Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Type'''
!! style="background-color: #1C4D8B; color: white;" | '''Type'''
|-
|-
| Likeable4 - [[File:RaceTraitContent|alt=|left|24px|frameless]]'''Unlikeable (-2)'''
| Likeable4 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable (-2)'''
|  
|  
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
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| Rich4 - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Poor (-2)'''
| Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor (-2)'''
|  
|  
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
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| Farmer1 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Farmers (+1)'''
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers (+1)'''
|  
|  
| Makes advanced farming technologies available.
| Makes advanced farming technologies available.
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| ResilientAbility - [[File:Resilient_Icon|alt=|left|24px|frameless]]'''Resilient'''
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient'''
| Resilient
| Resilient
| Ships immune to nebula and have access to special Hyperion improvements.
| Ships immune to nebula and have access to special Hyperion improvements.
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Ability
Ability
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| ResourcefulAbility - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Resourceful'''
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Resourceful'''
| Resourceful
| Resourceful
| Starts with some useful Resources.
| Starts with some useful Resources.
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Ability
Ability
|-
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| Rich2 - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Rich (+1)'''
| Rich2 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich (+1)'''
|  
|  
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
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| WatcherAbility - [[File:Watcher_Icon|alt=|left|24px|frameless]]'''Watcher'''
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher'''
| Watchful
| Watchful
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
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Ability
Ability
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| FertileAbility - [[File:RaceTraitFertile|alt=|left|24px|frameless]]'''Fertile'''
| FertileAbility - [[File:RaceTraitFertile.png|alt=|left|24px|frameless]]'''Fertile'''
| Fertile
| Fertile
| Start with 2 additional workers and population grows 25% faster.
| Start with 2 additional workers and population grows 25% faster.
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Ability
Ability
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|-
| ScoutingFleet - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Scout Fleet'''
| ScoutingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Scout Fleet
| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
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Starting Ship
Starting Ship
|-
|-
| StartingIdeology_Individualism - [[File:Diversity_Icon|alt=|left|24px|frameless]]'''Individualism'''
| StartingIdeology_Individualism - [[File:DiversityIcon.png|alt=|left|24px|frameless]]'''Individualism'''
| Individualism
| Individualism
| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
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Ideology
Ideology
|-
|-
| NocturnalAbility - [[File:Nocturnal_Icon|alt=|left|24px|frameless]]'''Nocturnal'''
| NocturnalAbility - [[File:RaceTraitNocturnal.png|alt=|left|24px|frameless]]'''Nocturnal'''
| Nocturnal
| Nocturnal
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
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Ability
Ability
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| WarriorsAbility - [[File:Warriors_Icon|alt=|left|24px|frameless]]'''Warriors'''
| WarriorsAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Warriors'''
| Warriors
| Warriors
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
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Ability
Ability
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| GenocidalAbility - [[File:Paranoid_Icon|alt=|left|24px|frameless]]'''Genocidal'''
| GenocidalAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Genocidal'''
| Genocidal
| Genocidal
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
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Ability
Ability
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| CraftsmanAbility - [[File:Craftsman_Icon|alt=|left|24px|frameless]]'''Craftsman'''
| CraftsmanAbility - [[File:RaceTraitCraftsman.png|alt=|left|24px|frameless]]'''Craftsman'''
| Craftsman
| Craftsman
| +50% Income from Trade Routes
| +50% Income from Trade Routes
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Ability
Ability
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|-
| ConstructorsStartingShip - [[File:Constructor_Icon|alt=|left|24px|frameless]]'''Constructors'''
| ConstructorsStartingShip - [[File:Constructor_Icon.png|alt=|left|24px|frameless]]'''Constructors'''
| Constructors
| Constructors
| Start with two Constructors that start to quickly tap the galactic resources.
| Start with two Constructors that start to quickly tap the galactic resources.
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Starting Ship
Starting Ship
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|-
| CertainAbility - [[File:Certain_Icon|alt=|left|24px|frameless]]'''Certain'''
| CertainAbility - [[File:RaceTraitCertain.png|alt=|left|24px|frameless]]'''Certain'''
| Certain
| Certain
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
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Ability
Ability
|-
|-
| ExperiencedAbility - [[File:Experienced_Icon|alt=|left|24px|frameless]]'''Experienced'''
| ExperiencedAbility - [[File:RaceTraitExperienced.png|alt=|left|24px|frameless]]'''Experienced'''
| Experienced
| Experienced
| All Ships receive 25% more Experience Points from battles.
| All Ships receive 25% more Experience Points from battles.
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Ability
Ability
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|-
| IntuitiveAbility - [[File:Intuitive_Icon|alt=|left|24px|frameless]]'''Intuitive'''
| IntuitiveAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Intuitive'''
| Intuitive
| Intuitive
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
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Ability
Ability
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| SlaversAbility - [[File:Slavers_Icon|alt=|left|24px|frameless]]'''Slavers'''
| SlaversAbility - [[File:RaceTraitSlavers.png|alt=|left|24px|frameless]]'''Slavers'''
| Slavers
| Slavers
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
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Ability
Ability
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| Productive3 - [[File:RaceTraitProductive|alt=|left|24px|frameless]]'''Unproductive (-1)'''
| Productive3 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive (-1)'''
|  
|  
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
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| ArchaeologistAbility - [[File:Archaeologist_Icon|alt=|left|24px|frameless]]'''Archaeologist'''
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist'''
| Archaeologist
| Archaeologist
| Whenever artifact charges are earned an additional charge is gained.
| Whenever artifact charges are earned an additional charge is gained.
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| Persuasive3 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Unconvincing (-1)'''
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing (-1)'''
|  
|  
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
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| VigilantAbility - [[File:RaceTraitVigilant|alt=|left|24px|frameless]]'''Vigilant'''
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant'''
| Vigilant
| Vigilant
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
