Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Type'''
|-<span id="Likeable4"></span>
| Likeable4 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
| Modifies other players' attitude toward you
|
* <span style="color:Red">-3</span> Faction Diplomacy
|
Personality Trait
|-<span id="Rich4"></span>
| Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
| Modifies how quickly credits are gained
|
* <span style="color:Red">-30%</span> Colony Gross Income
|
Personality Trait
|-<span id="Farmer1"></span>
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers'''
| Makes advanced farming technologies available.
|
* <span style="color:Green">+25%</span> Colony Food Income
|
Personality Trait
|-<span id="ResilientAbility"></span>
|-<span id="ResilientAbility"></span>
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient'''
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient'''
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*  Ship Is Immune To Nebula
*  Ship Is Immune To Nebula
*  Starbase Is Immune To Nebula
*  Starbase Is Immune To Nebula
|
Ability
|-<span id="ResourcefulAbility"></span>
|-<span id="ResourcefulAbility"></span>
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Resourceful'''
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Resourceful'''
| Starts with some useful Resources.
| Starts with some useful Resources.
|
|
|
Ability
|-<span id="Rich2"></span>
| Rich2 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
| Modifies how quickly credits are gained
|
* <span style="color:Green">+10%</span> Colony Gross Income
|
Personality Trait
|-<span id="WatcherAbility"></span>
|-<span id="WatcherAbility"></span>
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher'''
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher'''
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* <span style="color:Green">+1</span> Ship Sensor Range
* <span style="color:Green">+1</span> Ship Sensor Range
* <span style="color:Green">+1</span> Starbase Sensor Range
* <span style="color:Green">+1</span> Starbase Sensor Range
|
Ability
|-<span id="FertileAbility"></span>
|-<span id="FertileAbility"></span>
| FertileAbility - [[File:RaceTraitFertile.png|alt=|left|24px|frameless]]'''Fertile'''
| FertileAbility - [[File:RaceTraitFertile.png|alt=|left|24px|frameless]]'''Fertile'''
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|
|
* <span style="color:Green">+25%</span> Colony Growth
* <span style="color:Green">+25%</span> Colony Growth
|
Ability
|-<span id="ScoutingFleet"></span>
| ScoutingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Begins with a colony ship and three probes.
|
|
Starting Ship
|-<span id="StartingIdeology_Individualism"></span>
| StartingIdeology_Individualism - [[File:DiversityIcon.png|alt=|left|24px|frameless]]'''Individualism'''
| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
|
|
Ideology
|-<span id="NocturnalAbility"></span>
|-<span id="NocturnalAbility"></span>
| NocturnalAbility - [[File:RaceTraitNocturnal.png|alt=|left|24px|frameless]]'''Nocturnal'''
| NocturnalAbility - [[File:RaceTraitNocturnal.png|alt=|left|24px|frameless]]'''Nocturnal'''
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
|
|
|
Ability
|-<span id="WarriorsAbility"></span>
|-<span id="WarriorsAbility"></span>
| WarriorsAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Warriors'''
| WarriorsAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Warriors'''
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* <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction
* <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction
* <span style="color:Green">+0.1</span> Ship Missile Damage Reduction
* <span style="color:Green">+0.1</span> Ship Missile Damage Reduction
|
Ability
|-<span id="GenocidalAbility"></span>
|-<span id="GenocidalAbility"></span>
| GenocidalAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Genocidal'''
| GenocidalAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Genocidal'''
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* <span style="color:Red">-25%</span> Colony Influence Per Turn
* <span style="color:Red">-25%</span> Colony Influence Per Turn
* <span style="color:Green">+0.15</span> Faction Soldiering
* <span style="color:Green">+0.15</span> Faction Soldiering
|
Ability
|-<span id="CraftsmanAbility"></span>
|-<span id="CraftsmanAbility"></span>
| CraftsmanAbility - [[File:RaceTraitCraftsman.png|alt=|left|24px|frameless]]'''Craftsman'''
| CraftsmanAbility - [[File:RaceTraitCraftsman.png|alt=|left|24px|frameless]]'''Craftsman'''
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|
|
* <span style="color:Green">+50%</span> Faction Trade Route Income
* <span style="color:Green">+50%</span> Faction Trade Route Income
|
Ability
|-<span id="ConstructorsStartingShip"></span>
| ConstructorsStartingShip - [[File:Constructor_Icon.png|alt=|left|24px|frameless]]'''Constructors'''
| Start with two Constructors that start to quickly tap the galactic resources.
