GalCiv4:Technology Table: Difference between revisions

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|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]] '''Starbase Modules'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]] '''Starbase Modules'''
</small>
<small>Critical</small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining''' Tech
|-<span id="TheOpportunityUnbrokenSpirt"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit'''
</small>
|Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
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<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="TheOpportunityTech_AIOverseer"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''AI Overseer'''
</small>
|Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
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<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
|-<span id="MasterTech_Bioplastics"></span>
|-<span id="MasterTech_Bioplastics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics'''
</small>
<small>Production</small>
|The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
|-<span id="TheOpportunityTech_SpaceDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
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<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityUniversalOutreach"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach'''
</small>
|We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
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<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_AvengerMissileSystem_DrenginTutorialVariant"></span>
|-<span id="MasterTech_AvengerMissileSystem_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
<small>MissileWeapon</small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_InvulnerabilityShields"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields'''
</small>
|The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
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<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption''' Tech
|-<span id="MasterTech_ArmorDefenseTheory_TutorialVariant"></span>
|-<span id="MasterTech_ArmorDefenseTheory_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
</small>
<small>Defense</small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
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|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Extraction'''
</small>
<small>Production</small>
|Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
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|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization'''
</small>
<small>MissileWeapon</small>
|It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
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|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
</small>
<small>Critical</small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
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* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="TheOpportunityTech_NanoRecyclers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Nano Recyclers'''
</small>
|This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
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<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation''' Tech
|-<span id="TheOpportunityShadowEnforcers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers'''
</small>
|The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_DefensiveStudies"></span>
|-<span id="MasterTech_DefensiveStudies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
</small>
<small>DefenseCritical</small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityTech_InertiaEnhancement"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement'''
</small>
|A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
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<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry''' Tech
|-<span id="MasterTech_ArmedShuttles_Yor"></span>
|-<span id="MasterTech_ArmedShuttles_Yor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weaponized Probes'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weaponized Probes'''
</small>
<small>CriticalWeapon</small>
|Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_HighCapacityCarriers"></span>
|-<span id="MasterTech_AIGuidedPointDefense"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''High Capacity Carriers'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense'''
</small>
<small>Defense</small>
|Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|style="white-space:nowrap;"|
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<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays''' Tech
|-<span id="TheOpportunityTech_QuantumTorpedoSystem"></span>
|-<span id="MasterTech_PrecursorOrigins"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Precursor Origins'''
</small>
<small>NonMilitary</small>
|The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|style="white-space:nowrap;"|
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<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
|-<span id="TheOpportunityTech_ShieldFrequencyModulation"></span>
|-<span id="MasterWeatherControlTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control'''
</small>
</small>
|Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
|-<span id="TheOpportunityTech_ManufacturingStimulus"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_SpaceElevators"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Stimulus'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators'''
</small>
<small>ProductionCritical</small>
|Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
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<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Singularity Power Plants''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
|-<span id="TheOpportunityTech_AIGuidedPointDefense"></span>
|-<span id="MasterTech_XenoIndustrialization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization'''
</small>
<small>ProductionCritical</small>
|By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|Back during the age of Nation States, we learned how to set up international supply chains.  Now, in this new age, we must prepare ourselves for galactic supply chains.  Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|style="white-space:nowrap;"|
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<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="TheOpportunityTech_PrecursorRelicProficiency"></span>
|-<span id="MasterPrecursorMysteries"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Precursor Mysteries'''
</small>
</small>
|We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
|-<span id="TheOpportunityTech_ColonialGovernance"></span>
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_StrongAI"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Governance'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Strong AI'''
</small>
</small>
|It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
|-<span id="TheOpportunityTech_KineticWeaponEnhancement"></span>
|-<span id="MasterTech_Battleships"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine'''
</small>
<small>HullsCritical</small>
|Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization''' Tech
|-<span id="MasterTech_AIGuidedPointDefense"></span>
|-<span id="MasterTech_ShieldFrequencyModulation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation'''
</small>
<small>Defense</small>
|By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields''' Tech
|-<span id="TheOpportunityTech_HighEnergyPlasmas"></span>
|-<span id="MasterTech_Warfare_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Plasmas'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
</small>
<small>Weapon</small>
|It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorOrigins"></span>
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="MasterTech_ResequencerStations"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Precursor Origins'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Resequencer Stations'''
</small>
</small>
|The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
|-<span id="MasterWeatherControlTech"></span>
|-<span id="MasterTech_OrbitalDefencePlatform"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform'''
</small>
</small>
|By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_MinistryOfHealth"></span>
|-<span id="TheOpportunityTech_CoordinatedTravel"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Coordinated Travel'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Health'''
</small>
<small>NonMilitary</small>
|With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="MasterTech_SpaceElevators"></span>
|-<span id="MasterTech_SubspaceFieldCreation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation'''
</small>
</small>
|The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
|-<span id="TheOpportunityPlanetaryEnhancement"></span>
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Colonization.png|24px|frameless]]&nbsp;'''Planetary Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System'''
</small>
<small>MissileWeapon</small>
|Allows for the enhancement of our Core Worlds.
|The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_Killbots"></span>
|-<span id="MasterTech_XenoIndustrialization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Killbots'''
</small>
<small>Invasion</small>
|Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers''' Tech
|-<span id="TheOpportunityLivingShipsTech"></span>
|-<span id="MasterTech_ShieldHarmonics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Living Ships'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Harmonics'''
</small>
<small>Defense</small>
|We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|Our shields can take advantage of  the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Precursor Mysteries''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_CascadingDetonations"></span>
|-<span id="MasterPrecursorMysteries"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Precursor Mysteries'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Cascading Detonations'''
</small>
<small>MissileWeapon</small>
|We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_MartialLawDoctrine"></span>
|-<span id="MasterTech_StrongAI"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Strong AI'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Martial Law Doctrine'''
</small>
</small>
|The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police''' Tech
|-<span id="MasterTech_Battleships"></span>
|-<span id="MasterTech_InterstellarTourism"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism'''
</small>
<small>Wealth</small>
|Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism''' Tech
|-<span id="MasterTech_ShieldFrequencyModulation"></span>
|-<span id="MasterTech_GalacticResupplyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation'''
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Galactic Resupply Doctrine'''
</small>
<small>Growth</small>
|Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields''' Tech
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension''' Tech
|-<span id="MasterTech_Warfare_DrenginTutorialVariant"></span>
|-<span id="MasterTech_BeamCapacitation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation'''
</small>
<small>BeamWeapon</small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation''' Tech
|-<span id="TheOpportunityTech_FleetResupplyDoctrine"></span>
|-<span id="MasterTech_ResearchDistricts"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts'''
</small>
<small>TechCritical</small>
|A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="MasterTech_ResequencerStations"></span>
|-<span id="MasterTech_PrecursorArcheology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Resequencer Stations'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology'''
</small>
</small>
|Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
|-<span id="TheOpportunityTech_XenoBiology"></span>
|-<span id="MasterTech_WondersOfTheGalaxy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy'''
</small>
<small>Wealth</small>
|One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration''' Tech
|-<span id="MasterTech_OrbitalDefencePlatform"></span>
|-<span id="MasterXenoAnthropology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology'''
</small>
</small>
|A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
|-<span id="MasterTech_MinistryOfHealth"></span>
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_BeamWeaponTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Health'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
</small>
<small>BeamWeapon</small>
|That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterTech_SubspaceFieldCreation"></span>
|-<span id="MasterTech_AntiMissileDroneSentries"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries'''
</small>
<small>Defense</small>
|There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense''' Tech
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-<span id="MasterTech_CentralAuthorityOffices"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices'''
</small>
</small>
|The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control''' Tech
|-<span id="MasterTech_Killbots"></span>
|-<span id="MasterTech_ExoticMineralMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Killbots'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions'''
</small>
</small>
|While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
|-<span id="TheOpportunityTech_Alliances"></span>
|-<span id="MasterTech_Railguns"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
</small>
<small>KineticWeapon</small>
|There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_ReinforcedCore"></span>
|-<span id="MasterCommunicationsTech_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
</small>
<small>NonMilitary</small>
|We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_Marketing"></span>
|-<span id="MasterTech_ShieldHarmonics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Harmonics'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing'''
</small>
</small>
|Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics''' Tech
|-<span id="TheOpportunityTech_ArmorDensityImprovements"></span>
|-<span id="MasterTech_AeronMissileDefense"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense'''
</small>
<small>Defense</small>
|To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement''' Tech
|-<span id="TheOpportunityKrynnConversionTech"></span>
|-<span id="MasterTech_PrecisionCountermeasures"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Krynniac Conversion'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Precision Countermeasures'''
</small>
<small>Defense</small>
|Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_KineticWeaponTargeting"></span>
|-<span id="MasterTech_CascadingDetonations"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Cascading Detonations'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting'''
</small>
<small>KineticWeapon</small>
|Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons''' Tech
|-<span id="TheOpportunityTech_UpgradedKinetic"></span>
|-<span id="MasterTech_GodOfTheMachine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Serrated Munitions'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''God of the Machine'''
</small>
<small>TechCritical</small>
|Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
|-<span id="TheOpportunityTech_ThuliumExtraction"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_TradePacts"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Thulium Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts'''
</small>
<small>NonMilitary</small>
|Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage''' Tech
|-<span id="TheOpportunityTech_EnergyShields"></span>
|-<span id="MasterTech_SystemsOfControl"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control'''
</small>
<small>Invasion</small>
|While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
|-<span id="TheOpportunityTech_ImprovedKineticWeaponDoctrine"></span>
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTech_PhasedEnergyMagnification"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification'''
</small>
<small>BeamWeapon</small>
|Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams''' Tech
|-<span id="TheOpportunityTech_ManufacturingCapitals"></span>
|-<span id="MasterTech_PulseCannons"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons'''
</small>
<small>KineticWeapon</small>
|In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement''' Tech
|-<span id="MasterTech_MartialLawDoctrine"></span>
|-<span id="MasterTech_SecretPolice"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Martial Law Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police'''
</small>
</small>
|There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices''' Tech
|-<span id="MasterTech_InterstellarTourism"></span>
|-<span id="MasterTech_IntermittentSuspension"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism'''
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension'''
</small>
<small>Growth</small>
|Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism''' Tech
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine''' Tech
|-<span id="MasterTech_GalacticResupplyDoctrine"></span>
|-<span id="MasterTech_UpgradedKinetic"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Galactic Resupply Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Serrated Munitions'''
</small>
<small>KineticWeapon</small>
|We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
|-<span id="TheOpportunityTech_InterstellarBanking"></span>
|-<span id="MasterTech_AnomalyDetection_Extended"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection'''
</small>
</small>
|When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_InterstellarTrade"></span>
|-<span id="MasterEngineeringTech_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade'''
</small>
<small>WealthTrade</small>
|By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks''' Tech
|-<span id="MasterTech_BeamCapacitation"></span>
|-<span id="MasterTech_StarbaseDefenseGrid"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid'''
</small>
</small>
|Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support''' Tech
|-<span id="MasterTech_ResearchDistricts"></span>
|-<span id="MasterTech_DefensiveStudies_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
</small>
<small>Defense</small>
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityTech_BeamWeaponAugmentation"></span>
|-<span id="MasterTech_AquaticWorlds"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds'''
</small>
<small>Terraform</small>
|Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|-<span id="TheOpportunityTech_XenoTheology"></span>
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement'''
</small>
<small>KineticWeapon</small>
|The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
|-<span id="MasterTech_PrecursorArcheology"></span>
|-<span id="MasterTech_Emissaries"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Emissaries'''
</small>
<small>NonMilitaryCritical</small>
|The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_ArmorDefenseTheory"></span>
|-<span id="MasterTech_PrecursorEngineering"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Engineering'''
</small>
</small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
|-<span id="TheOpportunityTech_PulseCannons"></span>
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System'''
</small>
<small>MissileWeapon</small>
|There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting''' Tech
|-<span id="MasterTech_WondersOfTheGalaxy"></span>
|-<span id="MasterTech_DeepFieldSensors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors'''
</small>
</small>
|We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships''' Tech
|-<span id="MasterXenoAnthropology"></span>
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_FinancialSectors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors'''
</small>
<small>NonMilitary</small>
|By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_BeamWeaponTheory"></span>
|-<span id="MasterTech_XenoMedicine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine'''
</small>
</small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="MasterTech_AntiMissileDroneSentries"></span>
|-<span id="MasterTech_XenoBiology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology'''
</small>
<small>Growth</small>
|The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
|-<span id="TheOpportunityTech_StrongAI"></span>
|-<span id="MasterTech_ExoticArmorMaterials"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Strong AI'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials'''
</small>
<small>Defense</small>
|The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements''' Tech
|-<span id="TheOpportunityTech_FlexibleBulkheads"></span>
|-<span id="MasterTech_PrecursorRelicProficiency"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency'''
</small>
</small>
|If we could move our bulkheads when needed, we could better maximize our space.  With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory''' Tech
|-<span id="TheOpportunityTech_XenoMedicine"></span>
|-<span id="MasterTech_MarketingMasters"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing Masters'''
</small>
</small>
|There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing''' Tech
|-<span id="MasterTech_CentralAuthorityOffices"></span>
|-<span id="MasterTech_Claytronics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics'''
</small>
<small>Production</small>
|We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
|-<span id="MasterTech_ExoticMineralMissions"></span>
|-<span id="MasterTech_Megapolis"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis'''
</small>
<small>Growth</small>
|No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit''' Tech
|-<span id="TheOpportunityTech_AnomalyDetection_Extended"></span>
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine'''
</small>
<small>NonMilitary</small>
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="MasterTech_Railguns"></span>
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|-<span id="MasterTech_Espionage"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage'''
</small>
<small>NonMilitary</small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy''' Tech
|-<span id="TheOpportunityTech_MiningMissions"></span>
|-<span id="MasterTech_Cybernetics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics'''
</small>
</small>
|The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterCommunicationsTech_DrenginTutorialVariant"></span>
|-<span id="MasterTech_FleetResupplyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine'''
</small>
<small>Growth</small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid''' Tech
|-<span id="TheOpportunityTech_LandPreservation"></span>
|-<span id="MasterWeatherControlZenithTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control Zenith'''
</small>
</small>
|As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
|-<span id="TheOpportunityTech_DoomRay"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_DiamonicArmorComposite"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite'''
</small>
<small>Defense</small>
|A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science''' Tech
|-<span id="MasterTech_Marketing"></span>
|-<span id="MasterTech_ArmedShuttles_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
</small>
<small>CriticalWeapon</small>
|Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
|-<span id="TheOpportunityTech_BlackholeGun"></span>
|-<span id="MasterTech_TechnologicalAssimilation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation'''
</small>
<small>TechCritical</small>
|The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us.  We must adapt and make use of these.  Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="TheOpportunityTech_PhotonicWarheadSystem"></span>
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|-<span id="MasterTech_RadioactiveWorldMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery'''
</small>
<small>Terraform</small>
|Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery''' Tech
|-<span id="TheOpportunityTech_ImprovedLifeSupport"></span>
|-<span id="MasterTech_SpaceWeapons_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
</small>
<small>CriticalWeapon</small>
|There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_AeronMissileDefense"></span>
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting'''
</small>
<small>MissileWeapon</small>
|The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
|-<span id="MasterTech_PrecisionCountermeasures"></span>
|-<span id="MasterTech_UpgradedMissiles"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Precision Countermeasures'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Dual Stage Detonations'''
</small>
<small>MissileWeapon</small>
|Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
|-<span id="MasterTech_KineticWeaponTargeting"></span>
|-<span id="MasterTech_CallOfUtopia"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Dream of Utopia'''
</small>
<small>NonMilitary</small>
|Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_SpaceWeapons"></span>
|-<span id="MasterTech_SpaceLasers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment'''
</small>
<small>BeamWeapon</small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
|-<span id="TheOpportunityTech_InterstellarCabinet"></span>
|-<span id="MasterTech_DreadlordWeapons"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Dreadlord Weapons'''
</small>
<small>KineticWeapon</small>
|The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityTech_Claytronics"></span>
|-<span id="MasterTech_AsteroidMining_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
</small>
<small>Critical</small>
|Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="TheOpportunityTech_InterstellarCurrency"></span>
|-<span id="MasterPlanetaryEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency'''
|style="white-space:nowrap;"|[[File:Icon_Colonization.png|24px|frameless]]&nbsp;'''Planetary Enhancement'''
</small>
<small>Terraform</small>
|Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|Allows for the enhancement of our Core Worlds.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
|-<span id="MasterTech_GodOfTheMachine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''God of the Machine'''
</small>
|Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
Line 892: Line 812:
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_TradePacts"></span>
|-<span id="MasterTech_FrozenWorldMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery'''
</small>
<small>Terraform</small>
|While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds''' Tech
|-<span id="TheOpportunityTech_XenoComputationalTheory"></span>
|-<span id="MasterTech_KineticWeaponMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery'''
</small>
<small>KineticWeapon</small>
|Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver''' Tech
|-<span id="TheOpportunityTech_AdaptiveMissileSystem"></span>
|-<span id="MasterTech_AntiMatterPowerPlants"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants'''
</small>
<small>Production</small>
|The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
|-<span id="MasterTech_SystemsOfControl"></span>
|-<span id="MasterTech_RareCrystalMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions'''
</small>
</small>
|We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
|-<span id="MasterTech_PhasedEnergyMagnification"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
</small>
<small>Defense</small>
|In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="MasterTech_PulseCannons"></span>
|-<span id="MasterTech_OrbitalMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining'''
</small>
<small>Production</small>
|There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
|-<span id="MasterTech_SecretPolice"></span>
|-<span id="MasterTech_TerrorStars"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Terror Stars'''
</small>
<small>DefenseCritical</small>
|Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|-<span id="MasterTech_IntermittentSuspension"></span>
|-<span id="MasterTech_OrbitalRepair"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair'''
</small>
<small>CriticalHulls</small>
|A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine''' Tech
|-<span id="MasterTech_UpgradedKinetic"></span>
|-<span id="MasterTech_NullPointArmor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Serrated Munitions'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor'''
</small>
<small>Defense</small>
|Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials''' Tech
|-<span id="TheOpportunityTech_DeepCoreMining"></span>
|-<span id="MasterTech_ArtificalBrains"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains'''
</small>
<small>Tech</small>
|Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|Rather than brute-forcing our attempts at research, the Artificial Brain project will use a  new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
|-<span id="TheOpportunityTech_SoilEnhancement"></span>
|-<span id="MasterTech_SharedIdeology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Shared Ideology'''
</small>
<small>NonMilitary</small>
|With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
|-<span id="TheOpportunityTech_SovereignImmunity"></span>
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|-<span id="MasterTech_DisruptorBeams"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Sovereign Immunity'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams'''
</small>
<small>BeamWeapon</small>
|With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation''' Tech
|-<span id="TheOpportunityTech_Starbases"></span>
|-<span id="MasterTech_BeamIntegrityEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement'''
</small>
<small>BeamWeapon</small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer''' Tech
|-<span id="MasterTech_AnomalyDetection_Extended"></span>
|-<span id="MasterTech_AdvancedMissileDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine'''
</small>
<small>MissileWeapon</small>
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation''' Tech
|-<span id="MasterTech_InterstellarTrade"></span>
|-<span id="MasterTech_PrecursorRelicMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery'''
</small>
</small>
|Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency''' Tech
|-<span id="TheOpportunityTech_RegenerativeGels"></span>
|-<span id="MasterTech_HyperwaveRadio_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Regenerative Gels'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
</small>
<small>NonMilitary</small>
|On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_MinistryOfCulture"></span>
|-<span id="MasterTech_DroneSoldiers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Ministry of Culture'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers'''
</small>
<small>Invasion</small>
|Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines''' Tech
|-<span id="MasterTech_StarbaseDefenseGrid"></span>
|-<span id="MasterTech_PoliticalCapital"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital'''
</small>
<small>NonMilitaryCritical</small>
|A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy''' Tech
|-<span id="MasterTech_DefensiveStudies_DrenginTutorialVariant"></span>
|-<span id="MasterTech_LifeExtension"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension'''
</small>
</small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
|-<span id="TheOpportunityTech_NeuralMapping"></span>
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterTech_SecureConfinement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secure Confinement'''
</small>
</small>
|We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis''' Tech
|-<span id="MasterTech_AquaticWorlds"></span>
|-<span id="MasterTech_PointDefenseSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System'''
</small>
<small>Defense</small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System''' Tech
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
|-<span id="MasterTech_TheInvisibleHand"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand'''
</small>
<small>NonMilitary</small>
|Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
|-<span id="MasterTech_Emissaries"></span>
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_XenoTheology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Emissaries'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology'''
</small>
<small>NonMilitary</small>
|The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence''' Tech
|-<span id="MasterTech_PrecursorEngineering"></span>
|-<span id="MasterTech_ArmedShuttles"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
</small>
<small>CriticalWeapon</small>
|We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_RecursiveModels"></span>
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Recursive Models'''
</small>
<small>Tech</small>
|The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
|-<span id="MasterTech_DeepFieldSensors"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_ResearchDistrictsAmonia"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts'''
</small>
<small>TechCritical</small>
|Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|-<span id="TheOpportunityTech_CascadingDetonations"></span>
|-<span id="MasterTech_ArmorDefenseTheory_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Cascading Detonations'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
</small>
<small>Defense</small>
|Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-2380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityColonizationTech"></span>
|-<span id="MasterInterstellarNavigation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation'''
</small>
<small>Growth</small>
|For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
|Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|-<span id="MasterTech_FinancialSectors"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_QuantumStreamTunneling"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Quantum Stream Tunneling'''
</small>
</small>
|Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_XenoMedicine"></span>
|-<span id="MasterIndustrialReplicationTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Industrial Replication'''
</small>
</small>
|There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication''' Tech
|-<span id="MasterTech_XenoBiology"></span>
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="MasterTech_XenoCommerce"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce'''
</small>
<small>NonMilitary</small>
|One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
|-<span id="MasterTech_ExoticArmorMaterials"></span>
|-<span id="MasterTech_DivineEssence"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence'''
</small>
<small>NonMilitary</small>
|Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
|-<span id="TheOpportunityNavigationalExpertise"></span>
|-<span id="MasterTech_KineticAugmentation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigational Expertise'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation'''
</small>
<small>KineticWeapon</small>
|The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_QuantumPulseDriver"></span>
|-<span id="MasterTech_PrecursorRelicProficiency"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver'''
</small>
<small>KineticWeapon</small>
|We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement''' Tech
|-<span id="MasterTech_MarketingMasters"></span>
|-<span id="MasterDigitalExchange"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing Masters'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Digital Exchange'''
</small>
<small>TradeCritical</small>
|Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|Increases the efficacy of trade between colonies and other species.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