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Ability
Ability
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| AmphibiousAbility - [[File:RaceType_Aquatic_Icon|alt=|left|24px|frameless]]'''Aquatic'''
| AmphibiousAbility - [[File:GC3_RaceType_Aquatic_Icon.png|alt=|left|24px|frameless]]'''Aquatic'''
| Aquatic
| Aquatic
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
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Race Type
Race Type
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| Persuasive4 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Unconvincing (-2)'''
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing (-2)'''
|  
|  
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
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| Courageous2 - [[File:RaceTraitCourageous|alt=|left|24px|frameless]]'''Courageous (+1)'''
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous (+1)'''
|  
|  
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
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| Influential2 - [[File:RaceTraitInfluential|alt=|left|24px|frameless]]'''Influential (+1)'''
| Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential (+1)'''
|  
|  
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
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| ScoutsStartingShip - [[File:Scout_Icon|alt=|left|24px|frameless]]'''Scouts'''
| ScoutsStartingShip - [[File:Scout_Icon.png|alt=|left|24px|frameless]]'''Scouts'''
| Scouts
| Scouts
| Start with three tiny Probes that quickly explore the galaxy.
| Start with three tiny Probes that quickly explore the galaxy.
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Starting Ship
Starting Ship
|-
|-
| Productive2 - [[File:RaceTraitProductive|alt=|left|24px|frameless]]'''Productive (+1)'''
| Productive2 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive (+1)'''
|  
|  
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
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| Fast1 - [[File:RaceTraitFast|alt=|left|24px|frameless]]'''Fast (+2)'''
| Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast (+2)'''
|  
|  
| Modifies how far your ships can travel each turn
| Modifies how far your ships can travel each turn
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| Fast2 - [[File:RaceTraitFast|alt=|left|24px|frameless]]'''Fast (+1)'''
| Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast (+1)'''
|  
|  
| Modifies how far your ships can travel each turn
| Modifies how far your ships can travel each turn
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| Intimidating3 - [[File:RaceTraitIntimidating|alt=|left|24px|frameless]]'''Meek (-1)'''
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek (-1)'''
|  
|  
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
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| Clever2 - [[File:RaceTraitClever|alt=|left|24px|frameless]]'''Clever (+1)'''
| Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever (+1)'''
|  
|  
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
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|-
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| RadiatedAbility - [[File:Radiated_Icon|alt=|left|24px|frameless]]'''Radiated'''
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated'''
| Radiated
| Radiated
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
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Ability
Ability
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|-
| UnrelentingAbility - [[File:Unrelenting_Icon|alt=|left|24px|frameless]]'''Unrelenting'''
| UnrelentingAbility - [[File:GC3_Unrelenting_Icon.png|alt=|left|24px|frameless]]'''Unrelenting'''
| Unrelenting
| Unrelenting
| +10 Control. Planets generate +1 more Influence per month.
| +10 Control. Planets generate +1 more Influence per month.
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Ability
Ability
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|-
| Courageous1 - [[File:RaceTraitCourageous|alt=|left|24px|frameless]]'''Courageous (+2)'''
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous (+2)'''
|  
|  
| Modifies the ability to resist Cultural Influence effects
| Modifies the ability to resist Cultural Influence effects
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| Explorer1 - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Explorers (+2)'''
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers (+2)'''
|  
|  
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
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| StartingIdeology_Nihilism - [[File:Cruelty_Icon|alt=|left|24px|frameless]]'''Nihilism'''
| StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|left|24px|frameless]]'''Nihilism'''
| Nihilism
| Nihilism
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.
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Ideology
Ideology
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|-
| SurveyStartingShip - [[File:SurveyShip_Icon|alt=|left|24px|frameless]]'''Flag Ship'''
| SurveyStartingShip - [[File:SurveyShip_Icon.png|alt=|left|24px|frameless]]'''Flag Ship'''
| Flag Ship
| Flag Ship
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
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| PatrioticAbility - [[File:Bureaucrats_Icon|alt=|left|24px|frameless]]'''Bureaucrats'''
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|left|24px|frameless]]'''Bureaucrats'''
| Bureaucrats
| Bureaucrats
| Starts with 50 Control and access to coordination technologies.
| Starts with 50 Control and access to coordination technologies.
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Ability
Ability
|-
|-
| Likeable3 - [[File:RaceTraitContent|alt=|left|24px|frameless]]'''Unlikeable (-1)'''
| Likeable3 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable (-1)'''
|  
|  
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
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|-
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| Intimidating4 - [[File:RaceTraitIntimidating|alt=|left|24px|frameless]]'''Meek (-2)'''
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek (-2)'''
|  
|  
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
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| Influential1 - [[File:RaceTraitInfluential|alt=|left|24px|frameless]]'''Influential (+2)'''
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential (+2)'''
|  
|  
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
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|-
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| ProliferationAbility - [[File:Proliferation_Icon|alt=|left|24px|frameless]]'''Proliferation'''
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation'''
| Proliferation
| Proliferation
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
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Ability
Ability
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|-
| Militant3 - [[File:RaceTraitMilitant|alt=|left|24px|frameless]]'''Passive (-1)'''
| Militant3 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive (-1)'''
|  
|  
| Decreases your starting Control
| Decreases your starting Control
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|-
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| Persuasive2 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Persuasive (+1)'''
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive (+1)'''
|  
|  
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
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|-
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| Productive1 - [[File:RaceTraitProductive|alt=|left|24px|frameless]]'''Productive (+2)'''
| Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive (+2)'''
|  
|  
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
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|-
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| Deceptive4 - [[File:RaceTraitDeceptive|alt=|left|24px|frameless]]'''Bad Liar (-2)'''
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar (-2)'''
|  
|  
