GalCiv4:Technology Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-
|-
<span id="MasterTech_PayloadMiniaturization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PayloadMiniaturization">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Payload Miniaturization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Payload Miniaturization'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Reduces the amount of space our missile weapon systems use.
|Reduces the amount of space our missile weapon systems use.
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_DefensiveStudies"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DefensiveStudies">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Studies'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Studies'''
<small>Defense Critical </small>
<small>Defense Critical </small>
|Allows us to begin building advanced systems into our most vulnerable targets.
|Allows us to begin building advanced systems into our most vulnerable targets.
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* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Advanced Defenses''' Starbase Module
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Advanced Defenses''' Starbase Module
|-
|-
<span id="MasterTech_ArmedShuttles_Yor"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Yor">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weaponized Probes'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weaponized Probes'''
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Augment exploration probes with weaponry.
|Augment exploration probes with weaponry.
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* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
|-
|-
<span id="MasterTech_PrecursorOrigins"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PrecursorOrigins">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Precursor Origins'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Precursor Origins'''
<small>Non Military </small>
<small>Non Military </small>
|Investigation into ancient systems could unlock new ships for our Commanders.
|Investigation into ancient systems could unlock new ships for our Commanders.
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* Allows '''Throne of the Arnor''' Event
* Allows '''Throne of the Arnor''' Event
|-
|-
<span id="MasterTech_StrongAI"></span>
|style="white-space:nowrap;"|<span id="MasterTech_StrongAI">[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Strong AI'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Strong AI'''
|Allows us to simulate our brightest minds.
|Allows us to simulate our brightest minds.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
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* Unlocks [[File:HyperionMatrix.png|24px]]&nbsp;'''Bob''' Improvement
* Unlocks [[File:HyperionMatrix.png|24px]]&nbsp;'''Bob''' Improvement
|-
|-
<span id="MasterTech_Battleships"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Battleships">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battleship Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battleship Doctrine'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Allows us to design and build Battleship class starships.
|Allows us to design and build Battleship class starships.
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* Unlocks '''Large''' Ship Hulls
* Unlocks '''Large''' Ship Hulls
|-
|-
<span id="MasterTech_ShieldFrequencyModulation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldFrequencyModulation">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Frequency Modulation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Frequency Modulation'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
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* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-
|-
<span id="MasterTech_QuantumTorpedoSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_QuantumTorpedoSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Quantum Torpedo System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Quantum Torpedo System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Makes the new Quantum Torpedo Missile system available for ship designs.
|Makes the new Quantum Torpedo Missile system available for ship designs.
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* Unlocks [[File:WeaponModel_25X.png|24px]]&nbsp;'''Triton Torpedoes''' Ship Component
* Unlocks [[File:WeaponModel_25X.png|24px]]&nbsp;'''Triton Torpedoes''' Ship Component
|-
|-
<span id="MasterTech_Killbots"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Killbots">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Killbots'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Killbots'''
<small>Invasion </small>
<small>Invasion </small>
|Improves our ability to invade worlds.
|Improves our ability to invade worlds.
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* Allows [[File:Policy_MandatoryService.png|24px]]&nbsp;'''Mandatory Service''' Policy
* Allows [[File:Policy_MandatoryService.png|24px]]&nbsp;'''Mandatory Service''' Policy
|-
|-
<span id="MasterTech_ShieldHarmonics"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldHarmonics">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Harmonics'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Harmonics'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
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* Fleet Shield Tech
* Fleet Shield Tech
|-
|-
<span id="MasterTech_CascadingDetonations"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CascadingDetonations">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Cascading Detonations'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Cascading Detonations'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_MartialLawDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MartialLawDoctrine">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Martial Law Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Martial Law Doctrine'''
|Unlocks new policies.
|Unlocks new policies.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
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* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''Fleet Build Up''' Policy
* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''Fleet Build Up''' Policy
|-
|-
<span id="MasterTech_BeamCapacitation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamCapacitation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Capacitation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Capacitation'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_BeamWeaponTheory"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponTheory">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Directed Energy Weapons'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Directed Energy Weapons'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Allows construction of basic energy beam weapons.
|Allows construction of basic energy beam weapons.
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* Unlocks [[File:WeaponModel_10X.png|24px]]&nbsp;'''Enhanced Particle Beam''' Ship Component
* Unlocks [[File:WeaponModel_10X.png|24px]]&nbsp;'''Enhanced Particle Beam''' Ship Component
|-
|-
<span id="MasterTech_CentralAuthorityOffices"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CentralAuthorityOffices">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Central Authority Offices'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Central Authority Offices'''
|Allows us to manage the transportation of goods to and from our worlds.
|Allows us to manage the transportation of goods to and from our worlds.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
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* <span style="color:Red">-.12</span> '''Supply Attrition'''
* <span style="color:Red">-.12</span> '''Supply Attrition'''
|-
|-
<span id="MasterTech_Railguns"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Railguns">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Railguns'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Railguns'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Allows construction of basic Kinetic weapon.
|Allows construction of basic Kinetic weapon.
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* Unlocks [[File:WeaponModel_03.png|24px]]&nbsp;'''Railgun''' Ship Component
* Unlocks [[File:WeaponModel_03.png|24px]]&nbsp;'''Railgun''' Ship Component
|-
|-
<span id="MasterTech_KineticWeaponTargeting"></span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponTargeting">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Targeting'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Targeting'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
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* Unlocks [[File:WeaponModel_27X.png|24px]]&nbsp;'''Enhanced Pulse Cannon''' Ship Component
* Unlocks [[File:WeaponModel_27X.png|24px]]&nbsp;'''Enhanced Pulse Cannon''' Ship Component
|-
|-
<span id="MasterTech_TradePacts"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TradePacts">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Trade Pacts'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Trade Pacts'''
<small>Non Military </small>
<small>Non Military </small>
|Increase our diplomatic capabilities.
|Increase our diplomatic capabilities.
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* Allows [[File:Policy_ReducedRegulations.png|24px]]&nbsp;'''Reduced Regulations''' Policy
* Allows [[File:Policy_ReducedRegulations.png|24px]]&nbsp;'''Reduced Regulations''' Policy
|-
|-
<span id="MasterTech_SystemsOfControl"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SystemsOfControl">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Systems Of Control'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Systems Of Control'''
<small>Invasion </small>
<small>Invasion </small>
|New tools will allow us to control our aspects of our civilization.
|New tools will allow us to control our aspects of our civilization.
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* Allows [[File:Policy_EmergencyCoaltion.png|24px]]&nbsp;'''Emergency Coalition''' Policy
* Allows [[File:Policy_EmergencyCoaltion.png|24px]]&nbsp;'''Emergency Coalition''' Policy
|-
|-
<span id="MasterTech_PhasedEnergyMagnification"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PhasedEnergyMagnification">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phased Energy Magnification'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phased Energy Magnification'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_PulseCannons"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PulseCannons">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Pulse Cannons'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Pulse Cannons'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Makes Pulse Cannon system available for ship designs.
|Makes Pulse Cannon system available for ship designs.
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* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Pulse Cannon''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Pulse Cannon''' Starbase Module
|-
|-
<span id="MasterTech_SecretPolice"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SecretPolice">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''
|Our populace may hate these tactics, but criminals hate them even more.
|Our populace may hate these tactics, but criminals hate them even more.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|-
|-
<span id="MasterTech_UpgradedKinetic"></span>
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedKinetic">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Serrated Munitions'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Serrated Munitions'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Improves our kinetic weapons.
|Improves our kinetic weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_InterstellarTrade"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarTrade">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Trade'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Trade'''
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Increase the reach of our trade networks.
|Increase the reach of our trade networks.
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* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Finance'''
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Finance'''
|-
|-
<span id="MasterTech_KineticWeaponEnhancement"></span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Enhancement'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Enhancement'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
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* Unlocks [[File:WeaponModel_03X.png|24px]]&nbsp;'''Enhanced Railgun''' Ship Component
* Unlocks [[File:WeaponModel_03X.png|24px]]&nbsp;'''Enhanced Railgun''' Ship Component
|-
|-
<span id="MasterTech_Emissaries"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Emissaries">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Emissaries'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Emissaries'''
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|Improves our diplomatic capabilities and allows us to recruit more Commanders.
|Improves our diplomatic capabilities and allows us to recruit more Commanders.
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-
|-
<span id="MasterTech_DevastatorMissileSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DevastatorMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Phoenix Missile System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Phoenix Missile System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
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* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Harpoon Salvo''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Harpoon Salvo''' Starbase Module
|-
|-
<span id="MasterTech_FinancialSectors"></span>
|style="white-space:nowrap;"|<span id="MasterTech_FinancialSectors">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Financial Sectors'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Financial Sectors'''
<small>Non Military </small>
<small>Non Military </small>
|Improves the Income on your worlds.
|Improves the Income on your worlds.
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* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Franchise Center''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Franchise Center''' Starbase Module
|-
|-
<span id="MasterTech_ExoticArmorMaterials"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ExoticArmorMaterials">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Exotic Armor Materials'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Exotic Armor Materials'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
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* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Zero Point Armor''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Zero Point Armor''' Starbase Module
|-
|-
<span id="MasterTech_DomesticPolicyDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DomesticPolicyDoctrine">[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''
<small>Non Military </small>
<small>Non Military </small>
|Unlocks new policies.
|Unlocks new policies.
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* Allows [[File:Policy_FreeHousing.png|24px]]&nbsp;'''Free Housing''' Policy
* Allows [[File:Policy_FreeHousing.png|24px]]&nbsp;'''Free Housing''' Policy
|-
|-
<span id="MasterTech_Espionage"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Espionage">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Espionage'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Espionage'''
<small>Non Military </small>
<small>Non Military </small>
|Increase our diplomatic capabilities.
|Increase our diplomatic capabilities.
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* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''Foreign Dumping''' Policy
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''Foreign Dumping''' Policy
|-
|-
<span id="MasterTech_DiamonicArmorComposite"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DiamonicArmorComposite">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Diamonic Armor Composite'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Diamonic Armor Composite'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-
|-
<span id="MasterTech_ImprovedMissileTargeting"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileTargeting">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Targeting'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Targeting'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 453: Line 387:
* Unlocks [[File:Armor_02.png|24px]]&nbsp;'''Predictive Targeting''' Ship Component
* Unlocks [[File:Armor_02.png|24px]]&nbsp;'''Predictive Targeting''' Ship Component
|-
|-
<span id="MasterTech_UpgradedMissiles"></span>
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedMissiles">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Dual Stage Detonations'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Dual Stage Detonations'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Improves our missile weapons.
|Improves our missile weapons.
Line 465: Line 397:
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_CallOfUtopia"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CallOfUtopia">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Dream of Utopia'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Dream of Utopia'''
<small>Non Military </small>
<small>Non Military </small>
|Increases homeworld influence by a massive amount every month.
|Increases homeworld influence by a massive amount every month.
Line 478: Line 408:
* <span style="color:Green">+3</span> '''Culture Points'''
* <span style="color:Green">+3</span> '''Culture Points'''
|-
|-
<span id="MasterTech_SpaceLasers"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SpaceLasers">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Photonic Alignment'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Photonic Alignment'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
