Ability Test: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id=" | |-<span id="Likeable4"></span> | ||
| | | Likeable4 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable''' | ||
| | | Modifies other players' attitude toward you | ||
| | | | ||
* | * <span style="color:Red">-3</span> Faction Diplomacy | ||
|-<span id="Rich4"></span> | |||
|-<span id=" | | Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | ||
| | | Modifies how quickly credits are gained | ||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Red">-30%</span> Colony Gross Income | ||
| | |-<span id="Farmer1"></span> | ||
| | | Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers''' | ||
| Makes advanced farming technologies available. | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+25%</span> Colony Food Income | ||
|-<span id="Rich2"></span> | |||
| Rich2 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich''' | |||
|-<span id=" | | Modifies how quickly credits are gained | ||
| | |||
| | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+10%</span> Colony Gross Income | ||
|-<span id=" | |-<span id="Productive3"></span> | ||
| | | Productive3 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive''' | ||
| | | Modifies how quickly improvements are built on your planets | ||
| | | | ||
|-<span id=" | * <span style="color:Red">-15%</span> Colony Max Manufacturing | ||
| | |-<span id="Persuasive3"></span> | ||
| | | Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing''' | ||
| Modifies your chance to use Persuasion in events and diplomacy | |||
| | | | ||
* <span style="color: | * <span style="color:Red">-10</span> Faction Persuasion | ||
|-<span id="Persuasive4"></span> | |||
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing''' | |||
| Modifies your chance to use Persuasion in events and diplomacy | |||
|-<span id=" | |||
| | |||
| | |||
| | | | ||
* <span style="color:Red">-25</span> Faction Persuasion | |||
* <span style="color:Red">-25 | |-<span id="Courageous2"></span> | ||
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous''' | |||
|-<span id=" | | Modifies the ability to resist Invasions | ||
| | |||
| | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP | ||
|-<span id=" | |-<span id="Influential2"></span> | ||
| | | Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | ||
| | | Modifies how quickly borders are expanded | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+10%</span> Colony Influence Per Turn | ||
|-<span id=" | |-<span id="Productive2"></span> | ||
| | | Productive2 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive''' | ||
| | | Modifies how quickly improvements are built on your planets | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+10%</span> Colony Max Manufacturing | ||
|-<span id=" | |-<span id="Fast1"></span> | ||
| | | Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | ||
| | | Modifies how far your ships can travel each turn | ||
| | | | ||
|-<span id=" | * <span style="color:Green">+2</span> Ship Moves Cap | ||
| | |-<span id="Fast2"></span> | ||
| | | Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast''' | ||
| Modifies how far your ships can travel each turn | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+1</span> Ship Moves Cap | ||
| | |-<span id="Intimidating3"></span> | ||
| | | Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | |||
| | | | ||
* <span style="color: | * <span style="color:Red">-10</span> Faction Intimidation | ||
|-<span id=" | |-<span id="Clever2"></span> | ||
| | | Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | ||
| | | Modifies how quickly technologies are learned | ||
| | | | ||
|-<span id=" | * <span style="color:Green">+10%</span> Colony Research | ||
| | |-<span id="Courageous1"></span> | ||
| | | Courageous1 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous''' | ||
| Modifies the ability to resist Cultural Influence effects | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP | ||
| | |-<span id="Explorer1"></span> | ||
| | | Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | ||
| Modifies how far your ships can travel from your borders | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+4</span> Ship Range | ||
* <span style="color:Green">+ | * <span style="color:Green">+4</span> Ship Sensor Range | ||
|-<span id=" | |-<span id="Likeable3"></span> | ||
| | | Likeable3 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable''' | ||
| | | Modifies other players' attitude toward you | ||
| | | | ||
|-<span id=" | * <span style="color:Red">-1.5</span> Faction Diplomacy | ||
| | |-<span id="Intimidating4"></span> | ||
| | | Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | |||
| | | | ||
* <span style="color:Red">-25</span> Faction Intimidation | |||
* <span style="color:Red">-25 | |-<span id="Influential1"></span> | ||