|
|
Starting Ship
|-<span id="CertainAbility"></span>
|-<span id="CertainAbility"></span>
| CertainAbility - [[File:RaceTraitCertain.png|alt=|left|24px|frameless]]'''Certain'''
| CertainAbility - [[File:RaceTraitCertain.png|alt=|left|24px|frameless]]'''Certain'''
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|
|
* <span style="color:Green">+2</span> Colony Influence Per Turn
* <span style="color:Green">+2</span> Colony Influence Per Turn
|
Ability
|-<span id="ExperiencedAbility"></span>
|-<span id="ExperiencedAbility"></span>
| ExperiencedAbility - [[File:RaceTraitExperienced.png|alt=|left|24px|frameless]]'''Experienced'''
| ExperiencedAbility - [[File:RaceTraitExperienced.png|alt=|left|24px|frameless]]'''Experienced'''
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|
|
* <span style="color:Green">+0.25</span> Faction Exp Bonus
* <span style="color:Green">+0.25</span> Faction Exp Bonus
|
Ability
|-<span id="IntuitiveAbility"></span>
|-<span id="IntuitiveAbility"></span>
| IntuitiveAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Intuitive'''
| IntuitiveAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Intuitive'''
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
|
|
|
Ability
|-<span id="SlaversAbility"></span>
|-<span id="SlaversAbility"></span>
| SlaversAbility - [[File:RaceTraitSlavers.png|alt=|left|24px|frameless]]'''Slavers'''
| SlaversAbility - [[File:RaceTraitSlavers.png|alt=|left|24px|frameless]]'''Slavers'''
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
|
|
|
Ability
|-<span id="Productive3"></span>
| Productive3 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Red">-15%</span> Colony Max Manufacturing
|
Personality Trait
|-<span id="ArchaeologistAbility"></span>
|-<span id="ArchaeologistAbility"></span>
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist'''
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist'''
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|
|
* <span style="color:Green">+1</span> Faction Archivist Ability
* <span style="color:Green">+1</span> Faction Archivist Ability
|
Ability
|-<span id="Persuasive3"></span>
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Persuasion
|
Personality Trait
|-<span id="VigilantAbility"></span>
|-<span id="VigilantAbility"></span>
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant'''
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant'''
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
|
|
|
Ability
|-<span id="AmphibiousAbility"></span>
| AmphibiousAbility - [[File:GC3_RaceType_Aquatic_Icon.png|alt=|left|24px|frameless]]'''Aquatic'''
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-<span id="Persuasive4"></span>
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Persuasion
|
Personality Trait
|-<span id="Courageous2"></span>
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
| Modifies the ability to resist Invasions
|
* <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP
|
Personality Trait
|-<span id="Influential2"></span>
| Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
| Modifies how quickly borders are expanded
|
* <span style="color:Green">+10%</span> Colony Influence Per Turn
|
Personality Trait
|-<span id="ScoutsStartingShip"></span>
| ScoutsStartingShip - [[File:Scout_Icon.png|alt=|left|24px|frameless]]'''Scouts'''
| Start with three tiny Probes that quickly explore the galaxy.
|
|
Starting Ship
|-<span id="Productive2"></span>
| Productive2 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Green">+10%</span> Colony Max Manufacturing
|
Personality Trait
|-<span id="Fast1"></span>
| Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
| Modifies how far your ships can travel each turn
|
* <span style="color:Green">+2</span> Ship Moves Cap
|
Personality Trait
|-<span id="Fast2"></span>
| Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
| Modifies how far your ships can travel each turn
|
* <span style="color:Green">+1</span> Ship Moves Cap
|
Personality Trait
|-<span id="Intimidating3"></span>
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Intimidation
|
Personality Trait
|-<span id="Clever2"></span>
| Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
| Modifies how quickly technologies are learned
|
* <span style="color:Green">+10%</span> Colony Research
|
Personality Trait
|-<span id="RadiatedAbility"></span>
|-<span id="RadiatedAbility"></span>
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated'''
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated'''
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
|
|
|
Ability
|-<span id="UnrelentingAbility"></span>
|-<span id="UnrelentingAbility"></span>
| UnrelentingAbility - [[File:GC3_Unrelenting_Icon.png|alt=|left|24px|frameless]]'''Unrelenting'''
| UnrelentingAbility - [[File:GC3_Unrelenting_Icon.png|alt=|left|24px|frameless]]'''Unrelenting'''
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* <span style="color:Green">+10</span> Faction Control
* <span style="color:Green">+10</span> Faction Control
* <span style="color:Green">+1</span> Colony Influence Per Turn
* <span style="color:Green">+1</span> Colony Influence Per Turn
|
Ability
|-<span id="Courageous1"></span>
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
| Modifies the ability to resist Cultural Influence effects
|
* <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP
|
Personality Trait
|-<span id="Explorer1"></span>
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Green">+4</span> Ship Range
* <span style="color:Green">+4</span> Ship Sensor Range
|
Personality Trait
|-<span id="StartingIdeology_Nihilism"></span>
| StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|left|24px|frameless]]'''Nihilism'''
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.
