Ability Test: Difference between revisions

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(Replaced content with "|-<span id="Race_Navigators"></span> |- |48px|left'''Navigators''' |Navigator society is built around investigating the wonders of the universe, often to the exclusion of everything else. Their high Intelligence makes them the best scientists in the galaxy. | * <span style="color:Green">+40%</span> Ideology * <span style="color:Green">+10%</span> Criminal * <span style="color:Green">+5%</span> Natural League * <span style="...")
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{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''Species'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Attribute Chance'''
!! style="background-color: #1C4D8B; color: white;" | '''Global Stats'''
!! style="background-color: #1C4D8B; color: white;" | '''Colony Stats'''
!! style="background-color: #1C4D8B; color: white;" | '''Approval Modifiers'''
!! style="background-color: #1C4D8B; color: white;" | '''Gendered?'''
|-<span id="Race_Altarian"></span>
|-
|[[File:Citizen_Portrait_Altarian-03.png|48px|left]]'''Altarian'''
|Most Altarians adopt a Mer, a philosophy they devote their life to. This makes them more ideological than other species and more approving when their Ideology matches that of their empire or governor, and more disapproving when it is opposed to them. They can also be specialized to Divine Empaths, though it is an expensive process.
|
* <span style="color:Green">+80%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Telepathic
* <span style="color:Green">+10%</span> Pacifist
|
* <span style="color:Red">-2</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+6</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+30%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Cleric Is Specialization
* <span style="color:Red">-33%</span>  Pollution Approval
|true
|-<span id="Race_Snathi"></span>
|-
|[[File:Citizen_Portrait_Snathi-07.png|48px|left]]'''Snathi'''
|Snathi are clever and resourceful, but very likely to be criminals.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+30%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Tywom"></span>
|-
|[[File:Citizen_Portrait_Tywom-11.png|48px|left]]'''Tywom'''
|The Tywom aren't very smart, and certainly aren't very socially adept. Their only positive quality is their incredibly low Expectations. They are very accustomed to being treated poorly, and they are even happier when they share a world with other species. Though the other species may not like it.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-3</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-3</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Green">+0%</span>  At War With Homeworld
* <span style="color:Green">+30%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Absolute"></span>
|-
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Amoeba'''
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the starting Amoeba stage, they reproduce frequently and are quick to evolve but are poor workers.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-5</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+20%</span>  Allied With Homeworld
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
* <span style="color:Green">+10%</span>  Pollution Approval
|
|-<span id="Race_Festron"></span>
|-
|[[File:Citizen_Portrait_Festron-12.png|48px|left]]'''Festron'''
|Festron love Jungle worlds. They also occasionally murder other species they share a world with.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-6</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-30%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+50%</span> Jungle World Planet Has Trait
|
|-<span id="Race_Trandal"></span>
|-
|[[File:Citizen_Portrait_Trandal-15.png|48px|left]]'''Trandal'''
|Easily distracted and always hungry Trandals are good at taking orders, and that's about it.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.2</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Manti"></span>
|-
|[[File:Citizen_Portrait_Manti-06.png|48px|left]]'''Manti'''
|Manti love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-4</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+20%</span> Aquatic World Planet Has Trait
* <span style="color:Red">-5%</span> Aquatic World Planet Missing Trait
* <span style="color:Red">-25%</span> Race_ Festron Colony Has Race
* <span style="color:Red">-55%</span>  Pollution Approval
|
|-<span id="Race_Zombie"></span>
|-
|[[File:Citizen_Portrait_Zombie_1.png|48px|left]]'''Zombies'''
|Horrible ghouls that grow quickly but aren't very bright.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
|
* <span style="color:Green">+80%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+2</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Korath"></span>
|-
|[[File:Citizen_Portrait_Korath-01.png|48px|left]]'''Korath'''
|If you thought the Drengin were disagreeable, the Korath are even worse. Though they have incredible Resolve and Diligence their social skills are lacking and they dislike sharing a world with any other species.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+100%</span> Warforged
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+5</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-10%</span> Not Mine Colony Has Race
|
|-<span id="Race_Mimot"></span>
|-
|[[File:Citizen_Portrait_Mimot-07.png|48px|left]]'''Mimot'''
|An average race with an above average Growth rate. They will quickly overwhelm planets and consume all available Food.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+25%</span> Pacifist
|
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+2.0</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+3</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-5%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+5%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-20%</span> Race_ Drengin Colony Has Race
* <span style="color:Red">-90%</span>  Pollution Approval
|
|-<span id="Race_Elves"></span>
|-
|[[File:Citizen_Elves_1.png|48px|left]]'''Space Elves'''
|Graceful and in tune with nature, Elves possess a deep knowledge of techno magic and ancient lore.
