GalCiv4:Technology Table: Difference between revisions

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* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* Unlocks [[File:TorianWellnessFalls.png|24px]]&nbsp;'''Barrier Reef''' Improvement
* Unlocks [[File:TorianWellnessFalls.png|24px]]&nbsp;'''[[Improvements_GC4#BarrierReef|Barrier Reef]]''' Improvement
* Allows [[File:Policy_DefensiveMeasures.png|24px]]&nbsp;'''Defensive Measures''' Policy
* Allows [[File:Policy_DefensiveMeasures.png|24px]]&nbsp;'''[[Policies#Policy_DefensiveMeasures|Defensive Measures]]''' Policy
* Allows [[File:Policy_PrototypeDefenses.png|24px]]&nbsp;'''Prototype Defenses''' Policy
* Allows [[File:Policy_PrototypeDefenses.png|24px]]&nbsp;'''[[Policies#Policy_PrototypeDefenses|Prototype Defenses]]''' Policy
* Unlocks [[File:Shield_01.png|24px]]&nbsp;'''Deflectors''' Ship Component
* Unlocks [[File:Shield_01.png|24px]]&nbsp;'''Deflectors''' Ship Component
* Unlocks [[File:PointDefense.png|24px]]&nbsp;'''Point Defense''' Ship Component
* Unlocks [[File:PointDefense.png|24px]]&nbsp;'''Point Defense''' Ship Component
* Unlocks [[File:Armor_01.png|24px]]&nbsp;'''Hull Plating''' Ship Component
* Unlocks [[File:Armor_01.png|24px]]&nbsp;'''Hull Plating''' Ship Component
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Starbase Defense System''' Starbase Module
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''[[Starbases_GC4#StarbaseDefenseSystem|Starbase Defense System]]''' Starbase Module
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''Advanced Defenses''' Starbase Module
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]]&nbsp;'''[[Starbases_GC4#AdvancedStarbaseDefenseSystem|Advanced Defenses]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Yor">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weaponized Probes'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Yor">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weaponized Probes'''</span>
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* <span style="color:Green">+1</span> Sniper
* <span style="color:Green">+1</span> Sniper
* <span style="color:Green">+1</span> Sniper
* <span style="color:Green">+1</span> Sniper
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''Shipyard Stimulus''' Policy
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
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* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:HyperionMatrix.png|24px]]&nbsp;'''Bob''' Improvement
* Unlocks [[File:HyperionMatrix.png|24px]]&nbsp;'''[[Improvements_GC4#Bob|Bob]]''' Improvement
|-
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|style="white-space:nowrap;"|<span id="MasterTech_Battleships">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battleship Doctrine'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Battleships">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Battleship Doctrine'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* Allows [[File:Policy_MandatoryService.png|24px]]&nbsp;'''Mandatory Service''' Policy
* Allows [[File:Policy_MandatoryService.png|24px]]&nbsp;'''[[Policies#Policy_MandatoryService|Mandatory Service]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_ShieldHarmonics">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Harmonics'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldHarmonics">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Harmonics'''</span>
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* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[#MasterTech_SecretPolice|Secret Police]]''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[#MasterTech_SecretPolice|Secret Police]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''Fleet Build Up''' Policy
* Allows [[File:Policy_FleetBuildUp.png|24px]]&nbsp;'''[[Policies#Policy_FleetBuildUp|Fleet Build Up]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_BeamCapacitation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Capacitation'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamCapacitation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Capacitation'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* Allows [[File:Policy_ReducedRegulations.png|24px]]&nbsp;'''Reduced Regulations''' Policy
* Allows [[File:Policy_ReducedRegulations.png|24px]]&nbsp;'''[[Policies#Policy_ReducedRegulations|Reduced Regulations]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_SystemsOfControl">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Systems Of Control'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_SystemsOfControl">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Systems Of Control'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
* Allows [[File:Policy_EmergencyCoaltion.png|24px]]&nbsp;'''Emergency Coalition''' Policy
* Allows [[File:Policy_EmergencyCoaltion.png|24px]]&nbsp;'''[[Policies#Policy_EmergencyCoalition|Emergency Coalition]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_PhasedEnergyMagnification">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phased Energy Magnification'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PhasedEnergyMagnification">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Phased Energy Magnification'''</span>
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|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_27.png|24px]]&nbsp;'''Pulse Cannon''' Ship Component
* Unlocks [[File:WeaponModel_27.png|24px]]&nbsp;'''Pulse Cannon''' Ship Component
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Pulse Cannon''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#MountedPulseCannonModule|Pulse Cannon]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_SecretPolice">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_SecretPolice">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* Unlocks [[File:spicemarket.png|24px]]&nbsp;'''Spice Market''' Improvement
* Unlocks [[File:spicemarket.png|24px]]&nbsp;'''[[Improvements_GC4#SpiceMarket|Spice Market]]''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeWealth2|Upgrade Markets]]''' Improvement
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trade Station''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#TradePostModule|Trade Station]]''' Starbase Module
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Finance'''
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''[[Ministers#MinisterFinance|Minister of Finance]]'''
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|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Enhancement'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Weapon Enhancement'''</span>
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* Unlocks [[File:WeaponModel_13X.png|24px]]&nbsp;'''Phoenix Missile''' Ship Component
* Unlocks [[File:WeaponModel_13X.png|24px]]&nbsp;'''Phoenix Missile''' Ship Component
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Harpoon Salvo''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#HarpoonSavoModule|Harpoon Salvo]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_FinancialSectors">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Financial Sectors'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_FinancialSectors">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Financial Sectors'''</span>
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* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''Galactic Stock Exchange''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticStockExchange|Galactic Stock Exchange]]''' Improvement
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Franchise Center''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#FranchiseCenter|Franchise Center]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_ExoticArmorMaterials">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Exotic Armor Materials'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ExoticArmorMaterials">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Exotic Armor Materials'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Zero Point Armor''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#ZeroPointArmorModule|Zero Point Armor]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_DomesticPolicyDoctrine">[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_DomesticPolicyDoctrine">[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Domestic Policy Doctrine'''</span>
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|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Allows [[File:Policy_FreeHousing.png|24px]]&nbsp;'''Free Housing''' Policy
* Allows [[File:Policy_FreeHousing.png|24px]]&nbsp;'''[[Policies#Policy_FreeHousing|Free Housing]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_Espionage">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Espionage'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Espionage">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Espionage'''</span>
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* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_Diplomacy|Diplomacy]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_Diplomacy|Diplomacy]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''Tower of Endless Night''' Improvement
* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''[[Improvements_GC4#TowerOfEndlessNight|Tower of Endless Night]]''' Improvement
* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''Temple of Whispers''' Improvement
* Unlocks [[File:CitadelofRepression.png|24px]]&nbsp;'''[[Improvements_GC4#ShadowTemple|Temple of Whispers]]''' Improvement
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''Foreign Dumping''' Policy
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''[[Policies#Policy_ForeignDumping|Foreign Dumping]]''' Policy
|-
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|style="white-space:nowrap;"|<span id="MasterTech_DiamonicArmorComposite">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Diamonic Armor Composite'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_DiamonicArmorComposite">[[File:Icon_Armor.png|48px|frameless|left]]&nbsp;'''Diamonic Armor Composite'''</span>
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* Unlocks [[File:Shield_01.png|24px]]&nbsp;'''Shield Generators''' Ship Component
* Unlocks [[File:Shield_01.png|24px]]&nbsp;'''Shield Generators''' Ship Component
* Unlocks [[File:Shield_02.png|24px]]&nbsp;'''Advanced Shield Generators''' Ship Component
* Unlocks [[File:Shield_02.png|24px]]&nbsp;'''Advanced Shield Generators''' Ship Component
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Barrier Array''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#BarrierArrayModule|Barrier Array]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_TerrorStars">[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Terror Stars'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_TerrorStars">[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Terror Stars'''</span>
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* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:GC4_TerrorStar_L1.png|24px]]&nbsp;'''Terror Star Foundation''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L1.png|24px]]&nbsp;'''[[Starbases_GC4#TerrorStarBaseModule|Terror Star Foundation]]''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L2.png|24px]]&nbsp;'''Terror Star Command''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L2.png|24px]]&nbsp;'''[[Starbases_GC4#TerrorStarCommandModule|Terror Star Command]]''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L3.png|24px]]&nbsp;'''Terror Star Storage''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L3.png|24px]]&nbsp;'''[[Starbases_GC4#TerrorStarStorageModule|Terror Star Storage]]''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L4.png|24px]]&nbsp;'''Terror Star Propulsion''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L4.png|24px]]&nbsp;'''[[Starbases_GC4#TerrorStarPropulsionModule|Terror Star Propulsion]]''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L5.png|24px]]&nbsp;'''Terror Star Death Beam''' Starbase Module
