GalCiv4:Technology Table: Difference between revisions
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* Allows [[File:Policy_PrototypeDefenses.png|24px]] '''Prototype Defenses''' Policy | * Allows [[File:Policy_PrototypeDefenses.png|24px]] '''Prototype Defenses''' Policy | ||
* Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component | * Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component | ||
* Unlocks [[File: | * Unlocks [[File:PointDefense.png|24px]] '''Point Defense''' Ship Component | ||
* Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component | * Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component | ||
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Starbase Defense System''' Starbase Module | * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Starbase Defense System''' Starbase Module | ||
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* Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | ||
* Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|-<span id="MasterTech_PrecursorOrigins"></span> | |-<span id="MasterTech_PrecursorOrigins"></span> | ||
|- | |- | ||
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* Unlocks [[File:Survey_01.png|24px]] '''Battleship Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Battleship Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Battleship.png|24px]] '''Battleship''' Ship Category | ||
* Unlocks '''Large''' Ship Hulls | * Unlocks '''Large''' Ship Hulls | ||
|-<span id="MasterTech_ShieldFrequencyModulation"></span> | |-<span id="MasterTech_ShieldFrequencyModulation"></span> | ||
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* Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | ||
* Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|-<span id="MasterTech_XenoCommerce"></span> | |-<span id="MasterTech_XenoCommerce"></span> | ||
|- | |- | ||
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* Allows [[File:Policy_EndlessFeast.png|24px]] '''Export Food''' Policy | * Allows [[File:Policy_EndlessFeast.png|24px]] '''Export Food''' Policy | ||
* Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component | * Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Freighter.png|24px]] '''Freighter''' Ship Category | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Awareness Center''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Awareness Center''' Starbase Module | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''The Media Alliance''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''The Media Alliance''' Think Tank | ||
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* Unlocks [[File:Survey_01.png|24px]] '''Cruiser Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Cruiser Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Frigate.png|24px]] '''Cruiser''' Ship Category | ||
* Unlocks '''Medium''' Ship Hulls | * Unlocks '''Medium''' Ship Hulls | ||
|-<span id="MasterTech_CulturalOutreach"></span> | |-<span id="MasterTech_CulturalOutreach"></span> | ||
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* Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component | ||
* Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Gunboat.png|24px]] '''Frigate''' Ship Category | ||
* Allows [[File: | * Allows [[File:Preset_Class_Siege.png|24px]] '''Siege''' Ship Category | ||
* Unlocks '''Small''' Ship Hulls | * Unlocks '''Small''' Ship Hulls | ||
|-<span id="MasterTech_StellarMarines"></span> | |-<span id="MasterTech_StellarMarines"></span> | ||
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* Unlocks [[File:Survey_01.png|24px]] '''Dreadnought Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Dreadnought Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Dreadnought.png|24px]] '''Dreadnought''' Ship Category | ||
* Unlocks '''Huge''' Ship Hulls | * Unlocks '''Huge''' Ship Hulls | ||
|-<span id="MasterTech_ArmorDensityImprovements"></span> | |-<span id="MasterTech_ArmorDensityImprovements"></span> | ||
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* Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component | * Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component | ||
* Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component | * Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Transport.png|24px]] '''Invader''' Ship Category | ||
|-<span id="MasterTech_ArmedShuttles_Drengin"></span> | |-<span id="MasterTech_ArmedShuttles_Drengin"></span> | ||
|- | |- | ||
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* Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | ||
* Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category | ||
* Allows [[File: | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|-<span id="MasterTech_GloriousLegacy"></span> | |-<span id="MasterTech_GloriousLegacy"></span> | ||
|- | |- |