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
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|-
|-
| HopefulAbility - [[File:Hopeful_Icon|alt=|left|24px|frameless]]'''Hopeful'''
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful'''
| Hopeful
| Hopeful
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
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Ability
Ability
|-
|-
| ColonyStartingShip - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Colony Ship'''
| ColonyStartingShip - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Ship'''
| Colony Ship
| Colony Ship
| Begins with a Colony Ship and probe to quickly find and colonize new worlds.
| Begins with a Colony Ship and probe to quickly find and colonize new worlds.
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Starting Ship
Starting Ship
|-
|-
| InspiredAbility - [[File:Inspired_Icon|alt=|left|24px|frameless]]'''Inspired'''
| InspiredAbility - [[File:RaceTraitInspired.png|alt=|left|24px|frameless]]'''Inspired'''
| Inspired
| Inspired
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
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Ability
Ability
|-
|-
| SiliconBasedAbility - [[File:RaceType_SiliconBased_Icon|alt=|left|24px|frameless]]'''Silicon Based'''
| SiliconBasedAbility - [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|left|24px|frameless]]'''Silicon Based'''
| Silicon
| Silicon
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
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Race Type
Race Type
|-
|-
| HiveMindAbility - [[File:HiveMind_Icon|alt=|left|24px|frameless]]'''Hive Mind'''
| HiveMindAbility - [[File:RaceTraitHive Mind.png|alt=|left|24px|frameless]]'''Hive Mind'''
| Hive Mind
| Hive Mind
| Ships in your territory gain additional Hit Points per colony controlled.
| Ships in your territory gain additional Hit Points per colony controlled.
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Ability
Ability
|-
|-
| EngineersAbility - [[File:Engineers_Icon|alt=|left|24px|frameless]]'''Engineers'''
| EngineersAbility - [[File:RaceTraitEngineers.png|alt=|left|24px|frameless]]'''Engineers'''
| Engineers
| Engineers
| Colony and asteroid production decays at half of the normal rate.
| Colony and asteroid production decays at half of the normal rate.
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Ability
Ability
|-
|-
| TutorialStartingShips - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Scout Fleet'''
| TutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Scout Fleet
| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
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Starting Ship
Starting Ship
|-
|-
| Bureaucrat1 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Bureaucrats  (+1)'''
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Bureaucrats  (+1)'''
|  
|  
| Makes additional organizational technologies available
| Makes additional organizational technologies available
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|-
|-
| Deceptive1 - [[File:RaceTraitDeceptive|alt=|left|24px|frameless]]'''Deceptive (+2)'''
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive (+2)'''
|  
|  
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
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|
|
|-
|-
| PromethionBornAbility - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Promethion Born'''
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born'''
| Promethion Born
| Promethion Born
| Ships have double the normal Hit Points but don't heal normally.
| Ships have double the normal Hit Points but don't heal normally.
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Ability
Ability
|-
|-
| Urbanite1 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Urbanites (+1)'''
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Urbanites (+1)'''
|  
|  
| Has access to more advanced city building technologies
| Has access to more advanced city building technologies
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|
|
|-
|-
| TutorialTrackerAbility - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Scout Fleet'''
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Scout Fleet
| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
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Ability
Ability
|-
|-
| AmmoniaBasedAbility - [[File:RaceType_AmmoniaBased_Icon|alt=|left|24px|frameless]]'''Ammonia Based'''
| AmmoniaBasedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Ammonia Based'''
| Ammonia
| Ammonia
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
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Race Type
Race Type
|-
|-
| Explorer2 - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Explorers (+1)'''
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers (+1)'''
|  
|  
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
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|
|
|-
|-
| WarFleet - [[File:SiegeShip_Icon|alt=|left|24px|frameless]]'''Siege Fleet'''
| WarFleet - [[File:SiegeShip_Icon.png|alt=|left|24px|frameless]]'''Siege Fleet'''
| Siege Fleet
| Siege Fleet
| Begins with Fighters and a Siege ship.
| Begins with Fighters and a Siege ship.
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|
|
|-
|-
| ExplorersAbility - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Voyagers'''
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
| Voyagers
| Voyagers
| +2 Ship Sensor Range.+1 Ship Moves.
| +2 Ship Sensor Range.+1 Ship Moves.
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|
|
|-
|-
| StarfaringAbility - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Starfaring'''
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Starfaring'''
| Starfaring
| Starfaring
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
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Ability
Ability
|-
|-
| EntrepreneursAbility - [[File:Traders_Icon|alt=|left|24px|frameless]]'''Traders'''
| EntrepreneursAbility - [[File:RaceTraitTraders.png|alt=|left|24px|frameless]]'''Traders'''
| Traders
| Traders
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
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Ability
Ability
|-
|-
| Courageous4 - [[File:RaceTraitCourageous|alt=|left|24px|frameless]]'''Craven (-2)'''
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven (-2)'''
|  
|  
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
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|
|
|-
|-
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon|alt=|left|24px|frameless]]'''Egalitarianism'''
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|left|24px|frameless]]'''Egalitarianism'''
| Egalitarianism
| Egalitarianism
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
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|
|
|-
|-
| AncientAbility - [[File:RaceTraitInfluential|alt=|left|24px|frameless]]'''Ancient'''
| AncientAbility - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Ancient'''
| Ancient
| Ancient
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
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Ability
Ability
|-
|-
| CyberneticAbility - [[File:RaceTraitCybernetic|alt=|left|24px|frameless]]'''Cybernetic'''
| CyberneticAbility - [[File:RaceTraitCybernetic.png|alt=|left|24px|frameless]]'''Cybernetic'''
| Cybernetic
| Cybernetic
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
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Ability
Ability
|-
|-
| XenophobicAbility - [[File:Xenophobic_Icon|alt=|left|24px|frameless]]'''Xenophobic'''
| XenophobicAbility - [[File:RaceTraitXenophobic.png|alt=|left|24px|frameless]]'''Xenophobic'''
| Xenophobic
| Xenophobic
| +50% Research, -75% Influence and -3 to Diplomacy.
| +50% Research, -75% Influence and -3 to Diplomacy.
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Ability
Ability
|-
|-
| Explorer3 - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Explorers (-1)'''
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers (-1)'''
|  
|  
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
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|
|
|-
|-
| DevoutAbility - [[File:Devout_Icon|alt=|left|24px|frameless]]'''Devout'''