|
* <span style="color:Green">+75%</span> Ideology
* <span style="color:Green">+15%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.50</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span>  Pollution Approval
|false
|-<span id="Race_Cyborg"></span>
|-
|[[File:Citizen_Cyborg_1.png|48px|left]]'''Cyborgs'''
|A fusion of machine and flesh, Cyborgs are known for their enhanced abilities and resilience.
|
* <span style="color:Green">+50%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.75</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-20%</span>  Pollution Approval
|false
|-<span id="Race_Slyne"></span>
|-
|[[File:Citizen_Portrait_Slyne-14.png|48px|left]]'''Slyne'''
|The Slyne do not require organic food to survive, but their slow Growth rate hampers their ability to spread out into the galaxy as quickly as other species.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Drengin"></span>
|-
|[[File:Citizen_Portrait_Drengin-02.png|48px|left]]'''Drengin'''
|Drengin have a high Resistance and aptitude for becoming strong  Soldiers. Drengin have no Approval penalty for living on undefended worlds. They defend themselves.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
|
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-40%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Soldier Is Specialization
* <span style="color:Red">-3%</span> Not Mine Colony Has Race
* <span style="color:Red">-1%</span>  Pollution Approval
|
|-<span id="Race_Absolute2"></span>
|-
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Larva'''
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the Larva stage, their Growth Rate slows, but they are more skilled than their Amoeba forms.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+20%</span>  Allied With Homeworld
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
* <span style="color:Green">+10%</span>  Pollution Approval
|
|-<span id="Race_Canine"></span>
|-
|[[File:Citizen_Portrait_Canine_14.png|48px|left]]'''Canine'''
|Loyal and intuitive, Caninoids demonstrate exceptional teamwork and remarkable instincts. They naturally excel in roles requiring cooperation and protection, such as military or policing duties. While not typically drawn to independent intellectual pursuits, they're formidable tactical operators within a group dynamic. Their sociable temperament engenders strong bonds, earning them an Approval boost when sharing their world with other species. They have very low expectations.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-15%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Avian"></span>
|-
|[[File:Citizen_Portrait_Avian_14.png|48px|left]]'''Avian'''
|Graceful and visionary, Avianoids are known for their strategic foresight and aerial mastery. They excel in roles requiring a broad perspective, such as scouts, diplomats, or strategic planners. Their nimble agility can be less effective in ground-based military engagements. With a natural inclination towards harmony, they gain an Approval bonus when coexisting with diverse species on their world.
|
* <span style="color:Green">+70%</span> Ideology
* <span style="color:Green">+12%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-15%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Drath"></span>
|-
|[[File:Citizen_Portrait_Drath-09.png|48px|left]]'''Drath'''
|The Drath are an ancient race that are fond of their legacy and their vast storehouses of credits. They receive an Approval bonus based on the Credits in their treasury.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.8</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-2%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+100%</span>  Treasury Approval
* <span style="color:Red">-10%</span> Race_ Altarian Colony Has Race
* <span style="color:Red">-40%</span>  Pollution Approval
|
|-<span id="Race_Frog"></span>
|-
|[[File:Citizen_Frogs_1.png|48px|left]]'''Star Frogs'''
|Amphibious and adaptable, Frogs are known for their leaping ability and unique survival skills.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-45%</span>  Pollution Approval
|false
|-<span id="Race_RuinedTorian"></span>
|-
|[[File:Citizen_Portrait_Torian-07.png|48px|left]]'''Ruined Torian'''
|These pitiful creatures have had their will tortured out of them.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-35</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+100%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
|
|-<span id="Race_Feline"></span>
|-
|[[File:Citizen_Portrait_Feline_14.png|48px|left]]'''Feline'''
|Elegant and astute, Felinoids distinguish themselves with keen intellect and agile cunning. They prefer roles of strategic importance, thriving as scientists, diplomats, or spies, and display an affinity for complex systems. Highly individualistic, they can struggle with regimented military roles. Their curious natures make them adept cultural adapters, gaining an Approval bonus when cohabiting worlds with other species.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Baratak"></span>
|-
|[[File:Citizen_Portrait_Baratak-06.png|48px|left]]'''Baratak'''
|The Baratak are stout citizens who require very little to be content. But they are sensitive to Pollution and won't be happy, or healthy, on heavily polluted worlds.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+10%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+1%</span>  Fertility Mod
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-100%</span>  Pollution Approval
* <span style="color:Green">+10%</span>  Farmer Is Specialization
* <span style="color:Green">+10%</span>  Farmer 2 Is Specialization
* <span style="color:Green">+10%</span> Arboreal World Planet Has Trait
|
|-<span id="Race_Torian"></span>
