GalCiv4:Technology Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="MasterTech_ModuleAssembly"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Modules'''
<small>Critical </small>
|Allows us to start building Modules in our Shipyards.Provides two free Constructors.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Mining''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
* <span style="color:Green">+2</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* <span style="color:Green">+1</span> Constructor
* <span style="color:Green">+1</span> Constructor
* Unlocks [[File:Modules.png|24px]]&nbsp;'''Produce Modules''' Improvement
* Unlocks [[File:Modules.png|24px]]&nbsp;'''Produce Modules''' Improvement
* Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Zero G Scaling''' Starbase Module
* Unlocks [[File:GC3_Mining_Icon.png|24px]]&nbsp;'''Techapod Mining Unit''' Starbase Module
|-<span id="MasterTech_Bioplastics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Bioplastics'''
<small>Production </small>
|Allows for further upgrades to our Manufacturing Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
|-<span id="MasterTech_XenoResourceExtraction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Resource Extraction'''
<small>Production </small>
|Allows our Mining bases to extract far more resources from resources.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ThuliumCatalystL3.png|24px]]&nbsp;'''Advanced Thulium Mine''' Improvement
* Unlocks [[File:CrystallizedEleriumL3.png|24px]]&nbsp;'''Advanced Elerium Mine''' Improvement
* Unlocks [[File:PrometheusStoneL3.png|24px]]&nbsp;'''Advanced Prometheus Mine''' Improvement
* Unlocks [[File:HeliosOreL3.png|24px]]&nbsp;'''Advanced Helios Mine''' Improvement
* Unlocks [[File:HyperSilicatesL3.png|24px]]&nbsp;'''Advanced Silicate Mine''' Improvement
* Unlocks [[File:XanthiumDepositL3.png|24px]]&nbsp;'''Advanced Xanthium Mine''' Improvement
* Unlocks [[File:HarmonyCrystalsL3.png|24px]]&nbsp;'''Advanced Harmony Crystal Mine''' Improvement
|-<span id="MasterTech_PayloadMiniaturization"></span>
|-<span id="MasterTech_PayloadMiniaturization"></span>
|-
|-
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* Allows '''Shard of the Mithrilar''' Event
* Allows '''Shard of the Mithrilar''' Event
* Allows '''Throne of the Arnor''' Event
* Allows '''Throne of the Arnor''' Event
|-<span id="MasterWeatherControlTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control'''
|Allows for the building of the Arcean Weather Control Improvement.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:WeatherControlCenter.png|24px]]&nbsp;'''Weather Control Center''' Improvement
|-<span id="MasterTech_SpaceElevators"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Space Elevators'''
<small>Production Critical </small>
|Allows us to quickly move resources into orbit and begin constructing Supply Ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ManufacturingCapital.png|24px]]&nbsp;'''Razar's Lift''' Improvement
* Unlocks [[File:orbital_elevator.png|24px]]&nbsp;'''Space Elevator''' Improvement
|-<span id="MasterTech_XenoIndustrialization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Industrialization'''
<small>Production Critical </small>
|Improves Manufacturing Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Settlement.png|24px]]&nbsp;'''Supply Depot''' Improvement
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
* Unlocks [[File:festimp_3.png|24px]]&nbsp;'''Work Instruction Chamber''' Improvement
* Unlocks [[File:gcimp_nv23_100_full.png|24px]]&nbsp;'''Mining Core''' Improvement
* Unlocks [[File:luximp3_full.png|24px]]&nbsp;'''Facet Conduits''' Improvement
|-<span id="MasterPrecursorMysteries"></span>
|-
|style="white-space:nowrap;"|'''Precursor Mysteries'''
|Allows us to build the Precursor Protection Field support module.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Precursor_Field_01.png|24px]]&nbsp;'''Precursor Protection Field''' Ship Component
|-<span id="MasterTech_StrongAI"></span>
|-<span id="MasterTech_StrongAI"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-<span id="MasterTech_ResequencerStations"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Resequencer Stations'''
|Allows us to transform unusable areas of our worlds into productive land.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ResequencingStation.png|24px]]&nbsp;'''Resequencing Station''' Improvement
* Unlocks [[File:Biospheres.png|24px]]&nbsp;'''Ultra Terraformer''' Improvement
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''Fleet Build Up''' Policy
* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''Fleet Build Up''' Policy
|-<span id="MasterTech_GalacticResupplyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]]&nbsp;'''Galactic Resupply Doctrine'''
<small>Growth </small>
|Increase the maximum size of our fleets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Intermittent Suspension''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
|-<span id="MasterTech_BeamCapacitation"></span>
|-<span id="MasterTech_BeamCapacitation"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-<span id="MasterTech_ResearchDistricts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Research Districts'''
<small>Tech Critical </small>
|Allows us to improve Research Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Blocked by [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:TechnologicalCapital.png|24px]]&nbsp;'''Technological Capital''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:orbital_researchlab.png|24px]]&nbsp;'''Orbital Research Lab''' Improvement
* Allows [[File:Policy_ResearchGrants.png|24px]]&nbsp;'''Research Grants''' Policy
|-<span id="MasterTech_PrecursorArcheology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Archeology'''
|Allows us to gain more benefits from Precursor relics and related technologies we encounter.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:PrecursorNanitesL1.png|24px]]&nbsp;'''Orbital Precursor Nanites''' Improvement
* Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]]&nbsp;'''Ancient Studies Center''' Starbase Module
|-<span id="MasterXenoAnthropology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Anthropology'''
|Allows the construction of the Xeno Anthropology Center.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:XenoAnthropology.png|24px]]&nbsp;'''Xeno Anthropology Center''' Improvement
|-<span id="MasterTech_BeamWeaponTheory"></span>
|-<span id="MasterTech_BeamWeaponTheory"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-.12</span> '''Supply Attrition'''
* <span style="color:Red">-.12</span> '''Supply Attrition'''
|-<span id="MasterTech_ExoticMineralMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Exotic Mineral Missions'''
|Hire civilians to gather resources for us.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Mission_Resources.png|24px]]&nbsp;'''Scavengers''' Improvement
|-<span id="MasterTech_Railguns"></span>
|-<span id="MasterTech_Railguns"></span>
|-
|-
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* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* Unlocks [[File:WeaponModel_27X.png|24px]]&nbsp;'''Enhanced Pulse Cannon''' Ship Component
* Unlocks [[File:WeaponModel_27X.png|24px]]&nbsp;'''Enhanced Pulse Cannon''' Ship Component
|-<span id="MasterTech_GodOfTheMachine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''God of the Machine'''
<small>Tech Critical </small>
|Develop a theory of consciousness. Provides a device to increase our influence.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Grants the [[Broadcast Culture]] artifact.
* Unlocks [[File:OmegaResearchCenter.png|24px]]&nbsp;'''Kazar's Mainframe''' Improvement
* Unlocks [[File:QuantumResearch.png|24px]]&nbsp;'''Planetary Mainframe''' Improvement
* Unlocks [[File:CampSlaveCamp.png|24px]]&nbsp;'''Prison Research Lab''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:imp_radioactive_60.png|24px]]&nbsp;'''Knowledge Melding Hub''' Improvement
* Allows [[File:Policy_GeniusGrants.png|24px]]&nbsp;'''Genius Grants''' Policy
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Starbase Laboratory''' Starbase Module
* Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]]&nbsp;'''Scientist''' Citizen Specialization
|-<span id="MasterTech_TradePacts"></span>
|-<span id="MasterTech_TradePacts"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|-<span id="MasterTech_IntermittentSuspension"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]]&nbsp;'''Intermittent Suspension'''
<small>Growth </small>
|Increase the maximum size of our fleets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Interstellar Resupply Doctrine''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+16</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|-<span id="MasterTech_UpgradedKinetic"></span>
|-<span id="MasterTech_UpgradedKinetic"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-<span id="MasterTech_AnomalyDetection_Extended"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Greater Anomaly Detection'''
|Discover new anomalies in the universe.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Sensor_03.png|24px]]&nbsp;'''Titanic Eye Sensor''' Ship Component
|-<span id="MasterTech_InterstellarTrade"></span>
|-<span id="MasterTech_InterstellarTrade"></span>
|-
|-
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* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trade Station''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trade Station''' Starbase Module
* Unlocks [[File:Minister_Finance.png.png|24px]]&nbsp;'''Minister of Finance'''
* Unlocks [[File:Minister_Finance.png.png|24px]]&nbsp;'''Minister of Finance'''
|-<span id="MasterTech_StarbaseDefenseGrid"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Defense Grid'''
|Improves the manufacturing capabilities of our starbases.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Improved Life Support''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Omega Starbase Defenses''' Starbase Module
* Unlocks [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Surveillance System''' Starbase Module
* Unlocks [[File:GC3_Starbase_Range_Icon.png|24px]]&nbsp;'''Exploration Support System''' Starbase Module
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Fortification Module''' Starbase Module
* Unlocks [[File:GC3_Starbase_Military_Ring.png|24px]]&nbsp;'''Interstellar Defense Module''' Starbase Module
* Unlocks [[File:GC3_Starbase_Military_Ring.png|24px]]&nbsp;'''Zalon Defense System''' Starbase Module
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-<span id="MasterTech_PrecursorEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Engineering'''
|Increases Precursor research allowing us to make greater use of their technology.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Tech Victory Points'''
* Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]]&nbsp;'''Precursor Engineering Center''' Starbase Module
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-
|-
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* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''Galactic Stock Exchange''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''Galactic Stock Exchange''' Improvement
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Franchise Center''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Franchise Center''' Starbase Module
|-<span id="MasterTech_XenoMedicine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Medicine'''
|Allows governors to construct medical centers.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:gcimp_nv23_56_full.png|24px]]&nbsp;'''Medical Center''' Improvement
* Unlocks [[File:Minister_Health.png.png|24px]]&nbsp;'''Minister of Health'''
|-<span id="MasterTech_XenoBiology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Biology'''
<small>Growth </small>
|Allows us to make our worlds house more people.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
|style="white-space:nowrap;"|
* Allows '''Penultipox''' Event
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''Colonial Clinic''' Improvement
* Unlocks [[File:SoilEnhancement.png|24px]]&nbsp;'''Planetary Conversion''' Improvement
* Unlocks [[File:Upgrade_Population.png|24px]]&nbsp;'''Upgrade Housing''' Improvement
* Unlocks [[File:Upgrade_Food.png|24px]]&nbsp;'''Upgrade Agriculture''' Improvement
|-<span id="MasterTech_ExoticArmorMaterials"></span>
|-<span id="MasterTech_ExoticArmorMaterials"></span>
|-
|-
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Zero Point Armor''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Zero Point Armor''' Starbase Module
|-<span id="MasterTech_PrecursorRelicProficiency"></span>
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Proficiency'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''
|Improves relic benefits.
<small>Non Military </small>
|style="min-width:125px; white-space:nowrap;"|
|Unlocks new policies.
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Computational Theory''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|-<span id="MasterTech_Claytronics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Claytronics'''
<small>Production </small>
|Allows us to upgrade our Manufacturing Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
|-<span id="MasterTech_Megapolis"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Megapolis'''
<small>Growth </small>
|Increases the number of citizens that can live on our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Capital Refit''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
* Allows [[File:Policy_UrbanPlanning.png|24px]]&nbsp;'''Urban Planning''' Policy
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''
<small>Non Military </small>
|Unlocks new policies.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''Temple of Whispers''' Improvement
* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''Temple of Whispers''' Improvement
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''Foreign Dumping''' Policy
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''Foreign Dumping''' Policy
|-<span id="MasterTech_Cybernetics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cybernetics'''
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:ReplicationCenter.png|24px]]&nbsp;'''Cybernetic Hospital''' Improvement
|-<span id="MasterTech_FleetResupplyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]]&nbsp;'''Fleet Resupply Doctrine'''
<small>Growth </small>
|Increase the maximum size of our fleets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Defense Grid''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* Unlocks [[File:Integrity_Cloud_01.png|24px]]&nbsp;'''Integrity Cloud''' Ship Component
|-<span id="MasterWeatherControlZenithTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control Zenith'''
|Allows for the building of the Arcean Weather Control Zenith.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:WeatherControlZenith.png|24px]]&nbsp;'''Weather Control Zenith''' Improvement
|-<span id="MasterTech_DiamonicArmorComposite"></span>
|-<span id="MasterTech_DiamonicArmorComposite"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-<span id="MasterTech_TechnologicalAssimilation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Technological Assimilation'''
<small>Tech Critical </small>
|Allows us to use alien technologies as our own.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:imp_radioactive_45.png|24px]]&nbsp;'''Golgi''' Improvement
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
|-
|-
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* <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-<span id="MasterPlanetaryEnhancement"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Colonization.png|48px|frameless|left]]&nbsp;'''Planetary Enhancement'''
<small>Terraform </small>
|Allows for the enhancement of our Core Worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:TerraformingPlant.png|24px]]&nbsp;'''Engineered Landslide''' Improvement
|-<span id="MasterTech_KineticWeaponMastery"></span>
|-<span id="MasterTech_KineticWeaponMastery"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-<span id="MasterTech_AntiMatterPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Antimatter Power Plants'''
<small>Production </small>
|Allows us to convert Anti-matter into vast improvements to manufacturing.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:AntimatterPowerPlant.png|24px]]&nbsp;'''Antimatter Power Plant''' Improvement
