GalCiv4:Policies
Policies from Civilization AbilitiesAncient: Heritage Protection: +100% influence to homeworld Crimelord: Look the other Way: +20% crime Empathy: Empathic connection: +30% approval Engineering: Asteroid Exploit: -10% gross income, +1 raw production per asteroid Explorer: Fast Exploration: -50% hp, +2 moves Fertile: Population Boom: +100% growth, -20% gross income, +10% approval Inspired: Brainstorming: +2 research Loyal: Professionalism: +50% experience Prolific: Shoddy Equipment: -50% construction cost, +300% maintenance Ravenous: Endless Feast: -2 Diplomacy, +1 Food, +20% approval Resourceful: IP Theft: -1 Diplomacy, +20% research Slaver: Slave Labor: -1 Diplomacy, -90% maintenance Spores: Grove Growth: +50% food Starfarer: Subspace Sensors: +100% sensor range, -10% gross income Unrelenting: Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income War Profiteer: Hull Reinforcement: +25 hp to ships Wealthy: Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance more to come... |