Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="StartingIdeology_Individualism"></span>
|-<span id="Likeable4"></span>
| StartingIdeology_Individualism - [[File:DiversityIcon.png|alt=|24px|frameless]]&nbsp;'''Individualism'''
| Likeable4 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
| Modifies other players' attitude toward you
|
|
* <span style="color:Green">+25</span> [[File:DiversityIcon.png|alt=|24px|frameless]]&nbsp;'''Individualism'''
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="StartingIdeology_Nihilism"></span>
|-<span id="Rich4"></span>
| StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
| Rich4 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.
| Modifies how quickly credits are gained
|
|
* <span style="color:Green">+25</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
* Colony gets  <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="StartingIdeology_Egalitarianism"></span>
|-<span id="Farmer1"></span>
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Farmers'''
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
| Makes advanced farming technologies available.
|
|
* <span style="color:Green">+25</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
|-<span id="StartingIdeology_Pacifism"></span>
|-<span id="Rich2"></span>
| StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|24px|frameless]]&nbsp;'''Pacifism'''
| Rich2 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.
| Modifies how quickly credits are gained
|
|
* <span style="color:Green">+25</span> [[File:CompassionIcon.png|alt=|24px|frameless]]&nbsp;'''Pacifism'''
* Colony gets  <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="StartingIdeology_Collectivism"></span>
|-<span id="Productive3"></span>
| StartingIdeology_Collectivism - [[File:EqualityIcon.png|alt=|24px|frameless]]&nbsp;'''Collectivism'''
| Productive3 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
| Modifies how quickly improvements are built on your planets
|
|
* <span style="color:Green">+25</span> [[File:EqualityIcon.png|alt=|24px|frameless]]&nbsp;'''Collectivism'''
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="StartingIdeology_Progressivism"></span>
|-<span id="Trait_Sentinels"></span>
| StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|24px|frameless]]&nbsp;'''Progressivism'''
| Trait_Sentinels - [[File:|alt=|24px|frameless]]&nbsp;''''''
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.
|  
|
|
* <span style="color:Green">+25</span> [[File:InnovationIcon.png|alt=|24px|frameless]]&nbsp;'''Progressivism'''
* Shipyard gets  <span style="color:Green">+0.1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="StartingIdeology_Traditionalism"></span>
|-<span id="Persuasive3"></span>
| StartingIdeology_Traditionalism - [[File:TraditionIcon.png|alt=|24px|frameless]]&nbsp;'''Traditionalism'''
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.
| Modifies your chance to use Persuasion in events and diplomacy
|
|
* <span style="color:Green">+25</span> [[File:TraditionIcon.png|alt=|24px|frameless]]&nbsp;'''Traditionalism'''
* <span style="color:Red">-10</span> '''Persuasion'''
|-<span id="StartingIdeology_Totalitarianism"></span>
|-<span id="Persuasive4"></span>
| StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.
| Modifies your chance to use Persuasion in events and diplomacy
|
|
* <span style="color:Green">+25</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
* <span style="color:Red">-25</span> '''Persuasion'''
|-<span id="Courageous2"></span>
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Green">+20%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses'''
|-<span id="Influential2"></span>
| Influential2 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Productive2"></span>
| Productive2 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Fast1"></span>
| Fast1 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Trait_DreadLords"></span>
| Trait_DreadLords - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+6</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Fast2"></span>
| Fast2 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Intimidating3"></span>
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Intimidation'''
|-<span id="Clever2"></span>
| Clever2 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Courageous1"></span>
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| Modifies the ability to resist Cultural Influence effects
|
* Colony gets  <span style="color:Green">+30%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses'''
|-<span id="Explorer1"></span>
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Trait_PirateSmarts"></span>
| Trait_PirateSmarts - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+5</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Likeable3"></span>
| Likeable3 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Intimidating4"></span>
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Intimidation'''
|-<span id="Influential1"></span>
| Influential1 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Militant3"></span>
| Militant3 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Persuasive2"></span>
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Persuasion'''
|-<span id="Productive1"></span>
| Productive1 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Trait_Pirates"></span>
| Trait_Pirates - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+2</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* Shipyard gets  <span style="color:Red">-50%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
|-<span id="Deceptive4"></span>
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Deception'''
|-<span id="Bureaucrat1"></span>
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats '''
| Makes additional organizational technologies available
|
*  <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control Per Month'''
|-<span id="Deceptive1"></span>
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+25</span> '''Deception'''
|-<span id="DisableRepairAbility"></span>
| DisableRepairAbility - [[File:|alt=|24px|frameless]]&nbsp;''''''
| This civilization does not repair normally.