* Unlocks [[File:GC4_TerrorStar_L5.png|24px]]&nbsp;'''[[Starbases_GC4#TerrorStarDeathBeamModule|Terror Star Death Beam]]''' Starbase Module
|-
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|style="white-space:nowrap;"|<span id="MasterTech_OrbitalRepair">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Repair'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalRepair">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Orbital Repair'''</span>
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* Unlocks [[File:commission.png|24px]]&nbsp;'''Galactic Commision''' Improvement
* Unlocks [[File:commission.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_GalacticCommision|Galactic Commision]]''' Improvement
|-
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|style="white-space:nowrap;"|<span id="MasterTech_TheInvisibleHand">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Invisible Hand'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_TheInvisibleHand">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Invisible Hand'''</span>
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* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Starbase Promenade''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#StarbasePromenade|Starbase Promenade]]''' Starbase Module
* Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]]&nbsp;'''Entrepreneur''' Citizen Specialization
* Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]]&nbsp;'''[[Citizen_Specialization#Unit_Entrepreneur2|Entrepreneur]]''' Citizen Specialization
|-
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|style="white-space:nowrap;"|<span id="MasterTech_XenoTheology">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Theology'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoTheology">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Theology'''</span>
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* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_DivineEssence|Divine Essence]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_DivineEssence|Divine Essence]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:DrathianTemple.png|24px]]&nbsp;'''Drathian Temple''' Improvement
* Unlocks [[File:DrathianTemple.png|24px]]&nbsp;'''[[Improvements_GC4#DrathianTemple|Drathian Temple]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Armed Shuttles'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Armed Shuttles'''</span>
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* <span style="color:Green">+1</span> Guardian
* <span style="color:Green">+1</span> Guardian
* <span style="color:Green">+1</span> Sniper
* <span style="color:Green">+1</span> Sniper
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''Shipyard Stimulus''' Policy
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
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* Allows '''The Board (part 2)''' Event
* Allows '''The Board (part 2)''' Event
* Allows '''The Board (part 3)''' Event
* Allows '''The Board (part 3)''' Event
* Allows [[File:Policy_UnregulatedCorporations.png|24px]]&nbsp;'''Unregulated Corporations''' Policy
* Allows [[File:Policy_UnregulatedCorporations.png|24px]]&nbsp;'''[[Policies#Policy_UnregulatedCorporations|Unregulated Corporations]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_DivineEssence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Divine Essence'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_DivineEssence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Divine Essence'''</span>
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_04.png|24px]]&nbsp;'''Quantum Driver''' Ship Component
* Unlocks [[File:WeaponModel_04.png|24px]]&nbsp;'''Quantum Driver''' Ship Component
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Quantum Driver Array''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#QuantumDriverArrayModule|Quantum Driver Array]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterDigitalExchange">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Digital Exchange'''</span>
|style="white-space:nowrap;"|<span id="MasterDigitalExchange">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Digital Exchange'''</span>
Line 673: Line 673:
* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* Grants the [[Broadcast Culture]] artifact.
* Grants the [[Broadcast Culture]] artifact.
* Unlocks [[File:TorianResearchCommune.png|24px]]&nbsp;'''Virtual World''' Improvement
* Unlocks [[File:TorianResearchCommune.png|24px]]&nbsp;'''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement
* Unlocks [[File:HoloTheater.png|24px]]&nbsp;'''Holo Theater''' Improvement
* Unlocks [[File:HoloTheater.png|24px]]&nbsp;'''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement
* Unlocks [[File:EntertainmentNetwork.png|24px]]&nbsp;'''Pleasure Dome''' Improvement
* Unlocks [[File:EntertainmentNetwork.png|24px]]&nbsp;'''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''Broadcast Culture''' Improvement
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''[[Policies#Policy_FreeMedia|Free Media]]''' Policy
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryDefenses">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defenses'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryDefenses">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defenses'''</span>
Line 702: Line 702:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* Unlocks [[File:GalacticBazar.png|24px]]&nbsp;'''Galactic Bazaar''' Improvement
* Unlocks [[File:GalacticBazar.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticBazar|Galactic Bazaar]]''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeWealth5|Upgrade Markets]]''' Improvement
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trade Center''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#TradeCenterModule|Trade Center]]''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Mecca''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#TradingMechaModule|Trading Mecca]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_Carriers">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Carriers'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Carriers">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Carriers'''</span>
Line 716: Line 716:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:Carrier_Module_01.png|24px]]&nbsp;'''Carrier Module''' Ship Component
* Unlocks [[File:Carrier_Module_01.png|24px]]&nbsp;'''Carrier Module''' Ship Component
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''Interceptors''' Starbase Module
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InterceptorModule|Interceptors]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedLasers">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Spectrum Amplification'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedLasers">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Spectrum Amplification'''</span>
Line 737: Line 737:
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_TheInvisibleHand|The Invisible Hand]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_TheInvisibleHand|The Invisible Hand]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:Icon_003.png|24px]]&nbsp;'''Central Bank''' Improvement
* Unlocks [[File:Icon_003.png|24px]]&nbsp;'''[[Improvements_GC4#CentralBank|Central Bank]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_Warfare">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warfare'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Warfare">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Warfare'''</span>
Line 767: Line 767:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Force Field Projector''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#ForceFieldProjectorModule|Force Field Projector]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_NightmareMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Nightmare Missile System'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_NightmareMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Nightmare Missile System'''</span>
Line 778: Line 778:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_11.png|24px]]&nbsp;'''Nightmare Torpedoes''' Ship Component
* Unlocks [[File:WeaponModel_11.png|24px]]&nbsp;'''Nightmare Torpedoes''' Ship Component
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Nightmare Delivery System''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#NightmareDeliverySystemModule|Nightmare Delivery System]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_Eminence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Eminence'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Eminence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Eminence'''</span>
Line 789: Line 789:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* Unlocks [[File:DiplomaticMinistry.png|24px]]&nbsp;'''Diplomatic Embassy''' Improvement
* Unlocks [[File:DiplomaticMinistry.png|24px]]&nbsp;'''[[Improvements_GC4#DiplomaticMinistry|Diplomatic Embassy]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_MissilePayloadOptimization">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Payload Optimization'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_MissilePayloadOptimization">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Missile Payload Optimization'''</span>
Line 947: Line 947:
* Allows '''Meeting New Species''' Event
* Allows '''Meeting New Species''' Event
* Allows '''Galactic Tourism Initiative''' Event
* Allows '''Galactic Tourism Initiative''' Event
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''Heritage Center''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Unlocks [[File:District_Influence.png|24px]]&nbsp;'''Cultural District''' Improvement
* Unlocks [[File:District_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#District_Influence|Cultural District]]''' Improvement
* Unlocks [[File:festimp_25.png|24px]]&nbsp;'''Harmonious Antennae''' Improvement
* Unlocks [[File:festimp_25.png|24px]]&nbsp;'''[[Improvements_GC4#SocialBugs|Harmonious Antennae]]''' Improvement
* Unlocks [[File:luximp4.png|24px]]&nbsp;'''Prismatic Learning Matrix''' Improvement
* Unlocks [[File:luximp4.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_PrismaticMatrix|Prismatic Learning Matrix]]''' Improvement
* Allows [[File:Policy_EndlessFeast.png|24px]]&nbsp;'''Export Food''' Policy
* Allows [[File:Policy_EndlessFeast.png|24px]]&nbsp;'''[[Policies#Policy_SellSurplusFood|Export Food]]''' Policy
* Unlocks [[File:Cargo_Pod_01.png|24px]]&nbsp;'''Cargo Module''' Ship Component
* Unlocks [[File:Cargo_Pod_01.png|24px]]&nbsp;'''Cargo Module''' Ship Component
* Allows [[File:Preset_Class_Freighter.png|24px]]&nbsp;'''Freighter''' Ship Category
* Allows [[File:Preset_Class_Freighter.png|24px]]&nbsp;'''Freighter''' Ship Category
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Awareness Center''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#CulturalAwarenessModule|Cultural Awareness Center]]''' Starbase Module
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''The Media Alliance''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_MediaAlliance|The Media Alliance]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Banking Clan''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_BankingClan|Banking Clan]]''' Think Tank
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''Minister of Tourism'''
