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| !! style="background-color: #1C4D8B; color: white;" | '''Description''' | | !! style="background-color: #1C4D8B; color: white;" | '''Description''' |
| !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' |
| |-<span id="Likeable4"></span> | | |-<span id="AmphibiousAbility"></span> |
| | Likeable4 - [[File:RaceTraitContent.png|alt=|24px|frameless]] '''Unlikeable''' | | | AmphibiousAbility - [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]] '''Aquatic''' |
| | Modifies other players' attitude toward you | | | Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty. |
| | | | | |
| * <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Diplomacy Bonus''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Mineral Conversion''' |
| |-<span id="Rich4"></span> | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Technology Conversion''' |
| | Rich4 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''Poor''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' |
| | Modifies how quickly credits are gained | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' |
| | * At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech |
| | * At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech |
| | |-<span id="SiliconBasedAbility"></span> |
| | | SiliconBasedAbility - [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]] '''Silicon Based''' |
| | | Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion. |
| | | | | |
| * Colony gets <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]] '''Gross Income''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Mineral Conversion''' |
| |-<span id="Farmer1"></span> | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Technology Conversion''' |
| | Farmer1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Farmers''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' |
| | Makes advanced farming technologies available. | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' |
| | |-<span id="AmmoniaBasedAbility"></span> |
| | | AmmoniaBasedAbility - [[File:RaceTraitRadiated.png|alt=|24px|frameless]] '''Ammonia Based''' |
| | | Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants. |
| | | | | |
| * Colony gets <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]] '''Food''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Mineral Conversion''' |
| |-<span id="Rich2"></span> | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Technology Conversion''' |
| | Rich2 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''Rich''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' |
| | Modifies how quickly credits are gained | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' |
| | |-<span id="CarbonBasedLife"></span> |
| | | CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]] '''Carbon Based''' |
| | | Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow. |
| | | | | |
| * Colony gets <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]] '''Gross Income''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Mineral Conversion''' |
| |-<span id="Productive3"></span> | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Technology Conversion''' |
| | Productive3 - [[File:RaceTraitProductive.png|alt=|24px|frameless]] '''Unproductive''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' |
| | Modifies how quickly improvements are built on your planets | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' |
| | |-<span id="SyntheticLife"></span> |
| | | SyntheticLife - [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]] '''Synthetic''' |
| | | Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered. |
| | | | | |
| * Colony gets <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Manufacturing''' | | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Mineral Conversion''' |
| |-<span id="Trait_Sentinels"></span>
| | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Technology Conversion''' |
| | Trait_Sentinels - [[File:|alt=|24px|frameless]] ''''''
| | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' |
| |
| | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' |
| |
| | * <span style="color:Green">+1</span> '''Can Colonize Extreme Worlds.''' |
| * Shipyard gets <span style="color:Green">+0.1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]] '''Military'''
| | * <span style="color:Green">+1</span> '''Synthetic Life''' |
| |-<span id="Persuasive3"></span>
| | * At the start of the game unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement |
| | Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Unconvincing'''
| |
| | Modifies your chance to use Persuasion in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-10</span> '''Persuasion'''
| |
| |-<span id="Persuasive4"></span>
| |
| | Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Unconvincing'''
| |
| | Modifies your chance to use Persuasion in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-25</span> '''Persuasion'''
| |
| |-<span id="Courageous2"></span>
| |
| | Courageous2 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]] '''Courageous'''
| |
| | Modifies the ability to resist Invasions
| |
| |
| |
| * Colony gets <span style="color:Green">+20%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses'''
| |
| |-<span id="Influential2"></span>
| |
| | Influential2 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]] '''Influential'''
| |
| | Modifies how quickly borders are expanded