|
|
Ideology
|-<span id="SurveyStartingShip"></span>
| SurveyStartingShip - [[File:SurveyShip_Icon.png|alt=|left|24px|frameless]]'''Flag Ship'''
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
|
|
Starting Ship
|-<span id="PatrioticAbility"></span>
|-<span id="PatrioticAbility"></span>
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|left|24px|frameless]]'''Bureaucrats'''
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|left|24px|frameless]]'''Bureaucrats'''
| Starts with 50 Control and access to coordination technologies.
| Starts with 50 Control and access to coordination technologies.
|
|
|
Ability
|-<span id="Likeable3"></span>
| Likeable3 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
| Modifies other players' attitude toward you
|
* <span style="color:Red">-1.5</span> Faction Diplomacy
|
Personality Trait
|-<span id="Intimidating4"></span>
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Intimidation
|
Personality Trait
|-<span id="Influential1"></span>
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
| Modifies how quickly borders are expanded
|
* <span style="color:Green">+15%</span> Colony Influence Per Turn
|
Personality Trait
|-<span id="ProliferationAbility"></span>
|-<span id="ProliferationAbility"></span>
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation'''
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation'''
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* <span style="color:Red">-1</span> Unit Diligence
* <span style="color:Red">-1</span> Unit Diligence
* <span style="color:Red">-1</span> Unit Resolve
* <span style="color:Red">-1</span> Unit Resolve
|
Ability
|-<span id="Militant3"></span>
| Militant3 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
| Decreases your starting Control
|
* <span style="color:Red">-10</span> Faction Control
|
Personality Trait
|-<span id="Persuasive2"></span>
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Green">+30</span> Faction Persuasion
|
Personality Trait
|-<span id="Productive1"></span>
| Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Green">+15%</span> Colony Max Manufacturing
|
Personality Trait
|-<span id="Deceptive4"></span>
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Deception
|
Personality Trait
|-<span id="HopefulAbility"></span>
|-<span id="HopefulAbility"></span>
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful'''
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful'''
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|
|
* <span style="color:Green">+0.1</span> Unit Approval
* <span style="color:Green">+0.1</span> Unit Approval
|
Ability
|-<span id="ColonyStartingShip"></span>
| ColonyStartingShip - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Ship'''
| Begins with a Colony Ship and probe to quickly find and colonize new worlds.
|
|
Starting Ship
|-<span id="InspiredAbility"></span>
|-<span id="InspiredAbility"></span>
| InspiredAbility - [[File:RaceTraitInspired.png|alt=|left|24px|frameless]]'''Inspired'''
| InspiredAbility - [[File:RaceTraitInspired.png|alt=|left|24px|frameless]]'''Inspired'''
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* <span style="color:Green">+1</span> Faction Leader Max Recruits
* <span style="color:Green">+1</span> Faction Leader Max Recruits
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
|
Ability
|-<span id="SiliconBasedAbility"></span>
| SiliconBasedAbility - [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|left|24px|frameless]]'''Silicon Based'''
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-<span id="HiveMindAbility"></span>
|-<span id="HiveMindAbility"></span>
| HiveMindAbility - [[File:RaceTraitHive Mind.png|alt=|left|24px|frameless]]'''Hive Mind'''
| HiveMindAbility - [[File:RaceTraitHive Mind.png|alt=|left|24px|frameless]]'''Hive Mind'''
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|
|
* <span style="color:Green">+5</span> Faction BonusHP Max In Z O C
* <span style="color:Green">+5</span> Faction BonusHP Max In Z O C
|
Ability
|-<span id="EngineersAbility"></span>
|-<span id="EngineersAbility"></span>
| EngineersAbility - [[File:RaceTraitEngineers.png|alt=|left|24px|frameless]]'''Engineers'''
| EngineersAbility - [[File:RaceTraitEngineers.png|alt=|left|24px|frameless]]'''Engineers'''
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* <span style="color:Green">+0.5</span> Colony Sponsor Decay
* <span style="color:Green">+0.5</span> Colony Sponsor Decay
* <span style="color:Red">-0.15</span> Colony Sponsor Decay Mod
* <span style="color:Red">-0.15</span> Colony Sponsor Decay Mod
|
Ability
|-<span id="TutorialStartingShips"></span>
| TutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Begins with a colony ship and three probes.