|-<span id="TheOpportunityTech_AdvancedMissileDoctrine"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_BiomassResequencers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers'''
</small>
</small>
|Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering''' Tech
|-<span id="TheOpportunityTech_HighEnergyTransfer"></span>
|-<span id="MasterTech_EleriumExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Elerium Extraction'''
</small>
</small>
|Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityTech_ExoticAgriculture"></span>
|-<span id="MasterTech_CulturalOutreachMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach Missions'''
</small>
</small>
|Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
|-<span id="MasterTech_Claytronics"></span>
|-<span id="MasterTech_MissileWarfareMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery'''
</small>
<small>MissileWeapon</small>
|Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System''' Tech
|-<span id="MasterTech_Megapolis"></span>
|-<span id="MasterTech_DiversityOfLife"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Synthesis'''
</small>
<small>NonMilitary</small>
|In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_QuantumComputing"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_XenoResourceMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining'''
</small>
<small>Production</small>
|Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-<span id="MasterTech_PlanetaryDefenses"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses'''
</small>
<small>Invasion</small>
|It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
* Requires [[File:RaceTraitExperienced.png|24px]]&nbsp;'''Experienced''' Ability
|-<span id="TheOpportunityTech_GalacticTrade"></span>
|-<span id="MasterTech_GalacticTrade"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Trade'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Trade'''
</small>
<small>WealthTrade</small>
|We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,285: Line 1,210:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy''' Tech
|-<span id="MasterTech_Espionage"></span>
|-<span id="MasterTech_Railguns_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
</small>
<small>KineticWeapon</small>
|We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterTech_Cybernetics"></span>
|-<span id="MasterTech_Carriers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers'''
</small>
<small>Carrier</small>
|There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterTech_WeakAI"></span>
|-<span id="TheOpportunityTech_InterstellarTrade"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence'''
</small>
</small>
|Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates''' Tech
|-<span id="MasterTech_FleetResupplyDoctrine"></span>
|-<span id="MasterTech_Immortality"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Immortality'''
</small>
</small>
|A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics''' Tech
|-<span id="MasterWeatherControlZenithTech"></span>
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterTech_EvasiveTactics_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control Zenith'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
</small>
<small>Defense</small>
|We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_MassiveHullConstruction"></span>
|-<span id="MasterTech_DiamonicArmorComposite"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Massive Hull Construction'''
</small>
<small>CriticalHulls</small>
|Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation''' Tech
|-<span id="MasterTech_ArmedShuttles_DrenginTutorialVariant"></span>
|-<span id="MasterTech_ModuleAssembly_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules'''
</small>
<small>Critical</small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
|-<span id="TheOpportunityTech_GravitonGuns"></span>
|-<span id="MasterTech_CollectorDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Collector Drones'''
</small>
</small>
|Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
|-<span id="MasterTech_TechnologicalAssimilation"></span>
|-<span id="MasterTech_UpgradedLasers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Spectrum Amplification'''
</small>
<small>BeamWeapon</small>
|The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us.  We must adapt and make use of these.  Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|-<span id="MasterTech_InterstellarBanking"></span>
|-<span id="TheOpportunityDefensiveTrance"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Trance'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking'''
</small>
<small>NonMilitary</small>
|Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_RadioactiveWorldMastery"></span>
|-<span id="MasterTech_Warfare"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
</small>
<small>Weapon</small>
|Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="MasterTech_SpaceWeapons_TutorialVariant"></span>
|-<span id="MasterTech_SubspaceStreaming"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming'''
</small>
<small>Critical</small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning''' Tech
|-<span id="TheOpportunityTech_DevastatorMissileSystem"></span>
|-<span id="MasterTech_ColonialGovernance"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Governance'''
</small>
<small>NonMilitary</small>
|The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine''' Tech
|-<span id="TheOpportunityTech_TransgenicManipulation"></span>
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|-<span id="MasterTech_PhantomTargetEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement'''
</small>
<small>Defense</small>
|We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries''' Tech
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
|-<span id="MasterTech_MinistryOfCulture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Ministry of Culture'''
</small>
<small>NonMilitary</small>
|The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
|-<span id="TheOpportunityTech_Battleships"></span>
|-<span id="MasterTech_ExoticWorldColonization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization'''
</small>
<small>CriticalTerraform</small>
|Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
|-<span id="MasterTech_UpgradedMissiles"></span>
|-<span id="MasterTech_MolecularPrinters"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Dual Stage Detonations'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Molecular Printers'''
</small>
</small>
|Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining''' Tech
|-<span id="TheOpportunityThePathTech"></span>
|-<span id="MasterLivingShipsTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Living Ships'''
</small>
</small>
|The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''Precursor Mysteries''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_CallOfUtopia"></span>
|-<span id="MasterStellarForgeTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Dream of Utopia'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge'''
</small>
</small>
|Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|-<span id="TheOpportunityTech_XenoResearch"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_SoilEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement'''
</small>
<small>Terraform</small>
|Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
|-<span id="TheOpportunityTech_EnergyDeflectionTheory"></span>
|-<span id="MasterTech_ShieldAugmentation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation'''
</small>
<small>Defense</small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration''' Tech
|-<span id="MasterTech_SpaceLasers"></span>
|-<span id="MasterTech_AmbientEnergy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Ambient Energy'''
</small>
</small>
|Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|By drawing on the energy of the universe, our citizens reduce their need for rest.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core''' Tech
|-<span id="MasterTech_DreadlordWeapons"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_XenoComputationalTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Dreadlord Weapons'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory'''
</small>
</small>
|Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics''' Tech
|-<span id="TheOpportunityShadowTrade"></span>
|-<span id="MasterTech_AtmosphericScrubbers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Trade'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers'''
</small>
<small>Growth</small>
|The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-<span id="TheOpportunityTech_DeepSpaceLabor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Space Labor Training'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System'''
</small>
<small>MissileWeapon</small>
|Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery''' Tech
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|-<span id="MasterTech_Eminence"></span>
|-<span id="MasterTech_AsteroidMining_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Eminence'''
</small>
<small>NonMilitary</small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances''' Tech
|-<span id="TheOpportunityTech_MinistryOfHealth"></span>
|-<span id="MasterTech_MissilePayloadOptimization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Health'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization'''
</small>
<small>MissileWeapon</small>
|That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System''' Tech
|-<span id="TheOpportunityTech_SpaceElevators"></span>
|-<span id="MasterTech_InvulnerabilityShields"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields'''
</small>
<small>Defense</small>
|The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption''' Tech
|-<span id="MasterPlanetaryEnhancement"></span>
|-<span id="MasterTech_ExoticTourism"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Colonization.png|24px|frameless]]&nbsp;'''Planetary Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Exotic Tourism'''
</small>
<small>Wealth</small>
|Allows for the enhancement of our Core Worlds.
|For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_DefensiveStudies_TutorialVariant"></span>
|-<span id="MasterTech_FrozenWorldMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
</small>
<small>Defense</small>
|Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_KineticWeaponMastery"></span>
|-<span id="MasterTech_DeepSpaceLabor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Space Labor Training'''
</small>
<small>Critical</small>
|Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_AntiMatterPowerPlants"></span>
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|-<span id="MasterTech_ForeignAffairs"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Foreign Affairs'''
</small>
<small>NonMilitary</small>
|Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-36</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_RareCrystalMissions"></span>
|-<span id="MasterTech_CentralizedAdministration"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Centralized Administration'''
</small>
<small>InvasionCritical</small>
|An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
|-<span id="TheOpportunityTech_PostSentience"></span>
|-<span id="MasterTech_EnergyShields"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields'''
</small>
<small>Defense</small>
|Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies''' Tech
|-<span id="TheOpportunityTech_XenoIndustrialization"></span>
|-<span id="MasterTech_PrecursorRelicAnalytics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics'''
</small>
</small>
|Back during the age of Nation States, we learned how to set up international supply chains.  Now, in this new age, we must prepare ourselves for galactic supply chains.  Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies''' Tech
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
|-<span id="MasterTech_OrganicArmor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor'''
</small>
<small>Defense</small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements''' Tech
|-<span id="MasterTech_OrbitalMining"></span>
|-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining'''
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine'''
</small>
<small>Growth</small>
|Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine''' Tech
|-<span id="TheOpportunityDefensiveMeditation"></span>
|-<span id="MasterTranslatorTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Defensive Meditation'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
<small>UniversalTranslatorCritical</small>
|The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
* Requires [[File:RaceTraitCertain.png|24px]]&nbsp;'''Certain''' Ability
|-<span id="MasterTech_ArtificialGravity_TutorialVariant"></span>
|-<span id="TheOpportunityTech_PrecursorArcheology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
</small>
<small>CriticalHulls</small>
|The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_TerrorStars"></span>
|-<span id="MasterTech_ArtifactStudies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Terror Stars'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies'''
</small>
</small>
|A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
|-<span id="MasterTech_ManufacturingCapitals"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals'''
<small>Production</small>
|In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
|-<span id="TheOpportunityTech_OrbitalMining"></span>
|-<span id="MasterTech_InterstellarCurrency"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency'''
</small>
<small>NonMilitary</small>
|Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
|-<span id="TheOpportunityTech_PredictiveProcessors"></span>
|-<span id="MasterTech_GravitonGuns"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Predictive Processors'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns'''
</small>
<small>KineticWeapon</small>
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_StarshipRefits"></span>
|-<span id="MasterTech_OrbitalRepair"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits'''
</small>
<small>HullsCritical</small>
|No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|-<span id="MasterTech_NullPointArmor"></span>
|-<span id="MasterTech_PreferredLending"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending'''
</small>
<small>WealthTrade</small>
|By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
|-<span id="TheOpportunityTech_Terraforming"></span>
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_GeneticArchitecture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture'''
</small>
</small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Regenerative Gels''' Tech
|-<span id="MasterTech_ArtificalBrains"></span>
|-<span id="MasterTech_Alliances"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances'''
</small>
<small>NonMilitary</small>
|Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts''' Tech
|-<span id="MasterTech_SharedIdeology"></span>
|-<span id="MasterTech_ExtremeMiniaturization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Shared Ideology'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization'''
</small>
<small>HullsCritical</small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|This poorly named set of techniques, doctrines, policies and  technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|-<span id="MasterTech_StarbaseComStack"></span>
|-<span id="TheOpportunityTech_Espionage"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack'''
</small>
</small>
|We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
|-<span id="TheOpportunityTech_ColonialPolicies"></span>
|-<span id="MasterPrecursorTraditions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions'''
</small>
</small>
|Unlocks the Civilization screen and allows us to assign policies.
|As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|-<span id="TheOpportunityTech_CallOfUtopia"></span>
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_BlackholeGun"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Dream of Utopia'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun'''
</small>
<small>KineticWeapon</small>
|Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery''' Tech
|-<span id="TheOpportunityTech_PointDefenseArrays"></span>
|-<span id="MasterTech_ArtificialGravity_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
</small>
<small>CriticalHulls</small>
|By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_DisruptorBeams"></span>
|-<span id="MasterTech_WeaponSystems_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
</small>
<small>CriticalWeapon</small>
|Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
|-<span id="MasterTech_BeamIntegrityEnhancement"></span>
|-<span id="MasterTech_AntiMatterExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Extraction'''
</small>
</small>
|Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="MasterTech_AdvancedMissileDoctrine"></span>
|-<span id="MasterTech_SubspaceScanning"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning'''
</small>
<small>Critical</small>
|Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_PrecursorRelicMastery"></span>
|-<span id="MasterTech_MiningMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions'''
</small>
</small>
|We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|-<span id="TheOpportunityTech_OrbitalRepair"></span>
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
|-<span id="MasterTech_ColonialPolicies_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies'''
</small>
<small>NonMilitary</small>
|No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|Unlocks the Civilization screen and allows us to assign policies.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
|-<span id="MasterTech_HyperwaveRadio_DrenginTutorialVariant"></span>
|-<span id="MasterTech_OrbitalResearchLabs"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs'''
</small>
<small>Tech</small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|-<span id="MasterTech_DroneSoldiers"></span>
|-<span id="MasterTech_PointDefenseArrays"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays'''
</small>
<small>Defense</small>
|Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency''' Tech
|-<span id="TheOpportunityTech_CulturalInfluence"></span>
|-<span id="MasterTech_SingularityPowerPlants"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Singularity Power Plants'''
</small>
<small>Production</small>
|Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
|-<span id="TheOpportunityTech_MolecularPrinters"></span>
|-<span id="MasterTech_NanoRecyclers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Molecular Printers'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Nano Recyclers'''
</small>
<small>Growth</small>
|Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation''' Tech
|-<span id="TheOpportunityThePathofShadows"></span>
|-<span id="MasterTheCallingTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling'''
</small>
</small>
|There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_PoliticalCapital"></span>
|-<span id="MasterTech_TradeNetworks"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks'''
</small>
<small>WealthCritical</small>
|It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Hospitality''' Tech
|-<span id="MasterTech_LifeExtension"></span>
|-<span id="MasterTech_HighCapacityCarriers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''High Capacity Carriers'''
</small>
<small>Carrier</small>
|Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterTech_KineticDischargeMiniaturization"></span>
|-<span id="MasterTech_SecureConfinement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secure Confinement'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization'''
</small>
<small>KineticWeapon</small>
|Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting''' Tech
|-<span id="MasterTech_PointDefenseSystem"></span>
|-<span id="MasterTech_SelfHealingArmor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor'''
</small>
<small>Defense</small>
|Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite''' Tech
|-<span id="MasterTech_TheInvisibleHand"></span>
|-<span id="MasterTech_Starbases_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
</small>
<small>Critical</small>
|For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_IndividualDivinity"></span>
|-<span id="TheOpportunityTech_SubspaceStreaming"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Individual Divinity'''
</small>
</small>
|Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_XenoTheology"></span>
|-<span id="MasterTech_ShipUpgradeDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones'''
</small>
</small>
|The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones''' Tech
|-<span id="MasterTech_ArmedShuttles"></span>
|-<span id="MasterTech_NeuralMapping"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping'''
</small>
<small>Tech</small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
|-<span id="MasterTech_RecursiveModels"></span>
|-<span id="MasterTech_InterstellarMarkets"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Recursive Models'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Markets'''
</small>
<small>NonMilitary</small>
|The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Investments''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="MasterTech_ResearchDistrictsAmonia"></span>
|-<span id="MasterTech_AntiMissileClusters"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters'''
</small>
<small>Defense</small>
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|-<span id="MasterTech_EconomicSingularity"></span>
|-<span id="TheOpportunityTech_EconomicSingularity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Singularity'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Singularity'''
Line 1,949: Line 1,879:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors''' Tech
|-<span id="MasterTech_ArmorDefenseTheory_DrenginTutorialVariant"></span>
|-<span id="MasterTech_XenoConservation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation'''
</small>
<small>Growth</small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
|-<span id="MasterInterstellarNavigation"></span>
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
|-<span id="MasterTech_Negotiations"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Negotiation Algorithms'''
</small>
<small>NonMilitary</small>
|Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_PrecursorStudies"></span>
|-<span id="MasterCoordinationTempleTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Coordination Temple'''
</small>
</small>
|Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
|-<span id="MasterTech_QuantumStreamTunneling"></span>
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|-<span id="MasterTech_SpaceWeapons_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Quantum Stream Tunneling'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
</small>
<small>CriticalWeapon</small>
|The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_ColonialBureaucracy"></span>
|-<span id="MasterIndustrialReplicationTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Industrial Replication'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy'''
</small>
<small>NonMilitary</small>
|This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="MasterTech_ReinforcedCore"></span>
|-<span id="MasterTech_XenoCommerce"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core'''
</small>
</small>
|Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades''' Tech
|-<span id="MasterTech_DivineEssence"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_XenoEntertainment"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment'''
</small>
<small>NonMilitary</small>
|So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_CruiserDoctrine"></span>
|-<span id="MasterMolecularFabricationTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication'''
</small>
</small>
|Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="MasterTech_KineticAugmentation"></span>
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="MasterTech_PlanetarySubstrates"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Substrates'''
</small>
<small>GrowthCritical</small>
|Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="MasterTech_QuantumPulseDriver"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_AsteroidFactories"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories'''
</small>
</small>
|Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining''' Tech
|-<span id="TheOpportunityXenoGeology"></span>
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation'''
</small>
<small>BeamWeapon</small>
|Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_AntimatterDetonation"></span>
|-<span id="MasterDigitalExchange"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Digital Exchange'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation'''
</small>
<small>MissileWeapon</small>
|Increases the efficacy of trade between colonies and other species.
|By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_CountermeasureEfficiency"></span>
|-<span id="TheOpportunityTech_MinistryOfTruth"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency'''
</small>
<small>Defense</small>
|A government agency dedicated to ensuring trust and safety for all citizens.
|If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters''' Tech
|-<span id="MasterTech_BiomassResequencers"></span>
|-<span id="MasterTranslatorTech_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
<small>UniversalTranslatorCritical</small>
|So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="TheOpportunityTech_PhantomTargetEnhancement"></span>
|-<span id="MasterTech_FullSpectrumSurvey"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships'''
</small>
<small>Critical</small>
|Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|-<span id="TheOpportunityTech_ImprovedMissileWarfareDoctrine"></span>
|-<span id="MasterDefensiveTrance"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Trance'''
</small>
</small>
|There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization''' Tech
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline''' Tech
|-<span id="TheOpportunityArceanHullRepairSystems"></span>
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterTech_TemperedArmor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Tempered Armor'''
<small>Defense</small>
|It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|style="white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor''' Tech
|-<span id="MasterTech_HyperwaveRadio"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
<small>NonMilitary</small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_EvasiveTactics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
<small>DefenseCritical</small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
|-<span id="MasterArceanHullRepairSystems"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Hull Repair Systems'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Hull Repair Systems'''
Line 2,108: Line 2,067:
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityTech_PlanetarySubstrates"></span>
|-<span id="MasterTech_StellarPropulsion"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Substrates'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Interstellar Propulsion'''
</small>
<small>CriticalHulls</small>
|By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|We need to better understand what is involved in traveling through bent space in order to make the most of it.  This technology will allow us to disseminate to our captains new ways of traveling faster.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="TheOpportunityTech_PrecursorRelicAnalytics"></span>
|-<span id="MasterTheOrderTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order'''
</small>
</small>
|We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling''' Tech
|-<span id="MasterTech_EleriumExtraction"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_ImprovedMissileProduction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Elerium Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production'''
</small>
<small>MissileWeapon</small>
|Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System''' Tech
|-<span id="TheOpportunityTech_XenoEntertainment"></span>
|-<span id="MasterShadowTrade"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Trade'''
</small>
</small>
|It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers''' Tech
|-<span id="TheOpportunityTech_ImprovedMissileProduction"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_GravimetricShields"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields'''
</small>
<small>Defense</small>
|Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation''' Tech
|-<span id="MasterTech_CulturalOutreachMissions"></span>
|-<span id="MasterTech_HyperwaveRadio_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach Missions'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
</small>
<small>NonMilitary</small>
|We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_Cloning"></span>
|-<span id="MasterCommunicationsTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cloning'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
</small>
<small>NonMilitary</small>
|It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
|-<span id="TheOpportunityTech_WarpTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine'''
</small>
<small>KineticWeapon</small>
|Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers''' Tech
|-<span id="MasterTech_MissileWarfareMastery"></span>
|-<span id="MasterTech_AdaptedCropEngineering"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering'''
</small>
<small>Terraform</small>
|We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
|-<span id="MasterTech_DiversityOfLife"></span>
|-<span id="MasterTech_LandPreservation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Synthesis'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation'''
</small>
<small>Growth</small>
|By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_MinistryOfTruth"></span>
|-<span id="MasterTech_XenoResourceMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth'''
</small>
<small>NonMilitary</small>
|Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|A government agency dedicated to ensuring trust and safety for all citizens.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice''' Tech
|-<span id="MasterTech_PlanetaryDefenses"></span>
|-<span id="MasterTech_InertiaEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement'''
</small>
<small>KineticWeapon</small>
|If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry''' Tech
* Requires [[File:RaceTraitExperienced.png|24px]]&nbsp;'''Experienced''' Ability
|-<span id="MasterTech_HighEnergyPlasmas"></span>
|-<span id="TheOpportunityTheWayTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Way'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Plasmas'''
</small>
<small>BeamWeapon</small>
|At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order''' Tech
|-<span id="MasterDefensiveMeditation"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_GalacticTrade"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Trade'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Defensive Meditation'''
</small>
</small>
|We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
|-<span id="TheOpportunityTech_SlipstreamDrive"></span>
* Requires [[File:RaceTraitCertain.png|24px]]&nbsp;'''Certain''' Ability
|-<span id="MasterTech_PromethionExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Promethion Extraction'''
</small>
</small>
|It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityTech_RadioactiveWorldMastery"></span>
|-<span id="MasterTech_ThermalBlooming"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Thermal Blooming'''
</small>
<small>BeamWeapon</small>
|Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray''' Tech
|-<span id="TheOpportunityTech_SubspaceFieldCreation"></span>
|-<span id="MasterTech_CulturalConquest"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Conquest'''
</small>
<small>NonMilitary</small>
|There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
|-<span id="MasterTech_Railguns_TutorialVariant"></span>
|-<span id="MasterTech_FlexibleBulkheads"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads'''
</small>
<small>HullsCritical</small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|If we could move our bulkheads when needed, we could better maximize our space.  With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine''' Tech
|-<span id="MasterTech_Carriers"></span>
|-<span id="MasterTech_ShieldRegeneration"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration'''
</small>
<small>Defense</small>
|Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements''' Tech
|-<span id="TheOpportunityTech_FullSpectrumSurvey"></span>
|-<span id="MasterTech_AIOverseer"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''AI Overseer'''
</small>
<small>Tech</small>
|Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
|-<span id="TheOpportunityTech_Eminence"></span>
|-<span id="MasterTech_Acquisition"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Eminence'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Acquisitions'''
</small>
</small>
|We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
|-<span id="TheOpportunityDigitalExchange"></span>
* Requires [[File:RaceTraitCartographer.png|24px]]&nbsp;'''Cartographer''' Ability
|-<span id="MasterTech_HighEnergyTransfer"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Digital Exchange'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer'''
</small>
<small>BeamWeapon</small>
|Increases the efficacy of trade between colonies and other species.
|Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_PhasorBeams"></span>
|-<span id="TheOpportunityTech_SingularityPowerPlants"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Singularity Power Plants'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams'''
</small>
<small>BeamWeapon</small>
|On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement''' Tech
|-<span id="MasterTech_WeakAI"></span>
|-<span id="MasterTech_ResearchMatrix"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix'''
</small>
<small>Tech</small>
|True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
|-<span id="MasterTechTree"></span>
|-<span id="MasterTech_PlanetaryOutposts"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts'''
</small>
<small>Food</small>
|For the frogs.
|By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Immortality"></span>
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
|-<span id="MasterTech_StarbaseRefinery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Immortality'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery'''
</small>
</small>
|We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|-<span id="MasterTech_ImprovedArmorScience"></span>
|-<span id="MasterTech_KaxxCryptography"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Kaxx Cryptography'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science'''
</small>
<small>Defense</small>
|The Kaxx discovered a creature slumbering in the core of their world. Around the cocoon they found strange diagrams and markings. They must mean something?
|By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory''' Tech
|-<span id="MasterTech_EvasiveTactics_DrenginTutorialVariant"></span>
|-<span id="MasterTech_BeamWeaponMiniturization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization'''
</small>
<small>BeamWeapon</small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons''' Tech
|-<span id="MasterTech_MassiveHullConstruction"></span>
|-<span id="MasterTech_AnomalyDetection"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Massive Hull Construction'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection'''
</small>
</small>
|We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization''' Tech
|-<span id="TheOpportunityTech_AtmosphericScrubbers"></span>
|-<span id="MasterTech_MinistryOfTourism"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism'''
