Improvements Test

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Improvements


Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.

The efficiency of improvements increases with their "level," which can be increased in 2 ways:

  • Increased by planet-wide level upgrades by improvement categories, which require technological research.
  • Adjacency bonuses from other improvements that neighbor the target improvement.

Districts


Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.

District Types Production Costs Base Effects Level Effects Adjacency Level Bonuses Requirements
Manufacturing
-50 Manufacturing Cost (Base)

-150 Manufacturing Cost (Upgrade Level 1)

-150 Manufacturing Cost (Upgrade Level 2)

-200 Manufacturing Cost (Upgrade Level 3)

-300 Manufacturing Cost (Upgrade Level 4)

-400 Manufacturing Cost (Upgrade Level 5)

-500 Manufacturing Cost (Upgrade Level 6)

+4% Manufacturing

+2% Pollution

+2% Manufacturing +1 Manufacturing Cannot be built:Marshlands

Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1)

Xeno Manufacturing (Upgrade Level 2)

Orbital Mining (Upgrade Level 3)

Bioplastics (Upgrade Level 4)

Claytronics (Upgrade Level 5)

Singularity Power Plants (Upgrade Level 6)

Housing
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)

-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)

-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)

-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)

-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)

+1 Population Cap +0.1 Population Cap +1 Population

+1 Wealth

+1 Influence

Technology Required:Planetology


Technology for Upgrade:

Xeno Biology (Upgrade Level 1)

Extreme Colonization (Upgrade Level 2)

Exotic World Colonization (Upgrade Level 3)

Planetary Adaptation (Upgrade Level 4)

Environmental Engineering (Upgrade Level 5)

Entertainment
-120 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Approval

+1% Crime

+2% Approval +1 Approval

+1 Wealth

Technology for Upgrade:

Hyperwave Radio (Upgrade Level 1)

Xeno Entertainment (Upgrade Level 2)

Cultural Outreach (Upgrade Level 3)

Stellar Emigration (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Financial
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+5% Gross Income +3% Gross Income +1 Wealth Cannot be built:Marshlands

Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1)

Interstellar Trade (Upgrade Level 2)

Preferred Lending (Upgrade Level 3)

Open Trade Policy (Upgrade Level 4)

Galactic Trade (Upgrade Level 5)

Agricultural
-90 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+1 Food

+10% Food

+0.1 Food

+8% Food

+2 Food Cannot be built:Desert

Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life

Technology for Upgrade: Xeno Biology (Upgrade Level 1)

Terraforming (Upgrade Level 2)

Xeno Agriculture (Upgrade Level 3)

Hydroponics (Upgrade Level 4)

Transgenic Manipulation (Upgrade Level 5)

Research
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-100 Manufacturing Cost (Upgrade Level 2)

-150 Manufacturing Cost (Upgrade Level 3)

-200 Manufacturing Cost (Upgrade Level 4)

-300 Manufacturing Cost (Upgrade Level 5)

-400 Manufacturing Cost (Upgrade Level 6)

-500 Manufacturing Cost (Upgrade Level 7)

+4% Research +2% Research +1 Research Technology for Upgrade:

Research Districts (Upgrade Level 1)

Xeno Research (Upgrade Level 2)

Quantum Computing (Upgrade Level 3)

Computing Substrates (Upgrade Level 4)

Neural Mapping (Upgrade Level 5)

Artificial Brain (Upgrade Level 6)

AI Overseer (Upgrade Level 7)

Cultural
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Influence +5% Influence +2 Influence

+1 Approval

+1 Wealth

Technology Required:Universal Translator


Technology for Upgrade:

Diplomacy (Upgrade Level 1)

Cultural Influence (Upgrade Level 2)

Stellar Emigration (Upgrade Level 3)

Cultural Assimilation (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Orbital Improvements


Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.

Improvements


There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | District Types !! style="background-color: #1C4D8B; color: white;" | Production Cost !! style="background-color: #1C4D8B; color: white;" | Base Effects !! style="background-color: #1C4D8B; color: white;" | Level Effects !! style="background-color: #1C4D8B; color: white;" | Adjacency Level Bonuses !! style="background-color: #1C4D8B; color: white;" | Requirements |-

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Core World Capital

! -0 Manufacturing Cost ! +1 Food Income +5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap ! +0.05% Colony Gross Income +1 Population Cap | +1 All Improvements | Technology Required: TechTree |-

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Capital City

! -0 Manufacturing Cost ! +0.1 Tourism +6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn ! +0.05% Colony Gross Income +1 Population Cap | +2 All Improvements | Technology Required: TechTree |-

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Colonial Leadership Council

! -3 Manufacturing Cost ! +2 Population Cap ! + | - | |-

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Strip Mine

! -45 Manufacturing Cost ! ! + | - | Technology Required: Tech_PlanetaryAdaption |-

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Planetary Recycling Center

! -430 Manufacturing Cost ! +2 Maintenance +-0.05 Pollution ! +-0.04 Pollution | +2 Manufacturing | Technology Required: Tech_Terraforming |-

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Tower of Endless Night

! -256 Manufacturing Cost ! +1 Control Per Turn +2 Sensor Range +0.1 Crime ! +0.03% Max Manufacturing | +2 All Improvements | Technology Required: Tech_Espionage |-

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Worldheart Borehole

! -128 Manufacturing Cost ! +0.3% Colony Gross Income +0.3% Max Manufacturing +0.2 Pollution ! +0.05% Colony Gross Income +0.05% Max Manufacturing | +2 Wealth +2 Manufacturing | Technology Required: Tech_DeepCoreMining |-

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Infinite Garden

! -628 Manufacturing Cost -10 Aurorus Arboretum Cost ! +0.03 Approval +2 Food Income +0.3 Tourism ! +1 Food Income +0.05 Wealth +0.03 Tourism | +2 All Improvements | Technology Required: Tech_ExoticWorldColonization |-

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Capital Mainframe

! -20 Manufacturing Cost ! +1 Maintenance +0.20% Research ! +0.03% Research | +3 Research | Technology Required: ColonizationTech |-

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Kazar's Mainframe

! -250 Manufacturing Cost -1 Promethion Cost -3 Hyper Silicates Cost ! +0.25% Research ! +0.05% Research | +2 Research | Technology Required: Tech_XenoResearch |-

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Planetary Mainframe

! -90 Manufacturing Cost -1 Promethion Cost ! +1 Maintenance +1 Research ! +0.03% Research | +2 Research | Technology Required: Tech_XenoResearch |-

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AI Overseer

! -720 Manufacturing Cost -3 Hyper Silicates Cost ! + Control Per Turn +-0.03 Approval +-0.2 Crime ! +0.03% Research +-0.01 Crime | +2 Research | Technology Required: Tech_AIOverseer |-

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Coordination Beacon

! -120 Manufacturing Cost ! +1 Maintenance +1 Control Per Turn ! +0.05% Influence Per Turn | +2 Influence | Technology Required: Tech_HyperwaveRadio |-

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Office of Control

! -680 Manufacturing Cost ! +3 Control Per Turn ! +0.1 Control Per Turn | +1 Population | Technology Required: Tech_ColonialBureaucracy |-

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Central Bank

! -200 Manufacturing Cost -1 Durantium Cost ! +8 Colony Gross Income ! +1 Colony Gross Income | +3 Wealth | Technology Required: Tech_InterstellarBanking |-

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Starport

! -75 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.05% Military +0.02 Pollution ! +0.08% Military +0.02 Pollution | +1 Military +1 Wealth +1 Manufacturing | Technology Required: Tech_OrbitalManufacturing |-

