Ability Test: Difference between revisions
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* <span style="color:Red">-3</span> Faction Diplomacy | * <span style="color:Red">-3</span> Faction Diplomacy | ||
| | | | ||
|- | Personality Trait|- | ||
| Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | | Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | ||
| Modifies how quickly credits are gained | | Modifies how quickly credits are gained | ||
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* <span style="color:Red">-30%</span> Colony Gross Income | * <span style="color:Red">-30%</span> Colony Gross Income | ||
| | | | ||
|- | Personality Trait|- | ||
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers''' | | Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers''' | ||
| Makes advanced farming technologies available. | | Makes advanced farming technologies available. | ||
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* <span style="color:Green">+25%</span> Colony Food Income | * <span style="color:Green">+25%</span> Colony Food Income | ||
| | | | ||
|- | Personality Trait|- | ||
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient''' | | ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient''' | ||
| Ships immune to nebula and have access to special Hyperion improvements. | | Ships immune to nebula and have access to special Hyperion improvements. | ||
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* <span style="color:Green">+10%</span> Colony Gross Income | * <span style="color:Green">+10%</span> Colony Gross Income | ||
| | | | ||
|- | Personality Trait|- | ||
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher''' | | WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher''' | ||
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases. | | Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases. | ||
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* <span style="color:Red">-15%</span> Colony Max Manufacturing | * <span style="color:Red">-15%</span> Colony Max Manufacturing | ||
| | | | ||
|- | Personality Trait|- | ||
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist''' | | ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist''' | ||
| Whenever artifact charges are earned an additional charge is gained. | | Whenever artifact charges are earned an additional charge is gained. | ||
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* <span style="color:Red">-10</span> Faction Persuasion | * <span style="color:Red">-10</span> Faction Persuasion | ||
| | | | ||
|- | Personality Trait|- | ||
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant''' | | VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant''' | ||
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed. | | Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed. | ||
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* <span style="color:Red">-25</span> Faction Persuasion | * <span style="color:Red">-25</span> Faction Persuasion | ||
| | | | ||
|- | Personality Trait|- | ||
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous''' | | Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous''' | ||
| Modifies the ability to resist Invasions | | Modifies the ability to resist Invasions | ||
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* <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP | * <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP | ||
| | | | ||
|- | Personality Trait|- | ||
| Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | | Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | ||
| Modifies how quickly borders are expanded | | Modifies how quickly borders are expanded | ||
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* <span style="color:Green">+10%</span> Colony Influence Per Turn | * <span style="color:Green">+10%</span> Colony Influence Per Turn | ||
| | | | ||
|- | Personality Trait|- | ||
| ScoutsStartingShip - [[File:Scout_Icon.png|alt=|left|24px|frameless]]'''Scouts''' | | ScoutsStartingShip - [[File:Scout_Icon.png|alt=|left|24px|frameless]]'''Scouts''' | ||
| Start with three tiny Probes that quickly explore the galaxy. | | Start with three tiny Probes that quickly explore the galaxy. | ||
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* <span style="color:Green">+10%</span> Colony Max Manufacturing | * <span style="color:Green">+10%</span> Colony Max Manufacturing | ||
| | | | ||
|- | Personality Trait|- | ||
| Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | | Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | ||
| Modifies how far your ships can travel each turn | | Modifies how far your ships can travel each turn | ||
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* <span style="color:Green">+2</span> Ship Moves Cap | * <span style="color:Green">+2</span> Ship Moves Cap | ||
| | | | ||
|- | Personality Trait|- | ||
| Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | | Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | ||