* Unlocks [[File:Minister_Finance.png|24px]]&nbsp;'''[[Ministers#MinisterTourism|Minister of Tourism]]'''
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCurrency">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Currency'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCurrency">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Interstellar Currency'''</span>
Line 966: Line 966:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Starbase Market''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#StarbaseMarket|Starbase Market]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_GravitonGuns">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Graviton Guns'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_GravitonGuns">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Graviton Guns'''</span>
Line 1,000: Line 1,000:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeWealth3|Upgrade Markets]]''' Improvement
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''Wealth Tax''' Policy
* Allows [[File:Policy_WealthTax.png|24px]]&nbsp;'''[[Policies#Policy_WealthTax|Wealth Tax]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_Alliances">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Alliances'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Alliances">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Alliances'''</span>
Line 1,033: Line 1,033:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_05.png|24px]]&nbsp;'''Singularity Driver''' Ship Component
* Unlocks [[File:WeaponModel_05.png|24px]]&nbsp;'''Singularity Driver''' Ship Component
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Singularity Drivers''' Starbase Module
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#CintificalSingularityDiverModule|Singularity Drivers]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTheCallingTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''</span>
|style="white-space:nowrap;"|<span id="MasterTheCallingTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''</span>
Line 1,044: Line 1,044:
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[#MasterThePathTech|The Path]]''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[#MasterThePathTech|The Path]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:KrynniacMission.png|24px]]&nbsp;'''Krynniac Mission''' Improvement
* Unlocks [[File:KrynniacMission.png|24px]]&nbsp;'''[[Improvements_GC4#KrynniacMission|Krynniac Mission]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_TradeNetworks">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Trade Networks'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_TradeNetworks">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Trade Networks'''</span>
Line 1,058: Line 1,058:
* <span style="color:Green">+1</span> Freighter
* <span style="color:Green">+1</span> Freighter
* Allows '''Trade Routes Available''' Event
* Allows '''Trade Routes Available''' Event
* Unlocks [[File:TradePost.png|24px]]&nbsp;'''Trade Network''' Improvement
* Unlocks [[File:TradePost.png|24px]]&nbsp;'''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''Galactic Currency Reserve''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_KineticDischargeMiniaturization">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Discharge Miniaturization'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_KineticDischargeMiniaturization">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Kinetic Discharge Miniaturization'''</span>
Line 1,129: Line 1,129:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ColonialBureaucracy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Bureaucracy'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ColonialBureaucracy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Bureaucracy'''</span>
Line 1,141: Line 1,141:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Unlocks [[File:officeofcontrol.png|24px]]&nbsp;'''Office of Control''' Improvement
* Unlocks [[File:officeofcontrol.png|24px]]&nbsp;'''[[Improvements_GC4#BureaucraticOffices|Office of Control]]''' Improvement
* Unlocks [[File:ChampionsTemple.png|24px]]&nbsp;'''Prison''' Improvement
* Unlocks [[File:ChampionsTemple.png|24px]]&nbsp;'''[[Improvements_GC4#Prison|Prison]]''' Improvement
* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''Planetary Stimulus''' Policy
* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_PlanetaryStimulus|Planetary Stimulus]]''' Policy
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''Security Lights''' Policy
* Allows [[File:Policy_SecurityLighting.png|24px]]&nbsp;'''[[Policies#Policy_SecurityLights|Security Lights]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_XenoEntertainment">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Entertainment'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_XenoEntertainment">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Xeno Entertainment'''</span>
Line 1,157: Line 1,157:
* <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5</span> '''Culture Points'''
* <span style="color:Green">+5</span> '''Culture Points'''
* Unlocks [[File:TorianResearchCommune.png|24px]]&nbsp;'''Virtual World''' Improvement
* Unlocks [[File:TorianResearchCommune.png|24px]]&nbsp;'''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement
* Unlocks [[File:HoloTheater.png|24px]]&nbsp;'''Holo Theater''' Improvement
* Unlocks [[File:HoloTheater.png|24px]]&nbsp;'''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement
* Unlocks [[File:EntertainmentNetwork.png|24px]]&nbsp;'''Pleasure Dome''' Improvement
* Unlocks [[File:EntertainmentNetwork.png|24px]]&nbsp;'''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''Broadcast Culture''' Improvement
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''Free Media''' Policy
* Allows [[File:Policy_FreeMedia.png|24px]]&nbsp;'''[[Policies#Policy_FreeMedia|Free Media]]''' Policy
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Entertainer''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponAugmentation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Augmentation'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponAugmentation">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Beam Weapon Augmentation'''</span>
Line 1,175: Line 1,175:
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Disruptor bank''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#DisruptorModule|Starbase Disruptor bank]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_AntimatterDetonation">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Antimatter Detonation'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_AntimatterDetonation">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Antimatter Detonation'''</span>
Line 1,221: Line 1,221:
* <span style="color:Green">+1</span> Survey
* <span style="color:Green">+1</span> Survey
* Allows '''Managing Your Government''' Event
* Allows '''Managing Your Government''' Event
* Unlocks [[File:DiplomaticDistrict.png|24px]]&nbsp;'''Coordination Beacon''' Improvement
* Unlocks [[File:DiplomaticDistrict.png|24px]]&nbsp;'''[[Improvements_GC4#CoordinationBeacon|Coordination Beacon]]''' Improvement
* Unlocks [[File:PrecursorResearchNode.png|24px]]&nbsp;'''Beacon of Babylon''' Improvement
* Unlocks [[File:PrecursorResearchNode.png|24px]]&nbsp;'''[[Improvements_GC4#Wonder_BeaconOfBabylon|Beacon of Babylon]]''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval1|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''Planetary Beacon''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_EvasiveTactics">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Evasive Tactics'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_EvasiveTactics">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''Evasive Tactics'''</span>
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* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[#MasterTheCallingTech|The Calling]]''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[#MasterTheCallingTech|The Calling]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:KrynniacOrder.png|24px]]&nbsp;'''Krynniac Order''' Improvement
* Unlocks [[File:KrynniacOrder.png|24px]]&nbsp;'''[[Improvements_GC4#KrynniacOrder|Krynniac Order]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileProduction">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Production'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileProduction">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Improved Missile Production'''</span>
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* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5</span> '''Culture Points'''
* <span style="color:Green">+5</span> '''Culture Points'''
* Unlocks [[File:TorianCleansingTide.png|24px]]&nbsp;'''Exotic Hatchery''' Improvement
* Unlocks [[File:TorianCleansingTide.png|24px]]&nbsp;'''[[Improvements_GC4#ExoticHatchery|Exotic Hatchery]]''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval3|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Information Hub''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InformationHubModule|Information Hub]]''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InterstellarExchangeModule|Interstellar Exchange]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_SovereignImmunity">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Sovereign Immunity'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_SovereignImmunity">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Sovereign Immunity'''</span>
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Unlocks [[File:BankingSector.png|24px]]&nbsp;'''Governor's Manor''' Improvement
* Unlocks [[File:BankingSector.png|24px]]&nbsp;'''[[Improvements_GC4#GovernorsManor|Governor's Manor]]''' Improvement
* Allows [[File:Policy_Bureaucracy.png|24px]]&nbsp;'''Tax Exemptions''' Policy
* Allows [[File:Policy_Bureaucracy.png|24px]]&nbsp;'''[[Policies#Policy_TaxExemptions|Tax Exemptions]]''' Policy
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Spacing Guild''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_SpacingGuild|Spacing Guild]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Conversion Core''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_ConversionCore|Conversion Core]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Production Core''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_ProductionCore|Production Core]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Empathy Society''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_EmpathySociety|Empathy Society]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''The Science Team''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_ScienceGuild|The Science Team]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Freemarket Society''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_CapitalistSociety|Freemarket Society]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Thrive''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_Thrive|Thrive]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Ecologism''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_Ecologism|Ecologism]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Slaver's Guild''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_SlaversGuild|Slaver's Guild]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Superiority League''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_SuperiorityLeague|Superiority League]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Singularity''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_Singularity|Singularity]]''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''Warrior Caste''' Think Tank
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_WarriorCaste|Warrior Caste]]''' Think Tank