|
|
Starting Ship
|-<span id="Bureaucrat1"></span>
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Bureaucrats '''
| Makes additional organizational technologies available
|
* <span style="color:Green">+1</span> Faction Control Per Turn
|
Personality Trait
|-<span id="Deceptive1"></span>
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Green">+25</span> Faction Deception
|
Personality Trait
|-<span id="PromethionBornAbility"></span>
|-<span id="PromethionBornAbility"></span>
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born'''
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born'''
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* <span style="color:Green">+100%</span> Ship Hit Points Cap
* <span style="color:Green">+100%</span> Ship Hit Points Cap
* <span style="color:Green">+1</span> Ship Disable Repair
* <span style="color:Green">+1</span> Ship Disable Repair
|
Ability
|-<span id="Urbanite1"></span>
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Urbanites'''
| Has access to more advanced city building technologies
|
* <span style="color:Green">+25%</span> Colony Population Cap
|
Personality Trait
|-<span id="TutorialTrackerAbility"></span>
|-<span id="TutorialTrackerAbility"></span>
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
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|
|
* <span style="color:Red">-100</span> Faction Control
* <span style="color:Red">-100</span> Faction Control
|
Ability
|-<span id="AmmoniaBasedAbility"></span>
| AmmoniaBasedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Ammonia Based'''
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-<span id="Explorer2"></span>
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Green">+2</span> Ship Range
* <span style="color:Green">+2</span> Ship Sensor Range
|
Personality Trait
|-<span id="WarFleet"></span>
| WarFleet - [[File:SiegeShip_Icon.png|alt=|left|24px|frameless]]'''Siege Fleet'''
| Begins with Fighters and a Siege ship.
|
|
Starting Ship
|-<span id="ExplorersAbility"></span>
|-<span id="ExplorersAbility"></span>
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
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* <span style="color:Green">+2</span> Ship Sensor Range
* <span style="color:Green">+2</span> Ship Sensor Range
* <span style="color:Green">+1</span> Ship Moves Cap
* <span style="color:Green">+1</span> Ship Moves Cap
|
Ability
|-<span id="StarfaringAbility"></span>
|-<span id="StarfaringAbility"></span>
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Starfaring'''
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Starfaring'''
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|
|
* <span style="color:Green">+25%</span> Faction Ship Range
* <span style="color:Green">+25%</span> Faction Ship Range
|
Ability
|-<span id="EntrepreneursAbility"></span>
|-<span id="EntrepreneursAbility"></span>
| EntrepreneursAbility - [[File:RaceTraitTraders.png|alt=|left|24px|frameless]]'''Traders'''
| EntrepreneursAbility - [[File:RaceTraitTraders.png|alt=|left|24px|frameless]]'''Traders'''
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* <span style="color:Green">+3</span> Faction Trade Licenses Max
* <span style="color:Green">+3</span> Faction Trade Licenses Max
* <span style="color:Green">+1</span> Faction Entrepreneurs Ability
* <span style="color:Green">+1</span> Faction Entrepreneurs Ability
|
Ability
|-<span id="Courageous4"></span>
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
| Modifies the ability to resist Invasions
|
* <span style="color:Red">-0.3</span> Colony Resistance Bonus
|
Personality Trait
|-<span id="StartingIdeology_Egalitarianism"></span>
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|left|24px|frameless]]'''Egalitarianism'''
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
|
|
Ideology
|-<span id="AncientAbility"></span>
|-<span id="AncientAbility"></span>
| AncientAbility - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Ancient'''
| AncientAbility - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Ancient'''
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* <span style="color:Green">+1</span> Faction Ancient Ability
* <span style="color:Green">+1</span> Faction Ancient Ability
* <span style="color:Green">+1</span> Faction Max Enacted Policies
* <span style="color:Green">+1</span> Faction Max Enacted Policies
|
Ability
|-<span id="CyberneticAbility"></span>
|-<span id="CyberneticAbility"></span>
| CyberneticAbility - [[File:RaceTraitCybernetic.png|alt=|left|24px|frameless]]'''Cybernetic'''
| CyberneticAbility - [[File:RaceTraitCybernetic.png|alt=|left|24px|frameless]]'''Cybernetic'''
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
|
|
|
Ability
|-<span id="XenophobicAbility"></span>
|-<span id="XenophobicAbility"></span>
| XenophobicAbility - [[File:RaceTraitXenophobic.png|alt=|left|24px|frameless]]'''Xenophobic'''