| Modifies how far your ships can travel each turn | | Modifies how far your ships can travel each turn | ||
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* <span style="color:Green">+1</span> Ship Moves Cap | * <span style="color:Green">+1</span> Ship Moves Cap | ||
| | | | ||
|- | Personality Trait|- | ||
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | | Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | | Modifies your chance to use Intimidation in events and diplomacy | ||
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* <span style="color:Red">-10</span> Faction Intimidation | * <span style="color:Red">-10</span> Faction Intimidation | ||
| | | | ||
|- | Personality Trait|- | ||
| Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | | Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | ||
| Modifies how quickly technologies are learned | | Modifies how quickly technologies are learned | ||
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* <span style="color:Green">+10%</span> Colony Research | * <span style="color:Green">+10%</span> Colony Research | ||
| | | | ||
|- | Personality Trait|- | ||
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated''' | | RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated''' | ||
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet. | | Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet. | ||
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* <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP | * <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP | ||
| | | | ||
|- | Personality Trait|- | ||
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | | Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | ||
| Modifies how far your ships can travel from your borders | | Modifies how far your ships can travel from your borders | ||
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* <span style="color:Green">+4</span> Ship Sensor Range | * <span style="color:Green">+4</span> Ship Sensor Range | ||
| | | | ||
|- | Personality Trait|- | ||
| StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|left|24px|frameless]]'''Nihilism''' | | StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|left|24px|frameless]]'''Nihilism''' | ||
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose. | | Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose. | ||
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* <span style="color:Red">-1.5</span> Faction Diplomacy | * <span style="color:Red">-1.5</span> Faction Diplomacy | ||
| | | | ||
|- | Personality Trait|- | ||
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | | Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | | Modifies your chance to use Intimidation in events and diplomacy | ||
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* <span style="color:Red">-25</span> Faction Intimidation | * <span style="color:Red">-25</span> Faction Intimidation | ||
| | | | ||
|- | Personality Trait|- | ||
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | | Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | ||
| Modifies how quickly borders are expanded | | Modifies how quickly borders are expanded | ||
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* <span style="color:Green">+15%</span> Colony Influence Per Turn | * <span style="color:Green">+15%</span> Colony Influence Per Turn | ||
| | | | ||
|- | Personality Trait|- | ||
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation''' | | ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation''' | ||
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points. | | When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points. | ||
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* <span style="color:Red">-10</span> Faction Control | * <span style="color:Red">-10</span> Faction Control | ||
| | | | ||
|- | Personality Trait|- | ||
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive''' | | Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive''' | ||
| Modifies your chance to use Persuasion in events and diplomacy | | Modifies your chance to use Persuasion in events and diplomacy | ||
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* <span style="color:Green">+30</span> Faction Persuasion | * <span style="color:Green">+30</span> Faction Persuasion | ||
| | | | ||
|- | Personality Trait|- | ||
| Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive''' | | Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive''' | ||
| Modifies how quickly improvements are built on your planets | | Modifies how quickly improvements are built on your planets | ||
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* <span style="color:Green">+15%</span> Colony Max Manufacturing | * <span style="color:Green">+15%</span> Colony Max Manufacturing | ||
| | | | ||
|- | Personality Trait|- | ||
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | | Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | ||