|-
|[[File:Citizen_Portrait_Torian-07.png|48px|left]]'''Torian'''
|Torian love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't. But their subjugation by the Drengin makes them unhappy when they share worlds with Drengin citizens.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+20%</span> Aquatic World Planet Has Trait
* <span style="color:Red">-5%</span> Aquatic World Planet Missing Trait
* <span style="color:Red">-10%</span> Race_ Drengin Colony Has Race
* <span style="color:Red">-60%</span>  Pollution Approval
|
|-<span id="Race_Lantern"></span>
|-
|[[File:Citizen_Portrait_Lantern-01.png|48px|left]]'''Lantern'''
|A young but promising race until early galactic traders introduced them to euphoric vapors that were enjoyed by other species but deeply addictive to the Lantern. Now the Lantern society is dominated by the search for additional sources of the drug and all citizens are kept on it at all times.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Moth"></span>
|-
|[[File:Citizen_Portrait_Moth-10.png|48px|left]]'''Phalenoids'''
|Brilliant and sociable creatures, Phalenoids excel in Intelligence and Social, but they make poor soldiers. They prefer to befriend other species. Their Approval increases when sharing their world with other species.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Pacifist
|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-5%</span>  At War With Homeworld
* <span style="color:Green">+5%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Xeloxi"></span>
|-
|[[File:Citizen_Portrait_Xeloxi-07.png|48px|left]]'''Xeloxi'''
|Xeloxi have few redeeming qualities, if by few you mean none. Their culture rewards strong action and concerns like ethics or compassion were lost long ago. Every Xeloxi is a criminal and generates Crime.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+100%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-2%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Desert World Planet Has Trait
* <span style="color:Red">-15%</span>  Pollution Approval
|
|-<span id="Race_Scryve"></span>
|-
|[[File:Citizen_Portrait_Scryve-05.png|48px|left]]'''Scryve'''
|The Scryve are waning. Each of their citizens has incredibly high Diligence, Intelligence and Resolve but they are handicapped by their low Growth which will make it difficult to spread out among the stars unless they capture another species to do it.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_CatGirl"></span>
|-
|[[File:Citizen_Catgirls_1.png|48px|left]]'''Feline Fatales'''
|Mysterious and agile, the Feline Fatales are known for their quick reflexes and curious but often dangerous nature.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-35%</span>  Pollution Approval
|false
|-<span id="Race_Absolute3"></span>
|-
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Nymph'''
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the final Nymph stage, their Growth Rate slows significantly, but they are highly skilled.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.8</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+20%</span>  Allied With Homeworld
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
* <span style="color:Green">+10%</span>  Pollution Approval
|
|-<span id="Race_Phamysht"></span>
|-
|[[File:Citizen_Portrait_Phamysht-01.png|48px|left]]'''Phamysht'''
|The Phamysht are a polite and engaging species, until they murder you. Still, their high Social and Intelligence makes up for their equally high Expectations.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Humanoid"></span>
|-
|[[File:Citizen_Humanoids_1.png|48px|left]]'''Humanoids'''
|Diverse and adaptable, Humanoids are capable of thriving in various environments and societies.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-30%</span>  Pollution Approval
|false
|-<span id="Race_Onyx"></span>
|-
|[[File:Citizen_Portrait_OnyxHive-01.png|48px|left]]'''Onyx'''
|The Onyx have no need for organic food and sustain themselves on the energy of the universe. Onyx Hive Growth rate is dependent on the amount of Promethion their civilization holds.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Klepart"></span>
|-
|[[File:Citizen_Portrait_Klepart-01.png|48px|left]]'''Klepart'''
|The first united technical achievement of their species was the creation of a great beacon tower to send their call out into space. A few days after turning it on an answer was received, a fleet of warships appeared in orbit above their world and raiders were sent down to collect every child on their homeworld. And then the raiders were gone. An entire generation of the Klepart was lost. The next generation has now grown old enough to begin exploring space on their own, but they remain fearful that the raiders will return, and hopeful that they will someday find the children that were stolen from them.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Iconian"></span>
|-
|[[File:Citizen_Portrait_Iconian-08.png|48px|left]]'''Iconian'''
|Iconians are a paranoid species that are still traumatized by their near extinction by the Yor. Because of this they suffer a significant Approval penalty if they share a world with them. And even though they are as temperamental as other species, their passive nature prevents them from protesting.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+10%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span> Race_ Yor Colony Has Race
* <span style="color:Red">-35%</span>  Pollution Approval
|
|-<span id="Race_Arcean"></span>
|-
|[[File:Citizen_Portrait_Arcean-07.png|48px|left]]'''Arcean'''
|Arcean's stoic nature makes them unlikely to be ideological. Instead they revere the military and Arcean soldiers gain additional Approval and are never pacifists.
