Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="Likeable4"></span>
|-<span id="ScoutingFleet"></span>
| Likeable4 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| ScoutingFleet - [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Modifies other players' attitude toward you
| Begins with a colony ship and three probes.
|
|
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* At the start of the game grant a '''Colony Ship'''
|-<span id="Rich4"></span>
* At the start of the game grant a '''Probe Ship'''
| Rich4 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
* At the start of the game grant a '''Probe Ship'''
| Modifies how quickly credits are gained
* At the start of the game grant a '''Probe Ship'''
|-<span id="ConstructorsStartingShip"></span>
| ConstructorsStartingShip - [[File:Constructor_Icon.png|alt=|24px|frameless]]&nbsp;'''Constructors'''
| Start with two Constructors that start to quickly tap the galactic resources.
|
|
* Colony gets  <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* At the start of the game grant a '''Constructor Ship'''
|-<span id="Farmer1"></span>
* At the start of the game grant a '''Constructor Ship'''
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Farmers'''
|-<span id="ScoutsStartingShip"></span>
| Makes advanced farming technologies available.
| ScoutsStartingShip - [[File:Scout_Icon.png|alt=|24px|frameless]]&nbsp;'''Scouts'''
| Start with three tiny Probes that quickly explore the galaxy.
|
|
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* At the start of the game grant a ''' Ship'''
|-<span id="Rich2"></span>
* At the start of the game grant a ''' Ship'''
| Rich2 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
* At the start of the game grant a ''' Ship'''
| Modifies how quickly credits are gained
|-<span id="SurveyStartingShip"></span>
| SurveyStartingShip - [[File:SurveyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Flag Ship'''
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
|
|
* Colony gets  <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* At the start of the game grant a ''' Ship'''
|-<span id="Productive3"></span>
|-<span id="ColonyStartingShip"></span>
| Productive3 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| ColonyStartingShip - [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Colony Ship'''
| Modifies how quickly improvements are built on your planets
| Begins with a Colony Ship and probe to quickly find and colonize new worlds.
|
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* At the start of the game grant a ''' Ship'''
|-<span id="Persuasive3"></span>
* At the start of the game grant a ''' Ship'''
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
|-<span id="TutorialStartingShips"></span>
| Modifies your chance to use Persuasion in events and diplomacy
| TutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Begins with a colony ship and three probes.
|
|
* <span style="color:Red">-10</span> '''Persuasion'''
* At the start of the game grant a '''Probe Ship'''
|-<span id="Persuasive4"></span>
|-<span id="WarFleet"></span>
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| WarFleet - [[File:SiegeShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Siege Fleet'''
| Modifies your chance to use Persuasion in events and diplomacy
| Begins with Fighters and a Siege ship.
|
|
* <span style="color:Red">-25</span> '''Persuasion'''
* At the start of the game grant a '''Bomber Ship'''
|-<span id="Courageous2"></span>
* At the start of the game grant a '''Siege Ship'''
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
* At the start of the game grant a '''Bomber Ship'''
| Modifies the ability to resist Invasions
|-<span id="DrenginTutorialStartingShips"></span>
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Begins with a colony ship and three probes.
|
|
* Colony gets  <span style="color:Green">+20%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
* At the start of the game grant a '''Colony Ship'''
|-<span id="Influential2"></span>
* At the start of the game grant a '''Colony Ship'''
| Influential2 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
* At the start of the game grant a '''Colony Ship'''
| Modifies how quickly borders are expanded
|-<span id="OverlordStartingShip"></span>
| OverlordStartingShip - &nbsp;'''RC-2 Emancipator'''
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
|
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* At the start of the game grant a '''Dreadnought Ship'''
|-<span id="Productive2"></span>
|-<span id="ColonyStartingFleet"></span>
| Productive2 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Colony Fleet'''
| Modifies how quickly improvements are built on your planets
| Begins with two Colony Ships to quickly find and colonize new worlds.
|
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* At the start of the game grant a '''Colony Ship'''
|-<span id="Fast1"></span>
* At the start of the game grant a '''Colony Ship'''
| Fast1 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Fast2"></span>
| Fast2 - [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| Modifies how far your ships can travel each turn
|
* Ship gets  <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Intimidating3"></span>
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Intimidation'''
|-<span id="Clever2"></span>
| Clever2 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Courageous1"></span>
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| Modifies the ability to resist Cultural Influence effects
|
* Colony gets  <span style="color:Green">+30%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
|-<span id="Explorer1"></span>
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Likeable3"></span>
| Likeable3 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Intimidating4"></span>
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Intimidation'''
|-<span id="Influential1"></span>
| Influential1 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Militant3"></span>
| Militant3 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Persuasive2"></span>
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Persuasion'''
|-<span id="Productive1"></span>
| Productive1 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Deceptive4"></span>
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-25</span> '''Deception'''
|-<span id="Bureaucrat1"></span>
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats '''
| Makes additional organizational technologies available
|
*  <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control Per Month'''
|-<span id="Deceptive1"></span>
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+25</span> '''Deception'''
|-<span id="DisableRepairAbility"></span>
| DisableRepairAbility - &nbsp;'''Disable Repair'''
| This civilization does not repair normally.
|
* Ship gets  <span style="color:Green">+1</span> '''Disable Repair'''
|-<span id="Urbanite1"></span>
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Urbanites'''
| Has access to more advanced city building technologies
|
* Colony gets  <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population Cap'''
|-<span id="Explorer2"></span>
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets  <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Courageous4"></span>
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Explorer3"></span>
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Persuasive1"></span>
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Green">+50</span> '''Persuasion'''
|-<span id="Brutal4"></span>
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Clever4"></span>
| Clever4 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Veteran3"></span>
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.2</span> '''Experience Bonus'''
|-<span id="Militant4"></span>
| Militant4 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| Decreases your starting Control
|
*  <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Rich3"></span>
| Rich3 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever1"></span>
| Clever1 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Intimidating1"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+50</span> '''Intimidation'''
|-<span id="Deceptive2"></span>
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Green">+10</span> '''Deception'''
|-<span id="Veteran1"></span>
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+1.0</span> '''Experience Bonus'''
|-<span id="Productive4"></span>
| Productive4 - [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| Modifies how quickly improvements are built on your planets
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Courageous3"></span>
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| Modifies the ability to resist Invasions
|
* Colony gets  <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Brutal1"></span>
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Veteran2"></span>
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Green">+0.75</span> '''Experience Bonus'''
|-<span id="Likeable2"></span>
| Likeable2 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Likeable1"></span>
| Likeable1 - [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| Modifies other players' attitude toward you
|
*  <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Deceptive3"></span>
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| Modifies your chance to use Deception in events and diplomacy
|
*  <span style="color:Red">-10</span> '''Deception'''
|-<span id="Intimidating2"></span>
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
*  <span style="color:Green">+30</span> '''Intimidation'''
|-<span id="Influential4"></span>
| Influential4 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Veteran4"></span>
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| Modifies how quickly your ships gain experience
|
*  <span style="color:Red">-0.4</span> '''Experience Bonus'''
|-<span id="Influential3"></span>
| Influential3 - [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| Modifies how quickly borders are expanded
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Miners1"></span>
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Miners '''
| Increases output from asteroid mining.
|
* Asteroid gets  <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]]&nbsp;'''Raw Production'''
|-<span id="Militant1"></span>
| Militant1 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal3"></span>
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Explorer4"></span>
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* Ship gets  <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Militant2"></span>
| Militant2 - [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| Increases your starting Control
|
*  <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal2"></span>
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| Modifies the success of Planetary Invasions
|
*  <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Rich1"></span>
| Rich1 - [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
| Modifies how quickly credits are gained
|
* Colony gets  <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever3"></span>
| Clever3 - [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| Modifies how quickly technologies are learned
|
* Colony gets  <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''