|-<span id="MasterTech_RareCrystalMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Rare Crystal Missions'''
|Hire civilians to gather resources for us.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Mission_HeliosOre.png|24px]]&nbsp;'''Ore Traders''' Improvement
* Unlocks [[File:Mission_HarmonyCrystal.png|24px]]&nbsp;'''Gem Traders''' Improvement
* Unlocks [[File:Mission_HyperSilicates.png|24px]]&nbsp;'''Silicate Traders''' Improvement
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
|-
|-
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* Unlocks [[File:Shield_02.png|24px]]&nbsp;'''Advanced Shield Generators''' Ship Component
* Unlocks [[File:Shield_02.png|24px]]&nbsp;'''Advanced Shield Generators''' Ship Component
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Barrier Array''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Barrier Array''' Starbase Module
|-<span id="MasterTech_OrbitalMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Orbital Mining'''
<small>Production </small>
|Allows us to construct orbital mines for our colonies.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ThuliumCatalystL1.png|24px]]&nbsp;'''Orbital Thulium Extractor''' Improvement
* Unlocks [[File:CrystallizedEleriumL1.png|24px]]&nbsp;'''Orbital Elerium Extractor''' Improvement
* Unlocks [[File:PrometheusStoneL1.png|24px]]&nbsp;'''Orbital Prometheus Stone Extractor''' Improvement
* Unlocks [[File:HeliosOreL1.png|24px]]&nbsp;'''Orbital Helios Ore Extractor''' Improvement
* Unlocks [[File:HyperSilicatesL1.png|24px]]&nbsp;'''Orbital Silicate Extractor''' Improvement
* Unlocks [[File:XanthiumDepositL1.png|24px]]&nbsp;'''Orbital Xanthium Extractor''' Improvement
* Unlocks [[File:HarmonyCrystalsL1.png|24px]]&nbsp;'''Orbital Harmony Crystal''' Improvement
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
|-<span id="MasterTech_TerrorStars"></span>
|-<span id="MasterTech_TerrorStars"></span>
|-
|-
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:Armor_06.png|24px]]&nbsp;'''Zero Point Armor''' Ship Component
* Unlocks [[File:Armor_06.png|24px]]&nbsp;'''Zero Point Armor''' Ship Component
|-<span id="MasterTech_ArtificalBrains"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Artificial Brains'''
<small>Tech </small>
|Increases the intelligence of our citizens.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
|-<span id="MasterTech_SharedIdeology"></span>
|-<span id="MasterTech_SharedIdeology"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-<span id="MasterTech_PrecursorRelicMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Mastery'''
|Improves relic benefits.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Proficiency''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|-<span id="MasterTech_DroneSoldiers"></span>
|-<span id="MasterTech_DroneSoldiers"></span>
|-
|-
Line 1,013: Line 597:
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* Unlocks [[File:commission.png|24px]]&nbsp;'''Galactic Commision''' Improvement
* Unlocks [[File:commission.png|24px]]&nbsp;'''Galactic Commision''' Improvement
|-<span id="MasterTech_LifeExtension"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Life Extension'''
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:XenoMedicalCenter.png|24px]]&nbsp;'''Longevity Center''' Improvement
|-<span id="MasterTech_TheInvisibleHand"></span>
|-<span id="MasterTech_TheInvisibleHand"></span>
|-
|-
Line 1,069: Line 642:
* Allows [[File:Fighter_Preset_Icon.png|24px]]&nbsp;'''Fighter''' Ship Category
* Allows [[File:Fighter_Preset_Icon.png|24px]]&nbsp;'''Fighter''' Ship Category
* Allows [[File:Fighter_Preset_Icon.png|24px]]&nbsp;'''Bomber''' Ship Category
* Allows [[File:Fighter_Preset_Icon.png|24px]]&nbsp;'''Bomber''' Ship Category
|-<span id="MasterTech_RecursiveModels"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Recursive Models'''
<small>Tech </small>
|Create new modes of thought allowing for greater research. Provides a space exploration device.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Grants the [[Dimensional Mirror]] artifact.
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Zero G Experimentation''' Starbase Module
|-<span id="MasterTech_ResearchDistrictsAmonia"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Research Districts'''
<small>Tech Critical </small>
|Allows us to improve Research Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:TechnologicalCapital.png|24px]]&nbsp;'''Technological Capital''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:orbital_researchlab.png|24px]]&nbsp;'''Orbital Research Lab''' Improvement
* Allows [[File:Policy_ResearchGrants.png|24px]]&nbsp;'''Research Grants''' Policy
|-<span id="MasterInterstellarNavigation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Interstellar Navigation'''
<small>Growth </small>
|Makes available the Navigation Center Civilization Achievement.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:orbital_navcenter.png|24px]]&nbsp;'''Navigation Center''' Improvement
|-<span id="MasterIndustrialReplicationTech"></span>
|-
|style="white-space:nowrap;"|'''Industrial Replication'''
|Substantially boost our civilization's Manufacturing.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Molecular Fabrication''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|-<span id="MasterTech_XenoCommerce"></span>
|-<span id="MasterTech_XenoCommerce"></span>
|-
|-
Line 1,181: Line 702:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|-<span id="MasterTech_BiomassResequencers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Biomass Resequencers'''
|Increases food production.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Adapted Crop Engineering''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]]&nbsp;'''Food'''
|-<span id="MasterTech_CulturalOutreachMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Outreach Missions'''
|Hire civilians to spread our message.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Mission_Influence.png|24px]]&nbsp;'''Pilgrims''' Improvement
|-<span id="MasterTech_MissileWarfareMastery"></span>
|-<span id="MasterTech_MissileWarfareMastery"></span>
|-
|-
Line 1,231: Line 732:
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
|-<span id="MasterTech_XenoResourceMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Resource Mining'''
<small>Production </small>
|Allows us to further develop exotic resources on our core worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ThuliumCatalystL2.png|24px]]&nbsp;'''Thulium Mine''' Improvement
* Unlocks [[File:CrystallizedEleriumL2.png|24px]]&nbsp;'''Crystallized Elerium Mine''' Improvement
* Unlocks [[File:PrometheusStoneL2.png|24px]]&nbsp;'''Prometheus Stone Mine''' Improvement
* Unlocks [[File:HeliosOreL2.png|24px]]&nbsp;'''Helios Mine''' Improvement
* Unlocks [[File:HyperSilicatesL2.png|24px]]&nbsp;'''Silicate Mine''' Improvement
* Unlocks [[File:XanthiumDepositL2.png|24px]]&nbsp;'''Xanthium Mine''' Improvement
* Unlocks [[File:HarmonyCrystalsL2.png|24px]]&nbsp;'''Harmony Crystal Mine''' Improvement
|-<span id="MasterTech_PlanetaryDefenses"></span>
|-<span id="MasterTech_PlanetaryDefenses"></span>
|-
|-
Line 1,287: Line 771:
* Unlocks [[File:Carrier_Module_01.png|24px]]&nbsp;'''Carrier Module''' Ship Component
* Unlocks [[File:Carrier_Module_01.png|24px]]&nbsp;'''Carrier Module''' Ship Component
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''Interceptors''' Starbase Module
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''Interceptors''' Starbase Module
|-<span id="MasterTech_WeakAI"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Artificial General Intelligence'''
|Allows us to set a policy to free AI to do what it wants.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Computing Substrates''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* Allows [[File:Policy_UnregulatedResearch.png|24px]]&nbsp;'''Unregulated Research''' Policy
|-<span id="MasterTech_Immortality"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Immortality'''
|We can finally conquer death. (Capstone)
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Cybernetics''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]]&nbsp;'''Growth'''
|-<span id="MasterTech_UpgradedLasers"></span>
|-<span id="MasterTech_UpgradedLasers"></span>
|-
|-
Line 1,342: Line 804:
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SubspaceStreaming"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Subspace Streaming'''
<small>Critical </small>
|Increases ship movement speed as well as travel across Subspace Streams.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Scanning''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* Unlocks [[File:Sensor_02.png|24px]]&nbsp;'''Deep Space Sensor''' Ship Component
|-<span id="MasterTech_ColonialGovernance"></span>
|-<span id="MasterTech_ColonialGovernance"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|-<span id="MasterTech_ExoticWorldColonization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Exotic World Colonization'''
<small>Critical Terraform </small>
|Allows us to colonize worlds that are normally inhospitable to most species.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:LosslessFarm.png|24px]]&nbsp;'''Infinite Garden''' Improvement
* Unlocks [[File:Upgrade_Population.png|24px]]&nbsp;'''Upgrade Housing''' Improvement
|-<span id="MasterLivingShipsTech"></span>
|-
|style="white-space:nowrap;"|'''Living Ships'''
|Our ships no longer need to be Maintained, and will self heal
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Precursor Mysteries''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|style="white-space:nowrap;"|
* <span style="color:Red">-100%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Tactical Repair'''
|-<span id="MasterStellarForgeTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Altar of the Forge'''
|Improves the durability of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-<span id="MasterTech_SoilEnhancement"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Soil Enhancement'''
<small>Terraform </small>
|Allows us to claim more land on our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:SoilEnhancement.png|24px]]&nbsp;'''Planetary Soil Upgrade''' Improvement
* Unlocks [[File:HabitatImprovementPlant.png|24px]]&nbsp;'''Habitat Improvement''' Improvement
|-<span id="MasterTech_ShieldAugmentation"></span>
|-<span id="MasterTech_ShieldAugmentation"></span>
|-
|-
Line 1,426: Line 828:
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Force Field Projector''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Force Field Projector''' Starbase Module
|-<span id="MasterTech_AmbientEnergy"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Ambient Energy'''
|Increases the Diligence of our citizens.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Reinforced Core''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|-<span id="MasterTech_XenoComputationalTheory"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Computational Theory'''
|Improves global Research.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Analytics''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|-<span id="MasterTech_AtmosphericScrubbers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Atmospheric Scrubbers'''
<small>Growth </small>
|Reduces pollution on our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
|style="white-space:nowrap;"|
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-
|-
Line 1,507: Line 877:
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* Unlocks [[File:Shield_06.png|24px]]&nbsp;'''Invulnerability Field''' Ship Component
* Unlocks [[File:Shield_06.png|24px]]&nbsp;'''Invulnerability Field''' Ship Component
|-<span id="MasterTech_DeepSpaceLabor"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Deep Space Labor Training'''
<small>Critical </small>
|Trains our thralls to work in space on asteroids and starships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Asteroid
* <span style="color:Green">+1</span> Asteroid
* Unlocks [[File:Mining_Laser_01.png|24px]]&nbsp;'''Mining Laser''' Ship Component
* Allows [[File:Miner_Preset_Icon.png|24px]]&nbsp;'''Miner''' Ship Category
|-<span id="MasterTech_EnergyShields"></span>
|-<span id="MasterTech_EnergyShields"></span>
|-
|-
Line 1,535: Line 890:
* Unlocks [[File:Shield_03.png|24px]]&nbsp;'''Barrier Fields''' Ship Component
* Unlocks [[File:Shield_03.png|24px]]&nbsp;'''Barrier Fields''' Ship Component
* Unlocks [[File:Shield_04.png|24px]]&nbsp;'''Advanced Barrier Fields''' Ship Component
* Unlocks [[File:Shield_04.png|24px]]&nbsp;'''Advanced Barrier Fields''' Ship Component
|-<span id="MasterTech_PrecursorRelicAnalytics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Analytics'''
|Improves relic benefits.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Artifact Studies''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|-<span id="MasterTech_OrganicArmor"></span>
|-<span id="MasterTech_OrganicArmor"></span>
|-
|-
Line 1,557: Line 902:
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:Armor_05.png|24px]]&nbsp;'''Kanvium Laminate''' Ship Component
* Unlocks [[File:Armor_05.png|24px]]&nbsp;'''Kanvium Laminate''' Ship Component
|-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]]&nbsp;'''Interstellar Resupply Doctrine'''
<small>Growth </small>
|Increase the maximum size of our fleets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''Fleet Resupply Doctrine''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
|-<span id="MasterTranslatorTech"></span>
|-<span id="MasterTranslatorTech"></span>
|-
|-
Line 1,692: Line 1,025:
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]]&nbsp;'''Banking Clan''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]]&nbsp;'''Banking Clan''' Think Tank
* Unlocks [[File:Minister_Finance.png.png|24px]]&nbsp;'''Minister of Tourism'''
* Unlocks [[File:Minister_Finance.png.png|24px]]&nbsp;'''Minister of Tourism'''
|-<span id="MasterTech_ArtifactStudies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Studies'''
|Enables us to exploit Precursor artifacts more effectively.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:PrecursorNanitesL2.png|24px]]&nbsp;'''Precursor Nanites''' Improvement
* Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]]&nbsp;'''Xeno Archeology Institute''' Starbase Module
|-<span id="MasterTech_ManufacturingCapitals"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Manufacturing Capitals'''
<small>Production </small>
|Allows for the construction of a Manufacturing Capital.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ManufacturingCapital2.png|24px]]&nbsp;'''Manufacturing Capital''' Improvement
* Unlocks [[File:Minister_Production.png.png|24px]]&nbsp;'''Minister of Production'''
|-<span id="MasterTech_InterstellarCurrency"></span>
|-<span id="MasterTech_InterstellarCurrency"></span>
|-
|-
Line 1,763: Line 1,073:
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''Wealth Tax''' Policy
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''Wealth Tax''' Policy
|-<span id="MasterTech_GeneticArchitecture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Genetic Architecture'''
|Improves the stats of our citizens.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Regenerative Gels''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|-<span id="MasterTech_Alliances"></span>
|-<span id="MasterTech_Alliances"></span>
|-
|-
Line 1,798: Line 1,096:
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|-<span id="MasterTech_StarbaseComStack"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Com Stack'''
|Improves the manufacturing capabilities of our starbases.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* Unlocks [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sector Scanners''' Starbase Module
* Unlocks [[File:GC3_Starbase_Range_Icon.png|24px]]&nbsp;'''Support Field Stabilization''' Starbase Module
* Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Interstellar Collectors''' Starbase Module
|-<span id="MasterPrecursorTraditions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Precursor Traditions'''
|Increase shipyard output and quality.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|style="white-space:nowrap;"|
* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+10%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|24px]]&nbsp;'''Military'''