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential''' | |||
| Modifies how quickly borders are expanded | |||
|-<span id=" | |||
| | |||
| | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+15%</span> Colony Influence Per Turn | ||
|-<span id=" | |-<span id="Militant3"></span> | ||
| | | Militant3 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive''' | ||
| | | Decreases your starting Control | ||
| | | | ||
* <span style="color:Red">-10</span> Faction Control | |||
* <span style="color:Red">- | |-<span id="Persuasive2"></span> | ||
|-<span id=" | | Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive''' | ||
| | | Modifies your chance to use Persuasion in events and diplomacy | ||
| | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+30</span> Faction Persuasion | ||
|-<span id=" | |-<span id="Productive1"></span> | ||
| | | Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive''' | ||
| | | Modifies how quickly improvements are built on your planets | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+15%</span> Colony Max Manufacturing | ||
|-<span id="Deceptive4"></span> | |||
|-<span id=" | | Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | ||
| | | Modifies your chance to use Deception in events and diplomacy | ||
| | |||
| | | | ||
* <span style="color: | * <span style="color:Red">-25</span> Faction Deception | ||
|-<span id="Bureaucrat1"></span> | |||
|-<span id=" | | Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Bureaucrats ''' | ||
| | | Makes additional organizational technologies available | ||
| | |||
| | | | ||
* <span style="color: | * <span style="color:Green">+1</span> Faction Control Per Turn | ||
|-<span id=" | |-<span id="Deceptive1"></span> | ||
| | | Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive''' | ||
| | | Modifies your chance to use Deception in events and diplomacy | ||
| | | | ||
* <span style="color:Green">+25</span> Faction Deception | |||
|-<span id="Urbanite1"></span> | |||
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Urbanites''' | |||
| Has access to more advanced city building technologies | |||
| | |||
* <span style="color:Green">+25%</span> Colony Population Cap | |||
|-<span id="Explorer2"></span> | |||
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | |||
| Modifies how far your ships can travel from your borders | |||
| | |||
* <span style="color:Green">+2</span> Ship Range | |||
* <span style="color:Green">+2</span> Ship Sensor Range | * <span style="color:Green">+2</span> Ship Sensor Range | ||
* <span style="color:Green">+ | |-<span id="Courageous4"></span> | ||
|-<span id=" | | Courageous4 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven''' | ||
| | | Modifies the ability to resist Invasions | ||
| + | | | ||
* <span style="color:Red">-0.3</span> Colony Resistance Bonus | |||
|-<span id="Explorer3"></span> | |||
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | |||
| Modifies how far your ships can travel from your borders | |||
| | |||
* <span style="color:Red">-1</span> Ship Range | |||
|-<span id="Persuasive1"></span> | |||
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive''' | |||
| Modifies your chance to use Persuasion in events and diplomacy | |||
| | |||
* <span style="color:Green">+50</span> Faction Persuasion | |||
|-<span id="Brutal4"></span> | |||
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle''' | |||
| Modifies the success of Planetary Invasions | |||
| | |||
* <span style="color:Red">-0.3</span> Faction Soldiering | |||
|-<span id="Clever4"></span> | |||
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | |||
| Modifies how quickly technologies are learned | |||
| | |||
* <span style="color:Red">-30%</span> Colony Research | |||
|-<span id="Veteran3"></span> | |||
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | |||
| Modifies how quickly your ships gain experience | |||
| | |||
* <span style="color:Red">-0.2</span> Faction Exp Bonus | |||
|-<span id="Militant4"></span> | |||
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive''' | |||
| Decreases your starting Control | |||
| | |||
* <span style="color:Red">-20</span> Faction Control | |||
|-<span id="Rich3"></span> | |||
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor''' | |||
| Modifies how quickly credits are gained | |||
| | |||
* <span style="color:Red">-15%</span> Colony Gross Income | |||
|-<span id="Clever1"></span> | |||
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever''' | |||
| Modifies how quickly technologies are learned | |||
| | |||
* <span style="color:Green">+15%</span> Colony Research | |||
|-<span id="Intimidating1"></span> | |||
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating''' | |||
| Modifies your chance to use Intimidation in events and diplomacy | |||
| | |||
* <span style="color:Green">+50</span> Faction Intimidation | |||
|-<span id="Deceptive2"></span> | |||