|
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
|
* <span style="color:Red">-4</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Soldier Is Specialization
* <span style="color:Red">-25%</span>  Pollution Approval
|
|-<span id="Race_Thalan"></span>
|-
|[[File:Citizen_Portrait_Thalan-10.png|48px|left]]'''Thalan'''
|The Thalan are from a dimension more advanced than ours. Their insight provides them with an increased Intelligence and also increased Expectations.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Demon"></span>
|-
|[[File:Citizen_Demons_1.png|48px|left]]'''Space Demons'''
|With a fearsome reputation, Demons are known for their powerful dark techno magic and formidable presence.
|
* <span style="color:Green">+80%</span> Ideology
* <span style="color:Green">+20%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+15%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span>  Pollution Approval
|false
|-<span id="Race_Plant"></span>
|-
|[[File:Citizen_Plants_1.png|48px|left]]'''Sentient Plants'''
|Growing and thriving, Plants possess a unique connection to the natural world and its energies.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+5%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-40%</span>  Pollution Approval
|false
|-<span id="Race_Lizard"></span>
|-
|[[File:Citizen_Lizards_1.png|48px|left]]'''Lizard'''
|Cold-blooded and cunning, Lizards are known for their survival instincts and quick agility.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.75</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-35%</span>  Pollution Approval
|false
|-<span id="Race_Crystalline"></span>
|-
|[[File:Citizen_Portrait_Crystalline-10.png|48px|left]]'''Luxar'''
|Luxar have no need for organic food but their Growth is generally less than organic species. Their growth can be increased based on the amount of Promethion they have stored.Despite their low growth rate their high Diligence, Intelligence and Resolve makes them well suited for nearly any task.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Dwarves"></span>
|-
|[[File:Citizen_Dwarves_1.png|48px|left]]'''Space Dwarves'''
|Stout and sturdy, Dwarves are renowned for their craftsmanship and love of the underground of various worlds.
|
* <span style="color:Green">+55%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+10%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span>  Pollution Approval
|false
|-<span id="Race_Iridium"></span>
|-
|[[File:Citizen_Portrait_Iridium-04.png|48px|left]]'''Iridium'''
|Iridium's high Social make them excellent Traders. They receive an Approval bonus based on the Credits in your treasury.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-12%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Entrepreneur Is Specialization
* <span style="color:Green">+10%</span>  Entrepreneur 2 Is Specialization
* <span style="color:Green">+100%</span>  Treasury Approval
* <span style="color:Red">-10%</span>  Pollution Approval
|
|-<span id="Race_Vampire"></span>
|-
|[[File:Citizen_Vampires_1.png|48px|left]]'''Vampiric'''
|Mysterious and alluring, Vampires are known for their seeming immortality and powerful quasi-mystical abilities.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.25</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|false
|-<span id="Race_Odair"></span>
|-
|[[File:Citizen_Portrait_Odair-01.png|48px|left]]'''Odair Conclave'''
|Extreme nihilists counting down the moments until the universe succumbs to the eventual pull of entropy. Believe the Krynn in particular are the most foolish (for their faith) but are hard pressed to be enthused about anyone. There is a black hole at the edge of their galaxy, "The Yawning Mouth of God" that they delight in sending elaborate constructions into.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Orphica"></span>
|-
|[[File:Citizen_Portrait_Orphica-01.png|48px|left]]'''Orphica Enclave'''
|The Orphic Enclave serves only to expand the power of an ancient, renegade supercomputer.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Burran"></span>
|-
|[[File:Citizen_Portrait_Burran-01.png|48px|left]]'''Burran'''
|A peaceful species who believes that a series of 7 "rigors" will cause them to be elevated to a godlike existence. Each rigor takes many years to accomplish and only the first 3 of these can be performed on their home planet, afterwards they explore the universe pursuing their tasks.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Seeing"></span>
|-
|[[File:Citizen_Portrait_Seeing-02.png|48px|left]]'''Intueri'''
|The Intueri have high Diligence and low Expectations. They put the needs of the group over their own. Lacking true complex thought -expect low Intelligence.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Minor"></span>
|-
|[[File:Custom.png|48px|left]]'''Minor Race'''
|A less advanced species that is unable to travel outside their solar system.
|
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Kaxx"></span>
|-
|[[File:Citizen_Portrait_Kaxx-01.png|48px|left]]'''Kaxx Collective'''
|They believe their home world is the cocoon for a sleeping creature and they were placed on the planet to guard her. One day they believe the creature will awake and either spread new life across the universe or kill everyone.