|-<span id="MasterTech_BlackholeGun"></span>
|-<span id="MasterTech_BlackholeGun"></span>
|-
|-
Line 1,835: Line 1,108:
* Unlocks [[File:WeaponModel_05.png|24px]]&nbsp;'''Singularity Driver''' Ship Component
* Unlocks [[File:WeaponModel_05.png|24px]]&nbsp;'''Singularity Driver''' Ship Component
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Singularity Drivers''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Singularity Drivers''' Starbase Module
|-<span id="MasterTech_SubspaceScanning"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Subspace Scanning'''
<small>Critical </small>
|Improves our sensors, allows us to detect subspace streams.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* Unlocks [[File:eyes.png|24px]]&nbsp;'''Eyes of the Universe''' Improvement
* Unlocks [[File:HyperWarp_01.png|24px]]&nbsp;'''Promethion Drive''' Ship Component
* Unlocks [[File:Sensor_01.png|24px]]&nbsp;'''Subspace Sensor''' Ship Component
|-<span id="MasterTech_MiningMissions"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Mining Missions'''
|Hire civilians to gather resources for us.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Mission_Production.png|24px]]&nbsp;'''Industrial Goods''' Improvement
|-<span id="MasterTech_OrbitalResearchLabs"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Orbital Research Labs'''
<small>Tech </small>
|Unlocks new Orbital Improvement for our planets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Orbital Research Center''' Starbase Module
|-<span id="MasterTech_SingularityPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Singularity Power Plants'''
<small>Production </small>
|Allows the construction of a powerful manufacturing support fascility.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:singularityplant.png|24px]]&nbsp;'''Singularity Power Plant''' Improvement
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
|-<span id="MasterTech_NanoRecyclers"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Nano Recyclers'''
<small>Growth </small>
|Reduces pollution on our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Land Preservation''' Tech
|style="white-space:nowrap;"|
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
|-<span id="MasterTheCallingTech"></span>
|-<span id="MasterTheCallingTech"></span>
|-
|-
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* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
|-<span id="MasterTech_NeuralMapping"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Neural Mapping'''
<small>Tech </small>
|Unlocks the Aid Research project on our core worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Research_Build.png|24px]]&nbsp;'''Aid Research''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
|-<span id="MasterTech_InterstellarMarkets"></span>
|-<span id="MasterTech_InterstellarMarkets"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|-<span id="MasterTech_XenoConservation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Conservation'''
<small>Growth </small>
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
|style="white-space:nowrap;"|
|-<span id="MasterTech_Negotiations"></span>
|-<span id="MasterTech_Negotiations"></span>
|-
|-
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* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
|-<span id="MasterCoordinationTempleTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Coordination Temple'''
|Allows construction of the Coordination Temple.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialBureaucracy"></span>
|-<span id="MasterTech_ColonialBureaucracy"></span>
|-
|-
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* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''Planetary Stimulus''' Policy
* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''Planetary Stimulus''' Policy
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''Security Lights''' Policy
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''Security Lights''' Policy
|-<span id="MasterTech_ReinforcedCore"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Reinforced Core'''
|Increases the Diligence of our citizens.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Processor Upgrades''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|-<span id="MasterTech_XenoEntertainment"></span>
|-<span id="MasterTech_XenoEntertainment"></span>
|-
|-
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* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
|-<span id="MasterMolecularFabricationTech"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Molecular Fabrication'''
|Substantially boost our civilization's Manufacturing.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitParanoid.png|24px]]&nbsp;'''Paranoid''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|-<span id="MasterTech_PlanetarySubstrates"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Planetary Substrates'''
<small>Growth Critical </small>
|Prepare our worlds for synthetic life. Provides device to increase planet class.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Grants the [[Modify Planet]] artifact.
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''Kimberly's Refuge''' Improvement
* Unlocks [[File:District_Population.png|24px]]&nbsp;'''Housing District''' Improvement
|-<span id="MasterTech_AsteroidFactories"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Asteroid Factories'''
|Increases the production supplied by our Asteroid Miners.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Orbital Mining''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+0.2</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
* Unlocks [[File:GC3_Alert_Starbase_Icon.png|24px]]&nbsp;'''Mining Barracks''' Starbase Module
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-
|-
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* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* Unlocks [[File:Point_07.png|24px]]&nbsp;'''Weapon Jammer''' Ship Component
* Unlocks [[File:Point_07.png|24px]]&nbsp;'''Weapon Jammer''' Ship Component
|-<span id="MasterArceanHullRepairSystems"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Hull Repair Systems'''
|Improves the durability of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Robust Hull Construction''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-<span id="MasterTech_StellarPropulsion"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Interstellar Propulsion'''
<small>Critical Hulls </small>
|Makes Experimental Drive Policies available
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+5</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* Unlocks [[File:luximp_full.png|24px]]&nbsp;'''Harmonic Array''' Improvement
* Allows [[File:Policy_ExperimentalDrives.png|24px]]&nbsp;'''Experimental Drives''' Policy
|-<span id="MasterTheOrderTech"></span>
|-<span id="MasterTheOrderTech"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-<span id="MasterTech_AdaptedCropEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Adapted Crop Engineering'''
<small>Terraform </small>
|Enables further development of exotic biological resources on our core worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:SoilEnhancement.png|24px]]&nbsp;'''Soil Engineering''' Improvement
* Unlocks [[File:TechapodHiveL3.png|24px]]&nbsp;'''Advanced Techapod Hive Farm''' Improvement
* Unlocks [[File:SnugglerColonyL3.png|24px]]&nbsp;'''Advanced Snuggler Farm''' Improvement
* Unlocks [[File:UltraSpiceL3.png|24px]]&nbsp;'''Advanced Arnor Spice Farm''' Improvement
* Unlocks [[File:AurorusArboretumL3.png|24px]]&nbsp;'''Advanced Aurorus Arboretum Farm''' Improvement
|-<span id="MasterTech_LandPreservation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Land Preservation'''
<small>Growth </small>
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:ResequencingStation.png|24px]]&nbsp;'''Wildland Refuge''' Improvement
|-<span id="MasterTech_InertiaEnhancement"></span>
|-<span id="MasterTech_InertiaEnhancement"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-<span id="MasterTech_AIOverseer"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''AI Overseer'''
<small>Tech </small>
|Let's an AI look after things.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:DarkEnergyLab.png|24px]]&nbsp;'''AI Overseer''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
|-<span id="MasterTech_Acquisition"></span>
|-<span id="MasterTech_Acquisition"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_08.png|24px]]&nbsp;'''Phased Cannons''' Ship Component
* Unlocks [[File:WeaponModel_08.png|24px]]&nbsp;'''Phased Cannons''' Ship Component
|-<span id="MasterTech_ResearchMatrix"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Research Matrix'''
<small>Tech </small>
|Makes available the Orbital Institute.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
|style="white-space:nowrap;"|
* Allows '''Infinite Archive''' Event
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Orbital Institute''' Starbase Module
* Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]]&nbsp;'''Quantum Physicist''' Citizen Specialization
|-<span id="MasterTech_PlanetaryOutposts"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Planetary Outposts'''
<small>Food </small>
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
|style="white-space:nowrap;"|
* Allows [[File:Policy_InfrastructureSupport.png|24px]]&nbsp;'''Infrastructure Support''' Policy
|-<span id="MasterTech_StarbaseRefinery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Refinery'''
|Improves the manufacturing capabilities of our starbases.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Orbital Replicators''' Starbase Module
* Unlocks [[File:GC3_Mining_Icon.png|24px]]&nbsp;'''Mining Headquarters''' Starbase Module
|-<span id="MasterTech_ImprovedArmorScience"></span>
|-<span id="MasterTech_ImprovedArmorScience"></span>
|-
|-
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* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* Unlocks [[File:WeaponModel_29XE.png|24px]]&nbsp;'''Experimental Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_29XE.png|24px]]&nbsp;'''Experimental Plasma Pod''' Ship Component
|-<span id="MasterTech_AnomalyDetection"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Anomaly Detection'''
|Discover new anomalies in the universe.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Hyperdrive Optimization''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* Unlocks [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Thulium Sensor Array''' Starbase Module
|-<span id="MasterTech_StellarResorts"></span>
|-<span id="MasterTech_StellarResorts"></span>
|-
|-
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* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|-<span id="MasterTech_InterstellarCartography"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Interstellar Cartography'''
<small>Critical </small>
|Maps the cosmos to increase the speed of our starships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Streaming''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* Unlocks [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Perimeter Scanners''' Starbase Module
|-<span id="MasterThePathofShadows"></span>
|-<span id="MasterThePathofShadows"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-<span id="MasterTech_PrecursorStudies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Studies'''
<small>Critical </small>
|Increases Precursor research allowing us to make greater use of their technology.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]]&nbsp;'''Precursor Studies Center''' Starbase Module
|-<span id="MasterTech_SlipstreamDrive"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Slipstream Drive'''
|Increase the Moves of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Greater Anomaly Detection''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* Unlocks [[File:StellerFolding_01.png|24px]]&nbsp;'''Slipstream Drive''' Ship Component
* Unlocks [[File:Accelerator_01.png|24px]]&nbsp;'''Slipstream Accelerator''' Ship Component
|-<span id="MasterTech_CruiserDoctrine"></span>
|-<span id="MasterTech_CruiserDoctrine"></span>
|-
|-
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* Allows [[File:Cruiser_Preset_Icon.png|24px]]&nbsp;'''Cruiser''' Ship Category
* Allows [[File:Cruiser_Preset_Icon.png|24px]]&nbsp;'''Cruiser''' Ship Category
* Unlocks '''Medium''' Ship Hulls
* Unlocks '''Medium''' Ship Hulls
|-<span id="MasterTech_ArtifactMastery"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Mastery'''
|Allows us to use Precursor technologies on near-equal terms as the Precursors themselves.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:PrecursorNanitesL3.png|24px]]&nbsp;'''Precursor Nanites''' Improvement
|-<span id="MasterTech_CulturalOutreach"></span>
|-<span id="MasterTech_CulturalOutreach"></span>
|-
|-
Line 2,652: Line 1,627:
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ProcessorUpgrades"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Processor Upgrades'''
|Increases the Intelligence of our citizens.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
|-<span id="MasterTech_SpaceWeapons"></span>
|-<span id="MasterTech_SpaceWeapons"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-<span id="MasterNavigationalExpertise"></span>
|-
|style="white-space:nowrap;"|'''Navigational Expertise'''
<small>Growth </small>
|Allow the building of the Galactic Navigators Guild.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:orbital_navguild.png|24px]]&nbsp;'''Galactic Navigator's Guild''' Improvement
|-<span id="MasterTech_LeadershipRecruiting"></span>
|-<span id="MasterTech_LeadershipRecruiting"></span>
|-
|-
Line 2,733: Line 1,685:
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]]&nbsp;'''Order of Infection''' Think Tank
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]]&nbsp;'''Order of Infection''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png.png|24px]]&nbsp;'''Shared Mind''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png.png|24px]]&nbsp;'''Shared Mind''' Think Tank
|-<span id="MasterRobustHullConstruction"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Robust Hull Construction'''
|Improves the durability of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Altar of the Forge''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-<span id="MasterTheWayTech"></span>
|-<span id="MasterTheWayTech"></span>
|-
|-
Line 2,783: Line 1,724:
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Ministry''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Ministry''' Starbase Module
|-<span id="MasterNavagation Network"></span>
|-
|style="white-space:nowrap;"|'''Navigation Network'''
<small>Growth </small>
|Allow the building of the Galactic Navigation Network.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Improvement_GalacticNavigationNetwork.png|24px]]&nbsp;'''Galactic Navigation Network''' Improvement
|-<span id="MasterTech_AdvancedComposites"></span>
|-<span id="MasterTech_AdvancedComposites"></span>
|-
|-
Line 2,828: Line 1,757:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-<span id="MasterTech_ComputingSubstrates"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Computing Substrates'''
<small>Tech </small>
|Allows us to upgrade our Research Districts.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
|-<span id="MasterTech_XenoResearch"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Xeno Research'''
<small>Tech Critical </small>
|Allows us to start training a new generation of scientists.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:OmegaResearchCenter.png|24px]]&nbsp;'''Kazar's Mainframe''' Improvement
* Unlocks [[File:QuantumResearch.png|24px]]&nbsp;'''Planetary Mainframe''' Improvement
* Unlocks [[File:CampSlaveCamp.png|24px]]&nbsp;'''Prison Research Lab''' Improvement
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:imp_radioactive_60.png|24px]]&nbsp;'''Knowledge Melding Hub''' Improvement
* Allows [[File:Policy_GeniusGrants.png|24px]]&nbsp;'''Genius Grants''' Policy
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Starbase Laboratory''' Starbase Module
* Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]]&nbsp;'''Scientist''' Citizen Specialization
|-<span id="MasterTech_ShieldEnhancements"></span>
|-<span id="MasterTech_ShieldEnhancements"></span>
|-
|-
Line 2,971: Line 1,870:
* Allows [[File:Siege_Preset_Icon.png|24px]]&nbsp;'''Siege''' Ship Category