Revision as of 17:23, 18 March 2024
Name | Description | Cost | Requirements | Effects |
---|---|---|---|---|
Payload Miniaturization
Missile Weapon |
Reduces the amount of space our missile weapon systems use. | |||
Defensive Studies
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
| ||
Weaponized Probes
Critical Weapon |
Augment exploration probes with weaponry. | |||
Precursor Origins
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
| ||
Strong AI | Allows us to simulate our brightest minds. | |||
Battleship Doctrine
Hulls Critical |
Allows us to design and build Battleship class starships. | |||
Shield Frequency Modulation
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Quantum Torpedo System
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. | |||
Killbots
Invasion |
Improves our ability to invade worlds. | |||
Shield Harmonics
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Cascading Detonations
Missile Weapon |
Increases the power of our Missile weapons. | |||
Martial Law Doctrine | Unlocks new policies. | |||
Beam Capacitation
Beam Weapon |
Increases the power of our Beam weapons. | |||
Directed Energy Weapons
Beam Weapon |
Allows construction of basic energy beam weapons. | |||
Central Authority Offices | Allows us to manage the transportation of goods to and from our worlds. |
| ||
Railguns
Kinetic Weapon |
Allows construction of basic Kinetic weapon. | |||
Kinetic Weapon Targeting
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Trade Pacts
Non Military |
Increase our diplomatic capabilities. | |||
Systems Of Control
Invasion |
New tools will allow us to control our aspects of our civilization. | |||
Phased Energy Magnification
Beam Weapon |
Increases the power of our Beam weapons. | |||
Pulse Cannons
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. | |||
Secret Police | Our populace may hate these tactics, but criminals hate them even more. | |||
Serrated Munitions
Kinetic Weapon |
Improves our kinetic weapons. | |||
Interstellar Trade
Wealth Trade |
Increase the reach of our trade networks. |
| ||
Kinetic Weapon Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Emissaries
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. | |||
Phoenix Missile System
Missile Weapon |
Increases the power of our Missile weapons. | |||
Financial Sectors
Non Military |
Improves the Income on your worlds. | |||
Exotic Armor Materials
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Domestic Policy Doctrine
Non Military |
Unlocks new policies. | |||
Espionage
Non Military |
Increase our diplomatic capabilities. | |||
Diamonic Armor Composite
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Improved Missile Targeting
Missile Weapon |
Increases the power of our Missile weapons. | |||
Dual Stage Detonations
Missile Weapon |
Improves our missile weapons. | |||
Dream of Utopia
Non Military |
Increases homeworld influence by a massive amount every month. | |||
Photonic Alignment
Beam Weapon |
Increases the power of our Beam weapons. | |||
Dreadlord Weapons
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. | |||
Kinetic Weapon Mastery
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Energy Deflection Theory
Defense |
Basic shields will allow our ships to absorb incoming damage. | |||
Terror Stars
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. | |||
Orbital Repair
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. | |||
Null Point Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Shared Ideology
Non Military |
Make our civilization unique. |
| ||
Disruptor Beams
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. | |||
Beam Weapon Enhancement
Beam Weapon |
Increases the power of our Beam weapons. | |||
Advanced Missile Doctrine
Missile Weapon |
Increases the power of our Missile weapons. | |||
Drone Soldiers
Invasion |
Improves our ability to invade worlds. | |||
Political Capital
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. | |||
The Invisible Hand
Non Military |
Improves the Income on your worlds. |
| ||
Xeno Theology
Non Military |
Faith may help lead us into the next era. | |||
Armed Shuttles
Critical Weapon |
Allows construction of armed spacecraft.Provides two free warships. | |||
Xeno Commerce
Non Military |
Improves the Income on your worlds. | |||
Divine Essence
Non Military |
We can become one with the universe. | |||
Kinetic Augmentation
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Quantum Pulse Driver
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. | |||
Digital Exchange
Trade Critical |
Increases the efficacy of trade between colonies and other species. | |||
Missile Warfare Mastery
Missile Weapon |
Increases the power of our Missile weapons. | |||
Cultural Synthesis
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
| ||
Planetary Defenses
Invasion |
Improves our ability to defend our worlds against invasions. | |||
