V4.21

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Revision as of 20:30, 5 January 2024 by IT (talk | contribs)
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  • AI is now significantly better at putting together trade offers with the player (ones likely to be acceptable to the player).
  • Asteroid likelihood in a system increased from 20% to 25%
  • Ion storm spawn likelyhood an a sector increased from 50% to 65%

Retribution

  • Minimum star distanced reduced from 7 parsecs to 5 parsecs
  • Approval requirement for content reduced from 45% to 40%
  • Civilization capital raw resource production increased from +2 to +3
  • As hardware continues to become more powerful we have bumped up the number of objects a map can spawn:
  • Small galaxy base object spawn increased from 300 to 400 (this is how many planets, stars, etc. are allowed)
  • Medium galaxy base object spawn increased from 500 to 700 (this is how many planets, stars, etc. are allowed)
  • Large galaxy base object spawn increased from 750 to 900 (this is how many planets, stars, etc. are allowed)
  • Huge galaxy base object spawn increased from 900 to 1000 (this is how many planets, stars, etc. are allowed)
  • Gigantic galaxy base object spawn increased from 1000 to 1200 (this is how many planets, stars, etc. are allowed)
  • Excessive galaxy base object spawn increased from 1400 to 1500 (this is how many planets, stars, etc. are allowed)
  • Insane galaxy base object spawn increased from 1500 to 1600 (this is how many planets, stars, etc. are allowed)
  • AI weighting of technologies improved to ensure the AI researches the updated tech tree more effectively
  • Ministry of Alien Affairs now gives a +0.25 diplomacy bonus
  • Interstellar Tourism prereq changed from requiring Immigration to ministry of alien affairs to make available earlier in the game.
  • Supply ship manufacturing cost reduced from 200 to 125
  • Early game music tracks updated

Other Resources

V4.21 Forum Post