|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Yor"></span>
|-
|[[File:Citizen_Portrait_Yor-01.png|48px|left]]'''Yor'''
|As a synthetic species Yor don't require Food or have any natural Growth. Instead their citizens are manufactured.They also don't suffer any Approval penalty from Pollution, Overcrowding or reaching their Population Capacity.
|
* <span style="color:Green">+40%</span> Ideology
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|
* <span style="color:Green">+0%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Red">-1%</span>  Fertility Mod
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-3%</span> Not Mine Colony Has Race
|
|-<span id="Race_Human"></span>
|-
|[[File:Citizen_Portrait_Terrans-41.png|48px|left]]'''Human'''
|Humans are known for their flexibility and productivity. They have lower Expectations than other species.
|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|true
|-<span id="Race_Navigators"></span>
|-<span id="Race_Navigators"></span>
|-
|-

Revision as of 19:54, 13 March 2024

Species Description Attribute Chance Global Stats Colony Stats Approval Modifiers Gendered?
Altarian
Most Altarians adopt a Mer, a philosophy they devote their life to. This makes them more ideological than other species and more approving when their Ideology matches that of their empire or governor, and more disapproving when it is opposed to them. They can also be specialized to Divine Empaths, though it is an expensive process.
  • +80% Ideology
  • +10% Criminal
  • +5% Natural League
  • +10% Telepathic
  • +10% Pacifist
  • -2  Expectations
  • -1  Resolve
  • +6  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +30% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Cleric Is Specialization
  • -33% Pollution Approval
true
Snathi
Snathi are clever and resourceful, but very likely to be criminals.
  • +40% Ideology
  • +30% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +1  Diligence
  • +1  Intelligence
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Tywom
The Tywom aren't very smart, and certainly aren't very socially adept. Their only positive quality is their incredibly low Expectations. They are very accustomed to being treated poorly, and they are even happier when they share a world with other species. Though the other species may not like it.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -3  Expectations
  • -2  Resolve
  • -3  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • +0% At War With Homeworld
  • +30% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Not Mine Colony Has Race
  • -33% Pollution Approval
Irradiated Amoeba
Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the starting Amoeba stage, they reproduce frequently and are quick to evolve but are poor workers.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -1  Diligence
  • +0  Expectations
  • -2  Intelligence
  • -3  Resolve
  • -5  Social Skills
  • +50%  Approval
  • +1.5  Growth
  • -20% At War With Homeworld
  • +20% Allied With Homeworld
  • +0% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Radioactive World Planet Has Trait
  • +10% Pollution Approval
Festron
Festron love Jungle worlds. They also occasionally murder other species they share a world with.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -6  Expectations
  • +2  Resolve
  • -2  Social Skills
  • -1  Diligence
  • -2  Intelligence
  • +40%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -30% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • +0% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +50% Jungle World Planet Has Trait
Trandal
Easily distracted and always hungry Trandals are good at taking orders, and that's about it.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -1  Diligence
  • -1  Intelligence
  • +3  Resolve
  • +50%  Approval
  • +1.2  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Manti
Manti love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +3  Diligence
  • -4  Expectations
  • -1  Intelligence
  • -1  Social Skills
  • +60%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +20% Aquatic World Planet Has Trait
  • -5% Aquatic World Planet Missing Trait
  • -25% Race_ Festron Colony Has Race
  • -55% Pollution Approval
Zombies
Horrible ghouls that grow quickly but aren't very bright.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -2  Diligence
  • -2  Intelligence
  • -2  Resolve
  • +80%  Approval
  • +0.5  Food Consumption
  • +2  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Korath
If you thought the Drengin were disagreeable, the Korath are even worse. Though they have incredible Resolve and Diligence their social skills are lacking and they dislike sharing a world with any other species.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +100% Warforged
  • +2  Diligence
  • +5  Resolve
  • -2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -10% Not Mine Colony Has Race
Mimot
An average race with an above average Growth rate. They will quickly overwhelm planets and consume all available Food.
  • +40% Ideology
  • +5% Criminal
  • +5% Natural League
  • +25% Pacifist
  • -5  Expectations
  • -2  Intelligence
  • -2  Diligence
  • -2  Resolve
  • +1  Social Skills
  • +55%  Approval
  • +2.0  Food Consumption
  • +3  Growth
  • -5% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +5% Snuggler Colony Resource Is In Stock
  • -20% Race_ Drengin Colony Has Race
  • -90% Pollution Approval
Space Elves
Graceful and in tune with nature, Elves possess a deep knowledge of techno magic and ancient lore.