* Allows [[File:Siege_Preset_Icon.png|24px]]&nbsp;'''Siege''' Ship Category
* Unlocks '''Small''' Ship Hulls
* Unlocks '''Small''' Ship Hulls
|-<span id="MasterTech_Hydroponics"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Hydroponics'''
<small>Growth </small>
|Enables more types of food.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:TechapodHiveL1.png|24px]]&nbsp;'''Orbital Techapod Hatchery''' Improvement
* Unlocks [[File:SnugglerColonyL1.png|24px]]&nbsp;'''Orbital Snuggler Shelter''' Improvement
* Unlocks [[File:UltraSpiceL1.png|24px]]&nbsp;'''Orbital Spice Harvester''' Improvement
* Unlocks [[File:EpimetheusPollenL1.png|24px]]&nbsp;'''Orbital Pollen Collector''' Improvement
* Unlocks [[File:ArtocarpusVirilesL1.png|24px]]&nbsp;'''Orbital Artocarpus Collector''' Improvement
* Unlocks [[File:MonsatiumDepositL1.png|24px]]&nbsp;'''Orbital Monsatium''' Improvement
* Unlocks [[File:AurorusArboretumL1.png|24px]]&nbsp;'''Orbital Aurorus''' Improvement
* Unlocks [[File:Upgrade_Food.png|24px]]&nbsp;'''Upgrade Agriculture''' Improvement
|-<span id="MasterTech_StellarMarines"></span>
|-<span id="MasterTech_StellarMarines"></span>
|-
|-
Line 3,039: Line 1,920:
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|-<span id="MasterTech_ExtremeColonization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Extreme Colonization'''
<small>Critical Terraform </small>
|Allows us to colonize a wider variety of worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Population.png|24px]]&nbsp;'''Upgrade Housing''' Improvement
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|-
|-
Line 3,096: Line 1,966:
* Unlocks [[File:WeaponModel_06.png|24px]]&nbsp;'''Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_06.png|24px]]&nbsp;'''Plasma Pod''' Ship Component
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Plasma Turrets''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Plasma Turrets''' Starbase Module
|-<span id="MasterTech_Planetology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Planetology'''
<small>Growth Critical </small>
|Allows us to house more people on our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''Kimberly's Refuge''' Improvement
* Unlocks [[File:District_Population.png|24px]]&nbsp;'''Housing District''' Improvement
|-<span id="MasterTech_ImprovedLifeSupport"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Improved Life Support'''
<small>Growth Critical </small>
|Increases the range we can travel out into space.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* Unlocks [[File:Support_01.png|24px]]&nbsp;'''Life Support''' Ship Component
|-<span id="MasterTech_TransgenicManipulation"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Transgenic Manipulation'''
|Allows us to further develop unique resources on our core worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:EpimetheusPollenL3.png|24px]]&nbsp;'''Advanced Epimetheus Farm''' Improvement
* Unlocks [[File:ArtocarpusVirilesL3.png|24px]]&nbsp;'''Advanced Artocarpus Farm''' Improvement
* Unlocks [[File:MonsatiumDepositL3.png|24px]]&nbsp;'''Advanced Monsatium Deposit Refinery''' Improvement
* Unlocks [[File:Upgrade_Food.png|24px]]&nbsp;'''Upgrade Agriculture''' Improvement
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
|-
|-
Line 3,149: Line 1,979:
* Allows [[File:Dreadnought_Preset_Icon.png|24px]]&nbsp;'''Dreadnought''' Ship Category
* Allows [[File:Dreadnought_Preset_Icon.png|24px]]&nbsp;'''Dreadnought''' Ship Category
* Unlocks '''Huge''' Ship Hulls
* Unlocks '''Huge''' Ship Hulls
|-<span id="MasterTech_EnvironmentalEngineering"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Environmental Engineering'''
<small>Critical </small>
|Allows us to make use of more areas of our core worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:TerraformingPlant.png|24px]]&nbsp;'''Terraforming Plant''' Improvement
* Unlocks [[File:TechapodHiveL2.png|24px]]&nbsp;'''Techapod Farm''' Improvement
* Unlocks [[File:SnugglerColonyL2.png|24px]]&nbsp;'''Snuggler Farm''' Improvement
* Unlocks [[File:UltraSpiceL2.png|24px]]&nbsp;'''Arnor Spice Farm''' Improvement
* Unlocks [[File:AurorusArboretumL2.png|24px]]&nbsp;'''Aurorus Arboretum Farm''' Improvement
* Unlocks [[File:Upgrade_Population.png|24px]]&nbsp;'''Upgrade Housing''' Improvement
|-<span id="MasterTech_ArtificialWombs"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Artificial Wombs'''
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:ColonialHospital.png|24px]]&nbsp;'''Fertility Center''' Improvement
|-<span id="MasterTech_ArmorDensityImprovements"></span>
|-<span id="MasterTech_ArmorDensityImprovements"></span>
|-
|-
Line 3,199: Line 2,002:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
|-<span id="MasterTech_Hatcheries"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Hatcheries'''
<small>Tech Critical </small>
|Optimized birthplaces for our future swarm.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitRavenous.png|24px]]&nbsp;'''Ravenous''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:festimp_2.png|24px]]&nbsp;'''Hatchery''' Improvement
|-<span id="MasterTech_ExoticAgriculture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Exotic Agriculture'''
<small>Growth </small>
|Allows us to grow new types of food.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Farmers (+1)''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:EpimetheusPollenL2.png|24px]]&nbsp;'''Epimetheus Farm''' Improvement
* Unlocks [[File:ArtocarpusVirilesL2.png|24px]]&nbsp;'''Artocarpus Farm''' Improvement
* Unlocks [[File:MonsatiumDepositL2.png|24px]]&nbsp;'''Monsatium Deposit Refinery''' Improvement
* Unlocks [[File:Leader_Farmer_Icon_Large.png.png|24px]]&nbsp;'''Bioagriculturalist''' Citizen Specialization
|-<span id="MasterTech_MithrilarianEpics"></span>
|-<span id="MasterTech_MithrilarianEpics"></span>
|-
|-
Line 3,251: Line 2,027:
* Unlocks [[File:WeaponModel_14X.png|24px]]&nbsp;'''MeleraX Warhead''' Ship Component
* Unlocks [[File:WeaponModel_14X.png|24px]]&nbsp;'''MeleraX Warhead''' Ship Component
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Photonic Torpedo Array''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Photonic Torpedo Array''' Starbase Module
|-<span id="MasterTech_AsteroidMining"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Asteroid Mining'''
<small>Critical </small>
|Allows us to start building Asteroid Miners that boost our world's manufacturing.Provides two free Asteroid Miners.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Asteroid
* <span style="color:Green">+1</span> Asteroid
* Unlocks [[File:Mining_Laser_01.png|24px]]&nbsp;'''Mining Laser''' Ship Component
* Allows [[File:Miner_Preset_Icon.png|24px]]&nbsp;'''Miner''' Ship Category
|-<span id="MasterTech_WarpTheory"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Warp Theory'''
|Increase the Moves of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* Unlocks [[File:Promethion_Drive_01.png|24px]]&nbsp;'''Warp Drive''' Ship Component
* Unlocks [[File:GC3_Move_Cost_Boost.png|24px]]&nbsp;'''Slipstream Generator''' Starbase Module
* Unlocks [[File:GC3_Move_Cost_Penalty .png|24px]]&nbsp;'''Gravity Field Generator''' Starbase Module
|-<span id="MasterTech_OrbitalManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Manufacturing'''
<small>Critical </small>
|Unlocks Orbital Factories for our planets.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:Icon_016.png|24px]]&nbsp;'''Starport''' Improvement
|-<span id="MasterTech_EconomicDevelopment"></span>
|-<span id="MasterTech_EconomicDevelopment"></span>
|-
|-
Line 3,328: Line 2,065:
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* Unlocks [[File:WeaponModel_29X.png|24px]]&nbsp;'''Enhanced Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_29X.png|24px]]&nbsp;'''Enhanced Plasma Pod''' Ship Component
|-<span id="MasterTech_QuantumComputing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Quantum Computing'''
<small>Tech </small>
|Allows access to powerful, but expensive, super computers.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Upgrade_Research.png|24px]]&nbsp;'''Upgrade Research''' Improvement
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Zero G Experimentation''' Starbase Module
|-<span id="MasterTech_Terraforming"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Terraforming'''
<small>Growth </small>
|Allows us to make greater use of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:recycling.png|24px]]&nbsp;'''Planetary Recycling Center''' Improvement
* Unlocks [[File:TerraformingPlant.png|24px]]&nbsp;'''Terraforming Module''' Improvement
* Unlocks [[File:Upgrade_Food.png|24px]]&nbsp;'''Upgrade Agriculture''' Improvement
|-<span id="MasterMajestyTech"></span>
|-<span id="MasterMajestyTech"></span>
|-
|-
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* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryAdaption"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Planetary Adaption'''
<small>Growth </small>
|Unlocks policies to protect the environment.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:GC3_Mining.png|24px]]&nbsp;'''Strip Mine''' Improvement
* Unlocks [[File:Upgrade_Population.png|24px]]&nbsp;'''Upgrade Housing''' Improvement
* Allows [[File:Policy_GeneticManipulation.png|24px]]&nbsp;'''Genetic Manipulation''' Policy
* Allows [[File:Policy_ProtectThePlanet.png|24px]]&nbsp;'''Protect the Planet''' Policy
|-<span id="MasterTech_FusionPowerPlants"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Fusion Power Plants'''
<small>Production </small>
|Makes the Fusion Power Plant available.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:festimp_78.png|24px]]&nbsp;'''Fusion Power Plant''' Improvement
|-<span id="MasterTech_Cloning"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cloning'''
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|style="white-space:nowrap;"|
* Unlocks [[File:Leader_Minister.png|24px]]&nbsp;'''Hatch Clone''' Improvement
|-<span id="MasterXenoGeology"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Geology'''
|Increase the quality of our colonies, by lowering maintenance of all our colonies.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
|-<span id="MasterTech_InterstellarInvestments"></span>
|-<span id="MasterTech_InterstellarInvestments"></span>
|-
|-
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* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-<span id="MasterTech_HyperdriveOptomization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Hyperdrive Optimization'''
|Increase the Moves of our ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Interstellar Cartography''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-<span id="MasterTech_Starbases"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbases'''
<small>Critical </small>
|Allows us to start building Starbases.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:Modules_Icon.png|24px]]&nbsp;'''Modules'''
* Allows '''Starbases Available''' Event
* Unlocks [[File:Constructor_01.png|24px]]&nbsp;'''Constructor Module''' Ship Component
* Unlocks [[File:Constructor_01.png|24px]]&nbsp;'''Efficient Constructor Module''' Ship Component
* Allows [[File:Constructor_Preset_Icon.png|24px]]&nbsp;'''Constructor''' Ship Category
* Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Starbase Factory''' Starbase Module
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]]&nbsp;'''Mining Guild''' Think Tank
|-<span id="MasterTech_CulturalDomination"></span>
|-<span id="MasterTech_CulturalDomination"></span>
|-
|-
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* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* Unlocks [[File:Drone_Targeting_Module_01.png|24px]]&nbsp;'''Targeting Computer''' Ship Component
* Unlocks [[File:Drone_Targeting_Module_01.png|24px]]&nbsp;'''Targeting Computer''' Ship Component
|-<span id="MasterTech_ColonialPolicies"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Colonial Policies'''
<small>Non Military </small>
|Unlocks the Civilization screen and allows us to assign policies.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonization''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Policy Screen Unlocked
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''Planetary Generator''' Improvement
* Unlocks [[File:Luximp_2_full.png|24px]]&nbsp;'''Crystallization Chambers''' Improvement
|-<span id="MasterUnbrokenSpirt"></span>
|-<span id="MasterUnbrokenSpirt"></span>
|-
|-
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* Unlocks [[File:Minister_Defense.png.png|24px]]&nbsp;'''Minister of Defense'''
* Unlocks [[File:Minister_Defense.png.png|24px]]&nbsp;'''Minister of Defense'''
* Unlocks [[File:Leader_General_Icon_Large.png.png|24px]]&nbsp;'''Soldier''' Citizen Specialization
* Unlocks [[File:Leader_General_Icon_Large.png.png|24px]]&nbsp;'''Soldier''' Citizen Specialization
|-<span id="MasterTech_XenoAgriculture"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Agriculture'''
<small>Growth </small>
|Improves our ability to grow food.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:FoodDistribution.png|24px]]&nbsp;'''Irrigation Network''' Improvement
* Unlocks [[File:Upgrade_Food.png|24px]]&nbsp;'''Upgrade Agriculture''' Improvement
* Unlocks [[File:Orbital_farm.png|24px]]&nbsp;'''Orbital Farm''' Improvement
|-<span id="MasterTech_AvengerMissileSystem"></span>
|-<span id="MasterTech_AvengerMissileSystem"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_13.png|24px]]&nbsp;'''Avenger''' Ship Component
* Unlocks [[File:WeaponModel_13.png|24px]]&nbsp;'''Avenger''' Ship Component
|-<span id="MasterTech_ArtificialGravity"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Artificial Gravity'''
<small>Critical Hulls </small>
|Increases movement speed by 1.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Blocked by [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* Unlocks [[File:luximp_full.png|24px]]&nbsp;'''Harmonic Array''' Improvement
* Allows [[File:Policy_ExperimentalDrives.png|24px]]&nbsp;'''Experimental Drives''' Policy
|-<span id="MasterTech_OpenTradePolicy"></span>
|-<span id="MasterTech_OpenTradePolicy"></span>
|-
|-
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* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DriveOptimization"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Drive System Optimization'''
|Boosts the speed of all ships.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Slipstream Drive''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|-<span id="MasterTech_XenoManufacturing"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Manufacturing'''
<small>Production Critical </small>
|Allows us to convert Durantium into raw production.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:StellarForge.png|24px]]&nbsp;'''Durantium Processor''' Improvement
* Unlocks [[File:Upgrade_Manufacturing.png|24px]]&nbsp;'''Upgrade Manufacturing''' Improvement
|-<span id="MasterTech_Diplomacy"></span>
|-<span id="MasterTech_Diplomacy"></span>
|-
|-
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* <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
* <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-<span id="MasterTech_RegenerativeGels"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Regenerative Gels'''
|Improves the health of our citizens, increasing population growth.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine''' Tech
|style="white-space:nowrap;"|
* Unlocks [[File:TorianLearningCenter.png|24px]]&nbsp;'''Organ Market''' Improvement
|-<span id="MasterTech_OrbitalDeploymentMastery"></span>
|-<span id="MasterTech_OrbitalDeploymentMastery"></span>
|-
|-
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-<span id="MasterTech_ColonialCapitalRefit"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Colonial Capital Refit'''
<small>Growth </small>
|Improves the quality of our worlds.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts''' Tech
|style="white-space:nowrap;"|
|-<span id="MasterTech_ManufacturingStimulus"></span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Manufacturing Stimulus'''
|Substantially boost our civilization's Manufacturing. (Capstone)
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Singularity Power Plants''' Tech
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|-<span id="MasterTech_XenoHospitality"></span>
|-<span id="MasterTech_XenoHospitality"></span>
|-
|-