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive''' | |||
| Modifies your chance to use Deception in events and diplomacy | |||
| | |||
* <span style="color:Green">+10</span> Faction Deception | |||
|-<span id="Veteran1"></span> | |||
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | |||
| Modifies how quickly your ships gain experience | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+1.0</span> Faction Exp Bonus | ||
|-<span id=" | |-<span id="Productive4"></span> | ||
| | | Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive''' | ||
| | | Modifies how quickly improvements are built on your planets | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-30%</span> Colony Max Manufacturing | ||
|-<span id="Courageous3"></span> | |||
|-<span id=" | | Courageous3 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven''' | ||
| | | Modifies the ability to resist Invasions | ||
| | |||
| | | | ||
* <span style="color: | * <span style="color:Red">-0.15</span> Colony Resistance Bonus | ||
|-<span id="Brutal1"></span> | |||
|-<span id=" | | Brutal1 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal''' | ||
| | | Modifies the success of Planetary Invasions | ||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+0.4</span> Faction Soldiering | ||
| | |-<span id="Veteran2"></span> | ||
| | | Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | ||
| Modifies how quickly your ships gain experience | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+0.75</span> Faction Exp Bonus | ||
|-<span id="Likeable2"></span> | |||
| Likeable2 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable''' | |||
|-<span id=" | | Modifies other players' attitude toward you | ||
| | |||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+2</span> Faction Diplomacy | ||
| | |-<span id="Likeable1"></span> | ||
| | | Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable''' | ||
| Modifies other players' attitude toward you | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+3</span> Faction Diplomacy | ||
|-<span id=" | |-<span id="Deceptive3"></span> | ||
| | | Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar''' | ||
| | | Modifies your chance to use Deception in events and diplomacy | ||
| | | | ||
|-<span id=" | * <span style="color:Red">-10</span> Faction Deception | ||
| | |-<span id="Intimidating2"></span> | ||
| | | Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating''' | ||
| Modifies your chance to use Intimidation in events and diplomacy | |||
| | | | ||
* <span style="color: | * <span style="color:Green">+30</span> Faction Intimidation | ||
|-<span id="Influential4"></span> | |||
| Influential4 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable''' | |||
|-<span id=" | | Modifies how quickly borders are expanded | ||
| | |||
| | |||
| | | | ||
* <span style="color:Red">-30%</span> Colony Influence Per Turn | |||
* <span style="color:Red">- | |-<span id="Veteran4"></span> | ||
|-<span id=" | | Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran''' | ||
| | | Modifies how quickly your ships gain experience | ||
| | |||
| | | | ||
* <span style="color:Red">-0. | * <span style="color:Red">-0.4</span> Faction Exp Bonus | ||
|-<span id="Influential3"></span> | |||
|-<span id=" | | Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable''' | ||
| | | Modifies how quickly borders are expanded | ||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Red">-15%</span> Colony Influence Per Turn | ||
| | |-<span id="Miners1"></span> | ||
| | | Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners ''' | ||
| Increases output from asteroid mining. | |||
| | | | ||
* <span style="color:Green">+50%</span> Asteroid Production Points | |||
* <span style="color:Green">+ | |-<span id="Militant1"></span> | ||
|-<span id=" | | Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | ||
| | | Increases your starting Control | ||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+50</span> Faction Control | ||
| | |-<span id="Brutal3"></span> | ||
| | | Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle''' | ||
| Modifies the success of Planetary Invasions | |||
| | | | ||
|-<span id=" | * <span style="color:Red">-0.15</span> Faction Soldiering | ||
| | |-<span id="Explorer4"></span> | ||
| | | Explorer4 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers''' | ||
| Modifies how far your ships can travel from your borders | |||
| | | | ||
|-<span id=" | * <span style="color:Red">-2</span> Ship Range | ||
| | |-<span id="Militant2"></span> | ||
| | | Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant''' | ||
| Increases your starting Control | |||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+30</span> Faction Control | ||
|-<span id=" | |-<span id="Brutal2"></span> | ||
| | | Brutal2 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal''' | ||
