GalCiv4:Technology Table
Name | Description | Cost | Requirements | Effects |
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Payload Miniaturization
Missile Weapon |
Reduces the amount of space our missile weapon systems use. |
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Defensive Studies
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
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Weaponized Probes
Critical Weapon |
Augment exploration probes with weaponry. |
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Precursor Origins
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
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Strong AI | Allows us to simulate our brightest minds. |
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Battleship Doctrine
Hulls Critical |
Allows us to design and build Battleship class starships. |
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Shield Frequency Modulation
Defense |
Advancements in energy technology provides us with stronger shields. |
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Quantum Torpedo System
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. |
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Killbots
Invasion |
Improves our ability to invade worlds. |
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Shield Harmonics
Defense |
Advancements in energy technology provides us with stronger shields. |
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Cascading Detonations
Missile Weapon |
Increases the power of our Missile weapons. |
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Martial Law Doctrine | Unlocks new policies. |
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Beam Capacitation
Beam Weapon |
Increases the power of our Beam weapons. |
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Directed Energy Weapons
Beam Weapon |
Allows construction of basic energy beam weapons. |
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Central Authority Offices | Allows us to manage the transportation of goods to and from our worlds. |
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Railguns
Kinetic Weapon |
Allows construction of basic Kinetic weapon. |
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Kinetic Weapon Targeting
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Trade Pacts
Non Military |
Increase our diplomatic capabilities. |
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Systems Of Control
Invasion |
New tools will allow us to control our aspects of our civilization. |
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Phased Energy Magnification
Beam Weapon |
Increases the power of our Beam weapons. |
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Pulse Cannons
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. |
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Secret Police | Our populace may hate these tactics, but criminals hate them even more. |
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Serrated Munitions
Kinetic Weapon |
Improves our kinetic weapons. |
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Interstellar Trade
Wealth Trade |
Increase the reach of our trade networks. |
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Kinetic Weapon Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Emissaries
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. |
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Phoenix Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
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Financial Sectors
Non Military |
Improves the Income on your worlds. |
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Exotic Armor Materials
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Domestic Policy Doctrine
Non Military |
Unlocks new policies. |
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Espionage
Non Military |
Increase our diplomatic capabilities. |
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Diamonic Armor Composite
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Improved Missile Targeting
Missile Weapon |
Increases the power of our Missile weapons. |
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Dual Stage Detonations
Missile Weapon |
Improves our missile weapons. |
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Dream of Utopia
Non Military |
Increases homeworld influence by a massive amount every month. |
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Photonic Alignment
Beam Weapon |
Increases the power of our Beam weapons. |
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Dreadlord Weapons
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. |
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Kinetic Weapon Mastery
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Energy Deflection Theory
Defense |
Basic shields will allow our ships to absorb incoming damage. |
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Terror Stars
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. |
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Orbital Repair
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. |
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Null Point Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military |
Make our civilization unique. |
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Disruptor Beams
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. |
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Beam Weapon Enhancement
Beam Weapon |
Increases the power of our Beam weapons. |
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Advanced Missile Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
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Drone Soldiers
Invasion |
Improves our ability to invade worlds. |
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Political Capital
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. |
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The Invisible Hand
Non Military |
Improves the Income on your worlds. |
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Xeno Theology
Non Military |
Faith may help lead us into the next era. |
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Armed Shuttles
Critical Weapon |
Allows construction of armed spacecraft. Provides two free warships. |
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Xeno Commerce
Non Military |
Improves the Income on your worlds. |
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Divine Essence
Non Military |
We can become one with the universe. |
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Kinetic Augmentation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Quantum Pulse Driver
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. |
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Digital Exchange
Trade Critical |
Increases the efficacy of trade between colonies and other species. |
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Missile Warfare Mastery
Missile Weapon |
Increases the power of our Missile weapons. |
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Cultural Synthesis
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
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Planetary Defenses
Invasion |
Improves our ability to defend our worlds against invasions. |
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Galactic Trade
Wealth Trade |
Increase the reach of our trade networks. |
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Carriers
Carrier |
Allows construction of carrier modules. |
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Spectrum Amplification
Beam Weapon |
Improves our laser weapons. |
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Interstellar Banking
Non Military |
Improves the Income on your worlds. |
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Warfare
Weapon |
Allows the construction of larger hull sizes. | |||
Colonial Governance
Non Military |
Unlocks new policies. |
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Shield Augmentation
Defense |
Advancements in energy technology provides us with stronger shields. |
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Nightmare Missile System
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. |
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Eminence
Non Military |
Increase our diplomatic capabilities. |
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Missile Payload Optimization
Missile Weapon |
Increases the power of our Missile weapons. |
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Invulnerability Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Energy Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Organic Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Universal Translator
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
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Interstellar Currency
Non Military |
Allows the construction of markets in Starbases. |
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Graviton Guns
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. |
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Starship Refits
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. |
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Preferred Lending
Wealth Trade |
Increase the reach of our trade networks. |
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Alliances
Non Military |
Increase our diplomatic capabilities. |
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Extreme Miniaturization
Hulls Critical |
Adds additional component slots on hulls based on its total mass. |
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Blackhole Gun
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. |
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The Calling | Allows construction of the Krynniac Mission. |
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Trade Networks
Wealth Critical |
Begin building trade networks. Provides a free Freighter . |
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Kinetic Discharge Miniaturization
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. |
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Self-Healing Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Individual Divinity | Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. |
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Interstellar Markets
Non Military |
Expansion of trade across to new civilizations. |
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Economic Singularity | Improves the Income on your worlds. |
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Negotiation Algorithms
Non Military |
Improves our communication skills with inferior beings. |
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Colonial Bureaucracy
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. |
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Xeno Entertainment
