Ability
|-
* Ravenous Ability
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Futurist
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets'''
 
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Peacefulness
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court'''
 
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Galactic Court
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision'''
 
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Political Capital
|-
|-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center'''
| <span style="color:Red;">-5</span> Durantium Cost
 
<span style="color:Red;">-1</span> Promethion Cost
<small>Improves ship speed from this planet's shipyard.</small>
| <span style="color:Green;">+150</span> Credits
| <span style="color:Red;">-1500</span> Manufacturing Cost
|  
|
|  
|  
| <u>Technology Required:</u>
* Interstellar Navigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network'''
<small>Increases movement of all ships in your civilization.</small>
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
| <u>Core World Required</u>
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Navagation  Network
|-
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild'''
| <span style="color:Red;">-3</span> Antimatter Cost
 
| <span style="color:Green;">+250</span> Credits
<small>Increases movement speed of ships built from this planet's shipyard.</small>
| <span style="color:Red;">-2120</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
* Navigational Expertise
|-
|-
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk'''
| <span style="color:Red;">-3</span> Promethion Cost
 
| <span style="color:Green;">+250</span> Credits
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small>
|  
|  
|  
|  
|  
|  
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier'''
| <span style="color:Red;">-3</span> Durantium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>Increases the constant pain of our citizens to get them to focus in order to increase Research.</small>
<span style="color:Green;">+0.1%</span> Hit Points Cap
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Green;">+1</span> Hit Points Cap
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+0.05%</span> Beam Attack
| <span style="color:Green;">+0.02%</span> Research
<span style="color:Green;">+0.05%</span> Missile Attack
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+0.05%</span> Armor Rating
| <u>Technology Required:</u>
<span style="color:Green;">+0.05%</span> Shield Strength
* Colonization Tech
 
<u>Race Trait Required:</u>
* Slavers Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve'''
 
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''Network Nexus'''
 
<small>Central hub for bio-electric research communication.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''Irradiated Foundry'''
 
<small>Radiation-fueled production hub that grows based on surrounding districts.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''Contagion Source'''
 
<small>Propagation center for cosmic infection increases mitosis rate.</small>
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''Golgi'''
 
<small>Central hub for cellular processing and distant vision..</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''Amoebic Incubator'''
 
<small>Site for accelerated growth and fission.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''Knowledge Melding Hub'''
 
<small>Convergence point for compelled shared understanding.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''Work Instruction Chamber'''
 
<small>A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''Cerebral Chamber'''
 
<small>Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''Harmonious Antennae'''
 
<small>Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''Hatchery'''
 
<small>Birthplace of the next generation Consuming citizens. Greatly increases growth.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Hatcheries
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''Work Hive'''
 
<small>Productive hub for the worker caste of Consuming by increasing their Diligence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''Mother Hive'''
 
<small>Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub'''
 
<small>Increases the number of moves for ships constructed at this shipyard.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole'''
 
<small>Increases manufacturing and will produce secondary boreholes across world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole'''
 
<small>Secondary borehole that produces resources.</small>
|  
|  
| <span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow'''
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center'''
<small>Uses genetic techniques to increase birthrates.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
|  
|  
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Proliferation Ability
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
<u>Unavailable for Citizen Race:</u>
* Race_ Mimot
|-
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den'''
| <span style="color:Red;">-3</span> Hyper Silicates Cost
 
| <span style="color:Green;">+250</span> Credits
<small>A dedicated location for breeding and labor.</small>
<span style="color:Green;">+0.1%</span> Hit Points Cap
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Green;">+1</span> Hit Points Cap
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Siege Ability
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den'''
 
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center'''
 
<small>Steals a tiny percent of the galactic research. Grows over time.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link'''
 
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine'''
 