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout'''
| Devout
| Devout
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
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Ability
Ability
|-
|-
| UnwaveringAbility - [[File:Unwavering_Icon|alt=|left|24px|frameless]]'''Unwavering'''
| UnwaveringAbility - [[File:GC3_Unwavering_Icon.png|alt=|left|24px|frameless]]'''Unwavering'''
| Unwavering
| Unwavering
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
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Ability
Ability
|-
|-
| AdaptableAbility - [[File:RaceTraitSpores|alt=|left|24px|frameless]]'''Adaptable'''
| AdaptableAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Adaptable'''
| Adaptable
| Adaptable
| Can colonize extreme worlds.
| Can colonize extreme worlds.
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Ability
Ability
|-
|-
| RaidersAbility - [[File:Warriors_Icon|alt=|left|24px|frameless]]'''Raiders'''
| RaidersAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Raiders'''
| Raiders
| Raiders
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
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Ability
Ability
|-
|-
| Persuasive1 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Persuasive (+2)'''
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive (+2)'''
|  
|  
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
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|
|
|-
|-
| EmpathyAbility - [[File:Empathy_Icon|alt=|left|24px|frameless]]'''Empathy'''
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy'''
| Empathy
| Empathy
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
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Ability
Ability
|-
|-
| Brutal4 - [[File:RaceTraitBrutal|alt=|left|24px|frameless]]'''Gentle (-2)'''
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle (-2)'''
|  
|  
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
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|
|
|-
|-
| Clever4 - [[File:RaceTraitClever|alt=|left|24px|frameless]]'''Foolish (-2)'''
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish (-2)'''
|  
|  
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
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|
|
|-
|-
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Scout Fleet'''
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Scout Fleet
| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
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Starting Ship
Starting Ship
|-
|-
| LoyalAbility - [[File:Loyal_Icon|alt=|left|24px|frameless]]'''Loyal'''
| LoyalAbility - [[File:RaceTraitLoyal.png|alt=|left|24px|frameless]]'''Loyal'''
| Loyal
| Loyal
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
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Ability
Ability
|-
|-
| AllianceAscendant_Campaign_FlagAbility - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Voyagers'''
| AllianceAscendant_Campaign_FlagAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
| Voyagers
| Voyagers
| +2 Ship Sensor Range.+1 Ship Moves.
| +2 Ship Sensor Range.+1 Ship Moves.
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|
|
|-
|-
| CrimelordAbility - [[File:RaceTraitDeceptive|alt=|left|24px|frameless]]'''Crime Lord'''
| CrimelordAbility - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Crime Lord'''
| Crime Lord
| Crime Lord
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
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Ability
Ability
|-
|-
| Veteran3 - [[File:RaceTraitVeteran|alt=|left|24px|frameless]]'''Veteran (-1)'''
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran (-1)'''
|  
|  
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
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|
|
|-
|-
| Militant4 - [[File:RaceTraitMilitant|alt=|left|24px|frameless]]'''Passive (-2)'''
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive (-2)'''
|  
|  
| Decreases your starting Control
| Decreases your starting Control
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|
|
|-
|-
| Rich3 - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Poor (-1)'''
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor (-1)'''
|  
|  
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
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|
|
|-
|-
| Clever1 - [[File:RaceTraitClever|alt=|left|24px|frameless]]'''Clever (+2)'''
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever (+2)'''
|  
|  
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
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|
|
|-
|-
| StartingIdeology_Pacifism - [[File:Compassion_Icon|alt=|left|24px|frameless]]'''Pacifism'''
| StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|left|24px|frameless]]'''Pacifism'''
| Pacifism
| Pacifism
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.
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Ideology
Ideology
|-
|-
| ExterminatorsAbility - [[File:Stat_Militant_Icon|alt=|left|24px|frameless]]'''Exterminators'''
| ExterminatorsAbility - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Exterminators'''
| Exterminators
| Exterminators
| Transport ships are replaced with planet killing Spore Ships.
| Transport ships are replaced with planet killing Spore Ships.
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Ability
Ability
|-
|-
| Intimidating1 - [[File:RaceTraitIntimidating|alt=|left|24px|frameless]]'''Intimidating (+2)'''
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating (+2)'''
|  
|  
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
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|
|
|-
|-
| SporesAbility - [[File:RaceTraitSpores|alt=|left|24px|frameless]]'''Spores'''
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores'''
| Spores
| Spores
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
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Ability
Ability
|-
|-
| CartographerAbility - [[File:Cartographer_Icon|alt=|left|24px|frameless]]'''Cartographer'''
| CartographerAbility - [[File:RaceTraitCartographer.png|alt=|left|24px|frameless]]'''Cartographer'''
| Cartographer
| Cartographer
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
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Ability
Ability
|-
|-
| Deceptive2 - [[File:RaceTraitDeceptive|alt=|left|24px|frameless]]'''Deceptive (+1)'''
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive (+1)'''
|  
|  
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
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|
|
|-
|-
| Veteran1 - [[File:RaceTraitVeteran|alt=|left|24px|frameless]]'''Veteran (+2)'''
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran (+2)'''
|  
|  
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
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Starting Ship
Starting Ship
|-
|-
| Productive4 - [[File:RaceTraitProductive|alt=|left|24px|frameless]]'''Unproductive (-2)'''
| Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive (-2)'''
|  
|  
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
Line 811: Line 811:
|
|
|-
|-
| CarbonBasedLife - [[File:RaceType_CarbonBased_Icon|alt=|left|24px|frameless]]'''Carbon Based'''
| CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|left|24px|frameless]]'''Carbon Based'''
| Carbon Based
| Carbon Based
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
Line 822: Line 822:
Race Type
Race Type
|-
|-
| RavenousAbility - [[File:Ravenous_Icon|alt=|left|24px|frameless]]'''Ravenous'''
| RavenousAbility - [[File:RaceTraitRavenous.png|alt=|left|24px|frameless]]'''Ravenous'''
| Ravenous
| Ravenous
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
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Ability
Ability
|-
|-
| StartingIdeology_Collectivism - [[File:Equality_Icon|alt=|left|24px|frameless]]'''Collectivism'''
| StartingIdeology_Collectivism - [[File:EqualityIcon.png|alt=|left|24px|frameless]]'''Collectivism'''
| Collectivism
| Collectivism
| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
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Ideology
Ideology
|-
|-