|-
|-
|}
|}

Revision as of 18:45, 13 March 2024

Name Description Effects
ScoutingFleet -  Scout Fleet Begins with a colony ship and three probes.
  • At the start of the game grant a Colony Ship
  • At the start of the game grant a Probe Ship
  • At the start of the game grant a Probe Ship
  • At the start of the game grant a Probe Ship
ConstructorsStartingShip -  Constructors Start with two Constructors that start to quickly tap the galactic resources.
  • At the start of the game grant a Constructor Ship
  • At the start of the game grant a Constructor Ship
ScoutsStartingShip -  Scouts Start with three tiny Probes that quickly explore the galaxy.
  • At the start of the game grant a Ship
  • At the start of the game grant a Ship
  • At the start of the game grant a Ship
SurveyStartingShip -  Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
  • At the start of the game grant a Ship
ColonyStartingShip -  Colony Ship Begins with a Colony Ship and probe to quickly find and colonize new worlds.
  • At the start of the game grant a Ship
  • At the start of the game grant a Ship
TutorialStartingShips -  Scout Fleet Begins with a colony ship and three probes.
  • At the start of the game grant a Probe Ship
WarFleet -  Siege Fleet Begins with Fighters and a Siege ship.
  • At the start of the game grant a Bomber Ship
  • At the start of the game grant a Siege Ship
  • At the start of the game grant a Bomber Ship
DrenginTutorialStartingShips -  Scout Fleet Begins with a colony ship and three probes.
  • At the start of the game grant a Colony Ship
  • At the start of the game grant a Colony Ship
  • At the start of the game grant a Colony Ship
OverlordStartingShip -  RC-2 Emancipator Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
  • At the start of the game grant a Dreadnought Ship
ColonyStartingFleet -  Colony Fleet Begins with two Colony Ships to quickly find and colonize new worlds.
  • At the start of the game grant a Colony Ship
  • At the start of the game grant a Colony Ship