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]]&nbsp;'''Natural League''' Think Tank
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_NaturalLeague|Natural League]]''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''Freemind Center''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_FreemindCenter|Freemind Center]]''' Think Tank
* Unlocks [[File:ThinkTankWarforgedIcon.png|24px]]&nbsp;'''Warforged''' Think Tank
* Unlocks [[File:ThinkTankWarforgedIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_Warforged|Warforged]]''' Think Tank
* Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png|24px]]&nbsp;'''Precursor Heirs''' Think Tank
* Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_Precursors|Precursor Heirs]]''' Think Tank
* Unlocks [[File:ThinkTankShimmeringDepthsIcon.png|24px]]&nbsp;'''Shimmering Depths''' Think Tank
* Unlocks [[File:ThinkTankShimmeringDepthsIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_ShimmeringDepths|Shimmering Depths]]''' Think Tank
* Unlocks [[File:ThinkTankChurchoftheWayIcon.png|24px]]&nbsp;'''Church of the Way''' Think Tank
* Unlocks [[File:ThinkTankChurchoftheWayIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_ChurchOfTheWay|Church of the Way]]''' Think Tank
* Unlocks [[File:ThinkTanksCuttersGuildIcon.png|24px]]&nbsp;'''Cutter's Guild''' Think Tank
* Unlocks [[File:ThinkTanksCuttersGuildIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_CuttersGuild|Cutter's Guild]]''' Think Tank
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]]&nbsp;'''Order of Infection''' Think Tank
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_OrderOfInfection|Order of Infection]]''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''Shared Mind''' Think Tank
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]]&nbsp;'''[[Factions#Thinktank_CollectiveConsciousness|Shared Mind]]''' Think Tank
|-
|-
|style="white-space:nowrap;"|<span id="MasterTheWayTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''</span>
|style="white-space:nowrap;"|<span id="MasterTheWayTech">[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''</span>
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:Armor_02.png|24px]]&nbsp;'''Titanium Plating''' Ship Component
* Unlocks [[File:Armor_02.png|24px]]&nbsp;'''Titanium Plating''' Ship Component
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Durantium Composite''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#DurantiumCompositeModule|Durantium Composite]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAssimilation">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Assimilation'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAssimilation">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Assimilation'''</span>
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* <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5</span> '''Culture Points'''
* <span style="color:Green">+5</span> '''Culture Points'''
* Unlocks [[File:AssimilationFoundation.png|24px]]&nbsp;'''Assimilation Foundation''' Improvement
* Unlocks [[File:AssimilationFoundation.png|24px]]&nbsp;'''[[Improvements_GC4#AssimilationFoundation|Assimilation Foundation]]''' Improvement
* Unlocks [[File:SlaveMill.png|24px]]&nbsp;'''Mercenary Camp''' Improvement
* Unlocks [[File:SlaveMill.png|24px]]&nbsp;'''[[Improvements_GC4#MercenaryCamp|Mercenary Camp]]''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence4|Upgrade Culture]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Ministry''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InterstellarMinistryModule|Interstellar Ministry]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedComposites">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Advanced Composites'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedComposites">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Advanced Composites'''</span>
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* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:Minister_Crime.png|24px]]&nbsp;'''Minister of Justice'''
* Unlocks [[File:Minister_Crime.png|24px]]&nbsp;'''[[Ministers#MinisterCrime|Minister of Justice]]'''
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_EnergyDissipationStrategies">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Dissipation Strategies'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_EnergyDissipationStrategies">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Energy Dissipation Strategies'''</span>
Line 1,667: Line 1,667:
* <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5</span> '''Culture Points'''
* <span style="color:Green">+5</span> '''Culture Points'''
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval4|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence3|Upgrade Culture]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Interstellar Embassy''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InterstellarEmbassyModule|Interstellar Embassy]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|'''Jihad'''
|style="white-space:nowrap;"|'''Jihad'''
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* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:CoordinationTemple.png|24px]]&nbsp;'''Coordination Temple''' Improvement
* Unlocks [[File:CoordinationTemple.png|24px]]&nbsp;'''[[Improvements_GC4#CoordinationTemple|Coordination Temple]]''' Improvement
* Allows [[File:Policy_YouAreJustANumber.png|24px]]&nbsp;'''You Are Just A Number''' Policy
* Allows [[File:Policy_YouAreJustANumber.png|24px]]&nbsp;'''[[Policies#Policy_YouAreJustANumber|You Are Just A Number]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ColonialLawAndPolicy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Law And Policy'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ColonialLawAndPolicy">[[File:Icon_Civil.png|48px|frameless|left]]&nbsp;'''Colonial Law And Policy'''</span>
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Unlocks [[File:Icon_002.png|24px]]&nbsp;'''Planetary Court''' Improvement
* Unlocks [[File:Icon_002.png|24px]]&nbsp;'''[[Improvements_GC4#LegalOffices|Planetary Court]]''' Improvement
* Allows [[File:Policy_PoliceState.png|24px]]&nbsp;'''Police State''' Policy
* Allows [[File:Policy_PoliceState.png|24px]]&nbsp;'''[[Policies#Policy_PoliceState|Police State]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAffinity">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Affinity'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalAffinity">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Affinity'''</span>
Line 1,719: Line 1,719:
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2</span> '''Culture Points'''
* <span style="color:Green">+2</span> '''Culture Points'''
* Unlocks [[File:EntertainmentCapital.png|24px]]&nbsp;'''Entertainment Capital''' Improvement
* Unlocks [[File:EntertainmentCapital.png|24px]]&nbsp;'''[[Improvements_GC4#EntertainmentCapital|Entertainment Capital]]''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''Upgrade Entertainment''' Improvement
* Unlocks [[File:Upgrade_Approval.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeApproval5|Upgrade Entertainment]]''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence5|Upgrade Culture]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Hive Mind''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#HiveMindCenter|Hive Mind]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_SpaceDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Space Doctrine'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_SpaceDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Space Doctrine'''</span>
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* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* Can Auto Fire Weapons
* Can Auto Fire Weapons
* Allows [[File:Policy_StarshipSpecifications.png|24px]]&nbsp;'''Starship Specifications''' Policy
* Allows [[File:Policy_StarshipSpecifications.png|24px]]&nbsp;'''[[Policies#Policy_ShipSpecifications|Starship Specifications]]''' Policy
* Unlocks [[File:Survey_01.png|24px]]&nbsp;'''Frigate Module''' Ship Component
* Unlocks [[File:Survey_01.png|24px]]&nbsp;'''Frigate Module''' Ship Component
* Unlocks [[File:Survey_01.png|24px]]&nbsp;'''Siege Module''' Ship Component
* Unlocks [[File:Survey_01.png|24px]]&nbsp;'''Siege Module''' Ship Component
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* <span style="color:Green">+1</span> Freighter
* <span style="color:Green">+1</span> Freighter
* Allows '''Trade Routes Available''' Event
* Allows '''Trade Routes Available''' Event
* Unlocks [[File:TradePost.png|24px]]&nbsp;'''Trade Network''' Improvement
* Unlocks [[File:TradePost.png|24px]]&nbsp;'''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''Galactic Currency Reserve''' Improvement
* Unlocks [[File:GalacticStockExchange.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''Free Trade''' Policy
* Allows [[File:Policy_FreeTrade.png|24px]]&nbsp;'''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_CoordinatedTravel">[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_CoordinatedTravel">[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''</span>
Line 1,816: Line 1,816:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_30.png|24px]]&nbsp;'''Doom Ray''' Ship Component
* Unlocks [[File:WeaponModel_30.png|24px]]&nbsp;'''Doom Ray''' Ship Component
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Stationary Doom Ray''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#StationaryDoomRayModule|Stationary Doom Ray]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PlasmaBeams">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Plasma Beams'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PlasmaBeams">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Plasma Beams'''</span>
Line 1,827: Line 1,827:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:WeaponModel_06.png|24px]]&nbsp;'''Plasma Pod''' Ship Component
* Unlocks [[File:WeaponModel_06.png|24px]]&nbsp;'''Plasma Pod''' Ship Component
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Starbase Plasma Turrets''' Starbase Module
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#PlasmaTurretModule|Starbase Plasma Turrets]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_DreadnoughtDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Dreadnought Doctrine'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_DreadnoughtDoctrine">[[File:Icon_Starport.png|48px|frameless|left]]&nbsp;'''Dreadnought Doctrine'''</span>
Line 1,850: Line 1,850:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Kanvium Laminate''' Starbase Module
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#KanviumLaminateModule|Kanvium Laminate]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PredictiveProcessors">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PredictiveProcessors">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''</span>
Line 1,871: Line 1,871:
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:ShrineOfMithrillar.png|24px]]&nbsp;'''Shrine of the Mithrilar''' Improvement
* Unlocks [[File:ShrineOfMithrillar.png|24px]]&nbsp;'''[[Improvements_GC4#ShrineoftheMithrilar|Shrine of the Mithrilar]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PhotonicWarheadSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Photonic Warhead System'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PhotonicWarheadSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Photonic Warhead System'''</span>
Line 1,884: Line 1,884:
* Unlocks [[File:WeaponModel_15.png|24px]]&nbsp;'''Photonic Warhead''' Ship Component
* Unlocks [[File:WeaponModel_15.png|24px]]&nbsp;'''Photonic Warhead''' Ship Component
* Unlocks [[File:WeaponModel_14X.png|24px]]&nbsp;'''MeleraX Warhead''' Ship Component
* Unlocks [[File:WeaponModel_14X.png|24px]]&nbsp;'''MeleraX Warhead''' Ship Component