</small>
<small>Wealth</small>
|There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="MasterTech_ModuleAssembly_DrenginTutorialVariant"></span>
|-<span id="MasterTech_StellarResorts"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Resorts'''
</small>
<small>NonMilitary</small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
|-<span id="MasterTech_CollectorDrones"></span>
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_ArmorMaterialScience"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Collector Drones'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science'''
</small>
<small>Defense</small>
|Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science''' Tech
|-<span id="MasterTech_UpgradedLasers"></span>
|-<span id="MasterTech_ExoticMassWeaponry"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Spectrum Amplification'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry'''
</small>
<small>KineticWeapon</small>
|Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns''' Tech
|-<span id="MasterTech_InterstellarBanking"></span>
|-<span id="MasterTech_DurantiumExtractors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Durantium Extractors'''
</small>
</small>
|When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterDevineFleets"></span>
|-<span id="MasterTech_Warfare"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Divine Fleets'''
</small>
</small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''Jihad''' Tech
|-<span id="TheOpportunityTech_PromethionExtraction"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_TechnologicalSingularity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Promethion Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Singularity'''
</small>
<small>Tech</small>
|The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_LosslessMining"></span>
|-<span id="MasterTech_SpaceDoctrine_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
<small>DefenseCritical</small>
|Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:RaceTraitEconomical.png|24px]]&nbsp;'''Resourceful''' Ability
|-<span id="MasterTech_SpaceDoctrine_DrenginTutorialVariant"></span>
|-<span id="MasterEngineeringTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
<small>DefenseCritical</small>
|By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_SubspaceStreaming"></span>
|-<span id="MasterTech_InterstellarCartography"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Interstellar Cartography'''
</small>
<small>Critical</small>
|Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming''' Tech
|-<span id="MasterTech_ColonialGovernance"></span>
|-<span id="MasterThePathofShadows"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Governance'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows'''
</small>
</small>
|It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_PhantomTargetEnhancement"></span>
|-<span id="MasterTech_PrecursorStudies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies'''
</small>
<small>Critical</small>
|Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
|-<span id="MasterTech_MinistryOfCulture"></span>
|-<span id="MasterTech_SlipstreamDrive"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Ministry of Culture'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive'''
</small>
</small>
|Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection''' Tech
|-<span id="MasterTech_ExoticWorldColonization"></span>
|-<span id="MasterTech_ThuliumExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Thulium Extraction'''
</small>
</small>
|The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityTech_PayloadMiniaturization"></span>
|-<span id="MasterTech_DroneProduction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production'''
</small>
</small>
|It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Doctrine''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|-<span id="MasterTech_MolecularPrinters"></span>
|-<span id="MasterTech_CruiserDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Molecular Printers'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine'''
</small>
<small>HullsCritical</small>
|Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits''' Tech
|-<span id="MasterLivingShipsTech"></span>
|-<span id="MasterTech_ArtifactMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Living Ships'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Mastery'''
</small>
</small>
|We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Precursor Mysteries''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_CulturalOutreach"></span>
|-<span id="TheOpportunityTech_ArtificialGravity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach'''
</small>
<small>NonMilitary</small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
|-<span id="MasterStellarForgeTech"></span>
|-<span id="MasterTech_SovereignImmunity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Sovereign Immunity'''
</small>
<small>NonMilitary</small>
|By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterUniversalOutreach"></span>
|-<span id="MasterTech_SoilEnhancement"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach'''
</small>
</small>
|With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology''' Tech
|-<span id="TheOpportunityTech_ExtremeMiniaturization"></span>
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_ProcessorUpgrades"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades'''
</small>
</small>
|This poorly named set of techniques, doctrines, policies and  technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
|-<span id="TheOpportunityCoordinationTempleTech"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_SpaceWeapons"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Coordination Temple'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
</small>
<small>CriticalWeapon</small>
|The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|-<span id="MasterTech_MinistryOfCompliance"></span>
|-<span id="MasterTech_ShieldAugmentation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Ministry of Compliance'''
</small>
<small>NonMilitary</small>
|Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth''' Tech
|-<span id="MasterTech_AmbientEnergy"></span>
|-<span id="MasterTech_AdaptiveArmorImprovements"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Ambient Energy'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements'''
</small>
<small>Defense</small>
|By drawing on the energy of the universe, our citizens reduce their need for rest.
|Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterNavigationalExpertise"></span>
|-<span id="MasterTech_XenoComputationalTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigational Expertise'''
</small>
<small>Growth</small>
|Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
|-<span id="MasterTech_AtmosphericScrubbers"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_LeadershipRecruiting"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting'''
</small>
<small>NonMilitaryCritical</small>
|There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_OrbitalResearchLabs"></span>
|-<span id="MasterRobustHullConstruction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction'''
</small>
</small>
|Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge''' Tech
|-<span id="TheOpportunityTech_UpgradedMissiles"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTheWayTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Dual Stage Detonations'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Way'''
</small>
</small>
|Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order''' Tech
|-<span id="TheOpportunityTech_SubspaceScanning"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_ArmorDefenseTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
</small>
<small>Defense</small>
|A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityTech_SubspaceProjection"></span>
|-<span id="MasterTech_CulturalAssimilation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation'''
</small>
<small>NonMilitary</small>
|One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterNavagation Network"></span>
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigation Network'''
</small>
<small>Growth</small>
|The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
|-<span id="TheOpportunityTech_AntiMissileClusters"></span>
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_AdvancedComposites"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites'''
</small>
<small>CriticalHulls</small>
|By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair''' Tech
|-<span id="MasterTech_Eminence"></span>
|-<span id="MasterTech_WeaponSystems_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Eminence'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
</small>
<small>CriticalWeapon</small>
|We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
|-<span id="MasterTech_MissilePayloadOptimization"></span>
|-<span id="MasterTech_GalacticRecruitment"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment'''
</small>
<small>Wealth</small>
|Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy''' Tech
|-<span id="TheOpportunityTech_HyperwaveRadio"></span>
|-<span id="MasterTranslatorTech_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
<small>UniversalTranslatorCritical</small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="TheOpportunityTech_Planetology"></span>
|-<span id="MasterTech_InterstellarCabinet"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet'''
</small>
<small>NonMilitaryCritical</small>
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="TheOpportunityTech_ResequencerStations"></span>
|-<span id="MasterTech_EnergyDissipationStrategies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Resequencer Stations'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies'''
</small>
<small>Defense</small>
|Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory''' Tech
|-<span id="TheOpportunityTech_AnomalyDetection"></span>
|-<span id="MasterTech_ComputingSubstrates"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates'''
</small>
<small>Tech</small>
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
|-<span id="TheOpportunityTech_CentralizedAdministration"></span>
|-<span id="MasterTech_XenoResearch"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Centralized Administration'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research'''
</small>
<small>TechCritical</small>
|By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
|-<span id="MasterTech_InvulnerabilityShields"></span>
|-<span id="MasterTech_DeepCoreMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining'''
</small>
</small>
|The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds''' Tech
|-<span id="MasterTech_ExoticTourism"></span>
|-<span id="MasterTech_ShieldEnhancements"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Exotic Tourism'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements'''
</small>
<small>Defense</small>
|For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields''' Tech
|-<span id="MasterEngineeringTech_DrenginTutorialVariant"></span>
|-<span id="MasterTech_HyperFieldMassDrivers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers'''
</small>
<small>KineticWeapon</small>
|By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation''' Tech
|-<span id="MasterTechTree_DrenginTutorialVariant"></span>
|-<span id="MasterTech_StellarEmigration"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration'''
</small>
<small>NonMilitary</small>
|For the frogs.
|We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="TheOpportunityTech_EvasiveTactics"></span>
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach''' Tech
|-<span id="MasterTech_BeamWeaponTheory_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
</small>
<small>BeamWeapon</small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_GalacticRecruitment"></span>
|-<span id="MasterJihadTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment'''
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Jihad'''
</small>
</small>
|We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
|-<span id="TheOpportunityTech_InterstellarTourism"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_LargeHullAssembly"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Large Hull Assembly'''
</small>
<small>CriticalHulls</small>
|Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|-<span id="TheOpportunityTech_OpenImmigration"></span>
|-<span id="MasterTech_XenoReligions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions'''
</small>
<small>NonMilitary</small>
|If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
|-<span id="MasterTech_DefensiveStudies_TutorialVariant"></span>
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_EnergyDeflectionTheory_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
</small>
<small>Defense</small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityTech_TechnologicalSingularity"></span>
|-<span id="MasterTech_ColonialLawAndPolicy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Singularity'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy'''
</small>
<small>NonMilitary</small>
|Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital''' Tech
|-<span id="TheOpportunityTech_MassManipulation"></span>
|-<span id="MasterTech_CulturalAffinity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Mass Manipulation'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity'''
</small>
<small>NonMilitary</small>
|A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-2380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination''' Tech
|-<span id="MasterTech_DeepSpaceLabor"></span>
|-<span id="MasterTech_PlanetaryDefenseDome"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Space Labor Training'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome'''
</small>
</small>
|Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform''' Tech
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|-<span id="MasterTech_SpaceDoctrine"></span>
|-<span id="TheOpportunityTech_Killbots"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Killbots'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
<small>DefenseCritical</small>
|While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_ForeignAffairs"></span>
|-<span id="MasterTech_Hydroponics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Foreign Affairs'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics'''
</small>
<small>Growth</small>
|The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-36</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement''' Tech
|-<span id="TheOpportunityIndustrialReplicationTech"></span>
|-<span id="MasterTech_StellarMarines"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Industrial Replication'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines'''
</small>
<small>Invasion</small>
|This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="MasterTech_AdaptiveMissileSystem"></span>
|-<span id="MasterTech_CentralizedAdministration"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Centralized Administration'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System'''
</small>
<small>MissileWeapon</small>
|By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization''' Tech
|-<span id="TheOpportunityTech_SharedIdeology"></span>
|-<span id="MasterTech_ReallyLateStageCapitalism"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Shared Ideology'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Really Late Stage Capitalism'''
</small>
<small>WealthTrade</small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="TheOpportunityTech_PhasorBeams"></span>
|-<span id="MasterTech_LosslessMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining'''
</small>
</small>
|Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine''' Tech
|-<span id="MasterTech_EnergyShields"></span>
* Requires [[File:RaceTraitEconomical.png|24px]]&nbsp;'''Resourceful''' Ability
|-<span id="MasterTech_CoordinatedTravel"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Coordinated Travel'''
</small>
</small>
|While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_PrecursorRelicAnalytics"></span>
|-<span id="MasterTech_ExtremeColonization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization'''
</small>
<small>CriticalTerraform</small>
|We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
|-<span id="TheOpportunityTech_PlanetaryInvasion"></span>
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Doctrine'''
</small>
<small>MissileWeapon</small>
|Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization''' Tech
|-<span id="TheOpportunityTech_ExoticArmorMaterials"></span>
|-<span id="MasterTech_OrbitalShipAssembly"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly'''
</small>
<small>CriticalHulls</small>
|Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
|-<span id="TheOpportunityTech_RareCrystalMissions"></span>
|-<span id="MasterTech_DoomRay"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray'''
</small>
<small>BeamWeapon</small>
|An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification''' Tech
|-<span id="MasterTech_OrganicArmor"></span>
|-<span id="MasterTech_ArmedShuttles_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
</small>
<small>CriticalWeapon</small>
|Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
|-<span id="TheOpportunityStellarForgeTech"></span>
|-<span id="MasterTech_PlasmaBeams"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams'''
</small>
<small>BeamWeapon</small>
|By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_Planetology"></span>
|-<span id="TheOpportunityTech_PlanetaryOutposts"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology'''
</small>
<small>GrowthCritical</small>
|By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
|-<span id="MasterTech_ImprovedLifeSupport"></span>
|-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support'''
</small>
<small>GrowthCritical</small>
|Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|-<span id="TheOpportunityTech_CentralAuthorityOffices"></span>
|-<span id="MasterTech_TransgenicManipulation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation'''
</small>
</small>
|We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
|-<span id="TheOpportunityDefensiveDiscipline"></span>
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline'''
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine'''
</small>
<small>HullsCritical</small>
|Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterTech_EnvironmentalEngineering"></span>
|-<span id="MasterTranslatorTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering'''
</small>
<small>Critical</small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|style="white-space:nowrap;"|
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="MasterTech_ArtificialGravity_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
</small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
|-<span id="MasterTech_ArtifactStudies"></span>
|-<span id="MasterTech_ArtificialWombs"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs'''
</small>
</small>
|We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
|-<span id="TheOpportunityTech_ResourceExtractionDoctrine"></span>
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="MasterTech_ArmorDensityImprovements"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements'''
</small>
<small>Defense</small>
|The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor''' Tech
|-<span id="MasterTech_ManufacturingCapitals"></span>
|-<span id="MasterTech_PredictiveProcessors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Predictive Processors'''
</small>
</small>
|In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
|-<span id="MasterTech_InterstellarCurrency"></span>
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_Hatcheries"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hatcheries'''
</small>
<small>TechCritical</small>
|Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="TheOpportunityTech_WeaponSystems"></span>
* Requires [[File:RaceTraitRavenous.png|24px]]&nbsp;'''Ravenous''' Ability
|-<span id="MasterTech_ExoticAgriculture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture'''
</small>
<small>Growth</small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
|-<span id="TheOpportunityTech_BeamIntegrityEnhancement"></span>
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Farmers (+1)''' Ability
|-<span id="MasterTech_MithrilarianEpics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics'''
</small>
<small>NonMilitary</small>
|Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
|-<span id="TheOpportunityTech_ReallyLateStageCapitalism"></span>
|-<span id="MasterTech_AvengerMissileSystem_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Really Late Stage Capitalism'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
<small>MissileWeapon</small>
|Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="MasterTech_PhotonicWarheadSystem"></span>
|-<span id="TheOpportunityTech_AeronMissileDefense"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System'''
</small>
<small>MissileWeapon</small>
|The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Phantom Target Enhancement''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production''' Tech
|-<span id="MasterTech_GravitonGuns"></span>
|-<span id="MasterTech_OpenImmigration"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration'''
</small>
<small>Wealth</small>
|Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism''' Tech
|-<span id="TheOpportunityFutureStudies"></span>
|-<span id="MasterTech_AsteroidMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Future Studies'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
</small>
<small>Critical</small>
|By studying what we know of the future, we are able to influence the fate of this dimension.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_WarpTheory"></span>
|-<span id="MasterTech_StarshipRefits"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory'''
</small>
</small>
|When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|-<span id="MasterTech_PreferredLending"></span>
|-<span id="MasterTech_ModuleAssembly_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules'''
</small>
<small>Critical</small>
|All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_Warfare_TutorialVariant"></span>
|-<span id="MasterTech_GeneticArchitecture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
</small>
<small>Weapon</small>
|A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-10</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Regenerative Gels''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="TheOpportunityTech_SecureConfinement"></span>
|-<span id="MasterTech_EnergyDeflectionTheory_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secure Confinement'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
</small>
<small>Defense</small>
|Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityTech_ShieldFocusAdaption"></span>
|-<span id="MasterFutureStudies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Future Studies'''
</small>
</small>
|A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|By studying what we know of the future, we are able to influence the fate of this dimension.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach''' Tech
|-<span id="TheOpportunityWeatherControlZenithTech"></span>
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_EvasiveTactics_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control Zenith'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
</small>
<small>Defense</small>
|We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_OrbitalManufacturing"></span>
|-<span id="MasterTech_Alliances"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Alliances'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing'''
</small>
<small>Critical</small>
|There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|-<span id="MasterTech_ExtremeMiniaturization"></span>
|-<span id="MasterTech_EconomicDevelopment"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development'''
</small>
<small>NonMilitary</small>
|This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_SupplyDrones"></span>
|-<span id="MasterTech_ShieldFocusAdaption"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones'''
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption'''
</small>
<small>Defense</small>
|These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation''' Tech
|-<span id="TheOpportunityTech_BiomassResequencers"></span>
|-<span id="MasterTech_ForgedBeamWeapons"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons'''
</small>
<small>BeamWeapon</small>
|So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams''' Tech
|-<span id="TheOpportunityTech_ExoticWorldColonization"></span>
|-<span id="MasterTech_QuantumComputing"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing'''
</small>
<small>Tech</small>
|The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
|-<span id="TheOpportunityTech_ArtifactMastery"></span>
|-<span id="MasterTech_SubspaceProjection"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection'''
</small>
</small>
|By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors''' Tech
|-<span id="TheOpportunityTech_ConstructionDrones"></span>
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_AntiMissileGuidanceSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System'''
</small>
<small>Defense</small>
|Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones''' Tech
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures''' Tech
|-<span id="MasterColonizationTech_TutorialVariant"></span>
|-<span id="MasterTech_Terraforming"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming'''
</small>
<small>Growth</small>
|For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-15</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|-<span id="TheOpportunityTech_ArtifactStudies"></span>
|-<span id="MasterMajestyTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Majesty'''
</small>
<small>Diplomacy</small>
|We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
|-<span id="TheOpportunityTech_StarshipRefits"></span>
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|-<span id="MasterTech_PlanetaryAdaption"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption'''
</small>
<small>Growth</small>
|When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
|-<span id="TheOpportunityTech_Marketing"></span>
|-<span id="MasterTech_MissileCountermeasures"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing'''
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures'''
</small>
<small>Defense</small>
|Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="MasterTech_StarbaseComStack"></span>
|-<span id="MasterTech_FusionPowerPlants"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants'''
<small>Production</small>
|Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
|-<span id="MasterTech_Cloning"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cloning'''
</small>
</small>
|Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
|-<span id="MasterPrecursorTraditions"></span>
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="MasterXenoGeology"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology'''
</small>
</small>
|As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityTechTree"></span>
|-<span id="MasterTech_InterstellarInvestments"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Investments'''
</small>
<small>NonMilitary</small>
|For the frogs.
|The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="TheOpportunityTech_Railguns"></span>
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="MasterTech_Railguns_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
</small>
<small>KineticWeapon</small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,301: Line 3,265:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterTech_BlackholeGun"></span>
|-<span id="MasterSanctuaryTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Consensus Maker'''
</small>
<small>Diplomacy</small>
|The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_ArtificialGravity_DrenginTutorialVariant"></span>
|-<span id="MasterTech_HyperdriveOptomization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization'''
</small>
</small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Interstellar Cartography''' Tech
|-<span id="TheOpportunityTheOrderTech"></span>
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion'''
</small>
<small>InvasionCritical</small>
|The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_ArmedShuttles_Drengin"></span>
|-<span id="MasterTech_WeaponSystems_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warships'''
</small>
<small>CriticalWeapon</small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
|-<span id="MasterTech_AntiMatterExtraction"></span>
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTech_GloriousLegacy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Glorious Legacy'''
</small>
<small>NonMilitary</small>
|Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar.  These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_TemperedArmor"></span>
|-<span id="MasterThePathTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Tempered Armor'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path'''
</small>
</small>
|It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
|-<span id="MasterTech_SubspaceScanning"></span>
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_MassManipulation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning'''
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Mass Manipulation'''
</small>
<small>KineticWeapon</small>
|A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun''' Tech
|-<span id="MasterTech_MiningMissions"></span>
|-<span id="MasterTech_Starbases_DrenginTutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
</small>
<small>Critical</small>
|The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
|-<span id="MasterTech_Starbases"></span>
|-<span id="MasterTech_ColonialPolicies_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
</small>
<small>Critical</small>
|Unlocks the Civilization screen and allows us to assign policies.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_OrbitalResearchLabs"></span>
|-<span id="MasterTech_CulturalDomination"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination'''
</small>
<small>NonMilitary</small>
|Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation''' Tech
|-<span id="TheOpportunityTech_AdaptedCropEngineering"></span>
|-<span id="MasterTech_MascrinthusAndDraginol"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mascrinthus and Draginol'''
</small>
<small>NonMilitary</small>
|Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
|-<span id="MasterTech_PointDefenseArrays"></span>
|-<span id="MasterTech_WeaponSystems"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense Arrays'''
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
</small>
<small>CriticalWeapon</small>
|By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
|-<span id="TheOpportunityTech_WeakAI"></span>
|-<span id="MasterTech_ColonialPolicies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies'''
</small>
<small>NonMilitary</small>
|True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|Unlocks the Civilization screen and allows us to assign policies.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
|-<span id="MasterTech_SingularityPowerPlants"></span>
|-<span id="MasterUnbrokenSpirt"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Singularity Power Plants'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit'''
</small>
</small>
|On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
|-<span id="MasterTech_NanoRecyclers"></span>
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterTech_XenoEconomics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Nano Recyclers'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics'''
</small>
<small>NonMilitary</small>
|This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce''' Tech
|-<span id="MasterTheCallingTech"></span>
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_PlanetaryMobilization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization'''
</small>
<small>DefenseCritical</small>
|Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_ResourceExtractionDoctrine"></span>
|-<span id="MasterTech_TradeNetworks"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine'''
</small>
</small>
|We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Hospitality''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|-<span id="TheOpportunityTech_GalacticResupplyDoctrine"></span>
|-<span id="MasterTech_XenoAgriculture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Galactic Resupply Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture'''
</small>
<small>Growth</small>
|We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="MasterTech_HighCapacityCarriers"></span>
|-<span id="MasterTech_ConstructionDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''High Capacity Carriers'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones'''
</small>
</small>
|Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones''' Tech
|-<span id="TheOpportunityTech_Immortality"></span>
|-<span id="MasterTech_AvengerMissileSystem"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Immortality'''
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
<small>MissileWeapon</small>
|We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="MasterTech_AquaticWorldMastery"></span>
|-<span id="MasterTech_KineticDischargeMiniaturization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic World Mastery'''
</small>
<small>Terraform</small>
|Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery''' Tech
|-<span id="TheOpportunityBlackMarketTech"></span>
|-<span id="MasterTech_ArtificialGravity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Black Market'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
</small>
<small>CriticalHulls</small>
|Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:RaceTraitWarProfiteers.png|24px]]&nbsp;'''War Profiteers''' Ability
|-<span id="MasterTech_SupplyDrones"></span>
|-<span id="TheOpportunityCommunicationsTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones'''
</small>
</small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
|-<span id="TheOpportunityTech_AmbientEnergy"></span>
|-<span id="MasterTech_OpenTradePolicy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Ambient Energy'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy'''
</small>
<small>WealthTrade</small>
|By drawing on the energy of the universe, our citizens reduce their need for rest.
|Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_Redoubts"></span>
|-<span id="MasterTech_SelfHealingArmor"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Redoubts'''
</small>
<small>Invasion</small>
|During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses''' Tech
|-<span id="MasterTech_Starbases_TutorialVariant"></span>
|-<span id="MasterTech_UtilityClouds"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds'''
</small>
</small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones''' Tech
|-<span id="TheOpportunityTech_ArmedShuttles"></span>
|-<span id="MasterTech_MinistryOfJustice"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice'''
</small>
<small>NonMilitary</small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
|style="white-space:nowrap;"|
|-<span id="MasterDefensiveDiscipline"></span>
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
|-<span id="MasterTech_IndividualDivinity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Individual Divinity'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline'''
</small>
</small>
|Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit''' Tech
|-<span id="TheOpportunityTech_CulturalAffinity"></span>
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterBlackMarketTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Black Market'''
</small>
</small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