| Modifies your chance to use Deception in events and diplomacy | | Modifies your chance to use Deception in events and diplomacy | ||
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* <span style="color:Red">-25</span> Faction Deception | * <span style="color:Red">-25</span> Faction Deception | ||
| | | | ||
|- | Personality Trait|- | ||
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful''' | | HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful''' | ||
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets. | | Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets. | ||
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* <span style="color:Green">+1</span> Faction Control Per Turn | * <span style="color:Green">+1</span> Faction Control Per Turn | ||
| | | | ||
|- | Personality Trait|- | ||
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive''' | | Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive''' | ||
| Modifies your chance to use Deception in events and diplomacy | | Modifies your chance to use Deception in events and diplomacy | ||
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* <span style="color:Green">+25</span> Faction Deception | * <span style="color:Green">+25</span> Faction Deception | ||
| | | | ||
|- | Personality Trait|- | ||
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born''' | | PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born''' | ||
| Ships have double the normal Hit Points but don't heal normally. | | Ships have double the normal Hit Points but don't heal normally. | ||
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* <span style="color:Green">+25%</span> Colony Population Cap | * <span style="color:Green">+25%</span> Colony Population Cap | ||
| | | | ||
|- | Personality Trait|- | ||
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet''' | | TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet''' | ||
| Begins with a colony ship and three probes. | | Begins with a colony ship and three probes. | ||
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* <span style="color:Green">+2</span> Ship Sensor Range | * <span style="color:Green">+2</span> Ship Sensor Range | ||
| | | | ||
|- | Personality Trait|- | ||
| WarFleet - [[File:SiegeShip_Icon.png|alt=|left|24px|frameless]]'''Siege Fleet''' | | WarFleet - [[File:SiegeShip_Icon.png|alt=|left|24px|frameless]]'''Siege Fleet''' | ||
| Begins with Fighters and a Siege ship. | | Begins with Fighters and a Siege ship. | ||
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* <span style="color:Red">-0.3</span> Colony Resistance Bonus | * <span style="color:Red">-0.3</span> Colony Resistance Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|left|24px|frameless]]'''Egalitarianism''' | | StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|left|24px|frameless]]'''Egalitarianism''' | ||
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics. | | Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics. | ||
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* <span style="color:Red">-1</span> Ship Range | * <span style="color:Red">-1</span> Ship Range | ||
| | | | ||
|- | Personality Trait|- | ||
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout''' | | DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout''' | ||
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology. | | Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology. | ||
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* <span style="color:Green">+50</span> Faction Persuasion | * <span style="color:Green">+50</span> Faction Persuasion | ||
| | | | ||
|- | Personality Trait|- | ||
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy''' | | EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy''' | ||
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%. | | Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%. | ||
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* <span style="color:Red">-0.3</span> Faction Soldiering | * <span style="color:Red">-0.3</span> Faction Soldiering | ||
| | | | ||
|- | Personality Trait|- | ||
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | | Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | ||
| Modifies how quickly technologies are learned | | Modifies how quickly technologies are learned | ||
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* <span style="color:Red">-30%</span> Colony Research | * <span style="color:Red">-30%</span> Colony Research | ||
| | | | ||
|- | Personality Trait|- | ||
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet''' | | DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet''' | ||
| Begins with a colony ship and three probes. | | Begins with a colony ship and three probes. | ||
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* <span style="color:Red">-0.2</span> Faction Exp Bonus | * <span style="color:Red">-0.2</span> Faction Exp Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive''' | | Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive''' | ||
