Cultural Ideology Table: Difference between revisions
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* <span style="color:Green">+100</span> [[File:Control_Icon_32.png|24px]] '''Control''' | * <span style="color:Green">+100</span> [[File:Control_Icon_32.png|24px]] '''Control''' | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|-<span id="Trait_Prestige"></span> | |-<span id="Trait_Prestige"></span> | ||
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|The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience | |The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience | ||
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* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+8</span> '''Experience Bonus''' | |||
|-<span id="Trait_Purges"></span> | |-<span id="Trait_Purges"></span> | ||
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|-<span id="Trait_Obedience"></span> | |-<span id="Trait_Obedience"></span> | ||
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* <span style="color:Red">-20%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | * <span style="color:Red">-20%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | |||
* Enforcer | |||
|-<span id="Trait_SecretPolice"></span> | |-<span id="Trait_SecretPolice"></span> | ||
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|-<span id="Trait_Censorship"></span> | |-<span id="Trait_Censorship"></span> | ||
|- | |- | ||
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|The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects | |The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects | ||
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* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+1</span> '''Ignore Thinktanks Penalties''' | |||
|-<span id="Trait_Conscription"></span> | |-<span id="Trait_Conscription"></span> | ||
|- | |- | ||
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|Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports | |Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports | ||
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* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
|-<span id="Trait_Oppression"></span> | |-<span id="Trait_Oppression"></span> | ||
|- | |- | ||
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|The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50% | |The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50% | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.5</span> '''Thinktank Premium''' | |||
|-<span id="Trait_BigBrother"></span> | |-<span id="Trait_BigBrother"></span> | ||
|- | |- | ||
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* <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | * <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* Big Brother | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | * <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Awards a colony ship with a colonist. | |||
* Awards a colony ship with a colonist. | |||
* Awards a colony ship with a colonist. | |||
|-<span id="Trait_Representation"></span> | |-<span id="Trait_Representation"></span> | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Cultural Significance''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Cultural Significance''' | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|-<span id="Trait_Tolerance"></span> | |-<span id="Trait_Tolerance"></span> | ||
|- | |- | ||
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* <span style="color:Green">+100</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | * <span style="color:Green">+100</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | ||
* <span style="color:Green">+5</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+5</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|-<span id="Trait_Inclusivity"></span> | |-<span id="Trait_Inclusivity"></span> | ||
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* <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|-<span id="Trait_UniversalRights"></span> | |-<span id="Trait_UniversalRights"></span> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | * <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|-<span id="Trait_LaborRights"></span> | |-<span id="Trait_LaborRights"></span> | ||
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|Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement. | |Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement. | ||
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* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|-<span id="Trait_Empowerment"></span> | |-<span id="Trait_Empowerment"></span> | ||
|- | |- | ||
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* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | * <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
|-<span id="Trait_Diversity"></span> | |-<span id="Trait_Diversity"></span> | ||
|- | |- | ||
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|Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill. | |Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill. | ||
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* <span style="color:Green">+1</span> '''Diversity''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Has Social S Kill Increases Core Influence | |||
|-<span id="Trait_Utopia"></span> | |-<span id="Trait_Utopia"></span> | ||
|- | |- | ||
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* <span style="color:Green">+1000</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | * <span style="color:Green">+1000</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Utopia | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research | |Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.05</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+30</span> Research Amount | |||
|-<span id="Trait_DeepInvestigation"></span> | |-<span id="Trait_DeepInvestigation"></span> | ||
|- | |- | ||