|-<span id="TheOpportunityNavagation Network"></span>
* Requires [[File:RaceTraitWarProfiteers.png|24px]]&nbsp;'''War Profiteers''' Ability
|-<span id="MasterShadowEnforcers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigation Network'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers'''
</small>
</small>
|Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_DeepFieldSensors"></span>
|-<span id="MasterTech_DriveOptimization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Drive System Optimization'''
</small>
</small>
|Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_ShipUpgradeDrones"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones'''
</small>
|Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones''' Tech
|-<span id="MasterTech_NeuralMapping"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping'''
</small>
|We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
|-<span id="MasterTech_InterstellarMarkets"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Markets'''
</small>
|As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
|style="white-space:nowrap;"|
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Investments''' Tech
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="MasterTech_AntiMissileClusters"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters'''
</small>
|By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System''' Tech
|-<span id="MasterTech_EconomicSingularity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Singularity'''
</small>
|The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
|style="white-space:nowrap;"|
<span style="color:Red">-1050</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors''' Tech
|-<span id="MasterTech_XenoConservation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation'''
</small>
|Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
|-<span id="TheOpportunityTech_AsteroidFactories"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories'''
</small>
|A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining''' Tech
|-<span id="TheOpportunityJihadTech"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Jihad'''
</small>
|The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunitySanctuaryTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;''''''
</small>
|To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Eminence''' Tech
|-<span id="TheOpportunityTech_CulturalOutreach"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach'''
</small>
|For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
|-<span id="MasterTech_Negotiations"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Negotiation Algorithms'''
</small>
|In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterCoordinationTempleTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Coordination Temple'''
</small>
|The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|style="white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|-<span id="MasterTech_SpaceWeapons_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
</small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_ColonialBureaucracy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy'''
</small>
|We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet''' Tech
|-<span id="MasterPlanetology_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology'''
</small>
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="TheOpportunityTech_CountermeasureEfficiency"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency'''
</small>
|If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters''' Tech
|-<span id="MasterTech_ReinforcedCore"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core'''
</small>
|We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_XenoEntertainment"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment'''
</small>
|It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="MasterMolecularFabricationTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication'''
</small>
|Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="MasterTech_PlanetarySubstrates"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Substrates'''
</small>
|By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_AsteroidFactories"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories'''
</small>
|A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining''' Tech
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation'''
</small>
|Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization''' Tech
|-<span id="MasterTech_AntimatterDetonation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation'''
</small>
|By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System''' Tech
|-<span id="MasterTech_CountermeasureEfficiency"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Countermeasure Efficiency'''
</small>
|If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Clusters''' Tech
|-<span id="TheOpportunityTech_ColonialLawAndPolicy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy'''
</small>
|For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital''' Tech
|-<span id="TheOpportunityTech_UtilityClouds"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds'''
</small>
|A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones''' Tech
|-<span id="TheOpportunityTech_UpgradedLasers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Spectrum Amplification'''
</small>
|Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
|-<span id="MasterTranslatorTech_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="TheOpportunityTech_ShipUpgradeDrones"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones'''
</small>
|Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones''' Tech
|-<span id="MasterTech_FullSpectrumSurvey"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Ships'''
</small>
|Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|-<span id="TheOpportunityTech_DreadnoughtDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine'''
</small>
|Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|-<span id="TheOpportunityTech_ArmedShuttles_Drengin"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warships'''
</small>
|The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterDefensiveTrance"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Trance'''
</small>
|Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterTech_TemperedArmor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Tempered Armor'''
</small>
|It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|style="white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor''' Tech
|-<span id="MasterTech_HyperwaveRadio"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
</small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_MarketingMasters"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing Masters'''
</small>
|Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Marketing''' Tech
|-<span id="TheOpportunityTech_GloriousLegacy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Glorious Legacy'''
</small>
|Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar.  These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved.  This perfect understanding allows us to intuitively use their works as if they were our own.
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics''' Tech
|-<span id="MasterTech_EvasiveTactics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
</small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
|-<span id="MasterArceanHullRepairSystems"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Hull Repair Systems'''
</small>
|The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_StellarPropulsion"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Interstellar Propulsion'''
</small>
|We need to better understand what is involved in traveling through bent space in order to make the most of it.  This technology will allow us to disseminate to our captains new ways of traveling faster.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTheOrderTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order'''
</small>
|The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTech_ImprovedMissileProduction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production'''
</small>
|Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System''' Tech
|-<span id="TheOpportunityTech_PointDefenseSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Point Defense System'''
</small>
|Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System''' Tech
|-<span id="TheOpportunityTech_AntimatterDetonation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Antimatter Detonation'''
</small>
|By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System''' Tech
|-<span id="MasterShadowTrade"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Trade'''
</small>
|The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_XenoEconomics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics'''
</small>
|A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="TheOpportunityXenoAnthropology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology'''
</small>
|By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_GravimetricShields"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields'''
</small>
|Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation''' Tech
|-<span id="MasterTech_HyperwaveRadio_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio'''
</small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_StellarPropulsion"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Interstellar Propulsion'''
</small>
|We need to better understand what is involved in traveling through bent space in order to make the most of it.  This technology will allow us to disseminate to our captains new ways of traveling faster.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterCommunicationsTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
</small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="TheOpportunityTech_CulturalAssimilation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation'''
</small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
|-<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine'''
</small>
|Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers''' Tech
|-<span id="MasterTech_AdaptedCropEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering'''
</small>
|Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
|-<span id="TheOpportunityTech_PrecursorRelicMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery'''
</small>
|We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency''' Tech
|-<span id="MasterTech_LandPreservation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation'''
</small>
|As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
|-<span id="TheOpportunityTech_EnvironmentalEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering'''
</small>
|With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
|-<span id="MasterTech_MinistryOfTruth"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth'''
</small>
|A government agency dedicated to ensuring trust and safety for all citizens.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice''' Tech
|-<span id="MasterTech_InertiaEnhancement"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement'''
</small>
|A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry''' Tech
|-<span id="MasterTech_HighEnergyPlasmas"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Plasmas'''
</small>
|It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|-<span id="MasterDefensiveMeditation"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Defensive Meditation'''
</small>
|The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitCertain.png|24px]]&nbsp;'''Certain''' Ability
|-<span id="MasterTech_PromethionExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Promethion Extraction'''
</small>
|The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="MasterTech_ThermalBlooming"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Thermal Blooming'''
</small>
|Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|style="white-space:nowrap;"|
<span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray''' Tech
|-<span id="MasterTech_CulturalConquest"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Conquest'''
</small>
|It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|style="white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
|-<span id="MasterTech_FlexibleBulkheads"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Flexible Bulkheads'''
</small>
|If we could move our bulkheads when needed, we could better maximize our space.  With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine''' Tech
|-<span id="TheOpportunityTech_AntiMissileGuidanceSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System'''
</small>
|Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures''' Tech
|-<span id="TheOpportunityTech_MinistryOfJustice"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice'''
</small>
|If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
|-<span id="MasterTech_ShieldRegeneration"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration'''
</small>
|The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements''' Tech
|-<span id="TheOpportunityTech_ColonialCapitalRefit"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit'''
</small>
|The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts''' Tech
|-<span id="TheOpportunityTech_ForeignAffairs"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Foreign Affairs'''
</small>
|The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|style="white-space:nowrap;"|
<span style="color:Red">-36</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_BeamWeaponTheory"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
</small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_ExoticTourism"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Exotic Tourism'''
</small>
|For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment''' Tech
|-<span id="MasterTech_AIOverseer"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''AI Overseer'''
</small>
|Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
|-<span id="TheOpportunityTech_DurantiumExtractors"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Durantium Extractors'''
</small>
|The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityPrecursorTraditions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions'''
</small>
|As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="TheOpportunityTech_ThermalBlooming"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Thermal Blooming'''
</small>
|Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|style="white-space:nowrap;"|
<span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray''' Tech
|-<span id="MasterTech_Acquisition"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Acquisitions'''
</small>
|Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
* Requires [[File:RaceTraitCartographer.png|24px]]&nbsp;'''Cartographer''' Ability
|-<span id="TheOpportunityTech_ArtificialWombs"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs'''
</small>
|By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="TheOpportunityTech_Negotiations"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Negotiation Algorithms'''
</small>
|In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_FusionPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants'''
</small>
|Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
|-<span id="MasterTech_HighEnergyTransfer"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''High Energy Transfer'''
</small>
|Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams''' Tech
|-<span id="TheOpportunityTech_PrecisionCountermeasures"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Precision Countermeasures'''
</small>
|Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|style="white-space:nowrap;"|
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Aeron Missile Defense''' Tech
|-<span id="MasterTech_PhasorBeams"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams'''
</small>
|Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|style="white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement''' Tech
|-<span id="TheOpportunityTech_PlasmaBeams"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams'''
</small>
|A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment''' Tech
|-<span id="MasterTech_ResearchMatrix"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix'''
</small>
|By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
|-<span id="MasterTech_PlanetaryOutposts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts'''
</small>
|By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
|-<span id="MasterTech_StarbaseRefinery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery'''
</small>
|The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|-<span id="TheOpportunityTech_KaxxCryptography"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Kaxx Cryptography'''
</small>
|The Kaxx discovered a creature slumbering in the core of their world. Around the cocoon they found strange diagrams and markings. They must mean something?
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="TheOpportunityTech_StellarEmigration"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration'''
</small>
|We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach''' Tech
|-<span id="MasterTech_ImprovedArmorScience"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science'''
</small>
|By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory''' Tech
|-<span id="TheOpportunityTech_Megapolis"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis'''
</small>
|In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit''' Tech
|-<span id="TheOpportunityTech_PreferredLending"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending'''
</small>
|All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
|-<span id="TheOpportunityTech_AquaticWorlds"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds'''
</small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|-<span id="MasterTech_BeamWeaponMiniturization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization'''
</small>
|Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons''' Tech
|-<span id="TheOpportunityTech_Bioplastics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics'''
</small>
|The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
|-<span id="MasterTech_AnomalyDetection"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection'''
</small>
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization''' Tech
|-<span id="TheOpportunityTech_XenoConservation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation'''
</small>
|Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
|-<span id="MasterTech_MinistryOfTourism"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism'''
</small>
|Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="TheOpportunityTech_MissilePayloadOptimization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization'''
</small>
|Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Phoenix Missile System''' Tech
|-<span id="MasterTech_StellarResorts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Resorts'''
</small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="TheOpportunityTech_SelfHealingArmor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor'''
</small>
|During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite''' Tech
|-<span id="MasterTech_ArmorMaterialScience"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science'''
</small>
|Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science''' Tech
|-<span id="TheOpportunityRobustHullConstruction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction'''
</small>
|Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityTech_GeneticArchitecture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture'''
</small>
|A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|style="white-space:nowrap;"|
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Regenerative Gels''' Tech
|-<span id="MasterTech_ExoticMassWeaponry"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry'''
</small>
|Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns''' Tech
|-<span id="MasterTech_DurantiumExtractors"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Durantium Extractors'''
</small>
|The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityTech_BeamCapacitation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation'''
</small>
|Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Augmentation''' Tech
|-<span id="TheOpportunityTech_MissileCountermeasures"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures'''
</small>
|Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityTech_LargeHullAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Large Hull Assembly'''
</small>
|Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|-<span id="TheOpportunityTech_DreadlordWeapons"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Dreadlord Weapons'''
</small>
|Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityTech_PlanetaryDefenses"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses'''
</small>
|If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitExperienced.png|24px]]&nbsp;'''Experienced''' Ability
|-<span id="TheOpportunityTech_MassiveHullConstruction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Massive Hull Construction'''
</small>
|We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation''' Tech
|-<span id="TheOpportunityTech_StarbaseDefenseGrid"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid'''
</small>
|A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
|-<span id="MasterDevineFleets"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Divine Fleets'''
</small>
|Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Jihad''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_AntiMissileDroneSentries"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Drone Sentries'''
</small>
|The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''AI Guided Point Defense''' Tech
|-<span id="MasterTech_TechnologicalSingularity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Singularity'''
</small>
|Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|style="white-space:nowrap;"|
<span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_LifeExtension"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension'''
</small>
|Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cloning''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="TheOpportunityTech_Carriers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers'''
</small>
|Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
|-<span id="TheOpportunityTech_DefensiveStudies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies'''
</small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_SpaceDoctrine_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_SpaceDoctrine_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_InterstellarCartography"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Interstellar Cartography'''
</small>
|As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming''' Tech
|-<span id="MasterThePathofShadows"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows'''
</small>
|There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_SpaceLasers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment'''
</small>
|Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons''' Tech
|-<span id="TheOpportunityTech_PoliticalCapital"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital'''
</small>
|It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|style="white-space:nowrap;"|
<span style="color:Red">-45</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy''' Tech
|-<span id="TheOpportunityTech_CulturalOutreachMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach Missions'''
</small>
|We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
|-<span id="TheOpportunityTech_FinancialSectors"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Financial Sectors'''
</small>
|Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_PrecursorStudies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies'''
</small>
|Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
|-<span id="TheOpportunityTech_NightmareMissileSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Nightmare Missile System'''
</small>
|The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery''' Tech
|-<span id="TheOpportunityTech_ModuleAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules'''
</small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
|-<span id="TheOpportunityTech_PlanetaryAdaption"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption'''
</small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
|-<span id="MasterTech_SlipstreamDrive"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive'''
</small>
|It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection''' Tech
|-<span id="MasterTech_ThuliumExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Thulium Extraction'''
</small>
|Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="MasterTech_DroneProduction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production'''
</small>
|We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|style="white-space:nowrap;"|
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|-<span id="MasterTech_CruiserDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battle Cruiser Doctrine'''
</small>
|Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits''' Tech
|-<span id="TheOpportunityTech_NullPointArmor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Null Point Armor'''
</small>
|By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|style="white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Exotic Armor Materials''' Tech
|-<span id="MasterTech_ArtifactMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Mastery'''
</small>
|By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
|-<span id="TheOpportunityTech_OrbitalDeploymentMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery'''
</small>
|For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine''' Tech
|-<span id="MasterTech_CulturalOutreach"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach'''
</small>
|For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence''' Tech
|-<span id="MasterTech_SovereignImmunity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Sovereign Immunity'''
</small>
|With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
|-<span id="MasterUniversalOutreach"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach'''
</small>
|We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="TheOpportunityTech_ExtremeColonization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization'''
</small>
|Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="MasterTech_ProcessorUpgrades"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades'''
</small>
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_ImprovedMissileTargeting"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Targeting'''
</small>
|The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System''' Tech
|-<span id="MasterTech_SpaceWeapons"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons'''
</small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="TheOpportunityTech_TradeNetworks"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks'''
</small>
|We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="MasterTech_MinistryOfCompliance"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Ministry of Compliance'''
</small>
|Our civilization has certain undesirable elements that are not useful to us when acting on their own.  However, once captured they can become valuable assets.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth''' Tech
|-<span id="TheOpportunityTech_DroneSoldiers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Drone Soldiers'''
</small>
|Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines''' Tech
|-<span id="TheOpportunityTech_ProcessorUpgrades"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades'''
</small>
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_AdaptiveArmorImprovements"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements'''
</small>
|Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor''' Tech
|-<span id="MasterNavigationalExpertise"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigational Expertise'''
</small>
|The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_LeadershipRecruiting"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting'''
</small>
|The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="MasterRobustHullConstruction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction'''
</small>
|Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTheWayTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Way'''
</small>
|At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityPrecursorMysteries"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Precursor Mysteries'''
</small>
|We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="TheOpportunityTech_AdaptiveArmorImprovements"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Adaptive Armor Improvements'''
</small>
|Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor''' Tech
|-<span id="TheOpportunityInterstellarNavigation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation'''
</small>
|Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityDevineFleets"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Divine Fleets'''
</small>
|Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Jihad''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_ColonialBureaucracy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Bureaucracy'''
</small>
|We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet''' Tech
|-<span id="MasterTech_ArmorDefenseTheory"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory'''
</small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="TheOpportunityTech_DiversityOfLife"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Synthesis'''
</small>
|By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_CulturalAssimilation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation'''
</small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
|-<span id="TheOpportunityTech_Diplomacy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy'''
</small>
|We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="MasterNavagation Network"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Navigation Network'''
</small>
|Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityTech_PhasedEnergyMagnification"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification'''
</small>
|In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phasor Beams''' Tech
|-<span id="MasterTech_AdvancedComposites"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites'''
</small>
|This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair''' Tech
|-<span id="MasterTech_WeaponSystems_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
</small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
|-<span id="TheOpportunityTech_EnergyDissipationStrategies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies'''
</small>
|The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory''' Tech
|-<span id="TheOpportunityTech_AntiMatterPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants'''
</small>
|Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
|-<span id="TheOpportunityTech_MinistryOfCompliance"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Ministry of Compliance'''
</small>
|Our civilization has certain undesirable elements that are not useful to us when acting on their own.  However, once captured they can become valuable assets.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth''' Tech
|-<span id="MasterTech_GalacticRecruitment"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Galactic Recruitment'''
</small>
|We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy''' Tech
|-<span id="MasterTranslatorTech_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="MasterTech_InterstellarCabinet"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Interstellar Cabinet'''
</small>
|The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="MasterTech_EnergyDissipationStrategies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Dissipation Strategies'''
</small>
|The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory''' Tech
|-<span id="MasterTech_ComputingSubstrates"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates'''
</small>
|To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
|-<span id="MasterTech_PlagueCure"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Synthetic Antibodies'''
</small>
|Our ability to combat that which seeks to kill us from within has increased over the centuries. Now we have the ability to make AI our ally in the fight against unseen diseases, as they now help our immune systems generate novel antibodies to fight infections.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="MasterTech_XenoResearch"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research'''
</small>
|Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
|-<span id="TheOpportunityTech_GodOfTheMachine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''God of the Machine'''
</small>
|Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_MinistryOfTourism"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism'''
</small>
|Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="TheOpportunityTech_ShieldHarmonics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Harmonics'''
</small>
|Our shields can take advantage of  the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|style="white-space:nowrap;"|
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Invulnerability Shields''' Tech
|-<span id="MasterTech_DeepCoreMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining'''
</small>
|Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds''' Tech
|-<span id="TheOpportunityTech_HyperFieldMassDrivers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers'''
</small>
|We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields,  our projectiles can travel in compressed space and reach incredible velocities.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation''' Tech
|-<span id="TheOpportunityTech_TheInvisibleHand"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand'''
</small>
|For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Trade Networks''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="TheOpportunityTech_ArtificalBrains"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains'''
</small>
|Rather than brute-forcing our attempts at research, the Artificial Brain project will use a  new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
|-<span id="TheOpportunityTech_ShieldRegeneration"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration'''
</small>
|The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements''' Tech
|-<span id="TheOpportunityTech_QuantumStreamTunneling"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Quantum Stream Tunneling'''
</small>
|The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_ShieldEnhancements"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements'''
</small>
|By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields''' Tech
|-<span id="MasterTech_HyperFieldMassDrivers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Hyper Field Mass Drivers'''
</small>
|We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields,  our projectiles can travel in compressed space and reach incredible velocities.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation''' Tech
|-<span id="TheOpportunityTech_XenoResourceExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Extraction'''
</small>
|Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining''' Tech
|-<span id="TheOpportunityTech_DivineEssence"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence'''
</small>
|So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