| | | Modifies the success of Planetary Invasions | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+0.3</span> Faction Soldiering | ||
|-<span id="Rich1"></span> | |||
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich''' | |||
| Modifies how quickly credits are gained | |||
|-<span id=" | |||
| | |||
| | |||
| | | | ||
|-<span id=" | * <span style="color:Green">+15%</span> Colony Gross Income | ||
| | |-<span id="Clever3"></span> | ||
| | | Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish''' | ||
| Modifies how quickly technologies are learned | |||
| | | | ||
* <span style="color:Red">-15%</span> Colony Research | |||
|- | |- | ||
|} | |} |
Revision as of 19:19, 12 March 2024
Name | Description | Effects |
---|---|---|
Likeable4 - Unlikeable | Modifies other players' attitude toward you |
|
Rich4 - Poor | Modifies how quickly credits are gained |
|
Farmer1 - Farmers | Makes advanced farming technologies available. |
|
Rich2 - Rich | Modifies how quickly credits are gained |
|
Productive3 - Unproductive | Modifies how quickly improvements are built on your planets |
|
Persuasive3 - Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Persuasive4 - Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Courageous2 - Courageous | Modifies the ability to resist Invasions |
|
Influential2 - Influential | Modifies how quickly borders are expanded |
|
Productive2 - Productive | Modifies how quickly improvements are built on your planets |
|
Fast1 - Fast | Modifies how far your ships can travel each turn |
|
Fast2 - Fast | Modifies how far your ships can travel each turn |
|
Intimidating3 - Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Clever2 - Clever | Modifies how quickly technologies are learned |
|
Courageous1 - Courageous | Modifies the ability to resist Cultural Influence effects |
|
Explorer1 - Explorers | Modifies how far your ships can travel from your borders |
|
Likeable3 - Unlikeable | Modifies other players' attitude toward you |
|
Intimidating4 - Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential1 - Influential | Modifies how quickly borders are expanded |
|
Militant3 - Passive | Decreases your starting Control |
|
Persuasive2 - Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Productive1 - Productive | Modifies how quickly improvements are built on your planets |
|
Deceptive4 - Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Bureaucrat1 - Bureaucrats | Makes additional organizational technologies available |
|
Deceptive1 - Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Urbanite1 - Urbanites | Has access to more advanced city building technologies |
|
Explorer2 - Explorers | Modifies how far your ships can travel from your borders |
|
Courageous4 - Craven | Modifies the ability to resist Invasions |
|
Explorer3 - Explorers | Modifies how far your ships can travel from your borders |
|
Persuasive1 - Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Brutal4 - Gentle | Modifies the success of Planetary Invasions |
|
Clever4 - Foolish | Modifies how quickly technologies are learned |
|
Veteran3 - Veteran | Modifies how quickly your ships gain experience |
|
Militant4 - Passive | Decreases your starting Control |
|
Rich3 - Poor | Modifies how quickly credits are gained |
|
Clever1 - Clever | Modifies how quickly technologies are learned |
|
Intimidating1 - Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Deceptive2 - Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Veteran1 - Veteran | Modifies how quickly your ships gain experience |
|
Productive4 - Unproductive | Modifies how quickly improvements are built on your planets |
|
Courageous3 - Craven | Modifies the ability to resist Invasions |
|
Brutal1 - Brutal | Modifies the success of Planetary Invasions |
|
Veteran2 - Veteran | Modifies how quickly your ships gain experience |
|
Likeable2 - Likeable | Modifies other players' attitude toward you |
|
Likeable1 - Likeable | Modifies other players' attitude toward you |
|
Deceptive3 - Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Intimidating2 - Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential4 - Forgettable | Modifies how quickly borders are expanded |
|
Veteran4 - Veteran | Modifies how quickly your ships gain experience |
|
Influential3 - Forgettable | Modifies how quickly borders are expanded |
|
Miners1 - Miners | Increases output from asteroid mining. |
|
Militant1 - Militant | Increases your starting Control |
|
Brutal3 - Gentle | Modifies the success of Planetary Invasions |
|
Explorer4 - Explorers | Modifies how far your ships can travel from your borders |
|
Militant2 - Militant | Increases your starting Control |
|
Brutal2 - Brutal | Modifies the success of Planetary Invasions |
|
Rich1 - Rich | Modifies how quickly credits are gained |
|
Clever3 - Foolish | Modifies how quickly technologies are learned |
|