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Photonic Torpedo Array''' Starbase Module
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#PhotonicTorpedoArrayModule|Photonic Torpedo Array]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_EconomicDevelopment">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Development'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_EconomicDevelopment">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Development'''</span>
Line 1,895: Line 1,895:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeWealth1|Upgrade Markets]]''' Improvement
* Allows [[File:Policy_EconomicDevelopment.png|24px]]&nbsp;'''Economic Development''' Policy
* Allows [[File:Policy_EconomicDevelopment.png|24px]]&nbsp;'''[[Policies#Policy_EconomicDevelopment|Economic Development]]''' Policy
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ShieldFocusAdaption">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Focus Adaption'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ShieldFocusAdaption">[[File:Icon_Shields.png|48px|frameless|left]]&nbsp;'''Shield Focus Adaption'''</span>
Line 1,907: Line 1,907:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Invulnerability Sphere''' Starbase Module
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#InvulnerabilitySphereModule|Invulnerability Sphere]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_ForgedBeamWeapons">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Forged Beam Weapons'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_ForgedBeamWeapons">[[File:Icon_Beam.png|48px|frameless|left]]&nbsp;'''Forged Beam Weapons'''</span>
Line 1,963: Line 1,963:
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''Conscription''' Policy
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''[[Policies#Policy_Conscription|Conscription]]''' Policy
* Unlocks [[File:Transport_01.png|24px]]&nbsp;'''Transport Module''' Ship Component
* Unlocks [[File:Transport_01.png|24px]]&nbsp;'''Transport Module''' Ship Component
* Unlocks [[File:TerranModel_139.png|24px]]&nbsp;'''Spore Module''' Ship Component
* Unlocks [[File:TerranModel_139.png|24px]]&nbsp;'''Spore Module''' Ship Component
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* <span style="color:Green">+1</span> Siege
* <span style="color:Green">+1</span> Siege
* <span style="color:Green">+1</span> Sniper
* <span style="color:Green">+1</span> Sniper
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''Shipyard Stimulus''' Policy
* Allows [[File:Policy_MilitaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_07.png|24px]]&nbsp;'''Lasers''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
* Unlocks [[File:WeaponModel_12.png|24px]]&nbsp;'''Hypersonic Missile''' Ship Component
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* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:KrynnConsulate.png|24px]]&nbsp;'''Krynn Consulate''' Improvement
* Unlocks [[File:KrynnConsulate.png|24px]]&nbsp;'''[[Improvements_GC4#KrynnConsulate|Krynn Consulate]]''' Improvement
* Unlocks [[File:KrynniacTemple.png|24px]]&nbsp;'''Krynniac Temple''' Improvement
* Unlocks [[File:KrynniacTemple.png|24px]]&nbsp;'''[[Improvements_GC4#KrynniacTemple|Krynniac Temple]]''' Improvement
* Unlocks [[File:KrynniacMinistry.png|24px]]&nbsp;'''Krynniac Ministry''' Improvement
* Unlocks [[File:KrynniacMinistry.png|24px]]&nbsp;'''[[Improvements_GC4#KrynniacMinistry|Krynniac Ministry]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_MassManipulation">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Mass Manipulation'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_MassManipulation">[[File:Icon_Kinetic.png|48px|frameless|left]]&nbsp;'''Mass Manipulation'''</span>
Line 2,031: Line 2,031:
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2</span> '''Culture Points'''
* <span style="color:Green">+2</span> '''Culture Points'''
* Unlocks [[File:CulturalBeacon.png|24px]]&nbsp;'''Cultural Beacon''' Improvement
* Unlocks [[File:CulturalBeacon.png|24px]]&nbsp;'''[[Improvements_GC4#CulturalBeacon|Cultural Beacon]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Indoctrination Center''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#IndoctrinationCenter|Indoctrination Center]]''' Starbase Module
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''Celebrity''' Citizen Specialization
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]]&nbsp;'''[[Citizen_Specialization#Unit_Celebrity|Celebrity]]''' Citizen Specialization
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_MascrinthusAndDraginol">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mascrinthus and Draginol'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_MascrinthusAndDraginol">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Mascrinthus and Draginol'''</span>
Line 2,044: Line 2,044:
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:ShrineofTandis.png|24px]]&nbsp;'''Shrine of Tandis''' Improvement
* Unlocks [[File:ShrineofTandis.png|24px]]&nbsp;'''[[Improvements_GC4#ShrineofTandis|Shrine of Tandis]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_WeaponSystems">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weapon Systems'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_WeaponSystems">[[File:Icon_Weapons.png|48px|frameless|left]]&nbsp;'''Weapon Systems'''</span>
Line 2,078: Line 2,078:
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoCommerce|Xeno Commerce]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_XenoCommerce|Xeno Commerce]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:FinancialCapital.png|24px]]&nbsp;'''Financial Capital''' Improvement
* Unlocks [[File:FinancialCapital.png|24px]]&nbsp;'''[[Improvements_GC4#FinancialCapital|Financial Capital]]''' Improvement
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Orbital Shopping Center''' Starbase Module
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#OrbitalShoppingCenter|Orbital Shopping Center]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryMobilization">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Mobilization'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryMobilization">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Mobilization'''</span>
Line 2,089: Line 2,089:
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:PlamaFurnace.png|24px]]&nbsp;'''Stellar Forge''' Improvement
* Unlocks [[File:PlamaFurnace.png|24px]]&nbsp;'''[[Improvements_GC4#StellarForge|Stellar Forge]]''' Improvement
* Unlocks [[File:Icon_005.png|24px]]&nbsp;'''Surveillance Center''' Improvement
* Unlocks [[File:Icon_005.png|24px]]&nbsp;'''[[Improvements_GC4#SurveillanceCenter|Surveillance Center]]''' Improvement
* Unlocks [[File:Minister_Defense.png|24px]]&nbsp;'''Minister of Defense'''
* Unlocks [[File:Minister_Defense.png|24px]]&nbsp;'''[[Ministers#MinisterDefense|Minister of Defense]]'''
* Unlocks [[File:Leader_General_Icon_Large.png|24px]]&nbsp;'''Soldier''' Citizen Specialization
* Unlocks [[File:Leader_General_Icon_Large.png|24px]]&nbsp;'''[[Citizen_Specialization#Unit_Soldier|Soldier]]''' Citizen Specialization
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_AvengerMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Avenger Missile System'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_AvengerMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]]&nbsp;'''Avenger Missile System'''</span>
Line 2,114: Line 2,114:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''Upgrade Markets''' Improvement
* Unlocks [[File:Upgrade_Wealth.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeWealth4|Upgrade Markets]]''' Improvement
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''Trading Hub''' Starbase Module
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#TradingHubModule|Trading Hub]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_Redoubts">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Redoubts'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_Redoubts">[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Redoubts'''</span>
Line 2,146: Line 2,146:
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:BlackMarket.png|24px]]&nbsp;'''Black Market''' Improvement
* Unlocks [[File:BlackMarket.png|24px]]&nbsp;'''[[Improvements_GC4#BlackMarket|Black Market]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterShadowEnforcers">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''</span>
|style="white-space:nowrap;"|<span id="MasterShadowEnforcers">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''</span>
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Exchange''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_CulturalInfluence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Influence'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_CulturalInfluence">[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Influence'''</span>
Line 2,180: Line 2,180:
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5</span> '''Culture Points'''
* <span style="color:Green">+5</span> '''Culture Points'''
* Unlocks [[File:PrecursorSouvenirs.png|24px]]&nbsp;'''Precursor Souvenir Shop''' Improvement
* Unlocks [[File:PrecursorSouvenirs.png|24px]]&nbsp;'''[[Improvements_GC4#PrecursorSouvenirs|Precursor Souvenir Shop]]''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''Upgrade Culture''' Improvement
* Unlocks [[File:Upgrade_Influence.png|24px]]&nbsp;'''[[Improvements_GC4#Project_UpgradeInfluence2|Upgrade Culture]]''' Improvement
* Allows [[File:Policy_BanDissent.png|24px]]&nbsp;'''Ban Dissent''' Policy
* Allows [[File:Policy_BanDissent.png|24px]]&nbsp;'''[[Policies#Policy_BanDissent|Ban Dissent]]''' Policy
* Allows [[File:Policy_CulturalValues.png|24px]]&nbsp;'''Cultural Values''' Policy
* Allows [[File:Policy_CulturalValues.png|24px]]&nbsp;'''[[Policies#Policy_CulturalValues|Cultural Values]]''' Policy
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''Cultural Forum''' Starbase Module
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]]&nbsp;'''[[Starbases_GC4#CulturalForumModule|Cultural Forum]]''' Starbase Module
* Unlocks [[File:Minister_Culture.png|24px]]&nbsp;'''Minister of Culture'''
* Unlocks [[File:Minister_Culture.png|24px]]&nbsp;'''[[Ministers#MinisterCulture|Minister of Culture]]'''
|-
|-
|style="white-space:nowrap;"|<span id="MasterTech_PostSentience">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Post-Sentience'''</span>
|style="white-space:nowrap;"|<span id="MasterTech_PostSentience">[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Post-Sentience'''</span>
Line 2,196: Line 2,196:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''Augmentation Center''' Improvement
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''[[Improvements_GC4#AugmentationCenter|Augmentation Center]]''' Improvement
|-
|-
|style="white-space:nowrap;"|<span id="MasterKrynnConversionTech">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''</span>
|style="white-space:nowrap;"|<span id="MasterKrynnConversionTech">[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''</span>
Line 2,227: Line 2,227:
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_EconomicDevelopment|Economic Development]]''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''[[#MasterTech_EconomicDevelopment|Economic Development]]''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Unlocks [[File:gcimp_nv23_236_full.png|24px]]&nbsp;'''Centauron Empoerium''' Improvement
* Unlocks [[File:gcimp_nv23_236_full.png|24px]]&nbsp;'''[[Improvements_GC4#CentauronEmporium|Centauron Empoerium]]''' Improvement
* Unlocks [[File:gcimp_nv23_233_full.png|24px]]&nbsp;'''Xeno Welcome Hub''' Improvement
* Unlocks [[File:gcimp_nv23_233_full.png|24px]]&nbsp;'''[[Improvements_GC4#VisitorCenter|Xeno Welcome Hub]]''' Improvement