|-<span id="MasterTech_StellarEmigration"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration'''
</small>
|We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|style="white-space:nowrap;"|
<span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Outreach''' Tech
|-<span id="TheOpportunityTech_MartialLawDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Martial Law Doctrine'''
</small>
|There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police''' Tech
|-<span id="MasterTech_BeamWeaponTheory_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
</small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterJihadTech"></span>
|-
|style="white-space:nowrap;"|[[File:|24px|frameless]]&nbsp;'''Jihad'''
</small>
|The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_BeamWeaponMiniturization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Miniaturization'''
</small>
|Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons''' Tech
|-<span id="TheOpportunityTech_GravimetricShields"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Gravimetric Shields'''
</small>
|Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation''' Tech
|-<span id="TheOpportunityTranslatorTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator'''
</small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
|-<span id="TheOpportunityTech_AntiMatterExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Extraction'''
</small>
|Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="TheOpportunityTech_StellarResorts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Resorts'''
</small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="MasterTech_LargeHullAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Large Hull Assembly'''
</small>
|Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|style="white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|-<span id="TheOpportunityTech_HyperdriveOptomization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization'''
</small>
|It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming''' Tech
|-<span id="TheOpportunityTech_TradePacts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Trade Pacts'''
</small>
|While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Espionage''' Tech
|-<span id="TheOpportunityTech_Warfare"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
</small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="TheOpportunityTech_ResearchMatrix"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix'''
</small>
|By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
|-<span id="MasterTech_XenoReligions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions'''
</small>
|These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_EnergyDeflectionTheory_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
</small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="MasterTech_ColonialLawAndPolicy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy'''
</small>
|For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Political Capital''' Tech
|-<span id="MasterTech_CulturalAffinity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity'''
</small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|style="white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination''' Tech
|-<span id="MasterTech_PlanetaryDefenseDome"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome'''
</small>
|With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform''' Tech
|-<span id="MasterTech_SpaceDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine'''
</small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|-<span id="MasterTech_Hydroponics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics'''
</small>
|A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement''' Tech
|-<span id="TheOpportunityTech_DisruptorBeams"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Disruptor Beams'''
</small>
|Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation''' Tech
|-<span id="MasterTech_StellarMarines"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines'''
</small>
|Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
|-<span id="MasterTech_AdaptiveMissileSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Adaptive Missile System'''
</small>
|The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Payload Miniaturization''' Tech
|-<span id="TheOpportunityMolecularFabricationTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication'''
</small>
|Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|-<span id="TheOpportunityTech_WondersOfTheGalaxy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy'''
</small>
|We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration''' Tech
|-<span id="TheOpportunityTech_OrganicArmor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Organic Armor'''
</small>
|Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements''' Tech
|-<span id="MasterTech_ReallyLateStageCapitalism"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Really Late Stage Capitalism'''
</small>
|Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|style="white-space:nowrap;"|
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance''' Tech
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="TheOpportunityTech_ArmorMaterialScience"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science'''
</small>
|Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science''' Tech
|-<span id="MasterTech_LosslessMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining'''
</small>
|Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine''' Tech
* Requires [[File:RaceTraitEconomical.png|24px]]&nbsp;'''Resourceful''' Ability
|-<span id="TheOpportunityTech_ForgedBeamWeapons"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons'''
</small>
|We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|style="white-space:nowrap;"|
<span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams''' Tech
|-<span id="MasterTech_CoordinatedTravel"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Coordinated Travel'''
</small>
|With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|style="white-space:nowrap;"|
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="MasterTech_ExtremeColonization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization'''
</small>
|Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Doctrine'''
</small>
|There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Payload Optimization''' Tech
|-<span id="MasterTech_OrbitalShipAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly'''
</small>
|Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
|-<span id="MasterTech_DoomRay"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Doom Ray'''
</small>
|A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|style="white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification''' Tech
|-<span id="MasterTech_ArmedShuttles_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles'''
</small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
|-<span id="TheOpportunityTech_ImprovedArmorScience"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Improved Armor Science'''
</small>
|By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Defense Theory''' Tech
|-<span id="TheOpportunityTech_CulturalDomination"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination'''
</small>
|Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|style="white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation''' Tech
|-<span id="TheOpportunityTech_StellarMarines"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Stellar Marines'''
</small>
|Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
|-<span id="MasterTech_PlasmaBeams"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams'''
</small>
|A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment''' Tech
|-<span id="MasterTech_Planetology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology'''
</small>
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="MasterTech_ImprovedLifeSupport"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support'''
</small>
|There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|-<span id="MasterTech_TransgenicManipulation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation'''
</small>
|We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
|-<span id="TheOpportunityTech_FrozenWorldMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery'''
</small>
|Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds''' Tech
|-<span id="TheOpportunityTech_PlanetaryDefenseDome"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome'''
</small>
|With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform''' Tech
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine'''
</small>
|Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|style="white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|-<span id="MasterTech_EnvironmentalEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering'''
</small>
|With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
|-<span id="TheOpportunityWeatherControlTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control'''
</small>
|By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="MasterTech_ArtificialWombs"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs'''
</small>
|By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="MasterTech_ArmorDensityImprovements"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Density Improvements'''
</small>
|To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Self-Healing Armor''' Tech
|-<span id="TheOpportunityTech_Hydroponics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics'''
</small>
|A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
|-<span id="MasterTech_PredictiveProcessors"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Predictive Processors'''
</small>
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="MasterTech_Hatcheries"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hatcheries'''
</small>
|The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitRavenous.png|24px]]&nbsp;'''Ravenous''' Ability
|-<span id="TheOpportunityTech_ArmedShuttles_Yor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weaponized Probes'''
</small>
|Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_Acquisition"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Acquisitions'''
</small>
|Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
* Requires [[File:RaceTraitCartographer.png|24px]]&nbsp;'''Cartographer''' Ability
|-<span id="TheOpportunityTech_XenoCommerce"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce'''
</small>
|Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
|-<span id="MasterTech_ExoticAgriculture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture'''
</small>
|Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Farmers (+1)''' Ability
|-<span id="TheOpportunityTech_Cybernetics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics'''
</small>
|There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="TheOpportunityTech_ExoticMassWeaponry"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Exotic Mass Weaponry'''
</small>
|Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Graviton Guns''' Tech
|-<span id="TheOpportunityTech_OrbitalDefencePlatform"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform'''
</small>
|A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Carriers''' Tech
|-<span id="TheOpportunityTech_DriveOptimization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Drive System Optimization'''
</small>
|With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|style="white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive''' Tech
|-<span id="MasterTech_MithrilarianEpics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics'''
</small>
|Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
|-<span id="TheOpportunityTech_PlanetaryMobilization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization'''
</small>
|It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|style="white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|-<span id="MasterTech_AvengerMissileSystem_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterTech_PhotonicWarheadSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Photonic Warhead System'''
</small>
|Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Improved Missile Production''' Tech
|-<span id="TheOpportunityEngineeringTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering'''
</small>
|By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="TheOpportunityTech_ShieldAugmentation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Augmentation'''
</small>
|Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Regeneration''' Tech
|-<span id="MasterTech_OpenImmigration"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration'''
</small>
|If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism''' Tech
|-<span id="MasterTech_AsteroidMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
</small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
|-<span id="TheOpportunityTech_AsteroidMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining'''
</small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_WarpTheory"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory'''
</small>
|Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|-<span id="MasterTech_ModuleAssembly_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules'''
</small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
|-<span id="MasterTech_Warfare_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare'''
</small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
<span style="color:Red">-10</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="MasterTech_EnergyDeflectionTheory_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Deflection Theory'''
</small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="MasterFutureStudies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Future Studies'''
</small>
|By studying what we know of the future, we are able to influence the fate of this dimension.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|-<span id="MasterTech_EvasiveTactics_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics'''
</small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Defensive Studies''' Tech
|-<span id="TheOpportunityTech_AvengerMissileSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_ResearchDistricts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts'''
</small>
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|style="white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
|-<span id="MasterTech_OrbitalManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing'''
</small>
|Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|-<span id="MasterTech_EconomicDevelopment"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development'''
</small>
|As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="TheOpportunityTech_OpenTradePolicy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy'''
</small>
|Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending''' Tech
|-<span id="MasterTech_ShieldFocusAdaption"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Focus Adaption'''
</small>
|A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|style="white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Frequency Modulation''' Tech
|-<span id="MasterTech_ForgedBeamWeapons"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Forged Beam Weapons'''
</small>
|We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|style="white-space:nowrap;"|
<span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Plasma Beams''' Tech
|-<span id="MasterTech_QuantumComputing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing'''
</small>
|Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
|-<span id="TheOpportunityTech_XenoAgriculture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture'''
</small>
|If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="TheOpportunityTech_MissileWarfareMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery'''
</small>
|We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System''' Tech
|-<span id="MasterTech_SubspaceProjection"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection'''
</small>
|One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|-<span id="MasterTech_AntiMissileGuidanceSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Anti-Missile Guidance System'''
</small>
|Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures''' Tech
|-<span id="MasterTech_Terraforming"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming'''
</small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|-<span id="TheOpportunityMajestyTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Majesty'''
</small>
|The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|-<span id="MasterMajestyTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Majesty'''
</small>
|The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|style="white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|-<span id="TheOpportunityTech_QuantumPulseDriver"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver'''
</small>
|Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|style="white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement''' Tech
|-<span id="MasterTech_PlanetaryAdaption"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption'''
</small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
|-<span id="MasterTech_MissileCountermeasures"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''Missile Countermeasures'''
</small>
|Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|-<span id="MasterTech_FusionPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants'''
</small>
|Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|style="white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
|-<span id="MasterTech_Cloning"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cloning'''
</small>
|It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|-<span id="TheOpportunityTech_ShieldEnhancements"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Shield Enhancements'''
</small>
|By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''Energy Shields''' Tech
|-<span id="MasterXenoGeology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology'''
</small>
|Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|-<span id="TheOpportunityTech_KineticWeaponMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery'''
</small>
|Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|style="white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Quantum Pulse Driver''' Tech
|-<span id="MasterTech_InterstellarInvestments"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Investments'''
</small>
|The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|style="white-space:nowrap;"|
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
* Requires [[File:RaceTraitTraders.png|24px]]&nbsp;'''Traders''' Ability
|-<span id="MasterTech_Railguns_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Railguns'''
</small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="MasterSanctuaryTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Consensus Maker'''
</small>
|To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|style="white-space:nowrap;"|
<span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_KineticWeaponTargeting"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting'''
</small>
|Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Pulse Cannons''' Tech
|-<span id="MasterTech_HyperdriveOptomization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization'''
</small>
|It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Interstellar Cartography''' Tech
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion'''
</small>
|Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
|-<span id="TheOpportunityTech_PrecursorEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Engineering'''
</small>
|We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_ArmedShuttles_Drengin"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warships'''
</small>
|The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTech_GloriousLegacy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Glorious Legacy'''
</small>
|Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar.  These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved.  This perfect understanding allows us to intuitively use their works as if they were our own.
|style="white-space:nowrap;"|
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_TerrorStars"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Terror Stars'''
</small>
|A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Battleship Doctrine''' Tech
|-<span id="TheOpportunityTech_StarbaseRefinery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery'''
</small>
|The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
|-<span id="MasterThePathTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path'''
</small>
|The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterTechTree_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree'''
</small>
|For the frogs.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MassManipulation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Mass Manipulation'''
</small>
|A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|style="white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Blackhole Gun''' Tech
|-<span id="TheOpportunityTech_IntermittentSuspension"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension'''
</small>
|A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine''' Tech
|-<span id="MasterTech_Starbases_DrenginTutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
</small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="TheOpportunityTech_InterstellarResupplyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine'''
</small>
|Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine''' Tech
|-<span id="MasterTech_Starbases"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases'''
</small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="TheOpportunityTech_OrbitalManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing'''
</small>
|Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|-<span id="TheOpportunityTech_AquaticWorldMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic World Mastery'''
</small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery''' Tech
|-<span id="TheOpportunityTech_SystemsOfControl"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Systems Of Control'''
</small>
|We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|-<span id="MasterTech_CulturalDomination"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Domination'''
</small>
|Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|style="white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Assimilation''' Tech
|-<span id="MasterTech_MascrinthusAndDraginol"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mascrinthus and Draginol'''
</small>
|Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
|-<span id="TheOpportunityTech_XenoManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing'''
</small>
|All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|style="white-space:nowrap;"|
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
|-<span id="MasterTech_WeaponSystems"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems'''
</small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Space Weapons''' Tech
|-<span id="MasterTech_ColonialPolicies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies'''
</small>
|Unlocks the Civilization screen and allows us to assign policies.
|style="white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
|-<span id="TheOpportunityTech_MinistryOfFinance"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Finance'''
</small>
|For all the grand speeches we make, nothing would happen if we didn't have the capital to deliver on our promises. We shall form a new department, one focused entirely on the wellbeing of our Treasury.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="TheOpportunityTech_PlagueCure"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Synthetic Antibodies'''
</small>
|Our ability to combat that which seeks to kill us from within has increased over the centuries. Now we have the ability to make AI our ally in the fight against unseen diseases, as they now help our immune systems generate novel antibodies to fight infections.
|style="white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="TheOpportunityTech_CollectorDrones"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Collector Drones'''
</small>
|Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
|-<span id="MasterUnbrokenSpirt"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit'''
</small>
|Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Invasion''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterTech_XenoEconomics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Economics'''
</small>
|A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-<span id="TheOpportunityTech_AdvancedComposites"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites'''
</small>
|This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Repair''' Tech
|-<span id="MasterTech_PlanetaryMobilization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization'''
</small>
|It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|style="white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|-<span id="MasterTech_ResourceExtractionDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine'''
</small>
|The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|-<span id="TheOpportunityTech_IndividualDivinity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Individual Divinity'''
</small>
|Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|style="white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
|-<span id="MasterTech_XenoAgriculture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture'''
</small>
|If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|-<span id="MasterTech_ConstructionDrones"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones'''
</small>
|Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones''' Tech
|-<span id="TheOpportunityTech_OrbitalShipAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly'''
</small>
|Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Space Doctrine''' Tech
|-<span id="TheOpportunityTech_KineticDischargeMiniaturization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization'''
</small>
|Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Targeting''' Tech
|-<span id="TheOpportunityTech_EleriumExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Elerium Extraction'''
</small>
|Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Lossless Mining''' Tech
|-<span id="MasterTech_AvengerMissileSystem"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Avenger Missile System'''
</small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|-<span id="TheOpportunityTech_DroneProduction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production'''
</small>
|We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|style="white-space:nowrap;"|
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|-<span id="TheOpportunityTech_MascrinthusAndDraginol"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mascrinthus and Draginol'''
</small>
|Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|style="white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
|-<span id="MasterTech_AquaticWorldMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic World Mastery'''
</small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery''' Tech
|-<span id="TheOpportunityTech_ComputingSubstrates"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates'''
</small>
|To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
|-<span id="MasterTech_ArtificialGravity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity'''
</small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|-<span id="MasterTech_SupplyDrones"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones'''
</small>
|These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
|-<span id="MasterTech_OpenTradePolicy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Trade Policy'''
</small>
|Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Preferred Lending''' Tech
|-<span id="TheOpportunityTech_ExoticMineralMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions'''
</small>
|No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
|-<span id="Tutorial_ColonyShips_TutorialVariant"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Survey Missions'''
</small>
|The galaxy is full of the unexplained, obscured, and abandoned. Plenty of hidden treasures are waiting for those willing to search for them. Having now researched some found Precursor technology, we have managed to use it to create a device that can survey anomalies.  By attaching this device to a ship we gain a Flag Ship.
|style="white-space:nowrap;"|
<span style="color:Red">-5</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="MasterTech_Redoubts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Redoubts'''
</small>
|While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses''' Tech
|-<span id="MasterTech_UtilityClouds"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds'''
</small>
|A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones''' Tech
|-<span id="MasterTech_MinistryOfJustice"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice'''
</small>
|If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''''' Tech
|-<span id="TheOpportunityTheCallingTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling'''
</small>
|Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="MasterDefensiveDiscipline"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Defensive Discipline'''
</small>
|Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]]&nbsp;'''Unbroken Spirit''' Tech
* Requires [[File:GC3_Unwavering_Icon.png|24px]]&nbsp;'''Unwavering''' Ability
|-<span id="MasterColonizationTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization'''
</small>
|For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
|style="white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="MasterBlackMarketTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Black Market'''
</small>
|Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:RaceTraitWarProfiteers.png|24px]]&nbsp;'''War Profiteers''' Ability
|-<span id="TheOpportunityTech_StarbaseComStack"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack'''
</small>
|Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
|-<span id="MasterShadowEnforcers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Shadow Enforcers'''
</small>
|The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|-<span id="TheOpportunityTech_LeadershipRecruiting"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting'''
</small>
|The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|style="white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Hyperwave Radio''' Tech
|-<span id="MasterTech_DriveOptimization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Drive System Optimization'''
</small>
|With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|style="white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive''' Tech
|-<span id="MasterTech_XenoManufacturing"></span>
|-<span id="MasterTech_XenoManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing'''
</small>
|All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|style="white-space:nowrap;"|
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
|-<span id="TheOpportunityTech_XenoResourceMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining'''
</small>
|Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Resource Extraction Doctrine''' Tech
|-<span id="TheOpportunityTech_PrecursorOrigins"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Precursor Origins'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing'''
</small>
<small>ProductionCritical</small>
|The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
|-<span id="TheOpportunityTech_RecursiveModels"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Recursive Models'''
</small>
|The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|-<span id="TheOpportunityTech_Redoubts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Redoubts'''
</small>
|While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defenses''' Tech
|-<span id="TheOpportunityTech_XenoReligions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions'''
</small>
|These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|-<span id="MasterTech_Diplomacy"></span>
|-<span id="MasterTech_Diplomacy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy'''
</small>
<small>NonMilitary</small>
|We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Emissaries''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Emissaries''' Tech
|-<span id="TheOpportunityTech_CulturalConquest"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Conquest'''
</small>
|It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|style="white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
|-<span id="MasterCommunicationsTech_TutorialVariant"></span>
|-<span id="MasterCommunicationsTech_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
|style="white-space:nowrap;"|[[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Governance'''
</small>
<small>NonMilitary</small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|-<span id="TheOpportunityTech_SecretPolice"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police'''
</small>
|Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|style="white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Central Authority Offices''' Tech
|-<span id="MasterTech_BeamWeaponTheory_TutorialVariant"></span>
|-<span id="MasterTech_BeamWeaponTheory_TutorialVariant"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
|style="white-space:nowrap;"|[[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Directed Energy Weapons'''
</small>
<small>BeamWeapon</small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Influence'''
</small>
<small>NonMilitary</small>
|Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience'''
</small>
<small>Tech</small>
|Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|-<span id="TheOpportunityTech_DomesticPolicyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Domestic Policy Doctrine'''
</small>
|It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|style="white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|-<span id="TheOpportunityTech_MithrilarianEpics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics'''
</small>
|Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|style="white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
|-<span id="MasterKrynnConversionTech"></span>
|-<span id="MasterKrynnConversionTech"></span>
|-
|-
Line 6,986: Line 3,633:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Dreadnought Doctrine''' Tech
|-<span id="TheOpportunityTech_KineticAugmentation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Augmentation'''
</small>
|Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Discharge Miniaturization''' Tech
|-<span id="MasterTech_ColonialCapitalRefit"></span>
|-<span id="MasterTech_ColonialCapitalRefit"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit'''
</small>
<small>Growth</small>
|The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 7,016: Line 3,654:
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Hospitality'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Hospitality'''
</small>
<small>NonMilitary</small>
|This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development''' Tech
|-<span id="TheOpportunityTech_DiamonicArmorComposite"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Diamonic Armor Composite'''
</small>
|Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|style="white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''Armor Material Science''' Tech

