Improvements Test: Difference between revisions

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(Replaced content with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Improvement''' !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' !! style="background-color: #1C4D8B; color: white;" | '''Re...")
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital'''
|[[File:ImpsSup_8.png|alt=|left|48x48px|frameless]]'''Precursor Ruins'''


<small>Provides the basic needs of a Core World.</small>
<small>Ancient Arnorian ruins that can greatly improve research on this world.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City'''
 
<small>The heart of our civilization.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Colony Capital  Civilization Capital
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center'''
 
<small>A massive structure dedicated to reusing materials in order to reduce Pollution.</small>
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Terraforming
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night'''
 
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small>
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Espionage
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole'''
 
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small>
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Deep Core Mining
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden'''
 
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small>
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Exotic World Colonization
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe'''
 
<small>Allows us to jumpstart our research.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
<span style="color:Green;">+5</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
| <span style="color:Green;">+4</span> Research
* Colonization Tech
| <u>Requires Tales of Centauron DLC</u>
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe'''
|[[File:OmegaTerraforming.png|alt=|left|48x48px|frameless]]'''Precursor Food Processor'''


<small>A wonder of invention and madness.</small>
<small>Takes organic matter of any kind and synthesizes food from it.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Red;">-20</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Food
| <span style="color:Green;">+2</span> Research
| <u>Requires Tales of Centauron DLC</u>
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
|-
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe'''
|[[File:imp_dreadarchive.png|alt=|left|48x48px|frameless]]'''Dreadlord Archive'''


<small>Provides a central hub for our research efforts.  Cannot be built on our homeworld.</small>
<small>This structure brims with knowledge and evil.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-20</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Approval
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer'''
 
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small>
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon'''
 
<small>Allows us to directly communicate with any and all colonies more effectively.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control'''
 
<small>Kilometers of cubicles provide oversight and Control.</small>
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank'''
 
<small>Provides your biggest source of raw economic output.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Banking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport'''
 
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Orbital Manufacturing
 
<u>Sponsoring Shipyard Required</u>
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator'''
 
<small>A massive source of power production to increase manufacturing on this planet.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonial Policies
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge'''
 
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor'''
 
<small>Converts Durantium into a powerful manufacturing material.</small>
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Manufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center'''
 
<small>The center of your civilization's manufacturing.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Slavers Ability
* Starfaring Ability
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot'''
 
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant'''
 
<small>Makes factories more efficient, and boosts Production.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Fusion Power Plants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant'''
 
<small>Provides a Manufacturing bonus to all your worlds.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Singularity Power Plants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital'''
 
<small>A unique improvement that greatly boosts Production and Pollution.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Manufacturing Capitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift'''
 
<small>The galaxy's first space elevator</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Space Elevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon'''
 
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital'''
 
<small>A unique improvement that greatly boosts Research and Influence.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
| <u>Requires Tales of Centauron DLC</u>
* Research Districts
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Biology
|-
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World'''
|[[File:GlowyStinkyPlant.png|alt=|left|48x48px|frameless]]'''Glowy Stinky Plant'''


<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small>
<small>Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Red;">-20</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''Holo Theater'''
<small>Provides a place for all beings to be entertained with news and stories.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe'''
<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small>
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Subspace Scanning
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge'''
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
* Planetology
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Silicon Based Biology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic'''
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Biology
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Silicon Based Biology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center'''
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Medicine
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center'''
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Artificial Wombs
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center'''
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Life Extension
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital'''
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Cybernetics
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market'''
<small>Dramatically increases the planet's Growth and Crime.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Regenerative Gels
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome'''
<small>Greatly increases the Resistance of a colony.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Defense Dome
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Colonial Law And Policy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison'''
<small>Reduces Crime.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy'''
<small>Facilitates relations with other races, and helps spread Influence.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+-0.02</span> Approval
| <u>Technology Required:</u>
| <span style="color:Green;">+2</span> Wealth
* Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation'''
 
<small>Increases the Influence of all worlds in our civilization.</small>
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Assimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon'''
 
<small>Increases the Influence of this planet, and provides a Cultural Point.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Domination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange'''
 
<small>Increases wealth, and supports nearby infrastructure greatly.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Race Trait Required:</u>
* Wealthy Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange'''
 