Non Military |
Begin specializing Entertainers on our worlds. |
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Beam Weapon Augmentation
Beam Weapon |
Increases the power of our Beam weapons. |
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Antimatter Detonation
Missile Weapon |
Increases the power of our Missile weapons. |
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Defensive Trance | Greatly increase the abilities of our ships to withstand damage. |
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Tempered Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Hyperwave Radio
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. |
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Evasive Tactics
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. |
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The Order | Allows construction of the Krynniac Order and Sanctuary. |
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Improved Missile Production
Missile Weapon |
Increases the power of our Missile weapons. |
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Shadow Trade | Increases the Income of trade routes, by allowing the trade of dubious goods. |
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Gravimetric Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Governance
Non Military |
Allows research of communications technologies. | |||
Improved Kinetic Weapon Doctrine
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Inertia Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Defensive Meditation | Allows construction of the Champion's Temple. |
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Thermal Blooming
Beam Weapon |
Increases the power of our Beam weapons. |
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Cultural Conquest
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) |
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Flexible Bulkheads
Hulls Critical |
Allows us to fit more components on ship designs. |
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Shield Regeneration
Defense |
Advancements in energy technology provides us with stronger shields. |
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Acquisitions | Increase starbase range, and Awards one free Frigate. |
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High Energy Transfer
Beam Weapon |
Increases the power of our Beam weapons. |
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Phasor Beams
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. |
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Improved Armor Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Beam Weapon Miniaturization
Beam Weapon |
Reduces the size of our beam weapons. |
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Stellar Resorts
Non Military |
Provide the most popular entertainment for your worlds. |
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Armor Material Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Exotic Mass Weaponry
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Divine Fleets | Allows for the construction of the Divine Temple Support Module. |
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Technological Singularity
Tech |
Results in a compounding increase to all our research every month on our capital world. |
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The Path of Shadows | Allows construction of the Shadow Temple. |
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Battle Cruiser Doctrine
Hulls Critical |
Allows us to build and design Cruiser class starships. |
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Cultural Outreach
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Sovereign Immunity
Non Military |
Allows us to use our largest commander ships. |
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Space Weapons
Critical Weapon |
Provides access to some basic weapons for space combat. |
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Adaptive Armor Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Leadership Recruiting
Non Military Critical |
Start putting your leaders to more effective use. |
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The Way | Allows construction of the Krynniac Oracle. |
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Armor Defense Theory
Defense |
Advanced Armor helps mitigate damage from attacks. |
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Cultural Assimilation
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Advanced Composites
Critical Hulls |
Increase the capabilities of our shipyards. |
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Interstellar Cabinet
Non Military Critical |
Makes available more Ministers. |
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Energy Dissipation Strategies
Defense |
By deflecting the incoming energy, our Shields have less to resist. |
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Shield Enhancements
Defense |
Advancements in energy technology provides us with stronger shields. |
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Hyper Field Mass Drivers
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Stellar Emigration
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Jihad | Allows Holy War to commence. |
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Xeno Religions
Non Military |
Faith may help lead us into the next era. |
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Colonial Law And Policy
Non Military |
Reduces Crime across our civilization. |
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Cultural Affinity
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Space Doctrine
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
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Stellar Marines
Invasion |
Improves our ability to invade worlds. |
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Adaptive Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
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Really Late Stage Capitalism
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. |
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Coordinated Travel | Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. |
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Missile Warfare Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
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Orbital Ship Assembly
Critical Hulls |
Allows for more effective starship construction. |
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Doom Ray
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. |
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Plasma Beams
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. |
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Dreadnought Doctrine
Hulls Critical |
Allows us to design and build Dreadnought class starships. |
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Armor Density Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Predictive Processors | Increases the Intelligence of our citizens. |
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Mithrilarian Epics
Non Military |
Faith may help lead us into the next era. |
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Photonic Warhead System
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. |
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Economic Development
Non Military |
Provides economic growth for our civilization. |
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Shield Focus Adaption
Defense |
Advancements in energy technology provides us with stronger shields. |
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Forged Beam Weapons
Beam Weapon |
Increases the power of our Beam weapons. |
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Majesty
Diplomacy |
Allows formation of assimilation treaties. |
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Interstellar Investments
Non Military |
Advancing galactic-scale investment strategies. |
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Consensus Maker
Diplomacy |
Our diplomatic skills will increase every month. |
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Planetary Invasion
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
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Warships
Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
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Glorious Legacy
Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. |
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The Path | Allows construction of the Krynniac Temple and Ministry. |
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Mass Manipulation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Cultural Domination
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Mascrinthus and Draginol
Non Military |
Faith may help lead us into the next era. |
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Weapon Systems
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
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Unbroken Spirit | Boost the Hitpoints of our ships. |
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Xeno Economics
Non Military |
Improves the Income on your worlds. |
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Planetary Mobilization
Defense Critical |
Allows us to put our citizens to greater use. |
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Avenger Missile System
Missile Weapon |
Allows construction of basic Missile weapons. |
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Open Trade Policy
Wealth Trade |
Increase the reach of our trade networks. |
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Redoubts
Invasion |
Improves our ability to defend our worlds against invasions. |
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Defensive Discipline | Makes our ships' crews more effective when in defensive maneuvers. |
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Black Market | Lets us build a Black Market. |
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Shadow Enforcers | Allows construction of the Enforcement Temple. |
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Diplomacy
Non Military |
Increase our diplomatic capabilities. |
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Cultural Influence
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Post-Sentience
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. |
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Krynniac Conversion | Increase tourism income and influence on all our worlds. |
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Orbital Deployment Mastery | Increase the capabilities of our shipyards. |
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Xeno Hospitality
Non Military |
Enhances inter-species understanding and trade efficiency. |
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