Revision as of 21:12, 15 March 2024

Name Description Cost Requirements Effects
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-26  Research

  • Requires  Asteroid Mining Tech
 Bioplastics

Production

The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.

-80  Research

  • Requires  Fusion Power Plants Tech
 Avenger Missile System

MissileWeapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-42  Research

  • Requires  Weapon Systems Tech
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-160  Research

  • Requires  Evasive Tactics Tech
 Xeno Resource Extraction

Production

Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.

-242  Research

  • Requires  Xeno Resource Mining Tech
 Payload Miniaturization

MissileWeapon

It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.

-126  Research

  • Requires  Missile Warfare Doctrine Tech
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Engineering Tech
 Defensive Studies

DefenseCritical

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-42  Research

  • Requires  Armed Shuttles Tech
 Weaponized Probes

CriticalWeapon

Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.

-12  Research

  • Requires  Warfare Tech
  • Requires  Synthetic Ability
 AI Guided Point Defense

Defense

By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.

-210  Research

  • Requires  Point Defense Arrays Tech
 Precursor Origins

NonMilitary

The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.

-126  Research

  • Requires  Mithrilarian Epics Tech
 Weather Control

By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.

-90  Research

  • Requires  Xeno Geology Tech
  • Requires  Vigilant Ability
 Space Elevators

ProductionCritical

The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.

-24  Research

  • Requires  Xeno Industrialization Tech
 Xeno Industrialization

ProductionCritical

Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"

-24  Research

  • Requires  Engineering Tech
[[File:|24px|frameless]] Precursor Mysteries

We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.

-102  Research

  • Requires  Precursor Traditions Tech
  • Requires  Ancient Ability
 Strong AI

The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.

-126  Research

  • Requires  Post-Sentience Tech
 Battleship Doctrine

HullsCritical

Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.

-500  Research

  • Requires  Extreme Miniaturization Tech
 Shield Frequency Modulation

Defense

Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.

-242  Research

  • Requires  Gravimetric Shields Tech
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-80  Research

  • Requires  Master Tech Tree Tech
 Resequencer Stations

Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.

-120  Research

  • Requires  Biomass Resequencers Tech
 Orbital Defense Platform

A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.

-90  Research

  • Requires  Carriers Tech
 Ministry of Health

NonMilitary

That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.

-42  Research

  • Requires  Leadership Recruiting Tech
 Subspace Field Creation

There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.

-210  Research

  • Requires  Orbital Deployment Mastery Tech
 Quantum Torpedo System

MissileWeapon

The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.

-350  Research

  • Requires  Advanced Missile Doctrine Tech
 Killbots

Invasion

While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.

-152  Research

  • Requires  Drone Soldiers Tech
 Shield Harmonics

Defense

Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.

-500  Research

  • Requires  Invulnerability Shields Tech
 Cascading Detonations

MissileWeapon

Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.

-600  Research

  • Requires  Nightmare Missile System Tech
 Martial Law Doctrine

There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.

-152  Research

  • Requires  Secret Police Tech
 Interstellar Tourism

Wealth

Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.

-42  Research

  • Requires  Ministry of Tourism Tech
 Galactic Resupply Doctrine

Growth

We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.

-1600  Research

  • Requires  Intermittent Suspension Tech
 Beam Capacitation

BeamWeapon

Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.

-312  Research

  • Requires  Beam Weapon Augmentation Tech
 Research Districts

TechCritical

With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.

-24  Research

  • Requires  Colonial Policies Tech
 Precursor Archeology

The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.

-90  Research

  • Requires  Xeno Research Tech
 Wonders of the Galaxy

Wealth

We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.

-80  Research

  • Requires  Open Immigration Tech
 Xeno Anthropology

By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.

-80  Research

  • Requires  Precursor Archeology Tech
  • Requires  Intuitive Ability
 Directed Energy Weapons

BeamWeapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-42  Research

  • Requires  Weapon Systems Tech
 Anti-Missile Drone Sentries

Defense

The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.

-242  Research

  • Requires  AI Guided Point Defense Tech
 Central Authority Offices

We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.

-80  Research

  • Requires  Systems Of Control Tech
 Exotic Mineral Missions

No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.

