GalCiv4:Crime: Difference between revisions
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== The Effects of Crime == | |||
Crime has the following downsides to a core world's system (the core world and its feeder colonies): | Crime has the following downsides to a core world's system (the core world and its feeder colonies): | ||
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# The chance that a new citizen will be a Criminal is increased, potentially adding even more crime. | # The chance that a new citizen will be a Criminal is increased, potentially adding even more crime. | ||
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime. Crime at colonies propagates to the core world that they | == Dealing with Crime == | ||
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime. Crime at colonies propagates to the core world that they supply. Improvements etc. on the core world affect crime on the colonies. | |||
== Criminal Organizations == | |||
Criminal factions have chosen the [[:Civ Abilities#CrimelordAbility|Crime Lord]] ability. | |||
As a criminal faction the '''[[GalCiv4:Xeloxi|Xeloxi]]''' are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. | As a criminal faction the '''[[GalCiv4:Xeloxi|Xeloxi]]''' are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. |
Latest revision as of 01:01, 2 July 2024
The Effects of Crime
Crime has the following downsides to a core world's system (the core world and its feeder colonies):
- Planetary income is reduced by the crime rate, up to 100%.
- Decay rate (Supply Attrition) from the colonies is increased as things "fall off the back of trucks".
- Morale of the citizens is lowered by a function of the crime rate.
- The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.
Dealing with Crime
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some Artifacts increase or decrease crime. Crime at colonies propagates to the core world that they supply. Improvements etc. on the core world affect crime on the colonies.
Criminal Organizations
Criminal factions have chosen the Crime Lord ability.
As a criminal faction the Xeloxi are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.