Line 491: Line 419:
* Unlocks [[File:WeaponModel_29.png|24px]]&nbsp;'''Neutrino Emitter''' Ship Component
* Unlocks [[File:WeaponModel_29.png|24px]]&nbsp;'''Neutrino Emitter''' Ship Component
|-
|-
<span id="MasterTech_DreadlordWeapons"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DreadlordWeapons">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Dreadlord Weapons'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Dreadlord Weapons'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Dreadlord technology provides a powerful boost to our weapons.
|Dreadlord technology provides a powerful boost to our weapons.
Line 505: Line 431:
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_KineticWeaponMastery"></span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponMastery">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Mastery'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Mastery'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
Line 517: Line 441:
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_EnergyDeflectionTheory"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EnergyDeflectionTheory">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Deflection Theory'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Deflection Theory'''
<small>Defense </small>
<small>Defense </small>
|Basic shields will allow our ships to absorb incoming damage.
|Basic shields will allow our ships to absorb incoming damage.
Line 531: Line 453:
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Barrier Array''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Barrier Array''' Starbase Module
|-
|-
<span id="MasterTech_TerrorStars"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TerrorStars">[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Terror Stars'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Terror Stars'''
<small>Defense Critical </small>
<small>Defense Critical </small>
|Allows us to construct Terror Stars. Time for some cosmic horror.
|Allows us to construct Terror Stars. Time for some cosmic horror.
Line 547: Line 467:
* Unlocks [[File:GC4_TerrorStar_L5.png|24px]]&nbsp;'''Terror Star Death Beam''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L5.png|24px]]&nbsp;'''Terror Star Death Beam''' Starbase Module
|-
|-
<span id="MasterTech_OrbitalRepair"></span>
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalRepair">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Repair'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Repair'''
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Unlocks Caretaker ships which can repair our fleets.
|Unlocks Caretaker ships which can repair our fleets.
Line 560: Line 478:
* Unlocks [[File:Repair_Bay_01.png|24px]]&nbsp;'''Repair Bay''' Ship Component
* Unlocks [[File:Repair_Bay_01.png|24px]]&nbsp;'''Repair Bay''' Ship Component
|-
|-
<span id="MasterTech_NullPointArmor"></span>
|style="white-space:nowrap;"|<span id="MasterTech_NullPointArmor">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Null Point Armor'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Null Point Armor'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 573: Line 489:
* Unlocks [[File:Armor_06.png|24px]]&nbsp;'''Zero Point Armor''' Ship Component
* Unlocks [[File:Armor_06.png|24px]]&nbsp;'''Zero Point Armor''' Ship Component
|-
|-
<span id="MasterTech_SharedIdeology"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SharedIdeology">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Shared Ideology'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Shared Ideology'''
<small>Non Military </small>
<small>Non Military </small>
|Make our civilization unique.
|Make our civilization unique.
Line 586: Line 500:
* <span style="color:Green">+2</span> '''Culture Points'''
* <span style="color:Green">+2</span> '''Culture Points'''
|-
|-
<span id="MasterTech_DisruptorBeams"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DisruptorBeams">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Disruptor Beams'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Disruptor Beams'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Unlocks a new, more lethal, beam weapon component for our ship designs.
|Unlocks a new, more lethal, beam weapon component for our ship designs.
Line 600: Line 512:
* Unlocks [[File:WeaponModel_06XE.png|24px]]&nbsp;'''Experimental Disruptor Bank''' Ship Component
* Unlocks [[File:WeaponModel_06XE.png|24px]]&nbsp;'''Experimental Disruptor Bank''' Ship Component
|-
|-
<span id="MasterTech_BeamIntegrityEnhancement"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamIntegrityEnhancement">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Enhancement'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Enhancement'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
Line 612: Line 522:
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_AdvancedMissileDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedMissileDoctrine">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Advanced Missile Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Advanced Missile Doctrine'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 624: Line 532:
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_DroneSoldiers"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DroneSoldiers">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Drone Soldiers'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Drone Soldiers'''
<small>Invasion </small>
<small>Invasion </small>
|Improves our ability to invade worlds.
|Improves our ability to invade worlds.
Line 636: Line 542:
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
|-
|-
<span id="MasterTech_PoliticalCapital"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PoliticalCapital">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Political Capital'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Political Capital'''
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|Provides us with a wealth of diplomatic capital to trade.
|Provides us with a wealth of diplomatic capital to trade.
Line 650: Line 554:
* Unlocks [[File:commission.png|24px]]&nbsp;'''Galactic Commision''' Improvement
* Unlocks [[File:commission.png|24px]]&nbsp;'''Galactic Commision''' Improvement
|-
|-
<span id="MasterTech_TheInvisibleHand"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TheInvisibleHand">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Invisible Hand'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Invisible Hand'''
<small>Non Military </small>
<small>Non Military </small>
|Improves the Income on your worlds.
|Improves the Income on your worlds.
Line 664: Line 566:
* Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]]&nbsp;'''Entrepreneur''' Citizen Specialization
* Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]]&nbsp;'''Entrepreneur''' Citizen Specialization
|-
|-
<span id="MasterTech_XenoTheology"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoTheology">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Theology'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Theology'''
<small>Non Military </small>
<small>Non Military </small>
|Faith may help lead us into the next era.
|Faith may help lead us into the next era.
Line 677: Line 577:
* Unlocks [[File:DrathianTemple.png|24px]]&nbsp;'''Drathian Temple''' Improvement
* Unlocks [[File:DrathianTemple.png|24px]]&nbsp;'''Drathian Temple''' Improvement
|-
|-
<span id="MasterTech_ArmedShuttles"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Armed Shuttles'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Armed Shuttles'''
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Allows construction of armed spacecraft. Provides two free warships.
|Allows construction of armed spacecraft. Provides two free warships.
Line 699: Line 597:
* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
|-
|-
<span id="MasterTech_XenoCommerce"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoCommerce">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Commerce'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Commerce'''
<small>Non Military </small>
<small>Non Military </small>
|Improves the Income on your worlds.
|Improves the Income on your worlds.
Line 714: Line 610:
* Allows [[File:Policy_UnregulatedCorporations.png|24px]]&nbsp;'''Unregulated Corporations''' Policy
* Allows [[File:Policy_UnregulatedCorporations.png|24px]]&nbsp;'''Unregulated Corporations''' Policy
|-
|-
<span id="MasterTech_DivineEssence"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DivineEssence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Divine Essence'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Divine Essence'''
<small>Non Military </small>
<small>Non Military </small>
|We can become one with the universe.
|We can become one with the universe.
Line 726: Line 620:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_KineticAugmentation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticAugmentation">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Augmentation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Augmentation'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
Line 739: Line 631:
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_QuantumPulseDriver"></span>
|style="white-space:nowrap;"|<span id="MasterTech_QuantumPulseDriver">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Quantum Pulse Driver'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Quantum Pulse Driver'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Makes the Quantum Driver kinetic weapon system available for our ship designs.
|Makes the Quantum Driver kinetic weapon system available for our ship designs.
Line 752: Line 642:
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Quantum Driver Array''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Quantum Driver Array''' Starbase Module
|-
|-
<span id="MasterDigitalExchange"></span>
|style="white-space:nowrap;"|<span id="MasterDigitalExchange">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Digital Exchange'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Digital Exchange'''
<small>Trade Critical </small>
<small>Trade Critical </small>
|Increases the efficacy of trade between colonies and other species.
|Increases the efficacy of trade between colonies and other species.
Line 765: Line 653:
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|-
|-
<span id="MasterTech_MissileWarfareMastery"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MissileWarfareMastery">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Warfare Mastery'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Warfare Mastery'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 776: Line 662:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_DiversityOfLife"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DiversityOfLife">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Synthesis'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Synthesis'''
<small>Non Military </small>
<small>Non Military </small>
|Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.
|Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.
Line 797: Line 681:
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
|-
|-
<span id="MasterTech_PlanetaryDefenses"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryDefenses">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defenses'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defenses'''
<small>Invasion </small>
<small>Invasion </small>
|Improves our ability to defend our worlds against invasions.
|Improves our ability to defend our worlds against invasions.
Line 810: Line 692:
* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
|-
|-
<span id="MasterTech_GalacticTrade"></span>
|style="white-space:nowrap;"|<span id="MasterTech_GalacticTrade">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Galactic Trade'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Galactic Trade'''
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Increase the reach of our trade networks.
|Increase the reach of our trade networks.
Line 827: Line 707:
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Mecca''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Mecca''' Starbase Module
|-
|-
<span id="MasterTech_Carriers"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Carriers">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Carriers'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Carriers'''
<small>Carrier </small>
<small>Carrier </small>
|Allows construction of carrier modules.
|Allows construction of carrier modules.
Line 840: Line 718:
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''Interceptors''' Starbase Module
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''Interceptors''' Starbase Module
|-
|-
<span id="MasterTech_UpgradedLasers"></span>
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedLasers">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Spectrum Amplification'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Spectrum Amplification'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Improves our laser weapons.
|Improves our laser weapons.
Line 852: Line 728:
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_InterstellarBanking"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarBanking">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Banking'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Banking'''
<small>Non Military </small>
<small>Non Military </small>
|Improves the Income on your worlds.
|Improves the Income on your worlds.
Line 865: Line 739:
* Unlocks [[File:Icon_003.png|24px]]&nbsp;'''Central Bank''' Improvement
* Unlocks [[File:Icon_003.png|24px]]&nbsp;'''Central Bank''' Improvement
|-
|-
<span id="MasterTech_Warfare"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Warfare">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warfare'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warfare'''
<small>Weapon </small>
<small>Weapon </small>
|Allows the construction of larger hull sizes.
|Allows the construction of larger hull sizes.
Line 875: Line 747:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_ColonialGovernance"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ColonialGovernance">[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Colonial Governance'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Colonial Governance'''
<small>Non Military </small>
<small>Non Military </small>
|Unlocks new policies.
|Unlocks new policies.
Line 888: Line 758:
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|-
|-
<span id="MasterTech_ShieldAugmentation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldAugmentation">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Augmentation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Augmentation'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
Line 901: Line 769:
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Force Field Projector''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Force Field Projector''' Starbase Module
|-
|-
<span id="MasterTech_NightmareMissileSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_NightmareMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Nightmare Missile System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Nightmare Missile System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Makes a very lethal new missile weapon system available for our ship designs.
|Makes a very lethal new missile weapon system available for our ship designs.
Line 914: Line 780:
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Nightmare Delivery System''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Nightmare Delivery System''' Starbase Module
|-
|-
<span id="MasterTech_Eminence"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Eminence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Eminence'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Eminence'''
<small>Non Military </small>
<small>Non Military </small>
|Increase our diplomatic capabilities.
|Increase our diplomatic capabilities.
Line 927: Line 791:
* Unlocks [[File:DiplomaticMinistry.png|24px]]&nbsp;'''Diplomatic Embassy''' Improvement
* Unlocks [[File:DiplomaticMinistry.png|24px]]&nbsp;'''Diplomatic Embassy''' Improvement
|-
|-
<span id="MasterTech_MissilePayloadOptimization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MissilePayloadOptimization">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Payload Optimization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Payload Optimization'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 941: Line 803:
* Unlocks [[File:WeaponModel_14.png|24px]]&nbsp;'''Matadrox Missile''' Ship Component
* Unlocks [[File:WeaponModel_14.png|24px]]&nbsp;'''Matadrox Missile''' Ship Component
|-
|-
<span id="MasterTech_InvulnerabilityShields"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InvulnerabilityShields">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Invulnerability Shields'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Invulnerability Shields'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
Line 954: Line 814:
* Unlocks [[File:Shield_06.png|24px]]&nbsp;'''Invulnerability Field''' Ship Component
* Unlocks [[File:Shield_06.png|24px]]&nbsp;'''Invulnerability Field''' Ship Component
|-
|-
<span id="MasterTech_EnergyShields"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EnergyShields">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Shields'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Shields'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
Line 968: Line 826:
* Unlocks [[File:Shield_04.png|24px]]&nbsp;'''Advanced Barrier Fields''' Ship Component
* Unlocks [[File:Shield_04.png|24px]]&nbsp;'''Advanced Barrier Fields''' Ship Component
|-
|-
<span id="MasterTech_OrganicArmor"></span>
|style="white-space:nowrap;"|<span id="MasterTech_OrganicArmor">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Organic Armor'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Organic Armor'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 981: Line 837:
* Unlocks [[File:Armor_05.png|24px]]&nbsp;'''Kanvium Laminate''' Ship Component
* Unlocks [[File:Armor_05.png|24px]]&nbsp;'''Kanvium Laminate''' Ship Component
|-
|-
<span id="MasterTranslatorTech"></span>
|style="white-space:nowrap;"|<span id="MasterTranslatorTech">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Universal Translator'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Universal Translator'''
<small>Universal Translator Critical </small>
<small>Universal Translator Critical </small>
|Allows us to begin communicating with aliens, and use the Galactic Bazaar.
|Allows us to begin communicating with aliens, and use the Galactic Bazaar.
Line 1,105: Line 959:
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Tourism'''
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Tourism'''
|-
|-
<span id="MasterTech_InterstellarCurrency"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCurrency">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Currency'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Currency'''
<small>Non Military </small>
<small>Non Military </small>
|Allows the construction of markets in Starbases.
|Allows the construction of markets in Starbases.
Line 1,116: Line 968:
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Starbase Market''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Starbase Market''' Starbase Module
|-
|-
<span id="MasterTech_GravitonGuns"></span>
|style="white-space:nowrap;"|<span id="MasterTech_GravitonGuns">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Graviton Guns'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Graviton Guns'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Makes the Graviton kinetic weapon system available for ship designs.
|Makes the Graviton kinetic weapon system available for ship designs.
Line 1,129: Line 979:
* Unlocks [[File:WeaponModel_26.png|24px]]&nbsp;'''Graviton Vulcan Gun''' Ship Component
* Unlocks [[File:WeaponModel_26.png|24px]]&nbsp;'''Graviton Vulcan Gun''' Ship Component
|-
|-
<span id="MasterTech_StarshipRefits"></span>
|style="white-space:nowrap;"|<span id="MasterTech_StarshipRefits">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Starship Refits'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Starship Refits'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.
|Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.
Line 1,142: Line 990:
* Ship Refitting Unlocked
* Ship Refitting Unlocked
|-
|-
<span id="MasterTech_PreferredLending"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PreferredLending">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Preferred Lending'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Preferred Lending'''
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Increase the reach of our trade networks.
|Increase the reach of our trade networks.
Line 1,157: Line 1,003:
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''Wealth Tax''' Policy
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''Wealth Tax''' Policy
|-
|-
<span id="MasterTech_Alliances"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Alliances">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Alliances'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Alliances'''
<small>Non Military </small>
<small>Non Military </small>
|Increase our diplomatic capabilities.
|Increase our diplomatic capabilities.
Line 1,169: Line 1,013:
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-
|-
<span id="MasterTech_ExtremeMiniaturization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ExtremeMiniaturization">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Extreme Miniaturization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Extreme Miniaturization'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Adds additional component slots on hulls based on its total mass.
|Adds additional component slots on hulls based on its total mass.
Line 1,182: Line 1,024:
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|-
|-
<span id="MasterTech_BlackholeGun"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BlackholeGun">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Blackhole Gun'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Blackhole Gun'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Makes the Singularity driver available for our ship designs.
|Makes the Singularity driver available for our ship designs.
Line 1,195: Line 1,035:
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Singularity Drivers''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Singularity Drivers''' Starbase Module
|-
|-
<span id="MasterTheCallingTech"></span>
|style="white-space:nowrap;"|<span id="MasterTheCallingTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''
|Allows construction of the Krynniac Mission.
|Allows construction of the Krynniac Mission.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,208: Line 1,046:
* Unlocks [[File:KrynniacMission.png|24px]]&nbsp;'''Krynniac Mission''' Improvement
* Unlocks [[File:KrynniacMission.png|24px]]&nbsp;'''Krynniac Mission''' Improvement
|-
|-
<span id="MasterTech_TradeNetworks"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TradeNetworks">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Trade Networks'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Trade Networks'''
<small>Wealth Critical </small>
<small>Wealth Critical </small>
|Begin building trade networks. Provides a free Freighter .
|Begin building trade networks. Provides a free Freighter .
Line 1,226: Line 1,062:
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
|-
|-
<span id="MasterTech_KineticDischargeMiniaturization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticDischargeMiniaturization">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Discharge Miniaturization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Discharge Miniaturization'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Reduces the size of our kinetic weapon systems.
|Reduces the size of our kinetic weapon systems.
Line 1,239: Line 1,073:
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_SelfHealingArmor"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SelfHealingArmor">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Self-Healing Armor'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Self-Healing Armor'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 1,251: Line 1,083:
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-
|-
<span id="MasterTech_IndividualDivinity"></span>
|style="white-space:nowrap;"|<span id="MasterTech_IndividualDivinity">[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Individual Divinity'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Individual Divinity'''
|Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.
|Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,266: Line 1,096:
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
|-
|-
<span id="MasterTech_InterstellarMarkets"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarMarkets">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Markets'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Markets'''
<small>Non Military </small>
<small>Non Military </small>
|Expansion of trade across to new civilizations.
|Expansion of trade across to new civilizations.
Line 1,281: Line 1,109:
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
|-
|-
<span id="MasterTech_EconomicSingularity"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EconomicSingularity">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Singularity'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Singularity'''
|Improves the Income on your worlds.
|Improves the Income on your worlds.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,293: Line 1,119:
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|-
|-
<span id="MasterTech_Negotiations"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Negotiations">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Negotiation Algorithms'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Negotiation Algorithms'''
<small>Non Military </small>
<small>Non Military </small>
|Improves our communication skills with inferior beings.
|Improves our communication skills with inferior beings.
Line 1,308: Line 1,132:
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
|-
|-
<span id="MasterTech_ColonialBureaucracy"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ColonialBureaucracy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Bureaucracy'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Bureaucracy'''
<small>Non Military </small>
<small>Non Military </small>
|Allows us to begin building Bureaucratic Offices to manage our growing civilization.
|Allows us to begin building Bureaucratic Offices to manage our growing civilization.
Line 1,324: Line 1,146:
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''Security Lights''' Policy
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''Security Lights''' Policy
|-
|-
<span id="MasterTech_XenoEntertainment"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoEntertainment">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Entertainment'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Entertainment'''
<small>Non Military </small>
<small>Non Military </small>
|Begin specializing Entertainers on our worlds.
|Begin specializing Entertainers on our worlds.
Line 1,345: Line 1,165:
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
|-
|-
<span id="MasterTech_BeamWeaponAugmentation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponAugmentation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Augmentation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Augmentation'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
Line 1,359: Line 1,177:
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Disruptor bank''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Disruptor bank''' Starbase Module
|-
|-
<span id="MasterTech_AntimatterDetonation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AntimatterDetonation">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Antimatter Detonation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Antimatter Detonation'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 1,372: Line 1,188:
* Unlocks [[File:ColonyModel_01.png|24px]]&nbsp;'''Antimatter Bomb''' Ship Component
* Unlocks [[File:ColonyModel_01.png|24px]]&nbsp;'''Antimatter Bomb''' Ship Component
|-
|-
<span id="MasterDefensiveTrance"></span>
|style="white-space:nowrap;"|<span id="MasterDefensiveTrance">[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Trance'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Trance'''
|Greatly increase the abilities of our ships to withstand damage.
|Greatly increase the abilities of our ships to withstand damage.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,386: Line 1,200:
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Missile Resistance'''
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Missile Resistance'''
|-
|-
<span id="MasterTech_TemperedArmor"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TemperedArmor">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Tempered Armor'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Tempered Armor'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 1,398: Line 1,210:
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-
|-
<span id="MasterTech_HyperwaveRadio"></span>
|style="white-space:nowrap;"|<span id="MasterTech_HyperwaveRadio">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Hyperwave Radio'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Hyperwave Radio'''
<small>Non Military </small>
<small>Non Military </small>
|Allows instant communication across infinite distances, adds a Flagship to your fleet.
|Allows instant communication across infinite distances, adds a Flagship to your fleet.
Line 1,416: Line 1,226:
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''Planetary Beacon''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''Planetary Beacon''' Improvement
|-
|-
<span id="MasterTech_EvasiveTactics"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EvasiveTactics">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Evasive Tactics'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Evasive Tactics'''
<small>Defense Critical </small>
<small>Defense Critical </small>
|Unlocks Weapon Jammers which can increase the evasion of our ships.
|Unlocks Weapon Jammers which can increase the evasion of our ships.
Line 1,429: Line 1,237:
* Unlocks [[File:Point_07.png|24px]]&nbsp;'''Weapon Jammer''' Ship Component
* Unlocks [[File:Point_07.png|24px]]&nbsp;'''Weapon Jammer''' Ship Component
|-
|-
<span id="MasterTheOrderTech"></span>
|style="white-space:nowrap;"|<span id="MasterTheOrderTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Order'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Order'''
|Allows construction of the Krynniac Order and Sanctuary.
|Allows construction of the Krynniac Order and Sanctuary.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,442: Line 1,248:
* Unlocks [[File:KrynniacOrder.png|24px]]&nbsp;'''Krynniac Order''' Improvement
* Unlocks [[File:KrynniacOrder.png|24px]]&nbsp;'''Krynniac Order''' Improvement
|-
|-
<span id="MasterTech_ImprovedMissileProduction"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileProduction">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Production'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Production'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterShadowTrade"></span>
|style="white-space:nowrap;"|<span id="MasterShadowTrade">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Trade'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Trade'''
|Increases the Income of trade routes, by allowing the trade of dubious goods.
|Increases the Income of trade routes, by allowing the trade of dubious goods.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,467: Line 1,269:
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|-
|-
<span id="MasterTech_GravimetricShields"></span>
|style="white-space:nowrap;"|<span id="MasterTech_GravimetricShields">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Gravimetric Shields'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Gravimetric Shields'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
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* Unlocks [[File:Shield_05.png|24px]]&nbsp;'''Force Fields''' Ship Component
* Unlocks [[File:Shield_05.png|24px]]&nbsp;'''Force Fields''' Ship Component
|-
|-
<span id="MasterCommunicationsTech"></span>
|style="white-space:nowrap;"|<span id="MasterCommunicationsTech">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Governance'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Governance'''
<small>Non Military </small>
<small>Non Military </small>
|Allows research of communications technologies.
|Allows research of communications technologies.
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedKineticWeaponDoctrine">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Improved Kinetic Weapon Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Improved Kinetic Weapon Doctrine'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
Line 1,502: Line 1,298:
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_InertiaEnhancement"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InertiaEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Inertia Enhancement'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Inertia Enhancement'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
<span id="MasterDefensiveMeditation"></span>
|-
|-
|style="white-space:nowrap;"|'''Defensive Meditation'''
|style="white-space:nowrap;"|'''Defensive Meditation'''
Line 1,527: Line 1,319:
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defense'''
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defense'''
|-
|-
<span id="MasterTech_ThermalBlooming"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ThermalBlooming">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Thermal Blooming'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Thermal Blooming'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_CulturalConquest"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalConquest">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Conquest'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Conquest'''
<small>Non Military </small>
<small>Non Military </small>
|Greatly Increases the spread of our colonies' Influence. (Capstone)
|Greatly Increases the spread of our colonies' Influence. (Capstone)
Line 1,551: Line 1,339:
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-
|-
<span id="MasterTech_FlexibleBulkheads"></span>
|style="white-space:nowrap;"|<span id="MasterTech_FlexibleBulkheads">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Flexible Bulkheads'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Flexible Bulkheads'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Allows us to fit more components on ship designs.
|Allows us to fit more components on ship designs.
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* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|-
|-
<span id="MasterTech_ShieldRegeneration"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldRegeneration">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Regeneration'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Regeneration'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
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* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-
|-
<span id="MasterTech_Acquisition"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Acquisition">[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Acquisitions'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Acquisitions'''
|Increase starbase range, and Awards one free Frigate.
|Increase starbase range, and Awards one free Frigate.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,589: Line 1,371:
* <span style="color:Green">+1</span> Frigate
* <span style="color:Green">+1</span> Frigate
|-
|-
<span id="MasterTech_HighEnergyTransfer"></span>
