Ability Test: Difference between revisions

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| Ships immune to nebula and have access to special Hyperion improvements.
| Ships immune to nebula and have access to special Hyperion improvements.
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* Ship gets  [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Is Immune To Nebula'''
* Ship gets  [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Is Immune To Nebula'''
* Starbase gets  [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Is Immune To Nebula'''
* Starbase gets  [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Is Immune To Nebula'''
|-<span id="ResourcefulAbility"></span>
|-<span id="ResourcefulAbility"></span>
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]'''Resourceful'''
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]'''Resourceful'''
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| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
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* Colony gets  <span style="color:Green">+5</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]'''Sensor Range'''
* Colony gets  <span style="color:Green">+5</span> [[File:GC3_SensorRange_Icon.png)|alt=|24px|frameless]]'''Sensor Range'''
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]'''Sensor Range'''
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png)|alt=|24px|frameless]]'''Sensor Range'''
* Starbase gets  <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]'''Sensor Range'''
* Starbase gets  <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png)|alt=|24px|frameless]]'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]'''Totalitarianism'''
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]'''Totalitarianism'''
* <span style="color:Green">+5</span> '''Deception'''
* <span style="color:Green">+5</span> '''Deception'''
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| Start with 2 additional workers and population grows 25% faster.
| Start with 2 additional workers and population grows 25% faster.
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* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]'''Growth'''
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png)|alt=|24px|frameless]]'''Growth'''
* At the start of the game grant <span style="color:Green">+2</span> '''Citizens'''
* At the start of the game grant <span style="color:Green">+2</span> '''Citizens'''
|-<span id="NocturnalAbility"></span>
|-<span id="NocturnalAbility"></span>
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| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
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* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Beam Attack'''
* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Beam Attack'''
* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Kinetic Attack'''
* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Kinetic Attack'''
* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Missile Attack'''
* Ship gets  <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Missile Attack'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Beam Resistance'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Beam Resistance'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Kinetic Resistance'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Kinetic Resistance'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Missile Resistance'''
* Ship gets  <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Missile Resistance'''
* <span style="color:Green">+5</span> '''Intimidation'''
* <span style="color:Green">+5</span> '''Intimidation'''
|-<span id="GenocidalAbility"></span>
|-<span id="GenocidalAbility"></span>
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| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
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*  <span style="color:Red">-1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Diplomacy Bonus'''
*  <span style="color:Red">-1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Diplomacy Bonus'''
* Colony gets  <span style="color:Red">-25%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]'''Influence Growth'''
* Colony gets  <span style="color:Red">-25%</span> [[File:GC3_InfluenceGrowth_Icon.png)|alt=|24px|frameless]]'''Influence Growth'''
*  <span style="color:Green">+0.15</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Soldiering'''
*  <span style="color:Green">+0.15</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Soldiering'''
* <span style="color:Green">+10</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]'''Nihilism'''
* <span style="color:Green">+10</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]'''Nihilism'''
* <span style="color:Green">+15</span> '''Deception'''
* <span style="color:Green">+15</span> '''Deception'''
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| +50% Income from Trade Routes
| +50% Income from Trade Routes
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*  <span style="color:Green">+50%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]'''Trade Route Income'''
*  <span style="color:Green">+50%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png)|alt=|24px|frameless]]'''Trade Route Income'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]'''Egalitarianism'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]'''Egalitarianism'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]'''Egalitarianism'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]'''Egalitarianism'''
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| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
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* Colony gets  <span style="color:Green">+2</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]'''Influence Growth'''
* Colony gets  <span style="color:Green">+2</span> [[File:GC3_InfluenceGrowth_Icon.png)|alt=|24px|frameless]]'''Influence Growth'''
* When unlocking culture traits  <span style="color:Green">+30</span> '''Award Research Amount'''
* When unlocking culture traits  <span style="color:Green">+30</span> '''Award Research Amount'''
|-<span id="ExperiencedAbility"></span>
|-<span id="ExperiencedAbility"></span>
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| +10 Control. Planets generate +1 more Influence per month.
| +10 Control. Planets generate +1 more Influence per month.