| |
| |
| |
| * Colony gets <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]] '''Influence Growth''' | |
| |-<span id="Productive2"></span>
| |
| | Productive2 - [[File:RaceTraitProductive.png|alt=|24px|frameless]] '''Productive'''
| |
| | Modifies how quickly improvements are built on your planets
| |
| |
| |
| * Colony gets <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Manufacturing'''
| |
| |-<span id="Fast1"></span>
| |
| | Fast1 - [[File:RaceTraitFast.png|alt=|24px|frameless]] '''Fast'''
| |
| | Modifies how far your ships can travel each turn
| |
| |
| |
| * Ship gets <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]] '''Moves'''
| |
| |-<span id="Trait_DreadLords"></span>
| |
| | Trait_DreadLords - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * Shipyard gets <span style="color:Green">+6</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]] '''Military'''
| |
| |-<span id="Fast2"></span>
| |
| | Fast2 - [[File:RaceTraitFast.png|alt=|24px|frameless]] '''Fast'''
| |
| | Modifies how far your ships can travel each turn
| |
| |
| |
| * Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]] '''Moves'''
| |
| |-<span id="Intimidating3"></span>
| |
| | Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]] '''Meek'''
| |
| | Modifies your chance to use Intimidation in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-10</span> '''Intimidation'''
| |
| |-<span id="Clever2"></span>
| |
| | Clever2 - [[File:RaceTraitClever.png|alt=|24px|frameless]] '''Clever'''
| |
| | Modifies how quickly technologies are learned
| |
| |
| |
| * Colony gets <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Research'''
| |
| |-<span id="Courageous1"></span>
| |
| | Courageous1 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]] '''Courageous'''
| |
| | Modifies the ability to resist Cultural Influence effects
| |
| |
| |
| * Colony gets <span style="color:Green">+30%</span> '''[ICON=Stat_Planetary_Defense_Icon]Planetary Defenses''' | |
| |-<span id="Explorer1"></span>
| |
| | Explorer1 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''Explorers'''
| |
| | Modifies how far your ships can travel from your borders
| |
| |
| |
| * Ship gets <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]] '''Ship Range'''
| |
| * Ship gets <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]] '''Sensor Range'''
| |
| |-<span id="Trait_PirateSmarts"></span>
| |
| | Trait_PirateSmarts - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * <span style="color:Green">+5</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Research'''
| |
| |-<span id="Likeable3"></span>
| |
| | Likeable3 - [[File:RaceTraitContent.png|alt=|24px|frameless]] '''Unlikeable'''
| |
| | Modifies other players' attitude toward you
| |
| |
| |
| * <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Diplomacy Bonus'''
| |
| |-<span id="Intimidating4"></span>
| |
| | Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]] '''Meek'''
| |
| | Modifies your chance to use Intimidation in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-25</span> '''Intimidation'''
| |
| |-<span id="Influential1"></span>
| |
| | Influential1 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]] '''Influential'''
| |
| | Modifies how quickly borders are expanded
| |
| |
| |
| * Colony gets <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]] '''Influence Growth''' | |
| |-<span id="Militant3"></span>
| |
| | Militant3 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''Passive'''
| |
| | Decreases your starting Control
| |
| |
| |
| * <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]] '''Control'''
| |
| |-<span id="Persuasive2"></span>
| |
| | Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Persuasive'''
| |
| | Modifies your chance to use Persuasion in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+30</span> '''Persuasion'''
| |
| |-<span id="Productive1"></span>
| |
| | Productive1 - [[File:RaceTraitProductive.png|alt=|24px|frameless]] '''Productive'''
| |
| | Modifies how quickly improvements are built on your planets
| |
| |
| |
| * Colony gets <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Manufacturing'''
| |
| |-<span id="Trait_Pirates"></span>
| |
| | Trait_Pirates - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * Shipyard gets <span style="color:Green">+2</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]] '''Military'''
| |
| * Shipyard gets <span style="color:Red">-50%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]] '''Hit Points'''
| |
| |-<span id="Deceptive4"></span>
| |
| | Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]] '''Bad Liar'''
| |
| | Modifies your chance to use Deception in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-25</span> '''Deception'''
| |
| |-<span id="Bureaucrat1"></span>
| |
| | Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Bureaucrats '''
| |
| | Makes additional organizational technologies available
| |
| |
| |
| * <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]] '''Control Per Month'''
| |
| |-<span id="Deceptive1"></span>
| |
| | Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]] '''Deceptive'''
| |
| | Modifies your chance to use Deception in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+25</span> '''Deception''' | |
| |-<span id="DisableRepairAbility"></span>
| |
| | DisableRepairAbility - [[File:|alt=|24px|frameless]] ''''''
| |
| | This civilization does not repair normally.