| Decreases your starting Control | | Decreases your starting Control | ||
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* <span style="color:Red">-20</span> Faction Control | * <span style="color:Red">-20</span> Faction Control | ||
| | | | ||
|- | Personality Trait|- | ||
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | | Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | ||
| Modifies how quickly credits are gained | | Modifies how quickly credits are gained | ||
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* <span style="color:Red">-15%</span> Colony Gross Income | * <span style="color:Red">-15%</span> Colony Gross Income | ||
| | | | ||
|- | Personality Trait|- | ||
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | | Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | ||
| Modifies how quickly technologies are learned | | Modifies how quickly technologies are learned | ||
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* <span style="color:Green">+15%</span> Colony Research | * <span style="color:Green">+15%</span> Colony Research | ||
| | | | ||
|- | Personality Trait|- | ||
| StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|left|24px|frameless]]'''Pacifism''' | | StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|left|24px|frameless]]'''Pacifism''' | ||
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect. | | Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect. | ||
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* <span style="color:Green">+50</span> Faction Intimidation | * <span style="color:Green">+50</span> Faction Intimidation | ||
| | | | ||
|- | Personality Trait|- | ||
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores''' | | SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores''' | ||
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned. | | Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned. | ||
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* <span style="color:Green">+10</span> Faction Deception | * <span style="color:Green">+10</span> Faction Deception | ||
| | | | ||
|- | Personality Trait|- | ||
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | | Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | ||
| Modifies how quickly your ships gain experience | | Modifies how quickly your ships gain experience | ||
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* <span style="color:Green">+1.0</span> Faction Exp Bonus | * <span style="color:Green">+1.0</span> Faction Exp Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive''' | | Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive''' | ||
| Modifies how quickly improvements are built on your planets | | Modifies how quickly improvements are built on your planets | ||
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* <span style="color:Red">-30%</span> Colony Max Manufacturing | * <span style="color:Red">-30%</span> Colony Max Manufacturing | ||
| | | | ||
|- | Personality Trait|- | ||
| CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|left|24px|frameless]]'''Carbon Based''' | | CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|left|24px|frameless]]'''Carbon Based''' | ||
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow. | | Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow. | ||
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* <span style="color:Red">-0.15</span> Colony Resistance Bonus | * <span style="color:Red">-0.15</span> Colony Resistance Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers''' | | WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers''' | ||
| Receives 200% bonus from trade routes established with warring races. | | Receives 200% bonus from trade routes established with warring races. | ||
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* <span style="color:Green">+0.4</span> Faction Soldiering | * <span style="color:Green">+0.4</span> Faction Soldiering | ||
| | | | ||
|- | Personality Trait|- | ||
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | | Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | ||
| Modifies how quickly your ships gain experience | | Modifies how quickly your ships gain experience | ||
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* <span style="color:Green">+0.75</span> Faction Exp Bonus | * <span style="color:Green">+0.75</span> Faction Exp Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Fleet''' | | ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Fleet''' | ||
| Begins with two Colony Ships to quickly find and colonize new worlds. | | Begins with two Colony Ships to quickly find and colonize new worlds. | ||
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* <span style="color:Green">+2</span> Faction Diplomacy | * <span style="color:Green">+2</span> Faction Diplomacy | ||
| | | | ||
|- | Personality Trait|- | ||
| Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable''' | | Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable''' | ||
| Modifies other players' attitude toward you | | Modifies other players' attitude toward you | ||
Line 725: | Line 725: | ||
* <span style="color:Green">+3</span> Faction Diplomacy | * <span style="color:Green">+3</span> Faction Diplomacy | ||
| | | | ||
|- | Personality Trait|- | ||
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | | Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | ||
| Modifies your chance to use Deception in events and diplomacy | | Modifies your chance to use Deception in events and diplomacy | ||
Line 731: | Line 731: | ||
* <span style="color:Red">-10</span> Faction Deception | * <span style="color:Red">-10</span> Faction Deception | ||
| | | | ||
|- | Personality Trait|- | ||
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating''' | | Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | | Modifies your chance to use Intimidation in events and diplomacy | ||
Line 737: | Line 737: | ||
* <span style="color:Green">+30</span> Faction Intimidation | * <span style="color:Green">+30</span> Faction Intimidation | ||
| | | | ||
|- | Personality Trait|- | ||
| StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|left|24px|frameless]]'''Progressivism''' | | StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|left|24px|frameless]]'''Progressivism''' | ||
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform. | | Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform. | ||
Line 767: | Line 767: | ||
* <span style="color:Red">-30%</span> Colony Influence Per Turn | * <span style="color:Red">-30%</span> Colony Influence Per Turn | ||
| | | | ||
|- | Personality Trait|- | ||
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | | Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | ||
| Modifies how quickly your ships gain experience | | Modifies how quickly your ships gain experience | ||
Line 773: | Line 773: | ||
* <span style="color:Red">-0.4</span> Faction Exp Bonus | * <span style="color:Red">-0.4</span> Faction Exp Bonus | ||
| | | | ||
|- | Personality Trait|- | ||
| Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable''' | | Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable''' | ||
| Modifies how quickly borders are expanded | | Modifies how quickly borders are expanded | ||
Line 779: | Line 779: | ||
* <span style="color:Red">-15%</span> Colony Influence Per Turn | * <span style="color:Red">-15%</span> Colony Influence Per Turn | ||
| | | | ||
|- | Personality Trait|- | ||
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners ''' | | Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners ''' | ||
| Increases output from asteroid mining. | | Increases output from asteroid mining. | ||
Line 785: | Line 785: | ||
* <span style="color:Green">+50%</span> Asteroid Production Points | * <span style="color:Green">+50%</span> Asteroid Production Points | ||
| | | | ||
|- | Personality Trait|- | ||
| Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | | Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | ||
| Increases your starting Control | | Increases your starting Control | ||
Line 791: | Line 791: | ||
* <span style="color:Green">+50</span> Faction Control | * <span style="color:Green">+50</span> Faction Control | ||
| | | | ||
|- | Personality Trait|- | ||
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle''' | | Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle''' | ||
| Modifies the success of Planetary Invasions | | Modifies the success of Planetary Invasions | ||
Line 797: | Line 797: | ||
* <span style="color:Red">-0.15</span> Faction Soldiering | * <span style="color:Red">-0.15</span> Faction Soldiering | ||
| | | | ||
|- | Personality Trait|- | ||
| StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|left|24px|frameless]]'''Totalitarianism''' | | StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|left|24px|frameless]]'''Totalitarianism''' | ||
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority. | | Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority. | ||
Line 809: | Line 809: | ||
* <span style="color:Red">-2</span> Ship Range | * <span style="color:Red">-2</span> Ship Range | ||
| | | | ||
|- | Personality Trait|- | ||
| Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | | Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | ||
| Increases your starting Control | | Increases your starting Control | ||
Line 815: | Line 815: | ||
* <span style="color:Green">+30</span> Faction Control | * <span style="color:Green">+30</span> Faction Control | ||
| | | | ||
|- | Personality Trait|- | ||
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy''' | | TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy''' | ||
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil. | | Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil. | ||
Line 827: | Line 827: | ||
* <span style="color:Green">+0.3</span> Faction Soldiering | * <span style="color:Green">+0.3</span> Faction Soldiering | ||