<small>A massive power generation that taps the core of the planet.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|  
|  
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator'''
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee'''
<small>Doubles the intelligence of your citizens.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer'''
<small>Massively networked printer that increases the productivity of our citizens.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array'''
| <span style="color:Red;">-3</span> Thulium Cost
 
| <span style="color:Green;">+250</span> Credits
<small>Vast communications network that greatly increases the sharing of information between citizens.</small>
<span style="color:Green;">+0.1%</span> Hit Points Cap
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+1</span> Hit Points Cap
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+.05</span> Soldiering
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner'''
 
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small>
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner'''
 
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small>
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit'''
 
<small>A small deposit of exotic metal.</small>
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|  
|  
| <span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
<small>A discovered piece of ancient Arnorian technology.</small>
|  
|  
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
| <span style="color:Red;">-5</span> Thulium Cost
 
| <span style="color:Green;">+500</span> Credits
<small>A discovered piece of ancient Arnorian technology.</small>
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
|  
|  
| <span style="color:Green;">+3</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
| <u>Unavailable</u>
|-
|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine'''
| <span style="color:Red;">-1</span> Durantium Cost
 
<span style="color:Red;">-1</span> Thulium Cost
<small>Place it near population centers to extract knowledge from our people.</small>
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp'''
 
<small>Upon construction supplies several ruined Torians who will be worked to death.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort'''
 
<small>Let's show off our world to other species.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School'''
 
<small>Teaches our citizens, increasing their intelligence.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine'''
 
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small>
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core'''
 
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation'''
 
<small>Extracting valuable resources from the planet.</small>
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier'''
<small>Undoing some of the damage we are already causing.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Colonization Tech
<u>Race Trait Required:</u>
* Entrepreneurs Ability
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office'''
<small>Securing and managing alien technology patents for our use.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo'''
<small>Making a profit from the wages of war.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree'''
<small>The central nervous system of this world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault'''
<small>Sacred source of our combined cultural heritage.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root'''
<small>An extension of the Father Tree that has grown to every part of this world..</small>
|  
|  
| <span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core'''
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small>
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers'''
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Colonial Policies
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits'''
<small>Helps grow our population by generating a scientist and a worker to our world.</small>
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array'''
<small>Magnifies the telepathic abilities of our people.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
|[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix'''
| <span style="color:Red;">-5</span> Durantium Cost
 
| <span style="color:Green;">+50</span> Credits
<small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small>
<span style="color:Green;">+1</span> Fertility
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''
 
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small>
|  
|  
| <span style="color:Green;">+0.15</span> Approval
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium'''
<small>The galaxy's most exquisite tourist destination.</small>
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Hospitality
<u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub'''
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Agriculture
* Xeno Hospitality


|-
|-
|}
|}

Revision as of 17:34, 28 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Precursor Archive

Upgrade this artifact to unlock charges that will instantly complete the current research.

Unavailable
Precursor Archive Study

Provides a charge that will instantly complete the current research.

-750 Manufacturing Cost
Nano Fabricator

Upgrade this artifact to unlock charges that will boost construction on the selected world.

Unavailable
Nano Fabricator Study

Provides a charge that will boost construction on the selected world.

-60 Manufacturing Cost
Motivation Helix

Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard.

Unavailable
Motivation Helix Study

Provides a charge that will boost military construction on the selected shipyard.

-60 Manufacturing Cost
Echoing Heartstone

Upgrade this artifact to unlock charges that will boost influence on the selected world.

Unavailable
Echoing Heartstone Study

Provides a charge that will boost influence on the selected world.

-60 Manufacturing Cost
Chimeric Biomass

Upgrade this artifact to unlock charges that will terraform a tile on the selected world.

Unavailable
Chimeric Biomass Study

Provides a charge that will terraform a tile on the selected world.

-60 Manufacturing Cost
Boost Coil

Upgrade this artifact to unlock charges that will reset the moves of the selected fleet.

Unavailable
Boost Coil Study

Provides a charge that will reset the moves of the selected fleet.

-60 Manufacturing Cost
Neural Hive

Upgrade this artifact to unlock charges that will boost the experience of the selected fleet.