|
* Ship gets  <span style="color:Green">+1</span> '''Disable Repair'''
|-<span id="Urbanite1"></span>
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Urbanites'''
| Has access to more advanced city building technologies
|
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population Cap'''
|-<span id="Explorer2"></span>
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Trait_PirateGold"></span>
| Trait_PirateGold - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+10</span> [[File:GC3_Net_Weekly_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Monthly Income'''
|-<span id="Trait_PirateMoves"></span>
| Trait_PirateMoves - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Ship gets  <span style="color:Red">-50%</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Courageous4"></span>
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Trait_SpaceMonsters"></span>
| Trait_SpaceMonsters - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Explorer3"></span>
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Persuasive1"></span>
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Green">+50</span> '''Persuasion'''
|-<span id="Brutal4"></span>
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Clever4"></span>
| Clever4 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Veteran3"></span>
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.2</span> '''Experience Bonus'''
|-<span id="Militant4"></span>
| Militant4 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Rich3"></span>
| Rich3 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever1"></span>
| Clever1 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Intimidating1"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+50</span> '''Intimidation'''
|-<span id="Deceptive2"></span>
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+10</span> '''Deception'''
|-<span id="Veteran1"></span>
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+1.0</span> '''Experience Bonus'''
|-<span id="Productive4"></span>
| Productive4 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Courageous3"></span>
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Brutal1"></span>
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Veteran2"></span>
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+0.75</span> '''Experience Bonus'''
|-<span id="Likeable2"></span>
| Likeable2 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Likeable1"></span>
| Likeable1 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Deceptive3"></span>
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Deception'''
|-<span id="Trait_UnlimitedRange"></span>
| Trait_UnlimitedRange - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Unlimited Range'''
|-<span id="Intimidating2"></span>
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Intimidation'''
|-<span id="Influential4"></span>
| Influential4 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Veteran4"></span>
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.4</span> '''Experience Bonus'''
|-<span id="Influential3"></span>
| Influential3 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Miners1"></span>
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Miners '''
| Increases output from asteroid mining.
|
* Asteroid gets  <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]]&nbsp;'''Raw Production'''
|-<span id="Militant1"></span>
| Militant1 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal3"></span>
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Explorer4"></span>
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Militant2"></span>
| Militant2 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal2"></span>
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Rich1"></span>
| Rich1 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever3"></span>
| Clever3 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''


|-
|-
|}
|}

Revision as of 18:20, 13 March 2024

Name Description Effects
Likeable4 -  Unlikeable Modifies other players' attitude toward you
  • -3  Diplomacy Bonus
Rich4 -  Poor Modifies how quickly credits are gained
  • Colony gets -30%  Gross Income
Farmer1 -  Farmers Makes advanced farming technologies available.
  • Colony gets +25%  Food
Rich2 -  Rich Modifies how quickly credits are gained
  • Colony gets +10%  Gross Income
Productive3 -  Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -15%  Manufacturing
Trait_Sentinels - [[File:|alt=|24px|frameless]] '
  • Shipyard gets +0.1  Military
Persuasive3 -  Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -10 Persuasion
Persuasive4 -  Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -25 Persuasion
Courageous2 -  Courageous Modifies the ability to resist Invasions
  • Colony gets +20% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
Influential2 -  Influential Modifies how quickly borders are expanded
  • Colony gets +10%  Influence Growth
Productive2 -  Productive Modifies how quickly improvements are built on your planets
  • Colony gets +10%  Manufacturing
Fast1 -  Fast Modifies how far your ships can travel each turn
  • Ship gets +2  Moves
Trait_DreadLords - [[File:|alt=|24px|frameless]] '
  • Shipyard gets +6  Military
Fast2 -  Fast Modifies how far your ships can travel each turn
  • Ship gets +1  Moves
Intimidating3 -  Meek Modifies your chance to use Intimidation in events and diplomacy
  • -10 Intimidation
Clever2 -  Clever Modifies how quickly technologies are learned
  • Colony gets +10%  Research
Courageous1 -  Courageous Modifies the ability to resist Cultural Influence effects
  • Colony gets +30% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
Explorer1 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets +4  Ship Range
  • Ship gets +4  Sensor Range
Trait_PirateSmarts - [[File:|alt=|24px|frameless]] '
  • +5  Research
Likeable3 -  Unlikeable Modifies other players' attitude toward you
  • -1.5  Diplomacy Bonus
Intimidating4 -  Meek Modifies your chance to use Intimidation in events and diplomacy
  • -25 Intimidation
Influential1 -  Influential Modifies how quickly borders are expanded
  • Colony gets +15%  Influence Growth
Militant3 -  Passive Decreases your starting Control
  • -10  Control
Persuasive2 -  Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +30 Persuasion
Productive1 -  Productive Modifies how quickly improvements are built on your planets
  • Colony gets +15%  Manufacturing
Trait_Pirates - [[File:|alt=|24px|frameless]] '
  • Shipyard gets +2  Military
  • Shipyard gets -50%  Hit Points
Deceptive4 -  Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -25 Deception
Bureaucrat1 -  Bureaucrats Makes additional organizational technologies available
  • +1  Control Per Month
Deceptive1 -  Deceptive Modifies your chance to use Deception in events and diplomacy
  • +25 Deception
DisableRepairAbility - [[File:|alt=|24px|frameless]] ' This civilization does not repair normally.