Revision as of 16:20, 18 March 2024

Name Description Cost Requirements Effects
 Payload Miniaturization

Missile Weapon

Reduces the amount of space our missile weapon systems use.

-126  Research

  • Requires  Missile Warfare Doctrine Tech
  • +10%  Missile Attack
 Defensive Studies

Defense Critical

Allows us to begin building advanced systems into our most vulnerable targets.

-42  Research

  • Requires  Armed Shuttles Tech
  • +1  Armor Rating
  • +1  Shield Strength
  • Unlocks  Barrier Reef Improvement
  • Allows  Defensive Measures Policy
  • Allows  Prototype Defenses Policy
  • Unlocks  Deflectors Ship Component
  • Unlocks File:Point 00.png Point Defense Ship Component
  • Unlocks  Hull Plating Ship Component
  • Unlocks  Starbase Defense System Starbase Module
  • Unlocks  Advanced Defenses Starbase Module
 Weaponized Probes

Critical Weapon

Augment exploration probes with weaponry.

-12  Research

  • Requires  Warfare Tech
  • Requires  Synthetic Ability
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 Precursor Origins

Non Military

Investigation into ancient systems could unlock new ships for our Commanders.

-126  Research

  • Requires  Mithrilarian Epics Tech
  • Allows Shard of the Mithrilar Event
  • Allows Throne of the Arnor Event
 Strong AI
Allows us to simulate our brightest minds.

-126  Research

  • Requires  Post-Sentience Tech
  • Unlocks  Bob Improvement
 Battleship Doctrine

Hulls Critical

Allows us to design and build Battleship class starships.

-500  Research

  • Requires  Extreme Miniaturization Tech
 Shield Frequency Modulation

Defense

Advancements in energy technology provides us with stronger shields.

-242  Research

  • Requires  Gravimetric Shields Tech
  • +10%  Shield Strength
 Quantum Torpedo System

Missile Weapon

Makes the new Quantum Torpedo Missile system available for ship designs.

-350  Research

  • Requires  Advanced Missile Doctrine Tech
  • Unlocks  Triton Torpedoes Ship Component
 Killbots

Invasion

Improves our ability to invade worlds.

-152  Research

  • Requires  Drone Soldiers Tech
  • +0.1  Soldiering
  • Allows  Mandatory Service Policy
 Shield Harmonics

Defense

Advancements in energy technology provides us with stronger shields.

-500  Research

  • Requires  Invulnerability Shields Tech
  • +10%  Shield Strength
  • Fleet Shield Tech
 Cascading Detonations

Missile Weapon

Increases the power of our Missile weapons.

-600  Research

  • Requires  Nightmare Missile System Tech
  • +10%  Missile Attack
 Martial Law Doctrine
Unlocks new policies.

-152  Research

  • Requires  Secret Police Tech
  • Allows  Fleet Build Up Policy
 Beam Capacitation

Beam Weapon

Increases the power of our Beam weapons.

-312  Research

  • Requires  Beam Weapon Augmentation Tech
  • +10%  Beam Attack
 Directed Energy Weapons

Beam Weapon

Allows construction of basic energy beam weapons.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Enhanced Particle Beam Ship Component
 Central Authority Offices
Allows us to manage the transportation of goods to and from our worlds.

-80  Research

  • Requires  Systems Of Control Tech
  • -.12 Supply Attrition
 Railguns

Kinetic Weapon

Allows construction of basic Kinetic weapon.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Railgun Ship Component
 Kinetic Weapon Targeting

Kinetic Weapon

Increases the power of our Kinetic weapons.

-80  Research

  • Requires  Pulse Cannons Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Pulse Cannon Ship Component
 Trade Pacts

Non Military

Increase our diplomatic capabilities.

-80  Research

  • Requires  Espionage Tech
  • +1  Diplomacy Bonus
  • Allows  Reduced Regulations Policy
 Systems Of Control

Invasion

New tools will allow us to control our aspects of our civilization.

-60  Research

  • Requires  Planetary Mobilization Tech
  • Requires  Unrelenting Ability
  • +50  Control
  • Allows  Emergency Coalition Policy
 Phased Energy Magnification

Beam Weapon

Increases the power of our Beam weapons.

-390  Research

  • Requires  Phasor Beams Tech
  • +10%  Beam Attack
 Pulse Cannons

Kinetic Weapon

Makes Pulse Cannon system available for ship designs.