Unavailable
Neural Hive Study

Provides a charge that will boost the experience of the selected fleet.

-60 Manufacturing Cost
Mnemonic Nanites

Upgrade this artifact to unlock charges that will repair the selected fleet.

Unavailable
Mnemonic Nanites Study

Provides a charge that will repair the selected fleet.

-60 Manufacturing Cost
Wormhole Generator

Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy.

Unavailable
File:WormholeGeneratorL1.png
Wormhole Generator Study

Provides a charge that will send a fleet to a random spot in the galaxy.

-60 Manufacturing Cost
Dimensional Mirror

Upgrade this artifact to unlock charges that will reveal a portion of the galaxy.

Unavailable
Dimensional Mirror Study

Provides a charge that will reveal a portion of the galaxy.

-60 Manufacturing Cost
Betatron Collider

Upgrade this artifact to unlock charges that will damage an enemy fleet.

Unavailable
Betatron Collider Study

Provides a charge that will damage an enemy fleet.

-60 Manufacturing Cost
Nanite Transmitter

Upgrade this artifact to unlock charges that will create a warship.

Unavailable
Nanite Transmitter Study

Provides a charge that will create a warship.

-60 Manufacturing Cost
Penumbral Beacon

Upgrade this artifact to unlock charges that will summon a creature from space.

Unavailable
Penumbral Beacon Study

Provides a charge that will spawn a creature from space.

-60 Manufacturing Cost
Bernal Sphere

Upgrade this artifact to unlock charges that will increase the population capacity on the selected world.

Unavailable
Bernal Sphere Study

Provides a charge that will increase the population capacity on the selected world.

-60 Manufacturing Cost
Empathy Engine

Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval.

Unavailable
Empathy Engine Study

Provides a charge that will temporarily increase your civilization's Approval.

-60 Manufacturing Cost
Precognition Sensor

Upgrade this artifact to unlock charges that will increase the Resistance of the selected world.

Unavailable
Precognition Sensor Study

Provides a charge that will increase the Resistance of the selected world.

-60 Manufacturing Cost
Precursor Ruins

Ancient Arnorian ruins that can greatly improve research on this world.

-20 Manufacturing Cost +1 Maintenance

+5 Research

+3 Research +4 Research Requires Tales of Centauron DLC
Precursor Food Processor

Takes organic matter of any kind and synthesizes food from it.

-20 Manufacturing Cost +1 Maintenance

+1 Food Income

+1 Food Income +3 Food Requires Tales of Centauron DLC
Dreadlord Archive

This structure brims with knowledge and evil.

-20 Manufacturing Cost +1 Maintenance

+1 Research +-0.01 Approval

+1 Research +3 Research Requires Tales of Centauron DLC
Glowy Stinky Plant

Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.

-20 Manufacturing Cost +1 Maintenance

+3 Wealth +-0.02 Approval

+2 Wealth +3 Wealth Requires Tales of Centauron DLC
Sentient Plants

These beautiful, sentient plants share their insights with us.

-20 Manufacturing Cost +4 Research

+0.02 Approval

+1 Approval Requires Tales of Centauron DLC
Precursor Security Monitor

Provides eyes on everything monitor to reduce crime.

-80 Manufacturing Cost

-5 Precursor Nanites Cost

+-0.13 Crime

+-0.02 Approval

+-0.02 Crime +1 Research Requires Tales of Centauron DLC
Core Tap

Uses the planet's core as a source of power.

-180 Manufacturing Cost

-5 Precursor Nanites Cost

+0.15% Max Manufacturing

+5 Maintenance

+0.04% Max Manufacturing +2 All Improvements Requires Tales of Centauron DLC
Galactic Pavilion

A source of tourism for alien species.

-180 Manufacturing Cost +0.15% Max Manufacturing

+5 Maintenance +0.10 Tourism

+0.02 Tourism +1 Tourism

+1 Wealth +1 Approval

Requires Tales of Centauron DLC
Core World Capital

Provides the basic needs of a Core World.