|-
|-
|}
|}

Latest revision as of 18:07, 19 March 2024

Name Description Cost Requirements Effects
 Payload Miniaturization

Missile Weapon

Reduces the amount of space our missile weapon systems use.

-126  Research

  • +10%  Missile Attack
 Defensive Studies

Defense Critical

Allows us to begin building advanced systems into our most vulnerable targets.

-42  Research

 Weaponized Probes

Critical Weapon

Augment exploration probes with weaponry.

-12  Research

  • Requires  Synthetic Ability
  • Requires  Warfare Tech
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Precursor Origins

Non Military

Investigation into ancient systems could unlock new ships for our Commanders.

-126  Research

  • Allows Shard of the Mithrilar Event
  • Allows Throne of the Arnor Event
 Strong AI
Allows us to simulate our brightest minds.

-126  Research

  • Unlocks  Bob Improvement
 Battleship Doctrine

Hulls Critical

Allows us to design and build Battleship class starships.

-500  Research

  • Unlocks  Battleship Module Ship Component
  • Allows  Battleship Ship Category
  • Unlocks Large Ship Hulls
 Shield Frequency Modulation

Defense

Advancements in energy technology provides us with stronger shields.

-242  Research

  • +10%  Shield Strength
 Quantum Torpedo System

Missile Weapon

Makes the new Quantum Torpedo Missile system available for ship designs.

-350  Research

  • Unlocks  Triton Torpedoes Ship Component
 Killbots

Invasion

Improves our ability to invade worlds.

-152  Research

 Shield Harmonics

Defense

Advancements in energy technology provides us with stronger shields.

-500  Research

  • +10%  Shield Strength
  • Fleet Shield Tech
 Cascading Detonations

Missile Weapon

Increases the power of our Missile weapons.

-600  Research

  • +10%  Missile Attack
 Martial Law Doctrine
Unlocks new policies.

-152  Research

 Beam Capacitation

Beam Weapon

Increases the power of our Beam weapons.

-312  Research

  • +10%  Beam Attack
 Directed Energy Weapons

Beam Weapon

Allows construction of basic energy beam weapons.

-42  Research

  • Unlocks  Enhanced Particle Beam Ship Component
 Central Authority Offices
Allows us to manage the transportation of goods to and from our worlds.

-80  Research

  • -.12 Supply Attrition
 Railguns

Kinetic Weapon

Allows construction of basic Kinetic weapon.

-42  Research

  • Unlocks  Railgun Ship Component
 Kinetic Weapon Targeting

Kinetic Weapon

Increases the power of our Kinetic weapons.

-80  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Pulse Cannon Ship Component
 Trade Pacts

Non Military

Increase our diplomatic capabilities.

-80  Research

 Systems Of Control

Invasion

New tools will allow us to control our aspects of our civilization.

-60  Research

 Phased Energy Magnification

Beam Weapon

Increases the power of our Beam weapons.

-390  Research

  • +10%  Beam Attack
 Pulse Cannons

Kinetic Weapon

Makes Pulse Cannon system available for ship designs.

-152  Research

  • Unlocks  Pulse Cannon Ship Component
  • Unlocks  Pulse Cannon Starbase Module
 Secret Police
Our populace may hate these tactics, but criminals hate them even more.

-102  Research

  • -0.1  Crime
 Serrated Munitions

Kinetic Weapon

Improves our kinetic weapons.

-72  Research

  • +10%  Kinetic Attack
 Interstellar Trade

Wealth Trade

Increase the reach of our trade networks.

-42  Research

 Kinetic Weapon Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-60  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Railgun Ship Component
 Emissaries

Non Military Critical

Improves our diplomatic capabilities and allows us to recruit more Commanders.

-42  Research

  • +1  Diplomacy Bonus
 Phoenix Missile System

Missile Weapon

Increases the power of our Missile weapons.

-152  Research

  • +10%  Missile Attack
  • Unlocks  Phoenix Missile Ship Component
  • Unlocks  Harpoon Salvo Starbase Module
 Financial Sectors

Non Military

Improves the Income on your worlds.

-80  Research

 Exotic Armor Materials

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-276  Research

 Domestic Policy Doctrine

Non Military

Unlocks new policies.

-42  Research

 Espionage

Non Military

Increase our diplomatic capabilities.

-60  Research

 Diamonic Armor Composite

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-126  Research

  • +10%  Armor Rating
 Improved Missile Targeting

Missile Weapon

Increases the power of our Missile weapons.

-60  Research

  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Harpoon Missile Ship Component
  • Unlocks  Predictive Targeting Ship Component
 Dual Stage Detonations

Missile Weapon

Improves our missile weapons.

-72  Research

  • +10%  Missile Attack
 Dream of Utopia

Non Military

Increases homeworld influence by a massive amount every month.

-3200  Research

  • +10  Influence Growth
  • +3 Culture Points
 Photonic Alignment

Beam Weapon

Increases the power of our Beam weapons.

-50  Research

  • +10%  Beam Attack
  • Unlocks  Neutrino Emitter Ship Component
 Dreadlord Weapons

Kinetic Weapon

Dreadlord technology provides a powerful boost to our weapons.

-300  Research

  • +30%  Beam Attack
  • +30%  Missile Attack
  • +30%  Kinetic Attack
 Kinetic Weapon Mastery

Kinetic Weapon

Increases the power of our Kinetic weapons.

-390  Research

  • +10%  Kinetic Attack
 Energy Deflection Theory

Defense

Basic shields will allow our ships to absorb incoming damage.

-60  Research

  • Unlocks  Shield Generators Ship Component
  • Unlocks  Advanced Shield Generators Ship Component
  • Unlocks  Barrier Array Starbase Module
 Terror Stars

Defense Critical

Allows us to construct Terror Stars. Time for some cosmic horror.

-1200  Research

 Orbital Repair

Critical Hulls

Unlocks Caretaker ships which can repair our fleets.

-80  Research

  • +4  Logistics
  • Unlocks  Repair Bay Ship Component
 Null Point Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-312  Research

  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Ship Component
 Shared Ideology

Non Military

Make our civilization unique.

-200  Research

  • +2 Culture Points
 Disruptor Beams

Beam Weapon

Unlocks a new, more lethal, beam weapon component for our ship designs.

-152  Research

  • Unlocks  Disruptor Bank Ship Component
  • Unlocks  Enhanced Disruptor Bank Ship Component
  • Unlocks  Experimental Disruptor Bank Ship Component
 Beam Weapon Enhancement

Beam Weapon

Increases the power of our Beam weapons.

-210  Research

  • +10%  Beam Attack
 Advanced Missile Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-312  Research

  • +10%  Missile Attack
 Drone Soldiers

Invasion

Improves our ability to invade worlds.

-126  Research

  • +0.1  Soldiering
 Political Capital

Non Military Critical

Provides us with a wealth of diplomatic capital to trade.

-150  Research

 The Invisible Hand

Non Military

Improves the Income on your worlds.

-30  Research

 Xeno Theology

Non Military

Faith may help lead us into the next era.

-102  Research

 Armed Shuttles

Critical Weapon

Allows construction of armed spacecraft. Provides two free warships.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
  • +1 Guardian
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Xeno Commerce

Non Military

Improves the Income on your worlds.

-80  Research

  • Allows Galactic Silk Road Event
  • Allows The Board (part 2) Event
  • Allows The Board (part 3) Event
  • Allows  Unregulated Corporations Policy
 Divine Essence

Non Military

We can become one with the universe.

-80  Research

 Kinetic Augmentation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-126  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Quantum Pulse Driver

Kinetic Weapon

Makes the Quantum Driver kinetic weapon system available for our ship designs.

-350  Research

 Digital Exchange

Trade Critical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • +5%  Gross Income
 Missile Warfare Mastery

Missile Weapon

Increases the power of our Missile weapons.

-390  Research

 Cultural Synthesis

Non Military

Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.

-26  Research

 Planetary Defenses

Invasion

Improves our ability to defend our worlds against invasions.

-102  Research

  • +25  Planetary Defenses
 Galactic Trade

Wealth Trade

Increase the reach of our trade networks.

-102  Research

 Carriers

Carrier

Allows construction of carrier modules.

-90  Research

  • Unlocks  Carrier Module Ship Component
  • Unlocks  Interceptors Starbase Module
 Spectrum Amplification

Beam Weapon

Improves our laser weapons.

-72  Research

  • +10%  Beam Attack
 Interstellar Banking

Non Military

Improves the Income on your worlds.

-60  Research

 Warfare

Weapon

Allows the construction of larger hull sizes.

-0  Research

 Colonial Governance

Non Military

Unlocks new policies.

-60  Research

  • +1  Max Enacted Policies
 Shield Augmentation

Defense

Advancements in energy technology provides us with stronger shields.

-180  Research

 Nightmare Missile System

Missile Weapon

Makes a very lethal new missile weapon system available for our ship designs.

-432  Research

 Eminence

Non Military

Increase our diplomatic capabilities.

-250  Research

 Missile Payload Optimization

Missile Weapon

Increases the power of our Missile weapons.

-80  Research

  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Matadrox Missile Ship Component
 Invulnerability Shields

Defense

Advancements in energy technology provides us with stronger shields.

-312  Research

  • +10%  Shield Strength
  • Unlocks  Invulnerability Field Ship Component
 Energy Shields

Defense

Advancements in energy technology provides us with stronger shields.

-102  Research

  • +10%  Shield Strength
  • Unlocks  Barrier Fields Ship Component
  • Unlocks  Advanced Barrier Fields Ship Component
 Organic Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-210  Research

  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Ship Component
 Universal Translator

Universal Translator Critical

Allows us to begin communicating with aliens, and use the Galactic Bazaar.