| Courageous3 - [[File:RaceTraitCourageous|alt=|left|24px|frameless]]'''Craven (-1)'''
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven (-1)'''
|  
|  
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
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|
|
|-
|-
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers|alt=|left|24px|frameless]]'''War Profiteers'''
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers'''
| War Profiteers
| War Profiteers
| Receives 200% bonus from trade routes established with warring races.
| Receives 200% bonus from trade routes established with warring races.
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Ability
Ability
|-
|-
| ParanoidAbility - [[File:Paranoid_Icon|alt=|left|24px|frameless]]'''Paranoid'''
| ParanoidAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Paranoid'''
| Paranoid
| Paranoid
| Ships receive +25% Hit Points and Attack when they are within their borders.
| Ships receive +25% Hit Points and Attack when they are within their borders.
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Ability
Ability
|-
|-
| WealthyAbility - [[File:Wealthy_Icon|alt=|left|24px|frameless]]'''Wealthy'''
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|left|24px|frameless]]'''Wealthy'''
| Wealthy
| Wealthy
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
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Ability
Ability
|-
|-
| Brutal1 - [[File:RaceTraitBrutal|alt=|left|24px|frameless]]'''Brutal (+2)'''
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal (+2)'''
|  
|  
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
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|
|
|-
|-
| Veteran2 - [[File:RaceTraitVeteran|alt=|left|24px|frameless]]'''Veteran (+1)'''
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran (+1)'''
|  
|  
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
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|
|
|-
|-
| ColonyStartingFleet - [[File:ColonyShip_Icon|alt=|left|24px|frameless]]'''Colony Fleet'''
| ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Fleet'''
| Colony Fleet
| Colony Fleet
| Begins with two Colony Ships to quickly find and colonize new worlds.
| Begins with two Colony Ships to quickly find and colonize new worlds.
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Starting Ship
Starting Ship
|-
|-
| Likeable2 - [[File:RaceTraitContent|alt=|left|24px|frameless]]'''Likeable (+1)'''
| Likeable2 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable (+1)'''
|  
|  
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
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|
|
|-
|-
| Likeable1 - [[File:RaceTraitContent|alt=|left|24px|frameless]]'''Likeable (+2)'''
| Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable (+2)'''
|  
|  
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
Line 904: Line 904:
|
|
|-
|-
| Deceptive3 - [[File:RaceTraitDeceptive|alt=|left|24px|frameless]]'''Bad Liar (-1)'''
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar (-1)'''
|  
|  
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
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|
|
|-
|-
| Intimidating2 - [[File:RaceTraitIntimidating|alt=|left|24px|frameless]]'''Intimidating (+1)'''
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating (+1)'''
|  
|  
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
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|
|
|-
|-
| StartingIdeology_Progressivism - [[File:Innovation_Icon|alt=|left|24px|frameless]]'''Progressivism'''
| StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|left|24px|frameless]]'''Progressivism'''
| Progressivism
| Progressivism
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.
Line 932: Line 932:
Ideology
Ideology
|-
|-
| StartingIdeology_Traditionalism - [[File:Tradition_Icon|alt=|left|24px|frameless]]'''Traditionalism'''
| StartingIdeology_Traditionalism - [[File:TraditionIcon.png|alt=|left|24px|frameless]]'''Traditionalism'''
| Traditionalism
| Traditionalism
| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.
| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.
Line 939: Line 939:
Ideology
Ideology
|-
|-
| SyntheticLife - [[File:RaceType_Synthetic_Icon|alt=|left|24px|frameless]]'''Synthetic'''
| SyntheticLife - [[File:GC3_RaceType_Synthetic_Icon.png|alt=|left|24px|frameless]]'''Synthetic'''
| Synthetic
| Synthetic
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
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Race Type
Race Type
|-
|-
| Influential4 - [[File:RaceTraitInfluential|alt=|left|24px|frameless]]'''Forgettable (-2)'''
| Influential4 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable (-2)'''
|  
|  
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
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|
|
|-
|-
| Veteran4 - [[File:RaceTraitVeteran|alt=|left|24px|frameless]]'''Veteran (-2)'''
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran (-2)'''
|  
|  
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
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|
|
|-
|-
| Influential3 - [[File:RaceTraitInfluential|alt=|left|24px|frameless]]'''Forgettable (-1)'''
| Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable (-1)'''
|  
|  
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
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|
|
|-
|-
| Miners1 - [[File:RaceTraitPersuasive|alt=|left|24px|frameless]]'''Miners  (+1)'''
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners  (+1)'''
|  
|  
| Increases output from asteroid mining.
| Increases output from asteroid mining.
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|
|
|-
|-
| Militant1 - [[File:RaceTraitMilitant|alt=|left|24px|frameless]]'''Militant (+2)'''
| Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant (+2)'''
|  
|  
| Increases your starting Control
| Increases your starting Control
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|
|
|-
|-
| Brutal3 - [[File:RaceTraitBrutal|alt=|left|24px|frameless]]'''Gentle (-1)'''
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle (-1)'''
|  
|  
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
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|
|
|-
|-
| StartingIdeology_Totalitarianism - [[File:Authority_Icon|alt=|left|24px|frameless]]'''Totalitarianism'''
| StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|left|24px|frameless]]'''Totalitarianism'''
| Totalitarianism
| Totalitarianism
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.
Line 1,001: Line 1,001:
Ideology
Ideology
|-
|-
| Explorer4 - [[File:RaceTraitExplorers|alt=|left|24px|frameless]]'''Explorers (-2)'''
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers (-2)'''
|  
|  
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
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|
|
|-
|-
| Militant2 - [[File:RaceTraitMilitant|alt=|left|24px|frameless]]'''Militant (+1)'''
| Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant (+1)'''
|  
|  
| Increases your starting Control
| Increases your starting Control
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|
|
|-
|-
| TelepathyAbility - [[File:Intuitive_Icon|alt=|left|24px|frameless]]'''Telepathy'''
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy'''
| Telepathy
| Telepathy
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
Line 1,022: Line 1,022:
Ability
Ability
|-
|-
| Brutal2 - [[File:RaceTraitBrutal|alt=|left|24px|frameless]]'''Brutal (+1)'''
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal (+1)'''
|  
|  
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
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|
|
|-
|-
| Rich1 - [[File:RaceTraitEconomical|alt=|left|24px|frameless]]'''Rich (+2)'''
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich (+2)'''
|  
|  
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
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|
|
|-
|-
| Clever3 - [[File:RaceTraitClever|alt=|left|24px|frameless]]'''Foolish (-1)'''
| Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish (-1)'''
|  
|  
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned

Revision as of 18:25, 12 March 2024

Name Short Name Description Effects Type
Likeable4 -
Unlikeable (-2)
Modifies other players' attitude toward you
  • Diplomacy
Rich4 -
Poor (-2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Farmer1 -
Farmers (+1)
Makes advanced farming technologies available.
  • FoodIncome
ResilientAbility -
Resilient
Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • IsImmuneToNebula
  • IsImmuneToNebula

Ability

ResourcefulAbility -
Resourceful
Resourceful Starts with some useful Resources.

Ability

Rich2 -
Rich (+1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
WatcherAbility -
Watcher
Watchful Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • SensorRange
  • SensorRange
  • SensorRange

Ability

FertileAbility -
Fertile
Fertile Start with 2 additional workers and population grows 25% faster.
  • Growth

Ability

ScoutingFleet -
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

StartingIdeology_Individualism -
Individualism
Individualism Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.

Ideology

NocturnalAbility -
Nocturnal
Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Ability

WarriorsAbility -
Warriors
Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • BeamAttack
  • KineticAttack
  • MissileAttack
  • BeamDamageReduction
  • KineticDamageReduction
  • MissileDamageReduction

Ability

GenocidalAbility -
Genocidal
Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
  • Diplomacy
  • InfluencePerTurn
  • Soldiering

Ability

CraftsmanAbility -
Craftsman
Craftsman +50% Income from Trade Routes
  • TradeRouteIncome

Ability

ConstructorsStartingShip -
Constructors
Constructors Start with two Constructors that start to quickly tap the galactic resources.