| | | | ||
|- | Personality Trait|- | ||
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich''' | | Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich''' | ||
| Modifies how quickly credits are gained | | Modifies how quickly credits are gained | ||
Line 833: | Line 833: | ||
* <span style="color:Green">+15%</span> Colony Gross Income | * <span style="color:Green">+15%</span> Colony Gross Income | ||
| | | | ||
|- | Personality Trait|- | ||
| Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | | Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | ||
| Modifies how quickly technologies are learned | | Modifies how quickly technologies are learned | ||
Line 839: | Line 839: | ||
* <span style="color:Red">-15%</span> Colony Research | * <span style="color:Red">-15%</span> Colony Research | ||
| | | | ||
Personality Trait | |||
|- | |- | ||
|} | |} |
Revision as of 19:07, 12 March 2024
Name | Description | Effects | Type | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Likeable4 - Unlikeable | Modifies other players' attitude toward you |
|
Personality Trait|- |
Rich4 - Poor | Modifies how quickly credits are gained |
|
Personality Trait|- |
Farmer1 - Farmers | Makes advanced farming technologies available. |
|
Personality Trait|- |
ResilientAbility - Resilient | Ships immune to nebula and have access to special Hyperion improvements. |
|
Ability | ||||||||||||
ResourcefulAbility - Resourceful | Starts with some useful Resources. |
Ability | |||||||||||||||||||||||||
Rich2 - Rich | Modifies how quickly credits are gained |
|
Personality Trait|- |
WatcherAbility - Watcher | Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases. |
|
Ability | ||||||||||||||||||||
FertileAbility - Fertile | Start with 2 additional workers and population grows 25% faster. |
|
Ability | ||||||||||||||||||||||||
ScoutingFleet - Scout Fleet | Begins with a colony ship and three probes. |
Starting Ship | |||||||||||||||||||||||||
StartingIdeology_Individualism - Individualism | Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society. |
Ideology | |||||||||||||||||||||||||
NocturnalAbility - Nocturnal | Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted. |
Ability | |||||||||||||||||||||||||
WarriorsAbility - Warriors | Ignore 10% of all damage done to their ships. All weapons do 10% more damage. |
|
Ability | ||||||||||||||||||||||||
GenocidalAbility - Genocidal | Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries. |
|
Ability | ||||||||||||||||||||||||
CraftsmanAbility - Craftsman | +50% Income from Trade Routes |
|
Ability | ||||||||||||||||||||||||
ConstructorsStartingShip - Constructors | Start with two Constructors that start to quickly tap the galactic resources. |
Starting Ship | |||||||||||||||||||||||||
CertainAbility - Certain | Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked. |
|
Ability | ||||||||||||||||||||||||
ExperiencedAbility - Experienced | All Ships receive 25% more Experience Points from battles. |
|
Ability | ||||||||||||||||||||||||
IntuitiveAbility - Intuitive | Starts with access to Xeno Anthropology technologies and a free Culture trait. |
Ability | |||||||||||||||||||||||||
SlaversAbility - Slavers | Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies. |
Ability | |||||||||||||||||||||||||
Productive3 - Unproductive | Modifies how quickly improvements are built on your planets |
|
Personality Trait|- |
ArchaeologistAbility - Archaeologist | Whenever artifact charges are earned an additional charge is gained. |
|
Ability | ||||||||||||||||||||
Persuasive3 - Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Personality Trait|- |
VigilantAbility - Vigilant | Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed. |
Ability | |||||||||||||||||||||
AmphibiousAbility - Aquatic | Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty. |
|
Race Type | ||||||||||||||||||||||||
Persuasive4 - Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Personality Trait|- |
Courageous2 - Courageous | Modifies the ability to resist Invasions |
|
Personality Trait|- |
Influential2 - Influential | Modifies how quickly borders are expanded |
|
Personality Trait|- |
ScoutsStartingShip - Scouts | Start with three tiny Probes that quickly explore the galaxy. |
Starting Ship | |||||||||||||
Productive2 - Productive | Modifies how quickly improvements are built on your planets |
|
Personality Trait|- |
Fast1 - Fast | Modifies how far your ships can travel each turn |
|
Personality Trait|- |
Fast2 - Fast | Modifies how far your ships can travel each turn |
|
Personality Trait|- |
Intimidating3 - Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Personality Trait|- |
Clever2 - Clever | Modifies how quickly technologies are learned |
|
Personality Trait|- |
RadiatedAbility - Radiated | Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet. |
Ability | |||||
UnrelentingAbility - Unrelenting | +10 Control. Planets generate +1 more Influence per month. |
|
Ability | ||||||||||||||||||||||||
