Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight.
Spawns a free transport
Crime Wave
Organize entire criminal networks with the pull of a few strings.
Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months.
Exploit Population
Take advantage of an entire empire's labor force.
All planets outputs +200% for 5 months.
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns.
Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
Extort Governors
Our governors will generously donate to our cause. But they won't like it.
Provides 100 Credits per Governor
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment.
Call Election
Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations.
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research.
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use.
Reveal an Area of the Map
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders.
Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.
+1 Diplomacy for 30 months
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy.
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
Enlist Pirate Fleet
Recruit a Pirate fleet.
Enlist Pirate World
Recruit a Pirate world.
Impress Constructors
We need a Constructor Ship and we need it now.
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
Forced Labor
The people are working hard. They could be working harder.
Thrall Training
Trains thralls to increase target fleet experience.
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens.
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
Recapitalize
Generate new capital through recapitalization with your reserve currency status.
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity.
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes.
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds.
Fertilize Planet
Increases fertility of target colony.
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval.
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet.
+1 Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled.
Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.