|style="white-space:nowrap;"|<span id="MasterTech_HighEnergyTransfer">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''High Energy Transfer'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''High Energy Transfer'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|-
|-
<span id="MasterTech_PhasorBeams"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PhasorBeams">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phasor Beams'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phasor Beams'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Makes Phasor based beam weapons available for our ship designs.
|Makes Phasor based beam weapons available for our ship designs.
Line 1,613: Line 1,391:
* Unlocks [[File:WeaponModel_08.png|24px]]&nbsp;'''Phased Cannons''' Ship Component
* Unlocks [[File:WeaponModel_08.png|24px]]&nbsp;'''Phased Cannons''' Ship Component
|-
|-
<span id="MasterTech_ImprovedArmorScience"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedArmorScience">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Improved Armor Science'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Improved Armor Science'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
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* <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-
|-
<span id="MasterTech_BeamWeaponMiniturization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponMiniturization">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Miniaturization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Miniaturization'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Reduces the size of our beam weapons.
|Reduces the size of our beam weapons.
Line 1,639: Line 1,413:
* Unlocks [[File:WeaponModel_29XE.png|24px]]&nbsp;'''Experimental Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_29XE.png|24px]]&nbsp;'''Experimental Plasma Pod''' Ship Component
|-
|-
<span id="MasterTech_StellarResorts"></span>
|style="white-space:nowrap;"|<span id="MasterTech_StellarResorts">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Stellar Resorts'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Stellar Resorts'''
<small>Non Military </small>
<small>Non Military </small>
|Provide the most popular entertainment for your worlds.
|Provide the most popular entertainment for your worlds.
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* <span style="color:Green">+3</span> '''Culture Points'''
* <span style="color:Green">+3</span> '''Culture Points'''
|-
|-
<span id="MasterTech_ArmorMaterialScience"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmorMaterialScience">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Material Science'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Material Science'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 1,666: Line 1,436:
* Unlocks [[File:Armor_04.png|24px]]&nbsp;'''Thulium Alloy Armor''' Ship Component
* Unlocks [[File:Armor_04.png|24px]]&nbsp;'''Thulium Alloy Armor''' Ship Component
|-
|-
<span id="MasterTech_ExoticMassWeaponry"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ExoticMassWeaponry">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Exotic Mass Weaponry'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Exotic Mass Weaponry'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
<span id="MasterDevineFleets"></span>
|-
|-
|style="white-space:nowrap;"|'''Divine Fleets'''
|style="white-space:nowrap;"|'''Divine Fleets'''
Line 1,690: Line 1,456:
* Unlocks [[File:Devine_Temple_01.png|24px]]&nbsp;'''Divine Temple Module''' Ship Component
* Unlocks [[File:Devine_Temple_01.png|24px]]&nbsp;'''Divine Temple Module''' Ship Component
|-
|-
<span id="MasterTech_TechnologicalSingularity"></span>
|style="white-space:nowrap;"|<span id="MasterTech_TechnologicalSingularity">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Technological Singularity'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Technological Singularity'''
<small>Tech </small>
<small>Tech </small>
|Results in a compounding increase to all our research every month on our capital world.
|Results in a compounding increase to all our research every month on our capital world.
Line 1,703: Line 1,467:
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|-
|-
<span id="MasterThePathofShadows"></span>
|style="white-space:nowrap;"|<span id="MasterThePathofShadows">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Path of Shadows'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Path of Shadows'''
|Allows construction of the Shadow Temple.
|Allows construction of the Shadow Temple.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,715: Line 1,477:
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-
|-
<span id="MasterTech_CruiserDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CruiserDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battle Cruiser Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battle Cruiser Doctrine'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Allows us to build and design Cruiser class starships.
|Allows us to build and design Cruiser class starships.
Line 1,729: Line 1,489:
* Unlocks '''Medium''' Ship Hulls
* Unlocks '''Medium''' Ship Hulls
|-
|-
<span id="MasterTech_CulturalOutreach"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalOutreach">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Outreach'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Outreach'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
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* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Exchange''' Starbase Module
|-
|-
<span id="MasterTech_SovereignImmunity"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SovereignImmunity">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Sovereign Immunity'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Sovereign Immunity'''
<small>Non Military </small>
<small>Non Military </small>
|Allows us to use our largest commander ships.
|Allows us to use our largest commander ships.
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_SpaceWeapons"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SpaceWeapons">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Space Weapons'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Space Weapons'''
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Provides access to some basic weapons for space combat.
|Provides access to some basic weapons for space combat.
Line 1,772: Line 1,526:
* Unlocks [[File:WeaponModel_01.png|24px]]&nbsp;'''Gauss Cannon''' Ship Component
* Unlocks [[File:WeaponModel_01.png|24px]]&nbsp;'''Gauss Cannon''' Ship Component
|-
|-
<span id="MasterTech_AdaptiveArmorImprovements"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AdaptiveArmorImprovements">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Adaptive Armor Improvements'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Adaptive Armor Improvements'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|-
|-
<span id="MasterTech_LeadershipRecruiting"></span>
|style="white-space:nowrap;"|<span id="MasterTech_LeadershipRecruiting">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Leadership Recruiting'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Leadership Recruiting'''
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|Start putting your leaders to more effective use.
|Start putting your leaders to more effective use.
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* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''Shared Mind''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''Shared Mind''' Think Tank
|-
|-
<span id="MasterTheWayTech"></span>
|style="white-space:nowrap;"|<span id="MasterTheWayTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''
|Allows construction of the Krynniac Oracle.
|Allows construction of the Krynniac Oracle.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 1,831: Line 1,579:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_ArmorDefenseTheory"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmorDefenseTheory">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Defense Theory'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Defense Theory'''
<small>Defense </small>
<small>Defense </small>
|Advanced Armor helps mitigate damage from attacks.
|Advanced Armor helps mitigate damage from attacks.
Line 1,845: Line 1,591:
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Durantium Composite''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Durantium Composite''' Starbase Module
|-
|-
<span id="MasterTech_CulturalAssimilation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAssimilation">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Assimilation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Assimilation'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
Line 1,862: Line 1,606:
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Ministry''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Ministry''' Starbase Module
|-
|-
<span id="MasterTech_AdvancedComposites"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedComposites">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Advanced Composites'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Advanced Composites'''
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Increase the capabilities of our shipyards.
|Increase the capabilities of our shipyards.
Line 1,874: Line 1,616:
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-
|-
<span id="MasterTech_InterstellarCabinet"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCabinet">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Interstellar Cabinet'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Interstellar Cabinet'''
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|Makes available more Ministers.
|Makes available more Ministers.
Line 1,886: Line 1,626:
* Unlocks [[File:Minister_Crime.png|24px]]&nbsp;'''Minister of Justice'''
* Unlocks [[File:Minister_Crime.png|24px]]&nbsp;'''Minister of Justice'''
|-
|-
<span id="MasterTech_EnergyDissipationStrategies"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EnergyDissipationStrategies">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Dissipation Strategies'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Dissipation Strategies'''
<small>Defense </small>
<small>Defense </small>
|By deflecting the incoming energy, our Shields have less to resist.
|By deflecting the incoming energy, our Shields have less to resist.
Line 1,898: Line 1,636:
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-
|-
<span id="MasterTech_ShieldEnhancements"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldEnhancements">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Enhancements'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Enhancements'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
Line 1,910: Line 1,646:
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-
|-
<span id="MasterTech_HyperFieldMassDrivers"></span>
|style="white-space:nowrap;"|<span id="MasterTech_HyperFieldMassDrivers">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Hyper Field Mass Drivers'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Hyper Field Mass Drivers'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
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* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_StellarEmigration"></span>
|style="white-space:nowrap;"|<span id="MasterTech_StellarEmigration">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Stellar Emigration'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Stellar Emigration'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
Line 1,938: Line 1,670:
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Embassy''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Embassy''' Starbase Module
|-
<span id="MasterJihadTech"></span>
|-
|-
|style="white-space:nowrap;"|'''Jihad'''
|style="white-space:nowrap;"|'''Jihad'''
Line 1,954: Line 1,684:
* <span style="color:Green">+1</span> Cruiser
* <span style="color:Green">+1</span> Cruiser
|-
|-
<span id="MasterTech_XenoReligions"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoReligions">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Religions'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Religions'''
<small>Non Military </small>
<small>Non Military </small>
|Faith may help lead us into the next era.
|Faith may help lead us into the next era.
Line 1,968: Line 1,696:
* Allows [[File:Policy_YouAreJustANumber.png|24px]]&nbsp;'''You Are Just A Number''' Policy
* Allows [[File:Policy_YouAreJustANumber.png|24px]]&nbsp;'''You Are Just A Number''' Policy
|-
|-
<span id="MasterTech_ColonialLawAndPolicy"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ColonialLawAndPolicy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Law And Policy'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Law And Policy'''
<small>Non Military </small>
<small>Non Military </small>
|Reduces Crime across our civilization.
|Reduces Crime across our civilization.
Line 1,983: Line 1,709:
* Allows [[File:Policy_PoliceState.png|24px]]&nbsp;'''Police State''' Policy
* Allows [[File:Policy_PoliceState.png|24px]]&nbsp;'''Police State''' Policy
|-
|-
<span id="MasterTech_CulturalAffinity"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAffinity">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Affinity'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Affinity'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
Line 2,000: Line 1,724:
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Hive Mind''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Hive Mind''' Starbase Module
|-
|-
<span id="MasterTech_SpaceDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_SpaceDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Space Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Space Doctrine'''
<small>Defense Critical </small>
<small>Defense Critical </small>
|Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.
|Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.
Line 2,019: Line 1,741:
* Unlocks '''Small''' Ship Hulls
* Unlocks '''Small''' Ship Hulls
|-
|-
<span id="MasterTech_StellarMarines"></span>
|style="white-space:nowrap;"|<span id="MasterTech_StellarMarines">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Stellar Marines'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Stellar Marines'''
<small>Invasion </small>
<small>Invasion </small>
|Improves our ability to invade worlds.
|Improves our ability to invade worlds.
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* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
|-
|-
<span id="MasterTech_AdaptiveMissileSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AdaptiveMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Adaptive Missile System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Adaptive Missile System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 2,043: Line 1,761:
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_ReallyLateStageCapitalism"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ReallyLateStageCapitalism">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Really Late Stage Capitalism'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Really Late Stage Capitalism'''
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|First step to ensuring our currency is the galactic reserve currency.
|First step to ensuring our currency is the galactic reserve currency.
Line 2,061: Line 1,777:
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
|-
|-
<span id="MasterTech_CoordinatedTravel"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CoordinatedTravel">[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''
|Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.
|Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,073: Line 1,787:
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|-
|-
<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileWarfareDoctrine">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Warfare Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Warfare Doctrine'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Increases the power of our Missile weapons.
|Increases the power of our Missile weapons.
Line 2,085: Line 1,797:
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|-
|-
<span id="MasterTech_OrbitalShipAssembly"></span>
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalShipAssembly">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Ship Assembly'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Ship Assembly'''
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Allows for more effective starship construction.
|Allows for more effective starship construction.
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* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|-
|-
<span id="MasterTech_DoomRay"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DoomRay">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Doom Ray'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Doom Ray'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Makes the Doom Ray available. It is exactly what it sounds like.
|Makes the Doom Ray available. It is exactly what it sounds like.
Line 2,110: Line 1,818:
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Stationary Doom Ray''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Stationary Doom Ray''' Starbase Module
|-
|-
<span id="MasterTech_PlasmaBeams"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PlasmaBeams">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Plasma Beams'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Plasma Beams'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Unlocks Plasma based beam weapon components for our ship designs.
|Unlocks Plasma based beam weapon components for our ship designs.
Line 2,123: Line 1,829:
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Plasma Turrets''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Plasma Turrets''' Starbase Module
|-
|-
<span id="MasterTech_DreadnoughtDoctrine"></span>
