Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="Likeable4"></span>
|-<span id="AmphibiousAbility"></span>
| Likeable4 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| AmphibiousAbility - [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''Aquatic'''
| Modifies other players' attitude toward you
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
|
|
*  <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
|-<span id="Rich4"></span>
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
| Rich4 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
| Modifies how quickly credits are gained
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
|-<span id="SiliconBasedAbility"></span>
| SiliconBasedAbility - [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Silicon Based'''
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
|
|
* Colony gets  <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
|-<span id="Farmer1"></span>
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Farmers'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
| Makes advanced farming technologies available.
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="AmmoniaBasedAbility"></span>
| AmmoniaBasedAbility - [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Ammonia Based'''
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
|
|
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
|-<span id="Rich2"></span>
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
| Rich2 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
| Modifies how quickly credits are gained
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="CarbonBasedLife"></span>
| CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Carbon Based'''
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
|
|
* Colony gets  <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
|-<span id="Productive3"></span>
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
| Productive3 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
| Modifies how quickly improvements are built on your planets
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="SyntheticLife"></span>
| SyntheticLife - [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''Synthetic'''
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
|
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
|-<span id="Trait_Sentinels"></span>
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
| Trait_Sentinels - [[File:|alt=|24px|frameless]]&nbsp;''''''
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
|
* Colony gets  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|
*  <span style="color:Green">+1</span> '''Can Colonize Extreme Worlds.'''
* Shipyard gets  <span style="color:Green">+0.1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
*  <span style="color:Green">+1</span> '''Synthetic Life'''
|-<span id="Persuasive3"></span>
* At the start of the game unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Persuasion'''
|-<span id="Persuasive4"></span>
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Persuasion'''
|-<span id="Courageous2"></span>
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Green">+20%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses'''
|-<span id="Influential2"></span>
| Influential2 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Productive2"></span>
| Productive2 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Fast1"></span>
| Fast1 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Trait_DreadLords"></span>
| Trait_DreadLords - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+6</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Fast2"></span>
| Fast2 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Intimidating3"></span>
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Intimidation'''
|-<span id="Clever2"></span>
| Clever2 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Courageous1"></span>
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| Modifies the ability to resist Cultural Influence effects
|
* Colony gets  <span style="color:Green">+30%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses'''
|-<span id="Explorer1"></span>
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Trait_PirateSmarts"></span>
| Trait_PirateSmarts - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+5</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Likeable3"></span>
| Likeable3 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Intimidating4"></span>
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Intimidation'''
|-<span id="Influential1"></span>
| Influential1 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| Modifies how quickly borders are expanded
|
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Militant3"></span>
| Militant3 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Persuasive2"></span>
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Persuasion'''
|-<span id="Productive1"></span>
| Productive1 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Trait_Pirates"></span>
| Trait_Pirates - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+2</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* Shipyard gets  <span style="color:Red">-50%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
|-<span id="Deceptive4"></span>
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Deception'''
|-<span id="Bureaucrat1"></span>
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats '''
| Makes additional organizational technologies available
|
* <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control Per Month'''
|-<span id="Deceptive1"></span>
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+25</span> '''Deception'''
|-<span id="DisableRepairAbility"></span>
| DisableRepairAbility - [[File:|alt=|24px|frameless]]&nbsp;''''''
| This civilization does not repair normally.
|
* Ship gets  <span style="color:Green">+1</span> '''Disable Repair'''
|-<span id="Urbanite1"></span>
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Urbanites'''
| Has access to more advanced city building technologies
|
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population Cap'''
|-<span id="Explorer2"></span>
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Trait_PirateGold"></span>
| Trait_PirateGold - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+10</span> [[File:GC3_Net_Weekly_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Monthly Income'''
|-<span id="Trait_PirateMoves"></span>
| Trait_PirateMoves - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Ship gets  <span style="color:Red">-50%</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Courageous4"></span>
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Trait_SpaceMonsters"></span>
| Trait_SpaceMonsters - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
* Shipyard gets  <span style="color:Green">+1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Explorer3"></span>
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Persuasive1"></span>
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Green">+50</span> '''Persuasion'''
|-<span id="Brutal4"></span>
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Clever4"></span>
| Clever4 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Veteran3"></span>
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.2</span> '''Experience Bonus'''
|-<span id="Militant4"></span>
| Militant4 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Rich3"></span>
| Rich3 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever1"></span>
| Clever1 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Intimidating1"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+50</span> '''Intimidation'''
|-<span id="Deceptive2"></span>
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+10</span> '''Deception'''
|-<span id="Veteran1"></span>
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+1.0</span> '''Experience Bonus'''
|-<span id="Productive4"></span>
| Productive4 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Courageous3"></span>
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Brutal1"></span>
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Veteran2"></span>
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+0.75</span> '''Experience Bonus'''
|-<span id="Likeable2"></span>
| Likeable2 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Likeable1"></span>
| Likeable1 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Deceptive3"></span>
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Deception'''
|-<span id="Trait_UnlimitedRange"></span>
| Trait_UnlimitedRange - [[File:|alt=|24px|frameless]]&nbsp;''''''
|
|
*  <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Unlimited Range'''
|-<span id="Intimidating2"></span>
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Intimidation'''
|-<span id="Influential4"></span>
| Influential4 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Veteran4"></span>
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.4</span> '''Experience Bonus'''
|-<span id="Influential3"></span>
| Influential3 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Miners1"></span>
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Miners '''
| Increases output from asteroid mining.
|
* Asteroid gets  <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]]&nbsp;'''Raw Production'''
|-<span id="Militant1"></span>
| Militant1 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal3"></span>
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Explorer4"></span>
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Militant2"></span>
| Militant2 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal2"></span>
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Rich1"></span>
| Rich1 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever3"></span>
| Clever3 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''


|-
|-
|}
|}

Revision as of 18:29, 13 March 2024

Name Description Effects
AmphibiousAbility -  Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • At the start of the game unlocks the Exotic World Colonization tech
  • At the start of the game unlocks the Oceanic World Mastery tech
SiliconBasedAbility -  Silicon Based Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
AmmoniaBasedAbility -  Ammonia Based Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
CarbonBasedLife -  Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
SyntheticLife -  Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • +1 Can Colonize Extreme Worlds.
  • +1 Synthetic Life
  • At the start of the game unlocks the Durantium Cloud improvement