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Planetary Generator

! -32 Manufacturing Cost ! +1 Maintenance +1 Max Manufacturing ! +0.03% Max Manufacturing +0.01 Pollution | +2 Manufacturing +2 Military | Technology Required: Tech_ColonialPolicies |-

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Stellar Forge

! -250 Manufacturing Cost ! +0.25% Military ! +0.01% Max Manufacturing +0.02% Military | +2 Manufacturing +2 Military | Technology Required: Tech_PlanetaryMobilization |-

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Durantium Processor

! -340 Manufacturing Cost -3 Durantium Cost ! +0.10% Max Manufacturing +1 Minerals +1 Maintenance +0.1 Pollution ! +0.04% Max Manufacturing +0.01 Pollution | +2 Manufacturing +2 Military | Technology Required: Tech_XenoManufacturing |-

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Industrial Center

! -25 Manufacturing Cost ! +0.12% Max Manufacturing +1 Maintenance +0.1 Pollution ! +0.03% Max Manufacturing +0.01% Pollution | +2 Manufacturing +2 Military | Technology Required: ColonizationTech |-

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Supply Depot

! -32 Manufacturing Cost ! +0.1% Max Manufacturing +1 Maintenance ! +0.02 Approval +-0.02 Crime | +2 Manufacturing +2 Military | Technology Required: Tech_XenoIndustrialization |-

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Fusion Power Plant

! -600 Manufacturing Cost -5 Antimatter Cost ! +1 Maintenance +0.2% Max Manufacturing +0.05 Pollution ! +0.025% Max Manufacturing | +3 Manufacturing +3 Military +3 Research | Technology Required: Tech_FusionPowerPlants |-

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Singularity Power Plant

! -800 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost ! +1 Maintenance +0.1% Max Manufacturing +0.05 Pollution ! +0.025% Max Manufacturing | +3 All Improvements | Technology Required: Tech_SingularityPowerPlants |-

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Manufacturing Capital

! -1000 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost ! +1 Maintenance +0.2% Max Manufacturing +0.1 Pollution ! +0.025% Max Manufacturing | +3 Manufacturing | Technology Required: Tech_ManufacturingCapitals |-

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Razar's Lift

! -500 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +0.1% Max Manufacturing ! +0.05% Max Manufacturing | +3 Manufacturing +3 Military | Technology Required: Tech_SpaceElevators |-

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Beacon of Babylon

! -800 Manufacturing Cost -3 Harmony Crystals Cost ! +0.05% Influence Per Turn +1% Influence Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required: Tech_HyperwaveRadio |-

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Technological Capital

! -400 Manufacturing Cost -3 Promethion Cost ! +1 Maintenance +0.2% Research +0.1% Influence Per Turn ! +0.03% Research | +3 Research | Technology Required: Tech_ResearchDistricts |-

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Virtual World

! -600 Manufacturing Cost -3 Epimetheus Pollen Cost -3 Hyper Silicates Cost ! +1 Maintenance +0.03 Approval ! +0.01 Approval | - | Technology Required: Tech_XenoEntertainment |-

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! -300 Manufacturing Cost ! +1 Maintenance +0.05 Approval ! +0.03 Approval | +1 Approval +1 Tourism +1 Population | Technology Required: Tech_XenoEntertainment |-

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Eyes of the Universe

! -320 Manufacturing Cost -3 Promethion Cost ! +1 Maintenance +0.1% Research ! + | +3 Research | Technology Required: Tech_SubspaceScanning |-

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Kimberly's Refuge

! -150 Manufacturing Cost -1 Monsatium Deposit Cost ! +5 Food Income +0.25% Growth ! +1 Food Income | +3 Population | Technology Required: Tech_Planetology |-

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Colonial Clinic

! -150 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.2% Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_XenoBiology |-

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Medical Center

! -97 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +0.3% Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_XenoMedicine |-

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Fertility Center

! -120 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +0.4% Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_ArtificialWombs |-

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Longevity Center

! -150 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +0.5% Growth +0.02 Approval ! +0.1% Growth | +2 Population | Technology Required: Tech_LifeExtension |-

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Cybernetic Hospital

! -200 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +1% Growth +0.04 Approval ! +0.1% Growth | +2 Population | Technology Required: Tech_Cybernetics |-

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Organ Market

! -90 Manufacturing Cost ! +1 Maintenance +0.5% Growth +0.05 Crime ! +0.1% Growth | +1 Population +1 Wealth | Technology Required: Tech_RegenerativeGels |-

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Planetary Conversion

! -60 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoBiology |-

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Planetary Soil Upgrade

! -60 Manufacturing Cost ! ! + | - | Technology Required: Tech_SoilEnhancement |-

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Soil Engineering

! -90 Manufacturing Cost ! ! + | - | Technology Required: Tech_AdaptedCropEngineering |-

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Terraforming Module

! -120 Manufacturing Cost ! ! + | - | Technology Required: Tech_Terraforming |-

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Terraforming Plant

! -120 Manufacturing Cost ! ! + | - | Technology Required: Tech_EnvironmentalEngineering |-

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Habitat Improvement

! -150 Manufacturing Cost ! ! + | - | Technology Required: Tech_SoilEnhancement |-

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Resequencing Station

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_ResequencerStations |-

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Ultra Terraformer

! -250 Manufacturing Cost ! ! + | - | Technology Required: Tech_ResequencerStations |-

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Engineered Landslide

! -120 Manufacturing Cost ! ! + | - | Technology Required: PlanetaryEnhancement |-

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Planetary Defense Dome

! -300 Manufacturing Cost -5 Durantium Cost -1 Xanthium Deposit Cost ! +1 Maintenance +10 Planetary Defenses Max H P ! +10 Planetary Defenses Max H P | +2 Military | Technology Required: Tech_PlanetaryDefenseDome |-

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Orbital Defense Platform

! -330 Manufacturing Cost -5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost ! +1 Maintenance +3 Interceptor Fighters Cap ! +1 Interceptor Fighters Cap | +1 Military | Technology Required: Tech_OrbitalDefencePlatform |-

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Surveillance Center

! -200 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +-0.1 Crime ! +-0.03 Crime | +1 Population +1 Military | Technology Required: Tech_PlanetaryMobilization |-

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Planetary Court

! -250 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +-0.1 Crime ! +-0.05 Crime | +1 Wealth | Technology Required: Tech_ColonialLawAndPolicy |-

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Prison

! -300 Manufacturing Cost -5 Durantium Cost ! +1 Maintenance +-0.15 Crime ! +-0.05 Crime | +1 Military | Technology Required: Tech_ColonialBureaucracy |-

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Diplomatic Embassy

! -1200 Manufacturing Cost -5 Durantium Cost -3 Aurorus Arboretum Cost ! +1 Maintenance +1 Diplomacy ! +0.1% Influence Per Turn | +3 Influence +3 Wealth +3 Tourism | Technology Required: Tech_Eminence |-

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Assimilation Foundation

! -900 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost ! +1 Maintenance +0.25% Influence Per Turn +1 Influence Per Turn ! +0.1% Influence Per Turn | +3 Influence | Technology Required: Tech_CulturalAssimilation |-

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Cultural Beacon

! -800 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost ! +1 Maintenance +0.1% Influence Per Turn ! +0.1% Influence Per Turn | +3 Influence | Technology Required: Tech_CulturalDomination |-

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Iridia Exchange

! -30 Manufacturing Cost -5 Promethion Cost ! +0.1% Colony Gross Income +10 Influence Per Turn ! +0.05% Colony Gross Income | +4 Wealth +4 Research +4 Manufacturing +4 Approval | Technology Required:

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Galactic Stock Exchange

! -500 Manufacturing Cost -5 Promethion Cost ! +0.2% Colony Gross Income +0.1 Influence Per Turn ! +0.05% Colony Gross Income | +3 Wealth | Technology Required: Tech_FinancialSectors |-

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Financial Capital

! -500 Manufacturing Cost -5 Promethion Cost -1 Aurorus Arboretum Cost ! +0.25% Colony Gross Income +0.1% Influence Per Turn ! +0.03% Colony Gross Income | +3 Wealth | Technology Required: Tech_XenoEconomics |-

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Trade Network

! -120 Manufacturing Cost ! +0.1% Colony Gross Income ! +0.10% Colony Gross Income | +1 Wealth | Technology Required: Tech_TradeNetworks |-

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Galactic Bazaar

! -2000 Manufacturing Cost -1 Elerium Cost -1 Ultra Spice Cost ! +0.25% Trade Route Value Raw ! +0.01% Trade Route Value Raw | +2 Wealth +2 Tourism | Technology Required: Tech_GalacticTrade |-

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Entertainment Capital

! -151 Manufacturing Cost -1 Harmony Crystals Cost ! +1 Maintenance +0.4 Approval +0.25% Influence Per Turn +0.06 Crime ! +0.01 Approval | +3 Approval +3 Influence +3 Tourism | Technology Required: Tech_CulturalAffinity |-

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Heritage Center

! -150 Manufacturing Cost -1 Promethion Cost ! +0.05 Tourism ! +0.05 Tourism | +1 Tourism +1 Wealth +2 Influence | Technology Required: TranslatorTech |-

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Hall Of Tradition

! -100 Manufacturing Cost -1 Promethion Cost ! +1 Technology +1 Culture Points Per Turn ! +0.01% Colony Gross Income | +2 Tourism | Technology Required:

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Union Center

! -100 Manufacturing Cost -1 Durantium Cost ! +.15% Max Manufacturing ! +0.01% Colony Gross Income | +5 Manufacturing | Technology Required:

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Shark Tank

! -500 Manufacturing Cost -1 Durantium Cost ! +0.15% Colony Gross Income ! +0.1% Colony Gross Income | +3 Research +3 Wealth | Technology Required:

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Innovation Complex

! -200 Manufacturing Cost -1 Elerium Cost ! ! +0.05% Research | +5 Research | Technology Required:

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Hyperion Shrinker

! -600 Manufacturing Cost -5 Promethion Cost ! +3 Mass Cap +.15% Mass Cap ! +0.03% Research | +2 Research | Technology Required:

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Spice Market

! -675 Manufacturing Cost -3 Ultra Spice Cost ! +0.10 Tourism +0.01 Crime ! +0.01% Colony Gross Income | +3 Tourism +3 Wealth | Technology Required: Tech_InterstellarTrade |-

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Grand Casino

! -75 Manufacturing Cost -5 Thulium Cost -1 Ultra Spice Cost ! +0.1 Tourism +0.02 Crime ! +0.01% Colony Gross Income | +1 Tourism +1 Wealth | Technology Required: Tech_InterstellarTourism |-

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Galactic Zoo

! -500 Manufacturing Cost -5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost ! +0.1 Tourism ! +0.01 Approval | +2 Tourism +1 Approval | Technology Required: Tech_OpenImmigration |-

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Utopian Resort

! -800 Manufacturing Cost -5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost ! +0.1 Tourism ! +0.01 Approval | +3 Tourism +1 Approval | Technology Required: Tech_WondersOfTheGalaxy |-

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Restaurant of Eternity

! -1000 Manufacturing Cost -5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost ! +0.1 Tourism ! +1 Food Income | +3 Tourism +3 Influence | Technology Required: Tech_GalacticRecruitment |-

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Prison Labor Camp

! -90 Manufacturing Cost ! +% Manufacturing +-0.05 Crime +0.01 Pollution ! +0.03% Manufacturing | +1 Manufacturing | Technology Required:

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Prison Research Lab

! -180 Manufacturing Cost ! +% Research +-0.05 Crime ! +0.01% Research | +1 Research | Technology Required: Tech_XenoResearch |-

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Garrison

! -150 Manufacturing Cost ! +0.3 Resistance Bonus ! +0.01% Max Manufacturing +0.01 Resistance Bonus | +1 Military | Technology Required:

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Black Market

! -150 Manufacturing Cost -1 Durantium Cost ! +0.1 Crime +0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income ! +0.01 Crime | +2 Wealth +2 Approval +2 Influence | Technology Required: BlackMarketTech |-

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Smuggler Port

! -150 Manufacturing Cost -1 Durantium Cost ! +0.3% Colony Gross Income ! +0.01% Colony Gross Income | +2 Wealth | Technology Required:

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Pleasure Dome

! -225 Manufacturing Cost -1 Durantium Cost ! +0.1 Approval +0.2 Tourism ! +0.01 Approval | +2 Approval +2 Tourism | Technology Required: Tech_XenoEntertainment |-

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Mercenary Camp

! -300 Manufacturing Cost -1 Durantium Cost ! +0.3 Resistance Bonus ! +0.01 Resistance Bonus | +2 Military | Technology Required: Tech_CulturalAssimilation |-

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Drathian Temple

! -66 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost ! +1 Maintenance +0.2 Approval ! +0.01 Approval | +2 Approval +2 Influence | Technology Required: Tech_XenoTheology |-

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Shrine of the Mithrilar

! -151 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost ! +1 Maintenance +0.3 Approval +0.2 Tourism ! +0.01 Approval +0.02 Tourism | +1 Approval +1 Influence +1 Tourism | Technology Required: Tech_MithrilarianEpics |-

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Shrine of Tandis

! -227 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost ! +1 Maintenance +0.05 Approval +0.25% Influence Per Turn +0.05 Tourism ! +0.01 Approval +0.01% Influence Per Turn | +1 Approval +1 Influence +1 Tourism | Technology Required: Tech_MascrinthusAndDraginol |-

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Precursor Souvenir Shop

! -101 Manufacturing Cost -1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost ! +1 Maintenance +0.03 Tourism ! +0.01 Tourism | +2 Wealth +2 Tourism | Technology Required: Tech_CulturalInfluence |-

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Coordination Temple

! -45 Manufacturing Cost -1 Techapod Hive Cost ! +1 Maintenance ! + | +2 All Improvements | Technology Required: Tech_XenoReligions |-

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Temple of Whispers

! -645 Manufacturing Cost -3 Epimetheus Pollen Cost ! +1 Maintenance +1 Diplomacy +10 Diplomatic Capital Income ! +5 Diplomatic Capital Income | +3 Influence | Technology Required: Tech_Espionage |-

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Tide Pools

! -75 Manufacturing Cost ! +0.1% Influence Per Turn +0.1 Approval ! +1 Influence Per Turn | +1 All Improvements | Technology Required:

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Barrier Reef

! -100 Manufacturing Cost ! +0.1% Influence Per Turn +8 Planetary Defenses Max H P ! +1 Influence Per Turn | +1 All Improvements | Technology Required: Tech_DefensiveStudies |-

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Exotic Hatchery

! -250 Manufacturing Cost ! +0.3 Tourism ! +0.03 Tourism | +1 All Improvements | Technology Required: Tech_CulturalOutreach |-

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Krynn Consulate

! -30 Manufacturing Cost -1 Xanthium Deposit Cost ! +1 Maintenance +0.03 Approval +10 Influence Per Turn ! +0.01 Approval +1 Influence Per Turn | +1 Approval +1 Influence | Technology Required: ThePathTech |-

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Krynniac Temple

! -50 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.06 Approval +20 Influence Per Turn ! +0.01 Approval +1 Influence Per Turn | +1 Approval +1 Influence | Technology Required: ThePathTech |-