<small>Increases the gross Income of all our worlds.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
| <u>Requires Tales of Centauron DLC</u>
* Financial Sectors
|-
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital'''
|[[File:gcimp_nv23_39_full.png|alt=|left|48x48px|frameless]]'''Sentient Plants'''


<small>A unique improvement that greatly boosts Income and Influence.</small>
<small>These beautiful, sentient plants share their insights with us.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-20</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+4</span> Research
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Xeno Economics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network'''
 
<small>Establishes a central hub for traders to buy and sell products and services.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar'''
 
<small>Increases Trade Income from trade routes across our civilization.</small>
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Galactic Trade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital'''
 
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Cultural Affinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center'''
 
<small>Allows visitors from alien worlds to learn a little bit about our history.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Translator Tech
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Synthetic Life
* Wealthy Ability
* Genocidal Ability
* Silicon Based Biology
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition'''
 
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Culture Required:</u>
* History
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center'''
 
<small>A hall for planning collective bargining for our laborers.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Culture Required:</u>
* Labor Rights
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank'''
 
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex'''
 
<small>A central research hub for development of our most import scientific projects.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
* Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker'''
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market'''
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small>
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Trade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino'''
<small>A great way to attract tourists, and criminals, to your colony.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Interstellar Tourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo'''
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Open Immigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort'''
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Wonders Of The Galaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity'''
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Galactic Recruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp'''
<small>Provides +15% Manufacturing per Prisoner on the planet.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Max Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable with Improvement:</u>
* Prison Research Lab
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab'''
<small>Provides +15% Research per Prisoner on the planet.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable with Improvement:</u>
* Prison Labor Camp
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison'''
<small>Increases Resistance on the planet.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Unavailable</u>
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market'''
<small>Increases a world's Crime but provides access to illicit goods.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Black Market Tech
<u>Stat Required:</u>
* Crime >= 0.25
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port'''
<small>Increases Income.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
* Crimelord Ability
<u>Stat Required:</u>
* Crime >= 0.3
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome'''
<small>Increases Approval and Tourism.</small>
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Entertainment
<u>Race Trait Required:</u>
* Crimelord Ability
<u>Stat Required:</u>
* Crime >= 0.5
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp'''
<small>Increases Resistance on the planet, and generates a free Leader.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Cultural Assimilation
<u>Race Trait Required:</u>
* Crimelord Ability
<u>Stat Required:</u>
* Crime >= 0.7
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple'''
<small>Increases Approval.</small>
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Xeno Theology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar'''
<small>Increases the Approval and Tourism of a world.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Requires Tales of Centauron DLC</u>
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mithrilarian Epics
|-
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis'''
|[[File:gcimp_nv23_175_full.png|alt=|left|48x48px|frameless]]'''Precursor Security Monitor'''


<small>Increases Approval and Tourism on all of your worlds.</small>
<small>Provides eyes on everything monitor to reduce crime.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
| <span style="color:Red;">-80</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+-0.13</span> Crime
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.02</span> Approval
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+-0.02</span> Crime
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mascrinthus And Draginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop'''
 
<small>Increase the world's Income.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Cultural Influence
 
<u>Unavailable</u>
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple'''
 
<small>Gives Adjacency Bonus to all adjacent Improvements.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Xeno Religions
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers'''
 
<small>Make this world the focus of political intrigue.</small>
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools'''
 
<small>Increases a world's Influence and Approval.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef'''
 
<small>Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses MaxHP
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Defensive Studies
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery'''
 
<small>Increases a world's Tourism.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
 
<u>Race Trait Required:</u>
* Devout Ability
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Calling Tech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Order Tech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary'''
 
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Sacred World required</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind'''
 
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Monument Rosalind required</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar'''
 
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Unlock  Krynniac Altar required</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove'''
 
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Unlock  Baratak Grove required</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy'''
 
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
| <u>Requires Tales of Centauron DLC</u>
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab'''
|[[File:gcimp_nv23_226_full.png|alt=|left|48x48px|frameless]]'''Core Tap'''


<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small>
<small>Uses the planet's core as a source of power.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.15%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+5</span> Maintenance
| <u>Unlock  Crucible Lab required</u>
| <span style="color:Green;">+0.04%</span> Max Manufacturing
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool'''
 
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Unlock  Manti Pool required</u>
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity'''
 
