GalCiv4:Crime: Difference between revisions

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(Move out of global space. Add the bit about crime at colonies)
 
(Min of Justice)
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The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.  
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.  


A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.


Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.
Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.

Revision as of 20:30, 23 June 2024

Crime has the following downsides to a core world's system (the core world and its feeder colonies):

  1. Planetary income is reduced by the crime rate, up to 100%.
  2. Decay rate from the colonies is increased as things "fall off the back of trucks".
  3. Morale of the citizens is lowered by the crime rate.
  4. Increases the chance that a new citizens will be a Criminal, adding even more crime.

The Xeloxi are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.

A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some Artifacts increase or decrease crime.

Crime at colonies propagates to the core world that they service. Improvements etc. on the core world affect crime on the colonies.