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|There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld | |There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+3</span> Research Amount | |||
|-<span id="Trait_Innovation"></span> | |-<span id="Trait_Innovation"></span> | ||
|- | |- | ||
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|Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement. | |Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement. | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|-<span id="Trait_EarlyAdoption"></span> | |-<span id="Trait_EarlyAdoption"></span> | ||
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* <span style="color:Green">+0.10</span> '''Research Discount Bonus''' | * <span style="color:Green">+0.10</span> '''Research Discount Bonus''' | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|-<span id="Trait_Breakthrough"></span> | |-<span id="Trait_Breakthrough"></span> | ||
|- | |- | ||
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|Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker | |Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+100</span> Research Amount | |||
|-<span id="Trait_RiskTaking"></span> | |-<span id="Trait_RiskTaking"></span> | ||
|- | |- | ||
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|The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement. | |The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement. | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|-<span id="Trait_Futurist"></span> | |-<span id="Trait_Futurist"></span> | ||
|- | |- | ||
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|Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement | |Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|-<span id="Trait_QuantumLeap"></span> | |-<span id="Trait_QuantumLeap"></span> | ||
|- | |- | ||
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|Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research | |Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research | ||
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* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+1000</span> Research Amount | |||
|-<span id="Trait_Singularity"></span> | |-<span id="Trait_Singularity"></span> | ||
|- | |- | ||
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|Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology. | |Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology. | ||
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* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* Singularity | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition". | |The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition". | ||
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* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_SocialTies"></span> | |-<span id="Trait_SocialTies"></span> | ||
|- | |- | ||
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|A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime. | |A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime. | ||
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* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_CodeOfLaw"></span> | |-<span id="Trait_CodeOfLaw"></span> | ||
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* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_FamilyValues"></span> | |-<span id="Trait_FamilyValues"></span> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | * <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_CulturalPride"></span> | |-<span id="Trait_CulturalPride"></span> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Culture Points Per Month''' | * <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Culture Points Per Month''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_PreferredCulture"></span> | |-<span id="Trait_PreferredCulture"></span> | ||
|- | |- | ||
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* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | * <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_Devotion"></span> | |-<span id="Trait_Devotion"></span> | ||
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* <span style="color:Green">+2</span> [[File:Control_Icon_32.png|24px]] '''Control Per Month''' | * <span style="color:Green">+2</span> [[File:Control_Icon_32.png|24px]] '''Control Per Month''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* Give All Leaders [[File:TraditionIcon.png|24px]] '''[ICON=Tradition_Icon] Traditional''' | |||
* Give All Leaders [[File:TraditionIcon.png|24px]] '''[ICON=Tradition_Icon] Traditional''' | |||
|-<span id="Trait_Dogma"></span> | |-<span id="Trait_Dogma"></span> | ||
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* <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]] '''Resistance''' | * <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]] '''Resistance''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|-<span id="Trait_Legacy"></span> | |-<span id="Trait_Legacy"></span> | ||
|- | |- | ||
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* <span style="color:Green">+100</span> [[File:Prestige_Icon.png|24px]] '''Prestige''' | * <span style="color:Green">+100</span> [[File:Prestige_Icon.png|24px]] '''Prestige''' | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* Legacy | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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* <span style="color:Green">+0.01</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | * <span style="color:Green">+0.01</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+1</span> Constructor | |||
* <span style="color:Green">+1</span> Constructor | |||
* <span style="color:Green">+1</span> Constructor | |||
|-<span id="Trait_Charity"></span> | |-<span id="Trait_Charity"></span> | ||
|- | |- | ||
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Goodwill | |||
|-<span id="Trait_Peacekeeping"></span> | |-<span id="Trait_Peacekeeping"></span> | ||
|- | |- | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Give All Leaders [[File:GovernorTrait_Peacemaker.png|24px]] '''[ICON=GovernorTrait_Peacemaker_Icon] Peacemaker''' | |||