  • +75% Ideology
  • +15% Natural League
  • +5% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +60%  Approval
  • +1  Food Consumption
  • +0.50  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -25% Pollution Approval
false
Cyborgs
A fusion of machine and flesh, Cyborgs are known for their enhanced abilities and resilience.
  • +50% Ideology
  • +10% Criminal
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +50%  Approval
  • +0.5  Food Consumption
  • +0.75  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -20% Pollution Approval
false
Slyne
The Slyne do not require organic food to survive, but their slow Growth rate hampers their ability to spread out into the galaxy as quickly as other species.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +2  Diligence
  • -10  Expectations
  • -1  Intelligence
  • +50%  Approval
  • +0.5  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Drengin
Drengin have a high Resistance and aptitude for becoming strong Soldiers. Drengin have no Approval penalty for living on undefended worlds. They defend themselves.
  • +40% Ideology
  • +5% Criminal
  • +5% Natural League
  • +10% Warforged
  • -15  Expectations
  • +3  Resolve
  • -2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -40% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • +0% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Soldier Is Specialization
  • -3% Not Mine Colony Has Race
  • -1% Pollution Approval
Irradiated Larva
Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the Larva stage, their Growth Rate slows, but they are more skilled than their Amoeba forms.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +1  Diligence
  • +0  Expectations
  • +1  Intelligence
  • +1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Growth
  • -20% At War With Homeworld
  • +20% Allied With Homeworld
  • +0% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Radioactive World Planet Has Trait
  • +10% Pollution Approval
Canine
Loyal and intuitive, Caninoids demonstrate exceptional teamwork and remarkable instincts. They naturally excel in roles requiring cooperation and protection, such as military or policing duties. While not typically drawn to independent intellectual pursuits, they're formidable tactical operators within a group dynamic. Their sociable temperament engenders strong bonds, earning them an Approval boost when sharing their world with other species. They have very low expectations.
  • +40% Ideology
  • +5% Criminal
  • +5% Emporium
  • +5% Natural League
  • +5% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +1  Diligence
  • -15  Expectations
  • +0  Intelligence
  • +1  Food Consumption
  • +55%  Approval
  • +1.0  Growth
  • -15% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Not Mine Colony Has Race
  • -33% Pollution Approval
Avian
Graceful and visionary, Avianoids are known for their strategic foresight and aerial mastery. They excel in roles requiring a broad perspective, such as scouts, diplomats, or strategic planners. Their nimble agility can be less effective in ground-based military engagements. With a natural inclination towards harmony, they gain an Approval bonus when coexisting with diverse species on their world.
  • +70% Ideology
  • +12% Criminal
  • +5% Emporium
  • +5% Natural League
  • +5% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +1  Diligence
  • -5  Expectations
  • +0  Intelligence
  • +50%  Approval
  • +1  Food Consumption
  • +1.0  Growth
  • -15% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Not Mine Colony Has Race
  • -33% Pollution Approval
Drath
The Drath are an ancient race that are fond of their legacy and their vast storehouses of credits. They receive an Approval bonus based on the Credits in their treasury.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +10% Warforged
  • +1  Diligence
  • +0  Expectations
  • +1  Social Skills
  • +55%  Approval
  • +1  Food Consumption
  • +0.8  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -2% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +100% Treasury Approval
  • -10% Race_ Altarian Colony Has Race
  • -40% Pollution Approval
Star Frogs
Amphibious and adaptable, Frogs are known for their leaping ability and unique survival skills.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +60%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -45% Pollution Approval
false
Ruined Torian
These pitiful creatures have had their will tortured out of them.
  • +40% Ideology
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -35  Expectations
  • +100%  Approval
  • +0.5  Food Consumption
  • +0.1  Growth
Feline
Elegant and astute, Felinoids distinguish themselves with keen intellect and agile cunning. They prefer roles of strategic importance, thriving as scientists, diplomats, or spies, and display an affinity for complex systems. Highly individualistic, they can struggle with regimented military roles. Their curious natures make them adept cultural adapters, gaining an Approval bonus when cohabiting worlds with other species.
  • +40% Ideology
  • +10% Criminal
  • +5% Emporium
  • +5% Natural League
  • +5% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +1  Diligence
  • -5  Expectations
  • +1  Intelligence
  • +1  Food Consumption
  • +50%  Approval
  • +1.0  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Not Mine Colony Has Race
  • -33% Pollution Approval
Baratak
The Baratak are stout citizens who require very little to be content. But they are sensitive to Pollution and won't be happy, or healthy, on heavily polluted worlds.