|style="white-space:nowrap;"|<span id="MasterTech_DreadnoughtDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Dreadnought Doctrine'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Dreadnought Doctrine'''
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Allows us to design and build Dreadnought class starships.
|Allows us to design and build Dreadnought class starships.
Line 2,137: Line 1,841:
* Unlocks '''Huge''' Ship Hulls
* Unlocks '''Huge''' Ship Hulls
|-
|-
<span id="MasterTech_ArmorDensityImprovements"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmorDensityImprovements">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Density Improvements'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Armor Density Improvements'''
<small>Defense </small>
<small>Defense </small>
|Advancements in materials technology provides us with lighter and stronger Armor.
|Advancements in materials technology provides us with lighter and stronger Armor.
Line 2,150: Line 1,852:
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Kanvium Laminate''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Kanvium Laminate''' Starbase Module
|-
|-
<span id="MasterTech_PredictiveProcessors"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PredictiveProcessors">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''
|Increases the Intelligence of our citizens.
|Increases the Intelligence of our citizens.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,162: Line 1,862:
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
|-
|-
<span id="MasterTech_MithrilarianEpics"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MithrilarianEpics">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mithrilarian Epics'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mithrilarian Epics'''
<small>Non Military </small>
<small>Non Military </small>
|Faith may help lead us into the next era.
|Faith may help lead us into the next era.
Line 2,175: Line 1,873:
* Unlocks [[File:ShrineOfMithrillar.png|24px]]&nbsp;'''Shrine of the Mithrilar''' Improvement
* Unlocks [[File:ShrineOfMithrillar.png|24px]]&nbsp;'''Shrine of the Mithrilar''' Improvement
|-
|-
<span id="MasterTech_PhotonicWarheadSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PhotonicWarheadSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Photonic Warhead System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Photonic Warhead System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Makes available the Photonic Missile system for our ship designs.
|Makes available the Photonic Missile system for our ship designs.
Line 2,190: Line 1,886:
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Photonic Torpedo Array''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Photonic Torpedo Array''' Starbase Module
|-
|-
<span id="MasterTech_EconomicDevelopment"></span>
|style="white-space:nowrap;"|<span id="MasterTech_EconomicDevelopment">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Development'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Development'''
<small>Non Military </small>
<small>Non Military </small>
|Provides economic growth for our civilization.
|Provides economic growth for our civilization.
Line 2,204: Line 1,898:
* Allows [[File:Policy_EconomicDevelopment.png|24px]]&nbsp;'''Economic Development''' Policy
* Allows [[File:Policy_EconomicDevelopment.png|24px]]&nbsp;'''Economic Development''' Policy
|-
|-
<span id="MasterTech_ShieldFocusAdaption"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldFocusAdaption">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Focus Adaption'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Focus Adaption'''
<small>Defense </small>
<small>Defense </small>
|Advancements in energy technology provides us with stronger shields.
|Advancements in energy technology provides us with stronger shields.
Line 2,217: Line 1,909:
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Invulnerability Sphere''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Invulnerability Sphere''' Starbase Module
|-
|-
<span id="MasterTech_ForgedBeamWeapons"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ForgedBeamWeapons">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Forged Beam Weapons'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Forged Beam Weapons'''
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Increases the power of our Beam weapons.
|Increases the power of our Beam weapons.
Line 2,231: Line 1,921:
* Unlocks [[File:WeaponModel_29X.png|24px]]&nbsp;'''Enhanced Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_29X.png|24px]]&nbsp;'''Enhanced Plasma Pod''' Ship Component
|-
|-
<span id="MasterMajestyTech"></span>
|style="white-space:nowrap;"|<span id="MasterMajestyTech">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Majesty'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Majesty'''
<small>Diplomacy </small>
<small>Diplomacy </small>
|Allows formation of assimilation treaties.
|Allows formation of assimilation treaties.
Line 2,243: Line 1,931:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_InterstellarInvestments"></span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarInvestments">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Investments'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Investments'''
<small>Non Military </small>
<small>Non Military </small>
|Advancing galactic-scale investment strategies.
|Advancing galactic-scale investment strategies.
Line 2,258: Line 1,944:
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
|-
|-
<span id="MasterSanctuaryTech"></span>
|style="white-space:nowrap;"|<span id="MasterSanctuaryTech">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Consensus Maker'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Consensus Maker'''
<small>Diplomacy </small>
<small>Diplomacy </small>
|Our diplomatic skills will increase every month.
|Our diplomatic skills will increase every month.
Line 2,271: Line 1,955:
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-
|-
<span id="MasterTech_PlanetaryInvasion"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryInvasion">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Invasion'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Invasion'''
<small>Invasion Critical </small>
<small>Invasion Critical </small>
|Allows the construction of Invasion Transports which are vital for invading core worlds.
|Allows the construction of Invasion Transports which are vital for invading core worlds.
Line 2,286: Line 1,968:
* Allows [[File:Preset_Class_Transport.png|24px]]&nbsp;'''Invader''' Ship Category
* Allows [[File:Preset_Class_Transport.png|24px]]&nbsp;'''Invader''' Ship Category
|-
|-
<span id="MasterTech_ArmedShuttles_Drengin"></span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Drengin">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warships'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warships'''
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Provide a prototype Siege ship to conquer small enemy worlds.
|Provide a prototype Siege ship to conquer small enemy worlds.
Line 2,307: Line 1,987:
* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
* Allows [[File:Preset_Class_Fighter.png|24px]]&nbsp;'''Bomber''' Ship Category
|-
|-
<span id="MasterTech_GloriousLegacy"></span>
|style="white-space:nowrap;"|<span id="MasterTech_GloriousLegacy">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Glorious Legacy'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Glorious Legacy'''
<small>Non Military </small>
<small>Non Military </small>
|Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.
|Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.
Line 2,320: Line 1,998:
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-
|-
<span id="MasterThePathTech"></span>
|style="white-space:nowrap;"|<span id="MasterThePathTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Path'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Path'''
|Allows construction of the Krynniac Temple and Ministry.
|Allows construction of the Krynniac Temple and Ministry.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,335: Line 2,011:
* Unlocks [[File:KrynniacMinistry.png|24px]]&nbsp;'''Krynniac Ministry''' Improvement
* Unlocks [[File:KrynniacMinistry.png|24px]]&nbsp;'''Krynniac Ministry''' Improvement
|-
|-
<span id="MasterTech_MassManipulation"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MassManipulation">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Mass Manipulation'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Mass Manipulation'''
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Increases the power of our Kinetic weapons.
|Increases the power of our Kinetic weapons.
Line 2,347: Line 2,021:
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|-
|-
<span id="MasterTech_CulturalDomination"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalDomination">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Domination'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Domination'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
Line 2,363: Line 2,035:
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Celebrity''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Celebrity''' Citizen Specialization
|-
|-
<span id="MasterTech_MascrinthusAndDraginol"></span>
|style="white-space:nowrap;"|<span id="MasterTech_MascrinthusAndDraginol">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mascrinthus and Draginol'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mascrinthus and Draginol'''
<small>Non Military </small>
<small>Non Military </small>
|Faith may help lead us into the next era.
|Faith may help lead us into the next era.
Line 2,376: Line 2,046:
* Unlocks [[File:ShrineofTandis.png|24px]]&nbsp;'''Shrine of Tandis''' Improvement
* Unlocks [[File:ShrineofTandis.png|24px]]&nbsp;'''Shrine of Tandis''' Improvement
|-
|-
<span id="MasterTech_WeaponSystems"></span>
|style="white-space:nowrap;"|<span id="MasterTech_WeaponSystems">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weapon Systems'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weapon Systems'''
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Allows for better integration of our newly invented space weapons.
|Allows for better integration of our newly invented space weapons.
Line 2,391: Line 2,059:
* Unlocks [[File:component_targetingcomputer.png|24px]]&nbsp;'''Targeting Computer''' Ship Component
* Unlocks [[File:component_targetingcomputer.png|24px]]&nbsp;'''Targeting Computer''' Ship Component
|-
|-
<span id="MasterUnbrokenSpirt"></span>
|style="white-space:nowrap;"|<span id="MasterUnbrokenSpirt">[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Unbroken Spirit'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Unbroken Spirit'''
|Boost the Hitpoints of our ships.
|Boost the Hitpoints of our ships.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,403: Line 2,069:
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-
|-
<span id="MasterTech_XenoEconomics"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoEconomics">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Economics'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Economics'''
<small>Non Military </small>
<small>Non Military </small>
|Improves the Income on your worlds.
|Improves the Income on your worlds.
Line 2,417: Line 2,081:
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Orbital Shopping Center''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Orbital Shopping Center''' Starbase Module
|-
|-
<span id="MasterTech_PlanetaryMobilization"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryMobilization">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Mobilization'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Mobilization'''
<small>Defense Critical </small>
<small>Defense Critical </small>
|Allows us to put our citizens to greater use.
|Allows us to put our citizens to greater use.
Line 2,432: Line 2,094:
* Unlocks [[File:Leader_General_Icon_Large.png|24px]]&nbsp;'''Soldier''' Citizen Specialization
* Unlocks [[File:Leader_General_Icon_Large.png|24px]]&nbsp;'''Soldier''' Citizen Specialization
|-
|-
<span id="MasterTech_AvengerMissileSystem"></span>
|style="white-space:nowrap;"|<span id="MasterTech_AvengerMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Avenger Missile System'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Avenger Missile System'''
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Allows construction of basic Missile weapons.
|Allows construction of basic Missile weapons.
Line 2,444: Line 2,104:
* Unlocks [[File:WeaponModel_13.png|24px]]&nbsp;'''Avenger''' Ship Component
* Unlocks [[File:WeaponModel_13.png|24px]]&nbsp;'''Avenger''' Ship Component
|-
|-
<span id="MasterTech_OpenTradePolicy"></span>
|style="white-space:nowrap;"|<span id="MasterTech_OpenTradePolicy">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Open Trade Policy'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Open Trade Policy'''
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Increase the reach of our trade networks.
|Increase the reach of our trade networks.
Line 2,459: Line 2,117:
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Hub''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Hub''' Starbase Module
|-
|-
<span id="MasterTech_Redoubts"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Redoubts">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Redoubts'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Redoubts'''
<small>Invasion </small>
<small>Invasion </small>
|Improves our ability to defend our worlds against invasions.
|Improves our ability to defend our worlds against invasions.
Line 2,472: Line 2,128:
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
|-
|-
<span id="MasterDefensiveDiscipline"></span>
|style="white-space:nowrap;"|<span id="MasterDefensiveDiscipline">[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Discipline'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Discipline'''
|Makes our ships' crews more effective when in defensive maneuvers.
|Makes our ships' crews more effective when in defensive maneuvers.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,484: Line 2,138:
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
|-
|-
<span id="MasterBlackMarketTech"></span>
|style="white-space:nowrap;"|<span id="MasterBlackMarketTech">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Black Market'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Black Market'''
|Lets us build a Black Market.
|Lets us build a Black Market.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,496: Line 2,148:
* Unlocks [[File:BlackMarket.png|24px]]&nbsp;'''Black Market''' Improvement
* Unlocks [[File:BlackMarket.png|24px]]&nbsp;'''Black Market''' Improvement
|-
|-
<span id="MasterShadowEnforcers"></span>
|style="white-space:nowrap;"|<span id="MasterShadowEnforcers">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''
|Allows construction of the Enforcement Temple.
|Allows construction of the Enforcement Temple.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,507: Line 2,157:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-
|-
<span id="MasterTech_Diplomacy"></span>
|style="white-space:nowrap;"|<span id="MasterTech_Diplomacy">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Diplomacy'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Diplomacy'''
<small>Non Military </small>
<small>Non Military </small>
|Increase our diplomatic capabilities.
|Increase our diplomatic capabilities.
Line 2,522: Line 2,170:
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
|-
|-
<span id="MasterTech_CulturalInfluence"></span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalInfluence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Influence'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Influence'''
<small>Non Military </small>
<small>Non Military </small>
|Begin spreading our Influence throughout the galaxy.
|Begin spreading our Influence throughout the galaxy.
Line 2,541: Line 2,187:
* Unlocks [[File:Minister_Culture.png|24px]]&nbsp;'''Minister of Culture'''
* Unlocks [[File:Minister_Culture.png|24px]]&nbsp;'''Minister of Culture'''
|-
|-
<span id="MasterTech_PostSentience"></span>
|style="white-space:nowrap;"|<span id="MasterTech_PostSentience">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Post-Sentience'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Post-Sentience'''
<small>Tech </small>
<small>Tech </small>
|Allows our citizens to work as one. Each month their diligence increases significantly.
|Allows our citizens to work as one. Each month their diligence increases significantly.
Line 2,554: Line 2,198:
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''Augmentation Center''' Improvement
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''Augmentation Center''' Improvement
|-
|-
<span id="MasterKrynnConversionTech"></span>
|style="white-space:nowrap;"|<span id="MasterKrynnConversionTech">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''
|Increase tourism income and influence on all our worlds.
|Increase tourism income and influence on all our worlds.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,568: Line 2,210:
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-
|-
<span id="MasterTech_OrbitalDeploymentMastery"></span>
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalDeploymentMastery">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Deployment Mastery'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Deployment Mastery'''
|Increase the capabilities of our shipyards.
|Increase the capabilities of our shipyards.
|style="min-width:125px; white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
Line 2,579: Line 2,219:
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-
|-
<span id="MasterTech_XenoHospitality"></span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoHospitality">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Hospitality'''</span>
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Hospitality'''
<small>Non Military </small>
<small>Non Military </small>
|Enhances inter-species understanding and trade efficiency.
|Enhances inter-species understanding and trade efficiency.

