GC4 General Improvements Table
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital
Provides the basic needs of a Core World. |
+0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital City
The heart of our civilization. |
+0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS]. |
-430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld. |
-256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld. |
-128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld. |
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital Mainframe
Allows us to jumpstart our research. |
-20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Kazar's Mainframe
A wonder of invention and madness. |
-250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world. |
-720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively. |
-120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
Office of Control
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS]. |
-680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
Central Bank
Provides your biggest source of raw economic output. |
-200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here. |
-75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
Planetary Generator
A massive source of power production to increase manufacturing on this planet. |
-32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world. |
-250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
Durantium Processor
Converts Durantium into a powerful manufacturing material. |
-340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
Industrial Center
The center of your civilization's manufacturing. |
-25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort. |
-32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Fusion Power Plant
Makes factories more efficient, and boosts Production. |
-600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds. |
-800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
Manufacturing Capital
A unique improvement that greatly boosts Production and Pollution. |
-1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
Razar's Lift
The galaxy's first space elevator |
-500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet. |
-800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Technological Capital
A unique improvement that greatly boosts Research and Influence. |
-400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are. |
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
'
|
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
|
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations. |
-320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world. |
-150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
Colonial Clinic
Increases a planet's population growth rate. |
-150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Medical Center
Increases a planet's population growth rate. |
-97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Fertility Center
Increases a planet's population growth rate. |
-120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Longevity Center
Increases a planet's Growth and Approval. |
-150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Cybernetic Hospital
Increases a planet's Growth and Approval. |
-200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Organ Market
Dramatically increases the planet's Growth and Crime. |
-90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
Planetary Conversion
Allows us to convert a unproductive tile into a useful one. |
-60 Manufacturing Cost | Technology Required:
| |||
Planetary Soil Upgrade
Terraform one salvageable tile. |
-60 Manufacturing Cost | Technology Required:
| |||
Soil Engineering
Terraform one salvageable tile. |
-90 Manufacturing Cost | Technology Required:
| |||
Terraforming Module
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Technology Required:
| |||
Terraforming Plant
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Technology Required:
| |||
Habitat Improvement
Terraform one tile of lesser quality. |
-150 Manufacturing Cost | Technology Required:
| |||
Resequencing Station
Terraform one almost useless tile. |
-200 Manufacturing Cost | Technology Required:
| |||
Ultra Terraformer
Terraform any remaining salvageable tile. |
-250 Manufacturing Cost | Technology Required:
| |||
Engineered Landslide
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS]. |
-120 Manufacturing Cost | Technology Required:
| |||
Planetary Defense Dome
Greatly increases the Resistance of a colony. |
-300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
|
Surveillance Center
Reduces Crime. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
Planetary Court
Reduces Crime. |
-250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
Prison
Reduces Crime. |
-300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence. |
-1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
Assimilation Foundation
Increases the Influence of all worlds in our civilization. |
-900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point. |
-800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly. |
-30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
Galactic Stock Exchange
Increases the gross Income of all our worlds. |
-500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
Financial Capital
A unique improvement that greatly boosts Income and Influence. |
-500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
Trade Network
Establishes a central hub for traders to buy and sell products and services. |
-120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
Galactic Bazaar
Increases Trade Income from trade routes across our civilization. |
-2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime. |
-151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history. |
-150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions. |
-100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
Union Center
A hall for planning collective bargining for our laborers. |
-100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses. |
-500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
Innovation Complex
A central research hub for development of our most import scientific projects. |
-200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose. |
-600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization. |
-675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
Grand Casino
A great way to attract tourists, and criminals, to your colony. |
-75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy. |
-500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
Utopian Resort
The ideal place to cleanse your mind, body, spirit, and bank account. |
-800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
Restaurant of Eternity
A legendary restaurant serving species from across the galaxy other species from across the galaxy. |
-1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
Prison Labor Camp
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet. |
-90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
Prison Research Lab
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet. |
-180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Garrison
Increases [HS=HS_Resistance]Resistance[/HS] on the planet. |
-150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market
Increases a world's Crime but provides access to illicit goods. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
Smuggler Port
Increases [HS=HS_ColonyGrossIncome]Income[/HS]. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
Pleasure Dome
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS]. |
-225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
Mercenary Camp
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader. |
-300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
Drathian Temple