Courageous1 - Courageous | Modifies the ability to resist Cultural Influence effects |
|
Personality Trait|- |
Explorer1 - Explorers | Modifies how far your ships can travel from your borders |
|
Personality Trait|- |
StartingIdeology_Nihilism - Nihilism | Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose. |
Ideology | |||||||||||||||||
SurveyStartingShip - Flag Ship | Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies. |
Starting Ship | |||||||||||||||||||||||||
PatrioticAbility - Bureaucrats | Starts with 50 Control and access to coordination technologies. |
Ability | |||||||||||||||||||||||||
Likeable3 - Unlikeable | Modifies other players' attitude toward you |
|
Personality Trait|- |
Intimidating4 - Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Personality Trait|- |
Influential1 - Influential | Modifies how quickly borders are expanded |
|
Personality Trait|- |
ProliferationAbility - Proliferation | When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points. |
|
Ability | ||||||||||||
Militant3 - Passive | Decreases your starting Control |
|
Personality Trait|- |
Persuasive2 - Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Personality Trait|- |
Productive1 - Productive | Modifies how quickly improvements are built on your planets |
|
Personality Trait|- |
Deceptive4 - Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Personality Trait|- |
HopefulAbility - Hopeful | Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets. |
|
Ability | ||||||||
ColonyStartingShip - Colony Ship | Begins with a Colony Ship and probe to quickly find and colonize new worlds. |
Starting Ship | |||||||||||||||||||||||||
InspiredAbility - Inspired | An additional Leader is available for recruitment and Leaders cost 25% less to recruit. |
|
Ability | ||||||||||||||||||||||||
SiliconBasedAbility - Silicon Based | Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion. |
|
Race Type | ||||||||||||||||||||||||
HiveMindAbility - Hive Mind | Ships in your territory gain additional Hit Points per colony controlled. |
|
Ability | ||||||||||||||||||||||||
EngineersAbility - Engineers | Colony and asteroid production decays at half of the normal rate. |
|
Ability | ||||||||||||||||||||||||
TutorialStartingShips - Scout Fleet | Begins with a colony ship and three probes. |
Starting Ship | |||||||||||||||||||||||||
Bureaucrat1 - Bureaucrats | Makes additional organizational technologies available |
|
Personality Trait|- |
Deceptive1 - Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Personality Trait|- |
PromethionBornAbility - Promethion Born | Ships have double the normal Hit Points but don't heal normally. |
|
Ability | ||||||||||||||||
Urbanite1 - Urbanites | Has access to more advanced city building technologies |
|
Personality Trait|- |
TutorialTrackerAbility - Scout Fleet | Begins with a colony ship and three probes. |
|
Ability | ||||||||||||||||||||
AmmoniaBasedAbility - Ammonia Based | Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants. |
|
Race Type | ||||||||||||||||||||||||
Explorer2 - Explorers | Modifies how far your ships can travel from your borders |
|
Personality Trait|- |
WarFleet - Siege Fleet | Begins with Fighters and a Siege ship. |
Starting Ship | |||||||||||||||||||||
ExplorersAbility - Voyagers | +2 Ship Sensor Range.+1 Ship Moves. |
|
Ability | ||||||||||||||||||||||||
StarfaringAbility - Starfaring | +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams. |
|
Ability | ||||||||||||||||||||||||
EntrepreneursAbility - Traders | Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses. |
|
Ability | ||||||||||||||||||||||||
Courageous4 - Craven | Modifies the ability to resist Invasions |
|
Personality Trait|- |
StartingIdeology_Egalitarianism - Egalitarianism | Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics. |
Ideology | |||||||||||||||||||||
AncientAbility - Ancient | Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot. |
|
Ability | ||||||||||||||||||||||||
CyberneticAbility - Cybernetic | Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies. |
Ability | |||||||||||||||||||||||||
XenophobicAbility - Xenophobic | +50% Research, -75% Influence and -3 to Diplomacy. |
|
Ability | ||||||||||||||||||||||||
Explorer3 - Explorers | Modifies how far your ships can travel from your borders |
|
Personality Trait|- |
DevoutAbility - Devout | Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology. |
Ability | |||||||||||||||||||||
UnwaveringAbility - Unwavering | Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies. |
|
Ability | ||||||||||||||||||||||||
AdaptableAbility - Adaptable | Can colonize extreme worlds. |
Ability | |||||||||||||||||||||||||
RaidersAbility - Raiders | -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech. |
|
Ability | ||||||||||||||||||||||||
Persuasive1 - Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Personality Trait|- |
EmpathyAbility - Empathy | Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%. |
|
Ability | ||||||||||||||||||||