-42  Research

  • Requires  Mining Missions Tech
 Railguns

KineticWeapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-42  Research

  • Requires  Weapon Systems Tech
 Governance

NonMilitary

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Marketing

Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.

-126  Research

  • Requires  Xeno Economics Tech
 Aeron Missile Defense

Defense

The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.

-312  Research

  • Requires  Phantom Target Enhancement Tech
 Precision Countermeasures

Defense

Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.

-1750  Research

  • Requires  Aeron Missile Defense Tech
 Kinetic Weapon Targeting

KineticWeapon

Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good

-80  Research

  • Requires  Pulse Cannons Tech
 God of the Machine

TechCritical

Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
 Trade Pacts

NonMilitary

While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.

-80  Research

  • Requires  Espionage Tech
 Systems Of Control

Invasion

We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.

-60  Research

  • Requires  Planetary Mobilization Tech
  • Requires  Unrelenting Ability
 Phased Energy Magnification

BeamWeapon

In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.

-390  Research

  • Requires  Phasor Beams Tech
 Pulse Cannons

KineticWeapon

There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.

-152  Research

  • Requires  Kinetic Weapon Enhancement Tech
 Secret Police

Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.

-102  Research

  • Requires  Central Authority Offices Tech
 Intermittent Suspension

Growth

A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.

-1000  Research

  • Requires  Interstellar Resupply Doctrine Tech
 Serrated Munitions

KineticWeapon

Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.

-72  Research

  • Requires  Railguns Tech
 Greater Anomaly Detection

The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.

-32  Research

  • Requires  Starbase Com Stack Tech
 Interstellar Trade

WealthTrade

Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.

-42  Research

  • Requires  Trade Networks Tech
 Starbase Defense Grid

A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.

-80  Research

  • Requires  Improved Life Support Tech
 Defensive Studies

Defense

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-42  Research

  • Requires  Armed Shuttles Tech
 Oceanic Worlds

Terraform

It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.

-90  Research

  • Requires  Extreme Colonization Tech
 Kinetic Weapon Enhancement

KineticWeapon

Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.

-60  Research

  • Requires  Railguns Tech
 Emissaries

NonMilitaryCritical

The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.

-42  Research

  • Requires  Hyperwave Radio Tech
 Precursor Engineering

We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.

-152  Research

  • Requires  Precursor Studies Tech
  • Requires  Ancient Ability
 Phoenix Missile System

MissileWeapon

The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.

-152  Research

  • Requires  Improved Missile Targeting Tech
 Deep Field Sensors

Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.

-80  Research

  • Requires  Survey Ships Tech
  • Requires  Engineers Ability
 Financial Sectors

NonMilitary

Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.

-80  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
 Xeno Medicine

There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.

-190  Research

  • Requires  Xeno Biology Tech
 Xeno Biology

Growth

One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.

-50  Research

  • Requires  Planetology Tech
 Exotic Armor Materials

Defense

Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.

-276  Research

  • Requires  Adaptive Armor Improvements Tech
 Precursor Relic Proficiency

We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.

-102  Research

  • Requires  Xeno Computational Theory Tech
 Marketing Masters

Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.

-180  Research

  • Requires  Marketing Tech
 Claytronics

Production

Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.

-210  Research

  • Requires  Antimatter Power Plants Tech
 Megapolis

Growth

In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.

-50  Research

  • Requires  Colonial Capital Refit Tech
 Domestic Policy Doctrine

NonMilitary

It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.

-42  Research

  • Requires  Leadership Recruiting Tech
  • Requires  Bureaucrats Ability
 Espionage

NonMilitary

We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.

-60  Research

  • Requires  Diplomacy Tech
 Cybernetics

There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.

-90  Research

  • Requires  Life Extension Tech
  • Requires  Cybernetic Ability
 Fleet Resupply Doctrine

Growth

A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.

-150  Research

  • Requires  Starbase Defense Grid Tech
 Weather Control Zenith

We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.

-90  Research

  • Requires  Weather Control Tech
  • Requires  Vigilant Ability
 Diamonic Armor Composite

Defense

Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.

-126  Research

  • Requires  Armor Material Science Tech
 Armed Shuttles

CriticalWeapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-12  Research

  • Requires  Warfare Tech
 Technological Assimilation

TechCritical

The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us. We must adapt and make use of these. Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ammonia Based Ability
 Radioactive World Mastery

Terraform

Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.

-60  Research

  • Requires  Frozen World Mastery Tech
 Space Weapons

CriticalWeapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-50  Research

  • Requires  Armed Shuttles Tech
 Improved Missile Targeting

MissileWeapon

The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.

-60  Research

  • Requires  Avenger Missile System Tech
 Dual Stage Detonations

MissileWeapon

Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.

-72  Research

  • Requires  Avenger Missile System Tech
 Dream of Utopia

NonMilitary

Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.

-3200  Research

  • Requires  Universal Translator Tech
 Photonic Alignment

BeamWeapon

Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.

-50  Research

  • Requires  Directed Energy Weapons Tech
 Dreadlord Weapons

KineticWeapon

Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.

-300  Research

  • Requires  Armed Shuttles Tech
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Engineering Tech
 Planetary Enhancement

Terraform

Allows for the enhancement of our Core Worlds.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
 Frozen World Mastery

Terraform

Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.

-60  Research

  • Requires  Oceanic Worlds Tech
 Kinetic Weapon Mastery

KineticWeapon

Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.

-390  Research

  • Requires  Quantum Pulse Driver Tech
 Antimatter Power Plants

Production

Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.

-180  Research

  • Requires  Manufacturing Capitals Tech
 Rare Crystal Missions

An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.

-60  Research

  • Requires  Exotic Mineral Missions Tech
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-60  Research

  • Requires  Evasive Tactics Tech
 Orbital Mining

Production

Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.

-60  Research

  • Requires  Starbase Modules Tech
 Terror Stars

DefenseCritical

A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.

-1200  Research

  • Requires  Orbital Ship Assembly Tech
 Orbital Repair

CriticalHulls

No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.

-80  Research

  • Requires  Battleship Doctrine Tech
 Null Point Armor

Defense

By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.

-312  Research

  • Requires  Exotic Armor Materials Tech
 Artificial Brains

Tech

Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.

-180  Research

  • Requires  Research Matrix Tech
 Shared Ideology

NonMilitary

A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.

-200  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Disruptor Beams

BeamWeapon

Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.

-152  Research

  • Requires  Beam Capacitation Tech
 Beam Weapon Enhancement

BeamWeapon

Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.

-210  Research

  • Requires  High Energy Transfer Tech
 Advanced Missile Doctrine

MissileWeapon

Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.

-312  Research

  • Requires  Antimatter Detonation Tech
 Precursor Relic Mastery

We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.

-152  Research

  • Requires  Precursor Relic Proficiency Tech
 Hyperwave Radio

NonMilitary

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-12  Research

  • Requires  Universal Translator Tech
 Drone Soldiers

Invasion

Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.

-126  Research

  • Requires  Stellar Marines Tech
 Political Capital

NonMilitaryCritical

It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.

-150  Research

  • Requires  Colonial Bureaucracy Tech
 Life Extension

Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Cybernetic Ability
 Secure Confinement

Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.

-50  Research

  • Requires  Megapolis Tech
 Point Defense System

Defense

Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.

-102  Research

  • Requires  Anti-Missile Guidance System Tech
 The Invisible Hand

NonMilitary

For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.

-30  Research

  • Requires  Interstellar Trade Tech
  • Requires  Wealthy Ability
 Xeno Theology

NonMilitary

The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.

-102  Research

  • Requires  Divine Essence Tech
 Armed Shuttles

CriticalWeapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-12  Research

  • Requires  Warfare Tech
 Recursive Models

Tech

The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.

-60  Research

  • Requires  Research Districts Tech
  • Requires  Synthetic Ability
 Research Districts

TechCritical

With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.

-24  Research

  • Requires  Technological Assimilation Tech
  • Requires  Ammonia Based Ability
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-60  Research

  • Requires  Evasive Tactics Tech
 Interstellar Navigation

Growth

Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.

-60  Research

  • Requires  Artificial Gravity Tech
  • Requires  Vigilant Ability
 Quantum Stream Tunneling

The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.

-126  Research

  • Requires  Subspace Projection Tech
  • Requires  Engineers Ability
[[File:|24px|frameless]] Industrial Replication

This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.

-26  Research

  • Requires  Molecular Fabrication Tech
  • Requires  Paranoid Ability
 Xeno Commerce

NonMilitary

Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.

-80  Research

  • Requires  Interstellar Currency Tech
 Divine Essence

NonMilitary

So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.

-80  Research

  • Requires  Xeno Religions Tech
 Kinetic Augmentation

KineticWeapon

Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).

-126  Research

  • Requires  Kinetic Discharge Miniaturization Tech
 Quantum Pulse Driver

KineticWeapon

Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.

-350  Research

  • Requires  Inertia Enhancement Tech
 Digital Exchange

TradeCritical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • Requires  Interstellar Currency Tech
  • Requires  Synthetic Ability
 Biomass Resequencers

So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.

-90  Research

  • Requires  Adapted Crop Engineering Tech
 Elerium Extraction

Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.

-180  Research

  • Requires  Lossless Mining Tech
 Cultural Outreach Missions

We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.

-80  Research

  • Requires  Rare Crystal Missions Tech
 Missile Warfare Mastery

MissileWeapon

We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.

-390  Research

  • Requires  Quantum Torpedo System Tech
 Cultural Synthesis

NonMilitary

By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.

-26  Research

  • Requires  Hyperwave Radio Tech
  • Requires  Synthetic Ability
 Xeno Resource Mining

Production

Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.

-152  Research

  • Requires  Starbase Refinery Tech
 Planetary Defenses

Invasion

If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.

-102  Research

  • Requires  Planetary Invasion Tech
  • Requires  Experienced Ability
 Galactic Trade

WealthTrade

We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.

-102  Research

  • Requires  Open Trade Policy Tech
 Railguns

KineticWeapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-160  Research

  • Requires  Weapon Systems Tech
 Carriers

Carrier

Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.

-90  Research

  • Requires  Orbital Deployment Mastery Tech
 Artificial General Intelligence

True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.

-42  Research

  • Requires  Computing Substrates Tech
 Immortality

We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.

-1560  Research

  • Requires  Cybernetics Tech
  • Requires  Cybernetic Ability
 Evasive Tactics

Defense

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-50  Research

  • Requires  Defensive Studies Tech
 Massive Hull Construction

CriticalHulls

We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.

-500  Research

  • Requires  Subspace Field Creation Tech
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-26  Research

  • Requires  Starbases Tech
 Collector Drones

Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.

-80  Research

  • Requires  Drone Production Tech
 Spectrum Amplification

BeamWeapon

Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.

-72  Research

  • Requires  Directed Energy Weapons Tech
 Interstellar Banking

NonMilitary

When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.

-60  Research

  • Requires  The Invisible Hand Tech
  • Requires  Wealthy Ability
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-0  Research

  • Requires  Master Tech Tree Tech
 Subspace Streaming

Critical

Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.

-50  Research

  • Requires  Subspace Scanning Tech
 Colonial Governance

NonMilitary

It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.

-60  Research

  • Requires  Domestic Policy Doctrine Tech
  • Requires  Bureaucrats Ability
 Phantom Target Enhancement

Defense

Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.

-276  Research

  • Requires  Anti-Missile Drone Sentries Tech
 Ministry of Culture

NonMilitary

Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.

-42  Research

  • Requires  Xeno Entertainment Tech
 Exotic World Colonization

CriticalTerraform

The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.

-60  Research

  • Requires  Terraforming Tech
 Molecular Printers

Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.

-242  Research

  • Requires  Deep Core Mining Tech
[[File:|24px|frameless]] Living Ships

We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.

-126  Research

  • Requires [[File:|24px|frameless]] Precursor Mysteries Tech
  • Requires  Ancient Ability
 Altar of the Forge

By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.

-50  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Vigilant Ability
 Soil Enhancement

Terraform

With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.

-50  Research

  • Requires  Environmental Engineering Tech
 Shield Augmentation

Defense

Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.

-180  Research

  • Requires  Shield Regeneration Tech
 Ambient Energy

By drawing on the energy of the universe, our citizens reduce their need for rest.

-312  Research

  • Requires  Reinforced Core Tech
  • Requires  Synthetic Ability
 Xeno Computational Theory

Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.

-80  Research

  • Requires  Precursor Relic Analytics Tech
 Atmospheric Scrubbers

Growth

There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.

-90  Research

  • Requires  Xeno Conservation Tech
 Nightmare Missile System

MissileWeapon

The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.

-432  Research

  • Requires  Missile Warfare Mastery Tech
 Eminence

NonMilitary

We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.

-250  Research

  • Requires  Alliances Tech
 Missile Payload Optimization

MissileWeapon

Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.

-80  Research

  • Requires  Phoenix Missile System Tech
 Invulnerability Shields

Defense

The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.

-312  Research

  • Requires  Shield Focus Adaption Tech
 Exotic Tourism

Wealth

For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.

-630  Research

  • Requires  Galactic Recruitment Tech
 Defensive Studies

Defense

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-160  Research

  • Requires  Armed Shuttles Tech
 Deep Space Labor Training

Critical

Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.

-32  Research

  • Requires  Engineering Tech
  • Requires  Slavers Ability
 Foreign Affairs

NonMilitary

The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.

-36  Research

  • Requires  Universal Translator Tech
 Centralized Administration

InvasionCritical

By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.

-60  Research

  • Requires  Planetary Mobilization Tech
 Energy Shields

Defense

While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.

-102  Research

  • Requires  Energy Dissipation Strategies Tech
 Precursor Relic Analytics

We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.

-60  Research

  • Requires  Precursor Artifact Studies Tech
 Organic Armor

Defense

Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.

-210  Research

  • Requires  Armor Density Improvements Tech
 Interstellar Resupply Doctrine

Growth

Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.

-300  Research

  • Requires  Fleet Resupply Doctrine Tech
 Universal Translator

UniversalTranslatorCritical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-20  Research

  • Requires  Governance Tech
 Artificial Gravity

CriticalHulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-50  Research

  • Requires  Engineering Tech
 Precursor Artifact Studies

We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.

-90  Research

  • Requires  Precursor Studies Tech
 Manufacturing Capitals

Production

In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.

-200  Research

  • Requires  Bioplastics Tech
 Interstellar Currency

NonMilitary

Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.

-60  Research

  • Requires [[File:|24px|frameless]] ' Tech
 Graviton Guns

KineticWeapon

Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.

-242  Research

  • Requires  Improved Kinetic Weapon Doctrine Tech
 Starship Refits

HullsCritical

When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.

-75  Research

  • Requires  Orbital Ship Assembly Tech
 Preferred Lending

WealthTrade

All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.

-60  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
 Genetic Architecture

A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.

-290  Research

  • Requires  Regenerative Gels Tech
 Alliances

NonMilitary

There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.

-102  Research

  • Requires  Trade Pacts Tech
 Extreme Miniaturization

HullsCritical

This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.

-250  Research

  • Requires  Flexible Bulkheads Tech
 Starbase Com Stack

Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.

-60  Research

  • Requires  Warp Theory Tech
 Precursor Traditions

As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.

-80  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Ancient Ability
 Blackhole Gun

KineticWeapon

The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.

-432  Research

  • Requires  Kinetic Weapon Mastery Tech
 Artificial Gravity

CriticalHulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-32  Research

  • Requires  Engineering Tech
 Weapon Systems

CriticalWeapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-16  Research

  • Requires  Space Weapons Tech
 Antimatter Extraction

Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.

-180  Research

  • Requires  Lossless Mining Tech
 Subspace Scanning

Critical

A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.

-26  Research

  • Requires  Engineering Tech
 Mining Missions

The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.

-26  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Miners (+1) Ability
 Colonial Policies

NonMilitary

Unlocks the Civilization screen and allows us to assign policies.

-2  Research

  • Requires  Colonization Tech
 Orbital Research Labs

Tech

Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.

-102  Research

  • Requires  Artificial General Intelligence Tech
 Point Defense Arrays

Defense

By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.

-180  Research

  • Requires  Countermeasure Efficiency Tech
 Singularity Power Plants

Production

On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.

-276  Research

  • Requires  Claytronics Tech
 Nano Recyclers

Growth

This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.

-80  Research

  • Requires  Land Preservation Tech
 The Calling

Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.

-102  Research

  • Requires  The Path Tech
  • Requires  Devout Ability
 Trade Networks

WealthCritical

We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.

-26  Research

  • Requires  Xeno Hospitality Tech
 High Capacity Carriers

Carrier

Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.

-90  Research

  • Requires  Planetary Defense Dome Tech
 Kinetic Discharge Miniaturization

KineticWeapon

Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.

-102  Research

  • Requires  Kinetic Weapon Targeting Tech
 Self-Healing Armor

Defense

During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.

-152  Research

  • Requires  Diamonic Armor Composite Tech
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-20  Research

  • Requires  Engineering Tech
 Individual Divinity

Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.

-1200  Research

  • Requires  Universal Translator Tech
 Ship Upgrade Drones

Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.

-126  Research

  • Requires  Construction Drones Tech
 Neural Mapping

Tech

We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.

-126  Research

  • Requires  Orbital Research Labs Tech
 Interstellar Markets

NonMilitary

As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.

-330  Research

  • Requires  Interstellar Investments Tech
  • Requires  Traders Ability
 Anti-Missile Clusters

Defense

By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.

-126  Research

  • Requires  Point Defense System Tech
 Economic Singularity

The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.

-1050  Research

  • Requires  Financial Sectors Tech
 Xeno Conservation

Growth

Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.

-90  Research

  • Requires  Environmental Engineering Tech
  • Requires  Aquatic Ability
 Negotiation Algorithms

NonMilitary

In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.

-42  Research

  • Requires  Xeno Entertainment Tech
  • Requires  Synthetic Ability
 Coordination Temple

The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.

-150  Research

  • Requires  Xeno Conservation Tech
  • Requires  Bureaucrats Ability
 Space Weapons

CriticalWeapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-12  Research

  • Requires  Armed Shuttles Tech
 Colonial Bureaucracy

NonMilitary

We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.

-26  Research

  • Requires  Interstellar Cabinet Tech
 Reinforced Core

We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.

-242  Research

  • Requires  Processor Upgrades Tech
  • Requires  Synthetic Ability
 Xeno Entertainment

NonMilitary

It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.

-100  Research

  • Requires  Hyperwave Radio Tech
 Molecular Fabrication

Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.

-12  Research

  • Requires  Colonial Policies Tech
  • Requires  Paranoid Ability
 Planetary Substrates

GrowthCritical

By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Synthetic Ability
 Asteroid Factories

A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.

-102  Research

  • Requires  Orbital Mining Tech
 Beam Weapon Augmentation

BeamWeapon

Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.

-90  Research

  • Requires  Beam Weapon Miniaturization Tech
 Antimatter Detonation

MissileWeapon

By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.

-276  Research

  • Requires  Photonic Warhead System Tech
 Countermeasure Efficiency

Defense

If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.

-152  Research

  • Requires  Anti-Missile Clusters Tech
 Universal Translator

UniversalTranslatorCritical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-0  Research

  • Requires  Governance Tech
 Survey Ships

Critical

Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.