Starting Ship

CertainAbility -
Certain
Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • InfluencePerTurn

Ability

ExperiencedAbility -
Experienced
Experienced All Ships receive 25% more Experience Points from battles.
  • ExpBonus

Ability

IntuitiveAbility -
Intuitive
Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.

Ability

SlaversAbility -
Slavers
Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.

Ability

Productive3 -
Unproductive (-1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
ArchaeologistAbility -
Archaeologist
Archaeologist Whenever artifact charges are earned an additional charge is gained.
  • ArchivistAbility

Ability

Trait_Sentinels - [[File:|alt=|left|24px|frameless]]' Precursor Sentinels
  • Military
Persuasive3 -
Unconvincing (-1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
VigilantAbility -
Vigilant
Vigilant Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.

Ability

AmphibiousAbility -
Aquatic
Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

Persuasive4 -
Unconvincing (-2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
Courageous2 -
Courageous (+1)
Modifies the ability to resist Invasions
  • PlanetaryDefensesMaxHP
Influential2 -
Influential (+1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
ScoutsStartingShip -
Scouts
Scouts Start with three tiny Probes that quickly explore the galaxy.

Starting Ship

Productive2 -
Productive (+1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
Fast1 -
Fast (+2)
Modifies how far your ships can travel each turn
  • MovesCap
Trait_DreadLords - [[File:|alt=|left|24px|frameless]]' DreadLords
  • Military
Fast2 -
Fast (+1)
Modifies how far your ships can travel each turn
  • MovesCap
Intimidating3 -
Meek (-1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
Clever2 -
Clever (+1)
Modifies how quickly technologies are learned
  • Research
RadiatedAbility -
Radiated
Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.

Ability

UnrelentingAbility -
Unrelenting
Unrelenting +10 Control. Planets generate +1 more Influence per month.
  • Control
  • InfluencePerTurn

Ability

Courageous1 -
Courageous (+2)
Modifies the ability to resist Cultural Influence effects
  • PlanetaryDefensesMaxHP
Explorer1 -
Explorers (+2)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
StartingIdeology_Nihilism -
Nihilism
Nihilism Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.

Ideology

SurveyStartingShip -
Flag Ship
Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

Trait_PirateSmarts - [[File:|alt=|left|24px|frameless]]' Pirate Research
  • Research
PatrioticAbility -
Bureaucrats
Bureaucrats Starts with 50 Control and access to coordination technologies.

Ability

Likeable3 -
Unlikeable (-1)
Modifies other players' attitude toward you
  • Diplomacy
Intimidating4 -
Meek (-2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
Influential1 -
Influential (+2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
ProliferationAbility -
Proliferation
Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
  • RedundantAssemblyAbility
  • HitPointsCap
  • Intelligence
  • Diligence
  • Resolve

Ability

Militant3 -
Passive (-1)
Decreases your starting Control
  • Control
Persuasive2 -
Persuasive (+1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
Productive1 -
Productive (+2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
Trait_Pirates - [[File:|alt=|left|24px|frameless]]' Pirates
  • Military
  • HitPointsCap
Deceptive4 -
Bad Liar (-2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
HopefulAbility -
Hopeful
Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Approval

Ability

ColonyStartingShip -
Colony Ship
Colony Ship Begins with a Colony Ship and probe to quickly find and colonize new worlds.

Starting Ship

InspiredAbility -
Inspired
Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • LeaderMaxRecruits
  • LeaderCostModify

Ability

SiliconBasedAbility -
Silicon Based
Silicon Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

HiveMindAbility -
Hive Mind
Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • BonusHPMaxInZOC

Ability

EngineersAbility -
Engineers
Engineers Colony and asteroid production decays at half of the normal rate.
  • SponsorDecay
  • ColonySponsorDecayMod

Ability

TutorialStartingShips -
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

Bureaucrat1 -
Bureaucrats (+1)
Makes additional organizational technologies available
  • ControlPerTurn
Deceptive1 -
Deceptive (+2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
DisableRepairAbility - [[File:|alt=|left|24px|frameless]]' Disable Repair This civilization does not repair normally.
  • DisableRepair
PromethionBornAbility -
Promethion Born
Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • HitPointsCap
  • DisableRepair

Ability

Urbanite1 -
Urbanites (+1)
Has access to more advanced city building technologies
  • PopulationCap
TutorialTrackerAbility -
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.
  • Control

Ability

AmmoniaBasedAbility -
Ammonia Based
Ammonia Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

Explorer2 -
Explorers (+1)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
WarFleet -
Siege Fleet
Siege Fleet Begins with Fighters and a Siege ship.

Starting Ship

Trait_PirateGold - [[File:|alt=|left|24px|frameless]]' Pirate Income
  • CreditsPerTurn
ExplorersAbility -
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
  • SensorRange
  • MovesCap

Ability

Trait_PirateMoves - [[File:|alt=|left|24px|frameless]]' Pirate Moves
  • MovesCap
StarfaringAbility -
Starfaring
Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
  • ShipRange

Ability

EntrepreneursAbility -
Traders
Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
  • TradeLicensesMax
  • EntrepreneursAbility

Ability

Courageous4 -
Craven (-2)
Modifies the ability to resist Invasions
  • ResistanceBonus
StartingIdeology_Egalitarianism -
Egalitarianism
Egalitarianism Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.