-20  Research

  • +3  Trade Licenses Max
  • Research Translator
  • Allows You murdered a hatchery Event
  • Allows Using pods to enslave your own people Event
  • Allows Diplomatic Drug Catastrophe Event
  • Allows Theft of the Cosmic Eye Event
  • Allows Massacre of the Larval Kin Event
  • Allows Marsupial Enslavement Event
  • Allows Desecration Crystal Kin Event
  • Allows Deadly Appetite Event
  • Allows Weakened the Fleshlings Event
  • Allows Our citizen was injured Event
  • Allows Underworld Gratitude Event
  • Allows Our citizen was harmed on your planet Event
  • Allows Distinguished Visitor Injured Event
  • Allows Artemis: A Business Boom Event
  • Allows Your work on Artemis Event
  • Allows Path of Pacifism Event
  • Allows Legacy of Exploration Event
  • Allows Admiration for the Conqueror Event
  • Allows Dismay at your blood lust desires Event
  • Allows You are a rising crime lord Event
  • Allows You're enslaving the natives Event
  • Allows You are our kind of evil Event
  • Allows Your support of the natives Event
  • Allows A Questionable Pact Event
  • Allows Nebula Mining Proposition Event
  • Allows Relic Recovery Request Event
  • Allows Proposition for Swift Passage Event
  • Allows Subspace Wave Collaboration Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Ultimatum for Survival Event
  • Allows Divine Intervention Offer Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows A Plea for Ceasefire Event
  • Allows ' Event
  • Allows The Exile Event
  • Allows Technology Exchange Event
  • Allows Space Creature Migration Event
  • Allows Alternate Energy Source Event
  • Allows Refugees of disaster Event
  • Allows Disputed Territory Event
  • Allows Damaged Trade Ship Event
  • Allows The Dreadlord Artifact Event
  • Allows Failed Colonization Effort Event
  • Allows Enemy of the state Event
  • Allows Invasive Species Event
  • Allows Cultural Invasion Event
  • Allows Cultural Exchange Festival Event
  • Allows The Pilgrimage Proposal Event
  • Allows The Ghastly Request Event
  • Allows The Bloody Proposal Event
  • Allows Deepwater Festival Event
  • Allows Deep Water Event
  • Allows The Way Event
  • Allows Dream Spies Event
  • Allows Weapons of War Event
  • Allows Special Offer Event
  • Allows Persuasion Workshop Event
  • Allows Crystal Resonance Event
  • Allows Refugees Event
  • Allows Borderworld Crime Event
  • Allows Culture Wars Event
  • Allows Request for Support Event
  • Allows The Everwar Event
  • Allows Against the Tide Event
  • Allows Festron Survivors Event
  • Allows Drengin Prison Event
  • Allows Sleeper Ship Event
  • Allows Cryogenic Tank Event
  • Allows Choose a Side Event
  • Allows Scrap Dealer Event
  • Allows Lost Torians Event
  • Allows Krynn Missionaries Event
  • Allows Baratak Guardians Event
  • Allows Xeloxi Smugglers Event
  • Allows Torian Scientists Event
  • Allows Manti Cluster Event
  • Allows Stolen Drive Event
  • Allows Fleeing Scientist Event
  • Allows Ambassador's Ship Event
  • Allows Fragile Rift Event
  • Allows Mimots Faux Pas Event
  • Allows Market Collapse Event
  • Allows Torian Terrorist Event
  • Allows Kurja Gladiator Event
  • Allows Archive Location Event
  • Allows Investigation Event
  • Allows Meeting New Species Event
  • Allows Galactic Tourism Initiative Event
  • Unlocks  Heritage Center Improvement
  • Unlocks  Cultural District Improvement
  • Unlocks  Harmonious Antennae Improvement
  • Unlocks  Prismatic Learning Matrix Improvement
  • Allows  Export Food Policy
  • Unlocks  Cargo Module Ship Component
  • Allows  Freighter Ship Category
  • Unlocks  Cultural Awareness Center Starbase Module
  • Unlocks  The Media Alliance Think Tank
  • Unlocks  Banking Clan Think Tank
  • Unlocks  Minister of Tourism
 Interstellar Currency

Non Military

Allows the construction of markets in Starbases.

-60  Research

 Graviton Guns

Kinetic Weapon

Makes the Graviton kinetic weapon system available for ship designs.

-242  Research

  • Unlocks  Graviton Gun Ship Component
  • Unlocks  Graviton Vulcan Gun Ship Component
 Starship Refits

Hulls Critical

Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.

-75  Research

  • +25%  Moves
  • Ship Refitting Unlocked
 Preferred Lending

Wealth Trade

Increase the reach of our trade networks.

-60  Research

 Alliances

Non Military

Increase our diplomatic capabilities.

-102  Research

  • +1  Diplomacy Bonus
 Extreme Miniaturization

Hulls Critical

Adds additional component slots on hulls based on its total mass.

-250  Research

  • +1  Capacity
  • +15%  Capacity
 Blackhole Gun

Kinetic Weapon

Makes the Singularity driver available for our ship designs.

-432  Research

 The Calling
Allows construction of the Krynniac Mission.

-102  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Path Tech
 Trade Networks

Wealth Critical

Begin building trade networks. Provides a free Freighter .

-26  Research

 Kinetic Discharge Miniaturization

Kinetic Weapon

Reduces the size of our kinetic weapon systems.

-102  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Self-Healing Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-152  Research

  • +10%  Armor Rating
 Individual Divinity
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.

-1200  Research

  • +1  Moves
  • +1  Intelligence
  • +1  Diligence
  • +1  Social Skills
  • +1  Resolve
 Interstellar Markets

Non Military

Expansion of trade across to new civilizations.

-330  Research

  • +2  Trade Licenses Max
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Economic Singularity
Improves the Income on your worlds.

-1050  Research

  • +10%  Gross Income
 Negotiation Algorithms

Non Military

Improves our communication skills with inferior beings.

-42  Research

 Colonial Bureaucracy

Non Military

Allows us to begin building Bureaucratic Offices to manage our growing civilization.

-26  Research

 Xeno Entertainment

Non Military

Begin specializing Entertainers on our worlds.

-100  Research

 Beam Weapon Augmentation

Beam Weapon

Increases the power of our Beam weapons.

-90  Research

 Antimatter Detonation

Missile Weapon

Increases the power of our Missile weapons.

-276  Research

  • +10%  Missile Attack
  • Unlocks  Antimatter Bomb Ship Component
 Defensive Trance
Greatly increase the abilities of our ships to withstand damage.

-60  Research

  • +0.2  Beam Resistance
  • +0.2  Kinetic Resistance
  • +0.2  Missile Resistance
 Tempered Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-600  Research

  • +10%  Armor Rating
 Hyperwave Radio

Non Military

Allows instant communication across infinite distances, adds a Flagship to your fleet.

-12  Research

 Evasive Tactics

Defense Critical

Unlocks Weapon Jammers which can increase the evasion of our ships.

-50  Research

  • +5  Evasion
  • Unlocks  Weapon Jammer Ship Component
 The Order
Allows construction of the Krynniac Order and Sanctuary.

-126  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Calling Tech
 Improved Missile Production

Missile Weapon

Increases the power of our Missile weapons.

-210  Research

  • +10%  Missile Attack
 Shadow Trade
Increases the Income of trade routes, by allowing the trade of dubious goods.

-126  Research

  • +25%  Trade Route Income
  • +2  Trade Licenses Max
 Gravimetric Shields

Defense

Advancements in energy technology provides us with stronger shields.

-210  Research

  • +10%  Shield Strength
  • Unlocks  Force Fields Ship Component
 Governance

Non Military

Allows research of communications technologies.

-0  Research

 Improved Kinetic Weapon Doctrine

Kinetic Weapon

Increases the power of our Kinetic weapons.

-210  Research

  • +10%  Kinetic Attack
 Inertia Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-312  Research

  • +10%  Kinetic Attack
Defensive Meditation Allows construction of the Champion's Temple.

-60  Research

  • +0.05  Soldiering
  • +0.05  Planetary Defense
 Thermal Blooming

Beam Weapon

Increases the power of our Beam weapons.

-380  Research

  • +10%  Beam Attack
 Cultural Conquest

Non Military

Greatly Increases the spread of our colonies' Influence. (Capstone)

-800  Research

  • +10%  Influence Growth
 Flexible Bulkheads

Hulls Critical

Allows us to fit more components on ship designs.

-200  Research

  • +1  Capacity
  • +10%  Capacity
 Shield Regeneration

Defense

Advancements in energy technology provides us with stronger shields.

-152  Research

  • +10%  Shield Strength
 Acquisitions
Increase starbase range, and Awards one free Frigate.

-60  Research

  • +2  Starbase Range
  • +1 Frigate
 High Energy Transfer

Beam Weapon

Increases the power of our Beam weapons.

-180  Research

  • +10%  Beam Attack
 Phasor Beams

Beam Weapon

Makes Phasor based beam weapons available for our ship designs.

-350  Research

  • Unlocks  Phased Cannons Ship Component
 Improved Armor Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-80  Research

  • +15%  Armor Rating
 Beam Weapon Miniaturization

Beam Weapon

Reduces the size of our beam weapons.

-80  Research

  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Experimental Plasma Pod Ship Component
 Stellar Resorts

Non Military

Provide the most popular entertainment for your worlds.