-12  Research

  • Requires  Anomaly Detection Tech
 Defensive Trance

Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.

-60  Research

  • Requires  Defensive Discipline Tech
  • Requires  Unwavering Ability
 Tempered Armor

Defense

It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.

-600  Research

  • Requires  Null Point Armor Tech
 Hyperwave Radio

NonMilitary

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-12  Research

  • Requires  Universal Translator Tech
 Evasive Tactics

DefenseCritical

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-50  Research

  • Requires  Defensive Studies Tech
 Hull Repair Systems

The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.

-126  Research

  • Requires  Robust Hull Construction Tech
  • Requires  Vigilant Ability
 Interstellar Propulsion

CriticalHulls

We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.

-32  Research

  • Requires  Engineering Tech
  • Requires  Unrelenting Ability
 The Order

The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.

-126  Research

  • Requires  The Calling Tech
  • Requires  Devout Ability
 Improved Missile Production

MissileWeapon

Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.

-210  Research

  • Requires  Adaptive Missile System Tech
 Shadow Trade

The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.

-126  Research

  • Requires  Shadow Enforcers Tech
  • Requires  Devout Ability
 Gravimetric Shields

Defense

Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.

-210  Research

  • Requires  Shield Augmentation Tech
 Hyperwave Radio

NonMilitary

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-100  Research

  • Requires  Universal Translator Tech
 Governance

NonMilitary

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Improved Kinetic Weapon Doctrine

KineticWeapon

Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.

-210  Research

  • Requires  Hyper Field Mass Drivers Tech
 Adapted Crop Engineering

Terraform

Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.

-90  Research

  • Requires  Transgenic Manipulation Tech
 Land Preservation

Growth

As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
 Ministry of Truth

NonMilitary

A government agency dedicated to ensuring trust and safety for all citizens.

-90  Research

  • Requires  Ministry of Justice Tech
 Inertia Enhancement

KineticWeapon

A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.

-312  Research

  • Requires  Exotic Mass Weaponry Tech
 High Energy Plasmas

BeamWeapon

It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.

-276  Research

[[File:|24px|frameless]] Defensive Meditation

The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Certain Ability
 Promethion Extraction

The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.

-180  Research

  • Requires  Lossless Mining Tech
 Thermal Blooming

BeamWeapon

Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.

-380  Research

  • Requires  Doom Ray Tech
 Cultural Conquest

NonMilitary

It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.

-800  Research

  • Requires  Cultural Affinity Tech
 Flexible Bulkheads

HullsCritical

If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.

-200  Research

  • Requires  Battle Cruiser Doctrine Tech
 Shield Regeneration

Defense

The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.

-152  Research

  • Requires  Shield Enhancements Tech
 AI Overseer

Tech

Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.

-242  Research

  • Requires  Artificial Brains Tech
 Acquisitions

Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.

-60  Research

  • Requires  Space Doctrine Tech
  • Requires  Cartographer Ability
 High Energy Transfer

BeamWeapon

Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.

-180  Research

  • Requires  Disruptor Beams Tech
 Phasor Beams

BeamWeapon

Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.

-350  Research

  • Requires  Beam Weapon Enhancement Tech
 Research Matrix

Tech

By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.

-152  Research

  • Requires  Neural Mapping Tech
 Planetary Outposts

Food

By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.

-50  Research

  • Requires  Planetary Adaption Tech
  • Requires  Urbanites (+1) Ability
 Starbase Refinery

The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.

-42  Research

  • Requires  Asteroid Factories Tech
 Improved Armor Science

Defense

By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.

-80  Research

  • Requires  Armor Defense Theory Tech
 Beam Weapon Miniaturization

BeamWeapon

Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.

-80  Research

  • Requires  Forged Beam Weapons Tech
 Anomaly Detection

The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.

-32  Research

  • Requires  Hyperdrive Optimization Tech
 Ministry of Tourism

Wealth

Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.

-26  Research

  • Requires  Leadership Recruiting Tech
 Stellar Resorts

NonMilitary

By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.

-150  Research

  • Requires  Stellar Emigration Tech
  • Requires  Wealthy Ability
 Armor Material Science

Defense

Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.

-102  Research

  • Requires  Improved Armor Science Tech
 Exotic Mass Weaponry

KineticWeapon

Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.

-276  Research

  • Requires  Graviton Guns Tech
 Durantium Extractors

The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.

-180  Research

  • Requires  Lossless Mining Tech
[[File:|24px|frameless]] Divine Fleets

Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.

-60  Research

  • Requires [[File:|24px|frameless]] Jihad Tech
  • Requires  Devout Ability
 Technological Singularity

Tech

Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.

-1980  Research

  • Requires  Universal Translator Tech
 Space Doctrine

DefenseCritical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-100  Research

  • Requires  Armed Shuttles Tech
 Space Doctrine

DefenseCritical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-35  Research

  • Requires  Armed Shuttles Tech
 Interstellar Cartography

Critical

As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.

-32  Research

  • Requires  Subspace Streaming Tech
 The Path of Shadows

There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.

-80  Research

  • Requires  Cultural Influence Tech
  • Requires  Devout Ability
 Precursor Studies

Critical

Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.

-126  Research

  • Requires  Precursor Archeology Tech
 Slipstream Drive

It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.

-200  Research

  • Requires  Greater Anomaly Detection Tech
 Thulium Extraction

Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.

-180  Research

  • Requires  Lossless Mining Tech
 Drone Production

We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.

-40  Research

  • Requires  Artificial General Intelligence Tech
 Battle Cruiser Doctrine

HullsCritical

Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.

-100  Research

  • Requires  Starship Refits Tech
 Precursor Artifact Mastery

By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.

-90  Research

  • Requires  Precursor Relic Mastery Tech
 Cultural Outreach

NonMilitary

For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.

-200  Research

  • Requires  Cultural Influence Tech
 Sovereign Immunity

NonMilitary

With a strong enough leadership, some of our largest ships could be considered sovereign territory.

-126  Research

  • Requires  Colonial Law And Policy Tech
 Universal Outreach

We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.

-102  Research

  • Requires  Xeno Anthropology Tech
  • Requires  Intuitive Ability
 Processor Upgrades

Unbound by the limitations of flesh, a technology can improve all of our citizens at once.

-152  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
 Space Weapons

CriticalWeapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-12  Research

  • Requires  Armed Shuttles Tech
 Ministry of Compliance

NonMilitary

Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.

-90  Research

  • Requires  Ministry of Truth Tech
 Adaptive Armor Improvements

Defense

Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.

-242  Research

  • Requires  Organic Armor Tech
[[File:|24px|frameless]] Navigational Expertise

Growth

The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.

-90  Research

  • Requires [[File:|24px|frameless]] Navigation Network Tech
  • Requires  Vigilant Ability
 Leadership Recruiting

NonMilitaryCritical

The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.

-26  Research

  • Requires  Hyperwave Radio Tech
 Robust Hull Construction

Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.

-90  Research

  • Requires  Altar of the Forge Tech
  • Requires  Vigilant Ability
 The Way

At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.

-152  Research

  • Requires  The Order Tech
  • Requires  Devout Ability
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-60  Research

  • Requires  Evasive Tactics Tech
 Cultural Assimilation

NonMilitary

By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.

-600  Research

  • Requires  Stellar Emigration Tech
[[File:|24px|frameless]] Navigation Network

Growth

Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.

-80  Research

  • Requires  Interstellar Navigation Tech
  • Requires  Vigilant Ability
 Advanced Composites

CriticalHulls

This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.

-126  Research

  • Requires  Orbital Repair Tech
 Weapon Systems

CriticalWeapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-100  Research

  • Requires  Space Weapons Tech
 Galactic Recruitment

Wealth

We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.

-102  Research

  • Requires  Wonders of the Galaxy Tech
 Universal Translator

UniversalTranslatorCritical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-0  Research

  • Requires  Governance Tech
 Interstellar Cabinet

NonMilitaryCritical

The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.

-80  Research

  • Requires  Leadership Recruiting Tech
 Energy Dissipation Strategies

Defense

The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.

-80  Research

  • Requires  Energy Deflection Theory Tech
 Computing Substrates

Tech

To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.

-80  Research

  • Requires  Quantum Computing Tech
 Xeno Research

TechCritical

Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.

-42  Research

  • Requires  Research Districts Tech
 Deep Core Mining

Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.

-180  Research

  • Requires  Utility Clouds Tech
 Shield Enhancements

Defense

By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.

-126  Research

  • Requires  Energy Shields Tech
 Hyper Field Mass Drivers

KineticWeapon

We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.

-180  Research

  • Requires  Kinetic Augmentation Tech
 Stellar Emigration

NonMilitary

We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.

-400  Research

  • Requires  Cultural Outreach Tech
 Directed Energy Weapons

BeamWeapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-42  Research

  • Requires  Weapon Systems Tech
[[File:|24px|frameless]] Jihad

The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Devout Ability
 Large Hull Assembly

CriticalHulls

Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.

-500  Research

  • Requires  Advanced Composites Tech
 Xeno Religions

NonMilitary

These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.

-60  Research

  • Requires  Stellar Emigration Tech
  • Requires  Ancient Ability
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-60  Research

  • Requires  Evasive Tactics Tech
 Colonial Law And Policy

NonMilitary

For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.

-50  Research

  • Requires  Political Capital Tech
 Cultural Affinity

NonMilitary

A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.

-800  Research

  • Requires  Cultural Domination Tech
 Planetary Defense Dome

With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.

-90  Research

  • Requires  Orbital Defense Platform Tech
 Space Doctrine

DefenseCritical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-35  Research

  • Requires  Armed Shuttles Tech
 Hydroponics

Growth

A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.

-50  Research

  • Requires  Soil Enhancement Tech
 Stellar Marines

Invasion

Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.

-102  Research

  • Requires  Planetary Invasion Tech
 Adaptive Missile System

MissileWeapon

The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.

-180  Research

  • Requires  Payload Miniaturization Tech
 Really Late Stage Capitalism

WealthTrade

Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.

-30  Research

  • Requires  Governance Tech
  • Requires  Traders Ability
 Lossless Mining

Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.

-152  Research

  • Requires  Resource Extraction Doctrine Tech
  • Requires  Resourceful Ability
 Coordinated Travel

With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.

-2200  Research

  • Requires  Universal Translator Tech
 Extreme Colonization

CriticalTerraform

Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.

-60  Research

  • Requires  Xeno Agriculture Tech
 Missile Warfare Doctrine

MissileWeapon

There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.

-102  Research

  • Requires  Missile Payload Optimization Tech
 Orbital Ship Assembly

CriticalHulls

Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.

-102  Research

  • Requires  Space Doctrine Tech
 Doom Ray

BeamWeapon

A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.

-432  Research

  • Requires  Phased Energy Magnification Tech
 Armed Shuttles

CriticalWeapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-32  Research

  • Requires  Warfare Tech
 Plasma Beams

BeamWeapon

A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.

-242  Research

  • Requires  Photonic Alignment Tech
 Planetology

GrowthCritical

Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.

-24  Research

  • Requires  Colonial Policies Tech
 Improved Life Support

GrowthCritical

There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.

-60  Research

  • Requires  Orbital Manufacturing Tech
 Transgenic Manipulation

We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.

-90  Research

  • Requires  Exotic Agriculture Tech
 Dreadnought Doctrine

HullsCritical

Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.

-800  Research

  • Requires  Advanced Composites Tech
 Environmental Engineering

Critical

With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.

-50  Research

  • Requires  Planetary Adaption Tech
 Artificial Wombs

By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Fertile Ability
 Armor Density Improvements

Defense

To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.

-180  Research

  • Requires  Self-Healing Armor Tech
 Predictive Processors

Unbound by the limitations of flesh, a technology can improve all of our citizens at once.

-242  Research

  • Requires  Post-Sentience Tech
  • Requires  Synthetic Ability
 Hatcheries

TechCritical

The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ravenous Ability
 Exotic Agriculture

Growth

Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.

-60  Research

  • Requires  Hydroponics Tech
  • Requires  Farmers (+1) Ability
 Mithrilarian Epics

NonMilitary

Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.

-152  Research

  • Requires  Xeno Theology Tech
 Avenger Missile System

MissileWeapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-160  Research

  • Requires  Weapon Systems Tech
 Photonic Warhead System

MissileWeapon

Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.

-242  Research

  • Requires  Improved Missile Production Tech
 Open Immigration

Wealth

If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.

-60  Research

  • Requires  Interstellar Tourism Tech
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Starbases Tech
 Warp Theory

Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'

-102  Research

  • Requires  Anomaly Detection Tech
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-50  Research

  • Requires  Starbases Tech
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-10  Research

  • Requires  Master Tech Tree Tech
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-160  Research

  • Requires  Evasive Tactics Tech
 Future Studies

By studying what we know of the future, we are able to influence the fate of this dimension.

-126  Research

  • Requires  Universal Outreach Tech
  • Requires  Intuitive Ability
 Evasive Tactics

Defense

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-160  Research

  • Requires  Defensive Studies Tech
 Orbital Manufacturing

Critical

Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.

-60  Research

  • Requires  Artificial Gravity Tech
 Economic Development

NonMilitary

As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.

-42  Research

  • Requires  Hyperwave Radio Tech
 Shield Focus Adaption

Defense

A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.

-276  Research

  • Requires  Shield Frequency Modulation Tech
 Forged Beam Weapons

BeamWeapon

We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.

-70  Research

  • Requires  Plasma Beams Tech
 Quantum Computing

Tech

Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.

-60  Research

  • Requires  Xeno Research Tech
 Subspace Projection

One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.

-102  Research

  • Requires  Deep Field Sensors Tech
  • Requires  Engineers Ability
 Anti-Missile Guidance System

Defense

Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.

-80  Research

  • Requires  Missile Countermeasures Tech
 Terraforming

Growth

We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.

-50  Research

  • Requires  Extreme Colonization Tech
 Majesty

Diplomacy

The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.

-210  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Planetary Adaption

Growth

We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.

-50  Research

  • Requires  Exotic World Colonization Tech
 Missile Countermeasures

Defense

Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.

-60  Research

  • Requires  Evasive Tactics Tech
 Fusion Power Plants

Production

Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.

-100  Research

  • Requires  Xeno Manufacturing Tech
 Cloning

It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.

-90  Research

  • Requires  Artificial Wombs Tech
  • Requires  Fertile Ability
 Xeno Geology

Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
  • Requires  Vigilant Ability
 Interstellar Investments

NonMilitary

The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.

-330  Research

  • Requires  Interstellar Trade Tech
  • Requires  Traders Ability
 Railguns

KineticWeapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-42  Research

  • Requires  Weapon Systems Tech
 Consensus Maker

Diplomacy

To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.

-1800  Research

  • Requires  Universal Translator Tech
 Hyperdrive Optimization

It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.

-60  Research

  • Requires  Interstellar Cartography Tech
 Planetary Invasion

InvasionCritical

Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.

-90  Research

  • Requires  Planetary Mobilization Tech
 Warships

CriticalWeapon

The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.

-12  Research

  • Requires  Warfare Tech
  • Requires  Unrelenting Ability
 Glorious Legacy

NonMilitary

Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.

-2200  Research

  • Requires  Universal Translator Tech
 The Path

The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.

-80  Research

  • Requires  Xeno Religions Tech
  • Requires  Devout Ability
 Mass Manipulation

KineticWeapon

A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.

-600  Research

  • Requires  Blackhole Gun Tech
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-12  Research

  • Requires  Engineering Tech
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-12  Research

  • Requires  Engineering Tech
 Cultural Domination

NonMilitary

Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.

-800  Research

  • Requires  Cultural Assimilation Tech
 Mascrinthus and Draginol

NonMilitary

Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.

-180  Research

  • Requires  Mithrilarian Epics Tech
 Weapon Systems

CriticalWeapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-16  Research

  • Requires  Space Weapons Tech
 Colonial Policies

NonMilitary

Unlocks the Civilization screen and allows us to assign policies.

-2  Research

  • Requires  Colonization Tech
 Unbroken Spirit

Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Unwavering Ability
 Xeno Economics

NonMilitary

A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.

-60  Research

  • Requires  Xeno Commerce Tech
  • Requires  Wealthy Ability
 Planetary Mobilization

DefenseCritical

It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.

-35  Research

  • Requires  Orbital Ship Assembly Tech
 Resource Extraction Doctrine

The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.

-126  Research

  • Requires  Asteroid Factories Tech
 Xeno Agriculture

Growth

If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.

-60  Research

  • Requires  Xeno Biology Tech
 Construction Drones

Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.

-102  Research

  • Requires  Supply Drones Tech
 Avenger Missile System

MissileWeapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-42  Research

  • Requires  Weapon Systems Tech
 Oceanic World Mastery

Terraform

It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.

-90  Research

  • Requires  Radioactive World Mastery Tech
 Artificial Gravity

CriticalHulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-32  Research

  • Requires  Engineering Tech
 Supply Drones

These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.

-80  Research

  • Requires  Drone Production Tech
 Open Trade Policy

WealthTrade

Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.

-80  Research

  • Requires  Preferred Lending Tech
 Redoubts

Invasion

While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.

-126  Research

  • Requires  Planetary Defenses Tech
 Utility Clouds

A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.

-152  Research

  • Requires  Ship Upgrade Drones Tech
 Ministry of Justice

NonMilitary

If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.

-80  Research

  • Requires [[File:|24px|frameless]] ' Tech
 Defensive Discipline

Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.

-60  Research

  • Requires  Unbroken Spirit Tech
  • Requires  Unwavering Ability
 Black Market

Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.

-126  Research

  • Requires  Interstellar Currency Tech
  • Requires  War Profiteers Ability
 Shadow Enforcers

The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.

-102  Research

  • Requires  The Path of Shadows Tech
  • Requires  Devout Ability
 Drive System Optimization

With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.

-1000  Research

  • Requires  Slipstream Drive Tech
 Xeno Manufacturing

ProductionCritical

All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.

-38  Research

  • Requires  Space Elevators Tech
 Diplomacy

NonMilitary

We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.

-42  Research

  • Requires  Emissaries Tech
 Governance

NonMilitary

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Directed Energy Weapons

BeamWeapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-160  Research

  • Requires  Weapon Systems Tech
 Cultural Influence

NonMilitary

Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.

-150  Research

  • Requires  Xeno Entertainment Tech
 Post-Sentience

Tech

Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.

-1810  Research

  • Requires  Universal Translator Tech
 Krynniac Conversion

Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.

-126  Research

  • Requires  Xeno Theology Tech
  • Requires  Devout Ability
 Regenerative Gels

On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.

-250  Research

  • Requires  Xeno Medicine Tech
 Orbital Deployment Mastery

For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.

-180  Research

  • Requires  Dreadnought Doctrine Tech
 Colonial Capital Refit

Growth

The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.

-50  Research

  • Requires  Planetary Outposts Tech
 Manufacturing Stimulus

Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.

-1560  Research

  • Requires  Singularity Power Plants Tech
 Xeno Hospitality

NonMilitary

This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.

-42  Research

  • Requires  Economic Development Tech