| XenophobicAbility - [[File:RaceTraitXenophobic.png|alt=|left|24px|frameless]]'''Xenophobic'''
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* <span style="color:Red">-75%</span> Colony Influence Per Turn
* <span style="color:Red">-75%</span> Colony Influence Per Turn
* <span style="color:Red">-3</span> Faction Diplomacy
* <span style="color:Red">-3</span> Faction Diplomacy
|
Ability
|-<span id="Explorer3"></span>
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Red">-1</span> Ship Range
|
Personality Trait
|-<span id="DevoutAbility"></span>
|-<span id="DevoutAbility"></span>
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout'''
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout'''
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
|
|
|
Ability
|-<span id="UnwaveringAbility"></span>
|-<span id="UnwaveringAbility"></span>
| UnwaveringAbility - [[File:GC3_Unwavering_Icon.png|alt=|left|24px|frameless]]'''Unwavering'''
| UnwaveringAbility - [[File:GC3_Unwavering_Icon.png|alt=|left|24px|frameless]]'''Unwavering'''
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|
|
* <span style="color:Green">+200</span> Faction Rebellion Points Max
* <span style="color:Green">+200</span> Faction Rebellion Points Max
|
Ability
|-<span id="AdaptableAbility"></span>
|-<span id="AdaptableAbility"></span>
| AdaptableAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Adaptable'''
| AdaptableAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Adaptable'''
| Can colonize extreme worlds.
| Can colonize extreme worlds.
|
|
|
Ability
|-<span id="RaidersAbility"></span>
|-<span id="RaidersAbility"></span>
| RaidersAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Raiders'''
| RaidersAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Raiders'''
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* <span style="color:Red">-50%</span> Shipyard Military
* <span style="color:Red">-50%</span> Shipyard Military
* <span style="color:Red">-50%</span> Colony Gross Income
* <span style="color:Red">-50%</span> Colony Gross Income
|
Ability
|-<span id="Persuasive1"></span>
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Green">+50</span> Faction Persuasion
|
Personality Trait
|-<span id="EmpathyAbility"></span>
|-<span id="EmpathyAbility"></span>
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy'''
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy'''
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* <span style="color:Green">+1</span> Faction Diplomacy
* <span style="color:Green">+1</span> Faction Diplomacy
* <span style="color:Red">-0.1</span> Faction Crime
* <span style="color:Red">-0.1</span> Faction Crime
|
Ability
|-<span id="Brutal4"></span>
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
| Modifies the success of Planetary Invasions
|
* <span style="color:Red">-0.3</span> Faction Soldiering
|
Personality Trait
|-<span id="Clever4"></span>
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
| Modifies how quickly technologies are learned
|
* <span style="color:Red">-30%</span> Colony Research
|
Personality Trait
|-<span id="DrenginTutorialStartingShips"></span>
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Begins with a colony ship and three probes.
|
|
Starting Ship
|-<span id="LoyalAbility"></span>
|-<span id="LoyalAbility"></span>
| LoyalAbility - [[File:RaceTraitLoyal.png|alt=|left|24px|frameless]]'''Loyal'''
| LoyalAbility - [[File:RaceTraitLoyal.png|alt=|left|24px|frameless]]'''Loyal'''
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* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Green">+10</span> Unit Loyalty
* <span style="color:Green">+10</span> Unit Loyalty
|
Ability
|-<span id="CrimelordAbility"></span>
|-<span id="CrimelordAbility"></span>
| CrimelordAbility - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Crime Lord'''
| CrimelordAbility - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Crime Lord'''
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
|
|
|
Ability
|-<span id="Veteran3"></span>
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
* <span style="color:Red">-0.2</span> Faction Exp Bonus
|
Personality Trait
|-<span id="Militant4"></span>
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
| Decreases your starting Control
|
* <span style="color:Red">-20</span> Faction Control
|
Personality Trait
|-<span id="Rich3"></span>
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
| Modifies how quickly credits are gained
|
* <span style="color:Red">-15%</span> Colony Gross Income
|
Personality Trait
|-<span id="Clever1"></span>
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
| Modifies how quickly technologies are learned
|
* <span style="color:Green">+15%</span> Colony Research
|
Personality Trait
|-<span id="StartingIdeology_Pacifism"></span>
| StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|left|24px|frameless]]'''Pacifism'''
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.