  • +40% Ideology
  • +10% Criminal
  • +10% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +3  Diligence
  • +0  Expectations
  • -1  Intelligence
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +1% Fertility Mod
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -100% Pollution Approval
  • +10% Farmer Is Specialization
  • +10% Farmer 2 Is Specialization
  • +10% Arboreal World Planet Has Trait
Torian
Torian love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't. But their subjugation by the Drengin makes them unhappy when they share worlds with Drengin citizens.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -15  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +20% Aquatic World Planet Has Trait
  • -5% Aquatic World Planet Missing Trait
  • -10% Race_ Drengin Colony Has Race
  • -60% Pollution Approval
Lantern
A young but promising race until early galactic traders introduced them to euphoric vapors that were enjoyed by other species but deeply addictive to the Lantern. Now the Lantern society is dominated by the search for additional sources of the drug and all citizens are kept on it at all times.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Phalenoids
Brilliant and sociable creatures, Phalenoids excel in Intelligence and Social, but they make poor soldiers. They prefer to befriend other species. Their Approval increases when sharing their world with other species.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +10% Pacifist
  • +1  Intelligence
  • -1  Resolve
  • +2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -5% At War With Homeworld
  • +5% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Not Mine Colony Has Race
  • -33% Pollution Approval
Xeloxi
Xeloxi have few redeeming qualities, if by few you mean none. Their culture rewards strong action and concerns like ethics or compassion were lost long ago. Every Xeloxi is a criminal and generates Crime.
  • +40% Ideology
  • +100% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +5  Expectations
  • +2  Intelligence
  • +3  Resolve
  • -1  Diligence
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -2% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Desert World Planet Has Trait
  • -15% Pollution Approval
Scryve
The Scryve are waning. Each of their citizens has incredibly high Diligence, Intelligence and Resolve but they are handicapped by their low Growth which will make it difficult to spread out among the stars unless they capture another species to do it.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +3  Diligence
  • +3  Intelligence
  • +3  Resolve
  • +50%  Approval
  • +1  Food Consumption
  • +0.5  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Feline Fatales
Mysterious and agile, the Feline Fatales are known for their quick reflexes and curious but often dangerous nature.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -35% Pollution Approval
false
Irradiated Nymph
Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the final Nymph stage, their Growth Rate slows significantly, but they are highly skilled.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +3  Diligence
  • +10  Expectations
  • +3  Intelligence
  • +3  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +0.8  Growth
  • -20% At War With Homeworld
  • +20% Allied With Homeworld
  • +0% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Radioactive World Planet Has Trait
  • +10% Pollution Approval
Phamysht
The Phamysht are a polite and engaging species, until they murder you. Still, their high Social and Intelligence makes up for their equally high Expectations.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +10  Expectations
  • +1  Resolve
  • +2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Humanoids
Diverse and adaptable, Humanoids are capable of thriving in various environments and societies.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -30% Pollution Approval
false
Onyx
The Onyx have no need for organic food and sustain themselves on the energy of the universe. Onyx Hive Growth rate is dependent on the amount of Promethion their civilization holds.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +2  Diligence
  • -10  Expectations
  • -1  Intelligence
  • +50%  Approval
  • +  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Klepart
The first united technical achievement of their species was the creation of a great beacon tower to send their call out into space. A few days after turning it on an answer was received, a fleet of warships appeared in orbit above their world and raiders were sent down to collect every child on their homeworld. And then the raiders were gone. An entire generation of the Klepart was lost. The next generation has now grown old enough to begin exploring space on their own, but they remain fearful that the raiders will return, and hopeful that they will someday find the children that were stolen from them.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Iconian
Iconians are a paranoid species that are still traumatized by their near extinction by the Yor. Because of this they suffer a significant Approval penalty if they share a world with them. And even though they are as temperamental as other species, their passive nature prevents them from protesting.
  • +40% Ideology
  • +10% Criminal
  • +10% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +5  Expectations
  • +3  Intelligence
  • -2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -25% Race_ Yor Colony Has Race
  • -35% Pollution Approval
Arcean
Arcean's stoic nature makes them unlikely to be ideological. Instead they revere the military and Arcean soldiers gain additional Approval and are never pacifists.
  • +10% Criminal
  • +5% Natural League
  • +10% Warforged
  • -4  Expectations
  • +3  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • +0% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Soldier Is Specialization
  • -25% Pollution Approval
Thalan
The Thalan are from a dimension more advanced than ours. Their insight provides them with an increased Intelligence and also increased Expectations.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +15  Expectations
  • +3  Intelligence
  • -2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Space Demons
With a fearsome reputation, Demons are known for their powerful dark techno magic and formidable presence.