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Krynniac Mission

! -90 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.09 Approval +30 Influence Per Turn ! +0.01 Approval +1 Influence Per Turn | +1 Approval +1 Influence | Technology Required: TheCallingTech |-

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Krynniac Order

! -101 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.12 Approval +40 Influence Per Turn ! +0.01 Approval +1 Influence Per Turn | +1 Approval +1 Influence | Technology Required: TheOrderTech |-

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Krynniac Ministry

! -227 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +0.03 Approval +0.25% Influence Per Turn +0.01 Tourism ! +0.01 Approval +1 Influence Per Turn | +3 Approval +3 Influence +3 Tourism | Technology Required: ThePathTech |-

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Krynniac Sanctuary

! -300 Manufacturing Cost -5 Durantium Cost -3 Promethion Cost ! +0.03 Approval +0.25% Influence Per Turn +0.03 Tourism ! +0.01 Approval +0.01% Influence Per Turn | +4 Approval +4 Influence +4 Tourism | Technology Required:

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Monument to Divine Rosalind

! -300 Manufacturing Cost -3 Elerium Cost -1 Harmony Crystals Cost ! +0.03 Approval +0.25% Influence Per Turn ! +0.01 Approval +1 Influence Per Turn | +2 Approval +2 Influence | Technology Required:

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Krynniac Altar

! -60 Manufacturing Cost -1 Helios Ore Cost ! +1 Influence Per Turn ! +0.01 Approval | +1 Approval +1 Influence | Technology Required:

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Baratak Grove

! -60 Manufacturing Cost -1 Aurorus Arboretum Cost ! +0.1% Food Income +1 Population Cap ! +0.1% Food Income | +1 Approval +1 Food | Technology Required:

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Torian Academy

! -60 Manufacturing Cost -5 Promethion Cost ! +2 Research +1 Population Cap ! +0.02% Research | +1 Research | Technology Required:

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Crucible Lab

! -60 Manufacturing Cost ! +0.1 Crime ! +0.01% Research | +1 Research | Technology Required:

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Manti Birthing Pool

! -60 Manufacturing Cost -1 Artocarpus Viriles Cost ! +0.1% Growth +1 Population Cap ! +0.01% Growth | +1 Population | Technology Required:

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Scan Planet

! -60 Manufacturing Cost ! ! + | - | Technology Required:

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Investigate Murder

! -60 Manufacturing Cost ! ! + | - | Technology Required:

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Find Missing Colonists

! -30 Manufacturing Cost ! ! + | - | Technology Required:

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Hall of Unity

! -500 Manufacturing Cost -3 Harmony Crystals Cost -3 Helios Ore Cost ! +1 Maintenance +0.2 Tourism ! +0.01 Tourism | +2 All Improvements | Technology Required:

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Astrolab of the Arnor

! -500 Manufacturing Cost -3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost ! +1 Maintenance +0.2 Tourism +0.1% Max Manufacturing ! +0.01% Max Manufacturing | +2 Manufacturing | Technology Required:

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Infinite Archive

! -600 Manufacturing Cost -5 Promethion Cost ! +1 Maintenance +0.2 Tourism +0.1% Research ! +0.01% Research | +2 Research | Technology Required:

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Grand Menagerie

! -500 Manufacturing Cost -3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost ! +1 Maintenance +0.2 Tourism +0.05 Approval ! +0.01 Approval | +2 Approval | Technology Required:

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New Eden

! -500 Manufacturing Cost -5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost ! +1 Maintenance +0.2 Tourism +0.3% Food Income ! +0.05% Food Income | +2 Food | Technology Required:

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|

Manufacture Population

! -120 Manufacturing Cost -2 Durantium Cost ! ! + | - | Technology Required:

|-

|

Bob

! -800 Manufacturing Cost -5 Promethion Cost -5 Precursor Nanites Cost ! +1 Maintenance +0.15% Research ! +0.1% Research | +3 Research | Technology Required: Tech_StrongAI |-

|

Xeno Anthropology Center

! -30 Manufacturing Cost ! +1 Maintenance +1 Diplomacy ! +1 Influence Per Turn | +1 Tourism +1 Influence +1 Wealth +1 Approval | Technology Required: XenoAnthropology |-

|

Weather Control Center

! -500 Manufacturing Cost -3 Helios Ore Cost ! +1 Maintenance +0.15% Max Manufacturing +-0.15% Maintenance ! +0.01 Approval | +1 All Improvements | Technology Required: WeatherControlTech |-

|

Weather Control Zenith

! -700 Manufacturing Cost -3 Helios Ore Cost ! +1 Maintenance +0.3% Max Manufacturing +-0.3% Maintenance ! +0.01 Approval | +2 All Improvements | Technology Required: WeatherControlZenithTech |-

|

Antimatter Power Plant

! -200 Manufacturing Cost -3 Antimatter Cost ! +1 Maintenance ! + | +3 All Improvements | Technology Required: Tech_AntiMatterPowerPlants |-

|

Economic Stimulus

! -250 Manufacturing Cost ! ! + | - | |-

|

Produce Modules

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_ModuleAssembly |-

|

Heritage

! -100 Manufacturing Cost ! ! + | - | Technology Required:

|-

|

Aid Research

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_NeuralMapping |-

|

Hatch Clone

! -2500 Manufacturing Cost -3 Promethion Cost ! ! + | - | Technology Required: Tech_Cloning |-

|

Wildland Refuge

! -240 Manufacturing Cost -1 Aurorus Arboretum Cost ! +0.1 Tourism ! +-0.002 Pollution Per Turn | +1 Food | Technology Required: Tech_LandPreservation |-

|

Memory Center

! -90 Manufacturing Cost -1 Promethion Cost ! +1 Maintenance +1 Intelligence +1 Research ! +0.02% Research | +2 Research | Technology Required:

|-

|

Augmentation Center

! -480 Manufacturing Cost -3 Promethion Cost -3 Precursor Nanites Cost ! +3 Intelligence ! +0.02% Research | +1 Research | Technology Required: Tech_PostSentience |-

|

Warforged Foundry

! -303 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance ! + | +2 Military | Technology Required:

|-

|

Natural League Center

! -200 Manufacturing Cost -1 Promethion Cost ! +1 Maintenance +0.5% Growth ! +0.02% Growth | +2 Population | Technology Required:

|-

|

Irrigation Network

! -67 Manufacturing Cost ! +1 Maintenance ! +0.02% Food Income | +3 Food | Technology Required: Tech_XenoAgriculture |-

|

Governor's Manor

! -200 Manufacturing Cost -1 Durantium Cost ! +1 Maintenance +20 Loyalty ! +0.05% Colony Gross Income | +1 All Improvements | Technology Required: Tech_LeadershipRecruiting |-

|

Produce Drones

! -250 Manufacturing Cost ! ! + | - | Technology Required: Tech_DroneProduction |-

|

Produce Modules

! -150 Manufacturing Cost ! ! + | - | Technology Required: Tech_ModuleAssembly |-

|

Produce Nanobots

! -250 Manufacturing Cost ! ! + | - | Technology Required:

|-

|

Research Mission

! -200 Manufacturing Cost -1 Promethion Cost ! ! + | - | |-

|

Treasure Hunt

! -300 Manufacturing Cost ! ! + | - | |-

|

! -80 Manufacturing Cost ! ! + | - | Technology Required:

|-

|

Industrial Goods

! -60 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_MiningMissions |-

|

Scavengers

! -120 Manufacturing Cost ! ! + | - | Technology Required: Tech_ExoticMineralMissions |-

|

Ore Traders

! -140 Manufacturing Cost ! ! + | - | Technology Required: Tech_RareCrystalMissions |-

|

Gem Traders

! -140 Manufacturing Cost ! ! + | - | Technology Required: Tech_RareCrystalMissions |-

|

Silicate Traders

! -140 Manufacturing Cost ! ! + | - | Technology Required: Tech_RareCrystalMissions |-

|

Pilgrims

! -150 Manufacturing Cost -1 Ultra Spice Cost ! ! + | - | Technology Required: Tech_CulturalOutreachMissions |-

|

Thulium Deposit

! ! ! + | +2 Wealth | Technology Required:

|-

|

Thulium Extractor

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Thulium Income +0.1% Colony Gross Income ! + | +2 Wealth | Technology Required:

|-

|

Thulium Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.5 Thulium Income +0.2% Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Thulium Mine