Increases [HS=HS_Approval]Approval[/HS]. |
-66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
Shrine of the Mithrilar
Increases the Approval and Tourism of a world. |
-151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Shrine of Tandis
Increases Approval and Tourism on all of your worlds. |
-227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Precursor Souvenir Shop
Increase the world's Income. |
-101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
Coordination Temple
Gives Adjacency Bonus to all adjacent Improvements. |
-45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
Temple of Whispers
Make this world the focus of political intrigue. |
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
Tide Pools
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds. |
-75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
Barrier Reef
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds. |
-100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Exotic Hatchery
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds. |
-250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Krynn Consulate
Increases a world's Influence and Approval. |
-30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
Krynniac Temple
Increases a world's Influence and Approval. |
-50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Mission
Increases a world's Influence and Approval. |
-90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Order
Increases a world's Influence and Approval. |
-101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Ministry
Increases a world's Influence and Approval. |
-227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Krynniac Sanctuary
The High Temple of the Way. Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind
Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar
A sacred place for the Krynn. This is needed to bring their colonists to your world. |
-60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove
This beautiful grove will provide a perfect home for the Baratak that want to come to our world. |
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy
This campus will serve as the perfect location for the Torian Scientists to complete their experiments. |
-60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern. |
-60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain. |
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Hall of Unity
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS] |
-600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Bob
A perfect, simulated version of our brightest researcher without physical limitations. |
-800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence. |
-30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build. |
-200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination. |
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
Memory Center
Increases the Intelligence of citizens on this world. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
Augmentation Center
Increases the Intelligence of citizens across our empire. |
-480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard. |
-303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially. |
-200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network
Makes neighboring farms more efficient. |
-67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
Governor's Manor
A prominent display of the governor's power and influence. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
Produce Drones
Drones are required to unlock new technologies. |
-250 Manufacturing Cost | Technology Required:
| |||
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases. |
-150 Manufacturing Cost | Technology Required:
| |||
Produce Nanobots
Nanobots are required to upgrade your colonies. |
-250 Manufacturing Cost | Unavailable | |||
Research Mission
Generate research by having your Shipyard study the surrounding area. |
-200 Manufacturing Cost
-1 Promethion Cost |
Unavailable for Race Trait:
| |||
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts. |
-300 Manufacturing Cost | Unavailable for Race Trait:
| |||
'
|
-80 Manufacturing Cost | Race Trait Required:
| |||
Industrial Goods
Generate planetary production by having your Shipyard produce building materials. |
-60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
| |||
Scavengers
Scavengers claim they can find some rare resources. |
-120 Manufacturing Cost | Technology Required:
| |||
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
-140 Manufacturing Cost | Technology Required:
| |||
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves. |
-140 Manufacturing Cost | Technology Required:
| |||
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
-140 Manufacturing Cost | Technology Required:
| |||
Pilgrims
Generate Influence by sending out pilgrims from your shipyard. |
-150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
| |||
Thulium Deposit
Rare planetary deposit that can be mined for Thulium. |
+2 Wealth | Unavailable | |||
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine
Increases the yields of Thulium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Thulium Mine
Increases the yields of Thulium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Crystallized Elerium
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons. |
+2 Wealth | Unavailable | |||
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Prometheus Stone
Rare planetary deposit of solidified Promethion that can be mined. |
+3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Helios Ore
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
+2 Military | Unavailable | |||
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
Silicates
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
+2 Research | Unavailable | |||
Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Xanthium
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy. |
+1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
Precursor Nanites
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon. |
+2 Manufacturing | Unavailable | |||
Precursor Nanites
Tiny machines increase overall planetary production. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites
Tiny machines increase overall planetary production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Harmony Crystal Deposit
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS]. |
+2 Approval | Unavailable | |||
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
Techapods
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships. |
+1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
-90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm
These small creatures can be trained to do menial tasks on starships. |
-120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships. |
-380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Snuggler Colony
These incredibly furry and soft creatures are the dream pet for all children in the galaxy. |
+2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
-90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Arnor Spice
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets. |
+2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm
Increases spice production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Advanced Arnor Spice Farm
Increases spice production. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Epimetheus Pollen
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage. |
+2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Artocarpus Fruit
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile. |
+0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Monsatium
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer. |
+2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Aurorus Arboretum