Galactic Trade
Wealth Trade |
Increase the reach of our trade networks. | |||
Carriers
Carrier |
Allows construction of carrier modules. | |||
Spectrum Amplification
Beam Weapon |
Improves our laser weapons. | |||
Interstellar Banking
Non Military |
Improves the Income on your worlds. | |||
Warfare
Weapon |
Allows the construction of larger hull sizes. | |||
Colonial Governance
Non Military |
Unlocks new policies. | |||
Shield Augmentation
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Nightmare Missile System
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. | |||
Eminence
Non Military |
Increase our diplomatic capabilities. | |||
Missile Payload Optimization
Missile Weapon |
Increases the power of our Missile weapons. | |||
Invulnerability Shields
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Energy Shields
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Organic Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Universal Translator
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
| ||
Interstellar Currency
Non Military |
Allows the construction of markets in Starbases. | |||
Graviton Guns
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. | |||
Starship Refits
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. | |||
Preferred Lending
Wealth Trade |
Increase the reach of our trade networks. | |||
Alliances
Non Military |
Increase our diplomatic capabilities. | |||
Extreme Miniaturization
Hulls Critical |
Adds additional component slots on hulls based on its total mass. | |||
Blackhole Gun
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. | |||
The Calling | Allows construction of the Krynniac Mission. | |||
Trade Networks
Wealth Critical |
Begin building trade networks.Provides a free Freighter. | |||
Kinetic Discharge Miniaturization
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. | |||
Self-Healing Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Individual Divinity | Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. | |||
Interstellar Markets
Non Military |
Expansion of trade across to new civilizations. | |||
Economic Singularity | Improves the Income on your worlds. | |||
Negotiation Algorithms
Non Military |
Improves our communication skills with inferior beings. | |||
Colonial Bureaucracy
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. | |||
Xeno Entertainment
Non Military |
Begin specializing Entertainers on our worlds. |
| ||
Beam Weapon Augmentation
Beam Weapon |
Increases the power of our Beam weapons. | |||
Antimatter Detonation
Missile Weapon |
Increases the power of our Missile weapons. | |||
Defensive Trance | Greatly increase the abilities of our ships to withstand damage. | |||
Tempered Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Hyperwave Radio
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. | |||
Evasive Tactics
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. | |||
The Order | Allows construction of the Krynniac Order and Sanctuary. | |||
Improved Missile Production
Missile Weapon |
Increases the power of our Missile weapons. | |||
Shadow Trade | Increases the Income of trade routes, by allowing the trade of dubious goods. | |||
Gravimetric Shields
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Governance
Non Military |
Allows research of communications technologies. | |||
Improved Kinetic Weapon Doctrine
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Inertia Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Defensive Meditation | Allows construction of the Champion's Temple. | |||
Thermal Blooming
Beam Weapon |
Increases the power of our Beam weapons. | |||
Cultural Conquest
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) | |||
Flexible Bulkheads
Hulls Critical |
Allows us to fit more components on ship designs. | |||
Shield Regeneration
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Acquisitions | Increase starbase range, and Awards one free Frigate. | |||
High Energy Transfer
Beam Weapon |
Increases the power of our Beam weapons. | |||
Phasor Beams
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. | |||
Improved Armor Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Beam Weapon Miniaturization
Beam Weapon |
Reduces the size of our beam weapons. | |||
Stellar Resorts
Non Military |
Provide the most popular entertainment for your worlds. |
| ||
Armor Material Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Exotic Mass Weaponry
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Divine Fleets | Allows for the construction of the Divine Temple Support Module. | |||
Technological Singularity
Tech |
Results in a compounding increase to all our research every month on our capital world. | |||
The Path of Shadows | Allows construction of the Shadow Temple. | |||
Battle Cruiser Doctrine
Hulls Critical |
Allows us to build and design Cruiser class starships. | |||