! -380 Manufacturing Cost ! +1 Maintenance +1.0 Thulium Income +0.3% Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Thulium Extractor

! ! +0.1 Thulium Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Crystallized Elerium

! ! ! + | +2 Wealth | Technology Required:

|-

|

Crystallized Elerium Extractor

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Elerium Income +1 Colony Gross Income ! + | +2 Wealth | Technology Required:

|-

|

Crystallized Elerium Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.5 Elerium Income +2 Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Elerium Mine

! -380 Manufacturing Cost ! +1 Maintenance +1.0 Elerium Income +4 Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Elerium Extractor

! ! +0.1 Elerium Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Prometheus Stone

! ! +3 Colony Gross Income ! + | +2 Wealth | Technology Required:

|-

|

Prometheus Stone Extractor

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Promethion Income +4 Colony Gross Income ! + | +2 Wealth | Technology Required:

|-

|

Prometheus Stone Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.5 Promethion Income +5 Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Prometheus Mine

! -380 Manufacturing Cost ! +1 Maintenance +1.0 Promethion Income +6 Colony Gross Income ! + | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Prometheus Stone Extractor

! ! +0.1 Promethion Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Helios Ore

! ! ! + | +2 Military | Technology Required:

|-

|

Helios Ore Extractor

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Helios Ore Income +2 Colony Gross Income ! + | +2 Military | Technology Required:

|-

|

Helios Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Helios Ore Income +4 Colony Gross Income ! + | +2 Military | Technology Required: Tech_XenoResourceMining |-

|

Advanced Helios Mine

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Helios Ore Income +6 Colony Gross Income ! + | +2 Military | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Helios Ore Extractor

! ! +0.1 Helios Ore Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Silicates

! ! ! + | +2 Research | Technology Required:

|-

|

Silicate Extractor

! -50 Manufacturing Cost ! +1 Maintenance +0.1 Hyper Silicates Income +2 Research ! + | +2 Research | Technology Required:

|-

|

Silicate Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Hyper Silicates Income +2 Research ! + | +2 Research | Technology Required: Tech_XenoResourceMining |-

|

Advanced Silicate Mine

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Hyper Silicates Income +2 Research ! + | +2 Research | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Silicate Extractor

! ! +0.1 Hyper Silicates Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Xanthium

! ! +1 Max Manufacturing ! + | +2 Military +1 Manufacturing | Technology Required:

|-

|

Xanthium Extractor

! -50 Manufacturing Cost ! +1 Maintenance +0.1 Xanthium Deposit Income +2 Max Manufacturing ! + | +2 Military +2 Manufacturing | Technology Required:

|-

|

Xanthium Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Xanthium Deposit Income +3 Max Manufacturing ! + | +2 Military +3 Manufacturing | Technology Required: Tech_XenoResourceMining |-

|

Advanced Xanthium Mine

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Xanthium Deposit Income +4 Max Manufacturing ! + | +2 Military +4 Manufacturing | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Xanthium Extractor

! ! +0.1 Xanthium Deposit Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Precursor Nanites

! ! ! + | +2 Manufacturing | Technology Required:

|-

|

Precursor Nanites

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Precursor Nanites Income +0.05% Max Manufacturing ! + | +2 Manufacturing | Technology Required:

|-

|

Precursor Nanites

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Precursor Nanites Income +0.1% Max Manufacturing ! + | +2 Manufacturing | Technology Required: Tech_ArtifactStudies |-

|

Precursor Nanites

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Precursor Nanites Income +0.15% Max Manufacturing ! + | +2 Manufacturing | Technology Required: Tech_ArtifactMastery |-

|

Orbital Precursor Nanites

! ! +0.1 Precursor Nanites Income ! + | - | Technology Required: Tech_PrecursorArcheology |-

|

Harmony Crystal Deposit

! ! ! + | +2 Approval | Technology Required:

|-

|

Harmony Crystal Extractor

! -60 Manufacturing Cost ! +1 Maintenance +0.1 Harmony Crystals Income +0.05 Approval ! + | +2 Approval | Technology Required:

|-

|

Harmony Crystal Mine

! -120 Manufacturing Cost ! +1 Maintenance +0.25 Harmony Crystals Income +0.1 Approval ! + | +2 Approval | Technology Required: Tech_XenoResourceMining |-

|

Advanced Harmony Crystal Mine

! -380 Manufacturing Cost ! +1 Maintenance +0.5 Harmony Crystals Income +0.15 Approval ! + | +2 Approval | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Harmony Crystal

! ! +0.1 Harmony Crystals Income ! + | - | Technology Required: Tech_OrbitalMining |-

|

Techapods

! ! +1 Max Manufacturing ! + | +2 Manufacturing | Technology Required:

|-

|

Techapod Hatchery

! -90 Manufacturing Cost ! +0.1 Techapod Hive Income +2 Max Manufacturing ! + | +2 Manufacturing | Technology Required:

|-

|

Techapod Farm

! -120 Manufacturing Cost ! +0.2 Techapod Hive Income +2 Max Manufacturing ! + | +2 Manufacturing | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Techapod Hive Farm

! -380 Manufacturing Cost ! +0.3 Techapod Hive Income +2 Max Manufacturing ! + | +2 Manufacturing | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Techapod Hatchery

! ! +0.1 Techapod Hive Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Snuggler Colony

! ! ! + | +2 Approval +1 Wealth | Technology Required:

|-

|

Snuggler Shelter

! -90 Manufacturing Cost ! +0.1 Snuggler Colony Income +2 Influence Per Turn ! + | +2 Approval +1 Wealth | Technology Required:

|-

|

Snuggler Farm

! -120 Manufacturing Cost ! +0.25 Snuggler Colony Income +2 Influence Per Turn ! + | +2 Approval +1 Wealth | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Snuggler Farm

! -380 Manufacturing Cost ! +0.5 Snuggler Colony Income +2 Influence Per Turn ! + | +2 Approval +1 Wealth | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Snuggler Shelter

! ! +0.1 Snuggler Colony Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Arnor Spice

! ! ! + | +2 Research +1 Wealth | Technology Required:

|-

|

Arnor Spice Harvester

! -90 Manufacturing Cost ! +1 Maintenance +0.1 Ultra Spice Income +2 Research ! + | +2 Research +1 Wealth | Technology Required:

|-

|

Arnor Spice Farm

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Ultra Spice Income +3 Research ! + | +2 Research +1 Wealth | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Arnor Spice Farm

! -380 Manufacturing Cost ! +1 Maintenance +0.5 Ultra Spice Income +4 Research ! + | +2 Research +1 Wealth | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Spice Harvester

! ! +0.1 Ultra Spice Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Epimetheus Pollen