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy. |
+2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Slums
Vagrant housing, but at least you didn't need to pay anything for it. |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District
Faster ship and planet production. |
-50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | |
Housing District
Increases population cap. |
-100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
|
Entertainment District
Makes people happier. Increases population growth. |
-120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
|
Financial District
Generates wealth. |
-75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | |
Agricultural District
Grows food. |
-90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
Unavailable for Race Trait:
|
Research District
Increases the Research this world provides. |
-75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | |
Cultural District
Increases the Influence this world provides. |
-100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
|
Plague Research Center
A research facility dedicated to researching a cure for the plague. |
-360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation. |
-1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void. |
-600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy. |
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Navigation Center
Improves ship speed from this planet's shipyard. |
-1500 Manufacturing Cost | Technology Required:
| |||
Galactic Navigation Network
Increases movement of all ships in your civilization. |
-620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard. |
-2120 Manufacturing Cost | Technology Required:
| |||
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk |
+1 All Improvements | Collaborative Research required | |||
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS]. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy. |
-300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
'
|
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
'
|
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
|
'
|
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
|
'
|
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
'
|
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
|
Translight Hub
Increases the number of moves for ships constructed at this shipyard. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
Central Borehole
Increases manufacturing and will produce secondary boreholes across world. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
Borehole
Secondary borehole that produces resources. |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge. |
-25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
Growth Center
Uses genetic techniques to increase birthrates. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
Nurture Den
A dedicated location for breeding and labor. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate. |
-25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
The World Engine
A massive power generation that taps the core of the planet. |
-35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory. |
-40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
Tower of Procipinee
Doubles the intelligence of your citizens. |
-35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
Auto Printer
Massively networked printer that increases the productivity of our citizens. |
-20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
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Communications Array
Vast communications network that greatly increases the sharing of information between citizens. |
-30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
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Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system. |
-48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
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Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems. |
-55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
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Durantium Deposit
A small deposit of exotic metal. |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+2 Research | +1 Research | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine
Place it near population centers to extract knowledge from our people. |
-25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
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Death Camp
Upon construction supplies several ruined Torians who will be worked to death. |
-30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
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The Grand Resort
Let's show off our world to other species. |
-30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
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The Great School
Teaches our citizens, increasing their intelligence. |
-40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
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Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet. |
-28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
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Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion. |
-25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
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Mining Operation
Extracting valuable resources from the planet. |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier
Undoing some of the damage we are already causing. |
-120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
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Xeno Patent Office
Securing and managing alien technology patents for our use. |
-40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
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Arms Expo
Making a profit from the wages of war. |
-60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
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Father Tree
The central nervous system of this world. |
-50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
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Verdure Globe Vault
Sacred source of our combined cultural heritage. |
-50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
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Father Root
An extension of the Father Tree that has grown to every part of this world.. |
+1 Research | +1 Research | Unavailable | ||
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion. |
-16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
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Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion. |
-60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
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Facet Conduits
Helps grow our population by generating a scientist and a worker to our world. |
-10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
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Harmonic Array
Magnifies the telepathic abilities of our people. |
-50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
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Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own. |
-40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
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Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning. |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium
The galaxy's most exquisite tourist destination. |
-328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauri DLC Unavailable for Race Trait:
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Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity. |
-75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
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