  • +80% Ideology
  • +20% Criminal
  • +5% Natural League
  • +5% Telepathic
  • +15% Warforged
  • +0  Expectations
  • +40%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -25% Pollution Approval
false
Sentient Plants
Growing and thriving, Plants possess a unique connection to the natural world and its energies.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +55%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +5% Snuggler Colony Resource Is In Stock
  • -40% Pollution Approval
false
Lizard
Cold-blooded and cunning, Lizards are known for their survival instincts and quick agility.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +40%  Approval
  • +0.75  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -35% Pollution Approval
false
Luxar
Luxar have no need for organic food but their Growth is generally less than organic species. Their growth can be increased based on the amount of Promethion they have stored.Despite their low growth rate their high Diligence, Intelligence and Resolve makes them well suited for nearly any task.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +10% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +2  Diligence
  • +0  Expectations
  • +2  Intelligence
  • +2  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Space Dwarves
Stout and sturdy, Dwarves are renowned for their craftsmanship and love of the underground of various worlds.
  • +55% Ideology
  • +5% Criminal
  • +10% Warforged
  • +0  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -25% Pollution Approval
false
Iridium
Iridium's high Social make them excellent Traders. They receive an Approval bonus based on the Credits in your treasury.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +5  Expectations
  • +1  Intelligence
  • -2  Resolve
  • +2  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -12% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Entrepreneur Is Specialization
  • +10% Entrepreneur 2 Is Specialization
  • +100% Treasury Approval
  • -10% Pollution Approval
Vampiric
Mysterious and alluring, Vampires are known for their seeming immortality and powerful quasi-mystical abilities.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +10  Expectations
  • +50%  Approval
  • +1.25  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +10% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
false
Odair Conclave
Extreme nihilists counting down the moments until the universe succumbs to the eventual pull of entropy. Believe the Krynn in particular are the most foolish (for their faith) but are hard pressed to be enthused about anyone. There is a black hole at the edge of their galaxy, "The Yawning Mouth of God" that they delight in sending elaborate constructions into.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Orphica Enclave
The Orphic Enclave serves only to expand the power of an ancient, renegade supercomputer.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Burran
A peaceful species who believes that a series of 7 "rigors" will cause them to be elevated to a godlike existence. Each rigor takes many years to accomplish and only the first 3 of these can be performed on their home planet, afterwards they explore the universe pursuing their tasks.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Intueri
The Intueri have high Diligence and low Expectations. They put the needs of the group over their own. Lacking true complex thought -expect low Intelligence.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Telepathic
  • +5% Pacifist
  • +5% Warforged
  • +3  Diligence
  • -2  Intelligence
  • -50%  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
Minor Race
A less advanced species that is unable to travel outside their solar system.
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Kaxx Collective
They believe their home world is the cocoon for a sleeping creature and they were placed on the planet to guard her. One day they believe the creature will awake and either spread new life across the universe or kill everyone.
  • +40% Ideology
  • +10% Criminal
  • -1  Diligence
  • -1  Intelligence
  • -1  Resolve
  • -1  Social Skills
  • +50%  Approval
  • +1  Food Consumption
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -10% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
Yor
As a synthetic species Yor don't require Food or have any natural Growth. Instead their citizens are manufactured.They also don't suffer any Approval penalty from Pollution, Overcrowding or reaching their Population Capacity.
  • +40% Ideology
  • +2  Diligence
  • -50  Expectations
  • +1  Intelligence
  • -2  Social Skills
  • +50%  Approval
  • +0% At War With Homeworld
  • +10% Allied With Homeworld
  • -1% Fertility Mod
  • +20% Ideology Approval Mod
  • +0% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -3% Not Mine Colony Has Race
Human
Humans are known for their flexibility and productivity. They have lower Expectations than other species.
  • +45% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • +0  Expectations
  • +50%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -20% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -5% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • -33% Pollution Approval
true
Navigators
Navigator society is built around investigating the wonders of the universe, often to the exclusion of everything else. Their high Intelligence makes them the best scientists in the galaxy.
  • +40% Ideology
  • +10% Criminal
  • +5% Natural League
  • +5% Pacifist
  • +5% Warforged
  • -1  Diligence
  • +0  Expectations
  • +3  Intelligence
  • -1  Social Skills
  • +55%  Approval
  • +1  Food Consumption
  • +1  Growth
  • -10% At War With Homeworld
  • +10% Allied With Homeworld
  • +20% Ideology Approval Mod
  • -4% Low Resistance Approval Mod
  • +3% Snuggler Colony Resource Is In Stock
  • +10% Scientist Is Specialization
  • +10% Scientist 2 Is Specialization
  • -25% Pollution Approval