Revision as of 14:18, 19 March 2024

Name Description Cost Requirements Effects
 Payload Miniaturization

Missile Weapon

Reduces the amount of space our missile weapon systems use.

-126  Research

  • +10%  Missile Attack
 Defensive Studies

Defense Critical

Allows us to begin building advanced systems into our most vulnerable targets.

-42  Research

  • +1  Armor Rating
  • +1  Shield Strength
  • Unlocks  Barrier Reef Improvement
  • Allows  Defensive Measures Policy
  • Allows  Prototype Defenses Policy
  • Unlocks  Deflectors Ship Component
  • Unlocks  Point Defense Ship Component
  • Unlocks  Hull Plating Ship Component
  • Unlocks  Starbase Defense System Starbase Module
  • Unlocks  Advanced Defenses Starbase Module
 Weaponized Probes

Critical Weapon

Augment exploration probes with weaponry.

-12  Research

  • Requires  Synthetic Ability
  • Requires  Warfare Tech
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Precursor Origins

Non Military

Investigation into ancient systems could unlock new ships for our Commanders.

-126  Research

  • Allows Shard of the Mithrilar Event
  • Allows Throne of the Arnor Event
 Strong AI
Allows us to simulate our brightest minds.

-126  Research

  • Unlocks  Bob Improvement
 Battleship Doctrine

Hulls Critical

Allows us to design and build Battleship class starships.

-500  Research

  • Unlocks  Battleship Module Ship Component
  • Allows  Battleship Ship Category
  • Unlocks Large Ship Hulls
 Shield Frequency Modulation

Defense

Advancements in energy technology provides us with stronger shields.

-242  Research

  • +10%  Shield Strength
 Quantum Torpedo System

Missile Weapon

Makes the new Quantum Torpedo Missile system available for ship designs.

-350  Research

  • Unlocks  Triton Torpedoes Ship Component
 Killbots

Invasion

Improves our ability to invade worlds.

-152  Research

  • +0.1  Soldiering
  • Allows  Mandatory Service Policy
 Shield Harmonics

Defense

Advancements in energy technology provides us with stronger shields.

-500  Research

  • +10%  Shield Strength
  • Fleet Shield Tech
 Cascading Detonations

Missile Weapon

Increases the power of our Missile weapons.

-600  Research

  • +10%  Missile Attack
 Martial Law Doctrine
Unlocks new policies.

-152  Research

  • Allows  Fleet Build Up Policy
 Beam Capacitation

Beam Weapon

Increases the power of our Beam weapons.

-312  Research

  • +10%  Beam Attack
 Directed Energy Weapons

Beam Weapon

Allows construction of basic energy beam weapons.

-42  Research

  • Unlocks  Enhanced Particle Beam Ship Component
 Central Authority Offices
Allows us to manage the transportation of goods to and from our worlds.

-80  Research

  • -.12 Supply Attrition
 Railguns

Kinetic Weapon

Allows construction of basic Kinetic weapon.

-42  Research

  • Unlocks  Railgun Ship Component
 Kinetic Weapon Targeting

Kinetic Weapon

Increases the power of our Kinetic weapons.

-80  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Pulse Cannon Ship Component
 Trade Pacts

Non Military

Increase our diplomatic capabilities.

-80  Research

  • +1  Diplomacy Bonus
  • Allows  Reduced Regulations Policy
 Systems Of Control

Invasion

New tools will allow us to control our aspects of our civilization.

-60  Research

  • +50  Control
  • Allows  Emergency Coalition Policy
 Phased Energy Magnification

Beam Weapon

Increases the power of our Beam weapons.

-390  Research

  • +10%  Beam Attack
 Pulse Cannons

Kinetic Weapon

Makes Pulse Cannon system available for ship designs.

-152  Research

  • Unlocks  Pulse Cannon Ship Component
  • Unlocks  Pulse Cannon Starbase Module
 Secret Police
Our populace may hate these tactics, but criminals hate them even more.

-102  Research

  • -0.1  Crime
 Serrated Munitions

Kinetic Weapon

Improves our kinetic weapons.

-72  Research

  • +10%  Kinetic Attack
 Interstellar Trade

Wealth Trade

Increase the reach of our trade networks.

-42  Research

  • +4  Trade Licenses Max
  • Unlocks  Spice Market Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Station Starbase Module
  • Unlocks  Minister of Finance
 Kinetic Weapon Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-60  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Railgun Ship Component
 Emissaries

Non Military Critical

Improves our diplomatic capabilities and allows us to recruit more Commanders.

-42  Research

  • +1  Diplomacy Bonus
 Phoenix Missile System

Missile Weapon

Increases the power of our Missile weapons.

-152  Research

  • +10%  Missile Attack
  • Unlocks  Phoenix Missile Ship Component
  • Unlocks  Harpoon Salvo Starbase Module
 Financial Sectors

Non Military

Improves the Income on your worlds.

-80  Research

  • Unlocks  Galactic Stock Exchange Improvement
  • Unlocks  Franchise Center Starbase Module
 Exotic Armor Materials

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-276  Research

  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Starbase Module
 Domestic Policy Doctrine

Non Military

Unlocks new policies.

-42  Research

  • +1  Max Enacted Policies
  • Allows  Free Housing Policy
 Espionage

Non Military

Increase our diplomatic capabilities.

-60  Research

  • Unlocks  Tower of Endless Night Improvement
  • Unlocks  Temple of Whispers Improvement
  • Allows  Foreign Dumping Policy
 Diamonic Armor Composite

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-126  Research

  • +10%  Armor Rating
 Improved Missile Targeting

Missile Weapon

Increases the power of our Missile weapons.

-60  Research

  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Harpoon Missile Ship Component
  • Unlocks  Predictive Targeting Ship Component
 Dual Stage Detonations

Missile Weapon

Improves our missile weapons.

-72  Research

  • +10%  Missile Attack
 Dream of Utopia

Non Military

Increases homeworld influence by a massive amount every month.

-3200  Research

  • +10  Influence Growth
  • +3 Culture Points
 Photonic Alignment

Beam Weapon

Increases the power of our Beam weapons.

-50  Research

  • +10%  Beam Attack
  • Unlocks  Neutrino Emitter Ship Component
 Dreadlord Weapons

Kinetic Weapon

Dreadlord technology provides a powerful boost to our weapons.

-300  Research

  • +30%  Beam Attack
  • +30%  Missile Attack
  • +30%  Kinetic Attack
 Kinetic Weapon Mastery

Kinetic Weapon

Increases the power of our Kinetic weapons.

-390  Research

  • +10%  Kinetic Attack
 Energy Deflection Theory

Defense

Basic shields will allow our ships to absorb incoming damage.

-60  Research

  • Unlocks  Shield Generators Ship Component
  • Unlocks  Advanced Shield Generators Ship Component
  • Unlocks  Barrier Array Starbase Module
 Terror Stars

Defense Critical

Allows us to construct Terror Stars. Time for some cosmic horror.

-1200  Research

  • Unlocks  Terror Star Foundation Starbase Module
  • Unlocks  Terror Star Command Starbase Module
  • Unlocks  Terror Star Storage Starbase Module
  • Unlocks  Terror Star Propulsion Starbase Module
  • Unlocks  Terror Star Death Beam Starbase Module
 Orbital Repair

Critical Hulls

Unlocks Caretaker ships which can repair our fleets.

-80  Research

  • +4  Logistics
  • Unlocks  Repair Bay Ship Component
 Null Point Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-312  Research

  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Ship Component
 Shared Ideology

Non Military

Make our civilization unique.

-200  Research

  • +2 Culture Points
 Disruptor Beams

Beam Weapon

Unlocks a new, more lethal, beam weapon component for our ship designs.

-152  Research

  • Unlocks  Disruptor Bank Ship Component
  • Unlocks  Enhanced Disruptor Bank Ship Component
  • Unlocks  Experimental Disruptor Bank Ship Component
 Beam Weapon Enhancement

Beam Weapon

Increases the power of our Beam weapons.

-210  Research

  • +10%  Beam Attack
 Advanced Missile Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-312  Research

  • +10%  Missile Attack
 Drone Soldiers

Invasion

Improves our ability to invade worlds.

-126  Research

  • +0.1  Soldiering
 Political Capital

Non Military Critical

Provides us with a wealth of diplomatic capital to trade.

-150  Research

  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
  • Unlocks  Galactic Commision Improvement
 The Invisible Hand

Non Military

Improves the Income on your worlds.

-30  Research

  • Unlocks  Starbase Promenade Starbase Module
  • Unlocks  Entrepreneur Citizen Specialization
 Xeno Theology

Non Military

Faith may help lead us into the next era.

-102  Research

  • Unlocks  Drathian Temple Improvement
 Armed Shuttles

Critical Weapon

Allows construction of armed spacecraft. Provides two free warships.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
  • +1 Guardian
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Xeno Commerce

Non Military

Improves the Income on your worlds.

-80  Research

  • Allows Galactic Silk Road Event
  • Allows The Board (part 2) Event
  • Allows The Board (part 3) Event
  • Allows  Unregulated Corporations Policy
 Divine Essence

Non Military

We can become one with the universe.

-80  Research

 Kinetic Augmentation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-126  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Quantum Pulse Driver

Kinetic Weapon

Makes the Quantum Driver kinetic weapon system available for our ship designs.

-350  Research

  • Unlocks  Quantum Driver Ship Component
  • Unlocks  Quantum Driver Array Starbase Module
 Digital Exchange

Trade Critical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • +5%  Gross Income
 Missile Warfare Mastery

Missile Weapon

Increases the power of our Missile weapons.

-390  Research

 Cultural Synthesis

Non Military

Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.

-26  Research

  • +3  Influence Growth
  • Grants the Broadcast Culture artifact.
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks  Entertainer Citizen Specialization
 Planetary Defenses

Invasion

Improves our ability to defend our worlds against invasions.

-102  Research

  • +25  Planetary Defenses
 Galactic Trade

Wealth Trade

Increase the reach of our trade networks.

-102  Research

  • +4  Trade Licenses Max
  • Unlocks  Galactic Bazaar Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Center Starbase Module
  • Unlocks  Trading Mecca Starbase Module
 Carriers

Carrier

Allows construction of carrier modules.

-90  Research

  • Unlocks  Carrier Module Ship Component
  • Unlocks  Interceptors Starbase Module
 Spectrum Amplification

Beam Weapon

Improves our laser weapons.

-72  Research

  • +10%  Beam Attack
 Interstellar Banking

Non Military

Improves the Income on your worlds.

-60  Research

  • Unlocks  Central Bank Improvement
 Warfare

Weapon

Allows the construction of larger hull sizes.

-0  Research

 Colonial Governance

Non Military

Unlocks new policies.

-60  Research

  • +1  Max Enacted Policies
 Shield Augmentation

Defense

Advancements in energy technology provides us with stronger shields.