<small>A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <span style="color:Green;">+2</span> All Improvements
| <u>Unlock Hall Of Unity required</u>
| <u>Requires Tales of Centauron DLC</u>
|-
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor'''
|[[File:gcimp_nv23_235_full.png|alt=|left|48x48px|frameless]]'''Galactic Pavilion'''


<small>The perfect precision of this device benefits every aspect of our society.+30 Prestige</small>
<small>A source of tourism for alien species.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-180</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Green;">+5</span> Maintenance
<span style="color:Red;">-3</span> Xanthium Deposit Cost
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Tourism
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive'''
 
<small>Able to store the complete history of the galaxy.+75 Prestige</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unlock Infinite Archive required</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie'''
 
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Unlock Grand Menagerie required</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden'''
 
<small>Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Unlock New Eden required</u>
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob'''
 
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center'''
 
<small>Boosts the relations with other races, and helps spread our influence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
| <u>Requires Tales of Centauron DLC</u>
* Xeno Anthropology
|-
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center'''
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium'''


<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
<small>The galaxy's most exquisite tourist destination.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-328</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+0.40</span> Tourism
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Tech
 
<u>Race Trait Required:</u>
* Vigilant Ability
 
<u>Unavailable with Improvement:</u>
* Weather Control Center  Weather Control Zenith
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith'''
 
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Zenith Tech
 
<u>Race Trait Required:</u>
* Vigilant Ability
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant'''
 
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Anti Matter Power Plants
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge'''
 
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small>
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Land Preservation
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center'''
 
<small>Increases the Intelligence of citizens on this world.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center'''
 
<small>Increases the Intelligence of citizens across our empire.</small>
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Post Sentience
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry'''
 
<small>Provides starting experience to ships built at this planet's shipyard.</small>
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> Military
| <u>Warforged required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center'''
 
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Natural League required</u>
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network'''
 
<small>Makes neighboring farms more efficient.</small>
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
* Xeno Agriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor'''
 
<small>A prominent display of the governor's power and influence.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
<span style="color:Green;">+0.10</span> Tourism
| <u>Technology Required:</u>
* Leadership Recruiting
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor'''
 
<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine'''
 
<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine'''
 
<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor'''
 
<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine'''
 
<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine'''
 
<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor'''
 
<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine'''
 
<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine'''
 
<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine'''
 
<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor'''
 
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine'''
 
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine'''
 
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor'''
 
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine'''
 
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine'''
 
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Studies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Mastery
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Xeno Hospitality
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm'''


<small>These small creatures can be trained to do menial tasks on starships.</small>
<u>Requires Tales of Centauron DLC</u>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester'''
 
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm'''
 
<small>Increases spice production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm'''
 
<small>Increases spice production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums'''
 
<small>Vagrant housing, but at least you didn't need to pay anything for it.</small>
|
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center'''
 
<small>A research facility dedicated to researching a cure for the plague.</small>
| <span style="color:Red;">-360</span> Manufacturing Cost
|
|
| <span style="color:Green;">+3</span> Research
| <u>Faction Has Plague required</u>
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Futurist
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets'''
 
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Peacefulness
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court'''
 
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Galactic Court
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision'''
 
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Political Capital
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center'''
 
<small>Improves ship speed from this planet's shipyard.</small>
| <span style="color:Red;">-1500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Interstellar Navigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network'''
 
<small>Increases movement of all ships in your civilization.</small>
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Navagation  Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild'''
 
<small>Increases movement speed of ships built from this planet's shipyard.</small>
| <span style="color:Red;">-2120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Navigational Expertise
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk'''
 
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small>
|
|
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier'''
 
<small>Increases the constant pain of our citizens to get them to focus in order to increase Research.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Slavers Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve'''
 
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''Network Nexus'''
 
<small>Central hub for bio-electric research communication.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''Irradiated Foundry'''
 
<small>Radiation-fueled production hub that grows based on surrounding districts.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''Contagion Source'''
 
<small>Propagation center for cosmic infection increases mitosis rate.</small>
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''Golgi'''
 
<small>Central hub for cellular processing and distant vision..</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''Amoebic Incubator'''
 
<small>Site for accelerated growth and fission.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''Knowledge Melding Hub'''
 
<small>Convergence point for compelled shared understanding.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''Work Instruction Chamber'''
 
<small>A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''Cerebral Chamber'''
 
<small>Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''Harmonious Antennae'''
 
<small>Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''Hatchery'''
 
<small>Birthplace of the next generation Consuming citizens. Greatly increases growth.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Hatcheries
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''Work Hive'''
 