  • Ship gets +1 Disable Repair
Urbanite1 -  Urbanites Has access to more advanced city building technologies
  • Colony gets +25%  Population Cap
Explorer2 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets +2  Ship Range
  • Ship gets +2  Sensor Range
Trait_PirateGold - [[File:|alt=|24px|frameless]] '
  • +10  Monthly Income
Trait_PirateMoves - [[File:|alt=|24px|frameless]] '
  • Ship gets -50%  Moves
Courageous4 -  Craven Modifies the ability to resist Invasions
  • Colony gets -0.3  Resistance
Trait_SpaceMonsters - [[File:|alt=|24px|frameless]] '
  • Shipyard gets +1  Military
Explorer3 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets -1  Ship Range
Persuasive1 -  Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +50 Persuasion
Brutal4 -  Gentle Modifies the success of Planetary Invasions
  • -0.3  Soldiering
Clever4 -  Foolish Modifies how quickly technologies are learned
  • Colony gets -30%  Research
Veteran3 -  Veteran Modifies how quickly your ships gain experience
  • -0.2 Experience Bonus
Militant4 -  Passive Decreases your starting Control
  • -20  Control
Rich3 -  Poor Modifies how quickly credits are gained
  • Colony gets -15%  Gross Income
Clever1 -  Clever Modifies how quickly technologies are learned
  • Colony gets +15%  Research
Intimidating1 -  Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +50 Intimidation
Deceptive2 -  Deceptive Modifies your chance to use Deception in events and diplomacy
  • +10 Deception
Veteran1 -  Veteran Modifies how quickly your ships gain experience
  • +1.0 Experience Bonus
Productive4 -  Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -30%  Manufacturing
Courageous3 -  Craven Modifies the ability to resist Invasions
  • Colony gets -0.15  Resistance
Brutal1 -  Brutal Modifies the success of Planetary Invasions
  • +0.4  Soldiering
Veteran2 -  Veteran Modifies how quickly your ships gain experience
  • +0.75 Experience Bonus
Likeable2 -  Likeable Modifies other players' attitude toward you
  • +2  Diplomacy Bonus
Likeable1 -  Likeable Modifies other players' attitude toward you
  • +3  Diplomacy Bonus
Deceptive3 -  Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -10 Deception
Trait_UnlimitedRange - [[File:|alt=|24px|frameless]] '
  • +1  Unlimited Range
Intimidating2 -  Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +30 Intimidation
Influential4 -  Forgettable Modifies how quickly borders are expanded
  • Colony gets -30%  Influence Growth
Veteran4 -  Veteran Modifies how quickly your ships gain experience
  • -0.4 Experience Bonus
Influential3 -  Forgettable Modifies how quickly borders are expanded
  • Colony gets -15%  Influence Growth
Miners1 -  Miners Increases output from asteroid mining.
  • Asteroid gets +50%  Raw Production
Militant1 -  Militant Increases your starting Control
  • +50  Control
Brutal3 -  Gentle Modifies the success of Planetary Invasions
  • -0.15  Soldiering
Explorer4 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets -2  Ship Range
Militant2 -  Militant Increases your starting Control
  • +30  Control
Brutal2 -  Brutal Modifies the success of Planetary Invasions
  • +0.3  Soldiering
Rich1 -  Rich Modifies how quickly credits are gained
  • Colony gets +15%  Gross Income
Clever3 -  Foolish Modifies how quickly technologies are learned
  • Colony gets -15%  Research