Getting Started: Difference between revisions
KaraCherry7 (talk | contribs) (Expanded explanation of planet class.) |
KaraCherry7 (talk | contribs) (Add description of raw production.) |
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<strong>What does a planet’s class mean?</strong><br/> | <strong>What does a planet’s class mean?</strong><br/> | ||
Planets range from Class 1 all the way through Class 20. Class 20 planets are the best, while Class 1 planets are not as good for colonizing. You can increase a planet's class by researching terraforming technologies and building terraforming improvements, each of which adds a buildable tile to the planet. A planet's class is also a limit to the population that can live there. For example, a class 16 planet has a maximum population of 16. | Planets range from Class 1 all the way through Class 20. Class 20 planets are the best, while Class 1 planets are not as good for colonizing. You can increase a planet's class by researching terraforming technologies and building terraforming improvements, each of which adds a buildable tile to the planet. A planet's class is also a limit to the population that can live there. For example, a class 16 planet has a maximum population of 16. | ||
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<strong>What is raw production?</strong><br/> | |||
Raw production is the base for your planet's production. Each unit of raw production yields +1 social production, +1 ship production, +1 research, and +1 gross income. You can see these listed on the planet window in the tooltips for each production area as "Base Value" for social and ship production, "Base Research" for research, and "Income" for income. The largest contributor to raw production is normally population, because each unit of population adds one to raw production. Other sources of raw production are asteroid mines (which yield +1 if close by, less if further away), improvements such as the Central Mine, colony capitals, certain technologies (like Enhanced Production), and precursor anomalies. In addition, technologies like Interstellar Governance (and its follow on techs) and high approval add percentage multipliers to raw production. The Wealthy trait also adds +1 to raw production. |
Revision as of 22:46, 23 June 2018
Race SelectionThe “Choose Civilization” screen begins your choice-making process. Each race has its own unique traits and abilities and can affect how you build your civilizations and interact with other races. To create your own custom race, select the button and head to the Customize Civilization screen.
Galaxy TypeWhen you start a new game, you will have several options for customizing your galaxy. There are options for size, victory conditions, and allies/enemies. Depending on how long you want your game to last, you may want to start with some of the smaller galaxy sizes before moving onto the bigger ones.
Resources include the various types of bonuses and advancements that can be discovered. Each of these include their own drop-down menus that will set how often they appear.
Game SettingsIn this section, you have several options to select so that you can create the kind of map that you’d most enjoy. The menu options here are:
OpponentsYou can choose a pre-set race or a custom saved race to play against. You may also choose as many opponents as you want and set the difficulty levels for each enemy individually. Please note that if you are playing on a smaller map, you may not want to fill it to the brim with a bunch of hostile opponents! They’ll be all up in your neighborhood before you know it…
Playing a GameNow that your galaxy is set up the way you like it, you can begin your game. At first glance, if you’re unfamiliar with these types of games, it seems very intimidating and overwhelming. The next section will cover some of the other basic things you need to know as you start your adventure across the Galaxy.
Game Menu BarVictoryThis screen gives you feedback on how close you are to winning for any of the victory conditions you have set for your current game. GovernA handy repository of information, this button contains several tabs on different aspects of your empire.
TechnologyThis button is dedicated to all things Research; your available technology projects, descriptions of what benefits and unlocks they provide, what you're currently researching, and the complete tech tree for your perusal.
IdeologyThrough the course of the game, random events will present you with choices to shape the ideology of your civilization. Based on your choices, you will be awarded points in one of three categories: Benevolent, Pragmatic, or Malevolent. These points can be spent on Ideological Traits in this tab.
DiplomacyKeep track of alliances, relationships and wars between races. Establish treaties with your allies or participate in galactic politics through the governing body of the United Planets.
DesignerPlay ship architect here. Improve existing ship designs or build your own from scratch. As you unlock better technology, your improved components will be available to attach to your ships here.
Starting TipsHow do I know what to research first? |