|
|
Ideology
|-<span id="ExterminatorsAbility"></span>
|-<span id="ExterminatorsAbility"></span>
| ExterminatorsAbility - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Exterminators'''
| ExterminatorsAbility - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Exterminators'''
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* <span style="color:Red">-3</span> Colony Influence Per Turn
* <span style="color:Red">-3</span> Colony Influence Per Turn
* <span style="color:Green">+15</span> Faction Intimidation
* <span style="color:Green">+15</span> Faction Intimidation
|
Ability
|-<span id="Intimidating1"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Green">+50</span> Faction Intimidation
|
Personality Trait
|-<span id="SporesAbility"></span>
|-<span id="SporesAbility"></span>
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores'''
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores'''
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
|
|
|
Ability
|-<span id="CartographerAbility"></span>
|-<span id="CartographerAbility"></span>
| CartographerAbility - [[File:RaceTraitCartographer.png|alt=|left|24px|frameless]]'''Cartographer'''
| CartographerAbility - [[File:RaceTraitCartographer.png|alt=|left|24px|frameless]]'''Cartographer'''
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
|
|
|
Ability
|-<span id="Deceptive2"></span>
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Green">+10</span> Faction Deception
|
Personality Trait
|-<span id="Veteran1"></span>
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
* <span style="color:Green">+1.0</span> Faction Exp Bonus
|
Personality Trait
|-<span id="Productive4"></span>
| Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Red">-30%</span> Colony Max Manufacturing
|
Personality Trait
|-<span id="CarbonBasedLife"></span>
| CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|left|24px|frameless]]'''Carbon Based'''
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-<span id="RavenousAbility"></span>
|-<span id="RavenousAbility"></span>
| RavenousAbility - [[File:RaceTraitRavenous.png|alt=|left|24px|frameless]]'''Ravenous'''
| RavenousAbility - [[File:RaceTraitRavenous.png|alt=|left|24px|frameless]]'''Ravenous'''
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
|
|
|
Ability
|-<span id="StartingIdeology_Collectivism"></span>
| StartingIdeology_Collectivism - [[File:EqualityIcon.png|alt=|left|24px|frameless]]'''Collectivism'''
| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
|
|
Ideology
|-<span id="Courageous3"></span>
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
| Modifies the ability to resist Invasions
|
* <span style="color:Red">-0.15</span> Colony Resistance Bonus
|
Personality Trait
|-<span id="WarProfiteersAbility"></span>
|-<span id="WarProfiteersAbility"></span>
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers'''
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers'''
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|
|
* <span style="color:Green">+1</span> Trade Route War Profit Mult
* <span style="color:Green">+1</span> Trade Route War Profit Mult
|
Ability
|-<span id="ParanoidAbility"></span>
|-<span id="ParanoidAbility"></span>
| ParanoidAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Paranoid'''
| ParanoidAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Paranoid'''
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* <span style="color:Green">+25%</span> Ship Beam Attack
* <span style="color:Green">+25%</span> Ship Beam Attack
* <span style="color:Green">+25%</span> Ship Kinetic Attack
* <span style="color:Green">+25%</span> Ship Kinetic Attack
|
Ability
|-<span id="WealthyAbility"></span>
|-<span id="WealthyAbility"></span>
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|left|24px|frameless]]'''Wealthy'''
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|left|24px|frameless]]'''Wealthy'''
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
|
|
|
Ability
|-<span id="Brutal1"></span>
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
| Modifies the success of Planetary Invasions
|
* <span style="color:Green">+0.4</span> Faction Soldiering
|
Personality Trait
|-<span id="Veteran2"></span>
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
* <span style="color:Green">+0.75</span> Faction Exp Bonus
|
Personality Trait
|-<span id="ColonyStartingFleet"></span>
| ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Fleet'''
| Begins with two Colony Ships to quickly find and colonize new worlds.