-152  Research

  • Requires  Kinetic Weapon Enhancement Tech
  • Unlocks  Pulse Cannon Ship Component
  • Unlocks  Pulse Cannon Starbase Module
 Secret Police
Our populace may hate these tactics, but criminals hate them even more.

-102  Research

  • Requires  Central Authority Offices Tech
  • -0.1  Crime
 Serrated Munitions

Kinetic Weapon

Improves our kinetic weapons.

-72  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
 Interstellar Trade

Wealth Trade

Increase the reach of our trade networks.

-42  Research

  • Requires  Trade Networks Tech
  • +4  Trade Licenses Max
  • Unlocks  Spice Market Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Station Starbase Module
  • Unlocks File:Minister Finance.png.png Minister of Finance
 Kinetic Weapon Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-60  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Railgun Ship Component
 Emissaries

Non Military Critical

Improves our diplomatic capabilities and allows us to recruit more Commanders.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +1  Diplomacy Bonus
 Phoenix Missile System

Missile Weapon

Increases the power of our Missile weapons.

-152  Research

  • Requires  Improved Missile Targeting Tech
  • +10%  Missile Attack
  • Unlocks  Phoenix Missile Ship Component
  • Unlocks  Harpoon Salvo Starbase Module
 Financial Sectors

Non Military

Improves the Income on your worlds.

-80  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
  • Unlocks  Galactic Stock Exchange Improvement
  • Unlocks  Franchise Center Starbase Module
 Exotic Armor Materials

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-276  Research

  • Requires  Adaptive Armor Improvements Tech
  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Starbase Module
 Domestic Policy Doctrine

Non Military

Unlocks new policies.

-42  Research

  • Requires  Leadership Recruiting Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
  • Allows  Free Housing Policy
 Espionage

Non Military

Increase our diplomatic capabilities.

-60  Research

  • Requires  Diplomacy Tech
  • Unlocks  Tower of Endless Night Improvement
  • Unlocks  Temple of Whispers Improvement
  • Allows  Foreign Dumping Policy
 Diamonic Armor Composite

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-126  Research

  • Requires  Armor Material Science Tech
  • +10%  Armor Rating
 Improved Missile Targeting

Missile Weapon

Increases the power of our Missile weapons.

-60  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Harpoon Missile Ship Component
  • Unlocks  Predictive Targeting Ship Component
 Dual Stage Detonations

Missile Weapon

Improves our missile weapons.

-72  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
 Dream of Utopia

Non Military

Increases homeworld influence by a massive amount every month.

-3200  Research

  • Requires  Universal Translator Tech
  • +10  Influence Growth
  • +3 Culture Points
 Photonic Alignment

Beam Weapon

Increases the power of our Beam weapons.

-50  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
  • Unlocks  Neutrino Emitter Ship Component
 Dreadlord Weapons

Kinetic Weapon

Dreadlord technology provides a powerful boost to our weapons.

-300  Research

  • Requires  Armed Shuttles Tech
  • +30%  Beam Attack
  • +30%  Missile Attack
  • +30%  Kinetic Attack
 Kinetic Weapon Mastery

Kinetic Weapon

Increases the power of our Kinetic weapons.

-390  Research

  • Requires  Quantum Pulse Driver Tech
  • +10%  Kinetic Attack
 Energy Deflection Theory

Defense

Basic shields will allow our ships to absorb incoming damage.

-60  Research

  • Requires  Evasive Tactics Tech
  • Unlocks  Shield Generators Ship Component
  • Unlocks  Advanced Shield Generators Ship Component
  • Unlocks  Barrier Array Starbase Module
 Terror Stars

Defense Critical

Allows us to construct Terror Stars. Time for some cosmic horror.

-1200  Research

  • Requires  Orbital Ship Assembly Tech
  • Unlocks  Terror Star Foundation Starbase Module
  • Unlocks  Terror Star Command Starbase Module
  • Unlocks  Terror Star Storage Starbase Module
  • Unlocks  Terror Star Propulsion Starbase Module
  • Unlocks  Terror Star Death Beam Starbase Module
 Orbital Repair

Critical Hulls

Unlocks Caretaker ships which can repair our fleets.

-80  Research

  • Requires  Battleship Doctrine Tech
  • +4  Logistics
  • Unlocks  Repair Bay Ship Component
 Null Point Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-312  Research

  • Requires  Exotic Armor Materials Tech
  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Ship Component
 Shared Ideology

Non Military

Make our civilization unique.

-200  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
  • +2 Culture Points
 Disruptor Beams

Beam Weapon

Unlocks a new, more lethal, beam weapon component for our ship designs.

-152  Research

  • Requires  Beam Capacitation Tech
  • Unlocks  Disruptor Bank Ship Component
  • Unlocks  Enhanced Disruptor Bank Ship Component
  • Unlocks  Experimental Disruptor Bank Ship Component
 Beam Weapon Enhancement

Beam Weapon

Increases the power of our Beam weapons.

-210  Research

  • Requires  High Energy Transfer Tech
  • +10%  Beam Attack
 Advanced Missile Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-312  Research

  • Requires  Antimatter Detonation Tech
  • +10%  Missile Attack
 Drone Soldiers

Invasion

Improves our ability to invade worlds.

-126  Research

  • Requires  Stellar Marines Tech
  • +0.1  Soldiering
 Political Capital

Non Military Critical

Provides us with a wealth of diplomatic capital to trade.

-150  Research

  • Requires  Colonial Bureaucracy Tech
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
  • Unlocks  Galactic Commision Improvement
 The Invisible Hand

Non Military

Improves the Income on your worlds.

-30  Research

  • Requires  Interstellar Trade Tech
  • Requires  Wealthy Ability
 Xeno Theology

Non Military

Faith may help lead us into the next era.

-102  Research

  • Requires  Divine Essence Tech
  • Unlocks  Drathian Temple Improvement
 Armed Shuttles

Critical Weapon

Allows construction of armed spacecraft.Provides two free warships.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
  • +1 Guardian
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 Xeno Commerce

Non Military

Improves the Income on your worlds.

-80  Research

  • Requires  Interstellar Currency Tech
  • Allows Galactic Silk Road Event
  • Allows The Board (part 2) Event
  • Allows The Board (part 3) Event
  • Allows  Unregulated Corporations Policy
 Divine Essence

Non Military

We can become one with the universe.

-80  Research

  • Requires  Xeno Religions Tech
 Kinetic Augmentation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-126  Research

  • Requires  Kinetic Discharge Miniaturization Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Quantum Pulse Driver

Kinetic Weapon

Makes the Quantum Driver kinetic weapon system available for our ship designs.

-350  Research

  • Requires  Inertia Enhancement Tech
  • Unlocks  Quantum Driver Ship Component
  • Unlocks  Quantum Driver Array Starbase Module
 Digital Exchange

Trade Critical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • Requires  Interstellar Currency Tech
  • Requires  Synthetic Ability
  • +5%  Gross Income
 Missile Warfare Mastery

Missile Weapon

Increases the power of our Missile weapons.

-390  Research

  • Requires  Quantum Torpedo System Tech
 Cultural Synthesis

Non Military

Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.

-26  Research

  • Requires  Hyperwave Radio Tech
  • Requires  Synthetic Ability
  • +3  Influence Growth
  • Grants the Broadcast Culture artifact.
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
 Planetary Defenses

Invasion

Improves our ability to defend our worlds against invasions.

-102  Research

  • Requires  Planetary Invasion Tech
  • Requires  Experienced Ability
  • +25  Planetary Defenses
 Galactic Trade

Wealth Trade

Increase the reach of our trade networks.

-102  Research

  • Requires  Open Trade Policy Tech
  • +4  Trade Licenses Max
  • Unlocks  Galactic Bazaar Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Center Starbase Module
  • Unlocks  Trading Mecca Starbase Module
 Carriers

Carrier

Allows construction of carrier modules.

-90  Research

  • Requires  Orbital Deployment Mastery Tech
  • Unlocks  Carrier Module Ship Component
  • Unlocks  Interceptors Starbase Module
 Spectrum Amplification

Beam Weapon

Improves our laser weapons.

-72  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
 Interstellar Banking

Non Military

Improves the Income on your worlds.

-60  Research

  • Requires  The Invisible Hand Tech
  • Requires  Wealthy Ability
  • Unlocks  Central Bank Improvement
 Warfare

Weapon

Allows the construction of larger hull sizes.

-0  Research

  • Requires  Master Tech Tree Tech
 Colonial Governance

Non Military

Unlocks new policies.

-60  Research

  • Requires  Domestic Policy Doctrine Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
 Shield Augmentation

Defense

Advancements in energy technology provides us with stronger shields.

-180  Research

  • Requires  Shield Regeneration Tech
  • +10%  Shield Strength
  • Unlocks  Force Field Projector Starbase Module
 Nightmare Missile System

Missile Weapon

Makes a very lethal new missile weapon system available for our ship designs.

-432  Research

  • Requires  Missile Warfare Mastery Tech
  • Unlocks  Nightmare Torpedoes Ship Component
  • Unlocks  Nightmare Delivery System Starbase Module
 Eminence

Non Military

Increase our diplomatic capabilities.

-250  Research

  • Requires  Alliances Tech
  • +2  Diplomacy Bonus
  • Unlocks  Diplomatic Embassy Improvement
 Missile Payload Optimization

Missile Weapon

Increases the power of our Missile weapons.

-80  Research

  • Requires  Phoenix Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Matadrox Missile Ship Component
 Invulnerability Shields

Defense

Advancements in energy technology provides us with stronger shields.

-312  Research

  • Requires  Shield Focus Adaption Tech
  • +10%  Shield Strength
  • Unlocks  Invulnerability Field Ship Component
 Energy Shields

Defense

Advancements in energy technology provides us with stronger shields.

-102  Research

  • Requires  Energy Dissipation Strategies Tech
  • +10%  Shield Strength
  • Unlocks  Barrier Fields Ship Component
  • Unlocks  Advanced Barrier Fields Ship Component
 Organic Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-210  Research

  • Requires  Armor Density Improvements Tech
  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Ship Component
 Universal Translator

Universal Translator Critical

Allows us to begin communicating with aliens, and use the Galactic Bazaar.