* Give All Leaders [[File:GovernorTrait_Peacemaker.png|24px]] '''[ICON=GovernorTrait_Peacemaker_Icon] Peacemaker''' | |||
|-<span id="Trait_Altruism"></span> | |-<span id="Trait_Altruism"></span> | ||
|- | |- | ||
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* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Gain Portion Of Friendly Homeworlds Input | |||
|-<span id="Trait_Empathy"></span> | |-<span id="Trait_Empathy"></span> | ||
|- | |- | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Calm Foreign Citizens''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Calm Foreign Citizens''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|-<span id="Trait_Forgiveness"></span> | |-<span id="Trait_Forgiveness"></span> | ||
|- | |- | ||
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* <span style="color:Green">+1</span> '''Ignore Wars With Friends''' | * <span style="color:Green">+1</span> '''Ignore Wars With Friends''' | ||
* <span style="color:Green">+1</span> '''Ignore Trade With Enemies''' | * <span style="color:Green">+1</span> '''Ignore Trade With Enemies''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|-<span id="Trait_Serenity"></span> | |-<span id="Trait_Serenity"></span> | ||
|- | |- | ||
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|The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled. | |The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|-<span id="Trait_Peacefulness"></span> | |-<span id="Trait_Peacefulness"></span> | ||
|- | |- | ||
Line 471: | Line 564: | ||
|It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement | |It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|-<span id="Trait_Sanctuary"></span> | |-<span id="Trait_Sanctuary"></span> | ||
|- | |- | ||
Line 479: | Line 573: | ||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | * <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Sanctuary | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 521: | Line 617: | ||
|Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence" | |Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence" | ||
| | | | ||
* <span style="color:Green">+0.15</span> '''Supply Attrition''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* Zarkov | |||
|-<span id="Trait_SelfDeterminism"></span> | |-<span id="Trait_SelfDeterminism"></span> | ||
|- | |- | ||
Line 528: | Line 627: | ||
| | | | ||
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Leader Trait Chance''' | * <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Leader Trait Chance''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|-<span id="Trait_PrivatePropertyRights"></span> | |-<span id="Trait_PrivatePropertyRights"></span> | ||
|- | |- | ||
Line 535: | Line 642: | ||
| | | | ||
* <span style="color:Green">+1</span> '''Upgrade Slots''' | * <span style="color:Green">+1</span> '''Upgrade Slots''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|-<span id="Trait_SelfReliance"></span> | |-<span id="Trait_SelfReliance"></span> | ||
|- | |- | ||
Line 545: | Line 653: | ||
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | * <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | ||
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | * <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|-<span id="Trait_Autonomy"></span> | |-<span id="Trait_Autonomy"></span> | ||
|- | |- | ||
Line 553: | Line 662: | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|24px]] '''Loyalty''' | * <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|24px]] '''Loyalty''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|-<span id="Trait_Privacy"></span> | |-<span id="Trait_Privacy"></span> | ||
|- | |- | ||
Line 559: | Line 669: | ||
|Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus. | |Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
|-<span id="Trait_Competitiveness"></span> | |-<span id="Trait_Competitiveness"></span> | ||
|- | |- | ||
Line 565: | Line 677: | ||
|Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world. | |Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|-<span id="Trait_SelfGovernance"></span> | |-<span id="Trait_SelfGovernance"></span> | ||
|- | |- | ||
Line 572: | Line 685: | ||
| | | | ||
* <span style="color:Green">+0.08</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | * <span style="color:Green">+0.08</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader Tali Modra F A C T I O N Unit Trait_ Liberty Leader Trait_ Charismatic | |||
|-<span id="Trait_SovereignIdentity"></span> | |-<span id="Trait_SovereignIdentity"></span> | ||
|- | |- | ||
Line 583: | Line 698: | ||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | * <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | ||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | * <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* Divinity | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 626: | Line 743: | ||
| | | | ||
* <span style="color:Green">+100%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+100%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|-<span id="Trait_SharedBelief"></span> | |-<span id="Trait_SharedBelief"></span> | ||
|- | |- | ||
Line 633: | Line 751: | ||
| | | | ||
* <span style="color:Green">+2</span> '''Improvement Level''' | * <span style="color:Green">+2</span> '''Improvement Level''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Increased Chance For Collectivism Trait | |||
|-<span id="Trait_Consensus"></span> | |-<span id="Trait_Consensus"></span> | ||
|- | |- | ||
Line 640: | Line 760: | ||
| | | | ||
* <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | * <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
|-<span id="Trait_Cooperation"></span> | |-<span id="Trait_Cooperation"></span> | ||
|- | |- | ||
Line 647: | Line 769: | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:Fertility_Icon.png|24px]] '''Farming''' | * <span style="color:Green">+1</span> [[File:Fertility_Icon.png|24px]] '''Farming''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Negotiator | |||