|
|
Starting Ship
|-<span id="Likeable2"></span>
| Likeable2 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
| Modifies other players' attitude toward you
|
* <span style="color:Green">+2</span> Faction Diplomacy
|
Personality Trait
|-<span id="Likeable1"></span>
| Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
| Modifies other players' attitude toward you
|
* <span style="color:Green">+3</span> Faction Diplomacy
|
Personality Trait
|-<span id="Deceptive3"></span>
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Deception
|
Personality Trait
|-<span id="Intimidating2"></span>
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Green">+30</span> Faction Intimidation
|
Personality Trait
|-<span id="StartingIdeology_Progressivism"></span>
| StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|left|24px|frameless]]'''Progressivism'''
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.
|
|
Ideology
|-<span id="StartingIdeology_Traditionalism"></span>
| StartingIdeology_Traditionalism - [[File:TraditionIcon.png|alt=|left|24px|frameless]]'''Traditionalism'''
| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.
|
|
Ideology
|-<span id="SyntheticLife"></span>
| SyntheticLife - [[File:GC3_RaceType_Synthetic_Icon.png|alt=|left|24px|frameless]]'''Synthetic'''
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
* <span style="color:Green">+1</span> Faction Can Colonize Extreme World
* <span style="color:Green">+1</span> Faction Synthetic Life
|
Race Type
|-<span id="Influential4"></span>
| Influential4 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
| Modifies how quickly borders are expanded
|
* <span style="color:Red">-30%</span> Colony Influence Per Turn
|
Personality Trait
|-<span id="Veteran4"></span>
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
* <span style="color:Red">-0.4</span> Faction Exp Bonus
|
Personality Trait
|-<span id="Influential3"></span>
| Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
| Modifies how quickly borders are expanded
|
* <span style="color:Red">-15%</span> Colony Influence Per Turn
|
Personality Trait
|-<span id="Miners1"></span>
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners '''
| Increases output from asteroid mining.
|
* <span style="color:Green">+50%</span> Asteroid Production Points
|
Personality Trait
|-<span id="Militant1"></span>
| Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
| Increases your starting Control
|
* <span style="color:Green">+50</span> Faction Control
|
Personality Trait
|-<span id="Brutal3"></span>
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
| Modifies the success of Planetary Invasions
|
* <span style="color:Red">-0.15</span> Faction Soldiering
|
Personality Trait
|-<span id="StartingIdeology_Totalitarianism"></span>
| StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|left|24px|frameless]]'''Totalitarianism'''
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.
|
|
Ideology
|-<span id="Explorer4"></span>
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Red">-2</span> Ship Range
|
Personality Trait
|-<span id="Militant2"></span>
| Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
| Increases your starting Control
|
* <span style="color:Green">+30</span> Faction Control
|
Personality Trait
|-<span id="TelepathyAbility"></span>
|-<span id="TelepathyAbility"></span>
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy'''
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy'''
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
|
|
|
Ability
|-<span id="Brutal2"></span>
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
| Modifies the success of Planetary Invasions
|
* <span style="color:Green">+0.3</span> Faction Soldiering
|
Personality Trait
|-<span id="Rich1"></span>
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
| Modifies how quickly credits are gained
|
* <span style="color:Green">+15%</span> Colony Gross Income
|
Personality Trait
|-<span id="Clever3"></span>
| Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
| Modifies how quickly technologies are learned
|
* <span style="color:Red">-15%</span> Colony Research
|
Personality Trait


|-
|-
|}
|}

Revision as of 19:19, 12 March 2024

Name Description Effects
ResilientAbility -
Resilient
Ships immune to nebula and have access to special Hyperion improvements.
  • Ship Is Immune To Nebula
  • Starbase Is Immune To Nebula
ResourcefulAbility -
Resourceful
Starts with some useful Resources.
WatcherAbility -
Watcher
Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • +5 Colony Sensor Range
  • +1 Ship Sensor Range
  • +1 Starbase Sensor Range
FertileAbility -
Fertile
Start with 2 additional workers and population grows 25% faster.
  • +25% Colony Growth
NocturnalAbility -
Nocturnal
Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
WarriorsAbility -
Warriors
Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • +10% Ship Beam Attack
  • +10% Ship Kinetic Attack
  • +10% Ship Missile Attack
  • +0.1 Ship Beam Damage Reduction
  • +0.1 Ship Kinetic Damage Reduction
  • +0.1 Ship Missile Damage Reduction
GenocidalAbility -
Genocidal
Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
  • -1 Faction Diplomacy
  • -25% Colony Influence Per Turn
  • +0.15 Faction Soldiering
CraftsmanAbility -
Craftsman
+50% Income from Trade Routes
  • +50% Faction Trade Route Income
CertainAbility -
Certain
Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • +2 Colony Influence Per Turn
ExperiencedAbility -
Experienced
All Ships receive 25% more Experience Points from battles.