+0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Max Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Civilization Capital
Capital City

The heart of our civilization.

+0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Colony Capital Civilization Capital
Planetary Recycling Center

A massive structure dedicated to reusing materials in order to reduce Pollution.

-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming

Unavailable for Race Trait:

  • Ammonia Based Biology
Tower of Endless Night

A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.

-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage

Unavailable with Improvement:

  • Civilization Capital
Worldheart Borehole

A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.

-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining

Unavailable with Improvement:

  • Civilization Capital
Infinite Garden

A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.

-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization

Unavailable for Race Trait:

  • Synthetic Life

Unavailable with Improvement:

  • Civilization Capital
Capital Mainframe

Allows us to jumpstart our research.

-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Kazar's Mainframe

A wonder of invention and madness.

-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability
Planetary Mainframe

Provides a central hub for our research efforts. Cannot be built on our homeworld.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer

Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.

-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon

Allows us to directly communicate with any and all colonies more effectively.

-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control

Kilometers of cubicles provide oversight and Control.

-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank

Provides your biggest source of raw economic output.

-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport

Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.

-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator

A massive source of power production to increase manufacturing on this planet.

-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Stellar Forge

A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.

-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization

Unavailable with Improvement:

  • Civilization Capital
Durantium Processor

Converts Durantium into a powerful manufacturing material.

-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center

The center of your civilization's manufacturing.

-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Slavers Ability
  • Starfaring Ability
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Supply Depot

Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.

-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Fusion Power Plant

Makes factories more efficient, and boosts Production.

-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant

Provides a Manufacturing bonus to all your worlds.

-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital

A unique improvement that greatly boosts Production and Pollution.

-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift

The galaxy's first space elevator

-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon

Universal Communication platform that vastly increases the influence of the civilization and planet.

-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital

A unique improvement that greatly boosts Research and Influence.

-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Biology
Virtual World

This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.

-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
Holo Theater

Provides a place for all beings to be entertained with news and stories.

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe

Locates the homeworld of all the hyperdrive-capable civilizations.

-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Kimberly's Refuge

Professor Taylor's Uganda growing techniques produce food on an alien world.

-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology

Unavailable for Race Trait:

  • Synthetic Life
  • Silicon Based Biology
Colonial Clinic

Increases a planet's population growth rate.

-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Silicon Based Biology
Medical Center

Increases a planet's population growth rate.

-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine

Unavailable for Race Trait:

  • Synthetic Life
Fertility Center

Increases a planet's population growth rate.

-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs

Unavailable for Race Trait:

  • Synthetic Life
Longevity Center

Increases a planet's Growth and Approval.

-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension

Unavailable for Race Trait:

  • Synthetic Life
Cybernetic Hospital

Increases a planet's Growth and Approval.

-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics

Unavailable for Race Trait:

  • Synthetic Life
Organ Market

Dramatically increases the planet's Growth and Crime.

-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels

Unavailable for Race Trait:

  • Synthetic Life
Planetary Conversion

Allows us to convert a unproductive tile into a useful one.

-60 Manufacturing Cost Allows us to convert a unproductive tile into a useful one. Technology Required:
  • Xeno Biology
Planetary Soil Upgrade

Terraform one salvageable tile.

-60 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Soil Enhancement
Soil Engineering

Terraform one salvageable tile.

-90 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Adapted Crop Engineering
Terraforming Module

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Terraforming
Terraforming Plant

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Environmental Engineering
Habitat Improvement

Terraform one tile of lesser quality.

-150 Manufacturing Cost Terraform one tile of lesser quality. Technology Required:
  • Soil Enhancement
Resequencing Station

Terraform one almost useless tile.

-200 Manufacturing Cost Terraform one almost useless tile. Technology Required:
  • Resequencer Stations
Ultra Terraformer

Terraform any remaining salvageable tile.

-250 Manufacturing Cost Terraform any remaining salvageable tile. Technology Required:
  • Resequencer Stations
Engineered Landslide

Terraform one useless tile at the cost of increased Pollution.