-150  Research

  • +3 Culture Points
 Armor Material Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-102  Research

  • +10%  Armor Rating
  • Unlocks  Carbon Crystal Plating Ship Component
  • Unlocks  Thulium Alloy Armor Ship Component
 Exotic Mass Weaponry

Kinetic Weapon

Increases the power of our Kinetic weapons.

-276  Research

  • +10%  Kinetic Attack
Divine Fleets Allows for the construction of the Divine Temple Support Module.

-60  Research

  • Requires  Devout Ability
  • Requires Jihad Tech
  • Unlocks  Divine Temple Module Ship Component
 Technological Singularity

Tech

Results in a compounding increase to all our research every month on our capital world.

-1980  Research

  • +10%  Research
  • +10%  Research
 The Path of Shadows
Allows construction of the Shadow Temple.

-80  Research

  • +10%  Influence Growth
 Battle Cruiser Doctrine

Hulls Critical

Allows us to build and design Cruiser class starships.

-100  Research

  • Unlocks  Cruiser Module Ship Component
  • Allows  Cruiser Ship Category
  • Unlocks Medium Ship Hulls
 Cultural Outreach

Non Military

Begin spreading our Influence throughout the galaxy.

-200  Research

 Sovereign Immunity

Non Military

Allows us to use our largest commander ships.

-126  Research

 Space Weapons

Critical Weapon

Provides access to some basic weapons for space combat.

-12  Research

  • Unlocks  Particle Beam Ship Component
  • Unlocks  Helios Rockets Ship Component
  • Unlocks  Gauss Cannon Ship Component
 Adaptive Armor Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-242  Research

  • +10%  Armor Rating
 Leadership Recruiting

Non Military Critical

Start putting your leaders to more effective use.

-26  Research

 The Way
Allows construction of the Krynniac Oracle.

-152  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  The Order Tech
 Armor Defense Theory

Defense

Advanced Armor helps mitigate damage from attacks.

-60  Research

  • +10%  Armor Rating
  • Unlocks  Titanium Plating Ship Component
  • Unlocks  Durantium Composite Starbase Module
 Cultural Assimilation

Non Military

Begin spreading our Influence throughout the galaxy.

-600  Research

 Advanced Composites

Critical Hulls

Increase the capabilities of our shipyards.

-126  Research

  • +10%  Hit Points
 Interstellar Cabinet

Non Military Critical

Makes available more Ministers.

-80  Research

 Energy Dissipation Strategies

Defense

By deflecting the incoming energy, our Shields have less to resist.

-80  Research

  • +10%  Shield Strength
 Shield Enhancements

Defense

Advancements in energy technology provides us with stronger shields.

-126  Research

  • +10%  Shield Strength
 Hyper Field Mass Drivers

Kinetic Weapon

Increases the power of our Kinetic weapons.

-180  Research

  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Stellar Emigration

Non Military

Begin spreading our Influence throughout the galaxy.

-400  Research

Jihad Allows Holy War to commence.

-60  Research

  • +10%  Beam Attack
  • +10%  Kinetic Attack
  • +10%  Missile Attack
  • +1 Cruiser
 Xeno Religions

Non Military

Faith may help lead us into the next era.

-60  Research

 Colonial Law And Policy

Non Military

Reduces Crime across our civilization.

-50  Research

 Cultural Affinity

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

 Space Doctrine

Defense Critical

Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.

-35  Research

  • +1  Max Enacted Policies
  • Can Auto Fire Weapons
  • Allows  Starship Specifications Policy
  • Unlocks  Frigate Module Ship Component
  • Unlocks  Siege Module Ship Component
  • Allows  Frigate Ship Category
  • Allows  Siege Ship Category
  • Unlocks Small Ship Hulls
 Stellar Marines

Invasion

Improves our ability to invade worlds.

-102  Research

  • +0.1  Soldiering
 Adaptive Missile System

Missile Weapon

Increases the power of our Missile weapons.

-180  Research

  • +10%  Missile Attack
 Really Late Stage Capitalism

Wealth Trade

First step to ensuring our currency is the galactic reserve currency.

-30  Research

  • Requires  Traders Ability
  • Requires  Governance Tech
 Coordinated Travel
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.

-2200  Research

  • +1  Moves
  • +1  Moves
 Missile Warfare Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-102  Research

  • +10%  Missile Attack
 Orbital Ship Assembly

Critical Hulls

Allows for more effective starship construction.

-102  Research

  • +10%  Capacity
 Doom Ray

Beam Weapon

Makes the Doom Ray available. It is exactly what it sounds like.

-432  Research

 Plasma Beams

Beam Weapon

Unlocks Plasma based beam weapon components for our ship designs.

-242  Research

 Dreadnought Doctrine

Hulls Critical

Allows us to design and build Dreadnought class starships.

-800  Research

  • Unlocks  Dreadnought Module Ship Component
  • Allows  Dreadnought Ship Category
  • Unlocks Huge Ship Hulls
 Armor Density Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-180  Research

 Predictive Processors
Increases the Intelligence of our citizens.

-242  Research

  • +1  Intelligence
 Mithrilarian Epics

Non Military

Faith may help lead us into the next era.

-152  Research

 Photonic Warhead System

Missile Weapon

Makes available the Photonic Missile system for our ship designs.

-242  Research

  • +10%  Missile Attack
  • Unlocks  Photonic Warhead Ship Component
  • Unlocks  MeleraX Warhead Ship Component
  • Unlocks  Photonic Torpedo Array Starbase Module
 Economic Development

Non Military

Provides economic growth for our civilization.

-42  Research

 Shield Focus Adaption

Defense

Advancements in energy technology provides us with stronger shields.

-276  Research

 Forged Beam Weapons

Beam Weapon

Increases the power of our Beam weapons.

-70  Research

  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Enhanced Plasma Pod Ship Component
 Majesty

Diplomacy

Allows formation of assimilation treaties.

-210  Research

 Interstellar Investments

Non Military

Advancing galactic-scale investment strategies.

-330  Research

  • +1  Diplomacy Bonus
  • +2  Trade Licenses Max
  • +5000  Diplomatic Capital
 Consensus Maker

Diplomacy

Our diplomatic skills will increase every month.

-1800  Research

  • +3  Diplomacy Bonus
  • +3  Diplomacy Bonus
 Planetary Invasion

Invasion Critical

Allows the construction of Invasion Transports which are vital for invading core worlds.

-90  Research

  • Allows  Conscription Policy
  • Unlocks  Transport Module Ship Component
  • Unlocks  Spore Module Ship Component
  • Allows  Invader Ship Category
 Warships

Critical Weapon

Provide a prototype Siege ship to conquer small enemy worlds.

-12  Research

  • Requires  Unrelenting Ability
  • Requires  Warfare Tech
  • +1 Siege
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows  Fighter Ship Category
  • Allows  Bomber Ship Category
 Glorious Legacy

Non Military

Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.

-2200  Research

  • +2 Culture Points
  • +10%  Influence Growth
 The Path
Allows construction of the Krynniac Temple and Ministry.

-80  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  Xeno Religions Tech
 Mass Manipulation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-600  Research

  • +10%  Kinetic Attack
 Cultural Domination

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

 Mascrinthus and Draginol

Non Military

Faith may help lead us into the next era.

-180  Research

 Weapon Systems

Critical Weapon

Allows for better integration of our newly invented space weapons.

-16  Research

  • +1  Beam Attack
  • +1  Kinetic Attack
  • +1  Missile Attack
  • Unlocks  Targeting Computer Ship Component
 Unbroken Spirit
Boost the Hitpoints of our ships.

-60  Research

  • +15%  Hit Points
 Xeno Economics

Non Military

Improves the Income on your worlds.

-60  Research

 Planetary Mobilization

Defense Critical

Allows us to put our citizens to greater use.

-35  Research

 Avenger Missile System

Missile Weapon

Allows construction of basic Missile weapons.

-42  Research

  • Unlocks  Avenger Ship Component
 Open Trade Policy

Wealth Trade

Increase the reach of our trade networks.

-80  Research

 Redoubts

Invasion

Improves our ability to defend our worlds against invasions.

-126  Research

  • +10  Planetary Defenses
 Defensive Discipline
Makes our ships' crews more effective when in defensive maneuvers.

-60  Research

  • +0.2  Evasion
 Black Market
Lets us build a Black Market.

-126  Research

 Shadow Enforcers
Allows construction of the Enforcement Temple.

-102  Research

 Diplomacy

Non Military

Increase our diplomatic capabilities.

-42  Research

  • Requires  Emissaries Tech
  • Blocked by  Synthetic Ability
 Cultural Influence

Non Military

Begin spreading our Influence throughout the galaxy.

-150  Research

 Post-Sentience

Tech

Allows our citizens to work as one. Each month their diligence increases significantly.

-1810  Research

 Krynniac Conversion
Increase tourism income and influence on all our worlds.

-126  Research

  • Requires  Devout Ability
  • Requires  Ancient Ability
  • Requires  Xeno Theology Tech
  • +0.2  Tourism
  • +25%  Influence Growth
 Orbital Deployment Mastery
Increase the capabilities of our shipyards.

-180  Research

  • +10%  Hit Points
 Xeno Hospitality

Non Military

Enhances inter-species understanding and trade efficiency.

-42  Research