-180  Research

  • +10%  Shield Strength
  • Unlocks  Force Field Projector Starbase Module
 Nightmare Missile System

Missile Weapon

Makes a very lethal new missile weapon system available for our ship designs.

-432  Research

  • Unlocks  Nightmare Torpedoes Ship Component
  • Unlocks  Nightmare Delivery System Starbase Module
 Eminence

Non Military

Increase our diplomatic capabilities.

-250  Research

  • +2  Diplomacy Bonus
  • Unlocks  Diplomatic Embassy Improvement
 Missile Payload Optimization

Missile Weapon

Increases the power of our Missile weapons.

-80  Research

  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Matadrox Missile Ship Component
 Invulnerability Shields

Defense

Advancements in energy technology provides us with stronger shields.

-312  Research

  • +10%  Shield Strength
  • Unlocks  Invulnerability Field Ship Component
 Energy Shields

Defense

Advancements in energy technology provides us with stronger shields.

-102  Research

  • +10%  Shield Strength
  • Unlocks  Barrier Fields Ship Component
  • Unlocks  Advanced Barrier Fields Ship Component
 Organic Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-210  Research

  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Ship Component
 Universal Translator

Universal Translator Critical

Allows us to begin communicating with aliens, and use the Galactic Bazaar.

-20  Research

  • +3  Trade Licenses Max
  • Research Translator
  • Allows You murdered a hatchery Event
  • Allows Using pods to enslave your own people Event
  • Allows Diplomatic Drug Catastrophe Event
  • Allows Theft of the Cosmic Eye Event
  • Allows Massacre of the Larval Kin Event
  • Allows Marsupial Enslavement Event
  • Allows Desecration Crystal Kin Event
  • Allows Deadly Appetite Event
  • Allows Weakened the Fleshlings Event
  • Allows Our citizen was injured Event
  • Allows Underworld Gratitude Event
  • Allows Our citizen was harmed on your planet Event
  • Allows Distinguished Visitor Injured Event
  • Allows Artemis: A Business Boom Event
  • Allows Your work on Artemis Event
  • Allows Path of Pacifism Event
  • Allows Legacy of Exploration Event
  • Allows Admiration for the Conqueror Event
  • Allows Dismay at your blood lust desires Event
  • Allows You are a rising crime lord Event
  • Allows You're enslaving the natives Event
  • Allows You are our kind of evil Event
  • Allows Your support of the natives Event
  • Allows A Questionable Pact Event
  • Allows Nebula Mining Proposition Event
  • Allows Relic Recovery Request Event
  • Allows Proposition for Swift Passage Event
  • Allows Subspace Wave Collaboration Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Ultimatum for Survival Event
  • Allows Divine Intervention Offer Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows A Plea for Ceasefire Event
  • Allows ' Event
  • Allows The Exile Event
  • Allows Technology Exchange Event
  • Allows Space Creature Migration Event
  • Allows Alternate Energy Source Event
  • Allows Refugees of disaster Event
  • Allows Disputed Territory Event
  • Allows Damaged Trade Ship Event
  • Allows The Dreadlord Artifact Event
  • Allows Failed Colonization Effort Event
  • Allows Enemy of the state Event
  • Allows Invasive Species Event
  • Allows Cultural Invasion Event
  • Allows Cultural Exchange Festival Event
  • Allows The Pilgrimage Proposal Event
  • Allows The Ghastly Request Event
  • Allows The Bloody Proposal Event
  • Allows Deepwater Festival Event
  • Allows Deep Water Event
  • Allows The Way Event
  • Allows Dream Spies Event
  • Allows Weapons of War Event
  • Allows Special Offer Event
  • Allows Persuasion Workshop Event
  • Allows Crystal Resonance Event
  • Allows Refugees Event
  • Allows Borderworld Crime Event
  • Allows Culture Wars Event
  • Allows Request for Support Event
  • Allows The Everwar Event
  • Allows Against the Tide Event
  • Allows Festron Survivors Event
  • Allows Drengin Prison Event
  • Allows Sleeper Ship Event
  • Allows Cryogenic Tank Event
  • Allows Choose a Side Event
  • Allows Scrap Dealer Event
  • Allows Lost Torians Event
  • Allows Krynn Missionaries Event
  • Allows Baratak Guardians Event
  • Allows Xeloxi Smugglers Event
  • Allows Torian Scientists Event
  • Allows Manti Cluster Event
  • Allows Stolen Drive Event
  • Allows Fleeing Scientist Event
  • Allows Ambassador's Ship Event
  • Allows Fragile Rift Event
  • Allows Mimots Faux Pas Event
  • Allows Market Collapse Event
  • Allows Torian Terrorist Event
  • Allows Kurja Gladiator Event
  • Allows Archive Location Event
  • Allows Investigation Event
  • Allows Meeting New Species Event
  • Allows Galactic Tourism Initiative Event
  • Unlocks  Heritage Center Improvement
  • Unlocks  Cultural District Improvement
  • Unlocks  Harmonious Antennae Improvement
  • Unlocks  Prismatic Learning Matrix Improvement
  • Allows  Export Food Policy
  • Unlocks  Cargo Module Ship Component
  • Allows  Freighter Ship Category
  • Unlocks  Cultural Awareness Center Starbase Module
  • Unlocks  The Media Alliance Think Tank
  • Unlocks  Banking Clan Think Tank
  • Unlocks  Minister of Tourism
 Interstellar Currency

Non Military

Allows the construction of markets in Starbases.

-60  Research

  • Unlocks  Starbase Market Starbase Module
 Graviton Guns

Kinetic Weapon

Makes the Graviton kinetic weapon system available for ship designs.

-242  Research

  • Unlocks  Graviton Gun Ship Component
  • Unlocks  Graviton Vulcan Gun Ship Component
 Starship Refits

Hulls Critical

Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.

-75  Research

  • +25%  Moves
  • Ship Refitting Unlocked
 Preferred Lending

Wealth Trade

Increase the reach of our trade networks.

-60  Research

  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Allows  Wealth Tax Policy
 Alliances

Non Military

Increase our diplomatic capabilities.

-102  Research

  • +1  Diplomacy Bonus
 Extreme Miniaturization

Hulls Critical

Adds additional component slots on hulls based on its total mass.

-250  Research

  • +1  Capacity
  • +15%  Capacity
 Blackhole Gun

Kinetic Weapon

Makes the Singularity driver available for our ship designs.

-432  Research

  • Unlocks  Singularity Driver Ship Component
  • Unlocks  Singularity Drivers Starbase Module
 The Calling
Allows construction of the Krynniac Mission.

-102  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Path Tech
  • Unlocks  Krynniac Mission Improvement
 Trade Networks

Wealth Critical

Begin building trade networks. Provides a free Freighter .

-26  Research

  • +3  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Kinetic Discharge Miniaturization

Kinetic Weapon

Reduces the size of our kinetic weapon systems.

-102  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Self-Healing Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-152  Research

  • +10%  Armor Rating
 Individual Divinity
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.

-1200  Research

  • +1  Moves
  • +1  Intelligence
  • +1  Diligence
  • +1  Social Skills
  • +1  Resolve
 Interstellar Markets

Non Military

Expansion of trade across to new civilizations.

-330  Research

  • +2  Trade Licenses Max
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Economic Singularity
Improves the Income on your worlds.

-1050  Research

  • +10%  Gross Income
 Negotiation Algorithms

Non Military

Improves our communication skills with inferior beings.

-42  Research

  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Colonial Bureaucracy

Non Military

Allows us to begin building Bureaucratic Offices to manage our growing civilization.

-26  Research

  • +1  Max Enacted Policies
  • Unlocks  Office of Control Improvement
  • Unlocks  Prison Improvement
  • Allows  Planetary Stimulus Policy
  • Allows  Security Lights Policy
 Xeno Entertainment

Non Military

Begin specializing Entertainers on our worlds.

-100  Research

  • +1%  Influence Growth
  • +5 Culture Points
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks  Entertainer Citizen Specialization
 Beam Weapon Augmentation

Beam Weapon

Increases the power of our Beam weapons.

-90  Research

  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Starbase Disruptor bank Starbase Module
 Antimatter Detonation

Missile Weapon

Increases the power of our Missile weapons.

-276  Research

  • +10%  Missile Attack
  • Unlocks  Antimatter Bomb Ship Component
 Defensive Trance
Greatly increase the abilities of our ships to withstand damage.

-60  Research

  • +0.2  Beam Resistance
  • +0.2  Kinetic Resistance
  • +0.2  Missile Resistance
 Tempered Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-600  Research

  • +10%  Armor Rating
 Hyperwave Radio

Non Military

Allows instant communication across infinite distances, adds a Flagship to your fleet.

-12  Research

  • +1  Max Enacted Policies
  • +1 Survey
  • Allows Managing Your Government Event
  • Unlocks  Coordination Beacon Improvement
  • Unlocks  Beacon of Babylon Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Planetary Beacon Improvement
 Evasive Tactics

Defense Critical

Unlocks Weapon Jammers which can increase the evasion of our ships.

-50  Research

  • +5  Evasion
  • Unlocks  Weapon Jammer Ship Component
 The Order
Allows construction of the Krynniac Order and Sanctuary.

-126  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Calling Tech
  • Unlocks  Krynniac Order Improvement
 Improved Missile Production

Missile Weapon

Increases the power of our Missile weapons.

-210  Research

  • +10%  Missile Attack
 Shadow Trade
Increases the Income of trade routes, by allowing the trade of dubious goods.

-126  Research

  • +25%  Trade Route Income
  • +2  Trade Licenses Max
 Gravimetric Shields

Defense

Advancements in energy technology provides us with stronger shields.

-210  Research

  • +10%  Shield Strength
  • Unlocks  Force Fields Ship Component
 Governance

Non Military

Allows research of communications technologies.

-0  Research

 Improved Kinetic Weapon Doctrine

Kinetic Weapon

Increases the power of our Kinetic weapons.

-210  Research

  • +10%  Kinetic Attack
 Inertia Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-312  Research

  • +10%  Kinetic Attack
Defensive Meditation Allows construction of the Champion's Temple.

-60  Research

  • +0.05  Soldiering
  • +0.05  Planetary Defense
 Thermal Blooming

Beam Weapon

Increases the power of our Beam weapons.

-380  Research

  • +10%  Beam Attack
 Cultural Conquest

Non Military

Greatly Increases the spread of our colonies' Influence. (Capstone)

-800  Research

  • +10%  Influence Growth
 Flexible Bulkheads

Hulls Critical

Allows us to fit more components on ship designs.

-200  Research

  • +1  Capacity
  • +10%  Capacity
 Shield Regeneration

Defense

Advancements in energy technology provides us with stronger shields.

-152  Research

  • +10%  Shield Strength
 Acquisitions
Increase starbase range, and Awards one free Frigate.

-60  Research

  • +2  Starbase Range
  • +1 Frigate
 High Energy Transfer

Beam Weapon

Increases the power of our Beam weapons.

-180  Research

  • +10%  Beam Attack
 Phasor Beams

Beam Weapon

Makes Phasor based beam weapons available for our ship designs.

-350  Research

  • Unlocks  Phased Cannons Ship Component
 Improved Armor Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-80  Research

  • +15%  Armor Rating
 Beam Weapon Miniaturization

Beam Weapon

Reduces the size of our beam weapons.

-80  Research

  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Experimental Plasma Pod Ship Component
 Stellar Resorts

Non Military

Provide the most popular entertainment for your worlds.

-150  Research

  • +3 Culture Points
 Armor Material Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-102  Research

  • +10%  Armor Rating
  • Unlocks  Carbon Crystal Plating Ship Component
  • Unlocks  Thulium Alloy Armor Ship Component
 Exotic Mass Weaponry

Kinetic Weapon

Increases the power of our Kinetic weapons.

-276  Research

  • +10%  Kinetic Attack
Divine Fleets Allows for the construction of the Divine Temple Support Module.

-60  Research

  • Requires  Devout Ability
  • Requires Jihad Tech
  • Unlocks  Divine Temple Module Ship Component
 Technological Singularity

Tech

Results in a compounding increase to all our research every month on our capital world.