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*  <span style="color:Green">+10</span> [[File:|alt=|24px|frameless]]'''Control'''
*  <span style="color:Green">+10</span> [[File:)|alt=|24px|frameless]]'''Control'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]'''Influence Growth'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_InfluenceGrowth_Icon.png)|alt=|24px|frameless]]'''Influence Growth'''
|-<span id="PatrioticAbility"></span>
|-<span id="PatrioticAbility"></span>
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]'''Bureaucrats'''
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]'''Bureaucrats'''
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*  <span style="color:Green">+1</span> '''Redundant Assembly Ability'''
*  <span style="color:Green">+1</span> '''Redundant Assembly Ability'''
* Ship gets  <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]'''Hit Points'''
* Ship gets  <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png)|alt=|24px|frameless]]'''Hit Points'''
* Unit gets  <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]'''Intelligence'''
* Unit gets  <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png)|alt=|24px|frameless]]'''Intelligence'''
* Unit gets  <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]'''Diligence'''
* Unit gets  <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png)|alt=|24px|frameless]]'''Diligence'''
* Unit gets  <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]'''Resolve'''
* Unit gets  <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png)|alt=|24px|frameless]]'''Resolve'''
|-<span id="HopefulAbility"></span>
|-<span id="HopefulAbility"></span>
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|24px|frameless]]'''Hopeful'''
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|24px|frameless]]'''Hopeful'''
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
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|
* Unit gets  <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]'''Approval'''
* Unit gets  <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png)|alt=|24px|frameless]]'''Approval'''
* <span style="color:Green">+5</span> '''Persuasion'''
* <span style="color:Green">+5</span> '''Persuasion'''
|-<span id="InspiredAbility"></span>
|-<span id="InspiredAbility"></span>
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| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
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*  <span style="color:Green">+1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Max Recruits'''
*  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Max Recruits'''
*  <span style="color:Red">-0.25</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Leader Cost'''
*  <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Leader Cost'''
* <span style="color:Green">+5</span> '''Persuasion'''
* <span style="color:Green">+5</span> '''Persuasion'''
|-<span id="HiveMindAbility"></span>
|-<span id="HiveMindAbility"></span>
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| Colony and asteroid production decays at half of the normal rate.
| Colony and asteroid production decays at half of the normal rate.
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* Colony gets  <span style="color:Green">+0.5</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Shipyard Decay'''
* Colony gets  <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Shipyard Decay'''
* Colony gets  <span style="color:Red">-0.15</span> '''Supply Attrition'''
* Colony gets  <span style="color:Red">-0.15</span> '''Supply Attrition'''
|-<span id="PromethionBornAbility"></span>
|-<span id="PromethionBornAbility"></span>
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| Ships have double the normal Hit Points but don't heal normally.
| Ships have double the normal Hit Points but don't heal normally.
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* Ship gets  <span style="color:Green">+100%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]'''Hit Points'''
* Ship gets  <span style="color:Green">+100%</span> [[File:GC3_HitPoints_Icon.png)|alt=|24px|frameless]]'''Hit Points'''
* Ship gets  <span style="color:Green">+1</span> '''Disable Repair'''
* Ship gets  <span style="color:Green">+1</span> '''Disable Repair'''
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement
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| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
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*  <span style="color:Red">-100</span> [[File:|alt=|24px|frameless]]'''Control'''
*  <span style="color:Red">-100</span> [[File:)|alt=|24px|frameless]]'''Control'''
|-<span id="ExplorersAbility"></span>
|-<span id="ExplorersAbility"></span>
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]'''Voyagers'''
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]'''Voyagers'''
| +2 Ship Sensor Range.+1 Ship Moves.
| +2 Ship Sensor Range.+1 Ship Moves.
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* Ship gets  <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]'''Sensor Range'''
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png)|alt=|24px|frameless]]'''Sensor Range'''
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]'''Moves'''
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png)|alt=|24px|frameless]]'''Moves'''
|-<span id="StarfaringAbility"></span>
|-<span id="StarfaringAbility"></span>
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]'''Starfaring'''
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]'''Starfaring'''
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
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*  <span style="color:Green">+25%</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]'''Ship Range'''
*  <span style="color:Green">+25%</span> [[File:GC3_ShipRange_Icon.png)|alt=|24px|frameless]]'''Ship Range'''
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech
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| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
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*  <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]'''Trade Licenses Max'''
*  <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png)|alt=|24px|frameless]]'''Trade Licenses Max'''
*  <span style="color:Green">+1</span> '''Entrepreneurs Ability'''
*  <span style="color:Green">+1</span> '''Entrepreneurs Ability'''
* <span style="color:Green">+10</span> '''Persuasion'''
* <span style="color:Green">+10</span> '''Persuasion'''
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| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
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*  <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]'''Ancient Ability'''
*  <span style="color:Green">+1</span> [[File:RaceTraitAncient.png)|alt=|24px|frameless]]'''Ancient Ability'''
*  <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|alt=|24px|frameless]]'''Max Enacted Policies'''
*  <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png)|alt=|24px|frameless]]'''Max Enacted Policies'''
* When arriving at an Anomaly  <span style="color:Green">+10</span> '''Award Research Amount'''
* When arriving at an Anomaly  <span style="color:Green">+10</span> '''Award Research Amount'''
|-<span id="CyberneticAbility"></span>
|-<span id="CyberneticAbility"></span>
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| +50% Research, -75% Influence and -3 to Diplomacy.
| +50% Research, -75% Influence and -3 to Diplomacy.