  • +0.25 Faction Exp Bonus
IntuitiveAbility -
Intuitive
Starts with access to Xeno Anthropology technologies and a free Culture trait.
SlaversAbility -
Slavers
Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
ArchaeologistAbility -
Archaeologist
Whenever artifact charges are earned an additional charge is gained.
  • +1 Faction Archivist Ability
VigilantAbility -
Vigilant
Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
RadiatedAbility -
Radiated
Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.
UnrelentingAbility -
Unrelenting
+10 Control. Planets generate +1 more Influence per month.
  • +10 Faction Control
  • +1 Colony Influence Per Turn
PatrioticAbility -
Bureaucrats
Starts with 50 Control and access to coordination technologies.
ProliferationAbility -
Proliferation
When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
  • +1 Faction Redundant Assembly Ability
  • -25% Ship Hit Points Cap
  • -2 Unit Intelligence
  • -1 Unit Diligence
  • -1 Unit Resolve
HopefulAbility -
Hopeful
Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • +0.1 Unit Approval
InspiredAbility -
Inspired
An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • +1 Faction Leader Max Recruits
  • -0.25 Faction Leader Cost Modify
HiveMindAbility -
Hive Mind
Ships in your territory gain additional Hit Points per colony controlled.
  • +5 Faction BonusHP Max In Z O C
EngineersAbility -
Engineers
Colony and asteroid production decays at half of the normal rate.
  • +0.5 Colony Sponsor Decay
  • -0.15 Colony Sponsor Decay Mod
PromethionBornAbility -
Promethion Born
Ships have double the normal Hit Points but don't heal normally.
  • +100% Ship Hit Points Cap
  • +1 Ship Disable Repair
TutorialTrackerAbility -
Scout Fleet
Begins with a colony ship and three probes.
  • -100 Faction Control
ExplorersAbility -
Voyagers
+2 Ship Sensor Range.+1 Ship Moves.
  • +2 Ship Sensor Range
  • +1 Ship Moves Cap
StarfaringAbility -
Starfaring
+25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
  • +25% Faction Ship Range
EntrepreneursAbility -
Traders
Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
  • +3 Faction Trade Licenses Max
  • +1 Faction Entrepreneurs Ability
AncientAbility -
Ancient
Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
  • +1 Faction Ancient Ability
  • +1 Faction Max Enacted Policies
CyberneticAbility -
Cybernetic
Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
XenophobicAbility -
Xenophobic
+50% Research, -75% Influence and -3 to Diplomacy.
  • +150% Colony Research
  • -75% Colony Influence Per Turn
  • -3 Faction Diplomacy
DevoutAbility -
Devout
Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
UnwaveringAbility -
Unwavering
Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
  • +200 Faction Rebellion Points Max
AdaptableAbility -
Adaptable
Can colonize extreme worlds.
RaidersAbility -
Raiders
-50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • -50% Colony Max Manufacturing
  • -50% Shipyard Military
  • -50% Colony Gross Income
EmpathyAbility -
Empathy
Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
  • +1 Faction Diplomacy
  • -0.1 Faction Crime
LoyalAbility -
Loyal
Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
  • -0.25 Faction Leader Cost Modify
  • +10 Unit Loyalty
CrimelordAbility -
Crime Lord
Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
ExterminatorsAbility -
Exterminators
Transport ships are replaced with planet killing Spore Ships.
  • -3 Colony Influence Per Turn
  • +15 Faction Intimidation
SporesAbility -
Spores
Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
CartographerAbility -
Cartographer
Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
RavenousAbility -
Ravenous
Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
WarProfiteersAbility -
War Profiteers
Receives 200% bonus from trade routes established with warring races.
  • +1 Trade Route War Profit Mult
ParanoidAbility -
Paranoid
Ships receive +25% Hit Points and Attack when they are within their borders.
  • +25% Ship Hit Points Cap
  • +25% Ship Missile Attack
  • +25% Ship Beam Attack
  • +25% Ship Kinetic Attack
WealthyAbility -
Wealthy
Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
TelepathyAbility -
Telepathy
Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.