-120 Manufacturing Cost Terraform one useless tile at the cost of increased Pollution. Technology Required:
  • Planetary Enhancement
Planetary Defense Dome

Greatly increases the Resistance of a colony.

-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses MaxHP

+10 Planetary Defenses MaxHP +2 Military Technology Required:
  • Planetary Defense Dome
Surveillance Center

Reduces Crime.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court

Reduces Crime.

-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison

Reduces Crime.

-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy

Facilitates relations with other races, and helps spread Influence.

-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation

Increases the Influence of all worlds in our civilization.

-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon

Increases the Influence of this planet, and provides a Cultural Point.

-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange

Increases wealth, and supports nearby infrastructure greatly.

-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:
  • Wealthy Ability
Galactic Stock Exchange

Increases the gross Income of all our worlds.

-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital

A unique improvement that greatly boosts Income and Influence.

-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network

Establishes a central hub for traders to buy and sell products and services.

-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar

Increases Trade Income from trade routes across our civilization.

-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital

A unique improvement that greatly boosts Approval, Influence and Crime.

-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center

Allows visitors from alien worlds to learn a little bit about our history.

-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Synthetic Life
  • Wealthy Ability
  • Genocidal Ability
  • Silicon Based Biology
Hall Of Tradition

A building dedicated to our civilizations heritage, folklore, values, and traditions.

-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:
  • History
Union Center

A hall for planning collective bargining for our laborers.

-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:
  • Labor Rights
Shark Tank

A center for investors to tear equity off of the planets best inventions and buisnesses.

-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:
  • Risk Taking
Innovation Complex

A central research hub for development of our most import scientific projects.

-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker

Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.

-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Spice Market

Allows visitors from alien worlds to sample the tastes of our civilization.

-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino

A great way to attract tourists, and criminals, to your colony.

-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo

Collects the most amazing and bizarre creatures from across the galaxy.

-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort

The ideal place to cleanse your mind, body, spirit, and bank account.

-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity

A legendary restaurant serving species from across the galaxy other species from across the galaxy.

-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp

Provides +15% Manufacturing per Prisoner on the planet.

-90 Manufacturing Cost +% Max Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Slavers Ability

Unavailable with Improvement:

  • Prison Research Lab
Prison Research Lab

Provides +15% Research per Prisoner on the planet.

-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Garrison

Increases Resistance on the planet.

-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market

Increases a world's Crime but provides access to illicit goods.

-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required:

  • Crime >= 0.25
Smuggler Port

Increases Income.

-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:
  • Crimelord Ability

Stat Required:

  • Crime >= 0.3
Pleasure Dome

Increases Approval and Tourism.

-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.5
Mercenary Camp

Increases Resistance on the planet, and generates a free Leader.

-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.7
Drathian Temple

Increases Approval.

-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar

Increases the Approval and Tourism of a world.

-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis

Increases Approval and Tourism on all of your worlds.

-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop

Increase the world's Income.

-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple

Gives Adjacency Bonus to all adjacent Improvements.

-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers

Make this world the focus of political intrigue.

-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools

Increases a world's Influence and Approval.Can only be built on Oceanic worlds.

-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:
  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Barrier Reef

Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.

-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses MaxHP

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Exotic Hatchery

Increases a world's Tourism.Can only be built on Oceanic worlds.

-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Krynn Consulate

Increases a world's Influence and Approval.

-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required:

  • Devout Ability
Krynniac Temple

Increases a world's Influence and Approval.

-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission

Increases a world's Influence and Approval.

-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order

Increases a world's Influence and Approval.

-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry

Increases a world's Influence and Approval.

-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary

The High Temple of the Way. Increases a world's Influence and Approval.

-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind

Increases a world's Influence and Approval.

-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar

A sacred place for the Krynn. This is needed to bring their colonists to your world.

-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove

This beautiful grove will provide a perfect home for the Baratak that want to come to our world.