-20  Research

  • Requires  Governance Tech
  • +3  Trade Licenses Max
  • Research Translator
  • Allows You murdered a hatchery Event
  • Allows Using pods to enslave your own people Event
  • Allows Diplomatic Drug Catastrophe Event
  • Allows Theft of the Cosmic Eye Event
  • Allows Massacre of the Larval Kin Event
  • Allows Marsupial Enslavement Event
  • Allows Desecration Crystal Kin Event
  • Allows Deadly Appetite Event
  • Allows Weakened the Fleshlings Event
  • Allows Our citizen was injured Event
  • Allows Underworld Gratitude Event
  • Allows Our citizen was harmed on your planet Event
  • Allows Distinguished Visitor Injured Event
  • Allows Artemis: A Business Boom Event
  • Allows Your work on Artemis Event
  • Allows Path of Pacifism Event
  • Allows Legacy of Exploration Event
  • Allows Admiration for the Conqueror Event
  • Allows Dismay at your blood lust desires Event
  • Allows You are a rising crime lord Event
  • Allows You're enslaving the natives Event
  • Allows You are our kind of evil Event
  • Allows Your support of the natives Event
  • Allows A Questionable Pact Event
  • Allows Nebula Mining Proposition Event
  • Allows Relic Recovery Request Event
  • Allows Proposition for Swift Passage Event
  • Allows Subspace Wave Collaboration Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Ultimatum for Survival Event
  • Allows Divine Intervention Offer Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows A Plea for Ceasefire Event
  • Allows ' Event
  • Allows The Exile Event
  • Allows Technology Exchange Event
  • Allows Space Creature Migration Event
  • Allows Alternate Energy Source Event
  • Allows Refugees of disaster Event
  • Allows Disputed Territory Event
  • Allows Damaged Trade Ship Event
  • Allows The Dreadlord Artifact Event
  • Allows Failed Colonization Effort Event
  • Allows Enemy of the state Event
  • Allows Invasive Species Event
  • Allows Cultural Invasion Event
  • Allows Cultural Exchange Festival Event
  • Allows The Pilgrimage Proposal Event
  • Allows The Ghastly Request Event
  • Allows The Bloody Proposal Event
  • Allows Deepwater Festival Event
  • Allows Deep Water Event
  • Allows The Way Event
  • Allows Dream Spies Event
  • Allows Weapons of War Event
  • Allows Special Offer Event
  • Allows Persuasion Workshop Event
  • Allows Crystal Resonance Event
  • Allows Refugees Event
  • Allows Borderworld Crime Event
  • Allows Culture Wars Event
  • Allows Request for Support Event
  • Allows The Everwar Event
  • Allows Against the Tide Event
  • Allows Festron Survivors Event
  • Allows Drengin Prison Event
  • Allows Sleeper Ship Event
  • Allows Cryogenic Tank Event
  • Allows Choose a Side Event
  • Allows Scrap Dealer Event
  • Allows Lost Torians Event
  • Allows Krynn Missionaries Event
  • Allows Baratak Guardians Event
  • Allows Xeloxi Smugglers Event
  • Allows Torian Scientists Event
  • Allows Manti Cluster Event
  • Allows Stolen Drive Event
  • Allows Fleeing Scientist Event
  • Allows Ambassador's Ship Event
  • Allows Fragile Rift Event
  • Allows Mimots Faux Pas Event
  • Allows Market Collapse Event
  • Allows Torian Terrorist Event
  • Allows Kurja Gladiator Event
  • Allows Archive Location Event
  • Allows Investigation Event
  • Allows Meeting New Species Event
  • Allows Galactic Tourism Initiative Event
  • Unlocks  Heritage Center Improvement
  • Unlocks  Cultural District Improvement
  • Unlocks  Harmonious Antennae Improvement
  • Unlocks  Prismatic Learning Matrix Improvement
  • Allows  Export Food Policy
  • Unlocks  Cargo Module Ship Component
  • Allows File:Freighter Preset Icon.png Freighter Ship Category
  • Unlocks  Cultural Awareness Center Starbase Module
  • Unlocks File:ThinkTankEndlessEmporiumIcon.png.png The Media Alliance Think Tank
  • Unlocks File:ThinkTankEndlessEmporiumIcon.png.png Banking Clan Think Tank
  • Unlocks File:Minister Finance.png.png Minister of Tourism
 Interstellar Currency

Non Military

Allows the construction of markets in Starbases.

-60  Research

  • Unlocks  Starbase Market Starbase Module
 Graviton Guns

Kinetic Weapon

Makes the Graviton kinetic weapon system available for ship designs.

-242  Research

  • Requires  Improved Kinetic Weapon Doctrine Tech
  • Unlocks  Graviton Gun Ship Component
  • Unlocks  Graviton Vulcan Gun Ship Component
 Starship Refits

Hulls Critical

Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.

-75  Research

  • Requires  Orbital Ship Assembly Tech
  • +25%  Moves
  • Ship Refitting Unlocked
 Preferred Lending

Wealth Trade

Increase the reach of our trade networks.

-60  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Allows  Wealth Tax Policy
 Alliances

Non Military

Increase our diplomatic capabilities.

-102  Research

  • Requires  Trade Pacts Tech
  • +1  Diplomacy Bonus
 Extreme Miniaturization

Hulls Critical

Adds additional component slots on hulls based on its total mass.

-250  Research

  • Requires  Flexible Bulkheads Tech
  • +1  Capacity
  • +15%  Capacity
 Blackhole Gun

Kinetic Weapon

Makes the Singularity driver available for our ship designs.

-432  Research

  • Requires  Kinetic Weapon Mastery Tech
  • Unlocks  Singularity Driver Ship Component
  • Unlocks  Singularity Drivers Starbase Module
 The Calling
Allows construction of the Krynniac Mission.

-102  Research

  • Requires  The Path Tech
  • Requires  Devout Ability
  • Unlocks  Krynniac Mission Improvement
 Trade Networks

Wealth Critical

Begin building trade networks.Provides a free Freighter.

-26  Research

  • Requires  Xeno Hospitality Tech
  • Blocked by  Traders Ability
  • +3  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Kinetic Discharge Miniaturization

Kinetic Weapon

Reduces the size of our kinetic weapon systems.

-102  Research

  • Requires  Kinetic Weapon Targeting Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Self-Healing Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-152  Research

  • Requires  Diamonic Armor Composite Tech
  • +10%  Armor Rating
 Individual Divinity
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.

-1200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
  • +1  Intelligence
  • +1  Diligence
  • +1  Social Skills
  • +1  Resolve
 Interstellar Markets

Non Military

Expansion of trade across to new civilizations.

-330  Research

  • Requires  Interstellar Investments Tech
  • Requires  Traders Ability
  • +2  Trade Licenses Max
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Economic Singularity
Improves the Income on your worlds.

-1050  Research

  • Requires  Financial Sectors Tech
  • +10%  Gross Income
 Negotiation Algorithms

Non Military

Improves our communication skills with inferior beings.

-42  Research

  • Requires  Xeno Entertainment Tech
  • Requires  Synthetic Ability
  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Colonial Bureaucracy

Non Military

Allows us to begin building Bureaucratic Offices to manage our growing civilization.

-26  Research

  • Requires  Interstellar Cabinet Tech
  • +1  Max Enacted Policies
  • Unlocks  Office of Control Improvement
  • Unlocks  Prison Improvement
  • Allows  Planetary Stimulus Policy
  • Allows  Security Lights Policy
 Xeno Entertainment

Non Military

Begin specializing Entertainers on our worlds.

-100  Research

  • Requires  Hyperwave Radio Tech
  • Blocked by  Synthetic Ability
  • +1%  Influence Growth
  • +5 Culture Points
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
 Beam Weapon Augmentation

Beam Weapon

Increases the power of our Beam weapons.

-90  Research

  • Requires  Beam Weapon Miniaturization Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Starbase Disruptor bank Starbase Module
 Antimatter Detonation

Missile Weapon

Increases the power of our Missile weapons.

-276  Research

  • Requires  Photonic Warhead System Tech
  • +10%  Missile Attack
  • Unlocks  Antimatter Bomb Ship Component
 Defensive Trance
Greatly increase the abilities of our ships to withstand damage.

-60  Research

  • Requires  Defensive Discipline Tech
  • Requires  Unwavering Ability
  • +0.2  Beam Resistance
  • +0.2  Kinetic Resistance
  • +0.2  Missile Resistance
 Tempered Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-600  Research

  • Requires  Null Point Armor Tech
  • +10%  Armor Rating
 Hyperwave Radio

Non Military

Allows instant communication across infinite distances, adds a Flagship to your fleet.

-12  Research

  • Requires  Universal Translator Tech
  • +1  Max Enacted Policies
  • +1 Survey
  • Allows Managing Your Government Event
  • Unlocks  Coordination Beacon Improvement
  • Unlocks  Beacon of Babylon Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Planetary Beacon Improvement
 Evasive Tactics

Defense Critical

Unlocks Weapon Jammers which can increase the evasion of our ships.

-50  Research

  • Requires  Defensive Studies Tech
  • +5  Evasion
  • Unlocks  Weapon Jammer Ship Component
 The Order
Allows construction of the Krynniac Order and Sanctuary.

-126  Research

  • Requires  The Calling Tech
  • Requires  Devout Ability
  • Unlocks  Krynniac Order Improvement
 Improved Missile Production

Missile Weapon

Increases the power of our Missile weapons.

-210  Research

  • Requires  Adaptive Missile System Tech
  • +10%  Missile Attack
 Shadow Trade
Increases the Income of trade routes, by allowing the trade of dubious goods.

-126  Research

  • Requires  Shadow Enforcers Tech
  • Requires  Devout Ability
  • +25%  Trade Route Income
  • +2  Trade Licenses Max
 Gravimetric Shields

Defense

Advancements in energy technology provides us with stronger shields.

-210  Research

  • Requires  Shield Augmentation Tech
  • +10%  Shield Strength
  • Unlocks  Force Fields Ship Component
 Governance

Non Military

Allows research of communications technologies.

-0  Research

  • Requires  Master Tech Tree Tech
 Improved Kinetic Weapon Doctrine

Kinetic Weapon

Increases the power of our Kinetic weapons.

-210  Research

  • Requires  Hyper Field Mass Drivers Tech
  • +10%  Kinetic Attack
 Inertia Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-312  Research

  • Requires  Exotic Mass Weaponry Tech
  • +10%  Kinetic Attack
Defensive Meditation Allows construction of the Champion's Temple.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Certain Ability
  • +0.05  Soldiering
  • +0.05  Planetary Defense
 Thermal Blooming

Beam Weapon

Increases the power of our Beam weapons.

-380  Research

  • Requires  Doom Ray Tech
  • +10%  Beam Attack
 Cultural Conquest

Non Military

Greatly Increases the spread of our colonies' Influence. (Capstone)

-800  Research

  • Requires  Cultural Affinity Tech
  • +10%  Influence Growth
 Flexible Bulkheads

Hulls Critical

Allows us to fit more components on ship designs.

-200  Research

  • Requires  Battle Cruiser Doctrine Tech
  • +1  Capacity
  • +10%  Capacity
 Shield Regeneration

Defense

Advancements in energy technology provides us with stronger shields.

-152  Research

  • Requires  Shield Enhancements Tech
  • +10%  Shield Strength
 Acquisitions
Increase starbase range, and Awards one free Frigate.

-60  Research

  • Requires  Space Doctrine Tech
  • Requires  Cartographer Ability
  • +2  Starbase Range
  • +1 Frigate
 High Energy Transfer

Beam Weapon

Increases the power of our Beam weapons.

-180  Research

  • Requires  Disruptor Beams Tech
  • +10%  Beam Attack
 Phasor Beams

Beam Weapon

Makes Phasor based beam weapons available for our ship designs.

-350  Research

  • Requires  Beam Weapon Enhancement Tech
  • Unlocks  Phased Cannons Ship Component
 Improved Armor Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-80  Research

  • Requires  Armor Defense Theory Tech
  • +15%  Armor Rating
 Beam Weapon Miniaturization

Beam Weapon

Reduces the size of our beam weapons.

-80  Research

  • Requires  Forged Beam Weapons Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Experimental Plasma Pod Ship Component
 Stellar Resorts

Non Military

Provide the most popular entertainment for your worlds.

-150  Research

  • Requires  Stellar Emigration Tech
  • Requires  Wealthy Ability
  • +3 Culture Points
 Armor Material Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-102  Research

  • Requires  Improved Armor Science Tech
  • +10%  Armor Rating
  • Unlocks  Carbon Crystal Plating Ship Component
  • Unlocks  Thulium Alloy Armor Ship Component
 Exotic Mass Weaponry

Kinetic Weapon

Increases the power of our Kinetic weapons.

-276  Research

  • Requires  Graviton Guns Tech
  • +10%  Kinetic Attack
Divine Fleets Allows for the construction of the Divine Temple Support Module.

-60  Research

  • Requires [[File:|24px|frameless]] Jihad Tech
  • Requires  Devout Ability
  • Unlocks  Divine Temple Module Ship Component
 Technological Singularity

Tech

Results in a compounding increase to all our research every month on our capital world.

-1980  Research

  • Requires  Universal Translator Tech
  • +10%  Research
  • +10%  Research
 The Path of Shadows
Allows construction of the Shadow Temple.

-80  Research

  • Requires  Cultural Influence Tech
  • Requires  Devout Ability
  • +10%  Influence Growth
 Battle Cruiser Doctrine

Hulls Critical

Allows us to build and design Cruiser class starships.

-100  Research

  • Requires  Starship Refits Tech
 Cultural Outreach

Non Military

Begin spreading our Influence throughout the galaxy.

-200  Research

  • Requires  Cultural Influence Tech
  • Blocked by  Synthetic Ability
  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Exotic Hatchery Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Information Hub Starbase Module
  • Unlocks  Interstellar Exchange Starbase Module
 Sovereign Immunity

Non Military

Allows us to use our largest commander ships.

-126  Research

  • Requires  Colonial Law And Policy Tech
 Space Weapons

Critical Weapon

Provides access to some basic weapons for space combat.