<small>Productive hub for the worker caste of Consuming by increasing their Diligence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''Mother Hive'''
 
<small>Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub'''
 
<small>Increases the number of moves for ships constructed at this shipyard.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole'''
 
<small>Increases manufacturing and will produce secondary boreholes across world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole'''
 
<small>Secondary borehole that produces resources.</small>
|
| <span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow'''
 
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center'''
 
<small>Uses genetic techniques to increase birthrates.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
|
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Proliferation Ability
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
 
<u>Unavailable for Citizen Race:</u>
* Race_ Mimot
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den'''
 
<small>A dedicated location for breeding and labor.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den'''
 
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center'''
 
<small>Steals a tiny percent of the galactic research. Grows over time.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link'''
 
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine'''
 
<small>A massive power generation that taps the core of the planet.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator'''
 
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee'''
 
<small>Doubles the intelligence of your citizens.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer'''
 
<small>Massively networked printer that increases the productivity of our citizens.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array'''
 
<small>Vast communications network that greatly increases the sharing of information between citizens.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner'''
 
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small>
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner'''
 
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small>
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit'''
 
<small>A small deposit of exotic metal.</small>
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine'''
 
<small>Place it near population centers to extract knowledge from our people.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp'''
 
<small>Upon construction supplies several ruined Torians who will be worked to death.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort'''
 
<small>Let's show off our world to other species.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School'''
 
<small>Teaches our citizens, increasing their intelligence.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine'''
 
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small>
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core'''
 
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation'''
 
<small>Extracting valuable resources from the planet.</small>
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier'''
 
<small>Undoing some of the damage we are already causing.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office'''
 
<small>Securing and managing alien technology patents for our use.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo'''
 
<small>Making a profit from the wages of war.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree'''
 
<small>The central nervous system of this world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault'''
 
<small>Sacred source of our combined cultural heritage.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root'''
 
<small>An extension of the Father Tree that has grown to every part of this world..</small>
|
| <span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core'''
 
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small>
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers'''
 
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Colonial Policies
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits'''
 
<small>Helps grow our population by generating a scientist and a worker to our world.</small>
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array'''
 
<small>Magnifies the telepathic abilities of our people.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix'''
 
<small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''
 
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small>
|
| <span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub'''
 
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
* Xeno Hospitality


|-
|-
|}
|}

Revision as of 17:54, 28 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Precursor Ruins

Ancient Arnorian ruins that can greatly improve research on this world.

-20 Manufacturing Cost +1 Maintenance

+5 Research

+3 Research +4 Research Requires Tales of Centauron DLC
Precursor Food Processor

Takes organic matter of any kind and synthesizes food from it.

-20 Manufacturing Cost +1 Maintenance

+1 Food Income

+1 Food Income +3 Food Requires Tales of Centauron DLC
Dreadlord Archive

This structure brims with knowledge and evil.

-20 Manufacturing Cost +1 Maintenance

+1 Research +-0.01 Approval

+1 Research +3 Research Requires Tales of Centauron DLC
Glowy Stinky Plant

Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.

-20 Manufacturing Cost +1 Maintenance

+3 Wealth +-0.02 Approval

+2 Wealth +3 Wealth Requires Tales of Centauron DLC
Sentient Plants

These beautiful, sentient plants share their insights with us.

-20 Manufacturing Cost +4 Research

+0.02 Approval

+1 Approval Requires Tales of Centauron DLC
Precursor Security Monitor

Provides eyes on everything monitor to reduce crime.

-80 Manufacturing Cost

-5 Precursor Nanites Cost

+-0.13 Crime

+-0.02 Approval

+-0.02 Crime +1 Research Requires Tales of Centauron DLC
Core Tap

Uses the planet's core as a source of power.

-180 Manufacturing Cost

-5 Precursor Nanites Cost

+0.15% Max Manufacturing

+5 Maintenance

+0.04% Max Manufacturing +2 All Improvements Requires Tales of Centauron DLC
Galactic Pavilion

A source of tourism for alien species.

-180 Manufacturing Cost +0.15% Max Manufacturing

+5 Maintenance +0.10 Tourism

+0.02 Tourism +1 Tourism

+1 Wealth +1 Approval

Requires Tales of Centauron DLC
Centauron Empoerium

The galaxy's most exquisite tourist destination.

-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauron DLC