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* Colony gets  <span style="color:Green">+150%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]'''Research'''
* Colony gets  <span style="color:Green">+150%</span> [[File:GC3_Research_Spending_Stat_Icon.png)|alt=|24px|frameless]]'''Research'''
* Colony gets  <span style="color:Red">-75%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]'''Influence Growth'''
* Colony gets  <span style="color:Red">-75%</span> [[File:GC3_InfluenceGrowth_Icon.png)|alt=|24px|frameless]]'''Influence Growth'''
*  <span style="color:Red">-3</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Diplomacy Bonus'''
*  <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Diplomacy Bonus'''
* <span style="color:Green">+5</span> [[File:TraditionIcon.png|alt=|24px|frameless]]'''Traditionalism'''
* <span style="color:Green">+5</span> [[File:TraditionIcon.png|alt=|24px|frameless]]'''Traditionalism'''
* <span style="color:Red">-5</span> '''Deception'''
* <span style="color:Red">-5</span> '''Deception'''
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| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
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* Colony gets  <span style="color:Red">-50%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]'''Manufacturing'''
* Colony gets  <span style="color:Red">-50%</span> [[File:GC3_Production_Spending_Stat_Icon.png)|alt=|24px|frameless]]'''Manufacturing'''
* Shipyard gets  <span style="color:Red">-50%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]'''Military'''
* Shipyard gets  <span style="color:Red">-50%</span> [[File:GC3_S_Military_Manufacturing_Icon.png)|alt=|24px|frameless]]'''Military'''
* Colony gets  <span style="color:Red">-50%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]'''Gross Income'''
* Colony gets  <span style="color:Red">-50%</span> [[File:Stat_Economic_Power_Icon.png)|alt=|24px|frameless]]'''Gross Income'''
* When winning battles <span style="color:Green">+100</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]'''Treasury'''
* When winning battles <span style="color:Green">+100</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]'''Treasury'''
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]'''Stored Goods''' at the Colony
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]'''Stored Goods''' at the Colony
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| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
|
|
*  <span style="color:Green">+1</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Diplomacy Bonus'''
*  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Diplomacy Bonus'''
*  <span style="color:Red">-0.1</span> [[File:|alt=|24px|frameless]]'''Crime'''
*  <span style="color:Red">-0.1</span> [[File:)|alt=|24px|frameless]]'''Crime'''
* <span style="color:Green">+10</span> '''Persuasion'''
* <span style="color:Green">+10</span> '''Persuasion'''
|-<span id="LoyalAbility"></span>
|-<span id="LoyalAbility"></span>
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| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
|
|
*  <span style="color:Red">-0.25</span> [[File:Gfx/Icons/Stats/GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]'''Leader Cost'''
*  <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png)|alt=|24px|frameless]]'''Leader Cost'''
* Unit gets  <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|alt=|24px|frameless]]'''Loyalty'''
* Unit gets  <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png)|alt=|24px|frameless]]'''Loyalty'''
* <span style="color:Green">+5</span> '''Persuasion'''
* <span style="color:Green">+5</span> '''Persuasion'''
|-<span id="CrimelordAbility"></span>
|-<span id="CrimelordAbility"></span>
Line 278: Line 278:
| Transport ships are replaced with planet killing Spore Ships.
| Transport ships are replaced with planet killing Spore Ships.
|
|
* Colony gets  <span style="color:Red">-3</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]'''Influence Growth'''
* Colony gets  <span style="color:Red">-3</span> [[File:GC3_InfluenceGrowth_Icon.png)|alt=|24px|frameless]]'''Influence Growth'''
*  <span style="color:Green">+15</span> '''Intimidation'''
*  <span style="color:Green">+15</span> '''Intimidation'''
|-<span id="SporesAbility"></span>
|-<span id="SporesAbility"></span>
Line 308: Line 308:
| Ships receive +25% Hit Points and Attack when they are within their borders.
| Ships receive +25% Hit Points and Attack when they are within their borders.
|
|
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]'''Hit Points'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_HitPoints_Icon.png)|alt=|24px|frameless]]'''Hit Points'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Missile Attack'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Missile Attack'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Beam Attack'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Beam Attack'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]'''Kinetic Attack'''
* Ship gets  <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png)|alt=|24px|frameless]]'''Kinetic Attack'''
|-<span id="WealthyAbility"></span>
|-<span id="WealthyAbility"></span>
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]'''Wealthy'''
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]'''Wealthy'''

Revision as of 17:46, 13 March 2024

Name Description Effects
ResilientAbility - Resilient Ships immune to nebula and have access to special Hyperion improvements.
