Ability Test

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Name Description Effects
Likeable4 -
Unlikeable
Modifies other players' attitude toward you
  • -3 Faction Diplomacy
Rich4 -
Poor
Modifies how quickly credits are gained
  • -30% Colony Gross Income
Farmer1 -
Farmers
Makes advanced farming technologies available.
  • +25% Colony Food Income
Rich2 -
Rich
Modifies how quickly credits are gained
  • +10% Colony Gross Income
Productive3 -
Unproductive
Modifies how quickly improvements are built on your planets
  • -15% Colony Max Manufacturing
Persuasive3 -
Unconvincing
Modifies your chance to use Persuasion in events and diplomacy
  • -10 Faction Persuasion
Persuasive4 -
Unconvincing
Modifies your chance to use Persuasion in events and diplomacy
  • -25 Faction Persuasion
Courageous2 -
Courageous
Modifies the ability to resist Invasions
  • +20% Colony Planetary Defenses MaxHP
Influential2 -
Influential
Modifies how quickly borders are expanded
  • +10% Colony Influence Per Turn
Productive2 -
Productive
Modifies how quickly improvements are built on your planets
  • +10% Colony Max Manufacturing
Fast1 -
Fast
Modifies how far your ships can travel each turn
  • +2 Ship Moves Cap
Fast2 -
Fast
Modifies how far your ships can travel each turn
  • +1 Ship Moves Cap
Intimidating3 -
Meek
Modifies your chance to use Intimidation in events and diplomacy
  • -10 Faction Intimidation
Clever2 -
Clever
Modifies how quickly technologies are learned
  • +10% Colony Research
Courageous1 -
Courageous
Modifies the ability to resist Cultural Influence effects
  • +30% Colony Planetary Defenses MaxHP
Explorer1 -
Explorers
Modifies how far your ships can travel from your borders
  • +4 Ship Range
  • +4 Ship Sensor Range
Likeable3 -
Unlikeable
Modifies other players' attitude toward you
  • -1.5 Faction Diplomacy
Intimidating4 -
Meek
Modifies your chance to use Intimidation in events and diplomacy
  • -25 Faction Intimidation
Influential1 -
Influential
Modifies how quickly borders are expanded
  • +15% Colony Influence Per Turn
Militant3 -
Passive
Decreases your starting Control
  • -10 Faction Control
Persuasive2 -
Persuasive
Modifies your chance to use Persuasion in events and diplomacy
  • +30 Faction Persuasion
Productive1 -
Productive
Modifies how quickly improvements are built on your planets
  • +15% Colony Max Manufacturing
Deceptive4 -
Bad Liar
Modifies your chance to use Deception in events and diplomacy
  • -25 Faction Deception
Bureaucrat1 -
Bureaucrats
Makes additional organizational technologies available
  • +1 Faction Control Per Turn
Deceptive1 -
Deceptive
Modifies your chance to use Deception in events and diplomacy
  • +25 Faction Deception
Urbanite1 -
Urbanites
Has access to more advanced city building technologies
  • +25% Colony Population Cap
Explorer2 -
Explorers
Modifies how far your ships can travel from your borders
  • +2 Ship Range
  • +2 Ship Sensor Range
Courageous4 -
Craven
Modifies the ability to resist Invasions
  • -0.3 Colony Resistance Bonus
Explorer3 -
Explorers
Modifies how far your ships can travel from your borders
  • -1 Ship Range
Persuasive1 -
Persuasive
Modifies your chance to use Persuasion in events and diplomacy
  • +50 Faction Persuasion
Brutal4 -
Gentle
Modifies the success of Planetary Invasions
  • -0.3 Faction Soldiering
Clever4 -
Foolish
Modifies how quickly technologies are learned
  • -30% Colony Research
Veteran3 -
Veteran
Modifies how quickly your ships gain experience
  • -0.2 Faction Exp Bonus
Militant4 -
Passive
Decreases your starting Control
  • -20 Faction Control
Rich3 -
Poor
Modifies how quickly credits are gained
  • -15% Colony Gross Income
Clever1 -
Clever
Modifies how quickly technologies are learned
  • +15% Colony Research
Intimidating1 -
Intimidating
Modifies your chance to use Intimidation in events and diplomacy
  • +50 Faction Intimidation
Deceptive2 -
Deceptive
Modifies your chance to use Deception in events and diplomacy
  • +10 Faction Deception
Veteran1 -
Veteran
Modifies how quickly your ships gain experience
  • +1.0 Faction Exp Bonus
Productive4 -
Unproductive
Modifies how quickly improvements are built on your planets
  • -30% Colony Max Manufacturing
Courageous3 -
Craven
Modifies the ability to resist Invasions
  • -0.15 Colony Resistance Bonus
Brutal1 -
Brutal
Modifies the success of Planetary Invasions
  • +0.4 Faction Soldiering
Veteran2 -
Veteran
Modifies how quickly your ships gain experience
  • +0.75 Faction Exp Bonus
Likeable2 -
Likeable
Modifies other players' attitude toward you
  • +2 Faction Diplomacy
Likeable1 -
Likeable
Modifies other players' attitude toward you
  • +3 Faction Diplomacy
Deceptive3 -
Bad Liar
Modifies your chance to use Deception in events and diplomacy
  • -10 Faction Deception
Intimidating2 -
Intimidating
Modifies your chance to use Intimidation in events and diplomacy
  • +30 Faction Intimidation
Influential4 -
Forgettable
Modifies how quickly borders are expanded
  • -30% Colony Influence Per Turn
Veteran4 -
Veteran
Modifies how quickly your ships gain experience
  • -0.4 Faction Exp Bonus
Influential3 -
Forgettable
Modifies how quickly borders are expanded
  • -15% Colony Influence Per Turn
Miners1 -
Miners
Increases output from asteroid mining.
  • +50% Asteroid Production Points
Militant1 -
Militant
Increases your starting Control
  • +50 Faction Control
Brutal3 -
Gentle
Modifies the success of Planetary Invasions
  • -0.15 Faction Soldiering
Explorer4 -
Explorers
Modifies how far your ships can travel from your borders
  • -2 Ship Range
Militant2 -
Militant
Increases your starting Control
  • +30 Faction Control
Brutal2 -
Brutal
Modifies the success of Planetary Invasions
  • +0.3 Faction Soldiering
Rich1 -
Rich
Modifies how quickly credits are gained
  • +15% Colony Gross Income
Clever3 -
Foolish
Modifies how quickly technologies are learned
  • -15% Colony Research