-12  Research

  • Requires  Armed Shuttles Tech
  • Unlocks  Particle Beam Ship Component
  • Unlocks  Helios Rockets Ship Component
  • Unlocks  Gauss Cannon Ship Component
 Adaptive Armor Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-242  Research

  • Requires  Organic Armor Tech
  • +10%  Armor Rating
 Leadership Recruiting

Non Military Critical

Start putting your leaders to more effective use.

-26  Research

  • Requires  Hyperwave Radio Tech
 The Way
Allows construction of the Krynniac Oracle.

-152  Research

  • Requires  The Order Tech
  • Requires  Devout Ability
 Armor Defense Theory

Defense

Advanced Armor helps mitigate damage from attacks.

-60  Research

  • Requires  Evasive Tactics Tech
  • +10%  Armor Rating
  • Unlocks  Titanium Plating Ship Component
  • Unlocks  Durantium Composite Starbase Module
 Cultural Assimilation

Non Military

Begin spreading our Influence throughout the galaxy.

-600  Research

  • Requires  Stellar Emigration Tech
  • +5%  Influence Growth
  • +5 Culture Points
  • Unlocks  Assimilation Foundation Improvement
  • Unlocks  Mercenary Camp Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Ministry Starbase Module
 Advanced Composites

Critical Hulls

Increase the capabilities of our shipyards.

-126  Research

  • Requires  Orbital Repair Tech
  • +10%  Hit Points
 Interstellar Cabinet

Non Military Critical

Makes available more Ministers.

-80  Research

  • Requires  Leadership Recruiting Tech
 Energy Dissipation Strategies

Defense

By deflecting the incoming energy, our Shields have less to resist.

-80  Research

  • Requires  Energy Deflection Theory Tech
  • +10%  Shield Strength
 Shield Enhancements

Defense

Advancements in energy technology provides us with stronger shields.

-126  Research

  • Requires  Energy Shields Tech
  • +10%  Shield Strength
 Hyper Field Mass Drivers

Kinetic Weapon

Increases the power of our Kinetic weapons.

-180  Research

  • Requires  Kinetic Augmentation Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Stellar Emigration

Non Military

Begin spreading our Influence throughout the galaxy.

-400  Research

  • Requires  Cultural Outreach Tech
  • +3%  Influence Growth
  • +5 Culture Points
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Embassy Starbase Module
Jihad Allows Holy War to commence.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Devout Ability
  • +10%  Beam Attack
  • +10%  Kinetic Attack
  • +10%  Missile Attack
  • +1 Cruiser
 Xeno Religions

Non Military

Faith may help lead us into the next era.

-60  Research

  • Requires  Stellar Emigration Tech
  • Requires  Ancient Ability
  • Unlocks  Coordination Temple Improvement
  • Allows  You Are Just A Number Policy
 Colonial Law And Policy

Non Military

Reduces Crime across our civilization.

-50  Research

  • Requires  Political Capital Tech
  • -0.1  Crime
  • +1  Max Enacted Policies
  • Unlocks  Planetary Court Improvement
  • Allows  Police State Policy
 Cultural Affinity

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • Requires  Cultural Domination Tech
  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Entertainment Capital Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Hive Mind Starbase Module
 Space Doctrine

Defense Critical

Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.

-35  Research

  • Requires  Armed Shuttles Tech
  • +1  Max Enacted Policies
  • Can Auto Fire Weapons
  • Allows  Starship Specifications Policy
  • Unlocks  Frigate Module Ship Component
  • Unlocks  Siege Module Ship Component
  • Allows File:Frigate Preset Icon.png Frigate Ship Category
  • Allows File:Siege Preset Icon.png Siege Ship Category
  • Unlocks Small Ship Hulls
 Stellar Marines

Invasion

Improves our ability to invade worlds.

-102  Research

  • Requires  Planetary Invasion Tech
  • +0.1  Soldiering
 Adaptive Missile System

Missile Weapon

Increases the power of our Missile weapons.

-180  Research

  • Requires  Payload Miniaturization Tech
  • +10%  Missile Attack
 Really Late Stage Capitalism

Wealth Trade

First step to ensuring our currency is the galactic reserve currency.

-30  Research

  • Requires  Governance Tech
  • Requires  Traders Ability
  • +4  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Coordinated Travel
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.

-2200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
  • +1  Moves
 Missile Warfare Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-102  Research

  • Requires  Missile Payload Optimization Tech
  • +10%  Missile Attack
 Orbital Ship Assembly

Critical Hulls

Allows for more effective starship construction.

-102  Research

  • Requires  Space Doctrine Tech
  • +10%  Capacity
 Doom Ray

Beam Weapon

Makes the Doom Ray available. It is exactly what it sounds like.

-432  Research

  • Requires  Phased Energy Magnification Tech
  • Unlocks  Doom Ray Ship Component
  • Unlocks  Stationary Doom Ray Starbase Module
 Plasma Beams

Beam Weapon

Unlocks Plasma based beam weapon components for our ship designs.

-242  Research

  • Requires  Photonic Alignment Tech
  • Unlocks  Plasma Pod Ship Component
  • Unlocks  Starbase Plasma Turrets Starbase Module
 Dreadnought Doctrine

Hulls Critical

Allows us to design and build Dreadnought class starships.

-800  Research

  • Requires  Advanced Composites Tech
 Armor Density Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-180  Research

  • Requires  Self-Healing Armor Tech
  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Starbase Module
 Predictive Processors
Increases the Intelligence of our citizens.

-242  Research

  • Requires  Post-Sentience Tech
  • Requires  Synthetic Ability
  • +1  Intelligence
 Mithrilarian Epics

Non Military

Faith may help lead us into the next era.

-152  Research

  • Requires  Xeno Theology Tech
  • Unlocks  Shrine of the Mithrilar Improvement
 Photonic Warhead System

Missile Weapon

Makes available the Photonic Missile system for our ship designs.

-242  Research

  • Requires  Improved Missile Production Tech
  • +10%  Missile Attack
  • Unlocks  Photonic Warhead Ship Component
  • Unlocks  MeleraX Warhead Ship Component
  • Unlocks  Photonic Torpedo Array Starbase Module
 Economic Development

Non Military

Provides economic growth for our civilization.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +10%  Gross Income
  • Unlocks  Upgrade Markets Improvement
  • Allows  Economic Development Policy
 Shield Focus Adaption

Defense

Advancements in energy technology provides us with stronger shields.

-276  Research

  • Requires  Shield Frequency Modulation Tech
  • +10%  Shield Strength
  • Unlocks  Invulnerability Sphere Starbase Module
 Forged Beam Weapons

Beam Weapon

Increases the power of our Beam weapons.

-70  Research

  • Requires  Plasma Beams Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Enhanced Plasma Pod Ship Component
 Majesty

Diplomacy

Allows formation of assimilation treaties.

-210  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Interstellar Investments

Non Military

Advancing galactic-scale investment strategies.

-330  Research

  • Requires  Interstellar Trade Tech
  • Requires  Traders Ability
  • +1  Diplomacy Bonus
  • +2  Trade Licenses Max
  • +5000  Diplomatic Capital
 Consensus Maker

Diplomacy

Our diplomatic skills will increase every month.

-1800  Research

  • Requires  Universal Translator Tech
  • +3  Diplomacy Bonus
  • +3  Diplomacy Bonus
 Planetary Invasion

Invasion Critical

Allows the construction of Invasion Transports which are vital for invading core worlds.

-90  Research

  • Requires  Planetary Mobilization Tech
  • Allows  Conscription Policy
  • Unlocks  Transport Module Ship Component
  • Unlocks  Spore Module Ship Component
  • Allows File:Invader Preset Icon.png Invader Ship Category
 Warships

Critical Weapon

Provide a prototype Siege ship to conquer small enemy worlds.

-12  Research

  • Requires  Warfare Tech
  • Requires  Unrelenting Ability
  • +1 Siege
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 Glorious Legacy

Non Military

Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.

-2200  Research

  • Requires  Universal Translator Tech
  • +2 Culture Points
  • +10%  Influence Growth
 The Path
Allows construction of the Krynniac Temple and Ministry.

-80  Research

  • Requires  Xeno Religions Tech
  • Requires  Devout Ability
  • Unlocks  Krynn Consulate Improvement
  • Unlocks  Krynniac Temple Improvement
  • Unlocks  Krynniac Ministry Improvement
 Mass Manipulation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-600  Research

  • Requires  Blackhole Gun Tech
  • +10%  Kinetic Attack
 Cultural Domination

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • Requires  Cultural Assimilation Tech
  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Cultural Beacon Improvement
  • Unlocks  Indoctrination Center Starbase Module
  • Unlocks File:Leader Celebrity Icon Large.png.png Celebrity Citizen Specialization
 Mascrinthus and Draginol

Non Military

Faith may help lead us into the next era.

-180  Research

  • Requires  Mithrilarian Epics Tech
  • Unlocks  Shrine of Tandis Improvement
 Weapon Systems

Critical Weapon

Allows for better integration of our newly invented space weapons.

-16  Research

  • Requires  Space Weapons Tech
 Unbroken Spirit
Boost the Hitpoints of our ships.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Unwavering Ability
  • +15%  Hit Points
 Xeno Economics

Non Military

Improves the Income on your worlds.

-60  Research

  • Requires  Xeno Commerce Tech
  • Requires  Wealthy Ability
  • Unlocks  Financial Capital Improvement
  • Unlocks  Orbital Shopping Center Starbase Module
 Planetary Mobilization

Defense Critical

Allows us to put our citizens to greater use.

-35  Research

  • Requires  Orbital Ship Assembly Tech
 Avenger Missile System

Missile Weapon

Allows construction of basic Missile weapons.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Avenger Ship Component
 Open Trade Policy

Wealth Trade

Increase the reach of our trade networks.

-80  Research

  • Requires  Preferred Lending Tech
  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trading Hub Starbase Module
 Redoubts

Invasion

Improves our ability to defend our worlds against invasions.

-126  Research

  • Requires  Planetary Defenses Tech
  • +10  Planetary Defenses
 Defensive Discipline
Makes our ships' crews more effective when in defensive maneuvers.

-60  Research

  • Requires  Unbroken Spirit Tech
  • Requires  Unwavering Ability
  • +0.2  Evasion
 Black Market
Lets us build a Black Market.

-126  Research

  • Requires  Interstellar Currency Tech
  • Requires  War Profiteers Ability
  • Unlocks  Black Market Improvement
 Shadow Enforcers
Allows construction of the Enforcement Temple.

-102  Research

  • Requires  The Path of Shadows Tech
  • Requires  Devout Ability
 Diplomacy

Non Military

Increase our diplomatic capabilities.

-42  Research

  • Requires  Emissaries Tech
  • Blocked by  Synthetic Ability
  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Cultural Influence

Non Military

Begin spreading our Influence throughout the galaxy.

-150  Research

  • Requires  Xeno Entertainment Tech
  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Precursor Souvenir Shop Improvement
  • Unlocks  Upgrade Culture Improvement
  • Allows  Ban Dissent Policy
  • Allows  Cultural Values Policy
  • Unlocks  Cultural Forum Starbase Module
  • Unlocks File:Minister Culture.png.png Minister of Culture
 Post-Sentience

Tech

Allows our citizens to work as one. Each month their diligence increases significantly.

-1810  Research

  • Requires  Universal Translator Tech
  • +1  Diligence
  • Unlocks  Augmentation Center Improvement
 Krynniac Conversion
Increase tourism income and influence on all our worlds.

-126  Research

  • Requires  Xeno Theology Tech
  • Requires  Devout Ability
  • +0.2  Tourism
  • +25%  Influence Growth
 Orbital Deployment Mastery
Increase the capabilities of our shipyards.

-180  Research

  • Requires  Dreadnought Doctrine Tech
  • +10%  Hit Points
 Xeno Hospitality

Non Military

Enhances inter-species understanding and trade efficiency.

-42  Research

  • Requires  Economic Development Tech
  • Unlocks  Centauron Empoerium Improvement
  • Unlocks  Xeno Welcome Hub Improvement