-1980  Research

  • +10%  Research
  • +10%  Research
 The Path of Shadows
Allows construction of the Shadow Temple.

-80  Research

  • +10%  Influence Growth
 Battle Cruiser Doctrine

Hulls Critical

Allows us to build and design Cruiser class starships.

-100  Research

  • Unlocks  Cruiser Module Ship Component
  • Allows  Cruiser Ship Category
  • Unlocks Medium Ship Hulls
 Cultural Outreach

Non Military

Begin spreading our Influence throughout the galaxy.

-200  Research

  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Exotic Hatchery Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Information Hub Starbase Module
  • Unlocks  Interstellar Exchange Starbase Module
 Sovereign Immunity

Non Military

Allows us to use our largest commander ships.

-126  Research

 Space Weapons

Critical Weapon

Provides access to some basic weapons for space combat.

-12  Research

  • Unlocks  Particle Beam Ship Component
  • Unlocks  Helios Rockets Ship Component
  • Unlocks  Gauss Cannon Ship Component
 Adaptive Armor Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-242  Research

  • +10%  Armor Rating
 Leadership Recruiting

Non Military Critical

Start putting your leaders to more effective use.

-26  Research

  • +1  Max Enacted Policies
  • Unlocks  Governor's Manor Improvement
  • Allows  Tax Exemptions Policy
  • Unlocks  Spacing Guild Think Tank
  • Unlocks  Conversion Core Think Tank
  • Unlocks  Production Core Think Tank
  • Unlocks  Empathy Society Think Tank
  • Unlocks  The Science Team Think Tank
  • Unlocks  Freemarket Society Think Tank
  • Unlocks  Thrive Think Tank
  • Unlocks  Ecologism Think Tank
  • Unlocks  Slaver's Guild Think Tank
  • Unlocks  Superiority League Think Tank
  • Unlocks  Singularity Think Tank
  • Unlocks  Warrior Caste Think Tank
  • Unlocks  Natural League Think Tank
  • Unlocks  Freemind Center Think Tank
  • Unlocks  Warforged Think Tank
  • Unlocks  Precursor Heirs Think Tank
  • Unlocks  Shimmering Depths Think Tank
  • Unlocks  Church of the Way Think Tank
  • Unlocks  Cutter's Guild Think Tank
  • Unlocks  Order of Infection Think Tank
  • Unlocks  Shared Mind Think Tank
 The Way
Allows construction of the Krynniac Oracle.

-152  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Order Tech
 Armor Defense Theory

Defense

Advanced Armor helps mitigate damage from attacks.

-60  Research

  • +10%  Armor Rating
  • Unlocks  Titanium Plating Ship Component
  • Unlocks  Durantium Composite Starbase Module
 Cultural Assimilation

Non Military

Begin spreading our Influence throughout the galaxy.

-600  Research

  • +5%  Influence Growth
  • +5 Culture Points
  • Unlocks  Assimilation Foundation Improvement
  • Unlocks  Mercenary Camp Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Ministry Starbase Module
 Advanced Composites

Critical Hulls

Increase the capabilities of our shipyards.

-126  Research

  • +10%  Hit Points
 Interstellar Cabinet

Non Military Critical

Makes available more Ministers.

-80  Research

  • Unlocks  Minister of Justice
 Energy Dissipation Strategies

Defense

By deflecting the incoming energy, our Shields have less to resist.

-80  Research

  • +10%  Shield Strength
 Shield Enhancements

Defense

Advancements in energy technology provides us with stronger shields.

-126  Research

  • +10%  Shield Strength
 Hyper Field Mass Drivers

Kinetic Weapon

Increases the power of our Kinetic weapons.

-180  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Stellar Emigration

Non Military

Begin spreading our Influence throughout the galaxy.

-400  Research

  • +3%  Influence Growth
  • +5 Culture Points
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Embassy Starbase Module
Jihad Allows Holy War to commence.

-60  Research

  • +10%  Beam Attack
  • +10%  Kinetic Attack
  • +10%  Missile Attack
  • +1 Cruiser
 Xeno Religions

Non Military

Faith may help lead us into the next era.

-60  Research

  • Unlocks  Coordination Temple Improvement
  • Allows  You Are Just A Number Policy
 Colonial Law And Policy

Non Military

Reduces Crime across our civilization.

-50  Research

  • -0.1  Crime
  • +1  Max Enacted Policies
  • Unlocks  Planetary Court Improvement
  • Allows  Police State Policy
 Cultural Affinity

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Entertainment Capital Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Hive Mind Starbase Module
 Space Doctrine

Defense Critical

Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.

-35  Research

  • +1  Max Enacted Policies
  • Can Auto Fire Weapons
  • Allows  Starship Specifications Policy
  • Unlocks  Frigate Module Ship Component
  • Unlocks  Siege Module Ship Component
  • Allows  Frigate Ship Category
  • Allows  Siege Ship Category
  • Unlocks Small Ship Hulls
 Stellar Marines

Invasion

Improves our ability to invade worlds.

-102  Research

  • +0.1  Soldiering
 Adaptive Missile System

Missile Weapon

Increases the power of our Missile weapons.

-180  Research

  • +10%  Missile Attack
 Really Late Stage Capitalism

Wealth Trade

First step to ensuring our currency is the galactic reserve currency.

-30  Research

  • Requires  Traders Ability
  • Requires  Governance Tech
  • +4  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Coordinated Travel
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.

-2200  Research

  • +1  Moves
  • +1  Moves
 Missile Warfare Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-102  Research

  • +10%  Missile Attack
 Orbital Ship Assembly

Critical Hulls

Allows for more effective starship construction.

-102  Research

  • +10%  Capacity
 Doom Ray

Beam Weapon

Makes the Doom Ray available. It is exactly what it sounds like.

-432  Research

  • Unlocks  Doom Ray Ship Component
  • Unlocks  Stationary Doom Ray Starbase Module
 Plasma Beams

Beam Weapon

Unlocks Plasma based beam weapon components for our ship designs.

-242  Research

  • Unlocks  Plasma Pod Ship Component
  • Unlocks  Starbase Plasma Turrets Starbase Module
 Dreadnought Doctrine

Hulls Critical

Allows us to design and build Dreadnought class starships.

-800  Research

  • Unlocks  Dreadnought Module Ship Component
  • Allows  Dreadnought Ship Category
  • Unlocks Huge Ship Hulls
 Armor Density Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-180  Research

  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Starbase Module
 Predictive Processors
Increases the Intelligence of our citizens.

-242  Research

  • +1  Intelligence
 Mithrilarian Epics

Non Military

Faith may help lead us into the next era.

-152  Research

  • Unlocks  Shrine of the Mithrilar Improvement
 Photonic Warhead System

Missile Weapon

Makes available the Photonic Missile system for our ship designs.

-242  Research

  • +10%  Missile Attack
  • Unlocks  Photonic Warhead Ship Component
  • Unlocks  MeleraX Warhead Ship Component
  • Unlocks  Photonic Torpedo Array Starbase Module
 Economic Development

Non Military

Provides economic growth for our civilization.

-42  Research

  • +10%  Gross Income
  • Unlocks  Upgrade Markets Improvement
  • Allows  Economic Development Policy
 Shield Focus Adaption

Defense

Advancements in energy technology provides us with stronger shields.

-276  Research

  • +10%  Shield Strength
  • Unlocks  Invulnerability Sphere Starbase Module
 Forged Beam Weapons

Beam Weapon

Increases the power of our Beam weapons.

-70  Research

  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Enhanced Plasma Pod Ship Component
 Majesty

Diplomacy

Allows formation of assimilation treaties.

-210  Research

 Interstellar Investments

Non Military

Advancing galactic-scale investment strategies.

-330  Research

  • +1  Diplomacy Bonus
  • +2  Trade Licenses Max
  • +5000  Diplomatic Capital
 Consensus Maker

Diplomacy

Our diplomatic skills will increase every month.

-1800  Research

  • +3  Diplomacy Bonus
  • +3  Diplomacy Bonus
 Planetary Invasion

Invasion Critical

Allows the construction of Invasion Transports which are vital for invading core worlds.

-90  Research

  • Allows  Conscription Policy
  • Unlocks  Transport Module Ship Component
  • Unlocks  Spore Module Ship Component
  • Allows  Invader Ship Category
 Warships

Critical Weapon

Provide a prototype Siege ship to conquer small enemy worlds.

-12  Research

  • Requires  Unrelenting Ability
  • Requires  Warfare Tech
  • +1 Siege
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Glorious Legacy

Non Military

Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.

-2200  Research

  • +2 Culture Points
  • +10%  Influence Growth
 The Path
Allows construction of the Krynniac Temple and Ministry.

-80  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  Xeno Religions Tech
  • Unlocks  Krynn Consulate Improvement
  • Unlocks  Krynniac Temple Improvement
  • Unlocks  Krynniac Ministry Improvement
 Mass Manipulation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-600  Research

  • +10%  Kinetic Attack
 Cultural Domination

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Cultural Beacon Improvement
  • Unlocks  Indoctrination Center Starbase Module
  • Unlocks  Celebrity Citizen Specialization
 Mascrinthus and Draginol

Non Military

Faith may help lead us into the next era.

-180  Research

  • Unlocks  Shrine of Tandis Improvement
 Weapon Systems

Critical Weapon

Allows for better integration of our newly invented space weapons.

-16  Research

  • +1  Beam Attack
  • +1  Kinetic Attack
  • +1  Missile Attack
  • Unlocks  Targeting Computer Ship Component
 Unbroken Spirit
Boost the Hitpoints of our ships.

-60  Research

  • +15%  Hit Points
 Xeno Economics

Non Military

Improves the Income on your worlds.

-60  Research

  • Unlocks  Financial Capital Improvement
  • Unlocks  Orbital Shopping Center Starbase Module
 Planetary Mobilization

Defense Critical

Allows us to put our citizens to greater use.

-35  Research

  • Unlocks  Stellar Forge Improvement
  • Unlocks  Surveillance Center Improvement
  • Unlocks  Minister of Defense
  • Unlocks  Soldier Citizen Specialization
 Avenger Missile System

Missile Weapon

Allows construction of basic Missile weapons.

-42  Research

  • Unlocks  Avenger Ship Component
 Open Trade Policy

Wealth Trade

Increase the reach of our trade networks.

-80  Research

  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trading Hub Starbase Module
 Redoubts

Invasion

Improves our ability to defend our worlds against invasions.

-126  Research

  • +10  Planetary Defenses
 Defensive Discipline
Makes our ships' crews more effective when in defensive maneuvers.

-60  Research

  • +0.2  Evasion
 Black Market
Lets us build a Black Market.

-126  Research

  • Unlocks  Black Market Improvement
 Shadow Enforcers
Allows construction of the Enforcement Temple.

-102  Research

 Diplomacy

Non Military

Increase our diplomatic capabilities.

-42  Research

  • Requires  Emissaries Tech
  • Blocked by  Synthetic Ability
  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Cultural Influence

Non Military

Begin spreading our Influence throughout the galaxy.

-150  Research

  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Precursor Souvenir Shop Improvement
  • Unlocks  Upgrade Culture Improvement
  • Allows  Ban Dissent Policy
  • Allows  Cultural Values Policy
  • Unlocks  Cultural Forum Starbase Module
  • Unlocks  Minister of Culture
 Post-Sentience

Tech

Allows our citizens to work as one. Each month their diligence increases significantly.

-1810  Research

  • +1  Diligence
  • Unlocks  Augmentation Center Improvement
 Krynniac Conversion
Increase tourism income and influence on all our worlds.

-126  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  Xeno Theology Tech
  • +0.2  Tourism
  • +25%  Influence Growth
 Orbital Deployment Mastery
Increase the capabilities of our shipyards.

-180  Research

  • +10%  Hit Points
 Xeno Hospitality

Non Military

Enhances inter-species understanding and trade efficiency.

-42  Research

  • Unlocks  Centauron Empoerium Improvement
  • Unlocks  Xeno Welcome Hub Improvement