Ideology

Trait_SpaceMonsters - [[File:|alt=|left|24px|frameless]]' Space Monsters
  • Military
AncientAbility -
Ancient
Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
  • AncientAbility
  • MaxEnactedPolicies

Ability

CyberneticAbility -
Cybernetic
Cybernetic Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.

Ability

XenophobicAbility -
Xenophobic
Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Research
  • InfluencePerTurn
  • Diplomacy

Ability

Explorer3 -
Explorers (-1)
Modifies how far your ships can travel from your borders
  • ShipRange
DevoutAbility -
Devout
Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.

Ability

UnwaveringAbility -
Unwavering
Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
  • RebellionPointsMax

Ability

AdaptableAbility -
Adaptable
Adaptable Can colonize extreme worlds.

Ability

RaidersAbility -
Raiders
Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • MaxManufacturing
  • Military
  • ColonyGrossIncome

Ability

Persuasive1 -
Persuasive (+2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
EmpathyAbility -
Empathy
Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
  • Diplomacy
  • Crime

Ability

Brutal4 -
Gentle (-2)
Modifies the success of Planetary Invasions
  • Soldiering
Clever4 -
Foolish (-2)
Modifies how quickly technologies are learned
  • Research
DrenginTutorialStartingShips -
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

LoyalAbility -
Loyal
Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
  • LeaderCostModify
  • Loyalty

Ability

AllianceAscendant_Campaign_FlagAbility -
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
CrimelordAbility -
Crime Lord
Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.

Ability

Veteran3 -
Veteran (-1)
Modifies how quickly your ships gain experience
  • ExpBonus
Militant4 -
Passive (-2)
Decreases your starting Control
  • Control
Rich3 -
Poor (-1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Clever1 -
Clever (+2)
Modifies how quickly technologies are learned
  • Research
StartingIdeology_Pacifism -
Pacifism
Pacifism Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.

Ideology

ExterminatorsAbility -
Exterminators
Exterminators Transport ships are replaced with planet killing Spore Ships.
  • InfluencePerTurn
  • Intimidation

Ability

Intimidating1 -
Intimidating (+2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
SporesAbility -
Spores
Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.

Ability

CartographerAbility -
Cartographer
Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.

Ability

Deceptive2 -
Deceptive (+1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
Veteran1 -
Veteran (+2)
Modifies how quickly your ships gain experience
  • ExpBonus
OverlordStartingShip - [[File:|alt=|left|24px|frameless]]' Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

Productive4 -
Unproductive (-2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
CarbonBasedLife -
Carbon Based
Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

RavenousAbility -
Ravenous
Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.

Ability

StartingIdeology_Collectivism -
Collectivism
Collectivism Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.

Ideology

Courageous3 -
Craven (-1)
Modifies the ability to resist Invasions
  • ResistanceBonus
WarProfiteersAbility -
War Profiteers
War Profiteers Receives 200% bonus from trade routes established with warring races.
  • WarProfitMult

Ability

ParanoidAbility -
Paranoid
Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • HitPointsCap
  • MissileAttack
  • BeamAttack
  • KineticAttack

Ability

WealthyAbility -
Wealthy
Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.

Ability

Brutal1 -
Brutal (+2)
Modifies the success of Planetary Invasions
  • Soldiering
Veteran2 -
Veteran (+1)
Modifies how quickly your ships gain experience
  • ExpBonus
ColonyStartingFleet -
Colony Fleet
Colony Fleet Begins with two Colony Ships to quickly find and colonize new worlds.

Starting Ship

Likeable2 -
Likeable (+1)
Modifies other players' attitude toward you
  • Diplomacy
Likeable1 -
Likeable (+2)
Modifies other players' attitude toward you
  • Diplomacy
Deceptive3 -
Bad Liar (-1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
Trait_UnlimitedRange - [[File:|alt=|left|24px|frameless]]' Unlimited Range
  • UnlimitedRange
Intimidating2 -
Intimidating (+1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
StartingIdeology_Progressivism -
Progressivism
Progressivism Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.

Ideology

StartingIdeology_Traditionalism -
Traditionalism
Traditionalism This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.

Ideology

SyntheticLife -
Synthetic
Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion
  • CanColonizeExtremeWorld
  • SyntheticLife

Race Type

Influential4 -
Forgettable (-2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
Veteran4 -
Veteran (-2)
Modifies how quickly your ships gain experience
  • ExpBonus
Influential3 -
Forgettable (-1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
Miners1 -
Miners (+1)
Increases output from asteroid mining.
  • ProductionPoints
Militant1 -
Militant (+2)
Increases your starting Control
  • Control
Brutal3 -
Gentle (-1)
Modifies the success of Planetary Invasions
  • Soldiering
StartingIdeology_Totalitarianism -
Totalitarianism
Totalitarianism Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.

Ideology

Explorer4 -
Explorers (-2)
Modifies how far your ships can travel from your borders
  • ShipRange
Militant2 -
Militant (+1)
Increases your starting Control
  • Control
TelepathyAbility -
Telepathy
Telepathy Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.

Ability

Brutal2 -
Brutal (+1)
Modifies the success of Planetary Invasions
  • Soldiering
Rich1 -
Rich (+2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Clever3 -
Foolish (-1)
Modifies how quickly technologies are learned
  • Research