|-<span id="Trait_UnifiedCoordination"></span> | |-<span id="Trait_UnifiedCoordination"></span> | ||
|- | |- | ||
Line 654: | Line 778: | ||
| | | | ||
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | * <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|-<span id="Trait_MassMobilization"></span> | |-<span id="Trait_MassMobilization"></span> | ||
|- | |- | ||
Line 661: | Line 786: | ||
| | | | ||
* <span style="color:Green">+4600%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | * <span style="color:Green">+4600%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|-<span id="Trait_Interdependence"></span> | |-<span id="Trait_Interdependence"></span> | ||
|- | |- | ||
Line 667: | Line 793: | ||
|When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world. | |When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* More Resources From Minor Civs | |||
|-<span id="Trait_SocialSolidarity"></span> | |-<span id="Trait_SocialSolidarity"></span> | ||
|- | |- | ||
Line 673: | Line 801: | ||
|We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire. | |We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Has Ungoverned Colony Approval Bonus Flag | |||
|-<span id="Trait_HiveMind"></span> | |-<span id="Trait_HiveMind"></span> | ||
|- | |- | ||
Line 683: | Line 813: | ||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | * <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | ||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | * <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Post Sentience | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 726: | Line 858: | ||
| | | | ||
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+1</span> Worker | |||
* <span style="color:Green">+1</span> Worker | |||
* <span style="color:Green">+1</span> Worker | |||
|-<span id="Trait_Realism"></span> | |-<span id="Trait_Realism"></span> | ||
|- | |- | ||
Line 733: | Line 869: | ||
| | | | ||
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomatic Trade Value''' | * <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomatic Trade Value''' | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|-<span id="Trait_CriminalTies"></span> | |-<span id="Trait_CriminalTies"></span> | ||
|- | |- | ||
Line 739: | Line 876: | ||
|We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order. | |We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|-<span id="Trait_MoralRelativism"></span> | |-<span id="Trait_MoralRelativism"></span> | ||
|- | |- | ||
Line 745: | Line 883: | ||
|Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology | |Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+0.1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+0.1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* <span style="color:Green">+0.1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* <span style="color:Green">+0.1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+0.1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|-<span id="Trait_Exploitation"></span> | |-<span id="Trait_Exploitation"></span> | ||
|- | |- | ||
Line 752: | Line 903: | ||
| | | | ||
* <span style="color:Green">+4</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | * <span style="color:Green">+4</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|-<span id="Trait_Flexibility"></span> | |-<span id="Trait_Flexibility"></span> | ||
|- | |- | ||
Line 760: | Line 912: | ||
* <span style="color:Green">+0.25</span> '''Bazaar Premium''' | * <span style="color:Green">+0.25</span> '''Bazaar Premium''' | ||
* <span style="color:Green">+0.25</span> [[File:Control_Icon_32.png|24px]] '''Bazaar Discount''' | * <span style="color:Green">+0.25</span> [[File:Control_Icon_32.png|24px]] '''Bazaar Discount''' | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|-<span id="Trait_Attrition"></span> | |-<span id="Trait_Attrition"></span> | ||
|- | |- | ||
Line 767: | Line 920: | ||
| | | | ||
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|-<span id="Trait_Fatalism"></span> | |-<span id="Trait_Fatalism"></span> | ||
|- | |- | ||
Line 773: | Line 927: | ||
|All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order | |All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.20</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | |||
* Has Death Commandos | |||
|-<span id="Trait_TerrorStars"></span> | |-<span id="Trait_TerrorStars"></span> | ||
|- | |- | ||
Line 779: | Line 936: | ||
|The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology. | |The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology. | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* Terror Stars | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> |
Revision as of 20:33, 18 March 2024
Totalitarianism
Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority..
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Egalitarianism
Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
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Progressivism
Believes in the relentless pursuit of technological advancement and societal reform, often with a focus on universal equality across species and planetary systems.
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Traditionalism
Believes in the importance of preserving established customs, practices, and institutions and views societal change with caution.
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Pacifism
Believes in opposing interstellar war and violence, advocating for the peaceful resolution of conflicts through diplomacy and mutual respect among diverse species and civilizations.
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Individualism
Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
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Collectivism
Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
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Nihilism
Believes in the rejection or denial of inherent meaning or value in life. Causing pain in others is the reward.
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