ResourcefulAbility - Resourceful Starts with some useful Resources.
  • +2 Hyper Silicates
  • +2 Durantium
WatcherAbility - Watcher Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
FertileAbility - Fertile Start with 2 additional workers and population grows 25% faster.
NocturnalAbility - Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Alternate between Season of Waking and Season of Dreaming Season of Waking

  • +20% Manufacturing
  • +20% [[File:|alt=|24px|frameless]]Crime
  • +20% Growth

Season of Dreaming

  • +25% Influence
  • +25% Research
  • -25% Ship Hit Points
WarriorsAbility - Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
GenocidalAbility - Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
CraftsmanAbility - Craftsman +50% Income from Trade Routes
CertainAbility - Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
ExperiencedAbility - Experienced All Ships receive 25% more Experience Points from battles.
  • +0.25 Experience Bonus
IntuitiveAbility - Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.
  • +5 Deception
  • +10 Culture Points
SlaversAbility - Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
  • +5 Totalitarianism
  • +5 Nihilism
ArchaeologistAbility - Archaeologist Whenever artifact charges are earned an additional charge is gained.
  • +1 '
VigilantAbility - Vigilant Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
RadiatedAbility - Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.
UnrelentingAbility - Unrelenting +10 Control. Planets generate +1 more Influence per month.
PatrioticAbility - Bureaucrats Starts with 50 Control and access to coordination technologies.
  • At the start of the game +50 [[File:|alt=|24px|frameless]]Control
ProliferationAbility - Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
HopefulAbility - Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
InspiredAbility - Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
HiveMindAbility - Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • +5 BonusHP Max In Z O C
EngineersAbility - Engineers Colony and asteroid production decays at half of the normal rate.
PromethionBornAbility - Promethion Born Ships have double the normal Hit Points but don't heal normally.
TutorialTrackerAbility - Scout Fleet Begins with a colony ship and three probes.
ExplorersAbility - Voyagers +2 Ship Sensor Range.+1 Ship Moves.
StarfaringAbility - Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams. EntrepreneursAbility - Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
AncientAbility - Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
CyberneticAbility - Cybernetic Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
XenophobicAbility - Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
DevoutAbility - Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
  • At the start of the game grant a Cleric
  • At the start of the game give all units The Way
  • At the start of the game unlocks the Krynniac Temple improvement
  • When unlocking culture traits +100 Influence Growth
UnwaveringAbility - Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
  • +200 Rebellion Points
  • +5 Intimidation
  • +5 Persuasion
AdaptableAbility - Adaptable Can colonize extreme worlds.
RaidersAbility - Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • Colony gets -50% File:GC3 Production Spending Stat Icon.png)Manufacturing
  • Shipyard gets -50% File:GC3 S Military Manufacturing Icon.png)Military
  • Colony gets -50% File:Stat Economic Power Icon.png)Gross Income
  • When winning battles +100 Treasury
  • When winning battles +20 Stored Goods at the Colony
  • When winning battles +20 Stored Goods at the Shipyard
  • When winning battles +0.1 Approval
  • When conquering planets +0.1 Approval
  • When conquering planets +500 Treasury
  • When conquering planets +200 Stored Goods at the Colony
  • When conquering planets +200 Stored Goods at the Shipyard
  • +5 Intimidation
  • At the start of the game unlocks the Armed Shuttles tech
  • At the start of the game * At the start of the game |-
EmpathyAbility - Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
LoyalAbility - Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
CrimelordAbility - Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
  • +5 Nihilism
  • +10 Deception
  • At the start of the game ally with Pirates
ExterminatorsAbility - Exterminators Transport ships are replaced with planet killing Spore Ships.
SporesAbility - Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
CartographerAbility - Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
  • At the start of the game Show Starting Positions
  • At the start of the game unlocks 3 charges of the Dimensional Mirror artifact
  • When unlocking culture traits unlocks 1 charge of the Dimensional Mirror artifact
RavenousAbility - Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
  • When conquering planets +1000 Treasury
  • When conquering planets +0.1 Approval
WarProfiteersAbility - War Profiteers Receives 200% bonus from trade routes established with warring races.
  • TradeRoute gets +1 War Profiteering
ParanoidAbility - Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
WealthyAbility - Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
TelepathyAbility - Telepathy Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.