GalCiv4:Crime

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Crime has the following downsides to a core world's system (the core world and its feeder colonies):

  1. Planetary income is reduced by the crime rate, up to 100%.
  2. Decay rate (Supply Attrition) from the colonies is increased as things "fall off the back of trucks".
  3. Morale of the citizens is lowered by a function of the crime rate.
  4. The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.

A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some Artifacts increase or decrease crime. Crime at colonies propagates to the core world that they service. Improvements etc. on the core world affect crime on the colonies.

As a criminal faction the Xeloxi are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.