| |
| |
| |
| * Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
| |
| |-<span id="Urbanite1"></span>
| |
| | Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Urbanites'''
| |
| | Has access to more advanced city building technologies
| |
| |
| |
| * Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]] '''Population Cap'''
| |
| |-<span id="Explorer2"></span>
| |
| | Explorer2 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''Explorers'''
| |
| | Modifies how far your ships can travel from your borders
| |
| |
| |
| * Ship gets <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]] '''Ship Range'''
| |
| * Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]] '''Sensor Range'''
| |
| |-<span id="Trait_PirateGold"></span>
| |
| | Trait_PirateGold - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * <span style="color:Green">+10</span> [[File:GC3_Net_Weekly_Stat_Icon.png|alt=|24px|frameless]] '''Monthly Income'''
| |
| |-<span id="Trait_PirateMoves"></span>
| |
| | Trait_PirateMoves - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * Ship gets <span style="color:Red">-50%</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]] '''Moves'''
| |
| |-<span id="Courageous4"></span>
| |
| | Courageous4 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]] '''Craven'''
| |
| | Modifies the ability to resist Invasions
| |
| |
| |
| * Colony gets <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]] '''Resistance'''
| |
| |-<span id="Trait_SpaceMonsters"></span>
| |
| | Trait_SpaceMonsters - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * Shipyard gets <span style="color:Green">+1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]] '''Military'''
| |
| |-<span id="Explorer3"></span>
| |
| | Explorer3 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''Explorers'''
| |
| | Modifies how far your ships can travel from your borders
| |
| |
| |
| * Ship gets <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]] '''Ship Range'''
| |
| |-<span id="Persuasive1"></span>
| |
| | Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Persuasive'''
| |
| | Modifies your chance to use Persuasion in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+50</span> '''Persuasion'''
| |
| |-<span id="Brutal4"></span>
| |
| | Brutal4 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]] '''Gentle'''
| |
| | Modifies the success of Planetary Invasions
| |
| |
| |
| * <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Soldiering'''
| |
| |-<span id="Clever4"></span>
| |
| | Clever4 - [[File:RaceTraitClever.png|alt=|24px|frameless]] '''Foolish'''
| |
| | Modifies how quickly technologies are learned
| |
| |
| |
| * Colony gets <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Research'''
| |
| |-<span id="Veteran3"></span>
| |
| | Veteran3 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]] '''Veteran'''
| |
| | Modifies how quickly your ships gain experience
| |
| |
| |
| * <span style="color:Red">-0.2</span> '''Experience Bonus'''
| |
| |-<span id="Militant4"></span>
| |
| | Militant4 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''Passive'''
| |
| | Decreases your starting Control
| |
| |
| |
| * <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]] '''Control'''
| |
| |-<span id="Rich3"></span>
| |
| | Rich3 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''Poor'''
| |
| | Modifies how quickly credits are gained
| |
| |
| |
| * Colony gets <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]] '''Gross Income'''
| |
| |-<span id="Clever1"></span>
| |
| | Clever1 - [[File:RaceTraitClever.png|alt=|24px|frameless]] '''Clever'''
| |
| | Modifies how quickly technologies are learned
| |
| |
| |
| * Colony gets <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Research'''
| |
| |-<span id="Intimidating1"></span>
| |
| | Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]] '''Intimidating'''
| |
| | Modifies your chance to use Intimidation in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+50</span> '''Intimidation'''
| |
| |-<span id="Deceptive2"></span>
| |
| | Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]] '''Deceptive'''
| |
| | Modifies your chance to use Deception in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+10</span> '''Deception'''
| |
| |-<span id="Veteran1"></span>
| |
| | Veteran1 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]] '''Veteran'''
| |
| | Modifies how quickly your ships gain experience
| |
| |
| |
| * <span style="color:Green">+1.0</span> '''Experience Bonus''' | |
| |-<span id="Productive4"></span>
| |
| | Productive4 - [[File:RaceTraitProductive.png|alt=|24px|frameless]] '''Unproductive'''
| |
| | Modifies how quickly improvements are built on your planets
| |
| |
| |
| * Colony gets <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Manufacturing'''
| |
| |-<span id="Courageous3"></span>
| |