! ! ! + | +2 Food +1 Wealth | Technology Required:

|-

|

Epimetheus Field

! -90 Manufacturing Cost ! +1 Maintenance +0.1 Epimetheus Pollen Income +0.1 Resistance Bonus ! + | +2 Food +1 Wealth | Technology Required:

|-

|

Epimetheus Farm

! -120 Manufacturing Cost ! +1 Maintenance +0.25 Epimetheus Pollen Income +0.2 Resistance Bonus ! + | +2 Food +1 Wealth | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Epimetheus Farm

! -380 Manufacturing Cost ! +1 Maintenance +0.5 Epimetheus Pollen Income +0.3 Resistance Bonus ! + | +2 Food +1 Wealth | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Pollen Collector

! ! +0.1 Epimetheus Pollen Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Artocarpus Fruit

! ! +0.3% Growth ! + | +2 Population +1 Food +2 Population | Technology Required:

|-

|

Artocarpus Orchard

! -90 Manufacturing Cost ! +1 Maintenance +0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth ! + | +2 Population +1 Food | Technology Required:

|-

|

Artocarpus Farm

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth ! + | +2 Population +1 Food | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Artocarpus Farm

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth ! + | +2 Population +1 Food | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Artocarpus Collector

! ! +0.1 Artocarpus Viriles Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Monsatium

! ! ! + | +2 Food +1 Population | Technology Required:

|-

|

Monsatium Deposit

! -90 Manufacturing Cost ! +1 Maintenance +0.1 Monsatium Deposit Income +2 Food Income ! + | +2 Food +1 Population | Technology Required:

|-

|

Monsatium Deposit Refinery

! -120 Manufacturing Cost ! +1 Maintenance +0.2 Monsatium Deposit Income +3 Food Income ! + | +2 Food +1 Population | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Monsatium Deposit Refinery

! -380 Manufacturing Cost ! +1 Maintenance +0.3 Monsatium Deposit Income +4 Food Income ! + | +2 Food +1 Population | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Monsatium

! ! +0.1 Monsatium Deposit Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Aurorus Arboretum

! ! ! + | +2 Tourism +1 Approval | Technology Required:

|-

|

Aurorus Orchard

! -90 Manufacturing Cost ! +1 Maintenance +0.1 Aurorus Arboretum Income +0.1 Tourism ! + | +2 Tourism +1 Approval | Technology Required:

|-

|

Aurorus Arboretum Farm

! -120 Manufacturing Cost ! +1 Maintenance +0.25 Aurorus Arboretum Income +0.2 Tourism ! + | +2 Tourism +1 Approval | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Aurorus Arboretum Farm

! -380 Manufacturing Cost ! +1 Maintenance +0.5 Aurorus Arboretum Income +0.3 Tourism ! + | +2 Tourism +1 Approval | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Aurorus

! ! +0.1 Aurorus Arboretum Income ! + | - | Technology Required: Tech_Hydroponics |-

|

Slums

! ! +1 Population Cap +0.01 Pollution +0.04 Crime ! +0.05% Population Cap | +-1 Wealth +-1 Approval +-1 Tourism | Technology Required:

|-

|

Manufacturing District

! -50 Manufacturing Cost ! +0.04% Max Manufacturing +0.02 Pollution ! +0.02% Max Manufacturing | +1 Manufacturing | |-

|

Housing District

! -100 Manufacturing Cost ! +1 Population Cap ! +0.1 Population Cap | +1 All Improvements | Technology Required: Tech_Planetology |-

|

Entertainment District

! -120 Manufacturing Cost ! +0.03 Approval +0.01 Crime ! +0.02 Approval | +1 Approval +1 Wealth | |-

|

Financial District

! -75 Manufacturing Cost ! +0.05% Colony Gross Income ! +0.03% Colony Gross Income | +1 Wealth | |-

|

Agricultural District

! -90 Manufacturing Cost ! +1 Food Income +0.1% Food Income ! +0.05% Food Income | +2 Food +2 Population | |-

|

Research District

! -75 Manufacturing Cost ! +1 Maintenance +0.04% Research ! +0.02% Research | +1 Research | |-

|

Cultural District

! -100 Manufacturing Cost ! +0.1% Influence Per Turn ! +0.03% Influence Per Turn | +2 Influence +1 Approval +1 Wealth | Technology Required: TranslatorTech |-

|

Upgrade Manufacturing

! -150 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoIndustrialization |-

|

Upgrade Manufacturing

! -150 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoManufacturing |-

|

Upgrade Manufacturing

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_OrbitalMining |-

|

Upgrade Manufacturing

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_Bioplastics |-

|

Upgrade Manufacturing

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_Claytronics |-

|

Upgrade Manufacturing

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_SingularityPowerPlants |-

|

Upgrade Housing

! -100 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_XenoBiology |-

|

Upgrade Housing

! -200 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_ExtremeColonization |-

|

Upgrade Housing

! -300 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_ExoticWorldColonization |-

|

Upgrade Housing

! -400 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_PlanetaryAdaption |-

|

Upgrade Housing

! -500 Manufacturing Cost -1 Durantium Cost ! ! + | - | Technology Required: Tech_EnvironmentalEngineering |-

|

Upgrade Entertainment

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_HyperwaveRadio |-

|

Upgrade Entertainment

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoEntertainment |-

|

Upgrade Entertainment

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_CulturalOutreach |-

|

Upgrade Entertainment

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_StellarEmigration |-

|

Upgrade Entertainment

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_CulturalAffinity |-

|

Upgrade Markets

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_EconomicDevelopment |-

|

Upgrade Markets

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_InterstellarTrade |-

|

Upgrade Markets

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_PreferredLending |-

|

Upgrade Markets

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_OpenTradePolicy |-

|

Upgrade Markets

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_GalacticTrade |-

|

Upgrade Agriculture

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoBiology |-

|

Upgrade Agriculture

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_Terraforming |-

|

Upgrade Agriculture

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoAgriculture |-

|

Upgrade Agriculture

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_Hydroponics |-

|

Upgrade Agriculture

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_TransgenicManipulation |-

|

Upgrade Research

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_ResearchDistricts |-

|

Upgrade Research

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoResearch |-

|

Upgrade Research

! -150 Manufacturing Cost ! ! + | - | Technology Required: Tech_QuantumComputing |-

|

Upgrade Research

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_ComputingSubstrates |-

|

Upgrade Research

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_NeuralMapping |-

|

Upgrade Research

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_ArtificalBrains |-

|

Upgrade Research

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_AIOverseer |-

|

Upgrade Culture

! -100 Manufacturing Cost ! ! + | - | Technology Required: Tech_Diplomacy |-

|

Upgrade Culture

! -200 Manufacturing Cost ! ! + | - | Technology Required: Tech_CulturalInfluence |-

|

Upgrade Culture

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_StellarEmigration |-

|

Upgrade Culture

! -400 Manufacturing Cost ! ! + | - | Technology Required: Tech_CulturalAssimilation |-

|

Upgrade Culture

! -500 Manufacturing Cost ! ! + | - | Technology Required: Tech_CulturalAffinity |-

|

Precursor Elevator

! ! +-0.15 Colony Sponsor Decay Mod ! + | - | Technology Required:

|-

|

Orbital Factory

! ! ! + | - | Technology Required:

|-

|

Moisture Generator

! ! ! + | - | Technology Required:

|-

|

Thermal Core

! ! ! + | - | Technology Required:

|-

|

Tidal Control

! ! +0.2 Approval ! + | - | Technology Required:

|-

|

Orbital Prison

! ! +-0.1 Crime ! + | - | Technology Required:

|-

|

Thulium Moon

! ! +0.1 Thulium Income ! + | - | Technology Required:

|-

|

Durantium Cloud

! ! +0.1 Durantium Income ! + | - | Technology Required:

|-

|

Precursor Accelerator

! ! ! + | - | Technology Required:

|-

|

Promethion Refinery

! ! +0.1 Promethion Income ! + | - | Technology Required:

|-

|

Precursor Archive

! ! ! + | - | Technology Required:

|-

|

Precursor Treasury

! ! ! + | - | Technology Required:

|-

|

Precursor Experiments

! ! +-0.2 Approval ! + | - | Technology Required:

|-

|

Sensor Array

! -1 Thulium Cost ! +8 Sensor Range ! + | - | Technology Required:

|-

|

Communications Array

! -1 Thulium Cost ! +3 Influence Per Turn ! + | - | Technology Required: Tech_SupplyDrones |-

|

Orb of Draginol

! ! ! + | - | Technology Required:

|-

|

Throne of the Arnor

! ! +1000 Influence Per Turn +3 Minerals ! + | - | Technology Required:

|-

|

Plague Research Center

! -360 Manufacturing Cost ! ! + | +3 Research | Technology Required:

|-

|

Think Tank

! -500 Manufacturing Cost ! +0.1% Technology ! +1 Research | +3 Research | Technology Required:

|-

|

The Possibility Engine

! -2400 Manufacturing Cost ! +0.50% Research ! +0.05% Research | +3 Research | Technology Required:

|-

|

United Planets

! -1200 Manufacturing Cost ! +3 Diplomacy ! +0.05% Influence Per Turn | +3 Influence | Technology Required:

|-

|

Galactic Court

! -600 Manufacturing Cost ! +1 Culture Points Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required:

|-

|

Galactic Commision

! -800 Manufacturing Cost -1 Aurorus Arboretum Cost ! +1 Culture Points Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required: Tech_PoliticalCapital |-

|

Defense Matrix

! -1 Durantium Cost ! +250 Credits ! + | - | |-

|

Space Elevator

! -2 Durantium Cost ! +50 Credits +1 Minerals +1 Maintenance ! + | - | Technology Required: Tech_SpaceElevators |-

|

Orbital Research Lab

! -1 Durantium Cost ! +100 Credits +1 Technology ! + | - | Technology Required: Tech_ResearchDistricts |-

|

Recruiting Station

! ! +100 Credits +20 Growth ! + | - | Technology Required:

|-

|

Climate Control

! -1 Durantium Cost ! +250 Credits +1 Fertility ! + | - | |-

|

Colonization Center

! -1 Durantium Cost ! +100 Credits +0.15% Growth ! + | - | Technology Required:

|-

|

Orbital Prison

! -1 Durantium Cost ! +250 Credits +-0.2 Crime ! + | - | Technology Required:

|-

|

Atmospheric Cleanser

! -1 Durantium Cost ! +100 Credits ! + | - | Technology Required:

|-

|

Sensor Array

! -1 Durantium Cost ! +250 Credits +8 Sensor Range ! + | - | |-

|

Planetary Beacon

! -1 Durantium Cost ! +100 Credits +1 Planet Influence +0.2% Influence Per Turn ! + | - | Technology Required: Tech_HyperwaveRadio |-

|

Orbital Market

! -1 Durantium Cost ! +1 Wealth ! + | - | |-

|

Orbital Academy

! -5 Durantium Cost -1 Promethion Cost ! +150 Credits ! + | - | Technology Required:

|-

|

Top Gun Academy

! -3 Antimatter Cost ! +250 Credits ! + | - | Technology Required:

|-

|

Officer Training School

! -3 Promethion Cost ! +250 Credits ! + | - | Technology Required:

|-

|

Institution Of War

! -3 Durantium Cost ! +250 Credits +0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength ! + | - | Technology Required:

|-

|

Conquest Center

! -3 Hyper Silicates Cost ! +250 Credits +0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability ! + | - | Technology Required:

|-

|

Tactical College

! -3 Thulium Cost ! +250 Credits +0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering ! + | - | Technology Required:

|-

|

Tactical Instruction

! -5 Thulium Cost ! +500 Credits +0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering ! + | - | Technology Required:

|-

|

Logistics Array

! -1 Durantium Cost -1 Thulium Cost -1 Promethion Cost ! +100 Credits +1 Control Per Turn ! + | - | |-

|

Navigation Center

! -1500 Manufacturing Cost ! ! + | - | Technology Required: InterstellarNavigation |-

|

Galactic Navigation Network

! -620 Manufacturing Cost ! +1 Moves Cap ! + | +1 All Improvements | Technology Required: Navagation Network |-

|

Galactic Navigator's Guild

! -2120 Manufacturing Cost ! ! + | - | Technology Required: NavigationalExpertise |-

|

Improvement_HyperionBrainTrust_Name_tk

! ! ! + | +1 All Improvements | Technology Required:

|-

|

Scan Planet

! -60 Manufacturing Cost ! ! + | - | Technology Required:

|-

|

Pain Amplifier

! -45 Manufacturing Cost ! +1 Maintenance +0.25% Research ! +0.02% Research | +1 Research | Technology Required: ColonizationTech |-

|

Broadcast Culture

! -300 Manufacturing Cost ! ! + | - | Technology Required: Tech_XenoEntertainment |-

|

Galactic Currency Reserve

! -300 Manufacturing Cost ! +0.2 Influence Per Turn +10 Colony Gross Income ! +0.05% Colony Gross Income | +3 Wealth | Technology Required: Tech_TradeNetworks |-

|

! -50 Manufacturing Cost ! +0.1 Pollution +1 Maintenance +0.10% Research ! +1 Research | +1 Research | Technology Required: ColonizationTech |-

|

! -30 Manufacturing Cost ! +0.02% Max Manufacturing +1 Maintenance +0.2 Pollution ! +1 Max Manufacturing +1 Military | +1 Manufacturing +1 Military | Technology Required: ColonizationTech |-

|

! -15 Manufacturing Cost ! +2 Maintenance +1 Max Manufacturing +5 Growth ! +0.05% Growth | +2 Manufacturing +2 Military | Technology Required: ColonizationTech |-

|

! -50 Manufacturing Cost ! --1 Diplomacy +1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution ! +0.04% Research | +2 Research | Technology Required: Tech_TechnologicalAssimilation |-

|

! -25 Manufacturing Cost ! --1 Diplomacy +1 Maintenance +10 Growth +-0.3 Pollution ! +1 Population Cap | +2 Influence | Technology Required:

|-

|

! -90 Manufacturing Cost ! +1 Maintenance +-0.05 Approval +1 Research ! +0.03% Research | +2 Research | Technology Required: Tech_XenoResearch |-

|

! -30 Manufacturing Cost ! +1 Maintenance +0.50% Diligence ! +0.1% Diligence | +1 Manufacturing +1 Military | Technology Required: Tech_XenoIndustrialization |-

|

! -30 Manufacturing Cost ! +1 Maintenance +0.50% Intelligence ! +0.1% Intelligence | +1 Research | Technology Required: ColonizationTech |-

|

! -30 Manufacturing Cost ! +1 Maintenance +0.5% Social ! +0.1% Social | +1 Manufacturing +1 Military | Technology Required: TranslatorTech |-

|

! -30 Manufacturing Cost ! +1 Maintenance +5 Growth +1 Population Cap +1 Max Manufacturing ! +0.1 Population Cap +0.03% Manufacturing | +1 Manufacturing +1 Military | Technology Required: Tech_Hatcheries |-

|

! -30 Manufacturing Cost ! +1 Maintenance +1.0% Diligence ! +0.03% Manufacturing | +3 Manufacturing +3 Military | Technology Required: ColonizationTech |-

|

! -50 Manufacturing Cost ! +3 Population Cap +0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence ! +1 Population Cap | +2 All Improvements | Technology Required:

|-

|

! -5 Durantium Cost ! +50 Credits +1 Fertility ! + | - | Technology Required: Tech_XenoAgriculture |-

|

Translight Hub

! -50 Manufacturing Cost ! +1 Maintenance ! +0.03% Research | +2 Research | Technology Required:

|-

|

Central Borehole

! -50 Manufacturing Cost ! +1 Maintenance ! +0.03% Max Manufacturing | +1 Manufacturing | Technology Required:

|-

|

Borehole

! ! +2 Max Manufacturing ! + | +2 Wealth | Technology Required:

|-

|

Home Burrow

! -25 Manufacturing Cost ! +1 Maintenance +0.50 Approval +2 Intelligence ! +0.03% Research | +1 Manufacturing +1 Research | Technology Required:

|-

|

Growth Center

! -45 Manufacturing Cost ! +1 Maintenance +0.25% Growth ! + | +1 Population +1 Manufacturing | Technology Required:

|-

|

Nurture Den

! -45 Manufacturing Cost ! +1 Maintenance +0.25% Growth +1 Diligence ! +1 Population | +1 Population +1 Manufacturing | Technology Required:

|-

|

Enforcer Den

! -25 Manufacturing Cost ! +1 Maintenance + Control Per Turn ! +0.03% Max Manufacturing | +1 Wealth +1 Manufacturing +1 Military | Technology Required:

|-

|

Industrial Espionage Center

! -25 Manufacturing Cost ! +1 Maintenance ! +0.01% Research | +1 Research | Technology Required:

|-

|

Neural Link

! -25 Manufacturing Cost ! +1 Maintenance ! +0.01% Research | +4 Research +-1 Manufacturing | Technology Required:

|-

|

The World Engine

! -35 Manufacturing Cost ! +0.20% Max Manufacturing +3 Maintenance +0.2 Pollution ! + | +3 Manufacturing +3 Military | Technology Required:

|-

|

Elemental Fabricator

! -40 Manufacturing Cost ! +5 Max Manufacturing ! + | +1 Manufacturing +1 Military | Technology Required:

|-

|

Tower of Procipinee

! -35 Manufacturing Cost ! +1 Maintenance +1% Intelligence +0.1% Influence Per Turn ! + | +2 Research | Technology Required:

|-

|

Auto Printer

! -20 Manufacturing Cost ! +1 Maintenance +0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution ! +0.05% Max Manufacturing | +2 Manufacturing +2 Military | Technology Required:

|-

|

Communications Array

! -30 Manufacturing Cost ! +2 Maintenance +0.10% Research +0.1% Intelligence ! +0.1% Intelligence | +3 Research | Technology Required:

|-

|

Durantium Scanner

! -48 Manufacturing Cost ! +2 Sensor Range +1 Maintenance ! +3 Sensor Range | - | Technology Required:

|-

|

Precursor Relic Scanner

! -55 Manufacturing Cost ! +2 Sensor Range +1 Maintenance ! +3 Sensor Range | - | Technology Required:

|-

|

Durantium Deposit

! ! +1 Max Manufacturing +0.1 Durantium Income ! + | +2 Military +2 Manufacturing | Technology Required:

|-

|

Precursor Relic

! ! +2 Research ! + | +1 Research | Technology Required:

|-

|

Precursor Relic

! ! +0.10 Approval ! + | +1 Approval | Technology Required:

|-

|

Precursor Relic

! ! +3 Influence Per Turn ! + | +1 Influence | Technology Required:

|-

|

Interrogation Machine

! -25 Manufacturing Cost ! +1 Maintenance +0.05% Research ! +0.1% Research | +2 Population +1 Research | Technology Required:

|-

|

Death Camp

! -30 Manufacturing Cost ! +1 Maintenance +0.08% Max Manufacturing +3 Population Cap ! +0.04% Max Manufacturing | +2 Manufacturing | Technology Required:

|-

|

The Grand Resort

! -30 Manufacturing Cost ! +0.5 Tourism ! +0.1% Wealth +0.03 Tourism | +2 All Improvements | Technology Required:

|-

|

The Great School

! -40 Manufacturing Cost ! +0.1 Research +0.50% Intelligence ! +0.03% Research | +1 All Improvements | Technology Required:

|-

|

Central Mine

! -28 Manufacturing Cost ! +1 Max Manufacturing +1 Maintenance +0.1 Pollution ! +0.03% Max Manufacturing | +3 Manufacturing +3 Military | Technology Required: ColonizationTech |-

|

Mining Core

! -25 Manufacturing Cost ! +1 Max Manufacturing +1 Maintenance +0.1 Pollution ! +0.03% Max Manufacturing | +1 Manufacturing +1 Military | Technology Required: Tech_XenoIndustrialization |-

|

Mining Operation

! ! +1 Max Manufacturing +0.05 Pollution ! + | +1 Manufacturing | Technology Required:

|-

|

Air Purifier

! -120 Manufacturing Cost ! +3 Maintenance +-0.25 Pollution ! +-0.01 Pollution | +1 Manufacturing | Technology Required: ColonizationTech |-

|

Xeno Patent Office

! -40 Manufacturing Cost ! +0.12% Research +0.10% Colony Gross Income ! +0.03% Research +0.05% Colony Gross Income | +1 Research | Technology Required:

|-

|

Arms Expo

! -60 Manufacturing Cost ! +1 Diplomacy +0.15% Colony Gross Income ! +0.03% Research +0.03% Colony Gross Income | +3 All Improvements | Technology Required:

|-

|

Father Tree

! -50 Manufacturing Cost ! +0.1 Culture Points Per Turn +6 Population Cap ! +0.03% Max Manufacturing | +2 All Improvements | Technology Required:

|-

|

Verdure Globe Vault

! -50 Manufacturing Cost ! +0.5 Culture Points Per Turn +1 Research ! +3 Influence Per Turn | +1 All Improvements | Technology Required:

|-

|

Father Root

! ! +1 Research ! + | +1 Research | Technology Required:

|-

|

Crystal Core

! -16 Manufacturing Cost ! +1 Culture Points Per Turn +4 Population Cap ! +1 Population | +3 All Improvements | Technology Required:

|-

|

Crystallization Chambers

! -60 Manufacturing Cost ! +0.1% Max Manufacturing ! +0.03% Max Manufacturing | +1 All Improvements | Technology Required: Tech_ColonialPolicies |-

|

Facet Conduits

! -10 Manufacturing Cost ! +3 Population ! +0.02% Max Manufacturing +0.02% Research | +1 All Improvements | Technology Required: Tech_XenoIndustrialization |-

|

Harmonic Array

! -50 Manufacturing Cost ! +0.12 Approval +1 Population +1 Research ! +0.03 Approval | +1 All Improvements | Technology Required: Tech_ArtificialGravity |-

|

Prismatic Learning Matrix

! -40 Manufacturing Cost ! +1 Max Manufacturing +1 Research ! +0.05% Research | +1 Research | Technology Required: TranslatorTech |-

|

Shard of Enlightenment

! ! +0.15 Approval ! + | +1 Manufacturing | Technology Required:

|-

|

Centauron Empoerium

! -328 Manufacturing Cost ! +0.40 Tourism +0.25% Influence Per Turn ! +0.05% Colony Gross Income +0.10 Tourism | +2 Approval +2 Wealth +2 Tourism | Technology Required: Tech_XenoHospitality |-

|

Xeno Welcome Hub

! -75 Manufacturing Cost ! +0.3 Tourism ! +0.1% Colony Gross Income +0.05 Tourism | +1 Tourism +1 Wealth +1 Influence +1 Approval +-2 Research | Technology Required: Tech_XenoHospitality |- |}