Brutal4 - Gentle | Modifies the success of Planetary Invasions |
|
Personality Trait|- |
Clever4 - Foolish | Modifies how quickly technologies are learned |
|
Personality Trait|- |
DrenginTutorialStartingShips - Scout Fleet | Begins with a colony ship and three probes. |
Starting Ship | |||||||||||||||||
LoyalAbility - Loyal | Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship. |
|
Ability | ||||||||||||||||||||||||
CrimelordAbility - Crime Lord | Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds. |
Ability | |||||||||||||||||||||||||
Veteran3 - Veteran | Modifies how quickly your ships gain experience |
|
Personality Trait|- |
Militant4 - Passive | Decreases your starting Control |
|
Personality Trait|- |
Rich3 - Poor | Modifies how quickly credits are gained |
|
Personality Trait|- |
Clever1 - Clever | Modifies how quickly technologies are learned |
|
Personality Trait|- |
StartingIdeology_Pacifism - Pacifism | Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect. |
Ideology | |||||||||
ExterminatorsAbility - Exterminators | Transport ships are replaced with planet killing Spore Ships. |
|
Ability | ||||||||||||||||||||||||
Intimidating1 - Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Personality Trait|- |
SporesAbility - Spores | Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned. |
Ability | |||||||||||||||||||||
CartographerAbility - Cartographer | Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned. |
Ability | |||||||||||||||||||||||||
Deceptive2 - Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Personality Trait|- |
Veteran1 - Veteran | Modifies how quickly your ships gain experience |
|
Personality Trait|- |
Productive4 - Unproductive | Modifies how quickly improvements are built on your planets |
|
Personality Trait|- |
CarbonBasedLife - Carbon Based | Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow. |
|
Race Type | ||||||||||||
RavenousAbility - Ravenous | Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens. |
Ability | |||||||||||||||||||||||||
StartingIdeology_Collectivism - Collectivism | Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action. |
Ideology | |||||||||||||||||||||||||
Courageous3 - Craven | Modifies the ability to resist Invasions |
|
Personality Trait|- |
WarProfiteersAbility - War Profiteers | Receives 200% bonus from trade routes established with warring races. |
|
Ability | ||||||||||||||||||||
ParanoidAbility - Paranoid | Ships receive +25% Hit Points and Attack when they are within their borders. |
|
Ability | ||||||||||||||||||||||||
WealthyAbility - Wealthy | Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies. |
Ability | |||||||||||||||||||||||||
Brutal1 - Brutal | Modifies the success of Planetary Invasions |
|
Personality Trait|- |
Veteran2 - Veteran | Modifies how quickly your ships gain experience |
|
Personality Trait|- |
ColonyStartingFleet - Colony Fleet | Begins with two Colony Ships to quickly find and colonize new worlds. |
Starting Ship | |||||||||||||||||
Likeable2 - Likeable | Modifies other players' attitude toward you |
|
Personality Trait|- |
Likeable1 - Likeable | Modifies other players' attitude toward you |
|
Personality Trait|- |
Deceptive3 - Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Personality Trait|- |
Intimidating2 - Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Personality Trait|- |
StartingIdeology_Progressivism - Progressivism | Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform. |
Ideology | |||||||||
StartingIdeology_Traditionalism - Traditionalism | This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage. |
Ideology | |||||||||||||||||||||||||
SyntheticLife - Synthetic | Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered. |
|
Race Type | ||||||||||||||||||||||||
Influential4 - Forgettable | Modifies how quickly borders are expanded |
|
Personality Trait|- |
Veteran4 - Veteran | Modifies how quickly your ships gain experience |
|
Personality Trait|- |
Influential3 - Forgettable | Modifies how quickly borders are expanded |
|
Personality Trait|- |
Miners1 - Miners | Increases output from asteroid mining. |
|
Personality Trait|- |
Militant1 - Militant | Increases your starting Control |
|
Personality Trait|- |
Brutal3 - Gentle | Modifies the success of Planetary Invasions |
|
Personality Trait|- |
StartingIdeology_Totalitarianism - Totalitarianism | Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority. |
Ideology | |
Explorer4 - Explorers | Modifies how far your ships can travel from your borders |
|
Personality Trait|- |
Militant2 - Militant | Increases your starting Control |
|
Personality Trait|- |
TelepathyAbility - Telepathy | Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil. |
Ability | |||||||||||||||||
Brutal2 - Brutal | Modifies the success of Planetary Invasions |
|
Personality Trait|- |
Rich1 - Rich | Modifies how quickly credits are gained |
|
Personality Trait|- |
Clever3 - Foolish | Modifies how quickly technologies are learned |
|
Personality Trait |