| | Courageous3 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]] '''Craven'''
| |
| | Modifies the ability to resist Invasions
| |
| |
| |
| * Colony gets <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]] '''Resistance''' | |
| |-<span id="Brutal1"></span>
| |
| | Brutal1 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]] '''Brutal'''
| |
| | Modifies the success of Planetary Invasions
| |
| |
| |
| * <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Soldiering'''
| |
| |-<span id="Veteran2"></span>
| |
| | Veteran2 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]] '''Veteran'''
| |
| | Modifies how quickly your ships gain experience
| |
| |
| |
| * <span style="color:Green">+0.75</span> '''Experience Bonus'''
| |
| |-<span id="Likeable2"></span>
| |
| | Likeable2 - [[File:RaceTraitContent.png|alt=|24px|frameless]] '''Likeable'''
| |
| | Modifies other players' attitude toward you
| |
| |
| |
| * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Diplomacy Bonus'''
| |
| |-<span id="Likeable1"></span>
| |
| | Likeable1 - [[File:RaceTraitContent.png|alt=|24px|frameless]] '''Likeable'''
| |
| | Modifies other players' attitude toward you
| |
| |
| |
| * <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Diplomacy Bonus'''
| |
| |-<span id="Deceptive3"></span>
| |
| | Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]] '''Bad Liar'''
| |
| | Modifies your chance to use Deception in events and diplomacy
| |
| |
| |
| * <span style="color:Red">-10</span> '''Deception'''
| |
| |-<span id="Trait_UnlimitedRange"></span>
| |
| | Trait_UnlimitedRange - [[File:|alt=|24px|frameless]] ''''''
| |
| |
| |
| |
| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Unlimited Range'''
| |
| |-<span id="Intimidating2"></span>
| |
| | Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]] '''Intimidating'''
| |
| | Modifies your chance to use Intimidation in events and diplomacy
| |
| |
| |
| * <span style="color:Green">+30</span> '''Intimidation'''
| |
| |-<span id="Influential4"></span>
| |
| | Influential4 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]] '''Forgettable'''
| |
| | Modifies how quickly borders are expanded
| |
| |
| |
| * Colony gets <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]] '''Influence Growth'''
| |
| |-<span id="Veteran4"></span>
| |
| | Veteran4 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]] '''Veteran'''
| |
| | Modifies how quickly your ships gain experience
| |
| |
| |
| * <span style="color:Red">-0.4</span> '''Experience Bonus'''
| |
| |-<span id="Influential3"></span>
| |
| | Influential3 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]] '''Forgettable'''
| |
| | Modifies how quickly borders are expanded
| |
| |
| |
| * Colony gets <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]] '''Influence Growth'''
| |
| |-<span id="Miners1"></span>
| |
| | Miners1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]] '''Miners '''
| |
| | Increases output from asteroid mining.
| |
| |
| |
| * Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]] '''Raw Production'''
| |
| |-<span id="Militant1"></span>
| |
| | Militant1 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''Militant'''
| |
| | Increases your starting Control
| |
| |
| |
| * <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]] '''Control'''
| |
| |-<span id="Brutal3"></span>
| |
| | Brutal3 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]] '''Gentle'''
| |
| | Modifies the success of Planetary Invasions
| |
| |
| |
| * <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Soldiering'''
| |
| |-<span id="Explorer4"></span>
| |
| | Explorer4 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''Explorers'''
| |
| | Modifies how far your ships can travel from your borders
| |
| |
| |
| * Ship gets <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]] '''Ship Range'''
| |
| |-<span id="Militant2"></span>
| |
| | Militant2 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''Militant'''
| |
| | Increases your starting Control
| |
| |
| |
| * <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]] '''Control'''
| |
| |-<span id="Brutal2"></span>
| |
| | Brutal2 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]] '''Brutal'''
| |
| | Modifies the success of Planetary Invasions
| |
| |
| |
| * <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Soldiering'''
| |
| |-<span id="Rich1"></span>
| |
| | Rich1 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''Rich'''
| |
| | Modifies how quickly credits are gained
| |
| |
| |
| * Colony gets <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]] '''Gross Income'''
| |
| |-<span id="Clever3"></span>
| |
| | Clever3 - [[File:RaceTraitClever.png|alt=|24px|frameless]] '''Foolish'''
| |
| | Modifies how quickly technologies are learned
| |
| |
| |
| * Colony gets <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]] '''Research'''
| |
|
| |
|
| |- | | |- |
| |} | | |} |