Cultural Outreach
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Sovereign Immunity
Non Military |
Allows us to use our largest commander ships. | |||
Space Weapons
Critical Weapon |
Provides access to some basic weapons for space combat. | |||
Adaptive Armor Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Leadership Recruiting
Non Military Critical |
Start putting your leaders to more effective use. |
| ||
The Way | Allows construction of the Krynniac Oracle. | |||
Armor Defense Theory
Defense |
Advanced Armor helps mitigate damage from attacks. | |||
Cultural Assimilation
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Advanced Composites
Critical Hulls |
Increase the capabilities of our shipyards. | |||
Interstellar Cabinet
Non Military Critical |
Makes available more Ministers. |
| ||
Energy Dissipation Strategies
Defense |
By deflecting the incoming energy, our Shields have less to resist. | |||
Shield Enhancements
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Hyper Field Mass Drivers
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Stellar Emigration
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Jihad | Allows Holy War to commence. | |||
Xeno Religions
Non Military |
Faith may help lead us into the next era. | |||
Colonial Law And Policy
Non Military |
Reduces Crime across our civilization. | |||
Cultural Affinity
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Space Doctrine
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. | |||
Stellar Marines
Invasion |
Improves our ability to invade worlds. | |||
Adaptive Missile System
Missile Weapon |
Increases the power of our Missile weapons. | |||
Really Late Stage Capitalism
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. | |||
Coordinated Travel | Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. | |||
Missile Warfare Doctrine
Missile Weapon |
Increases the power of our Missile weapons. | |||
Orbital Ship Assembly
Critical Hulls |
Allows for more effective starship construction. | |||
Doom Ray
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. | |||
Plasma Beams
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. | |||
Dreadnought Doctrine
Hulls Critical |
Allows us to design and build Dreadnought class starships. | |||
Armor Density Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Predictive Processors | Increases the Intelligence of our citizens. | |||
Mithrilarian Epics
Non Military |
Faith may help lead us into the next era. | |||
Photonic Warhead System
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. | |||
Economic Development
Non Military |
Provides economic growth for our civilization. | |||
Shield Focus Adaption
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Forged Beam Weapons
Beam Weapon |
Increases the power of our Beam weapons. | |||
Majesty
Diplomacy |
Allows formation of assimilation treaties. | |||
Interstellar Investments
Non Military |
Advancing galactic-scale investment strategies. | |||
Consensus Maker
Diplomacy |
Our diplomatic skills will increase every month. | |||
Planetary Invasion
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. | |||
Warships
Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. | |||
Glorious Legacy
Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. | |||
The Path | Allows construction of the Krynniac Temple and Ministry. | |||
Mass Manipulation
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Cultural Domination
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Mascrinthus and Draginol
Non Military |
Faith may help lead us into the next era. | |||
Weapon Systems
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
| ||
Unbroken Spirit | Boost the Hitpoints of our ships. | |||
Xeno Economics
Non Military |
Improves the Income on your worlds. | |||
Planetary Mobilization
Defense Critical |
Allows us to put our citizens to greater use. |
| ||
Avenger Missile System
Missile Weapon |
Allows construction of basic Missile weapons. | |||
Open Trade Policy
Wealth Trade |
Increase the reach of our trade networks. | |||
Redoubts
Invasion |
Improves our ability to defend our worlds against invasions. | |||
Defensive Discipline | Makes our ships' crews more effective when in defensive maneuvers. | |||
Black Market | Lets us build a Black Market. | |||
Shadow Enforcers | Allows construction of the Enforcement Temple. | |||
Diplomacy
Non Military |
Increase our diplomatic capabilities. | |||
Cultural Influence
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Post-Sentience
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. | |||
Krynniac Conversion | Increase tourism income and influence on all our worlds. | |||
Orbital Deployment Mastery | Increase the capabilities of our shipyards. | |||
Xeno Hospitality
Non Military |
Enhances inter-species understanding and trade efficiency. |