-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy

This campus will serve as the perfect location for the Torian Scientists to complete their experiments.

-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab

A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.

-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool

If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.

-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Hall of Unity

A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige

-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor

The perfect precision of this device benefits every aspect of our society.+30 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive

Able to store the complete history of the galaxy.+75 Prestige

-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie

The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden

Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige

-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Bob

A perfect, simulated version of our brightest researcher without physical limitations.

-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center

Boosts the relations with other races, and helps spread our influence.

-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required:

  • Vigilant Ability

Unavailable with Improvement:

  • Weather Control Center Weather Control Zenith
Weather Control Zenith

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required:

  • Vigilant Ability
Antimatter Power Plant

Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.

-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Wildland Refuge

Reduces Pollution based on its level, as well as being a popular Tourist destination.

-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation

Unavailable for Race Trait:

  • Synthetic Life
Memory Center

Increases the Intelligence of citizens on this world.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center

Increases the Intelligence of citizens across our empire.

-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Warforged Foundry

Provides starting experience to ships built at this planet's shipyard.

-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center

Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.

-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network

Makes neighboring farms more efficient.

-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor

A prominent display of the governor's power and influence.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting

Unavailable with Improvement:

  • Civilization Capital
Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.

-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine

Increases the yields of Thulium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine

Increases the yields of Thulium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Crystallized Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.

-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.

-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine

Increases the yields of Prometheus Stone Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine

Increases the yields of Prometheus Stone Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.

-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine

A beautiful, exotic metal popular in many luxury items.

-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine

A beautiful, exotic metal popular in many luxury items.

-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Silicate Extractor

This exotic material is useful in constructing powerful research databanks.

-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.

-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Precursor Nanites

Tiny machines increase overall planetary production.

-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites

Tiny machines increase overall planetary production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites

Tiny machines increase overall planetary production.

-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Harmony Crystal Extractor

These rare and beautiful Crystals resonate with a gentle hum.

-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.

-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm

These small creatures can be trained to do menial tasks on starships.

-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm

These small creatures can be trained to do menial tasks on starships.

-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.

-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Arnor Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.

-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm

Increases spice production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm

Increases spice production.

-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Epimetheus Field

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Artocarpus Orchard

This fruit is delicious and increases the fertility of most species.

-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Monsatium Deposit

These minerals boost the yield of farms when used as a fertilizer.

-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Aurorus Orchard

These bioluminescent trees are one of the natural wonders of the galaxy.

-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Slums

Vagrant housing, but at least you didn't need to pay anything for it.

+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Plague Research Center

A research facility dedicated to researching a cure for the plague.

-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
United Planets

A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.

-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:
  • Peacefulness
Galactic Court

The highest court in the galaxy. An appeal here might as well be shouted into the void.

-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:
  • Galactic Court
Galactic Commision

A place for policies to be made that offer prosperity and peace for the entire galaxy.

-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Navigation Center

Improves ship speed from this planet's shipyard.

-1500 Manufacturing Cost Technology Required:
  • Interstellar Navigation
Galactic Navigation Network

Increases movement of all ships in your civilization.

-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild

Increases movement speed of ships built from this planet's shipyard.

-2120 Manufacturing Cost Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk

Improvement_HyperionBrainTrust_ShortDec_tk

+1 All Improvements Collaborative Research required
Pain Amplifier

Increases the constant pain of our citizens to get them to focus in order to increase Research.

-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Galactic Currency Reserve

Position your currency as the unifying economic cornerstone of the galaxy.

-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required:

  • Entrepreneurs Ability
Network Nexus

Central hub for bio-electric research communication.

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Irradiated Foundry

Radiation-fueled production hub that grows based on surrounding districts.

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Contagion Source

Propagation center for cosmic infection increases mitosis rate.

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Golgi

Central hub for cellular processing and distant vision..

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Biology
Amoebic Incubator

Site for accelerated growth and fission.

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:
  • Ammonia Based Biology
Knowledge Melding Hub

Convergence point for compelled shared understanding.

-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Work Instruction Chamber

A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Ravenous Ability
Cerebral Chamber

Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Harmonious Antennae

Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required:

  • Ravenous Ability
Hatchery

Birthplace of the next generation Consuming citizens. Greatly increases growth.

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Max Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
Work Hive

Productive hub for the worker caste of Consuming by increasing their Diligence.

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Mother Hive

Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:
  • Ravenous Ability
Translight Hub

Increases the number of moves for ships constructed at this shipyard.

-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Central Borehole

Increases manufacturing and will produce secondary boreholes across world.

-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Starfaring Ability
Borehole

Secondary borehole that produces resources.

+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow

Interconnected tunnels that provide comfort and a sharing of knowledge.

-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Growth Center

Uses genetic techniques to increase birthrates.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:
  • Proliferation Ability

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology

Unavailable for Citizen Race:

  • Race_ Mimot
Nurture Den

A dedicated location for breeding and labor.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population Cap +1 Population

+1 Manufacturing

Citizen Race Required:
  • Mimot
Enforcer Den

Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.

-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:
  • Crimelord Ability
Industrial Espionage Center

Steals a tiny percent of the galactic research. Grows over time.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link

Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
The World Engine

A massive power generation that taps the core of the planet.

-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:
  • Loyal Ability
Elemental Fabricator

Makes use of the bits of Arnorian technology to create a powerful auto factory.

-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:
  • Ancient Ability
Tower of Procipinee

Doubles the intelligence of your citizens.

-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Auto Printer

Massively networked printer that increases the productivity of our citizens.

-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:
  • Resourceful Ability
Communications Array

Vast communications network that greatly increases the sharing of information between citizens.

-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Durantium Scanner

Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.

-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic Scanner

Will reveal any Precursor Relics on this world and in nearby systems.

-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Durantium Deposit

A small deposit of exotic metal.

+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+2 Research +1 Research Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+0.10 Approval +1 Approval Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine

Place it near population centers to extract knowledge from our people.

-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
Death Camp

Upon construction supplies several ruined Torians who will be worked to death.

-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:
  • Genocidal Ability
The Grand Resort

Let's show off our world to other species.

-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:
  • Amphibious Ability
The Great School

Teaches our citizens, increasing their intelligence.

-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Central Mine

Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.

-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability
Mining Core

High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.

-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Entrepreneurs Ability

Unavailable with Improvement:

  • Civilization Capital
Mining Operation

Extracting valuable resources from the planet.

+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier

Undoing some of the damage we are already causing.

-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability

Unavailable for Race Trait:

  • Ammonia Based Biology
Xeno Patent Office

Securing and managing alien technology patents for our use.

-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Arms Expo

Making a profit from the wages of war.

-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:
  • War Profiteers Ability
Father Tree

The central nervous system of this world.

-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:
  • Spores Ability
Verdure Globe Vault

Sacred source of our combined cultural heritage.

-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:
  • Spores Ability
Father Root

An extension of the Father Tree that has grown to every part of this world..

+1 Research +1 Research Unavailable
Crystal Core

A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.

-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population Cap +3 All Improvements Race Trait Required:
  • Silicon Based Biology
Crystallization Chambers

Improves production and will expand the land area of this world by 3 tiles upon completion.

-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required:

  • Silicon Based Biology
Facet Conduits

Helps grow our population by generating a scientist and a worker to our world.

-10 Manufacturing Cost +3 Population Cap +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Silicon Based Biology
Harmonic Array

Magnifies the telepathic abilities of our people.

-50 Manufacturing Cost +0.12 Approval

+1 Population Cap +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required:

  • Silicon Based Biology
Prismatic Learning Matrix

Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.

-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Biology
Shard of Enlightenment

A revered crystal shard, believed to contain ancient wisdom and enhance learning.

+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium

The galaxy's most exquisite tourist destination.

-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauron DLC

Xeno Welcome Hub

An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.

-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality